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Oso Peresoso
RisingSuns
190
|
Posted - 2013.07.09 16:09:00 -
[31] - Quote
Cat Merc wrote: It's a blaster. From EVE, blasters are short range but extremely high DPS.
So ? The tiniest blasters you can find in Eve still have a 500m optimal using the shortest range ammo with no skill bonuses.
Quote:And I wasn't talking SMG range, more like Breach AR.
and those are awful. I guess if it was a light-weapon sized gun that outclassed the SMG at both midrange and CQC hipfiring then that would be cool. In this case they should just be called plasma rifles or blaster rifles and get a new sound. Then the minmatar rifles can be called combat rifles, and the word "assault" can be fully reserved for weapon variants instead of being its own thing for the gallente rifles. That's 3 rifle types plus variants shoved between short-range, mid-range, and long-range. Since Caldari DO use blasters I don't think a rail rifle is necessary except as it already exists in the form of a sniper rifle. Then Minmatar and Amarr can get their own sniper rifles, with blasters being left out.
Buster Friently wrote: Overheating? As one example.
a jamming effect is not a good solution. |
Cat Merc
BetaMax. CRONOS.
2124
|
Posted - 2013.07.09 16:10:00 -
[32] - Quote
Buster Friently wrote:Cat Merc wrote:Buster Friently wrote:Cat Merc wrote:Buster Friently wrote: Hitscan weapons are cheeze. The AR is EZ mode partially because of this. Most of the weapons are hitscan, which makes them easier, but most of the hitscan weapons have drawbacks that help. ARs don't really.
Like? Overheating? As one example. SMG has overheating? Shotgun has overheating? HMG and Assault SCR, while yes have overheating, the former takes a whole clip to overheat, the latter takes 2 clips. SMG and Shotgun both have shorter ranges. Shotgun has a tiny magazine, SMG has worse spread. You can read right? Where I said - as one example? You were saying how EZ mode hit scan weapons are. What the hell does range have to do with it? What about the rail rifle coming Soon(TM)? It will be a long range low fire rate high damage. |
Cat Merc
BetaMax. CRONOS.
2124
|
Posted - 2013.07.09 16:12:00 -
[33] - Quote
Oso Peresoso wrote:Cat Merc wrote: It's a blaster. From EVE, blasters are short range but extremely high DPS.
So ? The tiniest blasters you can find in Eve still have a 500m optimal using the shortest range ammo with no skill bonuses. Quote:And I wasn't talking SMG range, more like Breach AR. and those are awful. I guess if it was a light-weapon sized gun that outclassed the SMG at both midrange and CQC hipfiring then that would be cool. In this case they should just be called plasma rifles or blaster rifles and get a new sound. Then the minmatar rifles can be called combat rifles, and the word "assault" can be fully reserved for weapon variants instead of being its own thing for the gallente rifles. We're talking about hand held weaponry, not spaceships with blasters larger than a tank.
And the breach being awful has to do with CCP nerfing the crap out of this weapon. It was OP once, and never recovered from the nerf bat. It has 100 less DPS and a smaller clip. |
Buster Friently
Rosen Association
1027
|
Posted - 2013.07.09 16:13:00 -
[34] - Quote
Cat Merc wrote:Buster Friently wrote:Cat Merc wrote:Buster Friently wrote:Overheating? As one example. SMG has overheating? Shotgun has overheating? HMG and Assault SCR, while yes have overheating, the former takes a whole clip to overheat, the latter takes 2 clips. SMG and Shotgun both have shorter ranges. Shotgun has a tiny magazine, SMG has worse spread. You can read right? Where I said - as one example? You were saying how EZ mode hit scan weapons are. What the hell does range have to do with it? What about the rail rifle coming Soon(TM)? It will be a long range low fire rate high damage.
Yes, hitscan weapons are the easiest type of weapon. EZ mode. I stated that most of the hitscan weapons in Dust have negatives to counteract their EZ mode, but ARs not so much.
I think I have made my case.
|
Oso Peresoso
RisingSuns
190
|
Posted - 2013.07.09 16:16:00 -
[35] - Quote
Cat Merc wrote: We're talking about hand held weaponry, not spaceships with blasters larger than a tank.
And the breach being awful has to do with CCP nerfing the crap out of this weapon. It was OP once, and never recovered from the nerf bat. It has 100 less DPS and a smaller clip.
Not arguing, just commenting. However the frigate sized light electron blasters are probably smaller than the main gun on a tank. |
Cat Merc
BetaMax. CRONOS.
2124
|
Posted - 2013.07.09 16:16:00 -
[36] - Quote
Buster Friently wrote: Yes, hitscan weapons are the easiest type of weapon. EZ mode. I stated that most of the hitscan weapons in Dust have negatives to counteract their EZ mode, but ARs not so much.
I think I have made my case.
Of course they don't. AR's are all around weapons. They don't do anything spectacular, they're just mediocre at anything, so they're adaptable. Fun fact: SMG has more DPS than an AR >_>
Case still open. |
Cat Merc
BetaMax. CRONOS.
2124
|
Posted - 2013.07.09 16:17:00 -
[37] - Quote
Oso Peresoso wrote:Cat Merc wrote: We're talking about hand held weaponry, not spaceships with blasters larger than a tank.
And the breach being awful has to do with CCP nerfing the crap out of this weapon. It was OP once, and never recovered from the nerf bat. It has 100 less DPS and a smaller clip.
Not arguing, just commenting. However the frigate sized light electron blasters are probably smaller than the main gun on a tank. Alright. And what is the range on those? :) |
Buster Friently
Rosen Association
1028
|
Posted - 2013.07.09 16:19:00 -
[38] - Quote
Cat Merc wrote:Buster Friently wrote: Yes, hitscan weapons are the easiest type of weapon. EZ mode. I stated that most of the hitscan weapons in Dust have negatives to counteract their EZ mode, but ARs not so much.
I think I have made my case.
Of course they don't. AR's are all around weapons. They don't do anything spectacular, they're just mediocre at anything, so they're adaptable. Fun fact: SMG has more DPS than an AR >_> Case still open. Except, they aren't mediocre. That's the issue I have with them. If they were mediocre in the generalist role, that would be balanced. They're not though, they're really good at their generalist role.
Fun fact: SMG has more dps in it's shorter range. That's called a niche. The ARs niche should be wide, but it should also not be dominant across such a wide niche. Simple logic really, deep vs wide. The AR has both.
Take a look:
https://forums.dust514.com/default.aspx?g=posts&t=92678&find=unread |
Cat Merc
BetaMax. CRONOS.
2125
|
Posted - 2013.07.09 16:22:00 -
[39] - Quote
Buster Friently wrote:Cat Merc wrote:Buster Friently wrote: Yes, hitscan weapons are the easiest type of weapon. EZ mode. I stated that most of the hitscan weapons in Dust have negatives to counteract their EZ mode, but ARs not so much.
I think I have made my case.
Of course they don't. AR's are all around weapons. They don't do anything spectacular, they're just mediocre at anything, so they're adaptable. Fun fact: SMG has more DPS than an AR >_> Case still open. Except, they aren't mediocre. That's the issue I have with them. If they were mediocre in the generalist role, that would be balanced. They're not though, they're really good at their generalist role. Fun fact: SMG has more dps in it's shorter range. That's called a niche. The ARs niche should be wide, but it should also not be dominant across such a wide niche. Simple logic really, deep vs wide. The AR has both. Take a look: https://forums.dust514.com/default.aspx?g=posts&t=92678&find=unread The data shows the most used weapons. They're the most used BECAUSE they're mediocre at everything, instead of terrible at one thing but excellent at another. People like to be ready for everything.
Besides, why do people always complain about the Gallente AR when the Amarr scrambler rifle pretty much does the same thing? |
Buster Friently
Rosen Association
1028
|
Posted - 2013.07.09 16:28:00 -
[40] - Quote
Cat Merc wrote:Buster Friently wrote:Cat Merc wrote:Buster Friently wrote: Yes, hitscan weapons are the easiest type of weapon. EZ mode. I stated that most of the hitscan weapons in Dust have negatives to counteract their EZ mode, but ARs not so much.
I think I have made my case.
Of course they don't. AR's are all around weapons. They don't do anything spectacular, they're just mediocre at anything, so they're adaptable. Fun fact: SMG has more DPS than an AR >_> Case still open. Except, they aren't mediocre. That's the issue I have with them. If they were mediocre in the generalist role, that would be balanced. They're not though, they're really good at their generalist role. Fun fact: SMG has more dps in it's shorter range. That's called a niche. The ARs niche should be wide, but it should also not be dominant across such a wide niche. Simple logic really, deep vs wide. The AR has both. Take a look: https://forums.dust514.com/default.aspx?g=posts&t=92678&find=unread The data shows the most used weapons. They're the most used BECAUSE they're mediocre at everything, instead of terrible at one thing but excellent at another. People like to be ready for everything. Besides, why do people always complain about the Gallente AR when the Amarr scrambler rifle pretty much does the same thing? The assault scrambler rifle, the one that takes 2 clips to overheat. So don't pull that on me.
Because the Gallente AR is OP, and the SR isn't? Hint: It's used so much because it's EZ mode. |
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Cat Merc
BetaMax. CRONOS.
2127
|
Posted - 2013.07.09 16:30:00 -
[41] - Quote
Buster Friently wrote:Cat Merc wrote:Buster Friently wrote:Cat Merc wrote:Buster Friently wrote: Yes, hitscan weapons are the easiest type of weapon. EZ mode. I stated that most of the hitscan weapons in Dust have negatives to counteract their EZ mode, but ARs not so much.
I think I have made my case.
Of course they don't. AR's are all around weapons. They don't do anything spectacular, they're just mediocre at anything, so they're adaptable. Fun fact: SMG has more DPS than an AR >_> Case still open. Except, they aren't mediocre. That's the issue I have with them. If they were mediocre in the generalist role, that would be balanced. They're not though, they're really good at their generalist role. Fun fact: SMG has more dps in it's shorter range. That's called a niche. The ARs niche should be wide, but it should also not be dominant across such a wide niche. Simple logic really, deep vs wide. The AR has both. Take a look: https://forums.dust514.com/default.aspx?g=posts&t=92678&find=unread The data shows the most used weapons. They're the most used BECAUSE they're mediocre at everything, instead of terrible at one thing but excellent at another. People like to be ready for everything. Besides, why do people always complain about the Gallente AR when the Amarr scrambler rifle pretty much does the same thing? The assault scrambler rifle, the one that takes 2 clips to overheat. So don't pull that on me. Because the Gallente AR is OP, and the SR isn't? Hint: It's used so much because it's EZ mode. And why is the Assault scrambler rifle isn't? |
BL4CKST4R
WarRavens League of Infamy
498
|
Posted - 2013.07.09 16:36:00 -
[42] - Quote
The Gallente AR and the ASCR are almost the exact same gun, except the ASCR is a little bit slower and does more damage to shields. The Gallente AR has 0.36% more DPS than the ASCR, but the ASCR has more accuracy. The ranges I do agree are messed up, but in reality the ASCR should have higher range and lower DPS, while the Gallente AR should have lower range and higher DPS. |
Cat Merc
BetaMax. CRONOS.
2127
|
Posted - 2013.07.09 16:45:00 -
[43] - Quote
BL4CKST4R wrote:The Gallente AR and the ASCR are almost the exact same gun, except the ASCR is a little bit slower and does more damage to shields. The Gallente AR has 0.36% more DPS than the ASCR, but the ASCR has more accuracy. The ranges I do agree are messed up, but in reality the ASCR should have higher range and lower DPS, while the Gallente AR should have lower range and higher DPS. That I agree. But I find it silly how people moan and ***** about the Gallente AR and stay silent about the Assault Scrambler rifle. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
121
|
Posted - 2013.07.09 16:49:00 -
[44] - Quote
Just curious to see if any of you know what plasma (what the Gallente AR fires) is composed of? Plasma is composed of subatomic particles traveling a near light speeds. Light travels at roughly 186,000 mil/sec. Now with the distances involved in combat in Dust, the time to target, for anything fired from an AR would be imperceivable. Not to mention other weapons, such as the scrambler rifle and laser rifle, which fire munitions bases on laser technology: photons traveling inside a wave, taveling at literaly the speed of light.
I imagine that the Caldari rail rifle will not be a hit scan weapon, just as the rail turret has projectile flight time. But then again I could be wrong; the SMG fires a projectile as well and I believe it is also hit scan (which makes no sence). But I am not entirely sure about the SMG (such short distances involved) I could be wrong. |
Cat Merc
BetaMax. CRONOS.
2128
|
Posted - 2013.07.09 16:52:00 -
[45] - Quote
Son-Of A-Gun wrote:Just curious to see if any of you know what plasma (what the Gallente AR fires) is composed of? Plasma is composed of subatomic particles traveling a near light speeds. Light travels at roughly 186,000 mil/sec. Now with the distances involved in combat in Dust, the time to target, for anything fired from an AR would be imperceivable. Not to mention other weapons, such as the scrambler rifle and laser rifle, which fire munitions bases on laser technology: photons traveling inside a wave, taveling at literaly the speed of light.
I imagine that the Caldari rail rifle will not be a hit scan weapon, just as the rail turret has projectile flight time. But then again I could be wrong; the SMG fires a projectile as well and I believe it is also hit scan (which makes no sence). But I am not entirely sure about the SMG (such short distances involved) I could be wrong. A few things: Rail rifle will be hit scan. The Plasma over range just turns harmless SMG is hit scan, the projectile you see is just for show |
Vickers S Grunt
Seraphim Initiative. CRONOS.
132
|
Posted - 2013.07.09 16:53:00 -
[46] - Quote
Maby the AR is exactly where its supposed to be and u just have unrealistic expectations ?
|
BL4CKST4R
WarRavens League of Infamy
498
|
Posted - 2013.07.09 16:56:00 -
[47] - Quote
Son-Of A-Gun wrote:Just curious to see if any of you know what plasma (what the Gallente AR fires) is composed of? Plasma is composed of subatomic particles traveling a near light speeds. Light travels at roughly 186,000 mil/sec. Now with the distances involved in combat in Dust, the time to target, for anything fired from an AR would be imperceivable. Not to mention other weapons, such as the scrambler rifle and laser rifle, which fire munitions bases on laser technology: photons traveling inside a wave, taveling at literaly the speed of light.
I imagine that the Caldari rail rifle will not be a hit scan weapon, just as the rail turret has projectile flight time. But then again I could be wrong; the SMG fires a projectile as well and I believe it is also hit scan (which makes no sence). But I am not entirely sure about the SMG (such short distances involved) I could be wrong.
Plasma also disperses rapidly in the atmosphere so a short range plasma weapon makes sense.
On the DPS side it could be a projectile that generates plasma on impact, but that would mean it would have some sort of splash damage and DOT effects because plasma is extremely hot and would probably melt armor since our armor is made of steel . And depending how many volts are being discharged it could completely fry anything that is electronic or at least disrupt it. |
Cat Merc
BetaMax. CRONOS.
2131
|
Posted - 2013.07.09 16:58:00 -
[48] - Quote
Vickers S Grunt wrote:Maby the AR is exactly where its supposed to be and u just have unrealistic expectations ?
Cat Merc wrote: So either increase SCR range and reduce DPS, or reduce Gal AR range and increase DPS.
Don't care which, just make them behave as should.
One or the other aren't working right. And I know that because the devs said what each are supposed to do. Don't care which gets changed. |
Cat Merc
BetaMax. CRONOS.
2131
|
Posted - 2013.07.09 16:59:00 -
[49] - Quote
BL4CKST4R wrote:Son-Of A-Gun wrote:Just curious to see if any of you know what plasma (what the Gallente AR fires) is composed of? Plasma is composed of subatomic particles traveling a near light speeds. Light travels at roughly 186,000 mil/sec. Now with the distances involved in combat in Dust, the time to target, for anything fired from an AR would be imperceivable. Not to mention other weapons, such as the scrambler rifle and laser rifle, which fire munitions bases on laser technology: photons traveling inside a wave, taveling at literaly the speed of light.
I imagine that the Caldari rail rifle will not be a hit scan weapon, just as the rail turret has projectile flight time. But then again I could be wrong; the SMG fires a projectile as well and I believe it is also hit scan (which makes no sence). But I am not entirely sure about the SMG (such short distances involved) I could be wrong. Plasma also disperses rapidly in the atmosphere so a short range plasma weapon makes sense. On the DPS side it could be a projectile that generates plasma on impact, but that would mean it would have some sort of splash damage and DOT effects because plasma is extremely hot and would probably melt armor since our armor is made of steel . And depending how many volts are being discharged it could completely fry anything that is electronic or at least disrupt it. Actually Amarr heavy armor is made from steel. Gallente use some kind of organic material. Think carbon nanotubes. |
BL4CKST4R
WarRavens League of Infamy
500
|
Posted - 2013.07.09 17:02:00 -
[50] - Quote
Cat Merc wrote:BL4CKST4R wrote:Son-Of A-Gun wrote:Just curious to see if any of you know what plasma (what the Gallente AR fires) is composed of? Plasma is composed of subatomic particles traveling a near light speeds. Light travels at roughly 186,000 mil/sec. Now with the distances involved in combat in Dust, the time to target, for anything fired from an AR would be imperceivable. Not to mention other weapons, such as the scrambler rifle and laser rifle, which fire munitions bases on laser technology: photons traveling inside a wave, taveling at literaly the speed of light.
I imagine that the Caldari rail rifle will not be a hit scan weapon, just as the rail turret has projectile flight time. But then again I could be wrong; the SMG fires a projectile as well and I believe it is also hit scan (which makes no sence). But I am not entirely sure about the SMG (such short distances involved) I could be wrong. Plasma also disperses rapidly in the atmosphere so a short range plasma weapon makes sense. On the DPS side it could be a projectile that generates plasma on impact, but that would mean it would have some sort of splash damage and DOT effects because plasma is extremely hot and would probably melt armor since our armor is made of steel . And depending how many volts are being discharged it could completely fry anything that is electronic or at least disrupt it. Actually Amarr heavy armor is made from steel. Gallente use some kind of organic material. Think carbon nanotubes.
If the Gallente truly used carbon compounds as armor we would not have speed penalties. |
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Vickers S Grunt
Seraphim Initiative. CRONOS.
133
|
Posted - 2013.07.09 17:02:00 -
[51] - Quote
I very much doubt any of the suits are made from anything as boring as steel |
BL4CKST4R
WarRavens League of Infamy
500
|
Posted - 2013.07.09 17:06:00 -
[52] - Quote
Vickers S Grunt wrote:I very much doubt any of the suits are made from anything as boring as steel
Well right now in 2013 we know of certain carbon chains that are lighter but have chemical bonds stronger than that of steel. Thus if this applied to this game, a armor suit would actually be faster and stronger than a shield suit that would probably have to carry bulky electronics to generate the shield. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
122
|
Posted - 2013.07.09 17:07:00 -
[53] - Quote
BL4CKST4R wrote:Son-Of A-Gun wrote:Just curious to see if any of you know what plasma (what the Gallente AR fires) is composed of? Plasma is composed of subatomic particles traveling a near light speeds. Light travels at roughly 186,000 mil/sec. Now with the distances involved in combat in Dust, the time to target, for anything fired from an AR would be imperceivable. Not to mention other weapons, such as the scrambler rifle and laser rifle, which fire munitions bases on laser technology: photons traveling inside a wave, taveling at literaly the speed of light.
I imagine that the Caldari rail rifle will not be a hit scan weapon, just as the rail turret has projectile flight time. But then again I could be wrong; the SMG fires a projectile as well and I believe it is also hit scan (which makes no sence). But I am not entirely sure about the SMG (such short distances involved) I could be wrong. Plasma also disperses rapidly in the atmosphere so a short range plasma weapon makes sense. On the DPS side it could be a projectile that generates plasma on impact, but that would mean it would have some sort of splash damage and DOT effects because plasma is extremely hot and would probably melt armor since our armor is made of steel . And depending how many volts are being discharged it could completely fry anything that is electronic or at least disrupt it.
Actually, if you read thedescription for the AR I do believe that it says that the AR fires a projectile that guides the plasma (via some kind of magnetic containment I would imagine). However this projectile would have to be traveling exceedingly fast, or the plasma would simply bottleneck and disperse in atmosphere.
Sic-fi, not so convincing when you know a good deal about physics |
Cat Merc
BetaMax. CRONOS.
2139
|
Posted - 2013.07.09 17:09:00 -
[54] - Quote
BL4CKST4R wrote:Vickers S Grunt wrote:I very much doubt any of the suits are made from anything as boring as steel Well right now in 2013 we know of certain carbon chains that are lighter but have chemical bonds stronger than that of steel. Thus if this applied to this game, a armor suit would actually be faster and stronger than a shield suit that would probably have to carry bulky electronics to generate the shield. The Gallente suit armor is made out of an organic compound. The plates aren't. |
BL4CKST4R
WarRavens League of Infamy
507
|
Posted - 2013.07.09 17:11:00 -
[55] - Quote
Son-Of A-Gun wrote:BL4CKST4R wrote:Son-Of A-Gun wrote:Just curious to see if any of you know what plasma (what the Gallente AR fires) is composed of? Plasma is composed of subatomic particles traveling a near light speeds. Light travels at roughly 186,000 mil/sec. Now with the distances involved in combat in Dust, the time to target, for anything fired from an AR would be imperceivable. Not to mention other weapons, such as the scrambler rifle and laser rifle, which fire munitions bases on laser technology: photons traveling inside a wave, taveling at literaly the speed of light.
I imagine that the Caldari rail rifle will not be a hit scan weapon, just as the rail turret has projectile flight time. But then again I could be wrong; the SMG fires a projectile as well and I believe it is also hit scan (which makes no sence). But I am not entirely sure about the SMG (such short distances involved) I could be wrong. Plasma also disperses rapidly in the atmosphere so a short range plasma weapon makes sense. On the DPS side it could be a projectile that generates plasma on impact, but that would mean it would have some sort of splash damage and DOT effects because plasma is extremely hot and would probably melt armor since our armor is made of steel . And depending how many volts are being discharged it could completely fry anything that is electronic or at least disrupt it. Actually, if you read thedescription for the AR I do believe that it says that the AR fires a projectile that guides the plasma (via some kind of magnetic containment I would imagine). However this projectile would have to be traveling exceedingly fast, or the plasma would simply bottleneck and disperse in atmosphere. Sic-fi , not so convincing when you know a good deal about physics
True that, although if it wasnt for Sci-fi we wouldn't think of a lot of the crazy technology we have now. |
BL4CKST4R
WarRavens League of Infamy
507
|
Posted - 2013.07.09 17:13:00 -
[56] - Quote
Cat Merc wrote:BL4CKST4R wrote:Vickers S Grunt wrote:I very much doubt any of the suits are made from anything as boring as steel Well right now in 2013 we know of certain carbon chains that are lighter but have chemical bonds stronger than that of steel. Thus if this applied to this game, a armor suit would actually be faster and stronger than a shield suit that would probably have to carry bulky electronics to generate the shield. The Gallente suit armor is made out of an organic compound. The plates aren't.
:I that's just silly now, its like using a proto compressed rail gun, but as a caveat it shoots rocks. |
Mobius Wyvern
BetaMax. CRONOS.
2279
|
Posted - 2013.07.09 17:14:00 -
[57] - Quote
Cat Merc wrote:The Gallente Assault rifle is supposed to be short range high DPS. Now, when I'm saying short range, I'm not talking about shotgun range (I saw some people expecting it to have shotgun range, which is silly), I'm saying shortest of all racial AR's. But currently, the Amarr scrambler rifle, both the auto and semi fire versions have either the same or less range than the Gal AR, and the DPS difference is tiny at best. (Comparing to the full auto scram rifle, 2 DPS difference lol)
So either increase SCR range and reduce DPS, or reduce Gal AR range and increase DPS.
Don't care which, just make them behave as should. I agree.
I think they are they way they are now due to not all the weapons being available yet, but once the Rail Rifle and Combat Rifle are in, the Assault Rifles should really be adjusted.
I would say to keep the range they have now, but make the damage falloff more severe, then maybe give them a bit more damage.
That would actually fit perfectly with our Shield-Armor balance proposal to make Gallente suits into how I think they were meant to be: Move in fast with your armor to buffer you, beat up your opponent at your optimum range, and then rep your armor up rapidly for the next fight. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
124
|
Posted - 2013.07.09 17:14:00 -
[58] - Quote
BL4CKST4R wrote:Son-Of A-Gun wrote:BL4CKST4R wrote:Son-Of A-Gun wrote:Just curious to see if any of you know what plasma (what the Gallente AR fires) is composed of? Plasma is composed of subatomic particles traveling a near light speeds. Light travels at roughly 186,000 mil/sec. Now with the distances involved in combat in Dust, the time to target, for anything fired from an AR would be imperceivable. Not to mention other weapons, such as the scrambler rifle and laser rifle, which fire munitions bases on laser technology: photons traveling inside a wave, taveling at literaly the speed of light.
I imagine that the Caldari rail rifle will not be a hit scan weapon, just as the rail turret has projectile flight time. But then again I could be wrong; the SMG fires a projectile as well and I believe it is also hit scan (which makes no sence). But I am not entirely sure about the SMG (such short distances involved) I could be wrong. Plasma also disperses rapidly in the atmosphere so a short range plasma weapon makes sense. On the DPS side it could be a projectile that generates plasma on impact, but that would mean it would have some sort of splash damage and DOT effects because plasma is extremely hot and would probably melt armor since our armor is made of steel . And depending how many volts are being discharged it could completely fry anything that is electronic or at least disrupt it. Actually, if you read thedescription for the AR I do believe that it says that the AR fires a projectile that guides the plasma (via some kind of magnetic containment I would imagine). However this projectile would have to be traveling exceedingly fast, or the plasma would simply bottleneck and disperse in atmosphere. Sic-fi , not so convincing when you know a good deal about physics True that, although if it wasnt for Sci-fi we wouldn't think of a lot of the crazy technology we have now.
Arthor C. Clark is my hero. |
Cat Merc
BetaMax. CRONOS.
2139
|
Posted - 2013.07.09 17:16:00 -
[59] - Quote
BL4CKST4R wrote:Cat Merc wrote:BL4CKST4R wrote:Vickers S Grunt wrote:I very much doubt any of the suits are made from anything as boring as steel Well right now in 2013 we know of certain carbon chains that are lighter but have chemical bonds stronger than that of steel. Thus if this applied to this game, a armor suit would actually be faster and stronger than a shield suit that would probably have to carry bulky electronics to generate the shield. The Gallente suit armor is made out of an organic compound. The plates aren't. :I that's just silly now, its like using a proto compressed rail gun, but as a caveat it shoots rocks. Well. The plates are also made to work with Amarr suits. Which are made out of stuff that slows them down. Which is why they are slower :X |
BL4CKST4R
WarRavens League of Infamy
507
|
Posted - 2013.07.09 17:17:00 -
[60] - Quote
Cat Merc wrote:BL4CKST4R wrote:Cat Merc wrote:BL4CKST4R wrote:Vickers S Grunt wrote:I very much doubt any of the suits are made from anything as boring as steel Well right now in 2013 we know of certain carbon chains that are lighter but have chemical bonds stronger than that of steel. Thus if this applied to this game, a armor suit would actually be faster and stronger than a shield suit that would probably have to carry bulky electronics to generate the shield. The Gallente suit armor is made out of an organic compound. The plates aren't. :I that's just silly now, its like using a proto compressed rail gun, but as a caveat it shoots rocks. Well. The plates are also made to work with Amarr suits. Which are made out of stuff that slows them down. Which is why they are slower :X
Typical CCP hating the Gallente. |
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