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George Moros
WarRavens League of Infamy
31
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Posted - 2013.07.16 19:10:00 -
[1] - Quote
Master Jaraiya wrote:There seems to be something wrong with the hit detection for the HMG.
Absolutely no bullets seem to be registering unless I keep the tiny dot in the center of the Reticule on an infantry target. Sometimes it seems I must keep the dot on the center of a target to get any hit detection.
It seems to me that with the amount of dispersion the HMG has I should get hit detection immediately upon placing the Round part of the Reticule on a target.
You might very well be on to something here. I also noticed that the hits don't register unless you get that "red X" mark while shooting, and you get it only when you aim straight at the target. It's possible that the game engine doesn't calculate bullet trajectories at all, and simply imposes a "dispersion" penalty to damage based on distance to target / reticule ring size, but only if your aim is exactly at target. If your aiming isn't perfect, all damage is simply ignored. Actually, this makes perfect sense if calculating individual bullet trajectories to check for hits on a weapon that fires 2000 RPM puts some serious strain on battle server, and it very well might be so.
If all this is true however, then HMG is not a "spray-and-pray" weapon at all, but rather a "aim-perfectly-and-curse-stupid-game-mechanics" weapon. |
George Moros
WarRavens League of Infamy
31
|
Posted - 2013.07.16 19:34:00 -
[2] - Quote
bacon blaster wrote:Face it, guys: CCP hates heavies. Actually, CCP hates anything that isn't a medium suit or a lav.
Actually, CCP hates anything that puts their servers to work. That's why forge gun heavies are just fine. |
George Moros
WarRavens League of Infamy
31
|
Posted - 2013.07.16 20:32:00 -
[3] - Quote
Shadow Archeus wrote:Just tried it.......this is true if no part of the enemy is directly in the center of the reticle hits don't register
Well, HMG is then the most ridiculously designed FPS game weapon on the face of this planet. Every HMG heavy player should start writing hate mail to CCP devs. Now. |
George Moros
WarRavens League of Infamy
40
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Posted - 2013.08.08 05:19:00 -
[4] - Quote
Bump for this issue. This really needs to be addressed. I'm surprised that HMG heavies aren't screaming on the forums left and right for HMG hit detection to be fixed. |
George Moros
WarRavens League of Infamy
41
|
Posted - 2013.08.08 12:09:00 -
[5] - Quote
Powerh8er wrote:The hit detection on the hmg is good enough... maybe the damage on the proto hmg's need a slight little buff thats all.
HMG is a bullet-hose, an epitome of "spray and pray" weapons, and a pretty inaccurate one for that matter. The main point of a weapon that fires 2000 RPM is to compensate it's inaccuracy with a shitload of bullets - because of dispersion, some of them are bound to hit even if your aim isn't dead-on.
Therefore, it really isn't an issue of whether hit detection is "good" or "bad", but whether if it's working as intended or not. If it's true that you have to keep aim on your target dead-on in order to do ANY damage to it, then it clearly isn't working as intended.
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