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Yotta Guns
Molon Labe. League of Infamy
33
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Posted - 2013.07.09 09:09:00 -
[1] - Quote
Ccp isn't paying attention to tanks at all... Still waiting on the shield buff... Getting REAL tired of the "invincibility" module on the armor tanks. (also known as a armor rep). It's got a faster cooldown, and is waaay stronger than anything shield tanks have.
Also, a rep tool for infantry to work on Shields. also, Shield tanks speed? Also, along with the other things, armor has more hp. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
83
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Posted - 2013.07.09 09:12:00 -
[2] - Quote
Oh shut up. Stay off the front lines scrub. You hit harder. |
Yotta Guns
Molon Labe. League of Infamy
33
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Posted - 2013.07.09 09:23:00 -
[3] - Quote
Aizen Intiki wrote:Oh shut up. Stay off the front lines scrub. You hit harder. Shield tanks most certainly, do NOT hit harder. And even if they did. It's not strong enough to go thru the armor rep a madrauger. makes a neutron blaster null. |
Vermaak Doe
SVER True Blood Public Disorder.
970
|
Posted - 2013.07.09 09:24:00 -
[4] - Quote
If you're not hitting harder find the damage mods. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
263
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Posted - 2013.07.09 09:26:00 -
[5] - Quote
vehicle shield energizer module, wih it i would battle with armor tanks. |
Yotta Guns
Molon Labe. League of Infamy
33
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Posted - 2013.07.09 09:28:00 -
[6] - Quote
Vermaak Doe wrote:If you're not hitting harder find the damage mods. powergrid is too weak. Low slots are used to extend the power grid. |
Vermaak Doe
SVER True Blood Public Disorder.
970
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Posted - 2013.07.09 09:30:00 -
[7] - Quote
Yotta Guns wrote:Vermaak Doe wrote:If you're not hitting harder find the damage mods. powergrid is too weak. Low slots are used to extend the power grid. The power grid is only too low when you try to fit proto or the high pg advanced rail. |
Yotta Guns
Molon Labe. League of Infamy
33
|
Posted - 2013.07.09 09:32:00 -
[8] - Quote
Vermaak Doe wrote:Yotta Guns wrote:Vermaak Doe wrote:If you're not hitting harder find the damage mods. powergrid is too weak. Low slots are used to extend the power grid. The power grid is only too low when you try to fit proto or the high pg advanced rail. Nope, just a neutron blaster. |
Yotta Guns
Molon Labe. League of Infamy
33
|
Posted - 2013.07.09 09:36:00 -
[9] - Quote
shaman oga wrote:vehicle shield energizer module, wih it i would battle with armor tanks. I'm not seeing a shield energizer... Only armor energizers. |
Vermaak Doe
SVER True Blood Public Disorder.
970
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Posted - 2013.07.09 09:37:00 -
[10] - Quote
Yotta Guns wrote:Vermaak Doe wrote:Yotta Guns wrote:Vermaak Doe wrote:If you're not hitting harder find the damage mods. powergrid is too weak. Low slots are used to extend the power grid. The power grid is only too low when you try to fit proto or the high pg advanced rail. Nope, just a neutron blaster.
That's odd, because I didn't have a problem fitting a standard blastet |
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Yotta Guns
Molon Labe. League of Infamy
33
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Posted - 2013.07.09 09:52:00 -
[11] - Quote
Vermaak Doe wrote:Yotta Guns wrote:Vermaak Doe wrote:Yotta Guns wrote:Vermaak Doe wrote:If you're not hitting harder find the damage mods. powergrid is too weak. Low slots are used to extend the power grid. The power grid is only too low when you try to fit proto or the high pg advanced rail. Nope, just a neutron blaster. That's odd, because I didn't have a problem fitting a standard blastet Not without taking away my heavy shield extender. If I did I wouldn't live long enough to actually fire the turret which would only be 10 percent stronger at best. which would hurt able to hurt the armor tank thru it's rep, but only very slowly... And again, I'd still die, especially if I gave up 1.4k Shielding. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
399
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Posted - 2013.07.09 09:57:00 -
[12] - Quote
Aizen Intiki wrote:Oh shut up. Stay off the front lines scrub. You hit harder.
You should know better considering who your alt is ... you run shield tanks like myself and also I knkw you dont have problems popi g less skilled pilots in maddys but I garuntee if you came up agai st me I a maddy with you in a gunlogi I would decimate you many times over . If we met in shield vrs shield it would be 50/50 if we met In armour it would be 50/50 if you had your maddy and I had my gunlogi it would be 70/30 in your favour simply because of how underpowerd shield tanks are against armour tanks. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
52
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Posted - 2013.07.09 10:43:00 -
[13] - Quote
Half of the people whine because their tanks get blown up so fast, the others whine about invincible tanks. I guess this means it's perfectly balanced. |
Seymor Krelborn
DUST University Ivy League
87
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Posted - 2013.07.09 10:51:00 -
[14] - Quote
when it comes to vehicles in general CCP has simply abandoned us... I don't pilot tanks often but I do use LAVs quite a bit and I have posted about needing locks... different topic I know... but CCPs response is the same... no response... instead of fighting amongst yourselves about which tank has an advantage I would suggest focusing on the real issue... CCPs utter lack of respect or attention to all of us pilots be it tanks dropships or LAVs...
we must make them hear us! |
AKIMBO ASSASSAIN
Hellstorm Inc League of Infamy
0
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Posted - 2013.07.09 11:25:00 -
[15] - Quote
as a shield tanker i can say without a doubt that gunnlogi's are underpowered when compared to armor although i must say they aren't invincible i use missiles for my tanks and i shred armor at a distance but its hard to do even that if sometimes because of the armor tanks high reps in all honesty if ccp wants to keep shield tanks where there at its fine by me only thing i would ask for is an increase speed |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
87
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Posted - 2013.07.09 11:43:00 -
[16] - Quote
pegasis prime wrote:Aizen Intiki wrote:Oh shut up. Stay off the front lines scrub. You hit harder. You should know better considering who your alt is ... you run shield tanks like myself and also I knkw you dont have problems popi g less skilled pilots in maddys but I garuntee if you came up agai st me I a maddy with you in a gunlogi I would decimate you many times over . If we met in shield vrs shield it would be 50/50 if we met In armour it would be 50/50 if you had your maddy and I had my gunlogi it would be 70/30 in your favour simply because of how underpowerd shield tanks are against armour tanks.
Not going to happen. I've learned the trick to it: get in a good spot, and fire at the HAV. If it spots you, start moving backwards. Works every time (kinda like dealing with shotties). I'm pretty sure if you die you're too close, or just being a idiot and staying still. I keep on seeing people doing that. It's not a Gallente HAV; stop trying to use it like one, fitting it like one, etc. You have to have a different mentality with it. Like I have said before, their passive shield tanking ability is to be honest **** poor and needs to be like EVE to be any good.
Peace, AIzen |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
405
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Posted - 2013.07.09 11:49:00 -
[17] - Quote
Duu I know that my CALDARI gunlogi isnt a gallente . I also know hiw to tank in both schools I.e. armour and shield. Shields are exeelent vrs infantry up close and other tanks from afar but at the moment armour tanks both do well up close and afar against I fantry and tanks. Shield tanking needa a buff to stand up to armour tanki g and the shield tanking community has been aski g for deacent passive regen to make it viable for a while. Possibly in the form of a heavy passive shield regenerator that or some form of heavy shield enegiser not unlike the ones the infantry have. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
418
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Posted - 2013.07.09 12:02:00 -
[18] - Quote
Gotta balance how **** us Armour Infantry guys have it compared to you Shield tanking SOB's. I've been waiting since Chromosome for armour to get good.....you can wait, get to the back of the line. |
Jakar Umbra
Militaires-Sans-Frontieres
127
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Posted - 2013.07.09 12:24:00 -
[19] - Quote
Before it's all over armour and shields will be the same, or rather shields>armour even more simply because it'll be able to do what armour does and regen itself. Shield tanks, even the HAV, skirmish and Armour tanks brawl. Armour tanks are supposed to outlast in a straight up fight. You can't expect both tanks to be able to do the same thing.
Also like Adamance said, infantry should honestly balance first in terms of armour. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
407
|
Posted - 2013.07.09 12:29:00 -
[20] - Quote
True Adamance wrote:Gotta balance how **** us Armour Infantry guys have it compared to you Shield tanking SOB's. I've been waiting since Chromosome for armour to get good.....you can wait, get to the back of the line.
This is a vehicle thrwad so im being polite when I say GTFO scrub. |
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Halador Osiris
Dead Six Initiative Lokun Listamenn
421
|
Posted - 2013.07.09 12:42:00 -
[21] - Quote
Caldari design leans heavily on missiles and long range railguns. Try equipping a missile turret on your tank, see what happens. All your powergrid issues suddenly disappear. I fly a Python and consistently note that missile shield tanks are harder to kill than railgun/blaster shield tanks. Now your problem is that large missile turrets are a little underpowered. Also, it'd be nice if accelerated missiles went as far as large turret installations can shoot them (aka forever). |
AKIMBO ASSASSAIN
Hellstorm Inc League of Infamy
0
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Posted - 2013.07.09 12:45:00 -
[22] - Quote
i believe a better passive rep and also more or better modules would help balance tanks more any thoughts? |
Purona
The Vanguardians
15
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Posted - 2013.07.09 13:02:00 -
[23] - Quote
instead of just saying something how about offering some stats for balancing purposes
armor tanks 6210 armor recovered over a 15 second period of time with a cooldown of 15 seconds as well as 330 shields regenerated over 45 seconds
want balance shield tanks should be able to do at least 6540 over a 45 second period of time
with all passive shield regen skills and one max shield passive regen module gunnlogis regenerate for 27 hp a second
1215 shields repaired over 25 seconds
heavy shield boost Heavy Clarity Ward Shield Booster module should be able to heal for at least 5325 within 45 seconds or 355 per second over 15 seconds with a 30 second cooldown for a more stable repair rate
with current stats it seems like ccp wants shields to be more passive regen for shield tanks
meaning shield tanks should be hitting like 108 shield passive a second along with Heavy Clarity Ward Shield Booster to max armor tanks in terms of regen over a 45 second period |
CharCharOdell
Shining Flame Amarr Empire
327
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Posted - 2013.07.09 18:51:00 -
[24] - Quote
Vermaak Doe wrote:If you're not hitting harder find the damage mods.
okay, for shield tanks to be viable again, they need to be the glass cannons of Chromosome- that means stacking 3 damage mods and maxing out turret skills to lvl 5 brings a 50% damage bonus. they HAVE to be able to do more damage at range than an armor tank can possibly rep/tank against. pretty much, they have to 2-shot just about everything like they used to. not popular, i know, but until that, or we get a 100hp/sec recharge, shield tanks will never be viable tank killers at any range. |
low genius
The Sound Of Freedom Renegade Alliance
157
|
Posted - 2013.07.09 19:22:00 -
[25] - Quote
tanks are only there for noobs to be impressed by.
there is no way currently to balance the tanks, and you don't make enough per match to pay for one. math is fun. |
ladwar
Dead Six Initiative Lokun Listamenn
805
|
Posted - 2013.07.09 19:46:00 -
[26] - Quote
Aikuchi Tomaru wrote:Half of the people whine because their tanks get blown up so fast, the others whine about invincible tanks. I guess this means it's perfectly balanced. people who complain about tanks getting blowing up or are fine with tanks are talking about shield tanks and people who complain about invincible tanks are talking about armor tanks. so that not balanced. |
Vermaak Doe
SVER True Blood Public Disorder.
991
|
Posted - 2013.07.09 19:57:00 -
[27] - Quote
CharCharOdell wrote:Vermaak Doe wrote:If you're not hitting harder find the damage mods. okay, for shield tanks to be viable again, they need to be the glass cannons of Chromosome- that means stacking 3 damage mods and maxing out turret skills to lvl 5 brings a 50% damage bonus. they HAVE to be able to do more damage at range than an armor tank can possibly rep/tank against. pretty much, they have to 2-shot just about everything like they used to. not popular, i know, but until that, or we get a 100hp/sec recharge, shield tanks will never be viable tank killers at any range. Or just fix active shield mods and stop begging for an unbalancing attribute. |
Yotta Guns
Molon Labe. League of Infamy
43
|
Posted - 2013.07.10 05:18:00 -
[28] - Quote
Aikuchi Tomaru wrote:Half of the people whine because their tanks get blown up so fast, the others whine about invincible tanks. I guess this means it's perfectly balanced. Nope, just different reasons as to why shield tanks have a disadvantage. Shields get cracked quick and armor is invincible (with a rep turned on) |
Yotta Guns
Molon Labe. League of Infamy
43
|
Posted - 2013.07.10 05:21:00 -
[29] - Quote
low genius wrote:tanks are only there for noobs to be impressed by.
there is no way currently to balance the tanks, and you don't make enough per match to pay for one. math is fun. Just make the shield reps just as good as armor.it'd be that simple. |
Yotta Guns
Molon Labe. League of Infamy
43
|
Posted - 2013.07.10 05:24:00 -
[30] - Quote
Halador Osiris wrote:Caldari design leans heavily on missiles and long range railguns. Try equipping a missile turret on your tank, see what happens. All your powergrid issues suddenly disappear. I fly a Python and consistently note that missile shield tanks are harder to kill than railgun/blaster shield tanks. Now your problem is that large missile turrets are a little underpowered. Also, it'd be nice if accelerated missiles went as far as large turret installations can shoot them (aka forever). I've tried missle turrets on a Maddy... It was less effective that a blaster. He actually gained health (alot of it) thru my bombardment charged me and killed me with blasters. :/ |
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