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Killa Mamba
R.I.f.t
1
|
Posted - 2013.07.04 09:53:00 -
[1] - Quote
Am I the only one that thinks there should be like a skill points reset for those players who want to apply sp in a different area of need? And if so do you think they will eventually do it. (just a one time deal though). |
The Black Jackal
The Southern Legion RISE of LEGION
606
|
Posted - 2013.07.04 09:54:00 -
[2] - Quote
Killa Mamba wrote:Am I the only one that thinks there should be like a skill points reset for those players who want to apply sp in a different area of need? And if so do you think they will eventually do it. (just a one time deal though).
They've already done it far too much...
Your choices matter. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
131
|
Posted - 2013.07.04 09:57:00 -
[3] - Quote
Only thing I think that needs to be added is a 1 hour refund period incase you made a mad decision. Or heck, make it 30 minutes or whatever. I know I've accidentally skilled into something and realized two seconds later my mistake, or skilled into something and after one match regretted it. Perhaps put a cooldown on such a feature. |
Killa Mamba
R.I.f.t
1
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Posted - 2013.07.04 10:00:00 -
[4] - Quote
Oh I didn't know that, well I was just asking cause I applied some sp in the wrong place and now it's kinda a long ride trying get my logistics dropsuit. |
Delta 749
Kestrel Reconnaissance
722
|
Posted - 2013.07.04 10:00:00 -
[5] - Quote
The Black Jackal wrote:Killa Mamba wrote:Am I the only one that thinks there should be like a skill points reset for those players who want to apply sp in a different area of need? And if so do you think they will eventually do it. (just a one time deal though). They've already done it far too much... Your choices matter.
The logical argument to "Your choices matter" is that he made a bad choice and is paying to correct that mistake ergo choice leads to consequence, consequences matter, etc etc Then the usual counter argument is that the price he pays is to be stuck with that choice but thats really rather limiting dont you think and from a business sense if respecs had an AUR cost it would be cutting out a potentially significant revenue stream considering how many people ask for them |
Bigglesworth McQueen
BetaMax Beta CRONOS.
147
|
Posted - 2013.07.04 10:00:00 -
[6] - Quote
Aero Yassavi wrote:Only thing I think that needs to be added is a 1 hour refund period incase you made a mad decision. Or heck, make it 30 minutes or whatever. I know I've accidentally skilled into something and realized two seconds later my mistake, or skilled into something and after one match regretted it. Perhaps put a cooldown on such a feature.
Maybe if you'd have waited those 2 seconds before confirming, you wouldn't have made the mistake.
I don't understand why people would want to undo what they've done. If you're unsure about your decision, don't do it. If you do it, commit to it. Want to try something else, save up some SP and branch out. It's not a difficult concept.
EDIT: We already have an option similar to a respec. They're called boosters, and they let you put SP into skills quicker than you normally would. |
Killa Mamba
R.I.f.t
1
|
Posted - 2013.07.04 10:03:00 -
[7] - Quote
Aero Yassavi wrote:Only thing I think that needs to be added is a 1 hour refund period incase you made a mad decision. Or heck, make it 30 minutes or whatever. I know I've accidentally skilled into something and realized two seconds later my mistake, or skilled into something and after one match regretted it. Perhaps put a cooldown on such a feature.
I never thought about that, that's a good idea. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
131
|
Posted - 2013.07.04 10:06:00 -
[8] - Quote
Bigglesworth McQueen wrote:Aero Yassavi wrote:Only thing I think that needs to be added is a 1 hour refund period incase you made a mad decision. Or heck, make it 30 minutes or whatever. I know I've accidentally skilled into something and realized two seconds later my mistake, or skilled into something and after one match regretted it. Perhaps put a cooldown on such a feature. Maybe if you'd have waited those 2 seconds before confirming, you wouldn't have made the mistake. I don't understand why people would want to undo what they've done. If you're unsure about your decision, don't do it. If you do it, commit to it. Want to try something else, save up some SP and branch out. It's not a difficult concept. EDIT: We already have an option similar to a respec. They're called boosters, and they let you put SP into skills quicker than you normally would. Oh I get it, it's a mistake and I can live with it. But honestly what harm does it do if you accidentally misread the skill and want to use a cooldown based "undo" button within a given grace period? |
RA Drahcir
Psygod9 RISE of LEGION
6
|
Posted - 2013.07.04 10:07:00 -
[9] - Quote
I don't understand why people think the cons outweigh the pros. Sure, trends will be picked up here and there but builds need to be tested out. If a build doesn't work for someone it will take months to recover/spec into a different build, or more likely, quit. |
Killa Mamba
R.I.f.t
1
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Posted - 2013.07.04 10:07:00 -
[10] - Quote
Bigglesworth McQueen wrote:Aero Yassavi wrote:Only thing I think that needs to be added is a 1 hour refund period incase you made a mad decision. Or heck, make it 30 minutes or whatever. I know I've accidentally skilled into something and realized two seconds later my mistake, or skilled into something and after one match regretted it. Perhaps put a cooldown on such a feature. Maybe if you'd have waited those 2 seconds before confirming, you wouldn't have made the mistake. I don't understand why people would want to undo what they've done. If you're unsure about your decision, don't do it. If you do it, commit to it. Want to try something else, save up some SP and branch out. It's not a difficult concept. EDIT: We already have an option similar to a respec. They're called boosters, and they let you put SP into skills quicker than you normally would.
I get what your saying but kinda hard committing to something you've never experienced. You wouldn't know the consequence until it's to late.
|
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Killa Mamba
R.I.f.t
1
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Posted - 2013.07.04 10:09:00 -
[11] - Quote
RA Drahcir wrote:I don't understand why people think the cons outweigh the pros. Sure, trends will be picked up here and there but builds need to be tested out. If a build doesn't work for someone it will take months to recover/spec into a different build, or more likely, quit.
That's what I'm saying, and exactly how I feel.
|
Delta 749
Kestrel Reconnaissance
722
|
Posted - 2013.07.04 10:13:00 -
[12] - Quote
RA Drahcir wrote:I don't understand why people think the cons outweigh the pros. Sure, trends will be picked up here and there but builds need to be tested out. If a build doesn't work for someone it will take months to recover/spec into a different build, or more likely, quit.
The ones you see most vehemently against it are the EVE players, if Dust does anything differently than EVE does they rage |
Bigglesworth McQueen
BetaMax Beta CRONOS.
147
|
Posted - 2013.07.04 10:13:00 -
[13] - Quote
Killa Mamba wrote:Bigglesworth McQueen wrote:Aero Yassavi wrote:Only thing I think that needs to be added is a 1 hour refund period incase you made a mad decision. Or heck, make it 30 minutes or whatever. I know I've accidentally skilled into something and realized two seconds later my mistake, or skilled into something and after one match regretted it. Perhaps put a cooldown on such a feature. Maybe if you'd have waited those 2 seconds before confirming, you wouldn't have made the mistake. I don't understand why people would want to undo what they've done. If you're unsure about your decision, don't do it. If you do it, commit to it. Want to try something else, save up some SP and branch out. It's not a difficult concept. EDIT: We already have an option similar to a respec. They're called boosters, and they let you put SP into skills quicker than you normally would. I get what your saying but kinda hard committing to something you've never experienced. You wouldn't know the consequence until it's to late.
Okay, picture this. I want to tryout a new weapon, I'll buy the skill, get it to level 1 and then buy it. I don't like it. Wasted approx 18k SP. Get it back in a couple hours.
I still don't see the issue. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1783
|
Posted - 2013.07.04 10:16:00 -
[14] - Quote
Aero Yassavi wrote:Bigglesworth McQueen wrote:Aero Yassavi wrote:Only thing I think that needs to be added is a 1 hour refund period incase you made a mad decision. Or heck, make it 30 minutes or whatever. I know I've accidentally skilled into something and realized two seconds later my mistake, or skilled into something and after one match regretted it. Perhaps put a cooldown on such a feature. Maybe if you'd have waited those 2 seconds before confirming, you wouldn't have made the mistake. I don't understand why people would want to undo what they've done. If you're unsure about your decision, don't do it. If you do it, commit to it. Want to try something else, save up some SP and branch out. It's not a difficult concept. EDIT: We already have an option similar to a respec. They're called boosters, and they let you put SP into skills quicker than you normally would. Oh I get it, it's a mistake and I can live with it. But honestly what harm does it do if you accidentally misread the skill and want to use a cooldown based "undo" button within a given grace period?
Let's say it's a 1 hour grace period. Let's say I've got 4 MIL SP saved up.
I skill into what I want for the match. Play the round. Undo all my SP. I then skill into what I want for the next match. Rinse repeat.
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Killa Mamba
R.I.f.t
1
|
Posted - 2013.07.04 10:17:00 -
[15] - Quote
Bigglesworth McQueen wrote:Killa Mamba wrote:Bigglesworth McQueen wrote:Aero Yassavi wrote:Only thing I think that needs to be added is a 1 hour refund period incase you made a mad decision. Or heck, make it 30 minutes or whatever. I know I've accidentally skilled into something and realized two seconds later my mistake, or skilled into something and after one match regretted it. Perhaps put a cooldown on such a feature. Maybe if you'd have waited those 2 seconds before confirming, you wouldn't have made the mistake. I don't understand why people would want to undo what they've done. If you're unsure about your decision, don't do it. If you do it, commit to it. Want to try something else, save up some SP and branch out. It's not a difficult concept. EDIT: We already have an option similar to a respec. They're called boosters, and they let you put SP into skills quicker than you normally would. I get what your saying but kinda hard committing to something you've never experienced. You wouldn't know the consequence until it's to late. Okay, picture this. I want to tryout a new weapon, I'll buy the skill, get it to level 1 and then buy it. I don't like it. Wasted approx 18k SP. Get it back in a couple hours. I still don't see the issue.
Oh okay, your right, I'm not stressing those little bit of skill points but they could come in handy later if your were able to apply them somewhere else. |
RA Drahcir
Psygod9 RISE of LEGION
6
|
Posted - 2013.07.04 10:19:00 -
[16] - Quote
sometimes, when people try things out like that, they dig deeper and pray it gets better, but doesn't. There goes weeks of putting faith into a build thinking things will get better with higher tier gear. Especially, low meta level gear doesn't do justice to their proto equivalents. |
Killa Mamba
R.I.f.t
1
|
Posted - 2013.07.04 10:20:00 -
[17] - Quote
Baal Roo wrote:Aero Yassavi wrote:Bigglesworth McQueen wrote:Aero Yassavi wrote:Only thing I think that needs to be added is a 1 hour refund period incase you made a mad decision. Or heck, make it 30 minutes or whatever. I know I've accidentally skilled into something and realized two seconds later my mistake, or skilled into something and after one match regretted it. Perhaps put a cooldown on such a feature. Maybe if you'd have waited those 2 seconds before confirming, you wouldn't have made the mistake. I don't understand why people would want to undo what they've done. If you're unsure about your decision, don't do it. If you do it, commit to it. Want to try something else, save up some SP and branch out. It's not a difficult concept. EDIT: We already have an option similar to a respec. They're called boosters, and they let you put SP into skills quicker than you normally would. Oh I get it, it's a mistake and I can live with it. But honestly what harm does it do if you accidentally misread the skill and want to use a cooldown based "undo" button within a given grace period? Let's say it's a 1 hour grace period. Let's say I've got 4 MIL SP saved up. I skill into what I want for the match. Play the round. Undo all my SP. I then skill into what I want for the next match. Rinse repeat.
Nah that's just cheating, I'm saying a one time deal, you get all you're sp back and apply it to what you want, because at first you didn't exactly know what you Ed doing.so know that you've experienced the game you know what fits and suits you. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
135
|
Posted - 2013.07.04 10:21:00 -
[18] - Quote
Baal Roo wrote:Aero Yassavi wrote:Bigglesworth McQueen wrote:Aero Yassavi wrote:Only thing I think that needs to be added is a 1 hour refund period incase you made a mad decision. Or heck, make it 30 minutes or whatever. I know I've accidentally skilled into something and realized two seconds later my mistake, or skilled into something and after one match regretted it. Perhaps put a cooldown on such a feature. Maybe if you'd have waited those 2 seconds before confirming, you wouldn't have made the mistake. I don't understand why people would want to undo what they've done. If you're unsure about your decision, don't do it. If you do it, commit to it. Want to try something else, save up some SP and branch out. It's not a difficult concept. EDIT: We already have an option similar to a respec. They're called boosters, and they let you put SP into skills quicker than you normally would. Oh I get it, it's a mistake and I can live with it. But honestly what harm does it do if you accidentally misread the skill and want to use a cooldown based "undo" button within a given grace period? Let's say it's a 1 hour grace period. Let's say I've got 4 MIL SP saved up. I skill into what I want for the match. Play the round. Undo all my SP. I then skill into what I want for the next match. Rinse repeat. That's why I suggested it works on a cooldown period. So say you can only undo one skill within the grace period per week or something like that.
|
Delta 749
Kestrel Reconnaissance
722
|
Posted - 2013.07.04 10:22:00 -
[19] - Quote
Bigglesworth McQueen wrote:Killa Mamba wrote:Bigglesworth McQueen wrote:Aero Yassavi wrote:Only thing I think that needs to be added is a 1 hour refund period incase you made a mad decision. Or heck, make it 30 minutes or whatever. I know I've accidentally skilled into something and realized two seconds later my mistake, or skilled into something and after one match regretted it. Perhaps put a cooldown on such a feature. Maybe if you'd have waited those 2 seconds before confirming, you wouldn't have made the mistake. I don't understand why people would want to undo what they've done. If you're unsure about your decision, don't do it. If you do it, commit to it. Want to try something else, save up some SP and branch out. It's not a difficult concept. EDIT: We already have an option similar to a respec. They're called boosters, and they let you put SP into skills quicker than you normally would. I get what your saying but kinda hard committing to something you've never experienced. You wouldn't know the consequence until it's to late. Okay, picture this. I want to tryout a new weapon, I'll buy the skill, get it to level 1 and then buy it. I don't like it. Wasted approx 18k SP. Get it back in a couple hours. I still don't see the issue.
The issue is some people being forced to spec into less than optimal builds for their playstyles due to missing racial suits and weapon variants Then theres the monetary potential and how it still works in the actions have consequences thing people like to bandy about |
Killa Mamba
R.I.f.t
1
|
Posted - 2013.07.04 10:22:00 -
[20] - Quote
RA Drahcir wrote:sometimes, when people try things out like that, they dig deeper and pray it gets better, but doesn't. There goes weeks of putting faith into a build thinking things will get better with higher tier gear. Especially, low meta level gear doesn't do justice to their proto equivalents.
That's true and could happen but it's only for the people who seriously think they need this opportunity. |
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Bigglesworth McQueen
BetaMax Beta CRONOS.
147
|
Posted - 2013.07.04 10:25:00 -
[21] - Quote
I don't believe this thread was about future content and 'wasted' SP, but more about changing your mind on your skills. You're referring to a completely different topic. In response to future content, I'm hoping CCP will do partial respecs for the skills that were 'forced' to give the option to use the future skills. That's not a bad idea.
Changing your mind, and respeccing is. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
83
|
Posted - 2013.07.04 10:27:00 -
[22] - Quote
Delta 749 wrote:The Black Jackal wrote:Killa Mamba wrote:Am I the only one that thinks there should be like a skill points reset for those players who want to apply sp in a different area of need? And if so do you think they will eventually do it. (just a one time deal though). They've already done it far too much... Your choices matter. The logical argument to "Your choices matter" is that he made a bad choice and is paying to correct that mistake ergo choice leads to consequence, consequences matter, etc etc Then the usual counter argument is that the price he pays is to be stuck with that choice but thats really rather limiting dont you think and from a business sense if respecs had an AUR cost it would be cutting out a potentially significant revenue stream considering how many people ask for them
As someone pointed out in one of the many, many other respec threads, the revenue stream created by respecs would reduce the need for, and profits from, the already existing revenue stream created by boosters.
Here's an idea, though:
Many of the weapons and items in the game have Aurum versions available that require no skills to use. If you're willing to spend the Aurum for a respec AFTER making a mistake, why not use that same Aurum to buy a couple of whatever you're thinking of speccing into, to try it out first, before committing skill points to it?
It might not be a perfect solution but, under the current system, it should help to avoid spending skill points on something that you decide you don't like after trying it. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
136
|
Posted - 2013.07.04 10:31:00 -
[23] - Quote
Bigglesworth McQueen wrote:I don't believe this thread was about future content and 'wasted' SP, but more about changing your mind on your skills. You're referring to a completely different topic. In response to future content, I'm hoping CCP will do partial respecs for the skills that were 'forced' to give the option to use the future skills. That's not a bad idea. Changing your mind, and respeccing is. I'm sort of half-and-half on whether or not I think CCP will go through with another respec when the other racial suits arrive, but if they do it then it will be a full respec. Partial respecs don't work and CCP agrees (source: the last respec). You remove one thing and it can completely change everything you skill into afterwards. Similar with how last time all that changed was specialty requirements got changed from Level 5 to Level 3 and the multipliers got reduced, yet they still understood how even something that minor can change what you skill into after so they opted with the full respec.
But still, I'm sort of leaning on the idea that CCP will say "tough luck" when the other heavies and lights are released. |
Delta 749
Kestrel Reconnaissance
722
|
Posted - 2013.07.04 10:35:00 -
[24] - Quote
Bigglesworth McQueen wrote:I don't believe this thread was about future content and 'wasted' SP, but more about changing your mind on your skills. You're referring to a completely different topic. In response to future content, I'm hoping CCP will do partial respecs for the skills that were 'forced' to give the option to use the future skills. That's not a bad idea. Changing your mind, and respeccing is.
Not completely different, its related and falls under the umbrella of why respecs are good or bad whether they are full or partial Anyway as for changing your mind and respeccing I dont see how it is bad, aside from all the weapon and suit issues and potential build mistakes variety is the spice of life and even just knowing they could potentially change would do a lot towards player retention I think which is something I believe outweighs some people constantly buying respecs to skill into whatever flavor of the month people find |
Delta 749
Kestrel Reconnaissance
723
|
Posted - 2013.07.04 10:39:00 -
[25] - Quote
Jaqen Morghalis wrote:Delta 749 wrote:The Black Jackal wrote:Killa Mamba wrote:Am I the only one that thinks there should be like a skill points reset for those players who want to apply sp in a different area of need? And if so do you think they will eventually do it. (just a one time deal though). They've already done it far too much... Your choices matter. The logical argument to "Your choices matter" is that he made a bad choice and is paying to correct that mistake ergo choice leads to consequence, consequences matter, etc etc Then the usual counter argument is that the price he pays is to be stuck with that choice but thats really rather limiting dont you think and from a business sense if respecs had an AUR cost it would be cutting out a potentially significant revenue stream considering how many people ask for them As someone pointed out in one of the many, many other respec threads, the revenue stream created by respecs would reduce the need for, and profits from, the already existing revenue stream created by boosters. Here's an idea, though: Many of the weapons and items in the game have Aurum versions available that require no skills to use. If you're willing to spend the Aurum for a respec AFTER making a mistake, why not use that same Aurum to buy a couple of whatever you're thinking of speccing into, to try it out first, before committing skill points to it, and avoid making that mistake in the first place? I bought 5 of each weapon, made a fitting for each, and tried them all out before deciding which tree to throw my SP into, for example. It might not be a perfect solution but, under the current system, it should help to avoid spending skill points on something that you decide you don't like after trying it.
In the long term I think booster sales would be fine, after all no one is going to have even the basics of their build done on day one Look at it this way, Player X has a way to go to finish his build so he buys a bunch of boosters to get him there The grind is exhausting but his build is finished and hes happy until boredom and the desire to change up his playstyle kicks in With respecs he has options aside from a booster and options are a good thing, so he buys a respec and changes his build to something else but after a while boredom kicks in again and hes locked to one thing not having enough SP yet to have two full builds, so he buys another respec and maybe a few boosters so he can have more than one full build
Im rambling a bit but you see where Im going with this right |
Bigglesworth McQueen
BetaMax Beta CRONOS.
147
|
Posted - 2013.07.04 10:40:00 -
[26] - Quote
Delta 749 wrote:Bigglesworth McQueen wrote:I don't believe this thread was about future content and 'wasted' SP, but more about changing your mind on your skills. You're referring to a completely different topic. In response to future content, I'm hoping CCP will do partial respecs for the skills that were 'forced' to give the option to use the future skills. That's not a bad idea. Changing your mind, and respeccing is. Not completely different, its related and falls under the umbrella of why respecs are good or bad whether they are full or partial Anyway as for changing your mind and respeccing I dont see how it is bad, aside from all the weapon and suit issues and potential build mistakes variety is the spice of life and even just knowing they could potentially change would do a lot towards player retention I think which is something I believe outweighs some people constantly buying respecs to skill into whatever flavor of the month people find
I'm just going to have to agree with you and abandon thread. My mind literally cannot piece together your post, without any punctuation.
Good discussion up until then, though. Have a +1 |
Delta 749
Kestrel Reconnaissance
723
|
Posted - 2013.07.04 10:43:00 -
[27] - Quote
Bigglesworth McQueen wrote:Delta 749 wrote:Bigglesworth McQueen wrote:I don't believe this thread was about future content and 'wasted' SP, but more about changing your mind on your skills. You're referring to a completely different topic. In response to future content, I'm hoping CCP will do partial respecs for the skills that were 'forced' to give the option to use the future skills. That's not a bad idea. Changing your mind, and respeccing is. Not completely different, its related and falls under the umbrella of why respecs are good or bad whether they are full or partial Anyway as for changing your mind and respeccing I dont see how it is bad, aside from all the weapon and suit issues and potential build mistakes variety is the spice of life and even just knowing they could potentially change would do a lot towards player retention I think which is something I believe outweighs some people constantly buying respecs to skill into whatever flavor of the month people find I'm just going to have to agree with you and abandon thread. My mind literally cannot piece together your post, without any punctuation. Good discussion up until then, though. Have a +1
One run on sentence is overwhelming? |
Bigglesworth McQueen
BetaMax Beta CRONOS.
147
|
Posted - 2013.07.04 10:45:00 -
[28] - Quote
With the amount of caffeine running through my system, and on the day I quit smoking (again), yes, unfathomably. |
Delta 749
Kestrel Reconnaissance
723
|
Posted - 2013.07.04 10:47:00 -
[29] - Quote
Ah, I quit smoking and remember how much of a ***** it was so you have my sympathy |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
261
|
Posted - 2013.07.04 10:48:00 -
[30] - Quote
Baal Roo wrote:Aero Yassavi wrote:Bigglesworth McQueen wrote:Aero Yassavi wrote:Only thing I think that needs to be added is a 1 hour refund period incase you made a mad decision. Or heck, make it 30 minutes or whatever. I know I've accidentally skilled into something and realized two seconds later my mistake, or skilled into something and after one match regretted it. Perhaps put a cooldown on such a feature. Maybe if you'd have waited those 2 seconds before confirming, you wouldn't have made the mistake. I don't understand why people would want to undo what they've done. If you're unsure about your decision, don't do it. If you do it, commit to it. Want to try something else, save up some SP and branch out. It's not a difficult concept. EDIT: We already have an option similar to a respec. They're called boosters, and they let you put SP into skills quicker than you normally would. Oh I get it, it's a mistake and I can live with it. But honestly what harm does it do if you accidentally misread the skill and want to use a cooldown based "undo" button within a given grace period? Let's say it's a 1 hour grace period. Let's say I've got 4 MIL SP saved up. I skill into what I want for the match. Play the round. Undo all my SP. I then skill into what I want for the next match. Rinse repeat.
And then what? At some point you will need to sleep unless there are a group of you doing this 23 hours a day, every day with that specific toon. Once you do sleep then the grace period will end and the SP used will be locked into that last build permanently. |
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Bigglesworth McQueen
BetaMax Beta CRONOS.
148
|
Posted - 2013.07.04 10:52:00 -
[31] - Quote
A'Real Fury wrote: And then what? At some point you will need to sleep unless there are a group of you doing this 23 hours a day, every day with that specific toob. Once you do sleep then the grace period will end and the SP used will be locked into that last build permanently.
Trolling, right?
If not, you can activate your respec and LEAVE YOUR POINTS UNALLOCATED when you sleep. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
261
|
Posted - 2013.07.04 11:02:00 -
[32] - Quote
Bigglesworth McQueen wrote:A'Real Fury wrote: And then what? At some point you will need to sleep unless there are a group of you doing this 23 hours a day, every day with that specific toob. Once you do sleep then the grace period will end and the SP used will be locked into that last build permanently.
Trolling, right? If not, you can activate your respec and LEAVE YOUR POINTS UNALLOCATED when you sleep.
Yeah, I know -sigh-. I am for Respecs but even for me there have been too many new threads generated each day on the subject. At this point I would prefer CCP to sticky a GD Respec thread where people could comment on the idea without creating new threads every hour.
Sorry Baal or whoever came up with the abuse scenario but I was getting a little tetchy about the whole subject appearing in multiple threads and I am reaching the point where I don't feel like re-iterating the arguments I have made on the subject. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
85
|
Posted - 2013.07.04 11:03:00 -
[33] - Quote
It's not that much trouble to earn and apply skills to a new tree, new players do it all the time, and they have no experience with the game at all.
If you're worried about being competitive, just keep using your current stuff, and apply the sp you earn with it into the skills you plan on branching into, until you've got them levelled to a comfortable level before switching over.
It just doesn't really make sense (I know, I'm venturing into RP territory here) for a character to magically "forget" the skills they've spent all their time learning, and instantly become a fully skilled expert in a completely different area, just because a new item was released or CCP makes some balance adjustments.
It is much more natural and realistic that, if a character wants to learn a completely new set of skills, they do so gradually, over time, IN ADDITION TO the skills they already know, just like in real life.
In the end, that player will be far more versatile and, as an added bonus, will have a secondary skill tree to fall back on, should their current one get nerfed in the future, without having to come back here begging for ANOTHER respec! Win-win! |
Killa Mamba
R.I.f.t
2
|
Posted - 2013.07.04 11:13:00 -
[34] - Quote
Jaqen Morghalis wrote:It's not that much trouble to earn and apply skills to a new tree, new players do it all the time, and they have no experience with the game at all.
If you're worried about being competitive, just keep using your current stuff, and apply the sp you earn with it into the skills you plan on branching into, until you've got them levelled to a comfortable level before switching over.
It just doesn't really make sense (I know, I'm venturing into RP territory here) for a character to magically "forget" the skills they've spent all their time learning, and instantly become a fully skilled expert in a completely different area, just because a new item was released or CCP makes some balance adjustments.
It is much more natural and realistic that, if a character wants to learn a completely new set of skills, they do so gradually, over time, IN ADDITION TO the skills they already know, just like in real life.
In the end, that player will be far more versatile and, as an added bonus, will have a secondary skill tree to fall back on, should their current one get nerfed in the future, without having to come back here begging for ANOTHER respec! Win-win!
Edit: that being said, I would not be against adding an "Apply Skills" button when leaving the Skills screen, that would allow a player to add and remove their current available skill points at will, and then lock their choices in when they're done. This would help avoid the "oh crap, I didn't mean to click that!" allocation accidents.
Yeeeessss that is such a good idea, that happened to me twice already ( I gotta be more careful ). |
Rian CuThalion
D3LTA FORC3 Inver Brass
7
|
Posted - 2013.07.04 11:15:00 -
[35] - Quote
How about your first 2 weeks to a month you can respec a few times (amount unspecified) to find your niche. After that it's up to CCP to put out a mass respec when they feel like it? This way you have time to get a feel for different things when you are starting out, but after that first month your stuck with your choices. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
85
|
Posted - 2013.07.04 11:17:00 -
[36] - Quote
Delta 749 wrote:Jaqen Morghalis wrote:Delta 749 wrote:The Black Jackal wrote:Killa Mamba wrote:Am I the only one that thinks there should be like a skill points reset for those players who want to apply sp in a different area of need? And if so do you think they will eventually do it. (just a one time deal though). They've already done it far too much... Your choices matter. The logical argument to "Your choices matter" is that he made a bad choice and is paying to correct that mistake ergo choice leads to consequence, consequences matter, etc etc Then the usual counter argument is that the price he pays is to be stuck with that choice but thats really rather limiting dont you think and from a business sense if respecs had an AUR cost it would be cutting out a potentially significant revenue stream considering how many people ask for them As someone pointed out in one of the many, many other respec threads, the revenue stream created by respecs would reduce the need for, and profits from, the already existing revenue stream created by boosters. Here's an idea, though: Many of the weapons and items in the game have Aurum versions available that require no skills to use. If you're willing to spend the Aurum for a respec AFTER making a mistake, why not use that same Aurum to buy a couple of whatever you're thinking of speccing into, to try it out first, before committing skill points to it, and avoid making that mistake in the first place? I bought 5 of each weapon, made a fitting for each, and tried them all out before deciding which tree to throw my SP into, for example. It might not be a perfect solution but, under the current system, it should help to avoid spending skill points on something that you decide you don't like after trying it. In the long term I think booster sales would be fine, after all no one is going to have even the basics of their build done on day one Look at it this way, Player X has a way to go to finish his build so he buys a bunch of boosters to get him there The grind is exhausting but his build is finished and hes happy until boredom and the desire to change up his playstyle kicks in With respecs he has options aside from a booster and options are a good thing, so he buys a respec and changes his build to something else but after a while boredom kicks in again and hes locked to one thing not having enough SP yet to have two full builds, so he buys another respec and maybe a few boosters so he can have more than one full build Im rambling a bit but you see where Im going with this right
Jumping fully specced into a completely new, maxxed-out skill tree would do very little to address the "boredom" factor, and would do so for a very short time before boredom set in again.
Gradually earning a second role, having something to work towards, strive for, and develop over time would be a far more effective way to reduce boredom in the long run. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
220
|
Posted - 2013.07.04 11:17:00 -
[37] - Quote
Kind off topic, but speaking of the new player SP dilemma I had a few ideas from debating the issue with many people today.
I think we can all agree that 500k starter SP is very low considering skill costs in uprising. And that leaving the battle academy can be quite a shock to new players.
While 500k is fine to get through battle academy I think it would be a good idea to reward player's 1mill SP upon graduation from the Academy. For intelligent player's they should have a good grasp of where they would like to take their toon by this time. Also assuming that CCP can create a better tutorial system to help new player's with theory crafting their fits.
On top of that new player's should have an extended weekly cap until they hit 5mill SP. At which time they would be granted a ONE TIME ONLY Respec to undue any potential errors in their beginning weeks.
|
Killa Mamba
R.I.f.t
2
|
Posted - 2013.07.04 11:22:00 -
[38] - Quote
Another Heavy SOB wrote:Kind off topic, but speaking of the new player SP dilemma I had a few ideas from debating the issue with many people today.
I think we can all agree that 500k starter SP is very low considering skill costs in uprising. And that leaving the battle academy can be quite a shock to new players.
While 500k is fine to get through battle academy I think it would be a good idea to reward player's 1mill SP upon graduation from the Academy. For intelligent player's they should have a good grasp of where they would like to take their toon by this time. Also assuming that CCP can create a better tutorial system to help new player's with theory crafting their fits.
On top of that new player's should have an extended weekly cap until they hit 5mill SP. At which time they would be granted a ONE TIME ONLY Respec to undue any potential errors in their beginning weeks.
I think that is a good idea up to the part where new players get 1mil sp ( good idea ) after graduation. But then about better training and help during the academy period, also a good idea |
Twomanchew
Goose Bite
18
|
Posted - 2013.07.04 11:25:00 -
[39] - Quote
Core suits, weapons, and many other parts of this game are not finished. I know this game will never be finished. My point is that the core needs to be finished. The foundation is the core. After it is finally done, then allow everyone a finale last respec. |
Delta 749
Kestrel Reconnaissance
723
|
Posted - 2013.07.04 11:27:00 -
[40] - Quote
Jaqen I was trying to say that with an optional respec a player might end up spending more money than they would if boosters remained the sole option
Its a cycle of respec > bored > respec > bored > respec while also potentially buying boosters to more quickly get another build going so boredom doesnt kick in as often
Theres a lot of dumb people out there willing to throw money at things if they are packaged right, look at the people that spent hundreds of dollars on this game while it was still in beta |
|
Bigglesworth McQueen
BetaMax Beta CRONOS.
151
|
Posted - 2013.07.04 11:29:00 -
[41] - Quote
Delta 749 wrote:Jaqen I was trying to say that with an optional respec a player might end up spending more money than they would if boosters remained the sole option
Its a cycle of respec > bored > respec > bored > respec while also potentially buying boosters to more quickly get another build going so boredom doesnt kick in as often
Theres a lot of dumb people out there willing to throw money at things if they are packaged right, look at the people that spent hundreds of dollars on this game while it was still in beta
Sean Decker, is that you? |
Delta 749
Kestrel Reconnaissance
724
|
Posted - 2013.07.04 11:31:00 -
[42] - Quote
Bigglesworth McQueen wrote:Delta 749 wrote:Jaqen I was trying to say that with an optional respec a player might end up spending more money than they would if boosters remained the sole option
Its a cycle of respec > bored > respec > bored > respec while also potentially buying boosters to more quickly get another build going so boredom doesnt kick in as often
Theres a lot of dumb people out there willing to throw money at things if they are packaged right, look at the people that spent hundreds of dollars on this game while it was still in beta Sean Decker, is that you?
Nope, just another scrub trying to show everyone the joys of Caldari culture |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
85
|
Posted - 2013.07.04 11:33:00 -
[43] - Quote
Delta 749 wrote:Jaqen I was trying to say that with an optional respec a player might end up spending more money than they would if boosters remained the sole option
Its a cycle of respec > bored > respec > bored > respec while also potentially buying boosters to more quickly get another build going so boredom doesnt kick in as often
Theres a lot of dumb people out there willing to throw money at things if they are packaged right, look at the people that spent hundreds of dollars on this game while it was still in beta
True, but there are also many players who will not tolerate becoming bored with a game a second, or third, time and will just quit rather than throw more money at it to keep it interesting for another week or two.
So you'd end up with some short-term gain from the dumb people, at the expense of long-term player retention. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
221
|
Posted - 2013.07.04 11:35:00 -
[44] - Quote
Killa Mamba wrote:Another Heavy SOB wrote:Kind off topic, but speaking of the new player SP dilemma I had a few ideas from debating the issue with many people today.
I think we can all agree that 500k starter SP is very low considering skill costs in uprising. And that leaving the battle academy can be quite a shock to new players.
While 500k is fine to get through battle academy I think it would be a good idea to reward player's 1mill SP upon graduation from the Academy. For intelligent player's they should have a good grasp of where they would like to take their toon by this time. Also assuming that CCP can create a better tutorial system to help new player's with theory crafting their fits.
On top of that new player's should have an extended weekly cap until they hit 5mill SP. At which time they would be granted a ONE TIME ONLY Respec to undue any potential errors in their beginning weeks.
I think that is a good idea up to the part where new players get 1mil sp ( good idea ) after graduation. But then about better training and help during the academy period, also a good idea
I Honestly would be comfortable with it being as much as 2mill.
One of the most common complaints among new players is the SP disparity between them and the vets. Also consider the fact that It takes 5-6 mill to be even remotely competitive in PC, and that's just for assault, much more is necessary for other roles specifically logistics. While at the same time most of us "vets" are around 15mill which is about as much as one player can field at any given time, although new player's don't see this. Point being who cares if player's can hit 5mill in their first month? |
Delta 749
Kestrel Reconnaissance
724
|
Posted - 2013.07.04 11:37:00 -
[45] - Quote
Jaqen Morghalis wrote:Delta 749 wrote:Jaqen I was trying to say that with an optional respec a player might end up spending more money than they would if boosters remained the sole option
Its a cycle of respec > bored > respec > bored > respec while also potentially buying boosters to more quickly get another build going so boredom doesnt kick in as often
Theres a lot of dumb people out there willing to throw money at things if they are packaged right, look at the people that spent hundreds of dollars on this game while it was still in beta True, but there are also many players who will not tolerate becoming bored with a game a second, or third, time and will just quit rather than throw more money at it to keep it interesting for another week or two. So you'd end up with some short-term gain from the dumb people, at the expense of long-term player retention.
True but I cant imagine those players would stay long in the first place seeing as it takes millions of SP to skill yourself out now |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
37
|
Posted - 2013.07.04 11:38:00 -
[46] - Quote
Delta 749 wrote: Nope, just another scrub trying to show everyone the joys of Caldari culture
Now, I want you to read that again:
Delta 749 wrote: the joys of Caldari culture
You want me to do this, don't you? |
Delta 749
Kestrel Reconnaissance
724
|
Posted - 2013.07.04 11:40:00 -
[47] - Quote
Aizen Intiki wrote:Delta 749 wrote: Nope, just another scrub trying to show everyone the joys of Caldari culture
Now, I want you to read that again: Delta 749 wrote: the joys of Caldari culture
You want me to do this, don't you?
What, you dont like corporate backstabbing and cheap *******? |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
87
|
Posted - 2013.07.04 12:40:00 -
[48] - Quote
I'm not concerned about the newer players, because they're grinding no matter what as it is, just to specialize in ONE tree.
It's the players with a ton of skill points already that I'm concerned about and, if any kind of full respecs are introduced, there would be nothing preventing them from abandoning a fully-maxxed skill completely, and instantly maxxing out another, without EARNING it.
For any game to be successful, and retain players over time, it needs to employ some kind of carrot/stick dynamic in order to keep them interested, striving for the next "carrot", and working towards the next goal. It is this sense of accomplishment, gained from working towards, and finally earning the next achievement, that keeps players interested in the long term.
Allowing full respecs would essentially remove the stick from the equation (at least for high sp players), and provide them with an unlimited supply of carrots. They would be able to hop back and forth, from one fully maxxed tree to another, with absolutely no sense of accomplishment in the process. |
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