Vyzion Eyri
The Southern Legion RISE of LEGION
961
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Posted - 2013.07.14 19:56:00 -
[1] - Quote
Prometheus 2x Fragmented or Cycled Missile Launchers (still determining which guns random blueberries find easiest to kill with) 2x N-Type Vehicular Hardeners ( occasionally swap out one hardener for a remote armour repairer if I see an armour tank) 1x 60mm Reinforced Polycrystalline Plates 1x Light IG-L Polarizes Armour Regenerator 1x Shield Extender I 1x Shield Regenerator I
This is my latest load out and I love it in terms of tanking the first few hits of AV. Recently, however, I've joined a string of games where the other team wields Ishukone Assault Forge Guns. Wasn't so proud of my tanking abilities after that. Given, I have sacrificed an afterburner for a bit of extra tank. Yes, perhaps that afterburner will get me away from hit 2. But when the second forge gun round takes me out, and its already charging as the first shot hits me, will I really get away? I'm still testing to see if my shield modules (plus the steel plate, as I can only run the nano fibre plates if I have the afterburner) improve my survivability more than the AB.
What I find extremely frustrating about playing solo as a LogiDS pilot, though, still is communicating with randoms. Spawning in my dropship is all well and good, but getting people out can sometimes be a frustration. When a gunner gets a kill with my turrets, for example, they seem to ignore everything that's happening to my ship simply in the hope of getting another kill. Fife timely, I've removed one or two players from the team, and I hate the thought of that, so I try spend more time finding kills to compensate, and end up dying more.
I definitely survive longer when there's a tank on the field. AV is split between us and occasionally I try to brave the horrid RAR and ST mechanics and try support the tank. Still very hard. If they move its extremely painful to compensate without crashing or losing connection with my module. Hell, simply establishing a connection is annoyingly difficult.
But with the way dropships engines automatically align with the horizontal axis of my dropship, I find its much easier to pick up speed even in my armour dropship simply through a shallow dive, and this saves me from most AV. Generally, its only when three or more people have advanced AV in a game (which is frighteningly often) or one chap with a prototype forge gun that takes me down.
If I don't recall or hide my dropship, generally I lose it every game I bring it out, as there's always seemed to be some guy with high end AV lately. May be poor decisions when choosing routes to fly, may be because I decide to linger in one spot for too long. All I know is I wish we had inbuilt afterburners. That, and a WP system, and I'd be content. |