Cass Caul
Namtar Elite Gallente Federation
8
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Posted - 2013.07.17 15:19:00 -
[1] - Quote
EDIT: There were a few post made since I started typing this out. regardless it mostly still stands
At Reno Pechieu. Nearly all maps have a a Null Cannon that cannot be sniped.
Where are you people getting these numbers?
Kalaakiota does 195.4 Damage Ishukone does 229.9 Damage Charged does 321.0 Damage Thale's does 355.5 damage
The charged will kill any Minmatar Scout. And if the Gallente one has enough HP to soak that hit, then they are doing something wrong because they are armor tanking
Changes to 1.2 altered the Headshot bonus from 195% to 175%, as well as 10% penalty to shield damage and a 10% bonus to armor damage. As a Gallente Scout, the max damage I can do per headshot is: 432.56, 508.9, 710.6, and 787 respectively.
Of course, since many players are running those Caldari Assaults and Caldari Logistics, I lose 10% damage. Lets start with the over-used Caldari Logi. base Shield of 180, so 225. Complex Shield Extenders add 72.6 HP per module. Lets say they put on 4 Shield Extenders and a shield re-charger. His total Shield HP is now 515.4.
Now, I can do 508.9 damage with my Ishukone with 1 complex damage mod if to the head. But Wait! Now I reduce the damage by 10%. So I'm doing 458 damage. And if he can find cover, or dance around for 3.4 seconds he'll be gaining 20HP/sec after that. So I take a shot, it missed the head but hits the body. I take out that 93.4 shield he has left and deal 185 points of armor damage. He needs a single Enhanced Armor Plate in his low slots to survive that shot.
Lets try this again with the Charged Sniper Rifle: 710.6. I do break through the shields and deal 136.5 Armor Damage. So he needs a Basic Armor Plate, Basic Ferroscale Plate, or enhanced reactive plates to survive a headshot from the charged sniper rifle.
The Thale's is what we're really talking about here. It breaks through the shields to do 212.2 armor damage. To survive that the Cal-Logi would need 1 Enhanced armor plate mod.
But, how silly of me. Just because the introductory video for the game calls out the scouts as glass cannons doesn't mean they actually are. It is all about those Caldari Assault suits for sniping. 4 complex damage mods with the Thale's. Total damage is 929.8 for a headshot. Ok, so you can get a headshot kill on the Caldari Logi if you have 4 damage mods.
You shouldn't be balancing a weapon by the number of damage mods you can stack. You also can't be balancing the game based off of finite resource.
Personally, I've salvaged 36 Thales since I January 11th. Doing corp battles and now PC battles I'm down to about 3. There is no player trading, there is no guaranteed way to get these (I happen to have at least 50 of each and every other one). Balancing off a weapon that isn't on the market is absolutely dumb. It means that once you're out of officer weapons then you're out of the game.
Pre-Uprising, we thought the discrepancy in power between the basic suits and the proto-suits were bad. they are worse now. I could use my Arbiter suit and kill proto-assault suits. A head-shot and a body-shot from the STD Tactical Sniper Rifle was as effective then as the Ishukone Sniper Rifle is now.
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