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Jathniel
G I A N T EoN.
643
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Posted - 2013.07.12 08:41:00 -
[1] - Quote
I'm sorry, I'm breaking the rules. I can't seem to settle for one request, when so much is badly in need of adjustment.
Adjustable Zoom Scope - There is too much data clutter when you are scoped in on a bunch of friendlies and/or hostiles. All the bars and data is blinding. If we can adjust our zoom, this situation can be addressed.
Eliminate Weapon Sway While Crouched - Why does my merc have to throw his weapon around every time he scopes in or moves his toe even a smidge? We're fkin already crouching... Why do we need so many stacking handicaps? If we could crouch and get a shot off without having a seizure each time, you might see more of us move in closer to the action. We won't need a bipod.
Reverse the Weapon Profile Change - This one really kills it for me. It's annoying to even type about, because it makes little sense. It's really hurt tactical sniper rifles in a bad way. Put the 10% damage vs. shields right back where you took it. In fact, I'd prefer a bias AGAINST shields. 110% vs. shields. For a sniper, the opening shot is everything, because every follow-up shot against an alerted target is increasingly difficult. It makes no sense why railgun snipers received such a penalty, and no alternative sniper rifle with potency vs. shields was offered as a caveat. Poor planning.
Target Painter - I shouldn't have to be squad lead to be able to mark a target with a red attack indicator. If I'm able to generate a simple attack indicator, that would be better than, "Behind you." or "Just around the corner ahead of you." I want this, because the red chevron just does NOT light up for everyone in squad sometimes. Apparently you often DO need to be squad lead, in order to mark a target.
Prone - Yeah, we need it. Will we ever get it? No.
More Weapon Variants - "Breach Sniper Rifles" with effectiveness in the 100m-200m range would be nice. A sniper rifle we can use more like a heavy tactical assault rifle. Anti-shield sniper rifles. Laser sniper rifles. Pulse laser sniper rifles. Burst sniper rifles, with a charge-up mechanism. Get rid of the monotony.
Dropsuit w/ Sniper Bonuses - Sentinel's get a reduction to feedback damage, and increased heavy weapon reload speed. Minnie Scouts get +5% to melee and NOVA KNIFE damage (a dedicated weapon damage buff). Every role gets something that works for them, or helps a dedicated role. I'd like to see snipers get a weapon damage buff, OR a sway cancellation buff, OR a huge boost to scan radius and precision (for the ranges that SNIPERS operate from).
+1 OP.
But a pointless thread. I have faith the size of a mustard grain that someone at CCP will care about niche roles. |
Jathniel
G I A N T EoN.
645
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Posted - 2013.07.12 20:56:00 -
[2] - Quote
Krom Ganesh wrote:Oso Peresoso wrote:Change sniper rifle operation skill to a damage bonus, a headshot damage bonus, or a rate of fire bonus. Normalize sway. The sway bonus is a bigger deal than other weapon operation bonuses I feel, and to me it puts people wtihout the skill at 5 at a double disadvantage.
Better hit detection and draw distance for targets at range.
Variable range scope (switch L1 to toggle) Does the sway make that much of a difference? If you snipe while crouched, the sway disappears after you settle. For the love of all that is good and holy, YES. How about L3 instead? I like being able to let go of L1, quickly turn to a new area, and then ADS again. However, I have never found a need to sprint and look through my scope . Naedeus wrote:and an anti-vehicle sniper rifle... In a way, I believe that is what the Forge gun is just sans the scope.
Does the sway make that much of a difference? Yes it does. The sway disappears after you settle. But the sway pops up, EACH and EVERY time you scope in, and EACH and EVERY time you move yourself even a pinch of a fraction of a decimeter. Needing to crouch to have a stable aim is bad enough. If 'm crouched all sway should disappear. Not reappear every time I scope in, or have an itch.
Text Grant wrote:snipers need their damage mods removed
charge sniper rifles removed (until a proper proto priced rifle is released so the people with thousands wont be able to keep the exploit)
no war points and no kills (clone died) as long as anyone is fighting from the redzone
No damage mods for snipers? Then you better increase their base damage by 30%, because they are useless without them. In fact, even with damage mods, snipers are borderline useless as it is. The Charge sniper rifle's price has already been adjusted. No WP and no kills fighting from the redzone? You aren't a sniper are you? Play as a dedicated sniper, then you'll have right to say what they need and don't need. They have no business fighting anywhere NEAR the action unless all the sway and penalties to even shoot that they have are removed. |
Jathniel
G I A N T EoN.
645
|
Posted - 2013.07.12 21:21:00 -
[3] - Quote
Text Grant wrote: I have sniped plenty. There are plenty of hills to snipe from not in the redline. They aren't near the action either. Playing from the redline is straight up cheating. No risk means no reward. Snipers may need more damage at basic levels. Sure use damage mods but start using bullet travel time so you actually need skill to hit 1000 damage from your god cannon Thales
Oh I see. You're hurt that the Thale's killed you. An OFFICER Sniper Rifle, and probably the RAREST gun in the game. In fact, as of 1.2, the Thale's is the only sniper rifle that actually functions like a sniper rifle.
Wouldn't make any difference if sniper ballistics were introduced, you'd still die the same to the Thale's. In fact, if ballistics ARE introduced, every sniper rifle should hit as hard as the Thale's to compensate, and their RoF will have to be bumped up.... Battlefield 3 sniper rifles for example, have ballistics, but those sniper rifles function more realistically. They have rate of fire on-par with assault rifles, and enough damage to 1-2 shot people. So be careful what you wish for.
That "takes skill" bravado argument is moot. Go play dedicated sniper role and consistently get 25+ kills a game, then come back and brag about how easy it is. |
Jathniel
G I A N T EoN.
645
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Posted - 2013.07.12 21:24:00 -
[4] - Quote
Niuvo wrote:Currently, I find that I need to be near the 100m to see the target clearly. disadvantage is that you get duvolled. I can provide the greatest support when I'm near my squad and the enemy. As soon as they fix sniping, I'll retreat into my optimal range. P.S. I love killing med. frame snipers,
Oh yeah, I love how with 1.2 people disappear into walls now.
Good luck using a Thale's at 100m.... I have to be 400m+ away to use it effectively. |
Jathniel
G I A N T EoN.
648
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Posted - 2013.07.13 00:15:00 -
[5] - Quote
Text Grant wrote:Jathniel wrote:Text Grant wrote: I have sniped plenty. There are plenty of hills to snipe from not in the redline. They aren't near the action either. Playing from the redline is straight up cheating. No risk means no reward. Snipers may need more damage at basic levels. Sure use damage mods but start using bullet travel time so you actually need skill to hit 1000 damage from your god cannon Thales
Oh I see. You're hurt that the Thale's killed you. An OFFICER Sniper Rifle, and probably the RAREST gun in the game. In fact, as of 1.2, the Thale's is the only sniper rifle that actually functions like a sniper rifle. Wouldn't make any difference if sniper ballistics were introduced, you'd still die the same to the Thale's. In fact, if ballistics ARE introduced, every sniper rifle should hit as hard as the Thale's to compensate, and their RoF will have to be bumped up.... Battlefield 3 sniper rifles for example, have ballistics, but those sniper rifles function more realistically. They have rate of fire on-par with assault rifles, and enough damage to 1-2 shot people. So be careful what you wish for. That "takes skill" bravado argument is moot. Go play dedicated sniper role and consistently get 25+ kills a game, then come back and brag about how easy it is. Been there done that. Usually went about 20 and 2. Its way too easy. You just dont have enough skill to play on a competitive level. Keep hiding back there in the red zone.
Been where? Done what? Your taunt reflects your ignorance. You're the one complaining about the Thale's, and accusing redzone snipers of hiding. You lack the skill and common sense to take cover, counter-snipe, and/or use an enter and exit strategy for the redzone; so you come on the forums to spew bravado about tenacity you actually lack.
Take your qq elsewhere. |
Jathniel
G I A N T EoN.
652
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Posted - 2013.07.13 01:20:00 -
[6] - Quote
OZAROW wrote:. . .UNLIMITETED. . .!
lol Oh you done did it now! |
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