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Cat Merc
BetaMax. CRONOS.
2113
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Posted - 2013.07.09 15:08:00 -
[1] - Quote
The Gallente Assault rifle is supposed to be short range high DPS. Now, when I'm saying short range, I'm not talking about shotgun range (I saw some people expecting it to have shotgun range, which is silly), I'm saying shortest of all racial AR's. But currently, the Amarr scrambler rifle, both the auto and semi fire versions have either the same or less range than the Gal AR, and the DPS difference is tiny at best. (Comparing to the full auto scram rifle, 2 DPS difference lol)
So either increase SCR range and reduce DPS, or reduce Gal AR range and increase DPS.
Don't care which, just make them behave as should. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
191
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Posted - 2013.07.09 15:11:00 -
[2] - Quote
They can decrease my range when they give me drones. |
ZDub 303
TeamPlayers EoN.
714
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Posted - 2013.07.09 15:14:00 -
[3] - Quote
I honestly wouldn't expect remnant to balance anything until combat and rail rifle are out.
At which point I suspect we'll see a whirlwind of changes occuring.
And then he'll release more racial variants, and then more FOTM, rebalancing, etc.
I don't envy his job lol. |
Cat Merc
BetaMax. CRONOS.
2113
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Posted - 2013.07.09 15:14:00 -
[4] - Quote
Tallen Ellecon wrote:They can decrease my range when they give me drones. I want my drones too :( |
Cat Merc
BetaMax. CRONOS.
2113
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Posted - 2013.07.09 15:15:00 -
[5] - Quote
ZDub 303 wrote:I honestly wouldn't expect remnant to balance anything until combat and rail rifle are out.
At which point I suspect we'll see a whirlwind of changes occuring.
And then he'll release more racial variants, and then more FOTM, rebalancing, etc.
I don't envy his job lol. Make everything OP. If everything is OP, it's all balanced. |
NAV HIV
The Generals EoN.
263
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Posted - 2013.07.09 15:15:00 -
[6] - Quote
One thing i've learned so far: Don't **** off the AR community or go against the AR Community... |
STABBEY
WarRavens League of Infamy
43
|
Posted - 2013.07.09 15:30:00 -
[7] - Quote
Cat Merc wrote:The Gallente Assault rifle is supposed to be short range high DPS. Now, when I'm saying short range, I'm not talking about shotgun range (I saw some people expecting it to have shotgun range, which is silly), I'm saying shortest of all racial AR's. But currently, the Amarr scrambler rifle, both the auto and semi fire versions have either the same or less range than the Gal AR, and the DPS difference is tiny at best. (Comparing to the full auto scram rifle, 2 DPS difference lol)
So either increase SCR range and reduce DPS, or reduce Gal AR range and increase DPS.
Don't care which, just make them behave as should.
Assault rifles arent easy mode and to me the AR range is not that great IMO. I've used AR's since the game came out its just what i prefer to use. I will not spec into the random OP weapons that come out once a month because everything gets nerfed eventualy.
Also, There was a silent nerf to AR's with 1.2 I'm not sure exactly what the hell they did to it but it dosent feel right to me |
ReGnYuM
TeamPlayers EoN.
424
|
Posted - 2013.07.09 15:31:00 -
[8] - Quote
NAV HIV wrote:One thing i've learned so far: Don't **** off the AR community or go against the AR Community...
This is a lesson many FPS Devs learn |
Cat Merc
BetaMax. CRONOS.
2119
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Posted - 2013.07.09 15:43:00 -
[9] - Quote
ReGnYuM wrote:NAV HIV wrote:One thing i've learned so far: Don't **** off the AR community or go against the AR Community... This is a lesson many FPS Devs learn Oh hai reg. What is your twitch channel name? |
Cat Merc
BetaMax. CRONOS.
2119
|
Posted - 2013.07.09 15:44:00 -
[10] - Quote
STABBEY wrote:Cat Merc wrote:The Gallente Assault rifle is supposed to be short range high DPS. Now, when I'm saying short range, I'm not talking about shotgun range (I saw some people expecting it to have shotgun range, which is silly), I'm saying shortest of all racial AR's. But currently, the Amarr scrambler rifle, both the auto and semi fire versions have either the same or less range than the Gal AR, and the DPS difference is tiny at best. (Comparing to the full auto scram rifle, 2 DPS difference lol)
So either increase SCR range and reduce DPS, or reduce Gal AR range and increase DPS.
Don't care which, just make them behave as should. Assault rifles arent easy mode and to me the AR range is not that great IMO. I've used AR's since the game came out its just what i prefer to use. I will not spec into the random OP weapons that come out once a month because everything gets nerfed eventualy. Also, There was a silent nerf to AR's with 1.2 I'm not sure exactly what the hell they did to it but it dosent feel right to me Who said anything about EZ mode? I'm asking for the weapons to work as intended, nothing else. |
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Buster Friently
Rosen Association
1026
|
Posted - 2013.07.09 15:45:00 -
[11] - Quote
Cat Merc wrote:STABBEY wrote:Cat Merc wrote:The Gallente Assault rifle is supposed to be short range high DPS. Now, when I'm saying short range, I'm not talking about shotgun range (I saw some people expecting it to have shotgun range, which is silly), I'm saying shortest of all racial AR's. But currently, the Amarr scrambler rifle, both the auto and semi fire versions have either the same or less range than the Gal AR, and the DPS difference is tiny at best. (Comparing to the full auto scram rifle, 2 DPS difference lol)
So either increase SCR range and reduce DPS, or reduce Gal AR range and increase DPS.
Don't care which, just make them behave as should. Assault rifles arent easy mode and to me the AR range is not that great IMO. I've used AR's since the game came out its just what i prefer to use. I will not spec into the random OP weapons that come out once a month because everything gets nerfed eventualy. Also, There was a silent nerf to AR's with 1.2 I'm not sure exactly what the hell they did to it but it dosent feel right to me Who said anything about EZ mode? I'm asking for the weapons to work as intended, nothing else.
But ARs, especially being hitscan, are EZ mode. Sorry, but true. |
Cat Merc
BetaMax. CRONOS.
2119
|
Posted - 2013.07.09 15:47:00 -
[12] - Quote
Buster Friently wrote:Cat Merc wrote:STABBEY wrote:Cat Merc wrote:The Gallente Assault rifle is supposed to be short range high DPS. Now, when I'm saying short range, I'm not talking about shotgun range (I saw some people expecting it to have shotgun range, which is silly), I'm saying shortest of all racial AR's. But currently, the Amarr scrambler rifle, both the auto and semi fire versions have either the same or less range than the Gal AR, and the DPS difference is tiny at best. (Comparing to the full auto scram rifle, 2 DPS difference lol)
So either increase SCR range and reduce DPS, or reduce Gal AR range and increase DPS.
Don't care which, just make them behave as should. Assault rifles arent easy mode and to me the AR range is not that great IMO. I've used AR's since the game came out its just what i prefer to use. I will not spec into the random OP weapons that come out once a month because everything gets nerfed eventualy. Also, There was a silent nerf to AR's with 1.2 I'm not sure exactly what the hell they did to it but it dosent feel right to me Who said anything about EZ mode? I'm asking for the weapons to work as intended, nothing else. But ARs, especially being hitscan, are EZ mode. Sorry, but true. Bud, most of the weapons are hit scan. Only stuff like the godlock, the mass driver, the forge gun, etc', are not hit scan. |
ChromeBreaker
SVER True Blood Public Disorder.
686
|
Posted - 2013.07.09 15:49:00 -
[13] - Quote
When we get rail rifles, and compact rifles.... |
Buster Friently
Rosen Association
1026
|
Posted - 2013.07.09 15:49:00 -
[14] - Quote
Cat Merc wrote:Buster Friently wrote:Cat Merc wrote:STABBEY wrote:Cat Merc wrote:The Gallente Assault rifle is supposed to be short range high DPS. Now, when I'm saying short range, I'm not talking about shotgun range (I saw some people expecting it to have shotgun range, which is silly), I'm saying shortest of all racial AR's. But currently, the Amarr scrambler rifle, both the auto and semi fire versions have either the same or less range than the Gal AR, and the DPS difference is tiny at best. (Comparing to the full auto scram rifle, 2 DPS difference lol)
So either increase SCR range and reduce DPS, or reduce Gal AR range and increase DPS.
Don't care which, just make them behave as should. Assault rifles arent easy mode and to me the AR range is not that great IMO. I've used AR's since the game came out its just what i prefer to use. I will not spec into the random OP weapons that come out once a month because everything gets nerfed eventualy. Also, There was a silent nerf to AR's with 1.2 I'm not sure exactly what the hell they did to it but it dosent feel right to me Who said anything about EZ mode? I'm asking for the weapons to work as intended, nothing else. But ARs, especially being hitscan, are EZ mode. Sorry, but true. Bud, most of the weapons are hit scan. Only stuff like the godlock, the mass driver, the forge gun, etc', are not hit scan.
Hitscan weapons are cheeze. The AR is EZ mode partially because of this. Most of the weapons are hitscan, which makes them easier, but most of the hitscan weapons have drawbacks that help. ARs don't really.
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Cat Merc
BetaMax. CRONOS.
2121
|
Posted - 2013.07.09 15:52:00 -
[15] - Quote
Buster Friently wrote: Hitscan weapons are cheeze. The AR is EZ mode partially because of this. Most of the weapons are hitscan, which makes them easier, but most of the hitscan weapons have drawbacks that help. ARs don't really.
Like? |
Cody Sietz
Tritan's Onslaught RISE of LEGION
418
|
Posted - 2013.07.09 15:54:00 -
[16] - Quote
If the breach AR was a little better, it would be my go to rifle. |
Oso Peresoso
RisingSuns
188
|
Posted - 2013.07.09 15:54:00 -
[17] - Quote
Cat Merc wrote:
Don't care which, just make them behave as should.
Assault rifles are rifles, not SMGs. I don't know where you get this idea anything Gallente must be shortrange by definition.
Cat Merc wrote: Bud, most of the weapons are hit scan. Only stuff like the godlock, the mass driver, the forge gun, etc', are not hit scan.
Also, this. I can't imagine how aiming at the thing you're trying to kill is Cheesier than aiming in the general area and relying on splash damage. |
Cat Merc
BetaMax. CRONOS.
2121
|
Posted - 2013.07.09 15:55:00 -
[18] - Quote
Cody Sietz wrote:If the breach AR was a little better, it would be my go to rifle. It should have more DPS than a standard rifle. It has less range after a..... Wait a second... Was this supposed to be the Gallente Plasma Launcher? Holy ballz the Gallente are screwed, CCP as usual favor Caldari. |
Cat Merc
BetaMax. CRONOS.
2121
|
Posted - 2013.07.09 15:56:00 -
[19] - Quote
Oso Peresoso wrote:Cat Merc wrote:
Don't care which, just make them behave as should.
Assault rifles are rifles, not SMGs. I don't know where you get this idea anything Gallente must be shortrange by definition. It's a blaster. From EVE, blasters are short range but extremely high DPS. Also, the devs said it themselves. And I wasn't talking SMG range, more like Breach AR. |
Cody Sietz
Tritan's Onslaught RISE of LEGION
419
|
Posted - 2013.07.09 15:58:00 -
[20] - Quote
Cat Merc wrote:Cody Sietz wrote:If the breach AR was a little better, it would be my go to rifle. It should have more DPS than a standard rifle. It has less range after a..... Wait a second... Was this supposed to be the Gallente Plasma Rifle? Holy ballz the Gallente are screwed, CCP as usual favor Caldari. XD
It is a bit sad. Its not terrible, it just needs a little more dmg or a larger mag. |
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BL4CKST4R
WarRavens League of Infamy
495
|
Posted - 2013.07.09 15:59:00 -
[21] - Quote
Oso Peresoso wrote:Cat Merc wrote:
Don't care which, just make them behave as should.
Assault rifles are rifles, not SMGs. I don't know where you get this idea anything Gallente must be shortrange by definition. Cat Merc wrote: Bud, most of the weapons are hit scan. Only stuff like the godlock, the mass driver, the forge gun, etc', are not hit scan.
Also, this. I can't imagine how aiming at the thing you're trying to kill is Cheesier than aiming in the general area and relying on splash damage.
Short range for rifles is a lot different than short range for SMGs. |
DeadlyAztec11
Max-Pain-inc
1029
|
Posted - 2013.07.09 16:01:00 -
[22] - Quote
Cody Sietz wrote:If the breach AR was a little better, it would be my go to rifle. Breach AR is fine. |
Buster Friently
Rosen Association
1027
|
Posted - 2013.07.09 16:03:00 -
[23] - Quote
Cat Merc wrote:Buster Friently wrote: Hitscan weapons are cheeze. The AR is EZ mode partially because of this. Most of the weapons are hitscan, which makes them easier, but most of the hitscan weapons have drawbacks that help. ARs don't really.
Like? Overheating? As one example. |
Cat Merc
BetaMax. CRONOS.
2124
|
Posted - 2013.07.09 16:04:00 -
[24] - Quote
Cody Sietz wrote:Cat Merc wrote:Cody Sietz wrote:If the breach AR was a little better, it would be my go to rifle. It should have more DPS than a standard rifle. It has less range after a..... Wait a second... Was this supposed to be the Gallente Plasma Rifle? Holy ballz the Gallente are screwed, CCP as usual favor Caldari. XD It is a bit sad. Its not terrible, it just needs a little more dmg or a larger mag. It has 100 less DPS than a normal AR. It should be the opposite. |
Cody Sietz
Tritan's Onslaught RISE of LEGION
419
|
Posted - 2013.07.09 16:05:00 -
[25] - Quote
DeadlyAztec11 wrote:Cody Sietz wrote:If the breach AR was a little better, it would be my go to rifle. Breach AR is fine. At higher levels, with a complex dmg mod or 2...yes it is...or you can just use a exile and save the extra 25k per suit (thats what I do anyway) |
Cat Merc
BetaMax. CRONOS.
2124
|
Posted - 2013.07.09 16:05:00 -
[26] - Quote
Buster Friently wrote:Cat Merc wrote:Buster Friently wrote: Hitscan weapons are cheeze. The AR is EZ mode partially because of this. Most of the weapons are hitscan, which makes them easier, but most of the hitscan weapons have drawbacks that help. ARs don't really.
Like? Overheating? As one example. SMG has overheating? Shotgun has overheating? HMG and Assault SCR, while yes have overheating, the former takes a whole clip to overheat, the latter takes 2 clips. |
BL4CKST4R
WarRavens League of Infamy
495
|
Posted - 2013.07.09 16:06:00 -
[27] - Quote
Buster Friently wrote:Cat Merc wrote:Buster Friently wrote: Hitscan weapons are cheeze. The AR is EZ mode partially because of this. Most of the weapons are hitscan, which makes them easier, but most of the hitscan weapons have drawbacks that help. ARs don't really.
Like? Overheating? As one example.
Well the Gallente gotta have something that isn't a POS right? |
Buster Friently
Rosen Association
1027
|
Posted - 2013.07.09 16:06:00 -
[28] - Quote
Oso Peresoso wrote:Cat Merc wrote:
Don't care which, just make them behave as should.
Assault rifles are rifles, not SMGs. I don't know where you get this idea anything Gallente must be shortrange by definition. Cat Merc wrote: Bud, most of the weapons are hit scan. Only stuff like the godlock, the mass driver, the forge gun, etc', are not hit scan.
Also, this. I can't imagine how aiming at the thing you're trying to kill is Cheesier than aiming in the general area and relying on splash damage.
Think, hitscan. Point and click. Projectile travel requires prediction, and thus, is inherently less accurate, thus less EZ.
Actually, Cat Merc is right on about ARs, they are actually blasters in Eve lore. The fact that they're called rifles means nothing. They fire plasma, and are supposed to be the shortest range type of weapon in New Eden. In Dust, this would translate to being the shortest range guns in the AR type, meaning ARs, SR, and the upcoming rifles.
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Cat Merc
BetaMax. CRONOS.
2124
|
Posted - 2013.07.09 16:06:00 -
[29] - Quote
DeadlyAztec11 wrote:Cody Sietz wrote:If the breach AR was a little better, it would be my go to rifle. Breach AR is fine. Not at all. Less range. Less DPS. Less clip size. It was OP once, never recovered from the nerf bat. |
Buster Friently
Rosen Association
1027
|
Posted - 2013.07.09 16:07:00 -
[30] - Quote
Cat Merc wrote:Buster Friently wrote:Cat Merc wrote:Buster Friently wrote: Hitscan weapons are cheeze. The AR is EZ mode partially because of this. Most of the weapons are hitscan, which makes them easier, but most of the hitscan weapons have drawbacks that help. ARs don't really.
Like? Overheating? As one example. SMG has overheating? Shotgun has overheating? HMG and Assault SCR, while yes have overheating, the former takes a whole clip to overheat, the latter takes 2 clips.
SMG and Shotgun both have shorter ranges. You can read right? Where I said - as one example?
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Oso Peresoso
RisingSuns
190
|
Posted - 2013.07.09 16:09:00 -
[31] - Quote
Cat Merc wrote: It's a blaster. From EVE, blasters are short range but extremely high DPS.
So ? The tiniest blasters you can find in Eve still have a 500m optimal using the shortest range ammo with no skill bonuses.
Quote:And I wasn't talking SMG range, more like Breach AR.
and those are awful. I guess if it was a light-weapon sized gun that outclassed the SMG at both midrange and CQC hipfiring then that would be cool. In this case they should just be called plasma rifles or blaster rifles and get a new sound. Then the minmatar rifles can be called combat rifles, and the word "assault" can be fully reserved for weapon variants instead of being its own thing for the gallente rifles. That's 3 rifle types plus variants shoved between short-range, mid-range, and long-range. Since Caldari DO use blasters I don't think a rail rifle is necessary except as it already exists in the form of a sniper rifle. Then Minmatar and Amarr can get their own sniper rifles, with blasters being left out.
Buster Friently wrote: Overheating? As one example.
a jamming effect is not a good solution. |
Cat Merc
BetaMax. CRONOS.
2124
|
Posted - 2013.07.09 16:10:00 -
[32] - Quote
Buster Friently wrote:Cat Merc wrote:Buster Friently wrote:Cat Merc wrote:Buster Friently wrote: Hitscan weapons are cheeze. The AR is EZ mode partially because of this. Most of the weapons are hitscan, which makes them easier, but most of the hitscan weapons have drawbacks that help. ARs don't really.
Like? Overheating? As one example. SMG has overheating? Shotgun has overheating? HMG and Assault SCR, while yes have overheating, the former takes a whole clip to overheat, the latter takes 2 clips. SMG and Shotgun both have shorter ranges. Shotgun has a tiny magazine, SMG has worse spread. You can read right? Where I said - as one example? You were saying how EZ mode hit scan weapons are. What the hell does range have to do with it? What about the rail rifle coming Soon(TM)? It will be a long range low fire rate high damage. |
Cat Merc
BetaMax. CRONOS.
2124
|
Posted - 2013.07.09 16:12:00 -
[33] - Quote
Oso Peresoso wrote:Cat Merc wrote: It's a blaster. From EVE, blasters are short range but extremely high DPS.
So ? The tiniest blasters you can find in Eve still have a 500m optimal using the shortest range ammo with no skill bonuses. Quote:And I wasn't talking SMG range, more like Breach AR. and those are awful. I guess if it was a light-weapon sized gun that outclassed the SMG at both midrange and CQC hipfiring then that would be cool. In this case they should just be called plasma rifles or blaster rifles and get a new sound. Then the minmatar rifles can be called combat rifles, and the word "assault" can be fully reserved for weapon variants instead of being its own thing for the gallente rifles. We're talking about hand held weaponry, not spaceships with blasters larger than a tank.
And the breach being awful has to do with CCP nerfing the crap out of this weapon. It was OP once, and never recovered from the nerf bat. It has 100 less DPS and a smaller clip. |
Buster Friently
Rosen Association
1027
|
Posted - 2013.07.09 16:13:00 -
[34] - Quote
Cat Merc wrote:Buster Friently wrote:Cat Merc wrote:Buster Friently wrote:Overheating? As one example. SMG has overheating? Shotgun has overheating? HMG and Assault SCR, while yes have overheating, the former takes a whole clip to overheat, the latter takes 2 clips. SMG and Shotgun both have shorter ranges. Shotgun has a tiny magazine, SMG has worse spread. You can read right? Where I said - as one example? You were saying how EZ mode hit scan weapons are. What the hell does range have to do with it? What about the rail rifle coming Soon(TM)? It will be a long range low fire rate high damage.
Yes, hitscan weapons are the easiest type of weapon. EZ mode. I stated that most of the hitscan weapons in Dust have negatives to counteract their EZ mode, but ARs not so much.
I think I have made my case.
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Oso Peresoso
RisingSuns
190
|
Posted - 2013.07.09 16:16:00 -
[35] - Quote
Cat Merc wrote: We're talking about hand held weaponry, not spaceships with blasters larger than a tank.
And the breach being awful has to do with CCP nerfing the crap out of this weapon. It was OP once, and never recovered from the nerf bat. It has 100 less DPS and a smaller clip.
Not arguing, just commenting. However the frigate sized light electron blasters are probably smaller than the main gun on a tank. |
Cat Merc
BetaMax. CRONOS.
2124
|
Posted - 2013.07.09 16:16:00 -
[36] - Quote
Buster Friently wrote: Yes, hitscan weapons are the easiest type of weapon. EZ mode. I stated that most of the hitscan weapons in Dust have negatives to counteract their EZ mode, but ARs not so much.
I think I have made my case.
Of course they don't. AR's are all around weapons. They don't do anything spectacular, they're just mediocre at anything, so they're adaptable. Fun fact: SMG has more DPS than an AR >_>
Case still open. |
Cat Merc
BetaMax. CRONOS.
2124
|
Posted - 2013.07.09 16:17:00 -
[37] - Quote
Oso Peresoso wrote:Cat Merc wrote: We're talking about hand held weaponry, not spaceships with blasters larger than a tank.
And the breach being awful has to do with CCP nerfing the crap out of this weapon. It was OP once, and never recovered from the nerf bat. It has 100 less DPS and a smaller clip.
Not arguing, just commenting. However the frigate sized light electron blasters are probably smaller than the main gun on a tank. Alright. And what is the range on those? :) |
Buster Friently
Rosen Association
1028
|
Posted - 2013.07.09 16:19:00 -
[38] - Quote
Cat Merc wrote:Buster Friently wrote: Yes, hitscan weapons are the easiest type of weapon. EZ mode. I stated that most of the hitscan weapons in Dust have negatives to counteract their EZ mode, but ARs not so much.
I think I have made my case.
Of course they don't. AR's are all around weapons. They don't do anything spectacular, they're just mediocre at anything, so they're adaptable. Fun fact: SMG has more DPS than an AR >_> Case still open. Except, they aren't mediocre. That's the issue I have with them. If they were mediocre in the generalist role, that would be balanced. They're not though, they're really good at their generalist role.
Fun fact: SMG has more dps in it's shorter range. That's called a niche. The ARs niche should be wide, but it should also not be dominant across such a wide niche. Simple logic really, deep vs wide. The AR has both.
Take a look:
https://forums.dust514.com/default.aspx?g=posts&t=92678&find=unread |
Cat Merc
BetaMax. CRONOS.
2125
|
Posted - 2013.07.09 16:22:00 -
[39] - Quote
Buster Friently wrote:Cat Merc wrote:Buster Friently wrote: Yes, hitscan weapons are the easiest type of weapon. EZ mode. I stated that most of the hitscan weapons in Dust have negatives to counteract their EZ mode, but ARs not so much.
I think I have made my case.
Of course they don't. AR's are all around weapons. They don't do anything spectacular, they're just mediocre at anything, so they're adaptable. Fun fact: SMG has more DPS than an AR >_> Case still open. Except, they aren't mediocre. That's the issue I have with them. If they were mediocre in the generalist role, that would be balanced. They're not though, they're really good at their generalist role. Fun fact: SMG has more dps in it's shorter range. That's called a niche. The ARs niche should be wide, but it should also not be dominant across such a wide niche. Simple logic really, deep vs wide. The AR has both. Take a look: https://forums.dust514.com/default.aspx?g=posts&t=92678&find=unread The data shows the most used weapons. They're the most used BECAUSE they're mediocre at everything, instead of terrible at one thing but excellent at another. People like to be ready for everything.
Besides, why do people always complain about the Gallente AR when the Amarr scrambler rifle pretty much does the same thing? |
Buster Friently
Rosen Association
1028
|
Posted - 2013.07.09 16:28:00 -
[40] - Quote
Cat Merc wrote:Buster Friently wrote:Cat Merc wrote:Buster Friently wrote: Yes, hitscan weapons are the easiest type of weapon. EZ mode. I stated that most of the hitscan weapons in Dust have negatives to counteract their EZ mode, but ARs not so much.
I think I have made my case.
Of course they don't. AR's are all around weapons. They don't do anything spectacular, they're just mediocre at anything, so they're adaptable. Fun fact: SMG has more DPS than an AR >_> Case still open. Except, they aren't mediocre. That's the issue I have with them. If they were mediocre in the generalist role, that would be balanced. They're not though, they're really good at their generalist role. Fun fact: SMG has more dps in it's shorter range. That's called a niche. The ARs niche should be wide, but it should also not be dominant across such a wide niche. Simple logic really, deep vs wide. The AR has both. Take a look: https://forums.dust514.com/default.aspx?g=posts&t=92678&find=unread The data shows the most used weapons. They're the most used BECAUSE they're mediocre at everything, instead of terrible at one thing but excellent at another. People like to be ready for everything. Besides, why do people always complain about the Gallente AR when the Amarr scrambler rifle pretty much does the same thing? The assault scrambler rifle, the one that takes 2 clips to overheat. So don't pull that on me.
Because the Gallente AR is OP, and the SR isn't? Hint: It's used so much because it's EZ mode. |
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Cat Merc
BetaMax. CRONOS.
2127
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Posted - 2013.07.09 16:30:00 -
[41] - Quote
Buster Friently wrote:Cat Merc wrote:Buster Friently wrote:Cat Merc wrote:Buster Friently wrote: Yes, hitscan weapons are the easiest type of weapon. EZ mode. I stated that most of the hitscan weapons in Dust have negatives to counteract their EZ mode, but ARs not so much.
I think I have made my case.
Of course they don't. AR's are all around weapons. They don't do anything spectacular, they're just mediocre at anything, so they're adaptable. Fun fact: SMG has more DPS than an AR >_> Case still open. Except, they aren't mediocre. That's the issue I have with them. If they were mediocre in the generalist role, that would be balanced. They're not though, they're really good at their generalist role. Fun fact: SMG has more dps in it's shorter range. That's called a niche. The ARs niche should be wide, but it should also not be dominant across such a wide niche. Simple logic really, deep vs wide. The AR has both. Take a look: https://forums.dust514.com/default.aspx?g=posts&t=92678&find=unread The data shows the most used weapons. They're the most used BECAUSE they're mediocre at everything, instead of terrible at one thing but excellent at another. People like to be ready for everything. Besides, why do people always complain about the Gallente AR when the Amarr scrambler rifle pretty much does the same thing? The assault scrambler rifle, the one that takes 2 clips to overheat. So don't pull that on me. Because the Gallente AR is OP, and the SR isn't? Hint: It's used so much because it's EZ mode. And why is the Assault scrambler rifle isn't? |
BL4CKST4R
WarRavens League of Infamy
498
|
Posted - 2013.07.09 16:36:00 -
[42] - Quote
The Gallente AR and the ASCR are almost the exact same gun, except the ASCR is a little bit slower and does more damage to shields. The Gallente AR has 0.36% more DPS than the ASCR, but the ASCR has more accuracy. The ranges I do agree are messed up, but in reality the ASCR should have higher range and lower DPS, while the Gallente AR should have lower range and higher DPS. |
Cat Merc
BetaMax. CRONOS.
2127
|
Posted - 2013.07.09 16:45:00 -
[43] - Quote
BL4CKST4R wrote:The Gallente AR and the ASCR are almost the exact same gun, except the ASCR is a little bit slower and does more damage to shields. The Gallente AR has 0.36% more DPS than the ASCR, but the ASCR has more accuracy. The ranges I do agree are messed up, but in reality the ASCR should have higher range and lower DPS, while the Gallente AR should have lower range and higher DPS. That I agree. But I find it silly how people moan and ***** about the Gallente AR and stay silent about the Assault Scrambler rifle. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
121
|
Posted - 2013.07.09 16:49:00 -
[44] - Quote
Just curious to see if any of you know what plasma (what the Gallente AR fires) is composed of? Plasma is composed of subatomic particles traveling a near light speeds. Light travels at roughly 186,000 mil/sec. Now with the distances involved in combat in Dust, the time to target, for anything fired from an AR would be imperceivable. Not to mention other weapons, such as the scrambler rifle and laser rifle, which fire munitions bases on laser technology: photons traveling inside a wave, taveling at literaly the speed of light.
I imagine that the Caldari rail rifle will not be a hit scan weapon, just as the rail turret has projectile flight time. But then again I could be wrong; the SMG fires a projectile as well and I believe it is also hit scan (which makes no sence). But I am not entirely sure about the SMG (such short distances involved) I could be wrong. |
Cat Merc
BetaMax. CRONOS.
2128
|
Posted - 2013.07.09 16:52:00 -
[45] - Quote
Son-Of A-Gun wrote:Just curious to see if any of you know what plasma (what the Gallente AR fires) is composed of? Plasma is composed of subatomic particles traveling a near light speeds. Light travels at roughly 186,000 mil/sec. Now with the distances involved in combat in Dust, the time to target, for anything fired from an AR would be imperceivable. Not to mention other weapons, such as the scrambler rifle and laser rifle, which fire munitions bases on laser technology: photons traveling inside a wave, taveling at literaly the speed of light.
I imagine that the Caldari rail rifle will not be a hit scan weapon, just as the rail turret has projectile flight time. But then again I could be wrong; the SMG fires a projectile as well and I believe it is also hit scan (which makes no sence). But I am not entirely sure about the SMG (such short distances involved) I could be wrong. A few things: Rail rifle will be hit scan. The Plasma over range just turns harmless SMG is hit scan, the projectile you see is just for show |
Vickers S Grunt
Seraphim Initiative. CRONOS.
132
|
Posted - 2013.07.09 16:53:00 -
[46] - Quote
Maby the AR is exactly where its supposed to be and u just have unrealistic expectations ?
|
BL4CKST4R
WarRavens League of Infamy
498
|
Posted - 2013.07.09 16:56:00 -
[47] - Quote
Son-Of A-Gun wrote:Just curious to see if any of you know what plasma (what the Gallente AR fires) is composed of? Plasma is composed of subatomic particles traveling a near light speeds. Light travels at roughly 186,000 mil/sec. Now with the distances involved in combat in Dust, the time to target, for anything fired from an AR would be imperceivable. Not to mention other weapons, such as the scrambler rifle and laser rifle, which fire munitions bases on laser technology: photons traveling inside a wave, taveling at literaly the speed of light.
I imagine that the Caldari rail rifle will not be a hit scan weapon, just as the rail turret has projectile flight time. But then again I could be wrong; the SMG fires a projectile as well and I believe it is also hit scan (which makes no sence). But I am not entirely sure about the SMG (such short distances involved) I could be wrong.
Plasma also disperses rapidly in the atmosphere so a short range plasma weapon makes sense.
On the DPS side it could be a projectile that generates plasma on impact, but that would mean it would have some sort of splash damage and DOT effects because plasma is extremely hot and would probably melt armor since our armor is made of steel . And depending how many volts are being discharged it could completely fry anything that is electronic or at least disrupt it. |
Cat Merc
BetaMax. CRONOS.
2131
|
Posted - 2013.07.09 16:58:00 -
[48] - Quote
Vickers S Grunt wrote:Maby the AR is exactly where its supposed to be and u just have unrealistic expectations ?
Cat Merc wrote: So either increase SCR range and reduce DPS, or reduce Gal AR range and increase DPS.
Don't care which, just make them behave as should.
One or the other aren't working right. And I know that because the devs said what each are supposed to do. Don't care which gets changed. |
Cat Merc
BetaMax. CRONOS.
2131
|
Posted - 2013.07.09 16:59:00 -
[49] - Quote
BL4CKST4R wrote:Son-Of A-Gun wrote:Just curious to see if any of you know what plasma (what the Gallente AR fires) is composed of? Plasma is composed of subatomic particles traveling a near light speeds. Light travels at roughly 186,000 mil/sec. Now with the distances involved in combat in Dust, the time to target, for anything fired from an AR would be imperceivable. Not to mention other weapons, such as the scrambler rifle and laser rifle, which fire munitions bases on laser technology: photons traveling inside a wave, taveling at literaly the speed of light.
I imagine that the Caldari rail rifle will not be a hit scan weapon, just as the rail turret has projectile flight time. But then again I could be wrong; the SMG fires a projectile as well and I believe it is also hit scan (which makes no sence). But I am not entirely sure about the SMG (such short distances involved) I could be wrong. Plasma also disperses rapidly in the atmosphere so a short range plasma weapon makes sense. On the DPS side it could be a projectile that generates plasma on impact, but that would mean it would have some sort of splash damage and DOT effects because plasma is extremely hot and would probably melt armor since our armor is made of steel . And depending how many volts are being discharged it could completely fry anything that is electronic or at least disrupt it. Actually Amarr heavy armor is made from steel. Gallente use some kind of organic material. Think carbon nanotubes. |
BL4CKST4R
WarRavens League of Infamy
500
|
Posted - 2013.07.09 17:02:00 -
[50] - Quote
Cat Merc wrote:BL4CKST4R wrote:Son-Of A-Gun wrote:Just curious to see if any of you know what plasma (what the Gallente AR fires) is composed of? Plasma is composed of subatomic particles traveling a near light speeds. Light travels at roughly 186,000 mil/sec. Now with the distances involved in combat in Dust, the time to target, for anything fired from an AR would be imperceivable. Not to mention other weapons, such as the scrambler rifle and laser rifle, which fire munitions bases on laser technology: photons traveling inside a wave, taveling at literaly the speed of light.
I imagine that the Caldari rail rifle will not be a hit scan weapon, just as the rail turret has projectile flight time. But then again I could be wrong; the SMG fires a projectile as well and I believe it is also hit scan (which makes no sence). But I am not entirely sure about the SMG (such short distances involved) I could be wrong. Plasma also disperses rapidly in the atmosphere so a short range plasma weapon makes sense. On the DPS side it could be a projectile that generates plasma on impact, but that would mean it would have some sort of splash damage and DOT effects because plasma is extremely hot and would probably melt armor since our armor is made of steel . And depending how many volts are being discharged it could completely fry anything that is electronic or at least disrupt it. Actually Amarr heavy armor is made from steel. Gallente use some kind of organic material. Think carbon nanotubes.
If the Gallente truly used carbon compounds as armor we would not have speed penalties. |
|
Vickers S Grunt
Seraphim Initiative. CRONOS.
133
|
Posted - 2013.07.09 17:02:00 -
[51] - Quote
I very much doubt any of the suits are made from anything as boring as steel |
BL4CKST4R
WarRavens League of Infamy
500
|
Posted - 2013.07.09 17:06:00 -
[52] - Quote
Vickers S Grunt wrote:I very much doubt any of the suits are made from anything as boring as steel
Well right now in 2013 we know of certain carbon chains that are lighter but have chemical bonds stronger than that of steel. Thus if this applied to this game, a armor suit would actually be faster and stronger than a shield suit that would probably have to carry bulky electronics to generate the shield. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
122
|
Posted - 2013.07.09 17:07:00 -
[53] - Quote
BL4CKST4R wrote:Son-Of A-Gun wrote:Just curious to see if any of you know what plasma (what the Gallente AR fires) is composed of? Plasma is composed of subatomic particles traveling a near light speeds. Light travels at roughly 186,000 mil/sec. Now with the distances involved in combat in Dust, the time to target, for anything fired from an AR would be imperceivable. Not to mention other weapons, such as the scrambler rifle and laser rifle, which fire munitions bases on laser technology: photons traveling inside a wave, taveling at literaly the speed of light.
I imagine that the Caldari rail rifle will not be a hit scan weapon, just as the rail turret has projectile flight time. But then again I could be wrong; the SMG fires a projectile as well and I believe it is also hit scan (which makes no sence). But I am not entirely sure about the SMG (such short distances involved) I could be wrong. Plasma also disperses rapidly in the atmosphere so a short range plasma weapon makes sense. On the DPS side it could be a projectile that generates plasma on impact, but that would mean it would have some sort of splash damage and DOT effects because plasma is extremely hot and would probably melt armor since our armor is made of steel . And depending how many volts are being discharged it could completely fry anything that is electronic or at least disrupt it.
Actually, if you read thedescription for the AR I do believe that it says that the AR fires a projectile that guides the plasma (via some kind of magnetic containment I would imagine). However this projectile would have to be traveling exceedingly fast, or the plasma would simply bottleneck and disperse in atmosphere.
Sic-fi, not so convincing when you know a good deal about physics |
Cat Merc
BetaMax. CRONOS.
2139
|
Posted - 2013.07.09 17:09:00 -
[54] - Quote
BL4CKST4R wrote:Vickers S Grunt wrote:I very much doubt any of the suits are made from anything as boring as steel Well right now in 2013 we know of certain carbon chains that are lighter but have chemical bonds stronger than that of steel. Thus if this applied to this game, a armor suit would actually be faster and stronger than a shield suit that would probably have to carry bulky electronics to generate the shield. The Gallente suit armor is made out of an organic compound. The plates aren't. |
BL4CKST4R
WarRavens League of Infamy
507
|
Posted - 2013.07.09 17:11:00 -
[55] - Quote
Son-Of A-Gun wrote:BL4CKST4R wrote:Son-Of A-Gun wrote:Just curious to see if any of you know what plasma (what the Gallente AR fires) is composed of? Plasma is composed of subatomic particles traveling a near light speeds. Light travels at roughly 186,000 mil/sec. Now with the distances involved in combat in Dust, the time to target, for anything fired from an AR would be imperceivable. Not to mention other weapons, such as the scrambler rifle and laser rifle, which fire munitions bases on laser technology: photons traveling inside a wave, taveling at literaly the speed of light.
I imagine that the Caldari rail rifle will not be a hit scan weapon, just as the rail turret has projectile flight time. But then again I could be wrong; the SMG fires a projectile as well and I believe it is also hit scan (which makes no sence). But I am not entirely sure about the SMG (such short distances involved) I could be wrong. Plasma also disperses rapidly in the atmosphere so a short range plasma weapon makes sense. On the DPS side it could be a projectile that generates plasma on impact, but that would mean it would have some sort of splash damage and DOT effects because plasma is extremely hot and would probably melt armor since our armor is made of steel . And depending how many volts are being discharged it could completely fry anything that is electronic or at least disrupt it. Actually, if you read thedescription for the AR I do believe that it says that the AR fires a projectile that guides the plasma (via some kind of magnetic containment I would imagine). However this projectile would have to be traveling exceedingly fast, or the plasma would simply bottleneck and disperse in atmosphere. Sic-fi , not so convincing when you know a good deal about physics
True that, although if it wasnt for Sci-fi we wouldn't think of a lot of the crazy technology we have now. |
BL4CKST4R
WarRavens League of Infamy
507
|
Posted - 2013.07.09 17:13:00 -
[56] - Quote
Cat Merc wrote:BL4CKST4R wrote:Vickers S Grunt wrote:I very much doubt any of the suits are made from anything as boring as steel Well right now in 2013 we know of certain carbon chains that are lighter but have chemical bonds stronger than that of steel. Thus if this applied to this game, a armor suit would actually be faster and stronger than a shield suit that would probably have to carry bulky electronics to generate the shield. The Gallente suit armor is made out of an organic compound. The plates aren't.
:I that's just silly now, its like using a proto compressed rail gun, but as a caveat it shoots rocks. |
Mobius Wyvern
BetaMax. CRONOS.
2279
|
Posted - 2013.07.09 17:14:00 -
[57] - Quote
Cat Merc wrote:The Gallente Assault rifle is supposed to be short range high DPS. Now, when I'm saying short range, I'm not talking about shotgun range (I saw some people expecting it to have shotgun range, which is silly), I'm saying shortest of all racial AR's. But currently, the Amarr scrambler rifle, both the auto and semi fire versions have either the same or less range than the Gal AR, and the DPS difference is tiny at best. (Comparing to the full auto scram rifle, 2 DPS difference lol)
So either increase SCR range and reduce DPS, or reduce Gal AR range and increase DPS.
Don't care which, just make them behave as should. I agree.
I think they are they way they are now due to not all the weapons being available yet, but once the Rail Rifle and Combat Rifle are in, the Assault Rifles should really be adjusted.
I would say to keep the range they have now, but make the damage falloff more severe, then maybe give them a bit more damage.
That would actually fit perfectly with our Shield-Armor balance proposal to make Gallente suits into how I think they were meant to be: Move in fast with your armor to buffer you, beat up your opponent at your optimum range, and then rep your armor up rapidly for the next fight. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
124
|
Posted - 2013.07.09 17:14:00 -
[58] - Quote
BL4CKST4R wrote:Son-Of A-Gun wrote:BL4CKST4R wrote:Son-Of A-Gun wrote:Just curious to see if any of you know what plasma (what the Gallente AR fires) is composed of? Plasma is composed of subatomic particles traveling a near light speeds. Light travels at roughly 186,000 mil/sec. Now with the distances involved in combat in Dust, the time to target, for anything fired from an AR would be imperceivable. Not to mention other weapons, such as the scrambler rifle and laser rifle, which fire munitions bases on laser technology: photons traveling inside a wave, taveling at literaly the speed of light.
I imagine that the Caldari rail rifle will not be a hit scan weapon, just as the rail turret has projectile flight time. But then again I could be wrong; the SMG fires a projectile as well and I believe it is also hit scan (which makes no sence). But I am not entirely sure about the SMG (such short distances involved) I could be wrong. Plasma also disperses rapidly in the atmosphere so a short range plasma weapon makes sense. On the DPS side it could be a projectile that generates plasma on impact, but that would mean it would have some sort of splash damage and DOT effects because plasma is extremely hot and would probably melt armor since our armor is made of steel . And depending how many volts are being discharged it could completely fry anything that is electronic or at least disrupt it. Actually, if you read thedescription for the AR I do believe that it says that the AR fires a projectile that guides the plasma (via some kind of magnetic containment I would imagine). However this projectile would have to be traveling exceedingly fast, or the plasma would simply bottleneck and disperse in atmosphere. Sic-fi , not so convincing when you know a good deal about physics True that, although if it wasnt for Sci-fi we wouldn't think of a lot of the crazy technology we have now.
Arthor C. Clark is my hero. |
Cat Merc
BetaMax. CRONOS.
2139
|
Posted - 2013.07.09 17:16:00 -
[59] - Quote
BL4CKST4R wrote:Cat Merc wrote:BL4CKST4R wrote:Vickers S Grunt wrote:I very much doubt any of the suits are made from anything as boring as steel Well right now in 2013 we know of certain carbon chains that are lighter but have chemical bonds stronger than that of steel. Thus if this applied to this game, a armor suit would actually be faster and stronger than a shield suit that would probably have to carry bulky electronics to generate the shield. The Gallente suit armor is made out of an organic compound. The plates aren't. :I that's just silly now, its like using a proto compressed rail gun, but as a caveat it shoots rocks. Well. The plates are also made to work with Amarr suits. Which are made out of stuff that slows them down. Which is why they are slower :X |
BL4CKST4R
WarRavens League of Infamy
507
|
Posted - 2013.07.09 17:17:00 -
[60] - Quote
Cat Merc wrote:BL4CKST4R wrote:Cat Merc wrote:BL4CKST4R wrote:Vickers S Grunt wrote:I very much doubt any of the suits are made from anything as boring as steel Well right now in 2013 we know of certain carbon chains that are lighter but have chemical bonds stronger than that of steel. Thus if this applied to this game, a armor suit would actually be faster and stronger than a shield suit that would probably have to carry bulky electronics to generate the shield. The Gallente suit armor is made out of an organic compound. The plates aren't. :I that's just silly now, its like using a proto compressed rail gun, but as a caveat it shoots rocks. Well. The plates are also made to work with Amarr suits. Which are made out of stuff that slows them down. Which is why they are slower :X
Typical CCP hating the Gallente. |
|
Cat Merc
BetaMax. CRONOS.
2141
|
Posted - 2013.07.09 17:19:00 -
[61] - Quote
BL4CKST4R wrote:
Typical CCP hating the Gallente.
There should be plates exclusive to Gallente that don't reduce your speed but still give you the same HP. jk |
Mobius Wyvern
BetaMax. CRONOS.
2279
|
Posted - 2013.07.09 17:20:00 -
[62] - Quote
Son-Of A-Gun wrote:Sir Arthur C. Clarke is my hero. ftfy All about Asimov, Clarke, and Heinlein man. Gotta give it up for the Big Three.
Cat Merc wrote:BL4CKST4R wrote: Typical CCP hating the Gallente.
There should be plates exclusive to Gallente that don't reduce your speed but still give you the same HP. jk Honestly, that's what I see reactive plates as, but they need some work to actually be viable for that role. |
BL4CKST4R
WarRavens League of Infamy
509
|
Posted - 2013.07.09 17:30:00 -
[63] - Quote
Mobius Wyvern wrote: Honestly, that's what I see reactive plates as, but they need some work to actually be viable for that role.
Thats what I saw reactives as also but they use way to much CPU/PG to be useful and the HP they offer is to low. They should offer the same HP as shield extenders , 1/2/3 repair rates, 0/1/2 movement penalties, and CPU/PG costs between enhanced and complex armor plates and repairers or a racial bonus for Gallente and Amarr to lower CPU/PG costs of plates by 35%.
This would in turn, make the Gallente have the same survivability and combat efficiency as the Caldari, except we are armor tanking so we are still susceptible to be one shotted by explosives, our HP regenerates faster in the short run, but in the long run the Caldari get more HP regenerated, and with a 2% movement penalty we actually suffer a overall 6% penalty for 4 plates.
It would also make the Amarr amazing dual tanks and not crappy shield tanks. |
BL4CKST4R
WarRavens League of Infamy
509
|
Posted - 2013.07.09 17:34:00 -
[64] - Quote
Look at the most recent dev post, I wish we got that type of dev post when it comes to infantry balance. |
Mobius Wyvern
BetaMax. CRONOS.
2280
|
Posted - 2013.07.09 17:43:00 -
[65] - Quote
BL4CKST4R wrote:Look at the most recent dev post, I wish we got that type of dev post when it comes to infantry balance. That's exactly what I was thinking.
As far as the Reactive Plates, you'll see in the balance suggestion thread that Cat Merc and I put together that he suggests doubling the HP of Reactive Plates.
That would mean you would get 90 hp per plate at the Proto level, 25 less than the Proto standard plates, but you get the repair function in exchange.
If I recall correctly, and I may be wrong on the number, Reactive Plates rep 2 hp/s at the Proto level.
That would mean that with no other changes made, a Gallente Assault suit with 4 Reactive Plates would have 360 hp, and rep that hp at 8 hp/s.
Aaaaaaand now we're off-topic.
On the original topic, I think that giving the AR-type weapons similar absolute ranges but differing amounts of damage falloff over range would probably work best to differentiate them, but still make them all viable such that you aren't forced to spec into other races to be competitive.
So, for instance, the Gallente AR-type weapons would have the lowest damage output at Absolute range, but the highest damage up close, and a more dramatic drop-off to damage output as you get further from your target. |
BL4CKST4R
WarRavens League of Infamy
509
|
Posted - 2013.07.09 17:47:00 -
[66] - Quote
Mobius Wyvern wrote:BL4CKST4R wrote:Look at the most recent dev post, I wish we got that type of dev post when it comes to infantry balance. That's exactly what I was thinking. As far as the Reactive Plates, you'll see in the balance suggestion thread that Cat Merc and I put together that he suggests doubling the HP of Reactive Plates. That would mean you would get 90 hp per plate at the Proto level, 25 less than the Proto standard plates, but you get the repair function in exchange. If I recall correctly, and I may be wrong on the number, Reactive Plates rep 2 hp/s at the Proto level. That would mean that with no other changes made, a Gallente Assault suit with 4 Reactive Plates would have 360 hp, and rep that hp at 8 hp/s. Aaaaaaand now we're off-topic. On the original topic, I think that giving the AR-type weapons similar absolute ranges but differing amounts of damage falloff over range would probably work best to differentiate them, but still make them all viable such that you aren't forced to spec into other races to be competitive. So, for instance, the Gallente AR-type weapons would have the lowest damage output at Absolute range, but the highest damage up close, and a more dramatic drop-off to damage output as you get further from your target.
I think once all the weapons are released they will fall into place, but all the weapons need a slight damage buff and some balancing nerfs/buffs with ranges. Also strafing speeds while ADS need to be toned down because it really defeats the purpose of some weapons.
|
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
125
|
Posted - 2013.07.09 17:47:00 -
[67] - Quote
BL4CKST4R wrote:Look at the most recent dev post, I wish we got that type of dev post when it comes to infantry balance.
Ah how awesome it would be to see a dev blog, like the one from true grit we just got, about weapon and gear balance/imbalance. |
Mobius Wyvern
BetaMax. CRONOS.
2287
|
Posted - 2013.07.09 18:16:00 -
[68] - Quote
BL4CKST4R wrote:Mobius Wyvern wrote:BL4CKST4R wrote:Look at the most recent dev post, I wish we got that type of dev post when it comes to infantry balance. That's exactly what I was thinking. As far as the Reactive Plates, you'll see in the balance suggestion thread that Cat Merc and I put together that he suggests doubling the HP of Reactive Plates. That would mean you would get 90 hp per plate at the Proto level, 25 less than the Proto standard plates, but you get the repair function in exchange. If I recall correctly, and I may be wrong on the number, Reactive Plates rep 2 hp/s at the Proto level. That would mean that with no other changes made, a Gallente Assault suit with 4 Reactive Plates would have 360 hp, and rep that hp at 8 hp/s. Aaaaaaand now we're off-topic. On the original topic, I think that giving the AR-type weapons similar absolute ranges but differing amounts of damage falloff over range would probably work best to differentiate them, but still make them all viable such that you aren't forced to spec into other races to be competitive. So, for instance, the Gallente AR-type weapons would have the lowest damage output at Absolute range, but the highest damage up close, and a more dramatic drop-off to damage output as you get further from your target. I think once all the weapons are released they will fall into place, but all the weapons need a slight damage buff and some balancing nerfs/buffs with ranges. Also strafing speeds while ADS need to be toned down because it really defeats the purpose of some weapons. I think what we really need is an increased to dispersion build-rate while in ADS using a fully-automatic weapon. Right now, you can nearly empty your magazine before the dispersion starts to kick in.
I think you should really start having to think about letting go of the trigger for a second by the time you get to the 15th round at the very least. |
BL4CKST4R
WarRavens League of Infamy
522
|
Posted - 2013.07.09 18:18:00 -
[69] - Quote
Mobius Wyvern wrote:BL4CKST4R wrote:Mobius Wyvern wrote:BL4CKST4R wrote:Look at the most recent dev post, I wish we got that type of dev post when it comes to infantry balance. That's exactly what I was thinking. As far as the Reactive Plates, you'll see in the balance suggestion thread that Cat Merc and I put together that he suggests doubling the HP of Reactive Plates. That would mean you would get 90 hp per plate at the Proto level, 25 less than the Proto standard plates, but you get the repair function in exchange. If I recall correctly, and I may be wrong on the number, Reactive Plates rep 2 hp/s at the Proto level. That would mean that with no other changes made, a Gallente Assault suit with 4 Reactive Plates would have 360 hp, and rep that hp at 8 hp/s. Aaaaaaand now we're off-topic. On the original topic, I think that giving the AR-type weapons similar absolute ranges but differing amounts of damage falloff over range would probably work best to differentiate them, but still make them all viable such that you aren't forced to spec into other races to be competitive. So, for instance, the Gallente AR-type weapons would have the lowest damage output at Absolute range, but the highest damage up close, and a more dramatic drop-off to damage output as you get further from your target. I think once all the weapons are released they will fall into place, but all the weapons need a slight damage buff and some balancing nerfs/buffs with ranges. Also strafing speeds while ADS need to be toned down because it really defeats the purpose of some weapons. I think what we really need is an increased to dispersion build-rate while in ADS using a fully-automatic weapon. Right now, you can nearly empty your magazine before the dispersion starts to kick in. I think you should really start having to think about letting go of the trigger for a second by the time you get to the 15th round at the very least.
That would make strafe fights last longer :(
|
Mobius Wyvern
BetaMax. CRONOS.
2292
|
Posted - 2013.07.09 19:14:00 -
[70] - Quote
BL4CKST4R wrote: That would make strafe fights last longer :(
They don't really last that long right now compared to some other shooters I've played, so I don't see that being that much of an issue.
Besides, the value resets the moment you let go of the trigger. It wouldn't be too much of a nerf or anything. |
|
Soldiersaint
Reaper Galactic
76
|
Posted - 2013.07.09 19:15:00 -
[71] - Quote
Cat Merc wrote:ZDub 303 wrote:I honestly wouldn't expect remnant to balance anything until combat and rail rifle are out.
At which point I suspect we'll see a whirlwind of changes occuring.
And then he'll release more racial variants, and then more FOTM, rebalancing, etc.
I don't envy his job lol. Make everything OP. If everything is OP, it's all balanced. This^^^^^^^^^^^ |
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