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Niuvo
The Phoenix Federation
185
|
Posted - 2013.07.12 07:55:00 -
[1] - Quote
one request per merc.
Bipod. |
BARDAS
DUST University Ivy League
139
|
Posted - 2013.07.12 07:56:00 -
[2] - Quote
A Nova knife sticking out their back? |
Krom Ganesh
Holdfast Syndicate Amarr Empire
182
|
Posted - 2013.07.12 07:59:00 -
[3] - Quote
Range finder |
Aran Abbas
Goonfeet Top Men.
185
|
Posted - 2013.07.12 08:03:00 -
[4] - Quote
Niuvo wrote: one request per merc.
Bipod.
I already have a bipod.
Between my legs |
Peter Dust-oevsky
League of Angered Gentlemen
9
|
Posted - 2013.07.12 08:15:00 -
[5] - Quote
Aran Abbas wrote:Niuvo wrote: one request per merc.
Bipod. I already have a bipod. Between my legs
You have some truly worrysome anatomy. |
Matticus Monk
Ordus Trismegistus
231
|
Posted - 2013.07.12 08:20:00 -
[6] - Quote
Bayonette, for those 'oh-****' moments....
Actually, I'd like that for an AR too.... |
Matticus Monk
Ordus Trismegistus
231
|
Posted - 2013.07.12 08:22:00 -
[7] - Quote
- |
Delta 749
Kestrel Reconnaissance
1086
|
Posted - 2013.07.12 08:27:00 -
[8] - Quote
Variable zoom |
Jathniel
G I A N T EoN.
643
|
Posted - 2013.07.12 08:41:00 -
[9] - Quote
I'm sorry, I'm breaking the rules. I can't seem to settle for one request, when so much is badly in need of adjustment.
Adjustable Zoom Scope - There is too much data clutter when you are scoped in on a bunch of friendlies and/or hostiles. All the bars and data is blinding. If we can adjust our zoom, this situation can be addressed.
Eliminate Weapon Sway While Crouched - Why does my merc have to throw his weapon around every time he scopes in or moves his toe even a smidge? We're fkin already crouching... Why do we need so many stacking handicaps? If we could crouch and get a shot off without having a seizure each time, you might see more of us move in closer to the action. We won't need a bipod.
Reverse the Weapon Profile Change - This one really kills it for me. It's annoying to even type about, because it makes little sense. It's really hurt tactical sniper rifles in a bad way. Put the 10% damage vs. shields right back where you took it. In fact, I'd prefer a bias AGAINST shields. 110% vs. shields. For a sniper, the opening shot is everything, because every follow-up shot against an alerted target is increasingly difficult. It makes no sense why railgun snipers received such a penalty, and no alternative sniper rifle with potency vs. shields was offered as a caveat. Poor planning.
Target Painter - I shouldn't have to be squad lead to be able to mark a target with a red attack indicator. If I'm able to generate a simple attack indicator, that would be better than, "Behind you." or "Just around the corner ahead of you." I want this, because the red chevron just does NOT light up for everyone in squad sometimes. Apparently you often DO need to be squad lead, in order to mark a target.
Prone - Yeah, we need it. Will we ever get it? No.
More Weapon Variants - "Breach Sniper Rifles" with effectiveness in the 100m-200m range would be nice. A sniper rifle we can use more like a heavy tactical assault rifle. Anti-shield sniper rifles. Laser sniper rifles. Pulse laser sniper rifles. Burst sniper rifles, with a charge-up mechanism. Get rid of the monotony.
Dropsuit w/ Sniper Bonuses - Sentinel's get a reduction to feedback damage, and increased heavy weapon reload speed. Minnie Scouts get +5% to melee and NOVA KNIFE damage (a dedicated weapon damage buff). Every role gets something that works for them, or helps a dedicated role. I'd like to see snipers get a weapon damage buff, OR a sway cancellation buff, OR a huge boost to scan radius and precision (for the ranges that SNIPERS operate from).
+1 OP.
But a pointless thread. I have faith the size of a mustard grain that someone at CCP will care about niche roles. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
55
|
Posted - 2013.07.12 08:42:00 -
[10] - Quote
Delta 749 wrote:Variable zoom
this guy... THIS GUY... heheheh yessss that would help so much.
_____________________________________________________
I'm not crazy! I'm just psycho! |
|
Vell0cet
Royal Uhlans Amarr Empire
61
|
Posted - 2013.07.12 08:43:00 -
[11] - Quote
Asension cables with magnetic boots as detailed in this post. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
146
|
Posted - 2013.07.12 09:38:00 -
[12] - Quote
Shot in the ballziggitysack! |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
146
|
Posted - 2013.07.12 09:56:00 -
[13] - Quote
Jathniel wrote:I'm sorry, I'm breaking the rules. I can't seem to settle for one request, when so much is badly in need of adjustment.
Adjustable Zoom Scope - There is too much data clutter when you are scoped in on a bunch of friendlies and/or hostiles. All the bars and data is blinding. If we can adjust our zoom, this situation can be addressed.
Eliminate Weapon Sway While Crouched - Why does my merc have to throw his weapon around every time he scopes in or moves his toe even a smidge? We're fkin already crouching... Why do we need so many stacking handicaps? If we could crouch and get a shot off without having a seizure each time, you might see more of us move in closer to the action. We won't need a bipod.
Reverse the Weapon Profile Change - This one really kills it for me. It's annoying to even type about, because it makes little sense. It's really hurt tactical sniper rifles in a bad way. Put the 10% damage vs. shields right back where you took it. In fact, I'd prefer a bias AGAINST shields. 110% vs. shields. For a sniper, the opening shot is everything, because every follow-up shot against an alerted target is increasingly difficult. It makes no sense why railgun snipers received such a penalty, and no alternative sniper rifle with potency vs. shields was offered as a caveat. Poor planning.
Target Painter - I shouldn't have to be squad lead to be able to mark a target with a red attack indicator. If I'm able to generate a simple attack indicator, that would be better than, "Behind you." or "Just around the corner ahead of you." I want this, because the red chevron just does NOT light up for everyone in squad sometimes. Apparently you often DO need to be squad lead, in order to mark a target.
Prone - Yeah, we need it. Will we ever get it? No.
More Weapon Variants - "Breach Sniper Rifles" with effectiveness in the 100m-200m range would be nice. A sniper rifle we can use more like a heavy tactical assault rifle. Anti-shield sniper rifles. Laser sniper rifles. Pulse laser sniper rifles. Burst sniper rifles, with a charge-up mechanism. Get rid of the monotony.
Dropsuit w/ Sniper Bonuses - Sentinel's get a reduction to feedback damage, and increased heavy weapon reload speed. Minnie Scouts get +5% to melee and NOVA KNIFE damage (a dedicated weapon damage buff). Every role gets something that works for them, or helps a dedicated role. I'd like to see snipers get a weapon damage buff, OR a sway cancellation buff, OR a huge boost to scan radius and precision (for the ranges that SNIPERS operate from).
+1 OP.
But a pointless thread. I have faith the size of a mustard grain that someone at CCP will care about niche roles. A weapon damage buff? ARE YOU ON THACRACK! Min scout is a meta level 0 suit that explodes on heavy suit fart impact! If you max all your CPU an pg an upgrade shield upgrades armor upgrades and shield you get a max of like 433 total hp on a proto suit an maybe 360 on advanced IF YOU WASTE A MILLION SP ON ARMOR UPGRADES FOR 20 extra HP! So a advanced has 340 IF YOU SPEND TWO MOR MILLION TO GET CPU AN PH FROM LVEL 3 to 5 just to even have a side arm! Plus you cannot fill the suit with a grenade proto, shields proto or both weapons or two speed mods. My skills are mad high I get 2 complex shield 1 enhanced, 2 red complex speed flux an nova knives with a whopping total hp of --- GET THIS 398--- wow an u want to put a bullet through my suit body an soul! Lol you sir are a greedy mofo! I mean our suit runs ,knifes, an punches that sound right to you? You get cal logi 5 damage mods a 300 hp thales that does of a 1000 modded out, a redline , a drop ship with uplinks on huge a$$ towers an now you want a suit bonus?! Man you suck for even mentioning that lmfao! |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
146
|
Posted - 2013.07.12 10:01:00 -
[14] - Quote
Yo it's called Range precision , range amplification , profile dampening an they cost this think called skill points , good players get them, they don't come free on a new suit, you need to develop skill to buy them in this thing called a skill tree. |
Niuvo
The Phoenix Federation
188
|
Posted - 2013.07.12 19:07:00 -
[15] - Quote
Jathniel wrote:I'm sorry, I'm breaking the rules. I can't seem to settle for one request, when so much is badly in need of adjustment.
Adjustable Zoom Scope - There is too much data clutter when you are scoped in on a bunch of friendlies and/or hostiles. All the bars and data is blinding. If we can adjust our zoom, this situation can be addressed.
Eliminate Weapon Sway While Crouched - Why does my merc have to throw his weapon around every time he scopes in or moves his toe even a smidge? We're fkin already crouching... Why do we need so many stacking handicaps? If we could crouch and get a shot off without having a seizure each time, you might see more of us move in closer to the action. We won't need a bipod.
Reverse the Weapon Profile Change - This one really kills it for me. It's annoying to even type about, because it makes little sense. It's really hurt tactical sniper rifles in a bad way. Put the 10% damage vs. shields right back where you took it. In fact, I'd prefer a bias AGAINST shields. 110% vs. shields. For a sniper, the opening shot is everything, because every follow-up shot against an alerted target is increasingly difficult. It makes no sense why railgun snipers received such a penalty, and no alternative sniper rifle with potency vs. shields was offered as a caveat. Poor planning.
Target Painter - I shouldn't have to be squad lead to be able to mark a target with a red attack indicator. If I'm able to generate a simple attack indicator, that would be better than, "Behind you." or "Just around the corner ahead of you." I want this, because the red chevron just does NOT light up for everyone in squad sometimes. Apparently you often DO need to be squad lead, in order to mark a target.
Prone - Yeah, we need it. Will we ever get it? No.
More Weapon Variants - "Breach Sniper Rifles" with effectiveness in the 100m-200m range would be nice. A sniper rifle we can use more like a heavy tactical assault rifle. Anti-shield sniper rifles. Laser sniper rifles. Pulse laser sniper rifles. Burst sniper rifles, with a charge-up mechanism. Get rid of the monotony.
Dropsuit w/ Sniper Bonuses - Sentinel's get a reduction to feedback damage, and increased heavy weapon reload speed. Minnie Scouts get +5% to melee and NOVA KNIFE damage (a dedicated weapon damage buff). Every role gets something that works for them, or helps a dedicated role. I'd like to see snipers get a weapon damage buff, OR a sway cancellation buff, OR a huge boost to scan radius and precision (for the ranges that SNIPERS operate from).
+1 OP.
But a pointless thread. I have faith the size of a mustard grain that someone at CCP will care about niche roles. This made my heartbeat slighly faster. Those chevrons can be a real pain sometimes, but we need them to pinpoint other snipers. It would be great if on the scope it tell you how far an enemy is. It will be perfect to highlight enemies in our scope so frienlies can see them as long as we are scanning them. each time you zoom in, freakin scope sways, thats why we need a bipod. Put my damage where it needs to be! I agree with you there. Lets get the scan enhancements working already. I speced into gal. for the range bonus. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
184
|
Posted - 2013.07.12 19:23:00 -
[16] - Quote
I'm going to cheat as well.
I want a new reticle. It would look something like this. The entire cross plus the surrounding circle would change color when over a valid target. However, it would also have a range finder number listed on top of the circle. Also, when you are on an enemy (and only then), it will show their shields and armor similar to how ours is shown but wrapped around the circle of the the reticle with numerical values just below the squares. Their name is shown below the circle. Otherwise, enemy hp/name is not shown.
This would
- Clean up my screen when looking at a mob of people
- Give me more precision (I can't count how many times the dot has told me I have a valid shot only for it to whiz by their head by a fraction of an inch)
- Allow me to know how far something is. This means I could tell my teammates how far off a threat is or check if my target is within my effective range.
|
Niuvo
The Phoenix Federation
190
|
Posted - 2013.07.12 19:39:00 -
[17] - Quote
nice crosshair. Do we need the mil dots though since there's no bullet drop? Better scope for proto weapons. Something to differentiate us from the mlt. sniper, free sniping class. We are elite in the end, using proto snipers and modules. |
Text Grant
Planetary Response Organization
29
|
Posted - 2013.07.12 19:40:00 -
[18] - Quote
snipers need their damage mods removed
charge sniper rifles removed (until a proper proto priced rifle is released so the people with thousands wont be able to keep the exploit)
no war points and no kills (clone died) as long as anyone is fighting from the redzone |
Krom Ganesh
Holdfast Syndicate Amarr Empire
185
|
Posted - 2013.07.12 19:44:00 -
[19] - Quote
Niuvo wrote:nice crosshair. Do we need the mil dots though since there's no bullet drop? Better scope for proto weapons. Something to differentiate us from the mlt. sniper, free sniping class. We are elite in the end, using proto snipers and modules.
I just picked the first reticle I could find with lines instead of dots/chevrons/etc..
I'd be okay with better scopes for higher tiered sniper rifles as long as they came with variable zoom. Max zoom is not always needed. |
Text Grant
Planetary Response Organization
29
|
Posted - 2013.07.12 19:49:00 -
[20] - Quote
BULLET TRAVEL TIME so you have to lead your target and actually have skill |
|
Oso Peresoso
RisingSuns
298
|
Posted - 2013.07.12 19:51:00 -
[21] - Quote
Change sniper rifle operation skill to a damage bonus, a headshot damage bonus, or a rate of fire bonus. Normalize sway. The sway bonus is a bigger deal than other weapon operation bonuses I feel, and to me it puts people wtihout the skill at 5 at a double disadvantage.
Better hit detection and draw distance for targets at range.
Variable range scope (switch L1 to toggle) |
Naedeus
DUST University Ivy League
81
|
Posted - 2013.07.12 19:54:00 -
[22] - Quote
Clean the sniper HUD so that a mob of peoples names aren't blocking actual shots... and an anti-vehicle sniper rifle... |
Krom Ganesh
Holdfast Syndicate Amarr Empire
186
|
Posted - 2013.07.12 19:56:00 -
[23] - Quote
Oso Peresoso wrote:Change sniper rifle operation skill to a damage bonus, a headshot damage bonus, or a rate of fire bonus. Normalize sway. The sway bonus is a bigger deal than other weapon operation bonuses I feel, and to me it puts people wtihout the skill at 5 at a double disadvantage.
Better hit detection and draw distance for targets at range.
Variable range scope (switch L1 to toggle)
Does the sway make that much of a difference? If you snipe while crouched, the sway disappears after you settle.
For the love of all that is good and holy, YES.
How about L3 instead? I like being able to let go of L1, quickly turn to a new area, and then ADS again. However, I have never found a need to sprint and look through my scope.
Naedeus wrote:and an anti-vehicle sniper rifle...
In a way, I believe that is what the Forge gun is just sans the scope. |
Niuvo
The Phoenix Federation
191
|
Posted - 2013.07.12 20:10:00 -
[24] - Quote
I could've exploited that, but I don't like the rifle. We need more proto rifles (2). I've never redlined, One redline killed me, I then traversed on the edge of the red zone, found him 20m in the redzone. Killed him wit M209 Assault SMG. my timer ran out. As far as damage goes, I can only fit 2, I think that's enough. |
Niuvo
The Phoenix Federation
191
|
Posted - 2013.07.12 20:13:00 -
[25] - Quote
Text Grant wrote:BULLET TRAVEL TIME so you have to lead your target and actually have skill I think the bullet is traveling too fast 2500m/s |
Oso Peresoso
RisingSuns
298
|
Posted - 2013.07.12 20:23:00 -
[26] - Quote
Niuvo wrote:Text Grant wrote:BULLET TRAVEL TIME so you have to lead your target and actually have skill I think the bullet is traveling too fast 2500m/s
distance to hypothetical target = 300 meters travel time of flechette = (300m) / (2500m/s) = 0.12s reasonable transversal velocity of said target = 6m/s amount you need to lead the target = 6m/s * 0.12s = 0.72m = 2.3 ft for us Americans. Width of human head w/ helmet = 8 inches Conclusion: You need to lead a running target by about 3 head lengths or whatever. I decided to start rounding.
No I don't particularly want bullet travel time implemented. |
Raxsus Lannister
Tritan's Onslaught RISE of LEGION
21
|
Posted - 2013.07.12 20:23:00 -
[27] - Quote
Krom Ganesh wrote:Oso Peresoso wrote:Change sniper rifle operation skill to a damage bonus, a headshot damage bonus, or a rate of fire bonus. Normalize sway. The sway bonus is a bigger deal than other weapon operation bonuses I feel, and to me it puts people wtihout the skill at 5 at a double disadvantage.
Better hit detection and draw distance for targets at range.
Variable range scope (switch L1 to toggle) Does the sway make that much of a difference? If you snipe while crouched, the sway disappears after you settle. For the love of all that is good and holy, YES. How about L3 instead? I like being able to let go of L1, quickly turn to a new area, and then ADS again. However, I have never found a need to sprint and look through my scope . Naedeus wrote:and an anti-vehicle sniper rifle... In a way, I believe that is what the Forge gun is just sans the scope.
CCP has talked about an Anti Material Rifle before. supposedly its the Minmatarr AI/AV weapon |
Jathniel
G I A N T EoN.
645
|
Posted - 2013.07.12 20:56:00 -
[28] - Quote
Krom Ganesh wrote:Oso Peresoso wrote:Change sniper rifle operation skill to a damage bonus, a headshot damage bonus, or a rate of fire bonus. Normalize sway. The sway bonus is a bigger deal than other weapon operation bonuses I feel, and to me it puts people wtihout the skill at 5 at a double disadvantage.
Better hit detection and draw distance for targets at range.
Variable range scope (switch L1 to toggle) Does the sway make that much of a difference? If you snipe while crouched, the sway disappears after you settle. For the love of all that is good and holy, YES. How about L3 instead? I like being able to let go of L1, quickly turn to a new area, and then ADS again. However, I have never found a need to sprint and look through my scope . Naedeus wrote:and an anti-vehicle sniper rifle... In a way, I believe that is what the Forge gun is just sans the scope.
Does the sway make that much of a difference? Yes it does. The sway disappears after you settle. But the sway pops up, EACH and EVERY time you scope in, and EACH and EVERY time you move yourself even a pinch of a fraction of a decimeter. Needing to crouch to have a stable aim is bad enough. If 'm crouched all sway should disappear. Not reappear every time I scope in, or have an itch.
Text Grant wrote:snipers need their damage mods removed
charge sniper rifles removed (until a proper proto priced rifle is released so the people with thousands wont be able to keep the exploit)
no war points and no kills (clone died) as long as anyone is fighting from the redzone
No damage mods for snipers? Then you better increase their base damage by 30%, because they are useless without them. In fact, even with damage mods, snipers are borderline useless as it is. The Charge sniper rifle's price has already been adjusted. No WP and no kills fighting from the redzone? You aren't a sniper are you? Play as a dedicated sniper, then you'll have right to say what they need and don't need. They have no business fighting anywhere NEAR the action unless all the sway and penalties to even shoot that they have are removed. |
Text Grant
Planetary Response Organization
29
|
Posted - 2013.07.12 21:05:00 -
[29] - Quote
Text Grant wrote:snipers need their damage mods removed
charge sniper rifles removed (until a proper proto priced rifle is released so the people with thousands wont be able to keep the exploit)
no war points and no kills (clone died) as long as anyone is fighting from the redzone
No damage mods for snipers? Then you better increase their base damage by 30%, because they are useless without them. In fact, even with damage mods, snipers are borderline useless as it is. The Charge sniper rifle's price has already been adjusted. No WP and no kills fighting from the redzone? You aren't a sniper are you? Play as a dedicated sniper, then you'll have right to say what they need and don't need. They have no business fighting anywhere NEAR the action unless all the sway and penalties to even shoot that they have are removed.[/quote]
I have sniped plenty. There are plenty of hills to snipe from not in the redline. They aren't near the action either. Playing from the redline is straight up cheating. No risk means no reward. Snipers may need more damage at basic levels. Sure use damage mods but start using bullet travel time so you actually need skill to hit 1000 damage from your god cannon Thales |
Niuvo
The Phoenix Federation
192
|
Posted - 2013.07.12 21:15:00 -
[30] - Quote
Currently, I find that I need to be near the 100m to see the target clearly. disadvantage is that you get duvolled. I can provide the greatest support when I'm near my squad and the enemy. As soon as they fix sniping, I'll retreat into my optimal range. P.S. I love killing med. frame snipers, |
|
Jathniel
G I A N T EoN.
645
|
Posted - 2013.07.12 21:21:00 -
[31] - Quote
Text Grant wrote: I have sniped plenty. There are plenty of hills to snipe from not in the redline. They aren't near the action either. Playing from the redline is straight up cheating. No risk means no reward. Snipers may need more damage at basic levels. Sure use damage mods but start using bullet travel time so you actually need skill to hit 1000 damage from your god cannon Thales
Oh I see. You're hurt that the Thale's killed you. An OFFICER Sniper Rifle, and probably the RAREST gun in the game. In fact, as of 1.2, the Thale's is the only sniper rifle that actually functions like a sniper rifle.
Wouldn't make any difference if sniper ballistics were introduced, you'd still die the same to the Thale's. In fact, if ballistics ARE introduced, every sniper rifle should hit as hard as the Thale's to compensate, and their RoF will have to be bumped up.... Battlefield 3 sniper rifles for example, have ballistics, but those sniper rifles function more realistically. They have rate of fire on-par with assault rifles, and enough damage to 1-2 shot people. So be careful what you wish for.
That "takes skill" bravado argument is moot. Go play dedicated sniper role and consistently get 25+ kills a game, then come back and brag about how easy it is. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
186
|
Posted - 2013.07.12 21:23:00 -
[32] - Quote
Niuvo, perhaps you should put a list of your favorite ideas on the OP for greater visibility for CCP. |
Jathniel
G I A N T EoN.
645
|
Posted - 2013.07.12 21:24:00 -
[33] - Quote
Niuvo wrote:Currently, I find that I need to be near the 100m to see the target clearly. disadvantage is that you get duvolled. I can provide the greatest support when I'm near my squad and the enemy. As soon as they fix sniping, I'll retreat into my optimal range. P.S. I love killing med. frame snipers,
Oh yeah, I love how with 1.2 people disappear into walls now.
Good luck using a Thale's at 100m.... I have to be 400m+ away to use it effectively. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
187
|
Posted - 2013.07.12 21:29:00 -
[34] - Quote
Jathniel wrote: Oh yeah, I love how with 1.2 people disappear into walls now.
Not as bad as when a group of people are running on a platform and all you can see are their heads or when you shoot at an enemy hacking an objective or other installation only to hit said installation because it magically extends beyond the texture. |
Text Grant
Planetary Response Organization
29
|
Posted - 2013.07.12 22:07:00 -
[35] - Quote
Jathniel wrote:Text Grant wrote: I have sniped plenty. There are plenty of hills to snipe from not in the redline. They aren't near the action either. Playing from the redline is straight up cheating. No risk means no reward. Snipers may need more damage at basic levels. Sure use damage mods but start using bullet travel time so you actually need skill to hit 1000 damage from your god cannon Thales
Oh I see. You're hurt that the Thale's killed you. An OFFICER Sniper Rifle, and probably the RAREST gun in the game. In fact, as of 1.2, the Thale's is the only sniper rifle that actually functions like a sniper rifle. Wouldn't make any difference if sniper ballistics were introduced, you'd still die the same to the Thale's. In fact, if ballistics ARE introduced, every sniper rifle should hit as hard as the Thale's to compensate, and their RoF will have to be bumped up.... Battlefield 3 sniper rifles for example, have ballistics, but those sniper rifles function more realistically. They have rate of fire on-par with assault rifles, and enough damage to 1-2 shot people. So be careful what you wish for. That "takes skill" bravado argument is moot. Go play dedicated sniper role and consistently get 25+ kills a game, then come back and brag about how easy it is. Been there done that. Usually went about 20 and 2. Its way too easy. You just dont have enough skill to play on a competitive level. Keep hiding back there in the red zone. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
152
|
Posted - 2013.07.12 22:10:00 -
[36] - Quote
I'm ok with red line snipers even tho I don't snipe as long as - the red line to red line is within range of both snipers an is minimal that any infantry scout has enough time to run an nova knife them or assault tac them anywhere in that zone If you wanna hide on that road in manus peak on the hill I should be able to go 3/4 of the way up that road an sprint into the red zone an stab your face! Or my sniper can hit your sniper, the snipers already can hit us on manus peak from practically anywhere without moving but a GOOD SNIPER is the kind that repositions himself to protect his team, an lets face it most snipers are selfish pricks that's use their own team as bait so they can brag about a 20/0 game without doing anything but pulling out a drop ship with a nano an uplink , letting you hack a letter , let buddy kill you than wait till he's hacking an standing still to kill him! I mean half the time those losers say hack it your clear even though your not an then when ur dead they say I don't know where he came from!!!! Gimmie a break these lazy scrubs! Increase sniper range so their not safe from each other an that will fix the problem I'm sure of it! Cuz their gonna kill us anyway, an most snipers in this game suck! Not for lack of shooting ability but lack of being a real sniper! No eyes in the sky , no team support, no kill shot on moving infantry making a hole for you to break cover an escape! They kill the dummy that takes a second to tie his shoes an lite a smoke ! They don't make the hard kills they slap a nano hive in the red zone totally visible with 3 buddies laughing about how easy it is while you die trying to push a letter with lolly gagging losers laughing that you went 4/14 with all red letters in the game cuz you have 9 crappy snipers in your redline not helping you advance. So make a distance shooter skill that every so called sniper will have to skill into in order to protect themselves so their not safe ANYMORE ! An untill they have this skill cut their range in HALF so the red line is too far away for them to kill an their forced to back their infantry ! THAT'S HOW YOU FIX YOUR REDLINE AN WEED THE MEN FROM THE BOYS WIT NO SKILL TO EARN A REAL KILL! ( single handedly just fix.ed the game, CCP can send me a cheque for that now lol) |
Krom Ganesh
Holdfast Syndicate Amarr Empire
187
|
Posted - 2013.07.12 22:24:00 -
[37] - Quote
If redline snipers are that big of a problem, how about moving the MCCs and forward bases back another 100 or so meters from their current position and move the redline back with them as well as expanding it on all sides? Other team gets access to the previously redline snipers and I get to keep my favorite spots that CCP had to place in the redline areas.
What annoys me more are the tower snipers. CCP really should have put a stairwell/ladder up to the top of those places so everyone has access to those places, whether to snipe or kill someone who is sniping. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
153
|
Posted - 2013.07.12 23:25:00 -
[38] - Quote
Krom Ganesh wrote:If redline snipers are that big of a problem, how about moving the MCCs and forward bases back another 100 or so meters from their current position and move the redline back with them as well as expanding it on all sides? Other team gets access to the previously redline snipers and I get to keep my favorite spots that CCP had to place in the redline areas. What annoys me more are the tower snipers. CCP really should have put a stairwell/ladder up to the top of those places so everyone has access to those places, whether to snipe or kill someone who is sniping. Well what I wrote might fix the tower problem I got hit dead by the same guy twice last night from those tower an probably anothe death or two a match last night, never seen it like this before but I igure it's cuz now people have finally levels into the cal logi (sniper) proto an have there guns high enough to use the Thales theve collected over the months an they use militia drop ships to keep those Thales which is clever an cheap playing style to run 5 complex damage mods on a 300 hp damage gun an never die so they keep thegun , get 20/0 don't protect their own infantry then brag bout their 2.89 kdr that they jacked up in a month because now their not getting crushed on the field an unless they get red line tower maps they only get 4 kills cuz they can't combat snipe worth crap! If you move the line there Just gonna do the same thing their already doing. So make a distance skill like accounting for wind an bullet drop adjustment an till then cut range in half an make the range increase only after level five proficiency THEN WE LL FIND OUT WHO'S GOT SKILL!D |
Demon Buddah
The Phoenix Federation
16
|
Posted - 2013.07.12 23:33:00 -
[39] - Quote
I'm gonna break the rules lol. The bullets should drop. All you gotta do right now is put the enemy on the dot and you hit them, not really a lot of skill needed. I think their scopes should zoom, because come one, it's a sniper rifle it should be able to see more. |
TheEnd762
Algintal Core Gallente Federation
86
|
Posted - 2013.07.12 23:52:00 -
[40] - Quote
The one thing Snipers need more than anything else is for QQ AR Rambos like OZAROW to stop saying what Snipers need. They purpose of a sniper is so far above their narrow, pea-headed ability to comprehend. They just want to cry because they can't mow snipers down with their Duvolles like they can with everyone else. |
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Krom Ganesh
Holdfast Syndicate Amarr Empire
187
|
Posted - 2013.07.13 00:01:00 -
[41] - Quote
Demon Buddah wrote:I'm gonna break the rules lol. The bullets should drop. All you gotta do right now is put the enemy on the dot and you hit them, not really a lot of skill needed. Borrowing Oso's setup
distance to hypothetical target = 300 meters travel time of flechette = (300m) / (2500m/s) = 0.12s Acceleration due to gravity of Earth* =9.81m/s^2 Distance bullet has dropped = 0.5 * 9.81 * 0.12^2 = 0.0706m = 0.232 ft = 2.78 inches
*I am assuming New Eden's planets have a similar gravity
Not really worth the trouble of implementing it. |
Buster Friently
Rosen Association
1105
|
Posted - 2013.07.13 00:14:00 -
[42] - Quote
Niuvo wrote: one request per merc.
Bipod. Targets. |
Jathniel
G I A N T EoN.
648
|
Posted - 2013.07.13 00:15:00 -
[43] - Quote
Text Grant wrote:Jathniel wrote:Text Grant wrote: I have sniped plenty. There are plenty of hills to snipe from not in the redline. They aren't near the action either. Playing from the redline is straight up cheating. No risk means no reward. Snipers may need more damage at basic levels. Sure use damage mods but start using bullet travel time so you actually need skill to hit 1000 damage from your god cannon Thales
Oh I see. You're hurt that the Thale's killed you. An OFFICER Sniper Rifle, and probably the RAREST gun in the game. In fact, as of 1.2, the Thale's is the only sniper rifle that actually functions like a sniper rifle. Wouldn't make any difference if sniper ballistics were introduced, you'd still die the same to the Thale's. In fact, if ballistics ARE introduced, every sniper rifle should hit as hard as the Thale's to compensate, and their RoF will have to be bumped up.... Battlefield 3 sniper rifles for example, have ballistics, but those sniper rifles function more realistically. They have rate of fire on-par with assault rifles, and enough damage to 1-2 shot people. So be careful what you wish for. That "takes skill" bravado argument is moot. Go play dedicated sniper role and consistently get 25+ kills a game, then come back and brag about how easy it is. Been there done that. Usually went about 20 and 2. Its way too easy. You just dont have enough skill to play on a competitive level. Keep hiding back there in the red zone.
Been where? Done what? Your taunt reflects your ignorance. You're the one complaining about the Thale's, and accusing redzone snipers of hiding. You lack the skill and common sense to take cover, counter-snipe, and/or use an enter and exit strategy for the redzone; so you come on the forums to spew bravado about tenacity you actually lack.
Take your qq elsewhere. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
153
|
Posted - 2013.07.13 00:24:00 -
[44] - Quote
TheEnd762 wrote:The one thing Snipers need more than anything else is for QQ AR Rambos like OZAROW to stop saying what Snipers need. They purpose of a sniper is so far above their narrow, pea-headed ability to comprehend. They just want to cry because they can't mow snipers down with their Duvolles like they can with everyone else. For as much as you assume to know about me you should know that I run knifes, so now that you sound extremely dumb, I just gave you UNLIMITETED RANGE IN THE GAME. That's my suggestion lol now your acting like your scared of it?! Exactly my point! So since we now know how much of a chicken you are red lining, hide REALLY FAR BACK! I have 20 seconds to run in an put your skull next to the pile my predator clone has already collected! Two nights ago I got four stupid snipers sharing a hive plus the heavy spotting them in under 20 seconds bro so act tough back there but just so you know run a cheap fit when I'm on the map bro cuz I will take your head an that thale from you! |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
153
|
Posted - 2013.07.13 00:35:00 -
[45] - Quote
Thale can't be that rare i have 42 of them wanna buy them lol 5 million a piece if there as Rare as you say they are! |
Jathniel
G I A N T EoN.
652
|
Posted - 2013.07.13 01:20:00 -
[46] - Quote
OZAROW wrote:. . .UNLIMITETED. . .!
lol Oh you done did it now! |
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
149
|
Posted - 2013.07.13 01:56:00 -
[47] - Quote
Decent rendering of objects at a distance. (well not decent just correct). |
Karazantor
Mannar Focused Warfare Gallente Federation
66
|
Posted - 2013.07.13 02:57:00 -
[48] - Quote
Vavilia Lysenko wrote:Decent rendering of objects at a distance. (well not decent just correct).
The 'running chevron' that came with 1.2 is an incredibly annoying feature |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
154
|
Posted - 2013.07.13 11:40:00 -
[49] - Quote
Jathniel wrote:OZAROW wrote:. . .UNLIMITETED. . .! lol Oh you done did it now! Lol my phone makes it hard to type on here it lags too lol |
Niuvo
The Phoenix Federation
194
|
Posted - 2013.07.13 13:14:00 -
[50] - Quote
Krom Ganesh wrote: What annoys me more are the tower snipers. CCP really should have put a stairwell/ladder up to the top of those places so everyone has access to those places, whether to snipe or kill someone who is sniping.
Dropships work great agains these. I was once hunted by these guys. I was like "fudge!" They then drop off some assault and GN sniper. |
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Niuvo
The Phoenix Federation
194
|
Posted - 2013.07.13 13:22:00 -
[51] - Quote
So in the SR description, it reads that we can easily switch ammunition types. What kind will we get? Maybe rounds for different enemies, One ammunition to take out shields more effectively, other rounds for armor, explosive rounds for the loudness. As a good sniper, you'll know if your efforts helped win the battle! |
Obodiah Garro
Tech Guard General Tso's Alliance
176
|
Posted - 2013.07.13 13:25:00 -
[52] - Quote
Text Grant wrote:BULLET TRAVEL TIME so you have to lead your target and actually have skill
the round has a velocity of ~2500ms, so erm exactly how to you propose to add a bullet travel time other having the sniper being able to shoot at dudes playing in other games on other servers?
+1 get rid of the Charged sniper rifle, very least make it hold only 1 round instead of 5 and increase the price by 200k per rifle.
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Text Grant
Planetary Response Organization
29
|
Posted - 2013.07.13 15:16:00 -
[53] - Quote
300/2500=.12 .12x6=.72 2ft 4inches lead needed to hit a target moving 6 meters a second at 300 meters |
Balzich Rotaine
Rotaine Shipping Inc
154
|
Posted - 2013.07.13 15:29:00 -
[54] - Quote
Heat seeking rounds on proto. Aiming is over rated everyone else spams hip fire strafing why can't snipers? |
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