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Master Jaraiya
Ultramarine Corp
427
|
Posted - 2013.07.15 06:06:00 -
[1] - Quote
There seems to be something wrong with the hit detection for the HMG.
Absolutely no bullets seem to be registering unless I keep the tiny dot in the center of the Reticule on an infantry target. Sometimes it seems I must keep the dot on the center of a target to get any hit detection.
It seems to me that with the amount of dispersion the HMG has I should get hit detection immediately upon placing the Round part of the Reticule on a target. |
Master Jaraiya
Ultramarine Corp
432
|
Posted - 2013.07.15 12:13:00 -
[2] - Quote
Really would like a DEV response on this indicating if this is broken or working as intended.
If broken could this be hot fixed or would it have to wait for 1.4?
If indeed working as intended this seems counter intuitive. Could an explanation be given if this is the case? |
Master Jaraiya
Ultramarine Corp
432
|
Posted - 2013.07.15 13:43:00 -
[3] - Quote
Bump
|
PAs Capone
Bullet Cluster
113
|
Posted - 2013.07.15 15:11:00 -
[4] - Quote
I have noticed and brought this up a few times as well. It would seem that this weapon needs precise aiming to have any of the dispersion to register...
Kind of takes away the whole point of having a cone of dispersion in CQC if you have to have the aim of a sniper in order to have your hits register. Just goes to show, that the people who are successful with the HMG are better players than most people think. |
Master Jaraiya
Ultramarine Corp
436
|
Posted - 2013.07.15 18:06:00 -
[5] - Quote
bump I really need a response to this from CCP. |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
1042
|
Posted - 2013.07.15 19:30:00 -
[6] - Quote
I noticed something wonky as well when hopping on my heavy since 1.2 release. Was on new Logi and occassionally swapped to heavy and often felt like the hit detection was off of norm. primarly experienced during 3x event, was probably mid range of normal HMG use (so not right up close as much, wasn't expecting to shred the person). Horizontal movement usually involved. |
PAs Capone
Bullet Cluster
115
|
Posted - 2013.07.15 20:42:00 -
[7] - Quote
Well. since we don't seem to be enough to voices to gain a response from our Devs, I believe that we should all send in a help ticket to the support gurus and see if we cant get an answer there. If enough of us heavies ask, maybe the GM's will feed it up the chain.
Do so here-- [email protected] |
Master Jaraiya
Ultramarine Corp
439
|
Posted - 2013.07.15 21:35:00 -
[8] - Quote
Just submitted a support ticket. I hope for the best, but I'm prepared for nothing |
Master Jaraiya
Ultramarine Corp
442
|
Posted - 2013.07.16 15:40:00 -
[9] - Quote
Bump |
George Moros
WarRavens League of Infamy
31
|
Posted - 2013.07.16 19:10:00 -
[10] - Quote
Master Jaraiya wrote:There seems to be something wrong with the hit detection for the HMG.
Absolutely no bullets seem to be registering unless I keep the tiny dot in the center of the Reticule on an infantry target. Sometimes it seems I must keep the dot on the center of a target to get any hit detection.
It seems to me that with the amount of dispersion the HMG has I should get hit detection immediately upon placing the Round part of the Reticule on a target.
You might very well be on to something here. I also noticed that the hits don't register unless you get that "red X" mark while shooting, and you get it only when you aim straight at the target. It's possible that the game engine doesn't calculate bullet trajectories at all, and simply imposes a "dispersion" penalty to damage based on distance to target / reticule ring size, but only if your aim is exactly at target. If your aiming isn't perfect, all damage is simply ignored. Actually, this makes perfect sense if calculating individual bullet trajectories to check for hits on a weapon that fires 2000 RPM puts some serious strain on battle server, and it very well might be so.
If all this is true however, then HMG is not a "spray-and-pray" weapon at all, but rather a "aim-perfectly-and-curse-stupid-game-mechanics" weapon. |
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bacon blaster
BIG BAD W0LVES Eternal Syndicate
72
|
Posted - 2013.07.16 19:15:00 -
[11] - Quote
Face it, guys: CCP hates heavies. Actually, CCP hates anything that isn't a medium suit or a lav. |
George Moros
WarRavens League of Infamy
31
|
Posted - 2013.07.16 19:34:00 -
[12] - Quote
bacon blaster wrote:Face it, guys: CCP hates heavies. Actually, CCP hates anything that isn't a medium suit or a lav.
Actually, CCP hates anything that puts their servers to work. That's why forge gun heavies are just fine. |
N1ck Comeau
Pro Hic Immortalis League of Infamy
775
|
Posted - 2013.07.16 19:46:00 -
[13] - Quote
I shot at a wall, and that at one of my friends, this is not the case. the bullets disperse in this circle, thats why shooting longer is more accurate. |
Master Jaraiya
Ultramarine Corp
444
|
Posted - 2013.07.16 19:54:00 -
[14] - Quote
N1ck Comeau wrote:I shot at a wall, and that at one of my friends, this is not the case. the bullets disperse in this circle, thats why shooting longer is more accurate.
Shooting at a wall reveals nothing. Sure you can see the bullets hitting the wall, but what difference does that make? Do walls take damage? No. Do walls have hit markers? No. That is simply a graphic similar to muzzle flash.
Was your friend on the same team? If so again, nothing.
I have been using the HMG since Chromosome and I can say with 100% certainty that unless the center dot is on target
I get absolutely no hit detection.
I see no hit markers.
No damage is dealt to the target.
If the bullets do in fact disperse in the cone as you say, then I should be dealing damage as soon as the cone touches the target, but this is not the case. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
100
|
Posted - 2013.07.16 20:15:00 -
[15] - Quote
Just tried it.......this is true if no part of the enemy is directly in the center of the reticle hits don't register |
George Moros
WarRavens League of Infamy
31
|
Posted - 2013.07.16 20:32:00 -
[16] - Quote
Shadow Archeus wrote:Just tried it.......this is true if no part of the enemy is directly in the center of the reticle hits don't register
Well, HMG is then the most ridiculously designed FPS game weapon on the face of this planet. Every HMG heavy player should start writing hate mail to CCP devs. Now. |
calvin b
Molon Labe. League of Infamy
49
|
Posted - 2013.07.17 04:32:00 -
[17] - Quote
I have to cram the HMG down whomever throat I am shooting for it to work . The HMG is broke. Second can CCP make the dot a little bigger or more noticeable if nothing else. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
2
|
Posted - 2013.07.17 07:27:00 -
[18] - Quote
calvin b wrote:I have to cram the HMG down whomever throat I am shooting for it to work . The HMG is broke. Second can CCP make the dot a little bigger or more noticeable if nothing else.
Meh, most things in the game are broke...
And with CCP nerfing everything and everyone that moves; focusing on making quick profits (P2w); and just generally screwing up; it doesn't look like its gonna get fixed anytime soon....
Oh, Forge Guns are getting nerfed too.... |
PAs Capone
Bullet Cluster
116
|
Posted - 2013.07.17 12:03:00 -
[19] - Quote
This could be an oversight that CCP may not be aware of. None of them ever confirm to be heavy players so they may be completely unaware of the design flaw. We heavies have banded together before and gotten good things done for our class. We need to do so again. Flood the IRC, turn the support email into a swamp of requests for clarification of mechanics, keep this thread alive, and continue the positive discussions.
We can get this done, we just need to continue being logical and cordial to each other and raise our concerns. Don't just deal with it, be the change you wish to see. |
Sev Alcatraz
Bullet Cluster
302
|
Posted - 2013.07.17 12:18:00 -
[20] - Quote
Im not a heavy player and i have only used the HMG once but i understood this form it - throws bullets in a general direction- its not really a pinpoint weapon it should have a spread slightly smaller then a shotgun but have a longer range and lower DPS the whole "you need to put the lil dot on the other guy to do anything to him is BS for an area denial weapon.
|
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PAs Capone
Bullet Cluster
116
|
Posted - 2013.07.17 13:35:00 -
[21] - Quote
Heard back from GM Vegas. He told me that they "appreciate the time and effort that you have put in to finding and reporting issues within the game and for the time taken to provide such in depth feedback" but that the support email is for petitions and as such they are unable to provide support in a manner that would be applicable. (the customer support email is the wrong venue for discussions of game mechanics basically)
I can understand what they are saying, and would agree with it, but the more noise we make, the deeper our ripples are felt. Keep getting the word out guys. WE can attempt to make this better. |
Master Jaraiya
Ultramarine Corp
454
|
Posted - 2013.07.17 14:20:00 -
[22] - Quote
PAs Capone wrote:Heard back from GM Vegas. He told me that they "appreciate the time and effort that you have put in to finding and reporting issues within the game and for the time taken to provide such in depth feedback" but that the support email is for petitions and as such they are unable to provide support in a manner that would be applicable. (the customer support email is the wrong venue for discussions of game mechanics basically)
I can understand what they are saying, and would agree with it, but the more noise we make, the deeper our ripples are felt. Keep getting the word out guys. WE can attempt to make this better.
Well maybe we should report it as a bug. This honestly needs to be fixed. It might just be the thing to make the HMG shine again. |
Master Jaraiya
Ultramarine Corp
455
|
Posted - 2013.07.17 14:32:00 -
[23] - Quote
Recieved a response to my support ticket i filed yesterday from GM Murasaki.
It basically Thanked me for reporting the problem, and stated that the issue is now under investigation, and that the DEV team is working hard to find a way to resolve the matter.
Thanks CCP! I hope to see a fix in the works very soon. |
THUNDERGROOVE
ZionTCD
75
|
Posted - 2013.07.17 17:19:00 -
[24] - Quote
Just popping in to show my support for the HMG whether it's underpowered or broken, the HMG needs to go back to being something that is feared. |
Buster Friently
Rosen Association
1173
|
Posted - 2013.07.17 17:20:00 -
[25] - Quote
Go AR or go home.
Hail AR 514. |
Master Jaraiya
Ultramarine Corp
460
|
Posted - 2013.07.17 17:25:00 -
[26] - Quote
Buster Friently wrote:Go AR or go home.
Hail AR 514. Hey man, I understand your frustration, but comments like that have no place in a thread about bugged hit detection for the HMG.
Try to keep some level of maturity with your posting and refrain from spamming off topic posts.
If you have something to add in this thread about the HMG's hit detection issues, feel free to do so. |
Buster Friently
Rosen Association
1173
|
Posted - 2013.07.17 17:46:00 -
[27] - Quote
Master Jaraiya wrote:Buster Friently wrote:Go AR or go home.
Hail AR 514. Hey man, I understand your frustration, but comments like that have no place in a thread about bugged hit detection for the HMG. Try to keep some level of maturity with your posting and refrain from spamming off topic posts. If you have something to add in this thread about the HMG's hit detection issues, feel free to do so.
I think you misunderstand.
The HMG is bugged. It's also weak. CCP is focused elsewhere and will (probably) not be addressing your issue, because they will not be buffing (even by bugfixing) non AR weapons.
|
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
327
|
Posted - 2013.07.17 17:55:00 -
[28] - Quote
The dot in the center of HMG aim, should be a little more visible, because when you shoot, tends to be covered by the flame animations. |
Master Jaraiya
Ultramarine Corp
460
|
Posted - 2013.07.17 18:01:00 -
[29] - Quote
Buster Friently wrote:Master Jaraiya wrote:Buster Friently wrote:Go AR or go home.
Hail AR 514. Hey man, I understand your frustration, but comments like that have no place in a thread about bugged hit detection for the HMG. Try to keep some level of maturity with your posting and refrain from spamming off topic posts. If you have something to add in this thread about the HMG's hit detection issues, feel free to do so. I think you misunderstand. The HMG is bugged. It's also weak. CCP is focused elsewhere and will (probably) not be addressing your issue, because they will not be buffing (even by bugfixing) non AR weapons. I will though, respect your wishes, and refrain from further posting in this thread.
Fair enough, but they informed me they were looking into it, so I feel I should lend them some faith in resolving the issue. If after the issue is resolved, the HMG still feels underpowered, then I will be back on the forums calling for adjustments as necessary. The hit detection must be fixed first, however.
Whether they simply gave me that response as pacification or not remains to be seen.
I don't believe they are actually focused elsewhere. They have stated that hit detection is one of their main focuses of the coming monthly patches. |
PAs Capone
Bullet Cluster
118
|
Posted - 2013.07.17 20:14:00 -
[30] - Quote
Master Jaraiya wrote:
Fair enough, but they informed me they were looking into it, so I feel I should lend them some faith in resolving the issue. If after the issue is resolved, the HMG still feels underpowered, then I will be back on the forums calling for adjustments as necessary. The hit detection must be fixed first, however.
Whether they simply gave me that response as pacification or not remains to be seen.
I don't believe they are actually focused elsewhere. They have stated that hit detection is one of their main focuses of the coming monthly patches.
Good point. and they may not even know about this bug. They have an internal server where they do all their testing, and have alluded at times that there is much more on that server, in comparison to Tranquility. The more information we can get to more people, the better chance we have of that information getting to the correct teams so they can change it as needed.
Makes me wonder though, Does CCP play the game on Tranquility at all? Or do they solely test on their internal servers? If so there could be a very large disconnect and a severe misunderstanding of all of the issues we find. |
|
Hyuan BubblePOP
Seituoda Taskforce Command Caldari State
1
|
Posted - 2013.07.23 15:59:00 -
[31] - Quote
i too noticed this happening to me too, i would unload my hmg some poor mercs that were 5 - 15 meters from my hmg n they would take no dmg at all. daafuqqq?
also put a tiny piece of gum or tap or magic marker on the center of your screen where the dot will be, now the dam flames cant obscure the dot. |
Zael Junma
Federated Consultants PMC
0
|
Posted - 2013.07.23 18:12:00 -
[32] - Quote
As a full proto-heavy, I can't tell you how annoying it is to be circled by an assault or scout just inside the circle, but not dead center (maybe I'm lucky to catch a foot as he jumps around like a rabbit), and get killed while unloading 1000 rounds of ammo. I don't expect the Boundless HMG to have range (that's what the assault HMG is for), I don't expect the Boundless HMG to shred people to bits (unless they get too close, sucks for them, but that's what the Six Kin HMG is for, pinpoint destruction). I expect the Boundless (and similar) HMG to be an area denial weapon that scares the living daylights out of anyone trying to enter my area of control. I expect to rack up assists while my support team (assaults and medics) clean up the mess and grab stragglers/flankers as I push them back behind the lines where they belong.
That's what the heavy should do, and it doesn't. Full proto-heavy (armor, guns, and suit) gets taken out 8/10 times by a cluster of enemies (read: more than 4) taking almost no damage while throwing grenades in my AOR and shooting my fat, slow, ass mercilessly because I'm unable to disperse a crowd and unable to retreat quickly. Sure, it does take me a good while to go down, and sure, I probably killed 3/6 of the people because I focused fire on them directly, but that's not what heavies should do. Boundless heavies should deny access in close quarters, Assault heavies should deny access in slightly larger quarters, and Six Kin heavies should be considered the AR of heavies in close quarters. They each have their roles, but none are effective (except the Six Kin) at them.
Fit the cone of destruction. Fix the heavies. |
George Moros
WarRavens League of Infamy
40
|
Posted - 2013.08.08 05:19:00 -
[33] - Quote
Bump for this issue. This really needs to be addressed. I'm surprised that HMG heavies aren't screaming on the forums left and right for HMG hit detection to be fixed. |
NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
12
|
Posted - 2013.08.08 07:05:00 -
[34] - Quote
the hmg hit detection is awful, been screaming for a hmg buff /fix for ages, not to mention the need for a useful fat suit, i feel like ccp hates heavys at times |
JimmyV35
Penguin's March
0
|
Posted - 2013.08.08 07:46:00 -
[35] - Quote
As being a HMG Heavy, I have found it very difficult. At times I think it is just me not being able to play, but I now see that others are struggling too. I had an instance last night where there were 4 reds crowded in a tiny hole and I was only able to knock them down to almost nothing and then they see me. I'm dead and they aren't. If this issue was fixed, it would bring balance back to the force. |
RA Drahcir
Psygod9 RISE of LEGION
82
|
Posted - 2013.08.08 07:47:00 -
[36] - Quote
It is really annoying trying to get that pinpoint onto scouts and fast mediums, especially overly CQC and strafing gunfights.... But damn does it feel good running that little dot over multiple enemies. Sometimes that K/D graph looks like I am dropping orbitals. It would be nice if the cone of fire actually did damage. I probably fire 75% blanks. |
Kekklian Noobatronic
Goonfeet Top Men.
288
|
Posted - 2013.08.08 08:03:00 -
[37] - Quote
Yea.. I was firing away with a Burst yesterday at targets about 27-35m out.. And unless they were RIGHT ON THE DOT, I was not landing any hits. Think about that. They were entirely within the cone, but if the dot was not on them they did not receive any bullet shots.
Sooo.. HMG more accurate than AR? wut? |
Justine Oma-Lyndel
Raven Accord Black Core Alliance
9
|
Posted - 2013.08.08 08:11:00 -
[38] - Quote
I haven't heard of this nor have had issues with my heavy..
;Then again I use a six-kin and freedom HMG.
Will have to try this out with the MH82 later on. |
God Anpu TheImmortal
The Pyramid Order
34
|
Posted - 2013.08.08 08:17:00 -
[39] - Quote
George Moros wrote:Master Jaraiya wrote:There seems to be something wrong with the hit detection for the HMG.
Absolutely no bullets seem to be registering unless I keep the tiny dot in the center of the Reticule on an infantry target. Sometimes it seems I must keep the dot on the center of a target to get any hit detection.
It seems to me that with the amount of dispersion the HMG has I should get hit detection immediately upon placing the Round part of the Reticule on a target. You might very well be on to something here. I also noticed that the hits don't register unless you get that "red X" mark while shooting, and you get it only when you aim straight at the target. It's possible that the game engine doesn't calculate bullet trajectories at all, and simply imposes a "dispersion" penalty to damage based on distance to target / reticule ring size, but only if your aim is exactly at target. If your aiming isn't perfect, all damage is simply ignored. Actually, this makes perfect sense if calculating individual bullet trajectories to check for hits on a weapon that fires 2000 RPM puts some serious strain on battle server, and it very well might be so. If all this is true however, then HMG is not a "spray-and-pray" weapon at all, but rather a "aim-perfectly-and-curse-stupid-game-mechanics" weapon. I agree very much with this especially when it comes to using a burst type heavy machine gun. Also this problem helps to kill us further by allowing other players to step side to side while we're shooting and take no damage this is frustrating. How can some one step through hundreds of bullets and not get scratched |
God Anpu TheImmortal
The Pyramid Order
34
|
Posted - 2013.08.08 08:22:00 -
[40] - Quote
George Moros wrote:Bump for this issue. This really needs to be addressed. I'm surprised that HMG heavies aren't screaming on the forums left and right for HMG hit detection to be fixed. The problem is that CCP is heavy biased every since I have been playing or watching devs talk they only play medium and light class so they would have the slightest inclination of what a heavy is lacking. This also proves why every week assaults get all the cheap gear on the market and new packs etc. Lol took them like 7 month's to get a refurbished boundless. |
|
ChromeBreaker
SVER True Blood
995
|
Posted - 2013.08.08 08:44:00 -
[41] - Quote
I am holding judgement till after the aiming changes in 1.4....
however i have noticed some odd moments |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
576
|
Posted - 2013.08.08 09:02:00 -
[42] - Quote
OMG
Checking this out tonight. If it's true I will report back with a ton more info and tests.
Also, this means a TON to me as a heavy. Normally I would just let a player run back and forth in my little circle of doom as they strafed and wouldn't aim at them at all (I'm lazy okay?). What this lets me know now is that I will be able to kill enemies faster if the red dot in on them.
As a Scrambler Rifle marksman, this is very good for me. |
ChromeBreaker
SVER True Blood
995
|
Posted - 2013.08.08 09:34:00 -
[43] - Quote
I-Shayz-I wrote:OMG
Checking this out tonight. If it's true I will report back with a ton more info and tests.
Also, this means a TON to me as a heavy. Normally I would just let a player run back and forth in my little circle of doom as they strafed and wouldn't aim at them at all (I'm lazy okay?). What this lets me know now is that I will be able to kill enemies faster if the red dot in on them.
As a Scrambler Rifle marksman, this is very good for me.
You would think but due to our turn speed its harder to keep the dot on target... dont even think about doom mode lol |
RAGING GIGGLES
Hostile Acquisition Inc The Superpowers
34
|
Posted - 2013.08.08 10:42:00 -
[44] - Quote
It seems bullet hits only start to register in the very center when the cone starts to contract, even then it's a nightmare to keep it dead center on target more than 15 M away. So we have to fire and wait till it contracts to get maybe 3-5 seconds of that "sweet spot" before it starts to wobble and then overheat. It's a mini-gun for all practical purposes, it's supposed to be a devastating bullet hose that shreds infantry. Instead, everyone knows all they have to do is dance back and forth to avoid 2000 rpm? I myself do the dance to avoid what should be a wall of lead (or plasma, w/e) coming my way, or i close the distance asap and take advantage of the suuper slow turning rate. CCP, the HMG is definitely not performing as it should, plz fix. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
576
|
Posted - 2013.08.08 11:02:00 -
[45] - Quote
This is very much true.
From long range you can clearly tell that the bullets are not doing any damage until you actually have the dot on the person.
Even at close range the effect is there. It's hard to notice, but the player's health only goes down when the dot is red. By sweeping back and forth across a player, it's easier to see what's going on.
CCP PLEASE LOOK INTO THIS |
Powerh8er
DIOS EX. Top Men.
26
|
Posted - 2013.08.08 11:24:00 -
[46] - Quote
The hit detection on the hmg is good enough... maybe the damage on the proto hmg's need a slight little buff thats all. |
George Moros
WarRavens League of Infamy
41
|
Posted - 2013.08.08 12:09:00 -
[47] - Quote
Powerh8er wrote:The hit detection on the hmg is good enough... maybe the damage on the proto hmg's need a slight little buff thats all.
HMG is a bullet-hose, an epitome of "spray and pray" weapons, and a pretty inaccurate one for that matter. The main point of a weapon that fires 2000 RPM is to compensate it's inaccuracy with a shitload of bullets - because of dispersion, some of them are bound to hit even if your aim isn't dead-on.
Therefore, it really isn't an issue of whether hit detection is "good" or "bad", but whether if it's working as intended or not. If it's true that you have to keep aim on your target dead-on in order to do ANY damage to it, then it clearly isn't working as intended.
|
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
577
|
Posted - 2013.08.08 19:42:00 -
[48] - Quote
BUMP |
Master Jaraiya
Ultramarine Corp
506
|
Posted - 2013.08.08 20:24:00 -
[49] - Quote
Wow guys, thanks for all of the information you are providing in this thread. I only hope CCP will take notice sooner, rather than later, and get this fixed. After all for us Heavies this is a major problem. |
D legendary hero
THE WARRIORS OF LEGEND
599
|
Posted - 2013.08.08 20:29:00 -
[50] - Quote
bacon blaster wrote:Face it, guys: CCP hates heavies. Actually, CCP hates anything that isn't a medium suit or a lav.
or an AR |
|
D legendary hero
THE WARRIORS OF LEGEND
599
|
Posted - 2013.08.08 20:31:00 -
[51] - Quote
Master Jaraiya wrote:N1ck Comeau wrote:I shot at a wall, and that at one of my friends, this is not the case. the bullets disperse in this circle, thats why shooting longer is more accurate. Shooting at a wall reveals nothing. Sure you can see the bullets hitting the wall, but what difference does that make? Do walls take damage? No. Do walls have hit markers? No. That is simply a graphic similar to muzzle flash. Was your friend on the same team? If so again, nothing. I have been using the HMG since Chromosome and I can say with 100% certainty that unless the center dot is on target I get absolutely no hit detection. I see no hit markers. No damage is dealt to the target. If the bullets do in fact disperse in the cone as you say, then I should be dealing damage as soon as the cone touches the target, but this is not the case.
Maybe this is why the HMG sucks so hard, between the suit and the hit detection no wonder my damage is so low! |
D legendary hero
THE WARRIORS OF LEGEND
599
|
Posted - 2013.08.08 20:33:00 -
[52] - Quote
you should move this to technical issues and bugs, because this isn't a suggetion or feed back on a game mechanic, this is an error that another team should be working on. |
Master Jaraiya
Ultramarine Corp
508
|
Posted - 2013.08.08 20:58:00 -
[53] - Quote
D legendary hero wrote:you should move this to technical issues and bugs, because this isn't a suggetion or feed back on a game mechanic, this is an error that another team should be working on.
Yea, lol. When I made the original post I wasn't sure if this was something broken or working as intended, which is why I posted it in Feedback.
I have been convinced now, for some time, that the HMG is definitely not working as intended, and needs to be fixed as soon as possible.
IMHO the HMG Hit detection should work like this:
Remove the center dot. It is useless on an area denial/suppression type weapon.
Fix the hit detection so that if x% of the circular reticule is on target then x% of total DPS is dealt to that target.
If I have 25% of the circle on a target, then I should be doing 25% of my total DPS to that target provided the target is within effective range. Outside of effective range this percentage would reduce according to damage falloff.
If I have 80% of the circle on one target and 20% on another, I should be dealing 80% of my total DPS to the first target and 20% to the other. Again this is provided both targets are in effective range. |
Justine Oma-Lyndel
Raven Accord Black Core Alliance
14
|
Posted - 2013.08.09 01:39:00 -
[54] - Quote
Master Jaraiya wrote:D legendary hero wrote:you should move this to technical issues and bugs, because this isn't a suggetion or feed back on a game mechanic, this is an error that another team should be working on. Yea, lol. When I made the original post I wasn't sure if this was something broken or working as intended, which is why I posted it in Feedback. I have been convinced now, for some time, that the HMG is definitely not working as intended, and needs to be fixed as soon as possible. IMHO the HMG Hit detection should work like this: Remove the center dot. It is useless on an area denial/suppression type weapon. Fix the hit detection so that if x% of the circular reticule is on target then x% of total DPS is dealt to that target. If I have 25% of the circle on a target, then I should be doing 25% of my total DPS to that target provided the target is within effective range. Outside of effective range this percentage would reduce according to damage falloff. If I have 80% of the circle on one target and 20% on another, I should be dealing 80% of my total DPS to the first target and 20% to the other. Again this is provided both targets are in effective range.
Your percentages are a little to high. They'd be about 5-10% less because of cone effect/dispersion. Spraying that many rounds downrange you'd most likely miss almost 1/4 of your chain/box w/e. That's just at 10m with a full auto, why I use six-kin, more rounds in less time keep the dispersion minimal |
Master Jaraiya
Ultramarine Corp
512
|
Posted - 2013.08.09 02:13:00 -
[55] - Quote
Justine Oma-Lyndel wrote:Master Jaraiya wrote:D legendary hero wrote:you should move this to technical issues and bugs, because this isn't a suggetion or feed back on a game mechanic, this is an error that another team should be working on. Yea, lol. When I made the original post I wasn't sure if this was something broken or working as intended, which is why I posted it in Feedback. I have been convinced now, for some time, that the HMG is definitely not working as intended, and needs to be fixed as soon as possible. IMHO the HMG Hit detection should work like this: Remove the center dot. It is useless on an area denial/suppression type weapon. Fix the hit detection so that if x% of the circular reticule is on target then x% of total DPS is dealt to that target. If I have 25% of the circle on a target, then I should be doing 25% of my total DPS to that target provided the target is within effective range. Outside of effective range this percentage would reduce according to damage falloff. If I have 80% of the circle on one target and 20% on another, I should be dealing 80% of my total DPS to the first target and 20% to the other. Again this is provided both targets are in effective range. Your percentages are a little to high. They'd be about 5-10% less because of cone effect/dispersion. Spraying that many rounds downrange you'd most likely miss almost 1/4 of your chain/box w/e. That's just at 10m with a full auto, why I use six-kin, more rounds in less time keep the dispersion minimal
I don't understand why you say these percentages are to high.
The rounds disperse inside the cone right?
So if 100% of the rounds are inside the cone, and I have 25% of the cone on a target, then it makes perfect sense that I would deal 25% of my total DPS to that target. |
Summ Dude
Militaires-Sans-Frontieres
4
|
Posted - 2013.08.09 03:31:00 -
[56] - Quote
"Master Jaraiya" wrote:I don't understand why you say these percentages are to high.
The rounds disperse inside the cone right?
So if 100% of the rounds are inside the cone, and I have 25% of the cone on a target, then it makes perfect sense that I would deal 25% of my total DPS to that target.
I think what he means is that there would actually be around 95% of your bullets in the cone, with the other 5% flying errant outside of the circle. And this makes sense to me; I would expect with that many bullets firing that fast, some of them would veer way of course. This would also act as a good balance to it lacking precise aiming skills (you don't need to be aiming directly at your target to hit them, but you'll also never get 100% dps on them because of it). |
Master Jaraiya
Ultramarine Corp
513
|
Posted - 2013.08.09 03:48:00 -
[57] - Quote
Summ Dude wrote:"Master Jaraiya" wrote:I don't understand why you say these percentages are to high.
The rounds disperse inside the cone right?
So if 100% of the rounds are inside the cone, and I have 25% of the cone on a target, then it makes perfect sense that I would deal 25% of my total DPS to that target. I think what he means is that there would actually be around 95% of your bullets in the cone, with the other 5% flying errant outside of the circle. And this makes sense to me; I would expect with that many bullets firing that fast, some of them would veer way of course. This would also act as a good balance to it lacking precise aiming skills (you don't need to be aiming directly at your target to hit them, but you'll also never get 100% dps on them because of it).
According to what I have seen, and what I have heard from CCP, the bullets disperse inside the cone. Period. If indeed bullets end up outside the cone, what happens if they hit a target? Would they do negligible damage? How would it be calculated?
Also, if my target is at point blank range and I have 100% of the cone on target why shouldn't I do 100% damage? I seriously doubt any rounds are escaping in point blank range.
However, if indeed some bullets stray out of the cone, this could simply be calculated according to range. Maybe something like -2% DPS per 20 m of range. |
FATPrincess - XOXO
Shining Flame Amarr Empire
422
|
Posted - 2013.08.09 06:45:00 -
[58] - Quote
Absolutely terrible terrible!!!!!
-XOXO |
NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
12
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Posted - 2013.08.09 08:40:00 -
[59] - Quote
all hit detection is pretty rough on this patch but the HMG will bring tears to your eyes |
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