CharCharOdell
Shining Flame Amarr Empire
327
|
Posted - 2013.07.09 18:51:00 -
[1] - Quote
Vermaak Doe wrote:If you're not hitting harder find the damage mods.
okay, for shield tanks to be viable again, they need to be the glass cannons of Chromosome- that means stacking 3 damage mods and maxing out turret skills to lvl 5 brings a 50% damage bonus. they HAVE to be able to do more damage at range than an armor tank can possibly rep/tank against. pretty much, they have to 2-shot just about everything like they used to. not popular, i know, but until that, or we get a 100hp/sec recharge, shield tanks will never be viable tank killers at any range. |
CharCharOdell
Shining Flame Amarr Empire
374
|
Posted - 2013.07.10 08:42:00 -
[2] - Quote
Yotta Guns wrote:low genius wrote:tanks are only there for noobs to be impressed by.
there is no way currently to balance the tanks, and you don't make enough per match to pay for one. math is fun. Just make the shield reps just as good as armor.it'd be that simple. no bc then armor tanks will become inferior, as they take ~50% more explosive damage than a shield tank. shield tanks need to be able to dish out more damage than an armor tank can possibly rep, but still be weak up close. also, they need to have 100hp/s passive recharge so they can passive tank |
CharCharOdell
Shining Flame Amarr Empire
376
|
Posted - 2013.07.10 09:12:00 -
[3] - Quote
ok, i run both maddies and logis with the exact same amount of SP into each.
Shield tanks are underpowered when compared to armor tanks because their reppers have a 10(30):30 cycle, and armor has a 60(25):15 cycle.
Also, armor reppers will rep over 6000 in a cycle, where shield tanks will rep 1500 (these are approximations)
Even with stacked damage mods, a shield tank will not kill an armor tank UNLESS it is a falchion with proto cycled missiles, with 3 dmagae mods, and enforcer prof lvl 5.
As long as the armor tank has reppers and hardeners going, the blaster will do more damage to the shield tank (even with reppers and hardeners on) than the shield tank can rep- therefore, the armor tank will almost every time, providing the skill is the same, ad the armor tank isnt using missiles.
Let's not forget that the armor tank, due to its speed, gets to choose the terms of engagement, provided his is not ambushed by a falchion (fitted as recently described)
For shield tanks to be viable, damage mods will have to give a 20% dmg bonus with no stacking penalty (like in chromosome), passive turret damage will again need to be 5%/lvl, and passive regen needs to be 100hp/s on shield tanks. Only then can shield tanks be viable in PC, and not a waste of money.
I've played PC against some great shield tankers and beat them 90% of the time bc i deploy a maddy to counter them. They have some of the best tactics ive ever seen and still lose, even when im playing like an idiot, just because all i need to do is sttand still, turn on all hardeners and reppers, while i carefully aim my shots at them. it is completely no-skill-required kind of thing. shield tanks need buff. the end. |