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Niuvo
The Phoenix Federation
185
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Posted - 2013.07.12 07:55:00 -
[1] - Quote
one request per merc.
Bipod. |
Niuvo
The Phoenix Federation
188
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Posted - 2013.07.12 19:07:00 -
[2] - Quote
Jathniel wrote:I'm sorry, I'm breaking the rules. I can't seem to settle for one request, when so much is badly in need of adjustment.
Adjustable Zoom Scope - There is too much data clutter when you are scoped in on a bunch of friendlies and/or hostiles. All the bars and data is blinding. If we can adjust our zoom, this situation can be addressed.
Eliminate Weapon Sway While Crouched - Why does my merc have to throw his weapon around every time he scopes in or moves his toe even a smidge? We're fkin already crouching... Why do we need so many stacking handicaps? If we could crouch and get a shot off without having a seizure each time, you might see more of us move in closer to the action. We won't need a bipod.
Reverse the Weapon Profile Change - This one really kills it for me. It's annoying to even type about, because it makes little sense. It's really hurt tactical sniper rifles in a bad way. Put the 10% damage vs. shields right back where you took it. In fact, I'd prefer a bias AGAINST shields. 110% vs. shields. For a sniper, the opening shot is everything, because every follow-up shot against an alerted target is increasingly difficult. It makes no sense why railgun snipers received such a penalty, and no alternative sniper rifle with potency vs. shields was offered as a caveat. Poor planning.
Target Painter - I shouldn't have to be squad lead to be able to mark a target with a red attack indicator. If I'm able to generate a simple attack indicator, that would be better than, "Behind you." or "Just around the corner ahead of you." I want this, because the red chevron just does NOT light up for everyone in squad sometimes. Apparently you often DO need to be squad lead, in order to mark a target.
Prone - Yeah, we need it. Will we ever get it? No.
More Weapon Variants - "Breach Sniper Rifles" with effectiveness in the 100m-200m range would be nice. A sniper rifle we can use more like a heavy tactical assault rifle. Anti-shield sniper rifles. Laser sniper rifles. Pulse laser sniper rifles. Burst sniper rifles, with a charge-up mechanism. Get rid of the monotony.
Dropsuit w/ Sniper Bonuses - Sentinel's get a reduction to feedback damage, and increased heavy weapon reload speed. Minnie Scouts get +5% to melee and NOVA KNIFE damage (a dedicated weapon damage buff). Every role gets something that works for them, or helps a dedicated role. I'd like to see snipers get a weapon damage buff, OR a sway cancellation buff, OR a huge boost to scan radius and precision (for the ranges that SNIPERS operate from).
+1 OP.
But a pointless thread. I have faith the size of a mustard grain that someone at CCP will care about niche roles. This made my heartbeat slighly faster. Those chevrons can be a real pain sometimes, but we need them to pinpoint other snipers. It would be great if on the scope it tell you how far an enemy is. It will be perfect to highlight enemies in our scope so frienlies can see them as long as we are scanning them. each time you zoom in, freakin scope sways, thats why we need a bipod. Put my damage where it needs to be! I agree with you there. Lets get the scan enhancements working already. I speced into gal. for the range bonus. |
Niuvo
The Phoenix Federation
190
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Posted - 2013.07.12 19:39:00 -
[3] - Quote
nice crosshair. Do we need the mil dots though since there's no bullet drop? Better scope for proto weapons. Something to differentiate us from the mlt. sniper, free sniping class. We are elite in the end, using proto snipers and modules. |
Niuvo
The Phoenix Federation
191
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Posted - 2013.07.12 20:10:00 -
[4] - Quote
I could've exploited that, but I don't like the rifle. We need more proto rifles (2). I've never redlined, One redline killed me, I then traversed on the edge of the red zone, found him 20m in the redzone. Killed him wit M209 Assault SMG. my timer ran out. As far as damage goes, I can only fit 2, I think that's enough. |
Niuvo
The Phoenix Federation
191
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Posted - 2013.07.12 20:13:00 -
[5] - Quote
Text Grant wrote:BULLET TRAVEL TIME so you have to lead your target and actually have skill I think the bullet is traveling too fast 2500m/s |
Niuvo
The Phoenix Federation
192
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Posted - 2013.07.12 21:15:00 -
[6] - Quote
Currently, I find that I need to be near the 100m to see the target clearly. disadvantage is that you get duvolled. I can provide the greatest support when I'm near my squad and the enemy. As soon as they fix sniping, I'll retreat into my optimal range. P.S. I love killing med. frame snipers, |
Niuvo
The Phoenix Federation
194
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Posted - 2013.07.13 13:14:00 -
[7] - Quote
Krom Ganesh wrote: What annoys me more are the tower snipers. CCP really should have put a stairwell/ladder up to the top of those places so everyone has access to those places, whether to snipe or kill someone who is sniping.
Dropships work great agains these. I was once hunted by these guys. I was like "fudge!" They then drop off some assault and GN sniper. |
Niuvo
The Phoenix Federation
194
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Posted - 2013.07.13 13:22:00 -
[8] - Quote
So in the SR description, it reads that we can easily switch ammunition types. What kind will we get? Maybe rounds for different enemies, One ammunition to take out shields more effectively, other rounds for armor, explosive rounds for the loudness. As a good sniper, you'll know if your efforts helped win the battle! |
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