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Alex Smoke
The Nommo Insurance Fraud.
34
|
Posted - 2013.07.07 13:41:00 -
[1] - Quote
Taken from https://forums.dust514.com/default.aspx?g=posts&t=79256&p=3
CCP Nothin wrote:Now, in regard to the weekly skill cap and the implications of it:
We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it comes to using active boosters. This is why we are working our way towards a rollover SP system: instead having your pool of bonus SP being reset according to a fixed weekly cycle, you will steadily accumulate bonus SP to a pool over time that you can then empty through fighting in battles. As a result, everyone should be able to better choose when to come in and claim the available SP. Moving to such a system would have the added benefit of allowing us to make active boosters to give out a constant value over time by having them influence the rate at which SP accumulates into the pool instead of just multiplying SP received at the end of each battle.
So, when is this coming? Vacation months are coming soon and I think everyone would appreciate to know if they're going to be able to spend some time in the sun this summer rather than grind SP to stay competitive. Also, what about all that missed bonus SP that players have since open beta (or Uprising), is it going to be added retroactively to this new SP pool? I think it's only fair since players would still have to play to get it all back.
Please confirm that any missed bonus SP is going to be added back into this new pool once the change is deployed.
Thank you
P.S.
How would passive boosters work with this new system? |
Alex Smoke
The Nommo Insurance Fraud.
45
|
Posted - 2013.07.10 17:14:00 -
[2] - Quote
Bump. |
Meeko Fent
Seituoda Taskforce Command Caldari State
232
|
Posted - 2013.07.10 18:44:00 -
[3] - Quote
Bamp.
CCP has a Nice Idea for DUST.
Give us a Few months and Destiny will be shivering in its boots. |
Vell0cet
Royal Uhlans Amarr Empire
58
|
Posted - 2013.07.10 19:03:00 -
[4] - Quote
I'd still like to see some degree of SP decay from the pool if they're not being used, to incentivize regular play. Maybe 10% attrition of the total pool every week. |
Mobius Wyvern
BetaMax. CRONOS.
2411
|
Posted - 2013.07.10 19:08:00 -
[5] - Quote
Yeah, we definitely need more info on this. |
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
18
|
Posted - 2013.07.10 19:42:00 -
[6] - Quote
I've written and rewritten this post many times, and I've come to the conclusion that the present system should be maintained. Here is why.
1. Imagine the cap rollover was implemented. If this happens, the nature of active boosters would have to change. Because CCP wouldn't want someone accumulating 7 weeks worth of SP and hardcore grinding for 7 days, earning all that 1.5x boosted SP on a single 7-day active booster.
2. So active boosters are changed to increase the rate at which SP accumulates into the available pool. This is bad because short duration actives - 1-3 days - become worthless. If the 190,400 cap is maintained, that's 27200 SP daily, so the 1 day would grant 13600 extra SP, and the 3 day, 40800 SP. You would need to buy 30 day actives for the best value. Note that a strategically used 30 day active would still net more SP under the current system.
3. If the nature of active boosters are changed, then we lose the 1.5x bonus when WP = SP after hitting cap. It's not a significant amount unless you play excessively but it does represent lost SP.
4. The rollover system only benefits players who do not reach cap for whatever reason. It seems odd to give the system an overhaul which only benefits players who do not play regularly enough to cap (<11 hrs per week), while hurting those players who do grind and still play after reaching cap (11+ hrs per week). |
Crash Monster
Snipers Anonymous
1137
|
Posted - 2013.07.10 19:49:00 -
[7] - Quote
I'm also not sure we need to change the skill cap concept. I'd rather the cap was somewhat variable based on the total SP of the player's alt... to help newer players get to a reasonable level and then settle into a common advancement rate. |
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
18
|
Posted - 2013.07.10 20:07:00 -
[8] - Quote
I would support an increased cap for new players (maybe 1.5 times the regular rate) until they hit a certain arbitrary SP amount. Doing away with cap completely until said amount would again lead to active booster abuse (at least in CCPs eyes). |
Alex Smoke
The Nommo Insurance Fraud.
47
|
Posted - 2013.07.11 22:50:00 -
[9] - Quote
Still no update, keep bumping chaps; this change is long overdue. |
BL4CKST4R
WarRavens League of Infamy
729
|
Posted - 2013.07.11 22:51:00 -
[10] - Quote
Justice bump |
|
BL4CKST4R
WarRavens League of Infamy
729
|
Posted - 2013.07.11 22:53:00 -
[11] - Quote
Justice bump
So much Justice it led to a double post. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
229
|
Posted - 2013.07.11 23:48:00 -
[12] - Quote
I'm not using any more active boosters until this happens. |
BL4CKST4R
WarRavens League of Infamy
729
|
Posted - 2013.07.12 00:24:00 -
[13] - Quote
Tallen Ellecon wrote:I'm not using any more active boosters until this happens.
Boosters aren't worth it unless you buy merc packs and this game is not worth 20 dollars a month. |
Willie Fistersnatch
Tal-Romon Legion Amarr Empire
5
|
Posted - 2013.07.12 00:31:00 -
[14] - Quote
some people are running around gunning everyone down unopposed. people will cry about proto gear and flaylocks. I am telling every one i meet in game a little secret. sticking together and squading up are nice but how would you like a real edge?
you can be unstoppable. I will be broadcasting how over teamchat this evening but for you loyal fans of chaos try this.
upon getting a black screen press down to open map,L1 for neocom, open playerlist. back out of everything and presto optic camo. no one can see you now. run and gun with glee |
Vyzion Eyri
The Southern Legion RISE of LEGION
913
|
Posted - 2013.07.12 00:41:00 -
[15] - Quote
Or we could reduce the importance of SP by not having it unlock anything. Instead, SP can be applied specifically the groups of weapons (based on variants, perhaps) to enhance that specific group's effectiveness. For example, triage repair tools have a skill which increases repair rate to infantry, whilst axis repair tools have skills which increase effectiveness of repairing vehicles and installations. These skills would only apply to their specific items; there will be more skills and it'd be a little more fun to specialise, because you can go even further than a weapon: you can specialise into a variant.
Furthermore, because SP doesn't unlock anything, essentially no one can complain about an equipment gap due to SP. Now, many complain that there is no more 'progression' if everything was unlocked initially.
Well, okay. What if I told you advanced and prototype gear now cost the same as tanks do? There's your progression. Grinding for ISK. And this way, the gap between vets and newbs closes. Vets play longer, have more money, but use more expensive gear, and earn less profit from pubs. Newbies have less money, but earn more, because their gear is dirt cheap.
Furthermore, the new SP system means newbies can buy prototype weapons, but it'd still be weaker than the one veterans use because they haven't applied efficacy skills to it.
To me, at least, it makes more sense that ISK defines play more than SP. all these complaints about SP should be about ISK. |
Raist Soulforge
the troll hord
12
|
Posted - 2013.07.12 01:13:00 -
[16] - Quote
Whatever adjustments they make, they need to make sure to give us more than about 360k potential during a week. An MCC AFK'er can hit this much just squatting in the MCC for about 2 hours a night (including the passive SP they earn in a week's time). Contrast this to what the typical casual player does (around 3 hours a night, not 2). Such players have no problems hitting the current 190k active play cap in just a few days. It's really not hard to pull in upwards of 40k during a 3 hour session.
Simply put, the current system is too low to really incentivise steady, daily play. All it does is foster a couple days a week of serious gameplay, perhaps 4 or 5 days of very casual play.
Keep everything as it works now, with just a few tweaks. First, increase the cap to give us an incentive to play for more days during the week. Say, 300 to 350k. That's good enough for 40-50k a day, 7 days a week. At reset, rollover unobtained SP into a buffer that gets used FIRST the next week. Put a hard cap on that buffer, so that it can never exceed a full week's worth of SP (to avoid a ping-pong on-again/off-again play pattern). Making it a hard cap makes it easier to code too (no percentage penalties to calculate, nor any weird decay mechanic to figure out).
This should be simpler to implement (and explain to the players) , gives incentive for the more dedicated players to play more than a few nights a week, while giving those with less time than they'd like to dedicate an opportunity to play catch up now and then when they get more time to play on some weeks. Boosters are still relevant without being Godly--though it will make them more popular (hint hint---more $$ to CCP to support development....wink wink, nudge, nudge). |
Raist Soulforge
the troll hord
12
|
Posted - 2013.07.12 01:17:00 -
[17] - Quote
Vyzion Eyri wrote:Or we could reduce the importance of SP by not having it unlock anything. Instead, SP can be applied specifically the groups of weapons (based on variants, perhaps) to enhance that specific group's effectiveness. For example, triage repair tools have a skill which increases repair rate to infantry, whilst axis repair tools have skills which increase effectiveness of repairing vehicles and installations. These skills would only apply to their specific items; there will be more skills and it'd be a little more fun to specialise, because you can go even further than a weapon: you can specialise into a variant.
Furthermore, because SP doesn't unlock anything, essentially no one can complain about an equipment gap due to SP. Now, many complain that there is no more 'progression' if everything was unlocked initially.
Well, okay. What if I told you advanced and prototype gear now cost the same as tanks do? There's your progression. Grinding for ISK. And this way, the gap between vets and newbs closes. Vets play longer, have more money, but use more expensive gear, and earn less profit from pubs. Newbies have less money, but earn more, because their gear is dirt cheap.
Furthermore, the new SP system means newbies can buy prototype weapons, but it'd still be weaker than the one veterans use because they haven't applied efficacy skills to it.
To me, at least, it makes more sense that ISK defines play more than SP. all these complaints about SP should be about ISK.
Interesting approach....but there may be some issues with the AUR gears. There's that whole paying to win aspect that would probably still come into play somewhat, so not sure if CCP look to hard at this approach. |
Vyzion Eyri
The Southern Legion RISE of LEGION
915
|
Posted - 2013.07.12 01:32:00 -
[18] - Quote
Raist Soulforge wrote:Vyzion Eyri wrote:Or we could reduce the importance of SP by not having it unlock anything. Instead, SP can be applied specifically the groups of weapons (based on variants, perhaps) to enhance that specific group's effectiveness. For example, triage repair tools have a skill which increases repair rate to infantry, whilst axis repair tools have skills which increase effectiveness of repairing vehicles and installations. These skills would only apply to their specific items; there will be more skills and it'd be a little more fun to specialise, because you can go even further than a weapon: you can specialise into a variant.
Furthermore, because SP doesn't unlock anything, essentially no one can complain about an equipment gap due to SP. Now, many complain that there is no more 'progression' if everything was unlocked initially.
Well, okay. What if I told you advanced and prototype gear now cost the same as tanks do? There's your progression. Grinding for ISK. And this way, the gap between vets and newbs closes. Vets play longer, have more money, but use more expensive gear, and earn less profit from pubs. Newbies have less money, but earn more, because their gear is dirt cheap.
Furthermore, the new SP system means newbies can buy prototype weapons, but it'd still be weaker than the one veterans use because they haven't applied efficacy skills to it.
To me, at least, it makes more sense that ISK defines play more than SP. all these complaints about SP should be about ISK. Interesting approach....but there may be some issues with the AUR gears. There's that whole paying to win aspect that would probably still come into play somewhat, so not sure if CCP look to hard at this approach.
If all items are available for ISK and already unlocked, AUR items are only special in that they have a pretty paint job. Which is essentially how it should be. Sure, people could run prototype weapons by buying them with AUR, but then to run it they'd need prototype dropsuits, and prototype modules to keep the clone alive long enough to make full use of that weapon. It'd be pretty expensive to run a full AURUM dropsuit, and expensive ISK-wise to run a full prototype dropsuit too.
|
SponkSponkSponk
The Southern Legion RISE of LEGION
77
|
Posted - 2013.07.12 07:33:00 -
[19] - Quote
I like OP's idea. |
Alex Smoke
The Nommo Insurance Fraud.
47
|
Posted - 2013.07.15 21:18:00 -
[20] - Quote
*crickets chirping* |
|
Yokal Bob
BetaMax Beta CRONOS.
40
|
Posted - 2013.07.15 21:46:00 -
[21] - Quote
i would prefer if the skill cap was removed altogether to be honest. for me i cap in one day then have to grind for the rest of the week. As for the newbies, it does not allow them to catch up but rather keeps them at the same difference. moving the sp cap system over to a rollover system does nothing to change this.
how is anyone meant ot catch up to the high level players if they can not progress through a certain mark? the usual method of 'well if i play more then them ill catch up' needs to be restored. |
ZDub 303
TeamPlayers EoN.
933
|
Posted - 2013.07.15 22:16:00 -
[22] - Quote
Yokal Bob wrote:i would prefer if the skill cap was removed altogether to be honest. for me i cap in one day then have to grind for the rest of the week. As for the newbies, it does not allow them to catch up but rather keeps them at the same difference. moving the sp cap system over to a rollover system does nothing to change this.
how is anyone meant ot catch up to the high level players if they can not progress through a certain mark? the usual method of 'well if i play more then them ill catch up' needs to be restored.
I would agree with this... as along as the rewards per battle we're reduced to be more appropriate and prevent having these 'titans' with 30-40 million sp ahead of the next person.
Changing the active SP system to something like 2SP/WP + 1 SP/s no cap would be a refreshing change. Possibly bumping the passive SP per week slightly to accomodate as well.
atm the game is just 'grind to cap' each week. Its stale and its frustrating. By removing the cap, you remove the drive to reach it.. and therefore you just play the game to have fun = more fun for all. |
SponkSponkSponk
The Southern Legion rise of legion
89
|
Posted - 2013.07.16 03:32:00 -
[23] - Quote
From what you've written, it sounds like setting the cap to zero is better than removing the cap. |
Alex Smoke
The Nommo Insurance Fraud.
47
|
Posted - 2013.07.23 17:55:00 -
[24] - Quote
Megabump! |
Doshneil Antaro
SVER True Blood
102
|
Posted - 2013.07.23 19:56:00 -
[25] - Quote
Sana Rayya wrote:I've written and rewritten this post many times, and I've come to the conclusion that the present system should be maintained. Here is why.
1. Imagine the cap rollover was implemented. If this happens, the nature of active boosters would have to change. Because CCP wouldn't want someone accumulating 7 weeks worth of SP and hardcore grinding for 7 days, earning all that 1.5x boosted SP on a single 7-day active booster.
2. So active boosters are changed to increase the rate at which SP accumulates into the available pool. This is bad because short duration actives - 1-3 days - become worthless. If the 190,400 cap is maintained, that's 27200 SP daily, so the 1 day would grant 13600 extra SP, and the 3 day, 40800 SP. You would need to buy 30 day actives for the best value. Note that a strategically used 30 day active would still net more SP under the current system.
3. If the nature of active boosters are changed, then we lose the 1.5x bonus when WP = SP after hitting cap. It's not a significant amount unless you play excessively but it does represent lost SP.
4. The rollover system only benefits players who do not reach cap for whatever reason. It seems odd to give the system an overhaul which only benefits players who do not play regularly enough to cap (<11 hrs per week), while hurting those players who do grind and still play after reaching cap (11+ hrs per week). Your right, only grindaholics that have zero life should be able to play dust effectively.
Lol, your post is so one sided without any real justification. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
132
|
Posted - 2013.07.23 20:11:00 -
[26] - Quote
Working as intended.
Now just put the issue down and walk away slowly. Do as I say and no one gets hurt. |
Alex Smoke
The Nommo Insurance Fraud.
47
|
Posted - 2013.07.25 19:24:00 -
[27] - Quote
Bump. |
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
50
|
Posted - 2013.07.25 19:36:00 -
[28] - Quote
Doshneil Antaro wrote: Lol, your post is so one sided without any real justification.
What I'm saying is that CCP won't change the SP cap system without changing how boosters work, and changes to how boosters work would probably do more harm than good.
If you are concerned about playing Dust "effectively" and competing with other players in terms of SP, then it should be easy for you to hit cap. It is only 11 hrs worth of play time or maybe 15 hrs of AFKing per week.
If you are unable to cap for whatever reason that is out of your control, then HTFU and don't miss next week's cap. Or pay a neighborhood kid to AFK for you ;) |
Alex Smoke
The Nommo Insurance Fraud.
47
|
Posted - 2013.07.26 10:23:00 -
[29] - Quote
The only constant is change; need an official word on the progress. |
Alex Smoke
The Nommo Insurance Fraud.
47
|
Posted - 2013.07.27 12:32:00 -
[30] - Quote
Bump. |
|
Nikodaemon
Mannar Focused Warfare Gallente Federation
0
|
Posted - 2013.07.27 15:28:00 -
[31] - Quote
I'm a new player ( <3 months). I love this game. It has taken over my 5 other PC games... But the sp cap is BS. IF you have the time to play, you should be rewarded the same every time. This whole complaint of grinding for sp doesn't matter if you are not good at the game, and playing a game ALOT just for fun does not equal grinding.
I like to play, and being nerfed sp just because I played a lot in a week's time is not fair. Talk about reverse psychology of a product maker = play only a little each week or else it's not worth it. And as for AUR and active boosters, those people pay real money for a free game. If they have money, they probably work for it, so spending it is their choice and they should be rewarded for supporting a free game. Maybe 2% of them are rich kids, who get better stuff because their parents pay for them to stay away; those kids will get nerfed in RL, so let them have their day pwn'n, their time will come...
Please remove the SP cap. Once you get 5's in all skill levels, what do you do then? |
Alex Smoke
The Nommo Insurance Fraud.
47
|
Posted - 2013.07.28 18:05:00 -
[32] - Quote
Bump.
|
Cross Atu
Conspiratus Immortalis Covert Intervention
1335
|
Posted - 2013.07.28 18:57:00 -
[33] - Quote
A quick recap;
Moving to the 'skill pool' system would not effect passive SP at all, nor would it require any change to boosters either passive or active. Retro addition of skill points is unlikely because it would require that CCP have already recorded actual vs potential earnings on a week by week basis per character (if they have these numbers then I see no reason why they shouldn't grant that SP in the pool).
All of that being said and updated ETA would be awesome
0.02 ISK Cross |
Draco Cerberus
Hellstorm Inc League of Infamy
216
|
Posted - 2013.07.28 19:55:00 -
[34] - Quote
Sana Rayya wrote:I've written and rewritten this post many times, and I've come to the conclusion that the present system should be maintained. Here is why.
1. Imagine the cap rollover was implemented. If this happens, the nature of active boosters would have to change. Because CCP wouldn't want someone accumulating 7 weeks worth of SP and hardcore grinding for 7 days, earning all that 1.5x boosted SP on a single 7-day active booster.
2. So active boosters are changed to increase the rate at which SP accumulates into the available pool. This is bad because short duration actives - 1-3 days - become worthless. If the 190,400 cap is maintained, that's 27200 SP daily, so the 1 day would grant 13600 extra SP, and the 3 day, 40800 SP. You would need to buy 30 day actives for the best value. Note that a strategically used 30 day active would still net more SP under the current system.
3. If the nature of active boosters are changed, then we lose the 1.5x bonus when WP = SP after hitting cap. It's not a significant amount unless you play excessively but it does represent lost SP.
4. The rollover system only benefits players who do not reach cap for whatever reason. It seems odd to give the system an overhaul which only benefits players who do not play regularly enough to cap (<11 hrs per week), while hurting those players who do grind and still play after reaching cap (11+ hrs per week).
Why not? The Rollover system is perfect. As someone who up until recently was capping every week I feel that this is a benefit to everyone. If I have to go offline for a week or more due to being hospitalized or an overseas military deployment or go on vacation to a remote location and leave my PS3 at home then I am not at an immediate disadvantage by not playing and capping that week. As for the WP=SP after cap system I think that this is a less than desirable system too and should still be in play with the Rollover system for someone who has used all available SP in that SP pool. |
Mintqueer
Mikramurka Shock Troop Minmatar Republic
59
|
Posted - 2013.07.28 21:00:00 -
[35] - Quote
SoonTM @2020 |
Alex Smoke
The Nommo Insurance Fraud.
48
|
Posted - 2013.07.29 21:55:00 -
[36] - Quote
Bump. |
Alex Smoke
The Nommo Insurance Fraud.
49
|
Posted - 2013.08.02 00:51:00 -
[37] - Quote
Bump. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1434
|
Posted - 2013.08.10 17:55:00 -
[38] - Quote
Alex Smoke wrote:Taken from https://forums.dust514.com/default.aspx?g=posts&t=79256&p=3CCP Nothin wrote:Now, in regard to the weekly skill cap and the implications of it:
We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it comes to using active boosters. This is why we are working our way towards a rollover SP system: instead having your pool of bonus SP being reset according to a fixed weekly cycle, you will steadily accumulate bonus SP to a pool over time that you can then empty through fighting in battles. As a result, everyone should be able to better choose when to come in and claim the available SP. Moving to such a system would have the added benefit of allowing us to make active boosters to give out a constant value over time by having them influence the rate at which SP accumulates into the pool instead of just multiplying SP received at the end of each battle. So, when is this coming? Vacation months are coming soon and I think everyone would appreciate to know if they're going to be able to spend some time in the sun this summer rather than grind SP to stay competitive. Also, what about all that missed bonus SP that players have since open beta (or Uprising), is it going to be added retroactively to this new SP pool? I think it's only fair since players would still have to play to get it all back. Please confirm that any missed bonus SP is going to be added back into this new pool once the change is deployed. Thank you P.S. How would passive boosters work with this new system?
It would be great to get an update regarding when the new system is projected to arrive. |
KA24DERT
Pure Innocence. EoN.
77
|
Posted - 2013.08.10 18:05:00 -
[39] - Quote
It just amazes me how you guys keep asking for this stupid rollover system. The skill cap is a pointless thing. You play, you get rewards, simple.
Don't encourage CCP to implement fail ideas. Keep it simple: remove the cap. |
Alex Smoke
The Nommo Insurance Fraud.
49
|
Posted - 2013.08.12 02:33:00 -
[40] - Quote
The only fail idea is your post, thanks for nothing. |
|
Summ Dude
Militaires-Sans-Frontieres
5
|
Posted - 2013.08.12 03:27:00 -
[41] - Quote
Yea this new system really would be nice to have. On the subject of removing the cap, that would probably be a bit extreme. I pretty much always hit my cap, but I understand it's necessity. I wouldn't want only the no-lives (such as myself) to be able to play competitively. That being said, I think a slight bump to the cap would be nice. Just because currently, you automatically get more in a week from passive (201,600 SP) than you can get from active (190,400 SP). Even just making them equal would make sense to me. It doesn't hurt to reward people for spending their time playing your game. |
SponkSponkSponk
The Southern Legion
185
|
Posted - 2013.08.13 01:49:00 -
[42] - Quote
Summ Dude wrote:That being said, I think a slight bump to the cap would be nice. Just because currently, you automatically get more in a week from passive (201,600 SP) than you can get from active (190,400 SP).
What? Passive is 1000/hour = 24k/day = 168k/week. |
Alex Smoke
The Nommo Insurance Fraud.
49
|
Posted - 2013.08.14 01:13:00 -
[43] - Quote
Sponk is right. |
SponkSponkSponk
The Southern Legion
189
|
Posted - 2013.08.14 01:31:00 -
[44] - Quote
Alex Smoke wrote:Sponk is right. I wish we had sigs :/ |
Alex Smoke
The Nommo Insurance Fraud.
50
|
Posted - 2013.08.18 14:10:00 -
[45] - Quote
I wish we had an official CCP rep answer this thread. |
Arkena Wyrnspire
Turalyon 514
2584
|
Posted - 2013.08.18 15:50:00 -
[46] - Quote
SP cap rollover has been axed completely apparently.
[REQUEST] SP Cap Rollover - https://forums.dust514.com/default.aspx?g=posts&m=1159285#post1159285 Status: We have no immediate plans to implement this, but we will keep players advised.
That's a far cry from 'We're working on it, this is a temporary system!'
8 months of waiting and we get this. |
Alex Smoke
The Nommo Insurance Fraud.
51
|
Posted - 2013.08.18 23:33:00 -
[47] - Quote
There is no official word on this yet, still waiting. |
Thurak1
Psygod9
45
|
Posted - 2013.08.18 23:58:00 -
[48] - Quote
Willie Fistersnatch wrote:some people are running around gunning everyone down unopposed. people will cry about proto gear and flaylocks. I am telling every one i meet in game a little secret. sticking together and squading up are nice but how would you like a real edge?
you can be unstoppable. I will be broadcasting how over teamchat this evening but for you loyal fans of chaos try this.
upon getting a black screen press down to open map,L1 for neocom, open playerlist. back out of everything and presto optic camo. no one can see you now. run and gun with glee I think this would be known as an exploit. Not sure what the remifycations are if they find people doing this type of thing intentionally but it is most definantly an exploit and i am sure its greatly frowned upon. I wouldnt take advantage of this unless you really dont care about possibly getting banned. But i dont work for ccp so my word is not official just a word of caution. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1527
|
Posted - 2013.08.19 07:04:00 -
[49] - Quote
Arkena Wyrnspire wrote:SP cap rollover has been axed completely apparently. [REQUEST] SP Cap Rollover - https://forums.dust514.com/default.aspx?g=posts&m=1159285#post1159285Status: We have no immediate plans to implement this, but we will keep players advised. That's a far cry from 'We're working on it, this is a temporary system!' 8 months of waiting and we get this. Yeah I'm not thrilled by this either. After this much time to me "advised" would include at least a vague "X number of months" ETA and some comment on where in the priority list this falls. Just because it's complicated or make take awhile to complete does not mean we should be keep so far in the dark about the issue that we cannot comment on it in an educated way. Player voice regarding the level of priority this feature holds is quite relevant and should be consulted not avoided.
0.02 ISK Cross |
Alex Smoke
The Nommo Insurance Fraud.
51
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Posted - 2013.08.19 09:57:00 -
[50] - Quote
Cross Atu there is no blue post in that thread, so we got nothing yet. |
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Arkena Wyrnspire
Turalyon 514
2603
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Posted - 2013.08.19 15:25:00 -
[51] - Quote
Alex Smoke wrote:Cross Atu there is no blue post in that thread, so we got nothing yet. There is a bluepost. It's in the thread where they acknowledge feedback. https://forums.dust514.com/default.aspx?g=posts&m=1183160#post1183160 This is the relevant post. |
Exionous
Abandoned Privilege General Tso's Alliance
17
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Posted - 2013.08.19 15:39:00 -
[52] - Quote
Sana Rayya wrote:I've written and rewritten this post many times, and I've come to the conclusion that the present system should be maintained. Here is why.
1. Imagine the cap rollover was implemented. If this happens, the nature of active boosters would have to change. Because CCP wouldn't want someone accumulating 7 weeks worth of SP and hardcore grinding for 7 days, earning all that 1.5x boosted SP on a single 7-day active booster.
2. So active boosters are changed to increase the rate at which SP accumulates into the available pool. This is bad because short duration actives - 1-3 days - become worthless. If the 190,400 cap is maintained, that's 27200 SP daily, so the 1 day would grant 13600 extra SP, and the 3 day, 40800 SP. You would need to buy 30 day actives for the best value. Note that a strategically used 30 day active would still net more SP under the current system.
3. If the nature of active boosters are changed, then we lose the 1.5x bonus when WP = SP after hitting cap. It's not a significant amount unless you play excessively but it does represent lost SP.
4. The rollover system only benefits players who do not reach cap for whatever reason. It seems odd to give the system an overhaul which only benefits players who do not play regularly enough to cap (<11 hrs per week), while hurting those players who do grind and still play after reaching cap (11+ hrs per week).
Pretty much no matter what game it is, anyone that no-lifes the game for one day will come out significantly stronger. You can choose whatever game from the pool that has any kind of leveling in it: COD, BF, Dust, RuneScape (FagScape now),WOW, Everquest, anything can be powerleveled. Hell, this game is obviously powerleveled already; a friend of mine started a new account mid-July: today he has logistic Ck.0 and pretty decent modules. About a monthsworth of playing (note he's not a newb so he knew what he was doing, take that into account) and he already has arguably the strongest suit in the game.
Honestly, the new system will make powerleveling easier, but will help those who have jobs and tight schedules and can't have Dust as the main component of their life (power to the players if it is). |
Cross Atu
Conspiratus Immortalis Covert Intervention
1532
|
Posted - 2013.08.19 16:33:00 -
[53] - Quote
Alex Smoke wrote:Cross Atu there is no blue post in that thread, so we got nothing yet. Arkena Wyrnspire has the link for you. |
Alex Smoke
The Nommo Insurance Fraud.
52
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Posted - 2013.08.19 17:39:00 -
[54] - Quote
Damn, that's sad news then. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1532
|
Posted - 2013.08.19 17:47:00 -
[55] - Quote
Alex Smoke wrote:Damn, that's sad news then. Yeah |
Alex Smoke
The Nommo Insurance Fraud.
53
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Posted - 2013.08.20 01:05:00 -
[56] - Quote
How can you treat your players like this? You ask us to vote and then you throw it in the dumpster? |
Alex Smoke
The Nommo Insurance Fraud.
57
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Posted - 2013.09.01 23:54:00 -
[57] - Quote
Bump. |
Alex Smoke
The Nommo Insurance Fraud.
67
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Posted - 2013.09.09 00:51:00 -
[58] - Quote
Bump. |
Alex Smoke
The Nommo Insurance Fraud.
67
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Posted - 2013.09.13 12:33:00 -
[59] - Quote
Don't you dare forget about this. |
Alex Smoke
The Nommo Insurance Fraud.
69
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Posted - 2013.09.30 02:39:00 -
[60] - Quote
Bump, CCP you promised to keep us updated on this. |
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