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Judge Rhadamanthus
Seraphim Auxiliaries CRONOS.
255
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Posted - 2013.07.14 18:53:00 -
[1] - Quote
Here. Ill model your build against a 3 hit damage flow.
Your build damage model
Hmm.... Not that great. Keep trying. |
Judge Rhadamanthus
Seraphim Auxiliaries CRONOS.
256
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Posted - 2013.07.14 19:12:00 -
[2] - Quote
Serimos Haeraven wrote:Judge Rhadamanthus wrote: The stats on that are horribly off... i have 1,860 shield yet 30% resistance from my 2 shield resist modules. And don't post these charts that don't really account for what the actual module usage is, i would much prefer a fitting load-out and why you chose to fit it with those modules, and your survivability from doing so. And believe me, i have tried a ton of fits, including different proto turret modules as well, and if you're so confident in your fit, i would be glad to hear what it is exactly.
I gave you 2 extenders. I'll model it for 1. but its not looking too strong against a 3rd hit. In many real world cases 3 hits will take you down. By the way I model :
Weapon damage against shield adjusted for weapon type Innate shield resistance Innate armour resistance Pass through damage model here which takes account of shield and armour regen based on seconds passed between each hit. I account fo all skill based skill bonuses Module stacking penalty Weapon % bonus against each layer based on pass through
It's a good model.
Your build does not stack up well unless you manage to catch every hit with you hardeners. Which you can't. You are too vulnerable unless taking expected damage all the time. Fine for game start uplink dropping... but otherwise. too risky.
Look at the model. Thats around a 50% 2nd hit survival rate. And I gave you the best case here. Catching all hits with both hardeners OP Survival Rate |
Judge Rhadamanthus
Seraphim Auxiliaries CRONOS.
256
|
Posted - 2013.07.14 19:18:00 -
[3] - Quote
Serimos Haeraven wrote: And don't post these charts that don't really account for what the actual module usage is, i would much prefer a fitting load-out and why you chose to fit it with those modules, and your survivability from doing so. And believe me, i have tried a ton of fits, including different proto turret modules as well.
What I think or feel or my "Why" is not at all relevant. All of these can be bias. The raw math is what counts. Your numbers don't stack as a battle ship. You have a battle start and in/out build. Is that what you wanted?
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Judge Rhadamanthus
Seraphim Auxiliaries CRONOS.
257
|
Posted - 2013.07.14 19:21:00 -
[4] - Quote
Serimos Haeraven wrote: Ehrm, i think running with an armor resistance module on a Caldari Python (Shield Tank) is a mistake, no matter what charts you write up on that website
0% is still an account of a armour resistance. What are you on about? ANy model staill has to account for 0% so its always counted.....
Why have a phyton? You are playing as a logi.. in then out asap. Pythons have to fight. Getting away from hit 2 means stopping all usefulness as an ADS. Yes you live.. but why? |
Judge Rhadamanthus
Seraphim Auxiliaries CRONOS.
257
|
Posted - 2013.07.14 19:27:00 -
[5] - Quote
My fitting suits my play style. What I was trying to do was use you fitting to see how you play. I stay and fight, so your fitting would fail for how I play. However it may be great for your play style. There is no "best" fitting. It depends on how you play. Do you hunt tanks, fight swarmers for your teams tanks. act as an AV distraction for your ground vehicles... all these and more effect the fitting.
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