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Sana Rayya
WASTELAND JUNK REMOVAL EoN.
18
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Posted - 2013.07.10 19:42:00 -
[1] - Quote
I've written and rewritten this post many times, and I've come to the conclusion that the present system should be maintained. Here is why.
1. Imagine the cap rollover was implemented. If this happens, the nature of active boosters would have to change. Because CCP wouldn't want someone accumulating 7 weeks worth of SP and hardcore grinding for 7 days, earning all that 1.5x boosted SP on a single 7-day active booster.
2. So active boosters are changed to increase the rate at which SP accumulates into the available pool. This is bad because short duration actives - 1-3 days - become worthless. If the 190,400 cap is maintained, that's 27200 SP daily, so the 1 day would grant 13600 extra SP, and the 3 day, 40800 SP. You would need to buy 30 day actives for the best value. Note that a strategically used 30 day active would still net more SP under the current system.
3. If the nature of active boosters are changed, then we lose the 1.5x bonus when WP = SP after hitting cap. It's not a significant amount unless you play excessively but it does represent lost SP.
4. The rollover system only benefits players who do not reach cap for whatever reason. It seems odd to give the system an overhaul which only benefits players who do not play regularly enough to cap (<11 hrs per week), while hurting those players who do grind and still play after reaching cap (11+ hrs per week). |
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
18
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Posted - 2013.07.10 20:07:00 -
[2] - Quote
I would support an increased cap for new players (maybe 1.5 times the regular rate) until they hit a certain arbitrary SP amount. Doing away with cap completely until said amount would again lead to active booster abuse (at least in CCPs eyes). |
Sana Rayya
WASTELAND JUNK REMOVAL EoN.
50
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Posted - 2013.07.25 19:36:00 -
[3] - Quote
Doshneil Antaro wrote: Lol, your post is so one sided without any real justification.
What I'm saying is that CCP won't change the SP cap system without changing how boosters work, and changes to how boosters work would probably do more harm than good.
If you are concerned about playing Dust "effectively" and competing with other players in terms of SP, then it should be easy for you to hit cap. It is only 11 hrs worth of play time or maybe 15 hrs of AFKing per week.
If you are unable to cap for whatever reason that is out of your control, then HTFU and don't miss next week's cap. Or pay a neighborhood kid to AFK for you ;) |
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