George Moros
WarRavens League of Infamy
32
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Posted - 2013.07.17 10:31:00 -
[1] - Quote
Bendtner92 wrote: Fail post is fail.
Five damage mods add 31.7% damage, so a Thale's with proficiency 5 and five damage mods does 538 damage (355 * 1,15 * 1,317). Using three damage mods instead of five doesn't drastically lower the damage (with three damage mods the damage is 516).
A headshot with five damage mods does way more than 900 damage, which is just an incredibly stupid amount of damage.
A Sentinel with 1500 HP have all the slots filled with extenders and plates. He'll have no local rep and he'll move slower than a snail. A sniper doesn't deserve to take him out in less than three bodyshots in that case. Just no way. 1500 HP is merely two headshots, get good at getting them.
The headshot argument is ridiculous. You can only get headshots on a distant moving target by sheer chance. Even if it's a heavy suit, you're usually talking about a 1 pixel margin of error in order to get a hit. The only reliable headshots a sniper can get are noobs (you won't find those in PC) and other snipers (which usually don't need a headshot to take down anyway). The problem is that sniper rifle damage doesn't scale proportionally with dropsuit tank as you move up through tiers/meta levels. That's the reason you can get 30-40 kills per match in some fights and maybe 2-3 kills and a couple of assists in others. Taking down a skilled proto assault player is next to impossible with a single clip of ammo, assuming the proto guy is at full health and not sleeping/answering the phone. And if you need to be fully specced in snipers, use a freakin' officer weapon and a full stack of complex damage mods to be somewhat effective sniper in top-level matches, it is a clear indication that something is wrong with game balance. |
George Moros
warravens League of Infamy
35
|
Posted - 2013.07.17 17:00:00 -
[2] - Quote
Bendtner92 wrote: Headshots to hard: Well, I don't know really, maybe you're just not good enough?
I've asked myself the same question plenty times. While I'm certainly not the best FPS player on the planet, I doubt I'm the worst. DUST is not the first FPS I've ever played, nor was DS3 first time in my hands when I started playing it. Maybe sniping is much easier with KB/M. I haven't really tried, but I wouldn't be surprised if the answer is "yes". But in that case, this is again a balancing issue, not a "get good" issue.
Quote:If you can't hit them from the redline (as it sounds like you're just sitting in the redline), maybe move up a little?
I snipe from positions where targets are plentiful. If it's behind redline, so be it. And please, restrain from the "get closer" argument. If I wanted to get in close, I'd use a scoped AR, not a sniper. They're much better.
Quote:The snipers don't scale enough between the tiers: This part I can actually understand your concerns. It's not a problem for snipers only, but for weapons like the shotgun as well. The militia/standard shotgun is not that much worse than the proto one, so in a lot of cases you don't really have to use the proto one.
However all weapons (except for only the laser rifle as far as I know) increases by 5% damage between each tier. Back in the closed beta they increased by 10%. This is something that I do find a little odd. It might be perfectly balanced for some weapons, but for weapons like the sniper and shotgun I can see it might be a problem. The militia/standard sniper is just fine, but I can see that the advanced and proto might could use a very slight buff.
The weapons aren't the problem here. The problem are the dropsuits (number of slots) and buff difference in tank modules between basic/std/proto. IMHO EVE does a far better job at balancing modules, so I'll just give you an example for comparison:
DUST difference between basic and complex shield extender is 300% (22 vs 66 HP) EVE difference between large shield extender and Caldary Navy large shield extender is 40% (1875 vs 2625 HP) I think the difference in meta level of modules is the same in both cases (1 vs 8)
If DUST was more similar to EVE in that regard, you wouldn't have a problem with weapon damage scaling through tiers, nor would you have constant cries and ragequits on forums from noobs sick of getting proto-stomped in pub matches.
And one final note to people saying that snipers aren't meant to kill people, but rather provide intel on enemy positions. Although there's no argument that snipers in fact should provide intel on enemy location, if that is their primary purpose, then why bother giving them rifles - just give them binoculars and problem solved! However, do bear in mind that dedicated snipers cannot provide any other assistance to their teams besides intel and killing people. They can't effectively hack objectives, kill vehicles and/or installations nor provide useful uplinks/nanos for their team. If you remove their role of effective killers, all they got left to do is spotting. And spotting an enemy gets you exactly 0 WPs. |