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Killa Mamba
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Posted - 2013.07.04 09:53:00 -
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Am I the only one that thinks there should be like a skill points reset for those players who want to apply sp in a different area of need? And if so do you think they will eventually do it. (just a one time deal though). |
Killa Mamba
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Posted - 2013.07.04 10:00:00 -
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Oh I didn't know that, well I was just asking cause I applied some sp in the wrong place and now it's kinda a long ride trying get my logistics dropsuit. |
Killa Mamba
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Posted - 2013.07.04 10:03:00 -
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Aero Yassavi wrote:Only thing I think that needs to be added is a 1 hour refund period incase you made a mad decision. Or heck, make it 30 minutes or whatever. I know I've accidentally skilled into something and realized two seconds later my mistake, or skilled into something and after one match regretted it. Perhaps put a cooldown on such a feature.
I never thought about that, that's a good idea. |
Killa Mamba
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Posted - 2013.07.04 10:07:00 -
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Bigglesworth McQueen wrote:Aero Yassavi wrote:Only thing I think that needs to be added is a 1 hour refund period incase you made a mad decision. Or heck, make it 30 minutes or whatever. I know I've accidentally skilled into something and realized two seconds later my mistake, or skilled into something and after one match regretted it. Perhaps put a cooldown on such a feature. Maybe if you'd have waited those 2 seconds before confirming, you wouldn't have made the mistake. I don't understand why people would want to undo what they've done. If you're unsure about your decision, don't do it. If you do it, commit to it. Want to try something else, save up some SP and branch out. It's not a difficult concept. EDIT: We already have an option similar to a respec. They're called boosters, and they let you put SP into skills quicker than you normally would.
I get what your saying but kinda hard committing to something you've never experienced. You wouldn't know the consequence until it's to late.
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Killa Mamba
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Posted - 2013.07.04 10:09:00 -
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RA Drahcir wrote:I don't understand why people think the cons outweigh the pros. Sure, trends will be picked up here and there but builds need to be tested out. If a build doesn't work for someone it will take months to recover/spec into a different build, or more likely, quit.
That's what I'm saying, and exactly how I feel.
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Killa Mamba
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Posted - 2013.07.04 10:17:00 -
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Bigglesworth McQueen wrote:Killa Mamba wrote:Bigglesworth McQueen wrote:Aero Yassavi wrote:Only thing I think that needs to be added is a 1 hour refund period incase you made a mad decision. Or heck, make it 30 minutes or whatever. I know I've accidentally skilled into something and realized two seconds later my mistake, or skilled into something and after one match regretted it. Perhaps put a cooldown on such a feature. Maybe if you'd have waited those 2 seconds before confirming, you wouldn't have made the mistake. I don't understand why people would want to undo what they've done. If you're unsure about your decision, don't do it. If you do it, commit to it. Want to try something else, save up some SP and branch out. It's not a difficult concept. EDIT: We already have an option similar to a respec. They're called boosters, and they let you put SP into skills quicker than you normally would. I get what your saying but kinda hard committing to something you've never experienced. You wouldn't know the consequence until it's to late. Okay, picture this. I want to tryout a new weapon, I'll buy the skill, get it to level 1 and then buy it. I don't like it. Wasted approx 18k SP. Get it back in a couple hours. I still don't see the issue.
Oh okay, your right, I'm not stressing those little bit of skill points but they could come in handy later if your were able to apply them somewhere else. |
Killa Mamba
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Posted - 2013.07.04 10:20:00 -
[7] - Quote
Baal Roo wrote:Aero Yassavi wrote:Bigglesworth McQueen wrote:Aero Yassavi wrote:Only thing I think that needs to be added is a 1 hour refund period incase you made a mad decision. Or heck, make it 30 minutes or whatever. I know I've accidentally skilled into something and realized two seconds later my mistake, or skilled into something and after one match regretted it. Perhaps put a cooldown on such a feature. Maybe if you'd have waited those 2 seconds before confirming, you wouldn't have made the mistake. I don't understand why people would want to undo what they've done. If you're unsure about your decision, don't do it. If you do it, commit to it. Want to try something else, save up some SP and branch out. It's not a difficult concept. EDIT: We already have an option similar to a respec. They're called boosters, and they let you put SP into skills quicker than you normally would. Oh I get it, it's a mistake and I can live with it. But honestly what harm does it do if you accidentally misread the skill and want to use a cooldown based "undo" button within a given grace period? Let's say it's a 1 hour grace period. Let's say I've got 4 MIL SP saved up. I skill into what I want for the match. Play the round. Undo all my SP. I then skill into what I want for the next match. Rinse repeat.
Nah that's just cheating, I'm saying a one time deal, you get all you're sp back and apply it to what you want, because at first you didn't exactly know what you Ed doing.so know that you've experienced the game you know what fits and suits you. |
Killa Mamba
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Posted - 2013.07.04 10:22:00 -
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RA Drahcir wrote:sometimes, when people try things out like that, they dig deeper and pray it gets better, but doesn't. There goes weeks of putting faith into a build thinking things will get better with higher tier gear. Especially, low meta level gear doesn't do justice to their proto equivalents.
That's true and could happen but it's only for the people who seriously think they need this opportunity. |
Killa Mamba
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Posted - 2013.07.04 11:13:00 -
[9] - Quote
Jaqen Morghalis wrote:It's not that much trouble to earn and apply skills to a new tree, new players do it all the time, and they have no experience with the game at all.
If you're worried about being competitive, just keep using your current stuff, and apply the sp you earn with it into the skills you plan on branching into, until you've got them levelled to a comfortable level before switching over.
It just doesn't really make sense (I know, I'm venturing into RP territory here) for a character to magically "forget" the skills they've spent all their time learning, and instantly become a fully skilled expert in a completely different area, just because a new item was released or CCP makes some balance adjustments.
It is much more natural and realistic that, if a character wants to learn a completely new set of skills, they do so gradually, over time, IN ADDITION TO the skills they already know, just like in real life.
In the end, that player will be far more versatile and, as an added bonus, will have a secondary skill tree to fall back on, should their current one get nerfed in the future, without having to come back here begging for ANOTHER respec! Win-win!
Edit: that being said, I would not be against adding an "Apply Skills" button when leaving the Skills screen, that would allow a player to add and remove their current available skill points at will, and then lock their choices in when they're done. This would help avoid the "oh crap, I didn't mean to click that!" allocation accidents.
Yeeeessss that is such a good idea, that happened to me twice already ( I gotta be more careful ). |
Killa Mamba
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Posted - 2013.07.04 11:22:00 -
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Another Heavy SOB wrote:Kind off topic, but speaking of the new player SP dilemma I had a few ideas from debating the issue with many people today.
I think we can all agree that 500k starter SP is very low considering skill costs in uprising. And that leaving the battle academy can be quite a shock to new players.
While 500k is fine to get through battle academy I think it would be a good idea to reward player's 1mill SP upon graduation from the Academy. For intelligent player's they should have a good grasp of where they would like to take their toon by this time. Also assuming that CCP can create a better tutorial system to help new player's with theory crafting their fits.
On top of that new player's should have an extended weekly cap until they hit 5mill SP. At which time they would be granted a ONE TIME ONLY Respec to undue any potential errors in their beginning weeks.
I think that is a good idea up to the part where new players get 1mil sp ( good idea ) after graduation. But then about better training and help during the academy period, also a good idea |
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