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CharCharOdell
Shining Flame Amarr Empire
268
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Posted - 2013.07.07 19:09:00 -
[1] - Quote
I'm a tanker and I try not to redline snipe like I did in Chromosome (42:0 on Man us Peak was average), but it's hard. See, if we get too close to AV, we can get soloed. If tankers were 50% cheaper, we could make a profit by living through 3 matches instead of six, and therefore, would be less inclined to rail snipe.
That being said, drop ships need a major defensive and offensive buff. Rail guns are fine the way they are. At least y'all don't render past 300m and we don't do 5000 DMG per shot anymore.
Drop ships need to cos t 10% of wut they do now |
CharCharOdell
Shining Flame Amarr Empire
268
|
Posted - 2013.07.07 19:11:00 -
[2] - Quote
Ninjanomyx wrote: Railgun Sniping ain't what you are all making it out to be..... The Draw Distance makes spotting anything finicky @ best. More often than not I can't see a Dropship before it gets into its Optimal Position (On top of a Structure) where it is thusly recalled. What proceeds is an unavoidable Time-Sink of HAVs & Dropships no longer being called out on the opposite side (LAVs are mostly exempt) due to the now impervious positioning of an Assault FG & LOLSwarm (You only need 1, but 2 = Map Win). Add a Sniper to the mix (In a Logi Suit of course....) & you now have a 3-Man Cell capable of Total Map Control with no fear of opposition.
An Assault Dropship can essentially frustrate & pin a Tank if the Pilot is skilled. Couple the Draw Distance Issues (Often targets disappear even as I move CLOSER to it.....) with a quick moving Vehicle that can hide out of range of EVERYTHING & swoop down overhead to persistently pester, causing a game of Cat & Mouse to commence where nobody wins. Then, from out of nowhere, the hidden Dropship deploys AV right next to you, & there goes the Tank.
Dropships are technically in a better place than Tanks due to Applications & Flight Ceiling Abuse. Not to say they don't need some love (WP/Spawn) but I assure you that a Skilled Pilot will survive just fine. Tanks will continue Redline Sniping b/c EVERYTHING is their Counter:
LAV + Lai Dai Packed = FEAR Proto Assault Forge (Idk why a faster RoF gets more Damage than Standard.....illogical, Variant is OP) = Terror ***Proto Swarms = Auto-Loss (Pre-Module Activated @ Full Shield before hit on Max Madrugar = 2/3 Armor HP left, only survives if Insta-Recall after 1st hit)*** Dropship dropping off AV or playing Hide 'n Seek w/ Flight Ceiling Other Redline Sniping Tank....
The only thing not an issue to Vehicles are Plasma Cannon (Dumbfire w/ Arc & low Damage/Range). So until there is Balance to where 1 AV guy can't Solo the Map (Even w/o OP height advantage.....) & Draw Distance Issues are fixed, there is no incentive to stop Redline Rail Sniping. Everyone tries to protect their investment.....& ours (Vehicles minus LAV) runs the Wallet into the Red for 5-10 Matches (STD & ENF respectively) @ the loss of just 1. Anyone b**ching about someone trying to avoid Death is an ignoramus & a liability on the field of Battle.
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CharCharOdell
Shining Flame Amarr Empire
273
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Posted - 2013.07.07 23:36:00 -
[3] - Quote
Serimos Haeraven wrote:Soldiersaint wrote:Eurydice Itzhak wrote:Don't forget we are getting a HAV specifically designed for anti aircraft. No one asked for it, but here it comes. Ccp doesn't read about or play this game.
Ccp is like the honey badger. It don't care. ive been asking for aa tanks for months now guy. so yes people have been asking for them. Except it's completely unreasonable to have anti-air tanks when you already have tanks that are completely capable of being "anti-air" with their redline railgun sniping, so why you would even want an "anti-air" tank is stupid, because you already have the best all around anti-vehicle, anti-air, anti-infantry vehicle in the entire game. Well, apart from their also game-breaking "Murder taxi" that makes this game mario-cart 514 for many infantry players getting ran over and unable to do anything about it. Also, Soldiersaint, link me to a well-supported thread where there is a mass conscientious for "anti-air" tanks, because there isn't one.
Oh, contrare! Here is the thread you seek: https://forums.dust514.com/default.aspx?g=posts&t=92566&find=unread |
CharCharOdell
Shining Flame Amarr Empire
273
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Posted - 2013.07.07 23:38:00 -
[4] - Quote
Serimos Haeraven wrote:Operative 1171 Aajli wrote:Why I redline snipe:
Because there is always a redline sniper rail tank on the other side.
I got sick of running a blaster tank only for the opposition to just call down a rail tank on the hill and get me before I can tell what direction they are actually firing from.
So. I have become THAT guy.
However, I would suggest running a redline sniper tank if you want to learn how to better use your dropship.
I am a much better dropship pilot now knowing where and how that tank will operate. I would but it would cost too much SP to skill into just to learn, and i do have a very good idea on how to avoid them, but that doesn't mean the good ones can abosolutely demolish me if i don't notice them at first. I have learned as a DS pilot where they like to hide, and the relative range they can look up and see me at. But still the issue remains that they can shoot from such far distances, it's ridiculously unfair. So much so that it's forcing people to do it like yourself because it's just so powerful.
It actually isn't that powerful compared to Chromosome...at least you get to know you're going to die before you die. Instead of asking for tank nerfs, ask for dropship buffs. Nobody will be against this. You have my vote. It'd be fun to have to work as a team to take out a dropship. |
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