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Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
235
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Posted - 2013.07.15 14:47:00 -
[61] - Quote
2100 Angels wrote:Dale Templar wrote:Mechoj Nomreps wrote:2100 Angels wrote:I find it amusing how many people struggle to fit a suit properly to snipe. To those of you fitting 3x CPU upgrades: wtf is wrong with your core fitting skills? You're wasting sooo many low slots. To those of you stacking 5 complex damage mods: really? the extra 2.8% and 1% damage increase is worth it for the respective 4th and 5th modules? Time to take a good look at the opportunity costs here....
EDIT: keep doing what you're doing, you're making it easier for me to collect those tears of yours indeed, get your core skills sorted first, 3 cpu enhancers is really idiotic. Sniper fitting is the only fit I'm running my CPU upgrades on, even at that they're basic (MLT even, I can't remember) and Dampeners are completely useless and broken, core skills are all sitting at 3 and 4 right now. I would fit 1 complex CPU upgrade, MAX. I run full proto everything with my fit and only use 1 CPU upgrade. Dampeners are a waste of time for snipers as they are only useful in avoiding appearing on the minimap. Since as a sniper you should very rarely be in minimap range, dampeners seem somewhat redundant so you're correct on that point. From this logic range amplifiers and precision enhancers are also a bit irrelevant. I would suggest fitting armour repairers, shield regulators, cardiac regulators, kinetic catalyzers or armour plates depending on your preferences in mobility and HP regeneration... both are useful.
If you'll read my other posts you'll see I've already stated these as viable options, Reppers and KinCats, plates are useless because as a sniper you shouldn't be seen or shot at anyway.
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gandalgrey
STRONG-ARMED BANDITS
61
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Posted - 2013.07.15 14:52:00 -
[62] - Quote
Mechoj Nomreps wrote:2100 Angels wrote:I find it amusing how many people struggle to fit a suit properly to snipe. To those of you fitting 3x CPU upgrades: wtf is wrong with your core fitting skills? You're wasting sooo many low slots. To those of you stacking 5 complex damage mods: really? the extra 2.8% and 1% damage increase is worth it for the respective 4th and 5th modules? Time to take a good look at the opportunity costs here....
EDIT: keep doing what you're doing, you're making it easier for me to collect those tears of yours indeed, get your core skills sorted first, 3 cpu enhancers is really idiotic. I do not run any and my hp is tanked to 900 so can take 2 shots from a charge or thale ane im logi |
2100 Angels
The Southern Legion rise of legion
188
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Posted - 2013.07.15 14:52:00 -
[63] - Quote
Dale Templar wrote:
If you'll read my other posts you'll see I've already stated these as viable options, Reppers and KinCats, plates are useless because as a sniper you shouldn't be seen or shot at anyway.
I've read your other posts; my initial post was directed at the use of 3x cpu upgrades. After your query, I merely provided alternatives to that, all of which are more useful than CPU upgrades. Theoretically you may be correct in that you shouldn't be seen or shot at, but reality is that staying hidden in every game at the most effective vantage point is unrealistic. You will be seen, you will be shot at, and failing to take this eventuality into consideration will reduce your overall efficiency and effectiveness, as you won't be on the field as long as you could otherwise have been after accounting for respawn and relocation times. |
gandalgrey
STRONG-ARMED BANDITS
61
|
Posted - 2013.07.15 14:59:00 -
[64] - Quote
calisk galern wrote:so far the only fit i've seen posted here that I found viable is the heavy sniper, and he's right with that degree of hp it's quite hard to bring them down in a single shot.
my general style of sniping is between his and the standard scout sniper...of course I also ground snipe, and front line snipe. I generally don't snipe like any other sniper who has posted in here. I try not to red line snipe but I love recon sniping and my favorite place is to sit on enemy redline one to pick off strays and 2 to call out things that are incoming |
Cass Caul
Namtar Elite Gallente Federation
4
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Posted - 2013.07.15 17:56:00 -
[65] - Quote
1) anyone using profile dampeners does not understand how they actually work in this game.
I have 2 sniper fits. I am completely outclassed due to the changes in game-wide changes to HP, having damage mods went from being very dangerous on the battlefield to being completely necessary. As a Scout I cannot kill people like the Caldari assault/logi or Gallente medium frame can.
The guy who posted stats forgot to take in Sniper Rifle Proficiency into account.
229.9*1.15*1.1*1.0869*1.0571*1.0283*1.0106 = 264.39*1.1*1.0869*1.0571*1.0283*1.0106 = 290.82*1.0869*1.0571*1.0283*1.0106 = 316.09*1.0571*1.0283*1.0106 = 334.15*1.0283*1.0106 = 343.6*1.0108 = 347.31
Then the 195% of a head shot gets you a total of 667.26 damage. . . How many Caldari proto suits do you know that have more HP than that? How many Gallente Logistics suits? how many heavy/sentinels? Pretty much all of them. there were 700HP Caldari Assault guys running around on May 6th.
Charged Sniper Rifle can dish out 945 with a head-shot and 5 damage mods. . . I regularly play with 2 logi's that can survive that. The Thale's TAR-07 Sniper Rifle can hit 1044 max damage. A Gallente Logi can tank that shot (at the cost of -15% movement penalty)
I, being a scout with a single Hi-Slot can deal 515.56 (Ishukone), 791 (charged), and 865 (Thale's). I need at least 2 head-shots to kill, 1 head and 2 body-shots, or 3-4 body shots to kill the regular people on the ground using prototype gear... Snipers are for Kill Assists and Kill Stealing because unless the guy you are shooting at hasn't been playing the game long, he'll move away from where you hit him to find cover. Or he'll dance around till he heals and soak another shot and be fine.
Ishukone Fitting; Gallente Scout gk.0: Complex damage mod, Ishukone Sniper Rifle, Core Flaylock Pistol, EX-11 AV Grenade, 3x Complex Armor Plates, Complex Armor Repair. Total HP: 87 shield, 541 armor
Charged Fitting; Gallente Scout gk.0: Complex Damage Mod, Charged Sniper Rifle, Core Flaylock, fused locus grenade, enhanced armor rep, complex kin cat, complex cardiac regulator, complex profile dampener.
After saying people don't understand how profile dampening works, here is the exception: with a signature radius of 22 I can run up behind every scanner but 1, and if found I can run away faster than they can.
gandalgrey wrote:calisk galern wrote:so far the only fit i've seen posted here that I found viable is the heavy sniper, and he's right with that degree of hp it's quite hard to bring them down in a single shot.
my general style of sniping is between his and the standard scout sniper...of course I also ground snipe, and front line snipe. I generally don't snipe like any other sniper who has posted in here. I try not to red line snipe but I love recon sniping and my favorite place is to sit on enemy redline one to pick off strays and 2 to call out things that are incoming
hehe. To me, "Red line sniping" is when you snipe people before they can leave their redline >:) |
gandalgrey
STRONG-ARMED BANDITS
63
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Posted - 2013.07.15 20:56:00 -
[66] - Quote
Cass Caul wrote:1) anyone using profile dampeners does not understand how they actually work in this game. I have 2 sniper fits. I am completely outclassed due to the changes in game-wide changes to HP, having damage mods went from being very dangerous on the battlefield to being completely necessary. As a Scout I cannot kill people like the Caldari assault/logi or Gallente medium frame can. The guy who posted stats forgot to take in Sniper Rifle Proficiency into account. 229.9*1.15*1.1*1.0869*1.0571*1.0283*1.0106 = 264.39*1.1*1.0869*1.0571*1.0283*1.0106 = 290.82*1.0869*1.0571*1.0283*1.0106 = 316.09*1.0571*1.0283*1.0106 = 334.15*1.0283*1.0106 = 343.6*1.0108 = 347.31 Then the 195% of a head shot gets you a total of 667.26 damage. . . How many Caldari proto suits do you know that have more HP than that? How many Gallente Logistics suits? how many heavy/sentinels? Pretty much all of them. there were 700HP Caldari Assault guys running around on May 6th. Charged Sniper Rifle can dish out 945 with a head-shot and 5 damage mods. . . I regularly play with 2 logi's that can survive that. The Thale's TAR-07 Sniper Rifle can hit 1044 max damage. A Gallente Logi can tank that shot (at the cost of -15% movement penalty) I, being a scout with a single Hi-Slot can deal 515.56 (Ishukone), 791 (charged), and 865 (Thale's). I need at least 2 head-shots to kill, 1 head and 2 body-shots, or 3-4 body shots to kill the regular people on the ground using prototype gear... Snipers are for Kill Assists and Kill Stealing because unless the guy you are shooting at hasn't been playing the game long, he'll move away from where you hit him to find cover. Or he'll dance around till he heals and soak another shot and be fine. Ishukone Fitting; Gallente Scout gk.0: Complex damage mod, Ishukone Sniper Rifle, Core Flaylock Pistol, EX-11 AV Grenade, 3x Complex Armor Plates, Complex Armor Repair. Total HP: 87 shield, 541 armor Charged Fitting; Gallente Scout gk.0: Complex Damage Mod, Charged Sniper Rifle, Core Flaylock, fused locus grenade, enhanced armor rep, complex kin cat, complex cardiac regulator, complex profile dampener. After saying people don't understand how profile dampening works, here is the exception: with a signature radius of 22 I can run up behind every scanner but 1, and if found I can run away faster than they can. gandalgrey wrote:calisk galern wrote:so far the only fit i've seen posted here that I found viable is the heavy sniper, and he's right with that degree of hp it's quite hard to bring them down in a single shot.
my general style of sniping is between his and the standard scout sniper...of course I also ground snipe, and front line snipe. I generally don't snipe like any other sniper who has posted in here. I try not to red line snipe but I love recon sniping and my favorite place is to sit on enemy redline one to pick off strays and 2 to call out things that are incoming hehe. To me, "Red line sniping" is when you snipe people before they can leave their redline >:) Yep as they drop from the mcc |
DEMETER Caprica IV
Rough Riders..
0
|
Posted - 2013.07.15 21:10:00 -
[67] - Quote
Nalhe Saldana wrote:All of you people who fit 5 damage mods are silly and are wasting slots.
Stacking penalty mod for Nth module or rig = 0.5 ^ [ ((N-1) / 2.22292081)^2 ] 1 : 1.0000000000 2 : 0.8691199806 3 : 0.5705831430 4 : 0.2829551534 5 : 0.1059926494 note: modules with highest bonuses are calculated first.
This means that if youre using for example a Ishukone sniper rifle with 229.9 damage the damage mods will give you this much increased dmg: 1st: 22.99 2nd: 21.98 3rd: 15.68 4th: 8.22 5th: 3.17
Now tell me how 3.17 dmg is going to help you. It would be a much better idea to fit another shield extender or a precision enhancer that would give you more tank or make you spot people coming up on you from behind. [THANK YOU, I was becoming increasingly worried that no one else understood basic math.It would seem that most see the" increased damage" and thier mind goes adrift forgeting the print,which is not fine, but of normal size and easily readable, has meaning as well |
Tank Gorillarape
Not Guilty EoN.
21
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Posted - 2013.07.15 21:22:00 -
[68] - Quote
Militia everything |
DEMETER Caprica IV
Rough Riders..
0
|
Posted - 2013.07.15 21:26:00 -
[69] - Quote
ICECREAMK1NG wrote:Sniper fit. v
Pink G string.
Leather chaps.
Both nipples pierced.
Leather studded cap.
Handlebar moustache. sounds unconventional on paper but actually the stats make this loadout OP. Only alt. I suggest is replacing G-String w/lrg.lens aviator sunglasses, as the G-string and and (assless)chaps have a stacking penalty(too many layers). |
Clyffton Donovan
Fallen Angels Syndicate
14
|
Posted - 2013.07.15 21:49:00 -
[70] - Quote
Nalhe Saldana wrote:All of you people who fit 5 damage mods are silly and are wasting slots.
Stacking penalty mod for Nth module or rig = 0.5 ^ [ ((N-1) / 2.22292081)^2 ] 1 : 1.0000000000 2 : 0.8691199806 3 : 0.5705831430 4 : 0.2829551534 5 : 0.1059926494 note: modules with highest bonuses are calculated first.
This means that if youre using for example a Ishukone sniper rifle with 229.9 damage the damage mods will give you this much increased dmg: 1st: 22.99 2nd: 21.98 3rd: 15.68 4th: 8.22 5th: 3.17
Now tell me how 3.17 dmg is going to help you. It would be a much better idea to fit another shield extender or a precision enhancer that would give you more tank or make you spot people coming up on you from behind.
Unless you want to one shot proto heavies. lol. In which you need a Thale and all the help you can get. |
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2100 Angels
The Southern Legion rise of legion
188
|
Posted - 2013.07.16 02:13:00 -
[71] - Quote
Cass Caul wrote:1) anyone using profile dampeners does not understand how they actually work in this game.
I have 2 sniper fits. I am completely outclassed due to the changes in game-wide changes to HP, having damage mods went from being very dangerous on the battlefield to being completely necessary. As a Scout I cannot kill people like the Caldari assault/logi or Gallente medium frame can.
The guy who posted stats forgot to take in Sniper Rifle Proficiency into account.
229.9*1.15*1.1*1.0869*1.0571*1.0283*1.0106 = 264.39*1.1*1.0869*1.0571*1.0283*1.0106 = 290.82*1.0869*1.0571*1.0283*1.0106 = 316.09*1.0571*1.0283*1.0106 = 334.15*1.0283*1.0106 = 343.6*1.0108 = 347.31
Then the 195% of a head shot gets you a total of 667.26 damage. . . How many Caldari proto suits do you know that have more HP than that? How many Gallente Logistics suits? how many heavy/sentinels? Pretty much all of them. there were 700HP Caldari Assault guys running around on May 6th.
Charged Sniper Rifle can dish out 945 with a head-shot and 5 damage mods. . . I regularly play with 2 logi's that can survive that. The Thale's TAR-07 Sniper Rifle can hit 1044 max damage. A Gallente Logi can tank that shot (at the cost of -15% movement penalty)
I, being a scout with a single Hi-Slot can deal 515.56 (Ishukone), 791 (charged), and 865 (Thale's). I need at least 2 head-shots to kill, 1 head and 2 body-shots, or 3-4 body shots to kill the regular people on the ground using prototype gear... Snipers are for Kill Assists and Kill Stealing because unless the guy you are shooting at hasn't been playing the game long, he'll move away from where you hit him to find cover. Or he'll dance around till he heals and soak another shot and be fine.
Ishukone Fitting; Gallente Scout gk.0: Complex damage mod, Ishukone Sniper Rifle, Core Flaylock Pistol, EX-11 AV Grenade, 3x Complex Armor Plates, Complex Armor Repair. Total HP: 87 shield, 541 armor
Charged Fitting; Gallente Scout gk.0: Complex Damage Mod, Charged Sniper Rifle, Core Flaylock, fused locus grenade, enhanced armor rep, complex kin cat, complex cardiac regulator, complex profile dampener.
After saying people don't understand how profile dampening works, here is the exception: with a signature radius of 22 I can run up behind every scanner but 1, and if found I can run away faster than they can.
1.2 brought about changes to the headshot bonus; sniper rifles now only do 175% damage with a headshot, as well as 90% damage to shields and 110% damage to armour.
That's a very interesting ishukone fitting; I never really considered armour tanking a scout suit |
Cass Caul
Namtar Elite Gallente Federation
6
|
Posted - 2013.07.16 12:52:00 -
[72] - Quote
2100 Angels wrote:1.2 brought about changes to the headshot bonus; sniper rifles now only do 175% damage with a headshot, as well as 90% damage to shields and 110% damage to armour.
That's a very interesting ishukone fitting; I never really considered armour tanking a scout suit I knew about the armor/shield, but left it out because calculating that would be on an individual basis. I was not aware the headshot damage was reduced to 175%. this is bad. |
Jeremiah ambromot
Pro Hic Immortalis League of Infamy
38
|
Posted - 2013.07.16 13:30:00 -
[73] - Quote
Ok I'll play along. And nice input 2100 angels btw
For my sob camping on a tower fit I use a proto cal logi. 3x complex damage mods in high slots. 3x complex armor plates and 1 militia CPU upgrade.
This is the core of the suit and depending on my needs the rest vary.
Always a form of uplink and repair nanohive. Most of the time ex11 av nades. And depending on the requirements for what is left 2 shield extenders or 2 empty high slots.
Weapon of choice is charged and when I feel like a complete **** a Thales. Though most of the time those only come out in pc or when I see fellow corates on the other side.
With this I can normall kill the counter sniper while he shoots at me and I can two shot most proto suits in pc. |
Reav Hannari
Red Rock Outriders
813
|
Posted - 2013.07.16 14:00:00 -
[74] - Quote
Tyjus Vacca wrote:nup your all wrong best sniper fit Proto Minmatar Scout Ishukone Sniper Rifle Ishukone SMG Nanohive (Of Choice) Packed AV Complex Cpu Upgrd Armr Rep And a Whole lotta skill if you disagree with my fit . "then come at me bro"
I have come at this bro. Sneaky little bugger that'll take you down if you don't spot him first. Some good sniper duels.
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Reav Hannari
Red Rock Outriders
813
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Posted - 2013.07.16 14:04:00 -
[75] - Quote
gandalgrey wrote:The one issue with my fit is close quarters as I have no side arm...
I hunt snipers and find it hilarious when they try to go toe to toe using a sniper rifle and I have an SMG.
I suggest your ultimate sniper fit should find room for some sort of sidearm. The basic medium frames have a great balance of slots and versatility. You can stack damage modules and defenses and still be able to defend yourself at close quarters with a sidearm. |
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