Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Django Quik
R.I.f.t
920
|
Posted - 2013.07.13 23:09:00 -
[1] - Quote
Firstly, I want to apologise to anyone who played a game with me in today because I was AFK while I was doing this for 10 games - I don't do it often but at least this time I had good reason.
Okay, so what I did was fairly simple: I just tallied up every cause of death for every kill of anybody [/b]on either team over the course of 10 matches. This was during a Saturday evening GMT (I plan to repeat the process at various other times during the day/week in the future to get a wider overview).
These were the results and I've given some analysis below:
Assault Rifle - 379 Sniper Rifle - 136 HMG - 112 LAV - 83 Mass Driver - 73 HAV - 67 Scrambler Rifle - 52 SMG - 51 Precision Strike - 46 Forge Gun - 39 Locus Grenade - 37 Swarm Launcher - 26 Shotgun - 17 AV Grenade - 12 Flaylock - 10 Installation - 9 Scrambler Pistol - 7 Remote Explosive - 7 Plasma Cannon - 6 Dropship - 6 Laser - 1 Melee - 1 Flux Grenade - 1
So, it's not great surprise that ARs were top of the list by quite some margin (and by far the most common AR kill was with a GEK-38) but personally I very rarely get sniped, so I wasn't expecting that value to be quite so high. Then there was a big surprise that the HMG was so high up because heavies are constantly complaining about how terrible it is to be them these days (on a related note the FG was also surprisingly high up the list).
The LAVs is a big issue really (although a handful of those kills were actually with the LAV turret but most were by running people over). Seriously, the 4th biggest killer on the battlefield over 10 games was hit and runs!?
Also of note is how high up the SMG is and how low the Flaylock is - seeing as how many people have been complaining about the 'Godlock' pistol being OP, I was expecting this to be high up if not only the best sidearm. Finally, another couple of expecteds at the lower end the shotgun, laser rifle and plasma cannon.
Fortunately, I know that CCP collect this sort of data for all matches and so are very well aware of the kinds of numbers on a much much greater scale - so with any luck they know the problem areas and are planning on sorting them all out fairly soon (TM)...
- I'll add more data as and when I collect it - |
ladwar
Dead Six Initiative Lokun Listamenn
846
|
Posted - 2013.07.13 23:12:00 -
[2] - Quote
so i killed you with my laser? sounds great! |
Django Quik
R.I.f.t
920
|
Posted - 2013.07.13 23:17:00 -
[3] - Quote
ladwar wrote:so i killed you with my laser? sounds great! Not me - I was tallying everyone's kills over the 10 matches. I was AFKing while counting all of it, so had no deaths/kills at all. |
Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2240
|
Posted - 2013.07.13 23:22:00 -
[4] - Quote
Lol at plasma cannon users having more success than a laser user (hopefully it was just 1, since they only had 1 kill) |
Anuliadon Gortusk
Hellstorm Inc League of Infamy
49
|
Posted - 2013.07.13 23:28:00 -
[5] - Quote
In your general pub flaylocks won't appear to frequently simply because the majority of players are not skilled into it. Watch any pc battle and fused/flaylock central begins. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
181
|
Posted - 2013.07.13 23:32:00 -
[6] - Quote
Anuliadon Gortusk wrote:In your general pub flaylocks won't appear to frequently simply because the majority of players are not skilled into it. Watch any pc battle and fused/flaylock central begins.
How cant a skilled group of AR's defeat a group of flaylock users - or are you guys running head first into each other Braveheart style. |
hooc order
Deep Space Republic Top Men.
613
|
Posted - 2013.07.13 23:41:00 -
[7] - Quote
+1 great work
...
That poor lonely bastard. |
Master Jaraiya
Ultramarine Corp
409
|
Posted - 2013.07.13 23:53:00 -
[8] - Quote
This is all nice and fine and all, but really proves nothing as to what weapon is over powered or under powered. It simply tells us what the most popular weapons were in the matches that you recorded these statistics.
There are simply too many variables to conduct a test as simple as this.
For more information see my thread here. |
Darth-Carbonite GIO
R.I.f.t
27
|
Posted - 2013.07.14 02:27:00 -
[9] - Quote
Great work, Django! It's cool to see stats like these, and especially good to hear the mass driver is on the mend.
Quote:+1 great work
...
Quote: Laser - 1
That poor lonely bastard.
I think I feel worse for the guy he got. The shame must be terrible! |
Darth-Carbonite GIO
R.I.f.t
27
|
Posted - 2013.07.14 02:28:00 -
[10] - Quote
Master Jaraiya wrote:This is all nice and fine and all, but really proves nothing as to what weapon is over powered or under powered. It simply tells us what the most popular weapons were in the matches that you recorded these statistics. There are simply too many variables to conduct a test as simple as this. For more information see my thread here.
Shameless self-promotion |
|
Django Quik
R.I.f.t
924
|
Posted - 2013.07.14 08:41:00 -
[11] - Quote
Master Jaraiya wrote:This is all nice and fine and all, but really proves nothing as to what weapon is over powered or under powered. It simply tells us what the most popular weapons were in the matches that you recorded these statistics. There are simply too many variables to conduct a test as simple as this. For more information see my thread here. For the record i was not trying to use there stats to show what is op or up. This was just to see if there were any interesting correlations with expected results and there were. The fact the ar came out on top means nothing really but the hmg also being quite high is significant and shows it's possibly not quite as useless as people have been making out - possibly.
Also 10 games is quite a lot and covered every single map at least once but like i said i plan to redo this process at other times to get broader results and avoid the possibility of having the same people in every match skewing the data.
Also, the data has to be analysed and interpreted to make any useful conclusions and that's the hard part. You are quite correct that this shows what weapons are most popular but the next step is to figure out why they're most popular. The ar we might saw is because it's the most instantly familiar to fps players but it could also be op - the stats alone can not tell us that. However, 1 kill with a laser rifle indicates that almost no one uses it and the only conclusion must be that it's useless. Even the plasma cannon got more kills and people claim that that's terrible too!
As for the flaylock, that was my most intriguing result and I'll be very interested to see if the trend continues in my next few sessions.
Thanks for the constructive feedback though - i look forward to discussing this further soon. |
I-Shayz-I
ZionTCD
397
|
Posted - 2013.07.14 09:22:00 -
[12] - Quote
I have done this a couple times and have gotten similar results.
However I did mine before the 1.2 update so shotgun was much higher on the list.
I'm thinking that the reason flaylocks and HMG's are skewed on this list is because of a few reasons. First of all, HMG's and flaylocks are only good for players that have skilled way up into them and are either stacking damage mods, or suing some other method of making the weapon more useful. Also, if you get a good HMG player in the match they can easily get 20-30 kills and skew the chart substantially. Flaylocks aren't used as most as other weapons because they require a special setup for them to be effective. The problem is, they're too effective and annoyingly so. |
GET ATMESON
NEW AGE EMPIRE The Family Syndicate
48
|
Posted - 2013.07.14 09:34:00 -
[13] - Quote
I-Shayz-I wrote:I have done this a couple times and have gotten similar results.
However I did mine before the 1.2 update so shotgun was much higher on the list.
I'm thinking that the reason flaylocks and HMG's are skewed on this list is because of a few reasons. First of all, HMG's and flaylocks are only good for players that have skilled way up into them and are either stacking damage mods, or suing some other method of making the weapon more useful. Also, if you get a good HMG player in the match they can easily get 20-30 kills and skew the chart substantially. Flaylocks aren't used as most as other weapons because they require a special setup for them to be effective. The problem is, they're too effective and annoyingly so.
Ding ding ding. This guys a correct. +1 |
Django Quik
R.I.f.t
930
|
Posted - 2013.07.14 16:34:00 -
[14] - Quote
Updated for today's stats and added new analyses.
GET ATMESON wrote:I-Shayz-I wrote:I have done this a couple times and have gotten similar results.
However I did mine before the 1.2 update so shotgun was much higher on the list.
I'm thinking that the reason flaylocks and HMG's are skewed on this list is because of a few reasons. First of all, HMG's and flaylocks are only good for players that have skilled way up into them and are either stacking damage mods, or suing some other method of making the weapon more useful. Also, if you get a good HMG player in the match they can easily get 20-30 kills and skew the chart substantially. Flaylocks aren't used as most as other weapons because they require a special setup for them to be effective. The problem is, they're too effective and annoyingly so. Ding ding ding. This guys a correct. +1 Unfortunately I don't think so. At least about the HMG thing. The HMG kill count was pretty consistent in most matches with only one of the 20 matches so far reaching over 20 kills.
I'm still unsure as to why the flaylock gets so much OP whine but it certainly isn't getting the kills to warrant it |
Maken Tosch
DUST University Ivy League
3304
|
Posted - 2013.07.14 16:43:00 -
[15] - Quote
Nice to know that the HMG is making a comeback. Kudos to the heavies. |
Darth-Carbonite GIO
R.I.f.t
41
|
Posted - 2013.07.14 16:45:00 -
[16] - Quote
Quote:I'm still unsure as to why the flaylock gets so much OP whine but it certainly isn't getting the kills to warrant it
Explosives, by their very nature, are scary. I don't get killed by flaylocks often, but when I do, it's startling. Fear often turns to rage, which then requires an outlet. Hence the forum crying.
Just my hypothesis. |
gandalgrey
STRONG-ARMED BANDITS
49
|
Posted - 2013.07.14 16:45:00 -
[17] - Quote
I love stats guess im jus a stat geek would love to see my own |
Banning Hammer
Tal-Romon Legion Amarr Empire
396
|
Posted - 2013.07.14 16:48:00 -
[18] - Quote
2293 kills in 10 matches ?
It is something wrong with you math, or you been playing a different game. |
Django Quik
R.I.f.t
933
|
Posted - 2013.07.14 16:48:00 -
[19] - Quote
gandalgrey wrote:I love stats guess im jus a stat geek would love to see my own Hehe yeah, love me stats too but god damn it gets dull just reading the kill feed and counting! The analyses are the fun part :) |
gandalgrey
STRONG-ARMED BANDITS
49
|
Posted - 2013.07.14 16:50:00 -
[20] - Quote
Django Quik wrote:gandalgrey wrote:I love stats guess im jus a stat geek would love to see my own Hehe yeah, love me stats too but god damn it gets dull just reading the kill feed and counting! The analyses are the fun part :) My top two would be the other way around to that though |
|
Rynoceros
Rise Of Old Dudes
310
|
Posted - 2013.07.14 16:56:00 -
[21] - Quote
87.3% of all stats are false.
Only 4 Knives? Not that effective, is it dip****s? Get a real weapon. |
RevoL Frog
The Generals EoN.
51
|
Posted - 2013.07.14 17:01:00 -
[22] - Quote
Do you even know how to count? When has 41 ever gone between 32 & 21? Maybe an unconscious bias on your part?
|
Django Quik
R.I.f.t
935
|
Posted - 2013.07.14 17:04:00 -
[23] - Quote
Banning Hammer wrote:2293 kills in 10 matches ? It is something wrong with you math, or you been playing a different game. By the way... that is over 200 kills per battle .... Well it's kills on both sides, so that could go up to 300 but also I've updated for a 2nd set of 10 matches now, so that's 20 matches. |
Django Quik
R.I.f.t
935
|
Posted - 2013.07.14 17:05:00 -
[24] - Quote
RevoL Frog wrote:Do you even know how to count? When has 41 ever gone between 32 & 21? Maybe an unconscious bias on your part?
Ah you are quite correct - no need to be an ass about it though. |
Banning Hammer
Tal-Romon Legion Amarr Empire
401
|
Posted - 2013.07.14 17:07:00 -
[25] - Quote
Banning Hammer wrote:2293 kills in 10 matches ? It is something wrong with you math, or you been playing a different game. By the way... that is over 200 kills per battle ....
No.. seriously .. explain your math ..
Skirmish 150 clones x2 = 300 (and most battles finish in red-line with low K/D ratio scores)
Ambush 50 clones x2 = 100 (So even if both teams depletes each other reserves.. you still are 100 clones short.) |
Django Quik
R.I.f.t
935
|
Posted - 2013.07.14 17:07:00 -
[26] - Quote
Rynoceros wrote:87.3% of all stats are false.
Only 4 Knives? Not that effective, is it dip****s? Get a real weapon. My scouty buddies have been telling me that there's hit detection problems with the knives lately, so that may be why they're not featuring much. |
RevoL Frog
The Generals EoN.
51
|
Posted - 2013.07.14 17:08:00 -
[27] - Quote
Django Quik wrote:RevoL Frog wrote:Do you even know how to count? When has 41 ever gone between 32 & 21? Maybe an unconscious bias on your part?
Ah you are quite correct - no need to be an ass about it though. My bad. I apologize.
I still don't like the flaylock |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
508
|
Posted - 2013.07.14 17:09:00 -
[28] - Quote
Django Quik wrote:Rynoceros wrote:87.3% of all stats are false.
Only 4 Knives? Not that effective, is it dip****s? Get a real weapon. My scouty buddies have been telling me that there's hit detection problems with the knives lately, so that may be why they're not featuring much.
Before the patch it was much easyer for my minja to slice and dice whilst moving I can down moving targets with my knives if im right on top of them but someting has changed and its not as easy as it was. I still love my minja though and will continue to stab and slice as many reds as posible. |
gandalgrey
STRONG-ARMED BANDITS
49
|
Posted - 2013.07.14 17:12:00 -
[29] - Quote
RevoL Frog wrote:Django Quik wrote:RevoL Frog wrote:Do you even know how to count? When has 41 ever gone between 32 & 21? Maybe an unconscious bias on your part?
Ah you are quite correct - no need to be an ass about it though. My bad. I apologize. I still don't like the flaylock I fecking hate the flaylock does my friking head in grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr |
Banning Hammer
Tal-Romon Legion Amarr Empire
401
|
Posted - 2013.07.14 17:13:00 -
[30] - Quote
Django Quik wrote:Banning Hammer wrote:2293 kills in 10 matches ? It is something wrong with you math, or you been playing a different game. By the way... that is over 200 kills per battle .... Well it's kills on both sides, so that could go up to 300 but also I've updated for a 2nd set of 10 matches now, so that's 20 matches.
20 matches still doesn't adds on ... that is over 100 kills per match .. try again ? |
|
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
508
|
Posted - 2013.07.14 17:17:00 -
[31] - Quote
Banning Hammer wrote:Django Quik wrote:Banning Hammer wrote:2293 kills in 10 matches ? It is something wrong with you math, or you been playing a different game. By the way... that is over 200 kills per battle .... Well it's kills on both sides, so that could go up to 300 but also I've updated for a 2nd set of 10 matches now, so that's 20 matches. 20 matches still doesn't adds on ... that is over 100 kills per match .. try again ?
Lol hes talking about total kills on both sides not by him but every player so thise kills aretotally possible. You should read more carefully. |
Banning Hammer
Tal-Romon Legion Amarr Empire
401
|
Posted - 2013.07.14 17:26:00 -
[32] - Quote
pegasis prime wrote:Banning Hammer wrote:Django Quik wrote:Banning Hammer wrote:2293 kills in 10 matches ? It is something wrong with you math, or you been playing a different game. By the way... that is over 200 kills per battle .... Well it's kills on both sides, so that could go up to 300 but also I've updated for a 2nd set of 10 matches now, so that's 20 matches. 20 matches still doesn't adds on ... that is over 100 kills per match .. try again ? Lol hes talking about total kills on both sides not by him but every player so thise kills aretotally possible. You should read more carefully.
I know what he means .. still doesn't adds on. That is an average of 4 kills per person in both teams, all 32 players. Take away the AFKers, the noobs, and snipers.. which is about half of the team... That leave you with 8 people in each team getting an average of 8 kills each. Most battles ends in red-lines, with the top players with only about 8-12 kills... so.. you see.. doesn't adds on. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
248
|
Posted - 2013.07.14 17:34:00 -
[33] - Quote
Quote:Shotguns gained a few places today and flaylocks too, though the numbers are still far lower than I expected considering the current furore over them.
Yup, it's mostly a few forum whiners who haven't figured out counters yet....and apparently whining is way easier than actually having to think.
As for the SP, I totally agree with you, it rocks in the right hands |
Darth-Carbonite GIO
R.I.f.t
42
|
Posted - 2013.07.14 17:37:00 -
[34] - Quote
Quote:I know what he means .. still doesn't adds on. That is an average of 4 kills per person in both teams, all 32 players. Take away the AFKers, the noobs, and snipers.. which is about half of the team... That leave you with 8 people in each team getting an average of 8 kills each. Most battles ends in red-lines, with the top players with only about 8-12 kills... so.. you see.. doesn't adds on.
I think you may be underestimating our noob community. Put a few monkeys with typewriters together and they will "eventually" write the Iliad. Simple probability.
AFKing has gone down sharply in the past few days, so I wouldn't put much stock in that either. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
510
|
Posted - 2013.07.14 17:44:00 -
[35] - Quote
Banning Hammer wrote:pegasis prime wrote:Banning Hammer wrote:Django Quik wrote:Banning Hammer wrote:2293 kills in 10 matches ? It is something wrong with you math, or you been playing a different game. By the way... that is over 200 kills per battle .... Well it's kills on both sides, so that could go up to 300 but also I've updated for a 2nd set of 10 matches now, so that's 20 matches. 20 matches still doesn't adds on ... that is over 100 kills per match .. try again ? Lol hes talking about total kills on both sides not by him but every player so thise kills aretotally possible. You should read more carefully. I know what he means .. still doesn't adds on. That is an average of 4 kills per person in both teams, all 32 players. Take away the AFKers, the noobs, and snipers.. which is about half of the team... That leave you with 8 people in each team getting an average of 8 kills each. Most battles ends in red-lines, with the top players with only about 8-12 kills... so.. you see.. doesn't adds on.
Your experience of dust seems crap. I can vouch for severall of tge kills django has counted as he was in several games against my corp mates and myself . I was there for several games and none of them were as you describe. And yes the kill feeds were going crazy. Possibly due to mordues chalange I havent seen anyone afk appart from django and he was logging kills. |
Seed Dren
SyNergy Gaming EoN.
28
|
Posted - 2013.07.14 18:08:00 -
[36] - Quote
He said 20 matches. He is doing it in sets of ten. You took the time to add them all up but not to read the whole post. Sometimes ppl just wanna troll. |
Banning Hammer
Tal-Romon Legion Amarr Empire
403
|
Posted - 2013.07.14 18:09:00 -
[37] - Quote
pegasis prime wrote:Banning Hammer wrote:
I know what he means .. still doesn't adds on. That is an average of 4 kills per person in both teams, all 32 players. Take away the AFKers, the noobs, and snipers.. which is about half of the team... That leave you with 8 people in each team getting an average of 8 kills each. Most battles ends in red-lines, with the top players with only about 8-12 kills... so.. you see.. doesn't adds on.
Your experience of dust seems crap. I can vouch for severall of tge kills django has counted as he was in several games against my corp mates and myself . I was there for several games and none of them were as you describe. And yes the kill feeds were going crazy. Possibly due to mordues chalange I havent seen anyone afk appart from django and he was logging kills.
Even if the top 3 players in a team gets, lets say; 30 kills / 15 kills / 10 kills ( 55 ) I seriously doubt that the rest of the players will get another 55 between them... maybe in a VERY good match 70-80 kills in total, but definitely not over 100.. and specially not 10 battles in a row. |
Django Quik
R.I.f.t
978
|
Posted - 2013.07.14 23:29:00 -
[38] - Quote
Banning Hammer wrote:pegasis prime wrote:Banning Hammer wrote:
I know what he means .. still doesn't adds on. That is an average of 4 kills per person in both teams, all 32 players. Take away the AFKers, the noobs, and snipers.. which is about half of the team... That leave you with 8 people in each team getting an average of 8 kills each. Most battles ends in red-lines, with the top players with only about 8-12 kills... so.. you see.. doesn't adds on.
Your experience of dust seems crap. I can vouch for severall of tge kills django has counted as he was in several games against my corp mates and myself . I was there for several games and none of them were as you describe. And yes the kill feeds were going crazy. Possibly due to mordues chalange I havent seen anyone afk appart from django and he was logging kills. Even if the top 3 players in a team gets, lets say; 30 kills / 15 kills / 10 kills ( 55 ) I seriously doubt that the rest of the players will get another 55 between them... maybe in a VERY good match 70-80 kills in total, but definitely not over 100.. and specially not 10 battles in a row. You must be trolling, right? 100 kills total each match is easily understandable. That's 50 per team. Even if 6 people from each side get no kills, that's still am average of 5 per player.
And actually i did also keep track of the state of each game - around half were red lined by the end, a quarter comfortable victories and the rest fairly close. Of the red lined games, the red line was seldom early and even once red lined in not one game did the losing side not at least attempt a comeback.
Further to that i remember the number of people afk with me on all there occasions as it was also interesting to see how that affected the games. During the first 10 matches there were very very few afk, only 1 in a couple of matches. The 2nd 10 had a lot more afk with up to 3 on my side in a couple of games but not as many as to stop plenty of kills from still happening
please play some games and let me know how many you actually see with less than 100 kills. |
Django Quik
R.I.f.t
978
|
Posted - 2013.07.14 23:33:00 -
[39] - Quote
Wait a minutes - i just re-read your last post and realised something - you know Im counting kills from both teams, right? So 50 per team on average. Not just my team getting 100 on average. Read this all through really carefully and then think before you post something silly again. |
Django Quik
R.I.f.t
989
|
Posted - 2013.07.19 13:46:00 -
[40] - Quote
Updated for the 3rd set of 10 matches I recorded data for today - that brings the total to 30 games worth of kill stats. |
|
Buster Friently
Rosen Association
1221
|
Posted - 2013.07.19 15:02:00 -
[41] - Quote
Django Quik wrote:Firstly, I want to apologise to anyone who played a game with me in today because I was AFK while I was doing this for 10 games - I don't do it often but at least this time I had good reason.
Okay, so what I did was fairly simple: I just tallied up every cause of death for every kill by anybody on either team over the course of 10 matches. This was during a Saturday evening, Sunday afternoon and Friday either side of downtime (all GMT).
These were the results and I've given some analysis below: (updated to include 3rd set of 10 matches)
Assault Rifle - 1110 Sniper Rifle - 455 HMG - 360 LAV - 233 HAV - 163 SMG - 156 Mass Driver - 130 Scrambler Rifle - 124 Locus Grenade - 121 Precision Strike - 99 Shotgun - 97 Flaylock - 77 Forge Gun - 69 Swarm Launcher - 61 Installation - 49 AV Grenade - 47 Remote Explosive - 38 Dropship - 10 Scrambler Pistol - 15 Melee - 8 Plasma Cannon - 7 Laser - 5 Nova Knives - 5 Flux Grenade - 2
So with the 3rd set of data (now 30 matches total) not a lot is changing on the whole in regards to the kill rankings of the weapons. The flaylock shot up 2 places and shotguns have done better lately but the 3 top killer remain ARs, snipers and HMGs followed by murder taxis and the top sidearm is still the SMG (though the flaylock was actually pretty close in the latest session, just not overall).
Didn't see any laser rifle kills today nor buggy fluxes and knives and plasma cannon kills are still very rare.
I did this latest session for a couple of hours before downtime as well as a couple after in order to capture a different crowd to usual. I also left updating this until after the Mordu's challenge event was over to see if that made a difference but the stats generally followed the same patterns. I shall continue to do this occasionally and change the time/day to capture stats from various timezones, etc. and get a broader picture until it looks like I've got a pretty stable picture - hopefully it doesn't take too many more sessions because it gets really effin dull watching the killfeed for 3 - 4 hours!
Fortunately, I know that CCP collect this sort of data for all matches and so are very well aware of the kinds of numbers on a much much greater scale - so with any luck they know the problem areas and are planning on sorting them all out fairly soon (TM)...
- I'll add more data as and when I collect it -
Thanks very much for collecting these Data. I did something similar a while back. My stats are here:
https://forums.dust514.com/default.aspx?g=posts&t=92678
Hail king AR, hail AR 514! |
Buster Friently
Rosen Association
1221
|
Posted - 2013.07.19 15:06:00 -
[42] - Quote
CCP, please comment on these stats. Several of us now have clearly shown how out of whack the AR is, and yet you continue to pursue balancing on weapons that represent 4 or 5% of the killbase.
What's the point of even having these weapons when the only logical choice in the game is to spec into AR? |
Paran Tadec
Internal Error. Negative-Feedback
1217
|
Posted - 2013.07.19 15:09:00 -
[43] - Quote
Bad science is bad.
Amount of use is not an indicator of OP'dness. |
Buster Friently
Rosen Association
1221
|
Posted - 2013.07.19 15:11:00 -
[44] - Quote
Paran Tadec wrote:Bad science is bad.
Amount of use is not an indicator of OP'dness.
Wrong. But even going with your flawed logic (BTW it's clear to anyone with brains that people migrate to what is OP, hence the term FOTM) Even that aside, the AR overusage is killing diversity in the game.
There's no point to most of the other weapons.
AR usage is about equal to that of the lower used 10 out of 12 light weapons/sidearms combined! That's terrible diversity, and bad for the game regardless if you want to attach the well deserved OP moniker or not. |
Buster Friently
Rosen Association
1222
|
Posted - 2013.07.19 15:19:00 -
[45] - Quote
Honestly, I don't expect many of you to agree with the facts. It's because you're part of the AR wielding hegemony.
Wasn't the argument against the flaylock (and other weapons before it) that people were speccing into it and getting cheap kills because it was EZ mode? And yet, it's kill count is way down the line. And here we have king AR, sitting on top of the pile, EZ mode as can be forever.
The problem is, because we're playing AR 514, anytime any weapon actually approaches the usability of the AR, it gets nerfed to be uncompetitive. This is why the AR represents nearly as many kills as all other light weapons and sidearms combined!
Call it OP, or don't. It doesn't change the facts that the devs might as well not be working on any other weapons. The AR is that dominant. |
Paran Tadec
Internal Error. Negative-Feedback
1217
|
Posted - 2013.07.19 15:21:00 -
[46] - Quote
Buster Friently wrote:Paran Tadec wrote:Bad science is bad.
Amount of use is not an indicator of OP'dness. Wrong. But even going with your flawed logic (BTW it's clear to anyone with brains that people migrate to what is OP, hence the term FOTM) Even that aside, the AR overusage is killing diversity in the game. There's no point to most of the other weapons. AR usage is about equal to that of the lower used 10 out of 12 light weapons/sidearms combined! That's terrible diversity, and bad for the game regardless if you want to attach the well deserved OP moniker or not.
You're wrong. Just because something is the most used does not necessarily mean it is OP. You're making an assumption. What you need to do is focus in on players who run extremely high kills, and what gear they are using.
Ex. You got into a match that is 90% new players. The AR is the most available weapon to new players, so you will see it show up more.
Ex. When missiles were broken in previous builds, and dropships could fly untouched, 70-0 wasnt unheard of. It was however, far from used by everyone.
http://en.wikipedia.org/wiki/Bias |
Buster Friently
Rosen Association
1222
|
Posted - 2013.07.19 15:25:00 -
[47] - Quote
Paran Tadec wrote:Buster Friently wrote:Paran Tadec wrote:Bad science is bad.
Amount of use is not an indicator of OP'dness. Wrong. But even going with your flawed logic (BTW it's clear to anyone with brains that people migrate to what is OP, hence the term FOTM) Even that aside, the AR overusage is killing diversity in the game. There's no point to most of the other weapons. AR usage is about equal to that of the lower used 10 out of 12 light weapons/sidearms combined! That's terrible diversity, and bad for the game regardless if you want to attach the well deserved OP moniker or not. You're wrong. Just because something is the most used does not necessarily mean it is OP. You're making an assumption. What you need to do is focus in on players who run extremely high kills, and what gear they are using. Ex. You got into a match that is 90% new players. The AR is the most available weapon to new players, so you will see it show up more. Ex. When missiles were broken in previous builds, and dropships could fly untouched, 70-0 wasnt unheard of. It was however, far from used by everyone. http://en.wikipedia.org/wiki/Bias
Except this is what 30 matches for him? 8 for my data, and even a nice donation of PC stats. All confirm the same thing. AR is killing diversity.
Look at the scrambler rifle - 10 times as many people use the AR as scrambler rifle. lol! and the AR isn't OP, nope.
Here, I can do the wikipedia link too:
https://en.wikipedia.org/wiki/Denial
Bottom line. Don't call it OP if you can't stomach the truth, but the numbers don't lie. The weapon is a huge problem for diversity in the game, and this diversity issue needs to be addressed ASAP. |
Paran Tadec
Internal Error. Negative-Feedback
1217
|
Posted - 2013.07.19 15:29:00 -
[48] - Quote
Buster Friently wrote:Paran Tadec wrote:Buster Friently wrote:Paran Tadec wrote:Bad science is bad.
Amount of use is not an indicator of OP'dness. Wrong. But even going with your flawed logic (BTW it's clear to anyone with brains that people migrate to what is OP, hence the term FOTM) Even that aside, the AR overusage is killing diversity in the game. There's no point to most of the other weapons. AR usage is about equal to that of the lower used 10 out of 12 light weapons/sidearms combined! That's terrible diversity, and bad for the game regardless if you want to attach the well deserved OP moniker or not. You're wrong. Just because something is the most used does not necessarily mean it is OP. You're making an assumption. What you need to do is focus in on players who run extremely high kills, and what gear they are using. Ex. You got into a match that is 90% new players. The AR is the most available weapon to new players, so you will see it show up more. Ex. When missiles were broken in previous builds, and dropships could fly untouched, 70-0 wasnt unheard of. It was however, far from used by everyone. http://en.wikipedia.org/wiki/Bias Except this is what 30 matches for him? 8 for my data, and even a nice donation of PC stats. All confirm the same thing. AR is killing diversity. Look at the scrambler rifle - 10 times as many people use the AR as scrambler rifle. lol! and the AR isn't OP, nope. Here, I can do the wikipedia link too: https://en.wikipedia.org/wiki/DenialBottom line. Don't call it OP if you can't stomach the truth, but the numbers don't lie. The weapon is a huge problem for diversity in the game, and this diversity issue needs to be addressed ASAP.
Ah, 12 yr old attempts science, cute.
Firstly, all this data shows is the probability that you will encounter a certain weapon during a match. Thats it. You have no definition for OP other than "it is used frequently" without exploring the other possible reasons for why an AR would be most used ( again, it could be new players are most comfortable with it due to the name, or not realising the SCR is a type of AR for a different race)
Again, bad science.
http://en.wikipedia.org/wiki/False_premise http://en.wikipedia.org/wiki/Association_fallacy |
Maximus Stryker
Villore Sec Ops Gallente Federation
558
|
Posted - 2013.07.19 15:37:00 -
[49] - Quote
Buster Friently wrote:Honestly, I don't expect many of you to agree with the facts. It's because you're part of the AR wielding hegemony.
Wasn't the argument against the flaylock (and other weapons before it) that people were speccing into it and getting cheap kills because it was EZ mode? And yet, it's kill count is way down the line. And here we have king AR, sitting on top of the pile, EZ mode as can be forever.
The problem is, because we're playing AR 514, anytime any weapon actually approaches the usability of the AR, it gets nerfed to be uncompetitive. This is why the AR represents nearly as many kills as all other light weapons and sidearms combined!
Call it OP, or don't. It doesn't change the facts that the devs might as well not be working on any other weapons. The AR is that dominant. Example:
130 people play and are studies: 100 people use the AR and they average 9 kills and 4 deaths 10 people use the Flaylock and average 15 kills and 2 deaths 10 people use the Mass driver and average 12 kills and 3 deaths 10 people use the Scrambler rifle and average 7 kills and 3 deaths
the AR had 900 kills the FLhad 150 kills the MD had 120 kills the SR had 70 kills
the AR had nearly 3 times the kill count
Conclusion, the AR is OP and a dominant weapon |
Buster Friently
Rosen Association
1222
|
Posted - 2013.07.19 15:39:00 -
[50] - Quote
Paran Tadec wrote:Buster Friently wrote:Paran Tadec wrote:Buster Friently wrote:Paran Tadec wrote:Bad science is bad.
Amount of use is not an indicator of OP'dness. Wrong. But even going with your flawed logic (BTW it's clear to anyone with brains that people migrate to what is OP, hence the term FOTM) Even that aside, the AR overusage is killing diversity in the game. There's no point to most of the other weapons. AR usage is about equal to that of the lower used 10 out of 12 light weapons/sidearms combined! That's terrible diversity, and bad for the game regardless if you want to attach the well deserved OP moniker or not. You're wrong. Just because something is the most used does not necessarily mean it is OP. You're making an assumption. What you need to do is focus in on players who run extremely high kills, and what gear they are using. Ex. You got into a match that is 90% new players. The AR is the most available weapon to new players, so you will see it show up more. Ex. When missiles were broken in previous builds, and dropships could fly untouched, 70-0 wasnt unheard of. It was however, far from used by everyone. http://en.wikipedia.org/wiki/Bias Except this is what 30 matches for him? 8 for my data, and even a nice donation of PC stats. All confirm the same thing. AR is killing diversity. Look at the scrambler rifle - 10 times as many people use the AR as scrambler rifle. lol! and the AR isn't OP, nope. Here, I can do the wikipedia link too: https://en.wikipedia.org/wiki/DenialBottom line. Don't call it OP if you can't stomach the truth, but the numbers don't lie. The weapon is a huge problem for diversity in the game, and this diversity issue needs to be addressed ASAP. Ah, 12 yr old attempts science, cute. Firstly, all this data shows is the probability that you will encounter a certain weapon during a match. Thats it. You have no definition for OP other than "it is used frequently" without exploring the other possible reasons for why an AR would be most used ( again, it could be new players are most comfortable with it due to the name, or not realising the SCR is a type of AR for a different race) Again, bad science. http://en.wikipedia.org/wiki/False_premisehttp://en.wikipedia.org/wiki/Association_fallacy
lol. keep defending your AR OP EZ mode please.
Listen. The stats don't lie.
The AR is a problem, it's used 10 times more than a supposedly similar weapon, the SR.
All this data shows is that the AR is dominating the game, and all that time the devs spend on other weapons is wasted. That sounds like a problem to me, but just in case you need more detail:
https://forums.dust514.com/default.aspx?g=posts&t=92678
Also, he definitely has enough data here to reach statistical significance.
Toss out OP, and you still have a huge problem. Accept the truth, and it's the biggest weapon related problem in the game. Again though, I know I'm a dissenting voice because I'm not one of the 75% relying on the crutch of the AR. |
|
Paran Tadec
Internal Error. Negative-Feedback
1219
|
Posted - 2013.07.19 15:39:00 -
[51] - Quote
Maximus Stryker wrote:Buster Friently wrote:Honestly, I don't expect many of you to agree with the facts. It's because you're part of the AR wielding hegemony.
Wasn't the argument against the flaylock (and other weapons before it) that people were speccing into it and getting cheap kills because it was EZ mode? And yet, it's kill count is way down the line. And here we have king AR, sitting on top of the pile, EZ mode as can be forever.
The problem is, because we're playing AR 514, anytime any weapon actually approaches the usability of the AR, it gets nerfed to be uncompetitive. This is why the AR represents nearly as many kills as all other light weapons and sidearms combined!
Call it OP, or don't. It doesn't change the facts that the devs might as well not be working on any other weapons. The AR is that dominant. Example: 130 people play and are studies: 100 people use the AR and they average 9 kills and 4 deaths 10 people use the Flaylock and average 15 kills and 2 deaths 10 people use the Mass driver and average 12 kills and 3 deaths 10 people use the Scrambler rifle and average 7 kills and 3 deaths the AR had 900 kills the FLhad 150 kills the MD had 120 kills the SR had 70 kills the AR had nearly 3 times the kill count Conclusion, the AR is OP and a dominant weapon
3x kills, but 10x more users for the idiots who cant see it for themselves. |
Buster Friently
Rosen Association
1222
|
Posted - 2013.07.19 15:43:00 -
[52] - Quote
Paran Tadec wrote:Maximus Stryker wrote:Buster Friently wrote:Honestly, I don't expect many of you to agree with the facts. It's because you're part of the AR wielding hegemony.
Wasn't the argument against the flaylock (and other weapons before it) that people were speccing into it and getting cheap kills because it was EZ mode? And yet, it's kill count is way down the line. And here we have king AR, sitting on top of the pile, EZ mode as can be forever.
The problem is, because we're playing AR 514, anytime any weapon actually approaches the usability of the AR, it gets nerfed to be uncompetitive. This is why the AR represents nearly as many kills as all other light weapons and sidearms combined!
Call it OP, or don't. It doesn't change the facts that the devs might as well not be working on any other weapons. The AR is that dominant. Example: 130 people play and are studies: 100 people use the AR and they average 9 kills and 4 deaths 10 people use the Flaylock and average 15 kills and 2 deaths 10 people use the Mass driver and average 12 kills and 3 deaths 10 people use the Scrambler rifle and average 7 kills and 3 deaths the AR had 900 kills the FLhad 150 kills the MD had 120 kills the SR had 70 kills the AR had nearly 3 times the kill count Conclusion, the AR is OP and a dominant weapon 3x kills, but 10x more users for the idiots who cant see it for themselves.
Keep in mind what the OP has shown is kills, not usage.
So, let's take your assumption (mind you that's what it is, not actual data like the OP has presented) and we have 3 possible scenarios based on the OPs data (1100ish AR kills, by far the most)
A) The vast majority (maybe like 75%) of the playerbase uses the AR, but the kill with it less often than other players kill with other weapons.
B) Something like 50% use it and kill at an average rate compared to other weapons.
C) Less than 50% use it, but kill with greater frequency than other players.
Any of these 3 scenarios is bad for diversity and bad for the game. That's the facts. |
Paran Tadec
Internal Error. Negative-Feedback
1219
|
Posted - 2013.07.19 15:45:00 -
[53] - Quote
Buster Friently wrote:lol. keep defending your AR OP EZ mode please. Listen. The stats don't lie. The AR is a problem, it's used 10 times more than a supposedly similar weapon, the SR. All this data shows is that the AR is dominating the game, and all that time the devs spend on other weapons is wasted. That sounds like a problem to me, but just in case you need more detail: https://forums.dust514.com/default.aspx?g=posts&t=92678Also, he definitely has enough data here to reach statistical significance. Toss out OP, and you still have a huge problem. Accept the truth, and it's the biggest weapon related problem in the game. Again though, I know I'm a dissenting voice because I'm not one of the 75% relying on the crutch of the AR.
I dont have a single SP spent into AR, derpmoar.
All you can do with this data is show a probability for the chance that you will encounter a certain weapon, thats it. Its a poorly designed study for showing OP'dness. If you want to show that you need to go by the number of kills per weapon DIVIDED by the number of people using it. See above post.
|
Buster Friently
Rosen Association
1222
|
Posted - 2013.07.19 15:46:00 -
[54] - Quote
Paran Tadec wrote:Buster Friently wrote:lol. keep defending your AR OP EZ mode please. Listen. The stats don't lie. The AR is a problem, it's used 10 times more than a supposedly similar weapon, the SR. All this data shows is that the AR is dominating the game, and all that time the devs spend on other weapons is wasted. That sounds like a problem to me, but just in case you need more detail: https://forums.dust514.com/default.aspx?g=posts&t=92678Also, he definitely has enough data here to reach statistical significance. Toss out OP, and you still have a huge problem. Accept the truth, and it's the biggest weapon related problem in the game. Again though, I know I'm a dissenting voice because I'm not one of the 75% relying on the crutch of the AR. I dont have a single SP spent into AR, derpmoar. All you can do with this data is show a probability for the chance that you will encounter a certain weapon, thats it. Its a poorly designed study for showing OP'dness. If you want to show that you need to go by the number of kills per weapon DIVIDED by the number of people using it. See above post.
hail AR 514. Hail king AR.
That's what these data show.
|
Paran Tadec
Internal Error. Negative-Feedback
1219
|
Posted - 2013.07.19 15:48:00 -
[55] - Quote
Buster Friently wrote:Paran Tadec wrote:Maximus Stryker wrote:Buster Friently wrote:Honestly, I don't expect many of you to agree with the facts. It's because you're part of the AR wielding hegemony.
Wasn't the argument against the flaylock (and other weapons before it) that people were speccing into it and getting cheap kills because it was EZ mode? And yet, it's kill count is way down the line. And here we have king AR, sitting on top of the pile, EZ mode as can be forever.
The problem is, because we're playing AR 514, anytime any weapon actually approaches the usability of the AR, it gets nerfed to be uncompetitive. This is why the AR represents nearly as many kills as all other light weapons and sidearms combined!
Call it OP, or don't. It doesn't change the facts that the devs might as well not be working on any other weapons. The AR is that dominant. Example: 130 people play and are studies: 100 people use the AR and they average 9 kills and 4 deaths 10 people use the Flaylock and average 15 kills and 2 deaths 10 people use the Mass driver and average 12 kills and 3 deaths 10 people use the Scrambler rifle and average 7 kills and 3 deaths the AR had 900 kills the FLhad 150 kills the MD had 120 kills the SR had 70 kills the AR had nearly 3 times the kill count Conclusion, the AR is OP and a dominant weapon 3x kills, but 10x more users for the idiots who cant see it for themselves. Keep in mind what the OP has shown is kills, not usage.
So, you admit he has an incomplete data set, which is not reliable enough to use to draw conclusions from. Thank you.
|
Buster Friently
Rosen Association
1222
|
Posted - 2013.07.19 15:49:00 -
[56] - Quote
Paran Tadec wrote:Buster Friently wrote:Paran Tadec wrote:Maximus Stryker wrote:Buster Friently wrote:Honestly, I don't expect many of you to agree with the facts. It's because you're part of the AR wielding hegemony.
Wasn't the argument against the flaylock (and other weapons before it) that people were speccing into it and getting cheap kills because it was EZ mode? And yet, it's kill count is way down the line. And here we have king AR, sitting on top of the pile, EZ mode as can be forever.
The problem is, because we're playing AR 514, anytime any weapon actually approaches the usability of the AR, it gets nerfed to be uncompetitive. This is why the AR represents nearly as many kills as all other light weapons and sidearms combined!
Call it OP, or don't. It doesn't change the facts that the devs might as well not be working on any other weapons. The AR is that dominant. Example: 130 people play and are studies: 100 people use the AR and they average 9 kills and 4 deaths 10 people use the Flaylock and average 15 kills and 2 deaths 10 people use the Mass driver and average 12 kills and 3 deaths 10 people use the Scrambler rifle and average 7 kills and 3 deaths the AR had 900 kills the FLhad 150 kills the MD had 120 kills the SR had 70 kills the AR had nearly 3 times the kill count Conclusion, the AR is OP and a dominant weapon 3x kills, but 10x more users for the idiots who cant see it for themselves. Keep in mind what the OP has shown is kills, not usage. So, you admit he has an incomplete data set, which is not reliable enough to use to draw conclusions from. Thank you.
Pick a scenario. |
Paran Tadec
Internal Error. Negative-Feedback
1220
|
Posted - 2013.07.19 15:50:00 -
[57] - Quote
Buster Friently wrote:Paran Tadec wrote:Buster Friently wrote:lol. keep defending your AR OP EZ mode please. Listen. The stats don't lie. The AR is a problem, it's used 10 times more than a supposedly similar weapon, the SR. All this data shows is that the AR is dominating the game, and all that time the devs spend on other weapons is wasted. That sounds like a problem to me, but just in case you need more detail: https://forums.dust514.com/default.aspx?g=posts&t=92678Also, he definitely has enough data here to reach statistical significance. Toss out OP, and you still have a huge problem. Accept the truth, and it's the biggest weapon related problem in the game. Again though, I know I'm a dissenting voice because I'm not one of the 75% relying on the crutch of the AR. I dont have a single SP spent into AR, derpmoar. All you can do with this data is show a probability for the chance that you will encounter a certain weapon, thats it. Its a poorly designed study for showing OP'dness. If you want to show that you need to go by the number of kills per weapon DIVIDED by the number of people using it. See above post. hail AR 514. Hail king AR. That's what these data show.
When the data doesnt fit your original hypothesis (OP'dness"), change it!
Bad science is bad.
|
Paran Tadec
Internal Error. Negative-Feedback
1220
|
Posted - 2013.07.19 15:53:00 -
[58] - Quote
Buster Friently wrote:
Pick a scenario.
Assumptions and science generally don't. Don't do this kids.
Originally this was all about which weapons were OP, but because that is flawed (atleast with the way the data is collected) you just change what it is all about. BAD BAD BAD. |
Buster Friently
Rosen Association
1222
|
Posted - 2013.07.19 15:53:00 -
[59] - Quote
Paran Tadec wrote:Buster Friently wrote:Paran Tadec wrote:Buster Friently wrote:lol. keep defending your AR OP EZ mode please. Listen. The stats don't lie. The AR is a problem, it's used 10 times more than a supposedly similar weapon, the SR. All this data shows is that the AR is dominating the game, and all that time the devs spend on other weapons is wasted. That sounds like a problem to me, but just in case you need more detail: https://forums.dust514.com/default.aspx?g=posts&t=92678Also, he definitely has enough data here to reach statistical significance. Toss out OP, and you still have a huge problem. Accept the truth, and it's the biggest weapon related problem in the game. Again though, I know I'm a dissenting voice because I'm not one of the 75% relying on the crutch of the AR. I dont have a single SP spent into AR, derpmoar. All you can do with this data is show a probability for the chance that you will encounter a certain weapon, thats it. Its a poorly designed study for showing OP'dness. If you want to show that you need to go by the number of kills per weapon DIVIDED by the number of people using it. See above post. hail AR 514. Hail king AR. That's what these data show. When the data doesnt fit your original hypothesis (OP'dness"), change it! Bad science is bad.
That's funny. You see, it's people like the OP and myself that are presenting the objective facts. Incidentally, your hypothetical was scenario A, but I like how you can't bring yourself to admit it, or to understand that those three scenarios are the only possible conclusions from the data, and they're all bad. All you've done is blow hot air.
I stand by my numbers. I stand by his.
Hail AR 514. Go AR or go home. |
Paran Tadec
Internal Error. Negative-Feedback
1220
|
Posted - 2013.07.19 15:56:00 -
[60] - Quote
Buster Friently wrote:Paran Tadec wrote:Buster Friently wrote:Paran Tadec wrote:Buster Friently wrote:lol. keep defending your AR OP EZ mode please. Listen. The stats don't lie. The AR is a problem, it's used 10 times more than a supposedly similar weapon, the SR. All this data shows is that the AR is dominating the game, and all that time the devs spend on other weapons is wasted. That sounds like a problem to me, but just in case you need more detail: https://forums.dust514.com/default.aspx?g=posts&t=92678Also, he definitely has enough data here to reach statistical significance. Toss out OP, and you still have a huge problem. Accept the truth, and it's the biggest weapon related problem in the game. Again though, I know I'm a dissenting voice because I'm not one of the 75% relying on the crutch of the AR. I dont have a single SP spent into AR, derpmoar. All you can do with this data is show a probability for the chance that you will encounter a certain weapon, thats it. Its a poorly designed study for showing OP'dness. If you want to show that you need to go by the number of kills per weapon DIVIDED by the number of people using it. See above post. hail AR 514. Hail king AR. That's what these data show. When the data doesnt fit your original hypothesis (OP'dness"), change it! Bad science is bad. That's funny. You see, it's people like the OP and myself that are presenting the objective facts. All you've done is blow hot air. I stand by my numbers. I stand by his. Hail AR 514. Go AR or go home.
LOL, facts. You started with assumptions and bias and set out to "prove" it. That is not science, and certainly not statistics.
|
|
Buster Friently
Rosen Association
1222
|
Posted - 2013.07.19 15:58:00 -
[61] - Quote
Paran Tadec wrote:
When the data doesnt fit your original hypothesis (OP'dness"), change it!
Bad science is bad.
LOL, facts. You started with assumptions and bias and set out to "prove" it. That is not science, and certainly not statistics.
Fact: The AR kills more than any other weapon. It's equivalent, or nearly so, the the bottom 10 or 12 light/sidearm weapons combined.
Possible Conclusions:
A) The vast majority (maybe like 75%) of the playerbase uses the AR, but the kill with it less often than other players kill with other weapons.
B) Something like 50% use it and kill at an average rate compared to other weapons.
C) Less than 50% use it, but kill with greater frequency than other players. |
Maximus Stryker
Villore Sec Ops Gallente Federation
558
|
Posted - 2013.07.19 15:59:00 -
[62] - Quote
Buster Friently wrote:Paran Tadec wrote:Buster Friently wrote:Paran Tadec wrote:Buster Friently wrote:lol. keep defending your AR OP EZ mode please. Listen. The stats don't lie. The AR is a problem, it's used 10 times more than a supposedly similar weapon, the SR. All this data shows is that the AR is dominating the game, and all that time the devs spend on other weapons is wasted. That sounds like a problem to me, but just in case you need more detail: https://forums.dust514.com/default.aspx?g=posts&t=92678Also, he definitely has enough data here to reach statistical significance. Toss out OP, and you still have a huge problem. Accept the truth, and it's the biggest weapon related problem in the game. Again though, I know I'm a dissenting voice because I'm not one of the 75% relying on the crutch of the AR. I dont have a single SP spent into AR, derpmoar. All you can do with this data is show a probability for the chance that you will encounter a certain weapon, thats it. Its a poorly designed study for showing OP'dness. If you want to show that you need to go by the number of kills per weapon DIVIDED by the number of people using it. See above post. hail AR 514. Hail king AR. That's what these data show. When the data doesnt fit your original hypothesis (OP'dness"), change it! Bad science is bad. That's funny. You see, it's people like the OP and myself that are presenting the objective facts. All you've done is blow hot air. I stand by my numbers. I stand by his. Hail AR 514. Go AR or go home. please understand that you have show how many kills with each weapons.
please understand what you HAVE NOT shown is how many people were running those weapons.
please understand that I was simply trying to show you why your claim that the AR has more kills than all other weapons in the game is due to the fact that is used more frequently, vastly more frequently.
please understand that I (we?) are arguing that other weapons in the game are deemed OP because people are able to generate extremely high kill to death ratios when using those weapons and they create an imbalance. |
bethany valvetino
Dead Six Initiative Lokun Listamenn
66
|
Posted - 2013.07.19 16:00:00 -
[63] - Quote
nice stats...
But honest, this either the worst excuse to cover up AFK MCC camping, or you just have WAY TO MUCH time on your hands...
It's summer, might I suggest you go out side or perhaps...
Get a fking job, you tramp. |
Buster Friently
Rosen Association
1222
|
Posted - 2013.07.19 16:03:00 -
[64] - Quote
Maximus Stryker wrote: please understand that you have show how many kills with each weapons.
please understand what you HAVE NOT shown is how many people were running those weapons.
please understand that I was simply trying to show you why your claim that the AR has more kills than all other weapons in the game is due to the fact that is used more frequently, vastly more frequently.
please understand that I (we?) are arguing that other weapons in the game are deemed OP because people are able to generate extremely high kill to death ratios when using those weapons and they create an imbalance.
Please understand, the biggest imbalance in the game is AR overusage.
|
MlDDLE MANGEMENT
lMPurity
143
|
Posted - 2013.07.19 16:05:00 -
[65] - Quote
Buster Friently wrote:Except this is what 30 matches for him? 8 for my data, and even a nice donation of PC stats. All confirm the same thing. AR is killing diversity. Look at the scrambler rifle - 10 times as many people use the AR as scrambler rifle. lol! and the AR isn't OP, nope. Here, I can do the wikipedia link too: https://en.wikipedia.org/wiki/DenialBottom line. Don't call it OP if you can't stomach the truth, but the numbers don't lie. The weapon is a huge problem for diversity in the game, and this diversity issue needs to be addressed ASAP. ...... lol. keep defending your AR OP EZ mode please. Listen. The stats don't lie. The AR is a problem, it's used 10 times more than a supposedly similar weapon, the SR. All this data shows is that the AR is dominating the game, and all that time the devs spend on other weapons is wasted. That sounds like a problem to me, but just in case you need more detail: https://forums.dust514.com/default.aspx?g=posts&t=92678Also, he definitely has enough data here to reach statistical significance. Toss out OP, and you still have a huge problem. Accept the truth, and it's the biggest weapon related problem in the game. Again though, I know I'm a dissenting voice because I'm not one of the 75% relying on the crutch of the AR.
You are as idiotic as CCP mainly because you runt your analysis off of pub data. News flash everyone and their mother starts off with a assualt rifle in this game by virtue of just the starter fits alone. Secondly people spec into rifles because they are the most versatile weapon allowing usage for range and CQC weaponry, the reason people do this is because they are playing the whole field and not a niche area.
This is the case with all rifles, plenty of GOOD players use the SCR because its a devastating weapon in the right hands. But anyway i digress the reason you see rifles is that is the norm of all shooters use a weapon that allows you to move freely on the map so you dont have to play a niche role like guarding objectives or camping high ground or chasing after vehicles.
The usage of Pub data is utterly meaningless because its often a loose conglomeration of 16 individuals than an organized team of course everyone is running around with rifles.
Now compare that to PC and you see
1. Flaylock 2. Mass Driver 3. Contact nades
Followed by everything else. Why? because people have figured out that all you have to do is force CQC engagements which are going to happen all the time because you have to get in CLOSE to HACK a letter. This is especially the case given the 3 Outposts and 2 of the 3 exterior letters on any given map favor CQC weaponry.
Anyone who thinks the rifles are the dominant weapon in PC simply doesnt play it. They are actually very well balanced in there with a host a weapons for range because in PC you see players playing to a role based on the area they are attacking/defending. But in the end rifles serve less and less purpose because eventually you have to move in close to take a letter at which point you are getting into the domain for shotty, HMG, and explosive on the ground combined with mass driver fire from above.
The reason this occurs is quite simple the effective ranges are still on the shallow side by about 10-15 meters but also because AIMING and HIT detection still suck. Explosives create a force multiplier which allows a single user to take on 2, 3 and for some really good player 4-5 players just on their own. So if you combine an explosives user with the precision of a rifle user in tandem they can securely lock down a letter to themselves for quite a bit of time and certainly enough time to allow reinforcements to get there if needed.
Oh and as for Rifles picking off players at range before they ever get close thats nubs in pubs who dont use vehicle transport either as a passenger or following a tank as mobile cover.
But thank you for wasting everyones time trying to convince them that Rifles are too prevalent and a clear indication they are the issue in this game.
If you want a real list of weapons in need of tweaks they are
1. Plasma Cannon 2. LR 3. HMG
Needing buffs to a minor degree in either dmg or range
Mass driver-Needs a reduction in its radius only because it was increased in 1.2(it was defiinitely increased unequivocally)
Flaylock (reduction in its splash damage unequivocally, and a greater resistance for tanks; ive seen a squad of 6 FP users destroy a tank that shouldnt happen)
Contact nades drop in dmg by 100-200HP
SCR-Needs a 5-10m range buff
AR-Needs nothing, it will improve once aiming is fixed
SMG- not enough data to say, aiming fixes and hit detection fixes will help, but flaylocks outperform them in PC so they arent used ever
SR- They are rarely used, at best you have 1 sniper per team locking down an isolated objective and do a good job however FG sniping allows one to perform that role AND AV AND switch to HMG if they are specced into it and that versatility from a single player can be huge.
That is why CCP really needs to stop using pub data for their source info because it doesnt translate to organized competitive players who actually know how to use each weapon and where they are best utilized. |
Malkai Inos
Opus Arcana Covert Intervention
746
|
Posted - 2013.07.19 16:07:00 -
[66] - Quote
Buster Friently wrote:Paran Tadec wrote:
When the data doesnt fit your original hypothesis (OP'dness"), change it!
Bad science is bad.
LOL, facts. You started with assumptions and bias and set out to "prove" it. That is not science, and certainly not statistics.
Fact: The AR kills more than any other weapon. It's equivalent, or nearly so, the the bottom 10 or 12 light/sidearm weapons combined. Possible Conclusions: A) The vast majority (maybe like 75%) of the playerbase uses the AR, but the kill with it less often than other players kill with other weapons. B) Something like 50% use it and kill at an average rate compared to other weapons. C) Less than 50% use it, but kill with greater frequency than other players. QED Neither of those three are confirmed yet (or even can be possibly confirmed without the number of players using the weapon) so qed is misplaced.
Also a, b, c inform a completely different course of action so knowing which of them is true (or if either is true for that matter) is absolutely vital. |
Dr Allopathy
Homos Erected
210
|
Posted - 2013.07.19 16:10:00 -
[67] - Quote
You say you included the third data set, but you failed to include the 50 flux grenade kills.
Link to thread: https://forums.dust514.com/default.aspx?g=posts&t=95744
Edit: As I stated before, you are not recording enough matches to have enough data to record accurate stats here. 10 games out of thousands is not enough |
MlDDLE MANGEMENT
lMPurity
144
|
Posted - 2013.07.19 16:12:00 -
[68] - Quote
Buster Friently wrote:Maximus Stryker wrote: please understand that you have show how many kills with each weapons.
please understand what you HAVE NOT shown is how many people were running those weapons.
please understand that I was simply trying to show you why your claim that the AR has more kills than all other weapons in the game is due to the fact that is used more frequently, vastly more frequently.
please understand that I (we?) are arguing that other weapons in the game are deemed OP because people are able to generate extremely high kill to death ratios when using those weapons and they create an imbalance.
Please understand, the biggest imbalance in the game is AR overusage.
Please understand your a clueless hack who doesnt know what the hell he/she is talking about.
Carry on |
semperfi1999
Internal Error. Negative-Feedback
673
|
Posted - 2013.07.19 16:39:00 -
[69] - Quote
Buster just stop. You have proven yourself to not have the intellect necessary to properly perform a study and use the data given to reach a conclusion that is appropriate based on the method of your data capture.
You have failed.......badly.
Your logic does not follow.
I am a scrmb rifle user and I can tell you the scrambler beats out the AR anyday of the week. You can foolishly continue on trying to prove that your horribly run study actually proves a weapon has OP status but you will only convince the idiots on the forums of this. Anyone with a brain will understand immediately that your study is flawed. |
Buster Friently
Rosen Association
1223
|
Posted - 2013.07.19 16:43:00 -
[70] - Quote
semperfi1999 wrote:Buster just stop. You have proven yourself to not have the intellect necessary to properly perform a study and use the data given to reach a conclusion that is appropriate based on the method of your data capture.
You have failed.......badly.
Your logic does not follow.
I am a scrmb rifle user and I can tell you the scrambler beats out the AR anyday of the week. You can foolishly continue on trying to prove that your horribly run study actually proves a weapon has OP status but you will only convince the idiots on the forums of this. Anyone with a brain will understand immediately that your study is flawed.
Like I said. I understand that I'm a dissenting voice. I don't expect to be accepted.
The facts are the facts though.
Hail AR 514. |
|
Delta 749
Kestrel Reconnaissance
1356
|
Posted - 2013.07.19 16:50:00 -
[71] - Quote
Buster Friently wrote:Paran Tadec wrote:Buster Friently wrote:Paran Tadec wrote:Buster Friently wrote:lol. keep defending your AR OP EZ mode please. Listen. The stats don't lie. The AR is a problem, it's used 10 times more than a supposedly similar weapon, the SR. All this data shows is that the AR is dominating the game, and all that time the devs spend on other weapons is wasted. That sounds like a problem to me, but just in case you need more detail: https://forums.dust514.com/default.aspx?g=posts&t=92678Also, he definitely has enough data here to reach statistical significance. Toss out OP, and you still have a huge problem. Accept the truth, and it's the biggest weapon related problem in the game. Again though, I know I'm a dissenting voice because I'm not one of the 75% relying on the crutch of the AR. I dont have a single SP spent into AR, derpmoar. All you can do with this data is show a probability for the chance that you will encounter a certain weapon, thats it. Its a poorly designed study for showing OP'dness. If you want to show that you need to go by the number of kills per weapon DIVIDED by the number of people using it. See above post. hail AR 514. Hail king AR. That's what these data show. When the data doesnt fit your original hypothesis (OP'dness"), change it! Bad science is bad. That's funny. You see, it's people like the OP and myself that are presenting the objective facts. Incidentally, your hypothetical was scenario A, but I like how you can't bring yourself to admit it, or to understand that those three scenarios are the only possible conclusions from the data, and they're all bad. All you've done is blow hot air. I stand by my numbers. I stand by his. Hail AR 514. Go AR or go home.
Its a real damn shame that your facts dont support your hypothesis though Bad science is bad and you should feel bad |
Malkai Inos
Opus Arcana Covert Intervention
747
|
Posted - 2013.07.19 16:51:00 -
[72] - Quote
Buster Friently wrote:semperfi1999 wrote:Buster just stop. You have proven yourself to not have the intellect necessary to properly perform a study and use the data given to reach a conclusion that is appropriate based on the method of your data capture.
You have failed.......badly.
Your logic does not follow.
I am a scrmb rifle user and I can tell you the scrambler beats out the AR anyday of the week. You can foolishly continue on trying to prove that your horribly run study actually proves a weapon has OP status but you will only convince the idiots on the forums of this. Anyone with a brain will understand immediately that your study is flawed. Like I said. I understand that I'm a dissenting voice. I don't expect to be accepted. The facts are the facts though. Hail AR 514. We're not disagreeing because you're a dissenting voice. We're digareeing because those numbers don't show what you claim they show. Wether or not your ideas are popular is immaterial to the question of wether or not they are right.
|
howard sanchez
DUST University Ivy League
609
|
Posted - 2013.07.19 16:59:00 -
[73] - Quote
Django Quik wrote:gandalgrey wrote:I love stats guess im jus a stat geek would love to see my own Hehe yeah, love me stats too but god damn it gets dull just reading the kill feed and counting! The analyses are the fun part :) Django, you've done our community a great service by attempting to provide objective statistical data for fair minded analysis. Thank you. Your efforts should be recognized, if not rewarded.
And while I agree that it is likely CCP gathers and maybe even tracks this kind of information, the fact that they choose not to publish or share it as the basis for reasonable discussion and transparency with the player base only serves to keep opinions, hyperbole and emotionally charged rhetoric as the guiding force behind player feedback.
Thanks for this, Django
Thanks for nothing, CCP |
semperfi1999
Internal Error. Negative-Feedback
674
|
Posted - 2013.07.19 17:00:00 -
[74] - Quote
Buster Friently wrote:semperfi1999 wrote:Buster just stop. You have proven yourself to not have the intellect necessary to properly perform a study and use the data given to reach a conclusion that is appropriate based on the method of your data capture.
You have failed.......badly.
Your logic does not follow.
I am a scrmb rifle user and I can tell you the scrambler beats out the AR anyday of the week. You can foolishly continue on trying to prove that your horribly run study actually proves a weapon has OP status but you will only convince the idiots on the forums of this. Anyone with a brain will understand immediately that your study is flawed. Like I said. I understand that I'm a dissenting voice. I don't expect to be accepted. The facts are the facts though. Hail AR 514.
No you dont understand. You dont know how to do science.....or statistics.....or even how to read the data of what you collected to make a valid conclusion. |
Paran Tadec
Internal Error. Negative-Feedback
1228
|
Posted - 2013.07.19 17:02:00 -
[75] - Quote
Buster Friently wrote:semperfi1999 wrote:Buster just stop. You have proven yourself to not have the intellect necessary to properly perform a study and use the data given to reach a conclusion that is appropriate based on the method of your data capture.
You have failed.......badly.
Your logic does not follow.
I am a scrmb rifle user and I can tell you the scrambler beats out the AR anyday of the week. You can foolishly continue on trying to prove that your horribly run study actually proves a weapon has OP status but you will only convince the idiots on the forums of this. Anyone with a brain will understand immediately that your study is flawed. Like I said. I understand that I'm a dissenting voice. I don't expect to be accepted. The facts are the facts though. Hail AR 514.
When all else fails, use the Jesus defense... |
Maximus Stryker
Villore Sec Ops Gallente Federation
558
|
Posted - 2013.07.19 17:58:00 -
[76] - Quote
Buster Friently wrote:semperfi1999 wrote:Buster just stop. You have proven yourself to not have the intellect necessary to properly perform a study and use the data given to reach a conclusion that is appropriate based on the method of your data capture.
You have failed.......badly.
Your logic does not follow.
I am a scrmb rifle user and I can tell you the scrambler beats out the AR anyday of the week. You can foolishly continue on trying to prove that your horribly run study actually proves a weapon has OP status but you will only convince the idiots on the forums of this. Anyone with a brain will understand immediately that your study is flawed. Like I said. I understand that I'm a dissenting voice. I don't expect to be accepted. The facts are the facts though. Hail AR 514. Facts are never objective, they are always subjective and can be used subjectively by those smart enough to understand how.
You cannot, rather should not, try to hide behind the statement "Facts are Facts." You (not you literally but people in general) can manipulate data, studies, facts just as easily as making toast (please read making toast as relatively easy). |
MlDDLE MANGEMENT
lMPurity
145
|
Posted - 2013.07.19 18:04:00 -
[77] - Quote
Thank you for telling me the mean, median and mode of the the analysis.
How bout you tell me the power of the study, how about whether or not your conclusions should lead me to accept or reject the null hypothesis, what bout that alpha and the beta of the study. When you are done doing these basic parameters would you gauge your analysis as a retrospective or prospective and what will you use cohort or case control analysis meaning is this subject to an odds ratio, chi square, weighted t-test, maybe an anova?
All you have shown is that the AR is the most widely seen weapon on the killfeed, this actually tells us nothing on wheter or not its actually the most widely used weapon in the game. Logi LAVs could in fact be the most used weapon in the game, or Remotes or Even Scramblers, it doesnt take into any account dmg done over time by all other weaponry it doesnt even tell us wheter those AR kills were from pure AR dmg or a stolen kill.
Even if it did, its still based off of pub data which is a whole other set of fail.
Please stop or dont and allow us to continue to point and laugh at you. |
Django Quik
R.I.f.t
998
|
Posted - 2013.07.19 18:53:00 -
[78] - Quote
I wish to completely distance myself from Buster's comments in this thread, as they do not reflect my own views or conclusions.
The purpose of this data was never to show that anything was OP or not and I don't believe any of this data alone could possibly show this. It is quite obvious that the AR is the most used weapon and gets the most kills - that does not infer it is OP. Likelihood is that many people use it because it is the most familiar weapon to them after playing other FPSs.
howard sanchez wrote:Django, you've done our community a great service by attempting to provide objective statistical data for fair minded analysis. Thank you. Your efforts should be recognized, if not rewarded.
And while I agree that it is likely CCP gathers and maybe even tracks this kind of information, the fact that they choose not to publish or share it as the basis for reasonable discussion and transparency with the player base only serves to keep opinions, hyperbole and emotionally charged rhetoric as the guiding force behind player feedback. My point was only ever to provide some data. I was a little irked by a few people recently publishing lists of the weapons that kill them over a number of games because these all relied on a single player's playstyle - this data is a generalised version of those attempts and no one else has provided this information previously.
Dr Allopathy wrote:You say you included the third data set, but you failed to include the 50 flux grenade kills. Link to thread: https://forums.dust514.com/default.aspx?g=posts&t=95744Edit: As I stated before, you are not recording enough matches to have enough data to record accurate stats here. 10 games out of thousands is not enough I realise my dataset is limited but I will continue to expand it over time. 30 matches and thousands of kills is a good start. The reason I don't have those 50 flux grenade kills is that none of those happened in any of the matches I happened to be watching - i.e. I can't collect data for things I don't observe.
bethany valvetino wrote:nice stats...
But honest, this either the worst excuse to cover up AFK MCC camping, or you just have WAY TO MUCH time on your hands...
It's summer, might I suggest you go out side or perhaps...
Get a fking job, you tramp. Heh, yes, this does mean I spend a few hours doing nothing in MCCs but damn it's frustrating and dull. I sometimes wish I could go down and help out, especially when I can see on the map exactly where that sniper on the killstreak is hiding or when I know I could get that LLAV buzzing around murder-taxiing everyone but I resist, so that I in no way skew the results. If I was playing, you'd see a lot more pistol kills. But it is boring and I don't get to do anything else whilst doing it because I literally have to be watching the killfeed the entire game or I miss stuff - it's hard as it is when there's 5+ deaths within seconds and I have to mark them down before they disappear because only the last 3 show at once.
I've been unemployed for well over a year now and have been desperately seeking work, whilst doing my own games design projects. Fortunately, I have an interview tomorrow and another 2 on Wednesday, so I won't be in this state much longer (fingers crossed). I hate feeling like a bum :( |
Django Quik
R.I.f.t
999
|
Posted - 2013.07.19 19:02:00 -
[79] - Quote
Further to my above comments - I also realise the limitations of this data in that it only represents pub matches and so can not and should not be taken as representative of high level or competitive play. This data should only be taken as general information on pub matches and not a complete overview of the game or weapon balances.
With that said, some important conclusions can be drawn this data that are soundly backed up by many anecdotal reports from players throughout these forums and ingame chat channels - notably the low kill rates of previously well used weapons, such as shotguns (though this isn't looking as bad with this latest additional data) and laser rifles and weapons that clearly are not filling any role, like the plasma cannon. |
Django Quik
R.I.f.t
999
|
Posted - 2013.07.19 19:08:00 -
[80] - Quote
MlDDLE MANGEMENT wrote:Thank you for telling me the mean, median and mode of the the analysis.
How bout you tell me the power of the study, how about whether or not your conclusions should lead me to accept or reject the null hypothesis, what bout that alpha and the beta of the study. When you are done doing these basic parameters would you gauge your analysis as a retrospective or prospective and what will you use cohort or case control analysis meaning is this subject to an odds ratio, chi square, weighted t-test, maybe an anova?
All you have shown is that the AR is the most widely seen weapon on the killfeed, this actually tells us nothing on wheter or not its actually the most widely used weapon in the game. Logi LAVs could in fact be the most used weapon in the game, or Remotes or Even Scramblers, it doesnt take into any account dmg done over time by all other weaponry it doesnt even tell us wheter those AR kills were from pure AR dmg or a stolen kill.
Even if it did, its still based off of pub data which is a whole other set of fail.
Please stop or dont and allow us to continue to point and laugh at you. I'm assuming this isn't aimed at me but if it is, please understand I only serve to provide the data and some very light analysis - there is clearly not enough and not deep enough information here to be able to draw any deeper meaning.
This is however the deepest study publicly available on these forums and no one else has provided anything near this depth of data and those other things you ask for are simply impossible for anyone other than CCP to gather or to publish. |
|
Paran Tadec
Internal Error. Negative-Feedback
1233
|
Posted - 2013.07.19 19:12:00 -
[81] - Quote
Django Quik wrote:I wish to completely distance myself from Buster's comments in this thread, as they do not reflect my own views or conclusions. The purpose of this data was never to show that anything was OP or not and I don't believe any of this data alone could possibly show this. It is quite obvious that the AR is the most used weapon and gets the most kills - that does not infer it is OP. Likelihood is that many people use it because it is the most familiar weapon to them after playing other FPSs. howard sanchez wrote:Django, you've done our community a great service by attempting to provide objective statistical data for fair minded analysis. Thank you. Your efforts should be recognized, if not rewarded.
And while I agree that it is likely CCP gathers and maybe even tracks this kind of information, the fact that they choose not to publish or share it as the basis for reasonable discussion and transparency with the player base only serves to keep opinions, hyperbole and emotionally charged rhetoric as the guiding force behind player feedback. My point was only ever to provide some data. I was a little irked by a few people recently publishing lists of the weapons that kill them over a number of games because these all relied on a single player's playstyle - this data is a generalised version of those attempts and no one else has provided this information previously. Dr Allopathy wrote:You say you included the third data set, but you failed to include the 50 flux grenade kills. Link to thread: https://forums.dust514.com/default.aspx?g=posts&t=95744Edit: As I stated before, you are not recording enough matches to have enough data to record accurate stats here. 10 games out of thousands is not enough I realise my dataset is limited but I will continue to expand it over time. 30 matches and thousands of kills is a good start. The reason I don't have those 50 flux grenade kills is that none of those happened in any of the matches I happened to be watching - i.e. I can't collect data for things I don't observe. bethany valvetino wrote:nice stats...
But honest, this either the worst excuse to cover up AFK MCC camping, or you just have WAY TO MUCH time on your hands...
It's summer, might I suggest you go out side or perhaps...
Get a fking job, you tramp. Heh, yes, this does mean I spend a few hours doing nothing in MCCs but damn it's frustrating and dull. I sometimes wish I could go down and help out, especially when I can see on the map exactly where that sniper on the killstreak is hiding or when I know I could get that LLAV buzzing around murder-taxiing everyone but I resist, so that I in no way skew the results. If I was playing, you'd see a lot more pistol kills. But it is boring and I don't get to do anything else whilst doing it because I literally have to be watching the killfeed the entire game or I miss stuff - it's hard as it is when there's 5+ deaths within seconds and I have to mark them down before they disappear because only the last 3 show at once. I've been unemployed for well over a year now and have been desperately seeking work, whilst doing my own games design projects. Fortunately, I have an interview tomorrow and another 2 on Wednesday, so I won't be in this state much longer (fingers crossed). I hate feeling like a bum :(
Thanks for a competent and coherent response! |
Terri Ashra
Shining Flame Amarr Empire
0
|
Posted - 2013.07.19 20:39:00 -
[82] - Quote
Darth-Carbonite GIO wrote:Quote:I know what he means .. still doesn't adds on. That is an average of 4 kills per person in both teams, all 32 players. Take away the AFKers, the noobs, and snipers.. which is about half of the team... That leave you with 8 people in each team getting an average of 8 kills each. Most battles ends in red-lines, with the top players with only about 8-12 kills... so.. you see.. doesn't adds on. I think you may be underestimating our noob community. Put a few monkeys with typewriters together and they will "eventually" write the Iliad. Simple probability. AFKing has gone down sharply in the past few days, so I wouldn't put much stock in that either.
We've heard that a million monkeys at a million keyboards could produce the complete works of Shakespeare; now, thanks to the Internet, we know that is not true.
Robert Wilensky |
Django Quik
R.I.f.t
1002
|
Posted - 2013.07.19 21:30:00 -
[83] - Quote
Terri Ashra wrote:Darth-Carbonite GIO wrote:Quote:I know what he means .. still doesn't adds on. That is an average of 4 kills per person in both teams, all 32 players. Take away the AFKers, the noobs, and snipers.. which is about half of the team... That leave you with 8 people in each team getting an average of 8 kills each. Most battles ends in red-lines, with the top players with only about 8-12 kills... so.. you see.. doesn't adds on. I think you may be underestimating our noob community. Put a few monkeys with typewriters together and they will "eventually" write the Iliad. Simple probability. AFKing has gone down sharply in the past few days, so I wouldn't put much stock in that either. We've heard that a million monkeys at a million keyboards could produce the complete works of Shakespeare; now, thanks to the Internet, we know that is not true. Robert Wilensky Lol - I enjoyed this comment greatly.
The important point though is that you should not remove the above listed players from the stats (except for AFKers) - noobs still get kills or more aptly get killed (still contributing to total kills!) and snipers, well just look at the stats; snipers are the 2nd top killing weapon in the game! |
Cobra CLUTCH79
Storm Wind Strikeforce Caldari State
20
|
Posted - 2013.07.20 19:15:00 -
[84] - Quote
if they nerf my GEK i'll be supremely pissed the fck off.. pleas leave my fave alone cause then i'll have to resort to my duvoll with dmg mods. and nobody really wants to deal with that.. the AR's are not OP just in the right hands they are seriously deadly.. I'll tell you whats OP the vets that know what they are doing... My suggestion to ppl that get killed and cry would be adapt or die..im not the best just average i got ganked often then i adapted now i dont get killed as much.. bottom line is find a weapon youre comfortable with and skill into it then it becomes a death cannon.. but wait somebody's gonna say thats op too. |
TunRa
The Vanguardians
15
|
Posted - 2013.07.25 03:43:00 -
[85] - Quote
Rynoceros wrote:87.3% of all stats are false. Lol, I love contradicting facts. |
Buster Friently
Rosen Association
1286
|
Posted - 2013.07.25 21:37:00 -
[86] - Quote
Dust 514, all AR, all the time. |
Darth-Carbonite GIO
R.I.f.t
57
|
Posted - 2013.07.25 22:23:00 -
[87] - Quote
I killed a heavy with a flux today. It made me sad.... But I still cackled like a madman |
Zsiga What
TeamPlayers EoN.
14
|
Posted - 2013.07.25 22:25:00 -
[88] - Quote
A better more effective statistic would be the amount of kills for each weapon type divided by the number of people who are carrying the weapon. This will better inform the OPness of the tool. Everyone carries grenades so comparing flalock kills to grenade kills is like comparing the number of murders in the US to the number of murders in Brazil. Your logic isn't logical. |
HYENAKILLER X
Condotta Rouvenor Gallente Federation
81
|
Posted - 2013.07.25 22:45:00 -
[89] - Quote
Anuliadon Gortusk wrote:In your general pub flaylocks won't appear to frequently simply because the majority of players are not skilled into it. Watch any pc battle and fused/flaylock central begins. Its called a clown party when flaylocks show up. Only clowns use flaylocks. Clowns and lolplayers. |
Cere Harkens
Cerulean Systems
15
|
Posted - 2013.07.25 23:43:00 -
[90] - Quote
I am in the market for a new car and want the best I can get. Inspired by this thread, I went to the street and counted the first 800 cars that passed by. (I was going to count to 1,000 but I got bored.)
In order of frequency, the cars were:
Ford Focus (37)
Toyota Corolla (35)
Toyota Prius (34)
Volkswagen Golf (34)
Toyota Camry (33)
Ford Fiesta (33)
Chevrolet Cruze (32)
Ford F Series pickumup trucks (32)
Hyundai Elantra (31)
Volkswagen Passat (30)
Volkswagen Jetta (30)
Honda Civic (28)
Honda CR V (27)
Hyundai Sonata (26)
Honda Fit (26)
Toyota Yaris (26)
Honda Accord (25)
Toyota Rav 4 (25)
Ford Fusion/ Mondeo (20)
Volkswagen Tiguan (19)
Chevrolet Silverado (18)
Toyota Hilux (17)
Mazda3 (17)
Dodge Ram (16)
Volkswagen Golf (15)
Nissan Altima (15)
Kia Sportage (15)
Chevrolet Malibu (11)
BMW 3-series (10)
Mercedes C-Class (10)
Ford Escape (9)
Nissan Murano (8)
BMW 5-series (8)
Audi A4 (6)
Kia Rio (4)
Audi A6 (3)
Chevrolet Corvette (2)
Porshe Cayenne (1)
Audi S4 (1)
Tesla Model S (1)
Volvo S60 (1)
My buddy has an Audi R8, but that thing didn't even make my list. It must be a piece of crap! Ford Focus is clearly the best car on the road, so that's what I'm buying. |
|
Django Quik
R.I.f.t
1066
|
Posted - 2013.07.26 07:17:00 -
[91] - Quote
Zsiga What wrote:A better more effective statistic would be the amount of kills for each weapon type divided by the number of people who are carrying the weapon. This will better inform the OPness of the tool. Everyone carries grenades so comparing flalock kills to grenade kills is like comparing the number of murders in the US to the number of murders in Brazil. Your logic isn't logical. Yes, that would be a better statistic but that's also impossible for me or any other player to get. Also, read my other posts in this thread responding to similar comments - this data is very limited and was never intended to be used as a tool to show OPness . My analyses also make no effort to imply that anything is OP and simply state areas where these basic facts show possible issues, such as lasers and plasma cannons and that it's pretty stupid that LAVs get more kills than most other weapons in the game.
My logic is sound but you are implying bad logic in my post that has never been stated by me. |
Django Quik
R.I.f.t
1066
|
Posted - 2013.07.26 07:30:00 -
[92] - Quote
Cere Harkens wrote:I am in the market for a new car and want the best I can get. Inspired by this thread, I went to the street and counted the first 800 cars that passed by. (I was going to count to 1,000 but I got bored.)
In order of frequency, the cars were:
...
My buddy has an Audi R8, but that thing didn't even make my list. It must be a piece of crap! Ford Focus is clearly the best car on the road, so that's what I'm buying. That's great. Good for you. However you are missing some important points. First read my response above this and stop trying to imply things in my stats and analyses that were never even remotely mentioned. Secondly, in real life there are thousands of car makes, in dust there are only a couple of dozen types of weapon. In your example you've also counted specific car models- a better comparison would be car manufacturers.
When collecting data like this it only becomes useful when combined with other data or knowledge. We know the shotgun has been a good and popular weapon in the past, so if it doesn't get many kills, it suggests there's a problem making people either not use it or struggle to kill with it. If you don't see a lot of ferraris on the street, you don't just assume it's because they suck - you have to look deeper to figure out that maybe the reason they're rare is that they're really expensive or especially niche a bit like oh let's say tanks in dust. |
D legendary hero
THE WARRIORS OF LEGEND
562
|
Posted - 2013.08.04 20:44:00 -
[93] - Quote
Banning Hammer wrote:2293 kills in 10 matches ? It is something wrong with you math, or you been playing a different game. By the way... that is over 200 kills per battle ....
each side gets 150 clones. if he records for both sides. the numbers obviously can get that high. |
|
|
|
Pages: 1 2 3 4 :: [one page] |