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Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
83
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Posted - 2013.07.04 10:27:00 -
[1] - Quote
Delta 749 wrote:The Black Jackal wrote:Killa Mamba wrote:Am I the only one that thinks there should be like a skill points reset for those players who want to apply sp in a different area of need? And if so do you think they will eventually do it. (just a one time deal though). They've already done it far too much... Your choices matter. The logical argument to "Your choices matter" is that he made a bad choice and is paying to correct that mistake ergo choice leads to consequence, consequences matter, etc etc Then the usual counter argument is that the price he pays is to be stuck with that choice but thats really rather limiting dont you think and from a business sense if respecs had an AUR cost it would be cutting out a potentially significant revenue stream considering how many people ask for them
As someone pointed out in one of the many, many other respec threads, the revenue stream created by respecs would reduce the need for, and profits from, the already existing revenue stream created by boosters.
Here's an idea, though:
Many of the weapons and items in the game have Aurum versions available that require no skills to use. If you're willing to spend the Aurum for a respec AFTER making a mistake, why not use that same Aurum to buy a couple of whatever you're thinking of speccing into, to try it out first, before committing skill points to it?
It might not be a perfect solution but, under the current system, it should help to avoid spending skill points on something that you decide you don't like after trying it. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
85
|
Posted - 2013.07.04 11:03:00 -
[2] - Quote
It's not that much trouble to earn and apply skills to a new tree, new players do it all the time, and they have no experience with the game at all.
If you're worried about being competitive, just keep using your current stuff, and apply the sp you earn with it into the skills you plan on branching into, until you've got them levelled to a comfortable level before switching over.
It just doesn't really make sense (I know, I'm venturing into RP territory here) for a character to magically "forget" the skills they've spent all their time learning, and instantly become a fully skilled expert in a completely different area, just because a new item was released or CCP makes some balance adjustments.
It is much more natural and realistic that, if a character wants to learn a completely new set of skills, they do so gradually, over time, IN ADDITION TO the skills they already know, just like in real life.
In the end, that player will be far more versatile and, as an added bonus, will have a secondary skill tree to fall back on, should their current one get nerfed in the future, without having to come back here begging for ANOTHER respec! Win-win! |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
85
|
Posted - 2013.07.04 11:17:00 -
[3] - Quote
Delta 749 wrote:Jaqen Morghalis wrote:Delta 749 wrote:The Black Jackal wrote:Killa Mamba wrote:Am I the only one that thinks there should be like a skill points reset for those players who want to apply sp in a different area of need? And if so do you think they will eventually do it. (just a one time deal though). They've already done it far too much... Your choices matter. The logical argument to "Your choices matter" is that he made a bad choice and is paying to correct that mistake ergo choice leads to consequence, consequences matter, etc etc Then the usual counter argument is that the price he pays is to be stuck with that choice but thats really rather limiting dont you think and from a business sense if respecs had an AUR cost it would be cutting out a potentially significant revenue stream considering how many people ask for them As someone pointed out in one of the many, many other respec threads, the revenue stream created by respecs would reduce the need for, and profits from, the already existing revenue stream created by boosters. Here's an idea, though: Many of the weapons and items in the game have Aurum versions available that require no skills to use. If you're willing to spend the Aurum for a respec AFTER making a mistake, why not use that same Aurum to buy a couple of whatever you're thinking of speccing into, to try it out first, before committing skill points to it, and avoid making that mistake in the first place? I bought 5 of each weapon, made a fitting for each, and tried them all out before deciding which tree to throw my SP into, for example. It might not be a perfect solution but, under the current system, it should help to avoid spending skill points on something that you decide you don't like after trying it. In the long term I think booster sales would be fine, after all no one is going to have even the basics of their build done on day one Look at it this way, Player X has a way to go to finish his build so he buys a bunch of boosters to get him there The grind is exhausting but his build is finished and hes happy until boredom and the desire to change up his playstyle kicks in With respecs he has options aside from a booster and options are a good thing, so he buys a respec and changes his build to something else but after a while boredom kicks in again and hes locked to one thing not having enough SP yet to have two full builds, so he buys another respec and maybe a few boosters so he can have more than one full build Im rambling a bit but you see where Im going with this right
Jumping fully specced into a completely new, maxxed-out skill tree would do very little to address the "boredom" factor, and would do so for a very short time before boredom set in again.
Gradually earning a second role, having something to work towards, strive for, and develop over time would be a far more effective way to reduce boredom in the long run. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
85
|
Posted - 2013.07.04 11:33:00 -
[4] - Quote
Delta 749 wrote:Jaqen I was trying to say that with an optional respec a player might end up spending more money than they would if boosters remained the sole option
Its a cycle of respec > bored > respec > bored > respec while also potentially buying boosters to more quickly get another build going so boredom doesnt kick in as often
Theres a lot of dumb people out there willing to throw money at things if they are packaged right, look at the people that spent hundreds of dollars on this game while it was still in beta
True, but there are also many players who will not tolerate becoming bored with a game a second, or third, time and will just quit rather than throw more money at it to keep it interesting for another week or two.
So you'd end up with some short-term gain from the dumb people, at the expense of long-term player retention. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
87
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Posted - 2013.07.04 12:40:00 -
[5] - Quote
I'm not concerned about the newer players, because they're grinding no matter what as it is, just to specialize in ONE tree.
It's the players with a ton of skill points already that I'm concerned about and, if any kind of full respecs are introduced, there would be nothing preventing them from abandoning a fully-maxxed skill completely, and instantly maxxing out another, without EARNING it.
For any game to be successful, and retain players over time, it needs to employ some kind of carrot/stick dynamic in order to keep them interested, striving for the next "carrot", and working towards the next goal. It is this sense of accomplishment, gained from working towards, and finally earning the next achievement, that keeps players interested in the long term.
Allowing full respecs would essentially remove the stick from the equation (at least for high sp players), and provide them with an unlimited supply of carrots. They would be able to hop back and forth, from one fully maxxed tree to another, with absolutely no sense of accomplishment in the process. |
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