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Cat Merc
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Posted - 2013.07.09 15:08:00 -
[1] - Quote
The Gallente Assault rifle is supposed to be short range high DPS. Now, when I'm saying short range, I'm not talking about shotgun range (I saw some people expecting it to have shotgun range, which is silly), I'm saying shortest of all racial AR's. But currently, the Amarr scrambler rifle, both the auto and semi fire versions have either the same or less range than the Gal AR, and the DPS difference is tiny at best. (Comparing to the full auto scram rifle, 2 DPS difference lol)
So either increase SCR range and reduce DPS, or reduce Gal AR range and increase DPS.
Don't care which, just make them behave as should. |
Cat Merc
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Posted - 2013.07.09 15:14:00 -
[2] - Quote
Tallen Ellecon wrote:They can decrease my range when they give me drones. I want my drones too :( |
Cat Merc
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Posted - 2013.07.09 15:15:00 -
[3] - Quote
ZDub 303 wrote:I honestly wouldn't expect remnant to balance anything until combat and rail rifle are out.
At which point I suspect we'll see a whirlwind of changes occuring.
And then he'll release more racial variants, and then more FOTM, rebalancing, etc.
I don't envy his job lol. Make everything OP. If everything is OP, it's all balanced. |
Cat Merc
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Posted - 2013.07.09 15:43:00 -
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ReGnYuM wrote:NAV HIV wrote:One thing i've learned so far: Don't **** off the AR community or go against the AR Community... This is a lesson many FPS Devs learn Oh hai reg. What is your twitch channel name? |
Cat Merc
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Posted - 2013.07.09 15:44:00 -
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STABBEY wrote:Cat Merc wrote:The Gallente Assault rifle is supposed to be short range high DPS. Now, when I'm saying short range, I'm not talking about shotgun range (I saw some people expecting it to have shotgun range, which is silly), I'm saying shortest of all racial AR's. But currently, the Amarr scrambler rifle, both the auto and semi fire versions have either the same or less range than the Gal AR, and the DPS difference is tiny at best. (Comparing to the full auto scram rifle, 2 DPS difference lol)
So either increase SCR range and reduce DPS, or reduce Gal AR range and increase DPS.
Don't care which, just make them behave as should. Assault rifles arent easy mode and to me the AR range is not that great IMO. I've used AR's since the game came out its just what i prefer to use. I will not spec into the random OP weapons that come out once a month because everything gets nerfed eventualy. Also, There was a silent nerf to AR's with 1.2 I'm not sure exactly what the hell they did to it but it dosent feel right to me Who said anything about EZ mode? I'm asking for the weapons to work as intended, nothing else. |
Cat Merc
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Posted - 2013.07.09 15:47:00 -
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Buster Friently wrote:Cat Merc wrote:STABBEY wrote:Cat Merc wrote:The Gallente Assault rifle is supposed to be short range high DPS. Now, when I'm saying short range, I'm not talking about shotgun range (I saw some people expecting it to have shotgun range, which is silly), I'm saying shortest of all racial AR's. But currently, the Amarr scrambler rifle, both the auto and semi fire versions have either the same or less range than the Gal AR, and the DPS difference is tiny at best. (Comparing to the full auto scram rifle, 2 DPS difference lol)
So either increase SCR range and reduce DPS, or reduce Gal AR range and increase DPS.
Don't care which, just make them behave as should. Assault rifles arent easy mode and to me the AR range is not that great IMO. I've used AR's since the game came out its just what i prefer to use. I will not spec into the random OP weapons that come out once a month because everything gets nerfed eventualy. Also, There was a silent nerf to AR's with 1.2 I'm not sure exactly what the hell they did to it but it dosent feel right to me Who said anything about EZ mode? I'm asking for the weapons to work as intended, nothing else. But ARs, especially being hitscan, are EZ mode. Sorry, but true. Bud, most of the weapons are hit scan. Only stuff like the godlock, the mass driver, the forge gun, etc', are not hit scan. |
Cat Merc
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Posted - 2013.07.09 15:52:00 -
[7] - Quote
Buster Friently wrote: Hitscan weapons are cheeze. The AR is EZ mode partially because of this. Most of the weapons are hitscan, which makes them easier, but most of the hitscan weapons have drawbacks that help. ARs don't really.
Like? |
Cat Merc
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Posted - 2013.07.09 15:55:00 -
[8] - Quote
Cody Sietz wrote:If the breach AR was a little better, it would be my go to rifle. It should have more DPS than a standard rifle. It has less range after a..... Wait a second... Was this supposed to be the Gallente Plasma Launcher? Holy ballz the Gallente are screwed, CCP as usual favor Caldari. |
Cat Merc
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Posted - 2013.07.09 15:56:00 -
[9] - Quote
Oso Peresoso wrote:Cat Merc wrote:
Don't care which, just make them behave as should.
Assault rifles are rifles, not SMGs. I don't know where you get this idea anything Gallente must be shortrange by definition. It's a blaster. From EVE, blasters are short range but extremely high DPS. Also, the devs said it themselves. And I wasn't talking SMG range, more like Breach AR. |
Cat Merc
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Posted - 2013.07.09 16:04:00 -
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Cody Sietz wrote:Cat Merc wrote:Cody Sietz wrote:If the breach AR was a little better, it would be my go to rifle. It should have more DPS than a standard rifle. It has less range after a..... Wait a second... Was this supposed to be the Gallente Plasma Rifle? Holy ballz the Gallente are screwed, CCP as usual favor Caldari. XD It is a bit sad. Its not terrible, it just needs a little more dmg or a larger mag. It has 100 less DPS than a normal AR. It should be the opposite. |
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Cat Merc
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Posted - 2013.07.09 16:05:00 -
[11] - Quote
Buster Friently wrote:Cat Merc wrote:Buster Friently wrote: Hitscan weapons are cheeze. The AR is EZ mode partially because of this. Most of the weapons are hitscan, which makes them easier, but most of the hitscan weapons have drawbacks that help. ARs don't really.
Like? Overheating? As one example. SMG has overheating? Shotgun has overheating? HMG and Assault SCR, while yes have overheating, the former takes a whole clip to overheat, the latter takes 2 clips. |
Cat Merc
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Posted - 2013.07.09 16:06:00 -
[12] - Quote
DeadlyAztec11 wrote:Cody Sietz wrote:If the breach AR was a little better, it would be my go to rifle. Breach AR is fine. Not at all. Less range. Less DPS. Less clip size. It was OP once, never recovered from the nerf bat. |
Cat Merc
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Posted - 2013.07.09 16:10:00 -
[13] - Quote
Buster Friently wrote:Cat Merc wrote:Buster Friently wrote:Cat Merc wrote:Buster Friently wrote: Hitscan weapons are cheeze. The AR is EZ mode partially because of this. Most of the weapons are hitscan, which makes them easier, but most of the hitscan weapons have drawbacks that help. ARs don't really.
Like? Overheating? As one example. SMG has overheating? Shotgun has overheating? HMG and Assault SCR, while yes have overheating, the former takes a whole clip to overheat, the latter takes 2 clips. SMG and Shotgun both have shorter ranges. Shotgun has a tiny magazine, SMG has worse spread. You can read right? Where I said - as one example? You were saying how EZ mode hit scan weapons are. What the hell does range have to do with it? What about the rail rifle coming Soon(TM)? It will be a long range low fire rate high damage. |
Cat Merc
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Posted - 2013.07.09 16:12:00 -
[14] - Quote
Oso Peresoso wrote:Cat Merc wrote: It's a blaster. From EVE, blasters are short range but extremely high DPS.
So ? The tiniest blasters you can find in Eve still have a 500m optimal using the shortest range ammo with no skill bonuses. Quote:And I wasn't talking SMG range, more like Breach AR. and those are awful. I guess if it was a light-weapon sized gun that outclassed the SMG at both midrange and CQC hipfiring then that would be cool. In this case they should just be called plasma rifles or blaster rifles and get a new sound. Then the minmatar rifles can be called combat rifles, and the word "assault" can be fully reserved for weapon variants instead of being its own thing for the gallente rifles. We're talking about hand held weaponry, not spaceships with blasters larger than a tank.
And the breach being awful has to do with CCP nerfing the crap out of this weapon. It was OP once, and never recovered from the nerf bat. It has 100 less DPS and a smaller clip. |
Cat Merc
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Posted - 2013.07.09 16:16:00 -
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Buster Friently wrote: Yes, hitscan weapons are the easiest type of weapon. EZ mode. I stated that most of the hitscan weapons in Dust have negatives to counteract their EZ mode, but ARs not so much.
I think I have made my case.
Of course they don't. AR's are all around weapons. They don't do anything spectacular, they're just mediocre at anything, so they're adaptable. Fun fact: SMG has more DPS than an AR >_>
Case still open. |
Cat Merc
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Posted - 2013.07.09 16:17:00 -
[16] - Quote
Oso Peresoso wrote:Cat Merc wrote: We're talking about hand held weaponry, not spaceships with blasters larger than a tank.
And the breach being awful has to do with CCP nerfing the crap out of this weapon. It was OP once, and never recovered from the nerf bat. It has 100 less DPS and a smaller clip.
Not arguing, just commenting. However the frigate sized light electron blasters are probably smaller than the main gun on a tank. Alright. And what is the range on those? :) |
Cat Merc
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Posted - 2013.07.09 16:22:00 -
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Buster Friently wrote:Cat Merc wrote:Buster Friently wrote: Yes, hitscan weapons are the easiest type of weapon. EZ mode. I stated that most of the hitscan weapons in Dust have negatives to counteract their EZ mode, but ARs not so much.
I think I have made my case.
Of course they don't. AR's are all around weapons. They don't do anything spectacular, they're just mediocre at anything, so they're adaptable. Fun fact: SMG has more DPS than an AR >_> Case still open. Except, they aren't mediocre. That's the issue I have with them. If they were mediocre in the generalist role, that would be balanced. They're not though, they're really good at their generalist role. Fun fact: SMG has more dps in it's shorter range. That's called a niche. The ARs niche should be wide, but it should also not be dominant across such a wide niche. Simple logic really, deep vs wide. The AR has both. Take a look: https://forums.dust514.com/default.aspx?g=posts&t=92678&find=unread The data shows the most used weapons. They're the most used BECAUSE they're mediocre at everything, instead of terrible at one thing but excellent at another. People like to be ready for everything.
Besides, why do people always complain about the Gallente AR when the Amarr scrambler rifle pretty much does the same thing? |
Cat Merc
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Posted - 2013.07.09 16:30:00 -
[18] - Quote
Buster Friently wrote:Cat Merc wrote:Buster Friently wrote:Cat Merc wrote:Buster Friently wrote: Yes, hitscan weapons are the easiest type of weapon. EZ mode. I stated that most of the hitscan weapons in Dust have negatives to counteract their EZ mode, but ARs not so much.
I think I have made my case.
Of course they don't. AR's are all around weapons. They don't do anything spectacular, they're just mediocre at anything, so they're adaptable. Fun fact: SMG has more DPS than an AR >_> Case still open. Except, they aren't mediocre. That's the issue I have with them. If they were mediocre in the generalist role, that would be balanced. They're not though, they're really good at their generalist role. Fun fact: SMG has more dps in it's shorter range. That's called a niche. The ARs niche should be wide, but it should also not be dominant across such a wide niche. Simple logic really, deep vs wide. The AR has both. Take a look: https://forums.dust514.com/default.aspx?g=posts&t=92678&find=unread The data shows the most used weapons. They're the most used BECAUSE they're mediocre at everything, instead of terrible at one thing but excellent at another. People like to be ready for everything. Besides, why do people always complain about the Gallente AR when the Amarr scrambler rifle pretty much does the same thing? The assault scrambler rifle, the one that takes 2 clips to overheat. So don't pull that on me. Because the Gallente AR is OP, and the SR isn't? Hint: It's used so much because it's EZ mode. And why is the Assault scrambler rifle isn't? |
Cat Merc
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Posted - 2013.07.09 16:45:00 -
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BL4CKST4R wrote:The Gallente AR and the ASCR are almost the exact same gun, except the ASCR is a little bit slower and does more damage to shields. The Gallente AR has 0.36% more DPS than the ASCR, but the ASCR has more accuracy. The ranges I do agree are messed up, but in reality the ASCR should have higher range and lower DPS, while the Gallente AR should have lower range and higher DPS. That I agree. But I find it silly how people moan and ***** about the Gallente AR and stay silent about the Assault Scrambler rifle. |
Cat Merc
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Posted - 2013.07.09 16:52:00 -
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Son-Of A-Gun wrote:Just curious to see if any of you know what plasma (what the Gallente AR fires) is composed of? Plasma is composed of subatomic particles traveling a near light speeds. Light travels at roughly 186,000 mil/sec. Now with the distances involved in combat in Dust, the time to target, for anything fired from an AR would be imperceivable. Not to mention other weapons, such as the scrambler rifle and laser rifle, which fire munitions bases on laser technology: photons traveling inside a wave, taveling at literaly the speed of light.
I imagine that the Caldari rail rifle will not be a hit scan weapon, just as the rail turret has projectile flight time. But then again I could be wrong; the SMG fires a projectile as well and I believe it is also hit scan (which makes no sence). But I am not entirely sure about the SMG (such short distances involved) I could be wrong. A few things: Rail rifle will be hit scan. The Plasma over range just turns harmless SMG is hit scan, the projectile you see is just for show |
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Cat Merc
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Posted - 2013.07.09 16:58:00 -
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Vickers S Grunt wrote:Maby the AR is exactly where its supposed to be and u just have unrealistic expectations ?
Cat Merc wrote: So either increase SCR range and reduce DPS, or reduce Gal AR range and increase DPS.
Don't care which, just make them behave as should.
One or the other aren't working right. And I know that because the devs said what each are supposed to do. Don't care which gets changed. |
Cat Merc
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Posted - 2013.07.09 16:59:00 -
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BL4CKST4R wrote:Son-Of A-Gun wrote:Just curious to see if any of you know what plasma (what the Gallente AR fires) is composed of? Plasma is composed of subatomic particles traveling a near light speeds. Light travels at roughly 186,000 mil/sec. Now with the distances involved in combat in Dust, the time to target, for anything fired from an AR would be imperceivable. Not to mention other weapons, such as the scrambler rifle and laser rifle, which fire munitions bases on laser technology: photons traveling inside a wave, taveling at literaly the speed of light.
I imagine that the Caldari rail rifle will not be a hit scan weapon, just as the rail turret has projectile flight time. But then again I could be wrong; the SMG fires a projectile as well and I believe it is also hit scan (which makes no sence). But I am not entirely sure about the SMG (such short distances involved) I could be wrong. Plasma also disperses rapidly in the atmosphere so a short range plasma weapon makes sense. On the DPS side it could be a projectile that generates plasma on impact, but that would mean it would have some sort of splash damage and DOT effects because plasma is extremely hot and would probably melt armor since our armor is made of steel . And depending how many volts are being discharged it could completely fry anything that is electronic or at least disrupt it. Actually Amarr heavy armor is made from steel. Gallente use some kind of organic material. Think carbon nanotubes. |
Cat Merc
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Posted - 2013.07.09 17:09:00 -
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BL4CKST4R wrote:Vickers S Grunt wrote:I very much doubt any of the suits are made from anything as boring as steel Well right now in 2013 we know of certain carbon chains that are lighter but have chemical bonds stronger than that of steel. Thus if this applied to this game, a armor suit would actually be faster and stronger than a shield suit that would probably have to carry bulky electronics to generate the shield. The Gallente suit armor is made out of an organic compound. The plates aren't. |
Cat Merc
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Posted - 2013.07.09 17:16:00 -
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BL4CKST4R wrote:Cat Merc wrote:BL4CKST4R wrote:Vickers S Grunt wrote:I very much doubt any of the suits are made from anything as boring as steel Well right now in 2013 we know of certain carbon chains that are lighter but have chemical bonds stronger than that of steel. Thus if this applied to this game, a armor suit would actually be faster and stronger than a shield suit that would probably have to carry bulky electronics to generate the shield. The Gallente suit armor is made out of an organic compound. The plates aren't. :I that's just silly now, its like using a proto compressed rail gun, but as a caveat it shoots rocks. Well. The plates are also made to work with Amarr suits. Which are made out of stuff that slows them down. Which is why they are slower :X |
Cat Merc
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Posted - 2013.07.09 17:19:00 -
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BL4CKST4R wrote:
Typical CCP hating the Gallente.
There should be plates exclusive to Gallente that don't reduce your speed but still give you the same HP. jk |
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