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Symbioticforks
Hellstorm Inc League of Infamy
1
|
Posted - 2013.07.15 16:50:00 -
[1] - Quote
Simply put in PC battles most everyone wearing end game prototype gear still takes 2 hits from a Thale's rifle to put down. Heavies still taking three. Any other rifle just doesn't get the job done reasonably. Rifles on the market seem to be balanced for public matches against standard and advanced gear. The average prototype assault has specced into (caldari logistics) and is still taking 2 shots from a charged sniper rifle, and 3 from Ishokune. That's no bueno. Needing officer gear to perform decently well against endgame geared/skilled corporations for PC is something that needs to be fixed.
This post is just me voicing the opinion of many snipers who feel less than balanced during pc without a Thale's in hand. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1316
|
Posted - 2013.07.15 17:15:00 -
[2] - Quote
Agree. Snipers should be scary.
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Bendtner92
Internal Error. League of Infamy
738
|
Posted - 2013.07.15 17:21:00 -
[3] - Quote
Headshots.
Also support you're teammates when they're engaging the enemy. Doesn't matter whether you get the assist or kill as long as he dies.
That you can't solo the entire team is a good thing. A sniper can cover a lot of areas at the same time, so I don't see why he should be able to 1-shot anyone, other than maybe Scouts? Unless you use the Thale's in which case you would also be able to 1-shot a lot of Logis and Assaults. |
Reno Pechieu
Algintal Core Gallente Federation
4
|
Posted - 2013.07.15 19:40:00 -
[4] - Quote
As stated; Headshots The sniper rifle is a precision weapon, not a heavy one.
Although, some option to increase zoom would be greatly appreciated. (unless there already is and I missed it completely) |
loumanchew
Ametat Security Amarr Empire
137
|
Posted - 2013.07.15 19:56:00 -
[5] - Quote
Not just in PC. I have never seen a game where sniper rifles were so weak. |
Bendtner92
Internal Error. League of Infamy
739
|
Posted - 2013.07.15 20:08:00 -
[6] - Quote
loumanchew wrote:Not just in PC. I have never seen a game where sniper rifles were so weak. Weak? 600+ damage with a headshot with the Ishukone is quite a lot to be honest. Especially with how easy sniping is overall. |
TechMechMeds
Swamp Marines
70
|
Posted - 2013.07.15 21:40:00 -
[7] - Quote
Charge sniper scares anyone, considering your sat camping doing sweet fa getting kills for it and not actual helping fully on the ground, snipers have it easier here than ANY game iv ever played going back to 1996, im nit being s ****, just an observation.
Ps I'm not even that great at sniping and iv gone 48/1 so don't tell me it takes great skill, snipers have it easy enough with below minimal effort. |
Symbioticforks
Hellstorm Inc League of Infamy
3
|
Posted - 2013.07.15 22:45:00 -
[8] - Quote
That's another valid point headshot damage needs a slight increase. And gambling on headshots against assault and scouts that never ever stand still or move in a predictable pattern will definitely lower your overall effectiveness. Also being able to run figure eights while hacking an objective is pretty dumb. |
Symbioticforks
Hellstorm Inc League of Infamy
3
|
Posted - 2013.07.15 22:54:00 -
[9] - Quote
Bendtner92 wrote:Headshots.
Also support your teammates when they're engaging the enemy. Doesn't matter whether you get the assist or kill as long as he dies.
That you can't solo the entire team is a good thing. A sniper can cover a lot of areas at the same time, so I don't see why he should be able to 1-shot anyone, other than maybe Scouts? Unless you use the Thale's in which case you would also be able to 1-shot a lot of Logis and Assaults.
That's what I'm saying Thales won't 1-shot a large portion of scouts even let alone the new and improved bread and butter caldari logi. Meaning the other rifles generally available are pretty underpowered. I'm not debating what it takes for a sniper to be effective outside a much needed damage increase or weapon available similar to Thale's on the market. |
Symbioticforks
Hellstorm Inc League of Infamy
3
|
Posted - 2013.07.15 23:02:00 -
[10] - Quote
TechMechMeds wrote:Charge sniper scares anyone, considering your sat camping doing sweet fa getting kills for it and not actual helping fully on the ground, snipers have it easier here than ANY game iv ever played going back to 1996, im nit being s ****, just an observation.
Ps I'm not even that great at sniping and iv gone 48/1 so don't tell me it takes great skill, snipers have it easy enough with below minimal effort.
Hey same here when the enemy team is running around wearing garbage bags. I'm talking about PC battles against decent corporations, not your daily pub stomp. |
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Bendtner92
Internal Error. League of Infamy
741
|
Posted - 2013.07.15 23:39:00 -
[11] - Quote
Symbioticforks wrote:Bendtner92 wrote:Headshots.
Also support your teammates when they're engaging the enemy. Doesn't matter whether you get the assist or kill as long as he dies.
That you can't solo the entire team is a good thing. A sniper can cover a lot of areas at the same time, so I don't see why he should be able to 1-shot anyone, other than maybe Scouts? Unless you use the Thale's in which case you would also be able to 1-shot a lot of Logis and Assaults. That's what I'm saying Thales won't 1-shot a large portion of scouts even let alone the new and improved bread and butter caldari logi. Meaning the other rifles generally available are pretty underpowered. I'm not debating what it takes for a sniper to be effective outside a much needed damage increase or weapon available similar to Thale's on the market. That's funny since the Thale's does about 500 body damage and about 900 headshot damage, which is enough to 1-shot pretty much all Scouts, Logis and Assaults. The only way for a Logi or Assault to survive that headshot is to fully stack extenders and plates.
The Ishukone is still deadly as it is with about 600 headshot damage as well. |
Reno Pechieu
Algintal Core Gallente Federation
4
|
Posted - 2013.07.15 23:43:00 -
[12] - Quote
Symbioticforks wrote:That's another valid point headshot damage needs a slight increase. And gambling on headshots against assault and scouts that never ever stand still or move in a predictable pattern will definitely lower your overall effectiveness. Also being able to run figure eights while hacking an objective is pretty dumb. Agree, but then they should make it harder to snipe people hacking null-canons, or else you need meatshields while you hack. |
Symbioticforks
Hellstorm Inc League of Infamy
5
|
Posted - 2013.07.15 23:57:00 -
[13] - Quote
Reno Pechieu wrote:Symbioticforks wrote:That's another valid point headshot damage needs a slight increase. And gambling on headshots against assault and scouts that never ever stand still or move in a predictable pattern will definitely lower your overall effectiveness. Also being able to run figure eights while hacking an objective is pretty dumb. Agree, but then they should make it harder to snipe people hacking null-canons, or else you need meatshields while you hack.
You bring 2 people, or park your car in the way of an assumed line of fire for cover. Watching people play DDR while hacking an objective is getting old. |
Reno Pechieu
Algintal Core Gallente Federation
4
|
Posted - 2013.07.16 00:06:00 -
[14] - Quote
Symbioticforks wrote:Reno Pechieu wrote:Symbioticforks wrote:That's another valid point headshot damage needs a slight increase. And gambling on headshots against assault and scouts that never ever stand still or move in a predictable pattern will definitely lower your overall effectiveness. Also being able to run figure eights while hacking an objective is pretty dumb. Agree, but then they should make it harder to snipe people hacking null-canons, or else you need meatshields while you hack. You bring 2 people, or park your car in the way of an assumed line of fire for cover. Watching people play DDR while hacking an objective is getting old. I agree; doing the tap dance routine gets old. But in a universe with snipers, having control positions with clear line for sniper-shots makes no sense.
This is a compromise; there are plenty of other stuff people would have to stand still to hack, and people entering (or leaving) a null-canon control installation are still vulnerable. But itGÇÖs reasonable to expect that once inside, they are protected. This would force people to not just rely on snipers to cover them. |
Symbioticforks
Hellstorm Inc League of Infamy
5
|
Posted - 2013.07.17 04:41:00 -
[15] - Quote
Reno Pechieu wrote:As stated; Headshots The sniper rifle is a precision weapon, not a heavy one.
Although, some option to increase zoom would be greatly appreciated. (unless there already is and I missed it completely)
There's a forced zoom on Thales and going for headshots when you need to be consistent instead of lucky is a terrible idea. No one will stand still or move in a straight line, thats fps 101. You can't be consistently lucky against players who are consistently good. Increase the base damage to match the tank on proto suits. |
Clyffton Donovan
Fallen Angels Syndicate
14
|
Posted - 2013.07.17 05:27:00 -
[16] - Quote
I agree with this. In PC it is, depending on the map, fairly hard to get a headshot. I don't think it should be a ton more power, but I do think that the damage spread between a NT511 and an Ishukone should be more than 10.5hp. Especially since the cost difference is 22k. A complex damage modifier does more for it and only cost 5,595 isk.
Five complex damage mods (proto minmatar basic) only brings you up 28.25%, which on a Thale brings the damage to 455.67. Proficiency brings it up to 498.31 assuming your prof is lv5.
A Proto Sentinel has 405 shields and armor for a total of 810. Add 4 Complex Armor Plates it brings the total up to 1270. With one Com. Shield Ext its 1336. Add in the shield and armor bonuses the best case in numbers for a sentinel with full skills is 1591.1. Now I know this is improbable and heavies are supposed to soak up damage, but this is a bit extreme.
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Bendtner92
Internal Error. League of Infamy
743
|
Posted - 2013.07.17 07:29:00 -
[17] - Quote
Clyffton Donovan wrote:I agree with this. In PC it is, depending on the map, fairly hard to get a headshot. I don't think it should be a ton more power, but I do think that the damage spread between a NT511 and an Ishukone should be more than 10.5hp. Especially since the cost difference is 22k. A complex damage modifier does more for it and only cost 5,595 isk.
Five complex damage mods (proto minmatar basic) only brings you up 28.25%, which on a Thale brings the damage to 455.67. Proficiency brings it up to 498.31 assuming your prof is lv5.
A Proto Sentinel has 405 shields and armor for a total of 810. Add 4 Complex Armor Plates it brings the total up to 1270. With one Com. Shield Ext its 1336. Add in the shield and armor bonuses the best case in numbers for a sentinel with full skills is 1591.1. Now I know this is improbable and heavies are supposed to soak up damage, but this is a bit extreme.
Fail post is fail.
Five damage mods add 31.7% damage, so a Thale's with proficiency 5 and five damage mods does 538 damage (355 * 1,15 * 1,317). Using three damage mods instead of five doesn't drastically lower the damage (with three damage mods the damage is 516).
A headshot with five damage mods does way more than 900 damage, which is just an incredibly stupid amount of damage.
A Sentinel with 1500 HP have all the slots filled with extenders and plates. He'll have no local rep and he'll move slower than a snail. A sniper doesn't deserve to take him out in less than three bodyshots in that case. Just no way. 1500 HP is merely two headshots, get good at getting them. |
George Moros
WarRavens League of Infamy
32
|
Posted - 2013.07.17 10:31:00 -
[18] - Quote
Bendtner92 wrote: Fail post is fail.
Five damage mods add 31.7% damage, so a Thale's with proficiency 5 and five damage mods does 538 damage (355 * 1,15 * 1,317). Using three damage mods instead of five doesn't drastically lower the damage (with three damage mods the damage is 516).
A headshot with five damage mods does way more than 900 damage, which is just an incredibly stupid amount of damage.
A Sentinel with 1500 HP have all the slots filled with extenders and plates. He'll have no local rep and he'll move slower than a snail. A sniper doesn't deserve to take him out in less than three bodyshots in that case. Just no way. 1500 HP is merely two headshots, get good at getting them.
The headshot argument is ridiculous. You can only get headshots on a distant moving target by sheer chance. Even if it's a heavy suit, you're usually talking about a 1 pixel margin of error in order to get a hit. The only reliable headshots a sniper can get are noobs (you won't find those in PC) and other snipers (which usually don't need a headshot to take down anyway). The problem is that sniper rifle damage doesn't scale proportionally with dropsuit tank as you move up through tiers/meta levels. That's the reason you can get 30-40 kills per match in some fights and maybe 2-3 kills and a couple of assists in others. Taking down a skilled proto assault player is next to impossible with a single clip of ammo, assuming the proto guy is at full health and not sleeping/answering the phone. And if you need to be fully specced in snipers, use a freakin' officer weapon and a full stack of complex damage mods to be somewhat effective sniper in top-level matches, it is a clear indication that something is wrong with game balance. |
Tal-Rakken
DUST University Ivy League
28
|
Posted - 2013.07.17 10:42:00 -
[19] - Quote
As many have stated the proper role of the sniper in a pc match is supporting your teammates, taking 1-2 sniper shots out of a heavy your team is already shooting at means that heavy is reduced to dust in a couple of seconds rather than a prolonged firefight. a good sniper can mean the difference between winning a firefight or not winning it. Also firing on people already under fire is another way to get those kills you so obviously want as they already have lower hp.
As for headshots I would have to say body shots are a much more viable option as you'll increase your hit ratio as well as support your team better. you take 400-500 damage off the hp of a pure tank caldari logi that leaves only 300ish for your teammates to remove thats 1 well damage modded flaylock or a few duvolle rounds(or 2-3 tac rounds).
snipers are rather well balanced as they are right now, in pub matches maybe a little overpowered but against well fit proto suits very well balanced. This is a team game people play it as such and you'll have more fun. |
GET ATMESON
NEW AGE EMPIRE The Family Syndicate
64
|
Posted - 2013.07.17 10:51:00 -
[20] - Quote
Symbioticforks wrote:Simply put in PC battles most everyone wearing end game prototype gear still takes 2 hits from a Thale's rifle to put down. Heavies still taking three. Any other rifle just doesn't get the job done reasonably. Rifles on the market seem to be balanced for public matches against standard and advanced gear. The average prototype assault has specced into (caldari logistics) and is still taking 2 shots from a charged sniper rifle, and 3 from Ishokune. That's no bueno. Needing officer gear to perform decently well against endgame geared/skilled corporations for PC is something that needs to be fixed.
This post is just me voicing the opinion of many snipers who feel less than balanced during pc without a Thale's in hand.
Um hello its PC noob cake. Snipers don't need a buff. Stick to pub match's were the scrubs are at |
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Nitrobeacon
Freek Coalition
26
|
Posted - 2013.07.17 11:11:00 -
[21] - Quote
I've seen trollsroyce deplete the entire clone reserve by going 104 kills 0 death with a thales. I've never seen any better sniper from that moment on, but ive yet to even see him in uprising. |
Bendtner92
Internal Error. League of Infamy
743
|
Posted - 2013.07.17 11:19:00 -
[22] - Quote
George Moros wrote:The headshot argument is ridiculous. You can only get headshots on a distant moving target by sheer chance. Even if it's a heavy suit, you're usually talking about a 1 pixel margin of error in order to get a hit. The only reliable headshots a sniper can get are noobs (you won't find those in PC) and other snipers (which usually don't need a headshot to take down anyway). The problem is that sniper rifle damage doesn't scale proportionally with dropsuit tank as you move up through tiers/meta levels. That's the reason you can get 30-40 kills per match in some fights and maybe 2-3 kills and a couple of assists in others. Taking down a skilled proto assault player is next to impossible with a single clip of ammo, assuming the proto guy is at full health and not sleeping/answering the phone. And if you need to be fully specced in snipers, use a freakin' officer weapon and a full stack of complex damage mods to be somewhat effective sniper in top-level matches, it is a clear indication that something is wrong with game balance. Long post incoming as I fell there's several points to address. Also Tal-Rakken's post just below yours have some really great points in it as well.
Headshots to hard: Well, I don't know really, maybe you're just not good enough? I don't mean to offend you, but of course some players are better than others, and it doesn't really seem like the best snipers in this game have the same problems as you.
If you can't hit them from the redline (as it sounds like you're just sitting in the redline), maybe move up a little?
Proto suits need too many shots to kill: The Ishukone does about 350 damage and about 600 headshot damage, which means that you can kill any non-heavy in 3 bodyshots no matter how many extenders and plates they have. Add in some headshots in that equation and you can kill them in 2 shots. Is that too many shots needed? Personally I don't think so, especially not with the way the maps are set up. Snipers can cover a lot of areas at the same time, so they should absolutely not be able to almost instant kill anyone (except for scouts to some degree).
The snipers don't scale enough between the tiers: This part I can actually understand your concerns. It's not a problem for snipers only, but for weapons like the shotgun as well. The militia/standard shotgun is not that much worse than the proto one, so in a lot of cases you don't really have to use the proto one.
However all weapons (except for only the laser rifle as far as I know) increases by 5% damage between each tier. Back in the closed beta they increased by 10%. This is something that I do find a little odd. It might be perfectly balanced for some weapons, but for weapons like the sniper and shotgun I can see it might be a problem. The militia/standard sniper is just fine, but I can see that the advanced and proto might could use a very slight buff.
For them to get that CCP needs to go away from all weapons getting the same damage increase between the tiers.
Need to be fully specced into snipers and use damage mods to be useful as sniper: I don't know why this would be a problem to be honest. Do you want to give the snipers a damage buff, so that when you DO have proficiency 5 and use a Thale's with five damage mods you do 1000 damage for bodyshots?
It's exactly set up so that it's balanced when you're at the top level as well. Why would a sniper not use as many damage mods as possible (also by previous numbers the fourth and fifth damage mod don't add an insane amount of damage, so you can still just use three damage mods)? |
Symbioticforks
Hellstorm Inc League of Infamy
6
|
Posted - 2013.07.17 12:33:00 -
[23] - Quote
GET ATMESON wrote:Symbioticforks wrote:Simply put in PC battles most everyone wearing end game prototype gear still takes 2 hits from a Thale's rifle to put down. Heavies still taking three. Any other rifle just doesn't get the job done reasonably. Rifles on the market seem to be balanced for public matches against standard and advanced gear. The average prototype assault has specced into (caldari logistics) and is still taking 2 shots from a charged sniper rifle, and 3 from Ishokune. That's no bueno. Needing officer gear to perform decently well against endgame geared/skilled corporations for PC is something that needs to be fixed.
This post is just me voicing the opinion of many snipers who feel less than balanced during pc without a Thale's in hand. Um hello its PC noob cake. Snipers don't need a buff. Stick to pub match's were the scrubs are at
The cake is a lie. I have around 15k kills from sniping alone. Again snipers aren't balanced for pc. If its taking 3 shots from a charged sniper rifle to down one assault. That's a huge waste of resources and the scaling in damage from advanced to prototype rifles needs to be examined. |
Symbioticforks
Hellstorm Inc League of Infamy
6
|
Posted - 2013.07.17 14:30:00 -
[24] - Quote
Bendtner92 wrote:George Moros wrote:The headshot argument is ridiculous. You can only get headshots on a distant moving target by sheer chance. Even if it's a heavy suit, you're usually talking about a 1 pixel margin of error in order to get a hit. The only reliable headshots a sniper can get are noobs (you won't find those in PC) and other snipers (which usually don't need a headshot to take down anyway). The problem is that sniper rifle damage doesn't scale proportionally with dropsuit tank as you move up through tiers/meta levels. That's the reason you can get 30-40 kills per match in some fights and maybe 2-3 kills and a couple of assists in others. Taking down a skilled proto assault player is next to impossible with a single clip of ammo, assuming the proto guy is at full health and not sleeping/answering the phone. And if you need to be fully specced in snipers, use a freakin' officer weapon and a full stack of complex damage mods to be somewhat effective sniper in top-level matches, it is a clear indication that something is wrong with game balance. Long post incoming as I fell there's several points to address. Also Tal-Rakken's post just below yours have some really great points in it as well. Headshots to hard:Well, I don't know really, maybe you're just not good enough? I don't mean to offend you, but of course some players are better than others, and it doesn't really seem like the best snipers in this game have the same problems as you. If you can't hit them from the redline (as it sounds like you're just sitting in the redline), maybe move up a little? Proto suits need too many shots to kill:The Ishukone does about 350 damage and about 600 headshot damage, which means that you can kill any non-heavy in 3 bodyshots no matter how many extenders and plates they have. Add in some headshots in that equation and you can kill them in 2 shots. Is that too many shots needed? Personally I don't think so, especially not with the way the maps are set up. Snipers can cover a lot of areas at the same time, so they should absolutely not be able to almost instant kill anyone (except for scouts to some degree). The snipers don't scale enough between the tiers:This part I can actually understand your concerns. It's not a problem for snipers only, but for weapons like the shotgun as well. The militia/standard shotgun is not that much worse than the proto one, so in a lot of cases you don't really have to use the proto one. However all weapons (except for only the laser rifle as far as I know) increases by 5% damage between each tier. Back in the closed beta they increased by 10%. This is something that I do find a little odd. It might be perfectly balanced for some weapons, but for weapons like the sniper and shotgun I can see it might be a problem. The militia/standard sniper is just fine, but I can see that the advanced and proto might could use a very slight buff. For them to get that CCP needs to go away from all weapons getting the same damage increase between the tiers. Need to be fully specced into snipers and use damage mods to be useful as sniper:I don't know why this would be a problem to be honest. Do you want to give the snipers a damage buff, so that when you DO have proficiency 5 and use a Thale's with five damage mods you do 1000 damage for bodyshots? It's exactly set up so that it's balanced when you're at the top level as well. Why would a sniper not use as many damage mods as possible (also by previous numbers the fourth and fifth damage mod don't add an insane amount of damage, so you can still just use three damage mods)?
Your comment about Thale's doing 1000 damage for a body shot was idiotic. With damage modules and maxed skill..
Thale's will hit for about 515. (using these regularly shouldn't be considered) Charged will hit for about 466. (that's typically 2 shots to down a caldari logi) Ishokune will hit for about 332. (that's typically 3 shots to down a caldari logi) Tactical will hit for about 283. (that's typically 4 shots to down a caldari logi)
The number of shots I've given does not include when your target begins to flail around like an idiot even more than normal. Because hip firing with splash damage weapons and grenades isn't a thing. (or) Runs for cover to rapidly regenerate shields seeing as how your first shot will almost never fully deplete them ever. Headshots are unreliable and inconsistent. Way easier to obtain in pub matches simply because more people are standing still,moving in predictable patterns, and carelessly exposing themselves.
I generally feel a fully specced out sniper should be downing the average assault in 2 shots from an Ishokune and most definitely not 3. With a Charged 2 shots with no exception. The problem being that it's taking 3 shots way too often. And the Tactical no more than 3 shots. Why should it ever take 4 from a gun with 3 shots to a clip?
Anyway please don't confine snipers to a support role when individually they should be just as deadly as any assault or logistics for that matter from long range. Seeing as how they're not the ones running in capturing objectives they should at least have enough stopping power to hold them without having to fall back on officer gear. |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
98
|
Posted - 2013.07.17 14:47:00 -
[25] - Quote
TechMechMeds wrote: I'm not even that great at sniping and iv gone 48/1 so don't tell me it takes great skill, snipers have it easy enough with below minimal effort.
That is absolutely amazing!
Was that in the academy? Early in the game before so many heavies were running proto? In pubs or PC? Which version of the game? What rifle were you using?
48/1 is sick badass. I can barely break 10/0 nowadays in pubs. Sometimes it takes a whole clip from a Kaalakiota to drop some heavies. Even then it sometimes takes 4 or 5 shots. Headshots on moving targets are possible but not very common (in my experience).
Munch |
Sgt Buttscratch
Z.G.R.B
513
|
Posted - 2013.07.17 14:54:00 -
[26] - Quote
New damage changes are whats ****** it, majority runs caldari proto, hit one of them with a Kaaly, considering the -10% to shields and headshot nerf, absolutley pathetic. If i score a headshot with ANY proto sniper rifle, anything other than a heavy should be dead. especially considering the rendering issues, and how easy it is for a calamari to duck into cover and basically have a new clone a few seconds later ccp have no idea what they're doing here. Obvious |
calisk galern
BurgezzE.T.F
595
|
Posted - 2013.07.17 14:57:00 -
[27] - Quote
Nitrobeacon wrote:I've seen trollsroyce deplete the entire clone reserve by going 104 kills 0 death with a thales. I've never seen any better sniper from that moment on, but ive yet to even see him in uprising.
i've never seen a +100 kdr
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Cass Caul
Namtar Elite Gallente Federation
8
|
Posted - 2013.07.17 15:19:00 -
[28] - Quote
EDIT: There were a few post made since I started typing this out. regardless it mostly still stands
At Reno Pechieu. Nearly all maps have a a Null Cannon that cannot be sniped.
Where are you people getting these numbers?
Kalaakiota does 195.4 Damage Ishukone does 229.9 Damage Charged does 321.0 Damage Thale's does 355.5 damage
The charged will kill any Minmatar Scout. And if the Gallente one has enough HP to soak that hit, then they are doing something wrong because they are armor tanking
Changes to 1.2 altered the Headshot bonus from 195% to 175%, as well as 10% penalty to shield damage and a 10% bonus to armor damage. As a Gallente Scout, the max damage I can do per headshot is: 432.56, 508.9, 710.6, and 787 respectively.
Of course, since many players are running those Caldari Assaults and Caldari Logistics, I lose 10% damage. Lets start with the over-used Caldari Logi. base Shield of 180, so 225. Complex Shield Extenders add 72.6 HP per module. Lets say they put on 4 Shield Extenders and a shield re-charger. His total Shield HP is now 515.4.
Now, I can do 508.9 damage with my Ishukone with 1 complex damage mod if to the head. But Wait! Now I reduce the damage by 10%. So I'm doing 458 damage. And if he can find cover, or dance around for 3.4 seconds he'll be gaining 20HP/sec after that. So I take a shot, it missed the head but hits the body. I take out that 93.4 shield he has left and deal 185 points of armor damage. He needs a single Enhanced Armor Plate in his low slots to survive that shot.
Lets try this again with the Charged Sniper Rifle: 710.6. I do break through the shields and deal 136.5 Armor Damage. So he needs a Basic Armor Plate, Basic Ferroscale Plate, or enhanced reactive plates to survive a headshot from the charged sniper rifle.
The Thale's is what we're really talking about here. It breaks through the shields to do 212.2 armor damage. To survive that the Cal-Logi would need 1 Enhanced armor plate mod.
But, how silly of me. Just because the introductory video for the game calls out the scouts as glass cannons doesn't mean they actually are. It is all about those Caldari Assault suits for sniping. 4 complex damage mods with the Thale's. Total damage is 929.8 for a headshot. Ok, so you can get a headshot kill on the Caldari Logi if you have 4 damage mods.
You shouldn't be balancing a weapon by the number of damage mods you can stack. You also can't be balancing the game based off of finite resource.
Personally, I've salvaged 36 Thales since I January 11th. Doing corp battles and now PC battles I'm down to about 3. There is no player trading, there is no guaranteed way to get these (I happen to have at least 50 of each and every other one). Balancing off a weapon that isn't on the market is absolutely dumb. It means that once you're out of officer weapons then you're out of the game.
Pre-Uprising, we thought the discrepancy in power between the basic suits and the proto-suits were bad. they are worse now. I could use my Arbiter suit and kill proto-assault suits. A head-shot and a body-shot from the STD Tactical Sniper Rifle was as effective then as the Ishukone Sniper Rifle is now.
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Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
98
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Posted - 2013.07.17 15:37:00 -
[29] - Quote
Reno Pechieu wrote: This is a compromise; there are plenty of other stuff people would have to stand still to hack, and people entering (or leaving) a null-canon control installation are still vulnerable. But itGÇÖs reasonable to expect that once inside, they are protected.
I'm sick and tired of people hiding (and disappearing) inside NULL cannons so they can regenerate armour and shields. All they have to do is run in a circle inside it and they are pretty much safe. Or start a hack. Throw a nanohive in there and they are in a fortress with a big supply of repair resources. Throw a repair logi in with them and you have a pretty potent combination that sucks up damage like a sponge.
People do this with supply depots and CRUs also. The only difference is that they don't need to run around.
These things shouldn't be like bases in a baseball game.
I think if you want protection you should park your LAV in front of the expected sniper or use a meat shield. The NULL cannons are pretty well covered by armor plates, anyhow.
I'm sure there is a balance somewhere but sniping is no trip to Vegas with a hooker and a crate of beer.
Munch
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Bendtner92
Internal Error. League of Infamy
747
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Posted - 2013.07.17 15:47:00 -
[30] - Quote
Symbioticforks wrote:Your comment about Thale's doing 1000 damage for a body shot was idiotic. With damage modules and maxed skill..
Thale's will hit for about 515. (using these regularly shouldn't be considered) Charged will hit for about 466. (that's typically 2 shots to down a caldari logi) Ishokune will hit for about 332. (that's typically 3 shots to down a caldari logi) Tactical will hit for about 283. (that's typically 4 shots to down a caldari logi)
The number of shots I've given does not include when your target begins to flail around like an idiot even more than normal. Because hip firing with splash damage weapons and grenades isn't a thing. (or) Runs for cover to rapidly regenerate shields seeing as how your first shot will almost never fully deplete them ever. Headshots are unreliable and inconsistent. Way easier to obtain in pub matches simply because more people are standing still,moving in predictable patterns, and carelessly exposing themselves.
I generally feel a fully specced out sniper should be downing the average assault in 2 shots from an Ishokune and most definitely not 3. With a Charged 2 shots with no exception. The problem being that it's taking 3 shots way too often. And the Tactical no more than 3 shots. Why should it ever take 4 from a gun with 3 shots to a clip?
Anyway please don't confine snipers to a support role when individually they should be just as deadly as any assault or logistics for that matter from long range. Seeing as how they're not the ones running in capturing objectives they should at least have enough stopping power to hold them without having to fall back on officer gear. My comment about the Thale's doing 1000 body damage was in response to the other guy saying that it's stupid the snipers only do insane amount of damage if you have proficiency 5 and are fully stacked on damage mods. I then responded asking him what would happen if they gave snipers a damage buff, to which the answer is that with proficiency 5 and stacked on damage mods a Thale's would be doing 1000 body damage.
I'm fully aware of how much damage a Thale's can do now, I believe I even gave you those numbers earlier in the thread.
Snipers ARE a support role. They're not supposed to roflstomp the other team. If you would actually give support fire to where your team are you would be getting a lot of assists and kills, instead of trying to solo the entire other team in places where none of your teammates are. |
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Symbioticforks
Hellstorm Inc League of Infamy
8
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Posted - 2013.07.17 16:26:00 -
[31] - Quote
You mean to say Logistics ARE support roles, but I forgive you. |
George Moros
warravens League of Infamy
35
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Posted - 2013.07.17 17:00:00 -
[32] - Quote
Bendtner92 wrote: Headshots to hard: Well, I don't know really, maybe you're just not good enough?
I've asked myself the same question plenty times. While I'm certainly not the best FPS player on the planet, I doubt I'm the worst. DUST is not the first FPS I've ever played, nor was DS3 first time in my hands when I started playing it. Maybe sniping is much easier with KB/M. I haven't really tried, but I wouldn't be surprised if the answer is "yes". But in that case, this is again a balancing issue, not a "get good" issue.
Quote:If you can't hit them from the redline (as it sounds like you're just sitting in the redline), maybe move up a little?
I snipe from positions where targets are plentiful. If it's behind redline, so be it. And please, restrain from the "get closer" argument. If I wanted to get in close, I'd use a scoped AR, not a sniper. They're much better.
Quote:The snipers don't scale enough between the tiers: This part I can actually understand your concerns. It's not a problem for snipers only, but for weapons like the shotgun as well. The militia/standard shotgun is not that much worse than the proto one, so in a lot of cases you don't really have to use the proto one.
However all weapons (except for only the laser rifle as far as I know) increases by 5% damage between each tier. Back in the closed beta they increased by 10%. This is something that I do find a little odd. It might be perfectly balanced for some weapons, but for weapons like the sniper and shotgun I can see it might be a problem. The militia/standard sniper is just fine, but I can see that the advanced and proto might could use a very slight buff.
The weapons aren't the problem here. The problem are the dropsuits (number of slots) and buff difference in tank modules between basic/std/proto. IMHO EVE does a far better job at balancing modules, so I'll just give you an example for comparison:
DUST difference between basic and complex shield extender is 300% (22 vs 66 HP) EVE difference between large shield extender and Caldary Navy large shield extender is 40% (1875 vs 2625 HP) I think the difference in meta level of modules is the same in both cases (1 vs 8)
If DUST was more similar to EVE in that regard, you wouldn't have a problem with weapon damage scaling through tiers, nor would you have constant cries and ragequits on forums from noobs sick of getting proto-stomped in pub matches.
And one final note to people saying that snipers aren't meant to kill people, but rather provide intel on enemy positions. Although there's no argument that snipers in fact should provide intel on enemy location, if that is their primary purpose, then why bother giving them rifles - just give them binoculars and problem solved! However, do bear in mind that dedicated snipers cannot provide any other assistance to their teams besides intel and killing people. They can't effectively hack objectives, kill vehicles and/or installations nor provide useful uplinks/nanos for their team. If you remove their role of effective killers, all they got left to do is spotting. And spotting an enemy gets you exactly 0 WPs. |
Reno Pechieu
Algintal Core Gallente Federation
15
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Posted - 2013.07.17 23:40:00 -
[33] - Quote
Poonmunch wrote:Reno Pechieu wrote: This is a compromise; there are plenty of other stuff people would have to stand still to hack, and people entering (or leaving) a null-canon control installation are still vulnerable. But itGÇÖs reasonable to expect that once inside, they are protected.
I'm sick and tired of people hiding (and disappearing) inside NULL cannons so they can regenerate armour and shields. All they have to do is run in a circle inside it and they are pretty much safe. Or start a hack. Throw a nanohive in there and they are in a fortress with a big supply of repair resources. Throw a repair logi in with them and you have a pretty potent combination that sucks up damage like a sponge. People do this with supply depots and CRUs also. The only difference is that they don't need to run around. These things shouldn't be like bases in a baseball game. I think if you want protection you should park your LAV in front of the expected sniper or use a meat shield. The NULL cannons are pretty well covered by armor plates, anyhow. I'm sure there is a balance somewhere but sniping is no trip to Vegas with a hooker and a crate of beer. Munch When people do that I just flush them out with some grenades or just use my trusty Mass Driver, being stuck inside that little GÇ£fortressGÇ¥ doesnGÇÖt appear to be as appealing then. |
The dark cloud
Seraphim Initiative. CRONOS.
1699
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Posted - 2013.07.17 23:48:00 -
[34] - Quote
If you are a sniper you should have decent aim and go for headshots. If you cant do that then stop sniping that simple. So yes i agree with the previous posts. So stop beeing a cod kiddy that does 360 no scope spins where you can get a instakill when the bullet hits the foot. |
Artificer Ghost
L.O.T.I.S. RISE of LEGION
1058
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Posted - 2013.07.18 00:37:00 -
[35] - Quote
(Just pointing my finger towards the 'headshots' argument)
To anyone that's said 'Use Headshots': What type of Homing Ammunition are you using, if you can get headshots while people are bunny hopping, strafing, and generally being a bit jumpy? I'd love to see what type of Black Market you got those off of, because I can NEVER go 35/0 with all headshots against prototypes in a PC match while everyone's moving around.
I'd love to see you go 35/0 with all headshots on C-Logis. While they're NOT standing still. |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
107
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Posted - 2013.07.18 02:16:00 -
[36] - Quote
Artificer Ghost wrote:(Just pointing my finger towards the 'headshots' argument)
To anyone that's said 'Use Headshots': What type of Homing Ammunition are you using, if you can get headshots while people are bunny hopping, strafing, and generally being a bit jumpy? I'd love to see what type of Black Market you got those off of, because I can NEVER go 35/0 with all headshots against prototypes in a PC match while everyone's moving around.
I'd love to see you go 35/0 with all headshots on C-Logis. While they're NOT standing still.
I heard every word, brother.
The headshot thing only works regularly with n00bs, other snipers and with AFKers.
If people in the furball with ARs can't get all headshots, why do they think we can?
Munch |
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