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Foxhound Elite
Seraphim Initiative. CRONOS.
223
|
Posted - 2013.07.03 17:53:00 -
[1] - Quote
I have yet to hear a response this year about what you propose to do with dropships. It's very frustrating. |
hackerzilla
Defenders of the Helghast Dream
23
|
Posted - 2013.07.03 17:54:00 -
[2] - Quote
Foxhound Elite wrote:I have yet to hear a response this year about what you propose to do with dropships. It's very frustrating. :3 |
Daedric Lothar
Tritan's Onslaught RISE of LEGION
839
|
Posted - 2013.07.03 17:58:00 -
[3] - Quote
Foxhound Elite wrote:I have yet to hear a response this year about what you propose to do with dropships. It's very frustrating.
CCP is dedicated to dropship play, thats why they gave you faster RDVs to avoid. They wanted to make sure there was enough challenge for you. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4313
|
Posted - 2013.07.03 18:00:00 -
[4] - Quote
Can we please not ever mention that word again? Thank you.
You don't understand how upset I am to have had to turn in my pilots license. The only viable way to play DS right now is to either constantly hoof it on ground to make up for ship losses, be part of a corp that doesn't mind you wasting their ISK, and flying an ADS.
I think the ADS is just ridiculous in terms of the DS philosophy anyways. It's the cheap way to give us an aerial attack vehicle without actually giving us an aerial attack vehicle. Having 4 passenger slots instead of 2 ensures that the already underwhelming logi ships get pushed even further down the totem pole, since you can still act as a troop transport (while getting their quicker to boot)
With whispers of Bomber Dropships in the works, it is abundantly clear that CCP has completely disconnected from the idea of fitting them into proper roles and has instead adopted the idea of using them as placeholders for things that should have their own models, flight mechanics, and skill trees. |
RoundEy3
Metal Mind Industries
155
|
Posted - 2013.07.03 18:06:00 -
[5] - Quote
I'm pretty sure the drop ship is considered a single use disposable item. It's up there with dixie cups. |
gbghg
L.O.T.I.S. RISE of LEGION
2169
|
Posted - 2013.07.03 18:14:00 -
[6] - Quote
I take issue withthis threads title, it assumes CCP cared in the first place. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4316
|
Posted - 2013.07.03 18:15:00 -
[7] - Quote
gbghg wrote:I take issue withthis threads title, it assumes CCP cared in the first place. Lamp posts |
Judy Maat
Rebelles A Quebec Orion Empire
121
|
Posted - 2013.07.03 18:18:00 -
[8] - Quote
I turned down my pilot licence too.. Soon Soon.. well it's been 3/4 of a year since I even read the word Dropship from a Dev.. |
Foxhound Elite
Seraphim Initiative. CRONOS.
226
|
Posted - 2013.07.03 18:19:00 -
[9] - Quote
I have posted countless threads about dropship issues and I have yet to have CCP involve themselves in one. You'd think aerial vehicles, let alone vehicles in general would be a core element of gameplay. This distinguishes us from games like Call Of Duty, where a 'run-and-gun' style of play is profound. Dust is following that path, giving us no leverage with vehicle roles, primarily the dropship. |
CPL Bloodstone
Neanderthal Nation Public Disorder.
102
|
Posted - 2013.07.03 18:20:00 -
[10] - Quote
CCP Blam doesn't like them so no love for you! I dropped ADS like a bad habit once i got my respec. However, for your sake, i hope they give you guys some love! |
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Skihids
Tritan's Onslaught RISE of LEGION
1686
|
Posted - 2013.07.03 18:21:00 -
[11] - Quote
Anymore? How about "ever"?
There are quite a few ex-pilots who have given up hope of the dropship getting a true tactical role anytime soon.
CCP keeps messing around with variations on the gunship without giving it sufficient defense to fill the role while ignoring any logistical mission. Spherically ranged scanners don't work well in the air, MCRU's still don't pay WP's, Shield Transport modules are too finicky to use and pay no WP's.
I think all this is more a symptom of CCP not knowing what role they want vehicles to play in the game compounded with a complete and total lack of any tactical or strategic play. There is no benefit to winning any match other than PC so objectives are only important to the degree that they serve as a locus of battle where you can find more red dots to shoot in the face.
I don't see dropships becoming valuable until we get a game mode that requires more than DPS to win, a mode where transport actually matters. |
Aisha Ctarl
The Generals EoN.
389
|
Posted - 2013.07.03 18:22:00 -
[12] - Quote
They care about dropships the same amount they care about armor tanking. |
RoundEy3
Metal Mind Industries
157
|
Posted - 2013.07.03 18:23:00 -
[13] - Quote
soon /so-Pon/Adverb 1.In or after a short time: "he'll be home soon", "DUST514 will work soon" 2.Early: "it was too soon to know".
Synonyms shortly - early - presently - anon - before long - DUST 514
I had no clue this was indeed the definition all along!
|
Foxhound Elite
Seraphim Initiative. CRONOS.
226
|
Posted - 2013.07.03 18:33:00 -
[14] - Quote
waiting for a response about this, seeing as I've invested time, aurum, SP .. primarily into dropships to aid my corp members but have to rely on other methods to help them as dropships are only good for elevating yourself within a certain window, before you get shot down like a pheasant during hunting season. |
Skihids
Tritan's Onslaught RISE of LEGION
1687
|
Posted - 2013.07.03 18:40:00 -
[15] - Quote
Foxhound Elite wrote:waiting for a response about this, seeing as I've invested time, aurum, SP .. primarily into dropships to aid my corp members but have to rely on other methods to help them as dropships are only good for elevating yourself within a certain window, before you get shot down like a pheasant during hunting season.
Did you do that before you got on the forums, or did you do that in spite of all the dropship feedback threads over the past six months? |
low genius
The Sound Of Freedom Renegade Alliance
141
|
Posted - 2013.07.03 18:42:00 -
[16] - Quote
DUST Fiend wrote:Can we please not ever mention that word again? Thank you.
You don't understand how upset I am to have had to turn in my pilots license. The only viable way to play DS right now is to either constantly hoof it on ground to make up for ship losses, be part of a corp that doesn't mind you wasting their ISK, and flying an ADS.
I think the ADS is just ridiculous in terms of the DS philosophy anyways. It's the cheap way to give us an aerial attack vehicle without actually giving us an aerial attack vehicle. Having 4 passenger slots instead of 2 ensures that the already underwhelming logi ships get pushed even further down the totem pole, since you can still act as a troop transport (while getting there quicker to boot)
With whispers of Bomber Dropships in the works, it is abundantly clear that CCP has completely disconnected from the idea of fitting them into proper roles and has instead adopted the idea of using them as placeholders for things that should have their own models, flight mechanics, and skill trees.
don't undock it if you can't afford to lose it. |
Foxhound Elite
Seraphim Initiative. CRONOS.
226
|
Posted - 2013.07.03 18:48:00 -
[17] - Quote
low genius wrote:DUST Fiend wrote:Can we please not ever mention that word again? Thank you.
You don't understand how upset I am to have had to turn in my pilots license. The only viable way to play DS right now is to either constantly hoof it on ground to make up for ship losses, be part of a corp that doesn't mind you wasting their ISK, and flying an ADS.
I think the ADS is just ridiculous in terms of the DS philosophy anyways. It's the cheap way to give us an aerial attack vehicle without actually giving us an aerial attack vehicle. Having 4 passenger slots instead of 2 ensures that the already underwhelming logi ships get pushed even further down the totem pole, since you can still act as a troop transport (while getting there quicker to boot)
With whispers of Bomber Dropships in the works, it is abundantly clear that CCP has completely disconnected from the idea of fitting them into proper roles and has instead adopted the idea of using them as placeholders for things that should have their own models, flight mechanics, and skill trees. don't undock it if you can't afford to lose it.
This isn't EVE. It's an FPS. That's like saying "Don't wear proto gear if you're afraid of dying". |
Skihids
Tritan's Onslaught RISE of LEGION
1687
|
Posted - 2013.07.03 18:51:00 -
[18] - Quote
Foxhound Elite wrote:low genius wrote:DUST Fiend wrote:Can we please not ever mention that word again? Thank you.
You don't understand how upset I am to have had to turn in my pilots license. The only viable way to play DS right now is to either constantly hoof it on ground to make up for ship losses, be part of a corp that doesn't mind you wasting their ISK, and flying an ADS.
I think the ADS is just ridiculous in terms of the DS philosophy anyways. It's the cheap way to give us an aerial attack vehicle without actually giving us an aerial attack vehicle. Having 4 passenger slots instead of 2 ensures that the already underwhelming logi ships get pushed even further down the totem pole, since you can still act as a troop transport (while getting there quicker to boot)
With whispers of Bomber Dropships in the works, it is abundantly clear that CCP has completely disconnected from the idea of fitting them into proper roles and has instead adopted the idea of using them as placeholders for things that should have their own models, flight mechanics, and skill trees. don't undock it if you can't afford to lose it. This isn't EVE. It's an FPS. That's like saying "Don't wear proto gear if you're afraid of dying".
That may have been sarcasm.
There's a reason all insurance policies exclude acts of war. |
Serimos Haeraven
Deep Space Republic Top Men.
91
|
Posted - 2013.07.03 19:18:00 -
[19] - Quote
I think nearly all of us here understand the issues we face with dropships, I can pretty much look at everyone here and recognize who's a common pilot who voices their concerns on this forums and who isn't, because it has been that much of an issue. Although, i still fly ADS's and Eryx's to this day even though i still have to go on ground sometimes to make enough money to buy another... :( |
Foxhound Elite
Seraphim Initiative. CRONOS.
226
|
Posted - 2013.07.03 20:54:00 -
[20] - Quote
can we get some sliver of hope to keep us going through these dark and turbulent times, devs? |
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DS 10
G I A N T EoN.
513
|
Posted - 2013.07.03 20:57:00 -
[21] - Quote
Since Uprising dropped, I've been trying to convince people to just stop using dropships, but pilots are stubborn. I've taken out dropship after dropship called in by the same person.
For what it's worth, I'm a FG specialist, and I'm all for a Dropship HP buff. 1 shot to take out 100k+ ISK dropships is a little absurd. Basic should be 2 shots. It's to the point where I'm genuinely surprised when a dropship survives a hit. |
Felix Faraday
KILL-EM-QUICK RISE of LEGION
96
|
Posted - 2013.07.03 21:00:00 -
[22] - Quote
Foxhound Elite wrote:I have yet to hear a response this year about what you propose to do with dropships. It's very frustrating.
They've said several times things they are thinking about doing to dropships to help pilots out.
They just don't actually plan on ever doing anything about it.
Maybe next year, if you're still playing. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
53
|
Posted - 2013.07.03 21:34:00 -
[23] - Quote
dropships need another highpower/lowpower slot and the pg/cpu to use said slot the damage output is fine they just need a hp buff or fitting buff |
Felix Faraday
KILL-EM-QUICK RISE of LEGION
97
|
Posted - 2013.07.03 22:12:00 -
[24] - Quote
Just jumped into my ADS. Flew around a bit, killed a tank, got double tapped by a redline tank before I could react. This guy was so deep in his redline I could barely see him on the ground, and on a perfect hill he could just roll behind to avoid swarms. New spot too, first time I've seen a tank there.
Total flight time, maybe 3 min.
I don't see how Dropships are viable, even with a health buff, when we have these tanks able to fire away at us with absolutely no risk.
Whatever. I'll play the 3x SP event to see if something can catch my interest, but I think I'm done.
Why put a role and vehicle in this game when you are just going to completely ignore it. I don't get it. |
gbghg
L.O.T.I.S. RISE of LEGION
2170
|
Posted - 2013.07.03 22:59:00 -
[25] - Quote
We need the reactive deflection shield, been trying it out with the saga II. that thing is insane, crappy cooldown time though. |
darkiller240
INGLORIOUS-INQUISITION
25
|
Posted - 2013.07.04 08:18:00 -
[26] - Quote
Iv Wasted Millions Of SP To transport snipers to hight places Completely Worth it -_- Dropships Are Transports. Transports are Sposed To Be Heavy. In there description it says , 'Transport Troops Under Fire' Last i Checked i got shot down by 2 Railgun shots They should have an extreme Heath Buff |
Judge Rhadamanthus
Kapow Heavy Industries
206
|
Posted - 2013.07.04 08:48:00 -
[27] - Quote
I share the frustration in this thread. But while these are dark times I think that perseverance is important. Even though we lose isk and provide fun for others rather than ourselves there is a future here to plan for.
Aerial vehicles make battlegrounds more dynamic. They add new tactical play styles and keep set battles on fixed maps from playing out in the same way every time. I'm putting a video together to show this; as dropships, while limited now, do provide a function and do help a team. Even if it's not killing.
If we want large dynamic battles then we need aircraft. the solution to dropships is not to abandon effort but to report issues clearly and maturely to CCP. If we stop flying then how will they really know how to balance? Stopping and waiting won't help. We need to keep at it.
For hope read back over the comments. If this was an AR or mass driver thread there would be CAPS and rage and !!!one one one!!!!!!!!one..... but the tone is more one of lost hope and disappointment, this shows that there are people who want dropships, and later jets, to be a force. So you will still see me up there. And i'll make sure CCP can read about the issues and difficulties I find; here (well in the feedback section). |
richiesutie 2
Seraphim Auxiliaries CRONOS.
79
|
Posted - 2013.07.04 08:51:00 -
[28] - Quote
if i ever get another respec im gonna spec into ads' so they arn't a lost hope as well as fighters |
really unknown one
Storm Wind Strikeforce Caldari State
4
|
Posted - 2013.07.04 13:56:00 -
[29] - Quote
bump |
Foxhound Elite
Seraphim Initiative. CRONOS.
232
|
Posted - 2013.07.04 14:17:00 -
[30] - Quote
redline railgun tank two shotted my logistics class dropship bringing in a full load of infantry to the fight, only to end up in flames and me recieving -75 Eryx Destruction and 2x -50 kills.
Thanks, CCP! |
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richiesutie 2
Seraphim Auxiliaries CRONOS.
82
|
Posted - 2013.07.04 14:30:00 -
[31] - Quote
Foxhound Elite wrote:redline railgun tank two shotted my logistics class dropship bringing in a full load of infantry to the fight, only to end up in flames and me recieving -75 Eryx Destruction and 2x -50 kills.
Thanks, CCP! play ambush no reline tanks it like heaven for pilots
|
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
53
|
Posted - 2013.07.04 15:38:00 -
[32] - Quote
^^ thats a lie, u will still get forge gunned down in 2 shots |
Spycrab Potato
Hold-Your-Fire
96
|
Posted - 2013.07.04 15:39:00 -
[33] - Quote
That's right keep calling in those dropships so i can blast em out the sky with my tank. Pew Pew! |
IR Scifi
Silver Talon Corporation
43
|
Posted - 2013.07.04 16:08:00 -
[34] - Quote
Not having flown a derpship for quite some time on the ground level it looks like they either need to be speedy and fragile or slow and tanky. From what I see (and shoot) it looks like it's usually slow and fragile. I can see why you guys have so much trouble with them. |
Serimos Haeraven
Deep Space Republic Top Men.
94
|
Posted - 2013.07.04 16:51:00 -
[35] - Quote
What a few Betamax Beta pilots and I have recently discovered is that only when you have the skills in flying and SP to max the fitting to 100% the best it can be, only then are they able to really take shots (and only about 3 from FG when flying an ADS), However i maxed my Eryx recently with Aeroscopic Ward Shield Extenders and it has 4,680 Shield (Highest any shield tank ds can have) and while it's slow, any militia swarm or forge-gun feels like a slap on the wrist, however it moves extremely slow. But once you are able to max your dropship to being equal to about a proto-ship, it can at least kind of survive, but only if you're not stupid. It definitely doesn't perform like a proto should, but it can still take a few shots.. |
Pvt Numnutz
BetaMax Beta CRONOS.
73
|
Posted - 2013.07.05 01:48:00 -
[36] - Quote
You really do have to skill all the way into dropships and vehicles and spend a lot of isk and something like loosing 100 dropships you gain enough experience to fly dropship well. Though there are enough experienced pilots in here to know that. I must admit that the new fall off damage for forge guns has balanced the DS FG game. I've noticed that at longer ranges the fg deals a lot less and the ADS can take about 3 and get out. However at close range it does full damage. Which is a fair trade off and desperatly needed.
If there is one thing I can say about the dropship is that it is a team vehicle. You can't really solo in a dropship as blues are useless and you'll have no help to deal with ground threats or a heads up that a tank is coming in. The full potential of the dropship comes with working as a team and in your squad. I have also flow some double assault dropship teams with foxhound, (long time ago) back when I was with OTB we had a full squad and he did too, was some good fun and total air superiority. Also flew some with serimous yesterday and two assault dropships can actually be quite the presence on the battlefield. I don't think their as useless as you make them sound gentlemen. |
richiesutie 2
Seraphim Auxiliaries CRONOS.
83
|
Posted - 2013.07.05 08:06:00 -
[37] - Quote
Pvt Numnutz wrote:You really do have to skill all the way into dropships and vehicles and spend a lot of isk and something like loosing 100 dropships you gain enough experience to fly dropship well. Though there are enough experienced pilots in here to know that. I must admit that the new fall off damage for forge guns has balanced the DS FG game. I've noticed that at longer ranges the fg deals a lot less and the ADS can take about 3 and get out. However at close range it does full damage. Which is a fair trade off and desperatly needed.
If there is one thing I can say about the dropship is that it is a team vehicle. You can't really solo in a dropship as blues are useless and you'll have no help to deal with ground threats or a heads up that a tank is coming in. The full potential of the dropship comes with working as a team and in your squad. I have also flow some double assault dropship teams with foxhound, (long time ago) back when I was with OTB we had a full squad and he did too, was some good fun and total air superiority. Also flew some with serimous yesterday and two assault dropships can actually be quite the presence on the battlefield. I don't think their as useless as you make them sound gentlemen. yh with a pilot and 2 gunners the ads becomes a wp farming machine
|
Nguruthos IX
Hellstorm Inc League of Infamy
680
|
Posted - 2013.07.05 08:11:00 -
[38] - Quote
richiesutie 2 wrote:Pvt Numnutz wrote:You really do have to skill all the way into dropships and vehicles and spend a lot of isk and something like loosing 100 dropships you gain enough experience to fly dropship well. Though there are enough experienced pilots in here to know that. I must admit that the new fall off damage for forge guns has balanced the DS FG game. I've noticed that at longer ranges the fg deals a lot less and the ADS can take about 3 and get out. However at close range it does full damage. Which is a fair trade off and desperatly needed.
If there is one thing I can say about the dropship is that it is a team vehicle. You can't really solo in a dropship as blues are useless and you'll have no help to deal with ground threats or a heads up that a tank is coming in. The full potential of the dropship comes with working as a team and in your squad. I have also flow some double assault dropship teams with foxhound, (long time ago) back when I was with OTB we had a full squad and he did too, was some good fun and total air superiority. Also flew some with serimous yesterday and two assault dropships can actually be quite the presence on the battlefield. I don't think their as useless as you make them sound gentlemen. yh with a pilot and 2 gunners the ads becomes a wp farming machine
...For the other team's forge guns. Which can 1 shot a max EHP 1.5 million isk ADS. Made all the easier having two ground game out of the picture and all the more sweeter when they add to the +75, +25, +25, +25
lol, what are you on about dude? |
richiesutie 2
Seraphim Auxiliaries CRONOS.
84
|
Posted - 2013.07.05 13:23:00 -
[39] - Quote
Nguruthos IX wrote:richiesutie 2 wrote:Pvt Numnutz wrote:You really do have to skill all the way into dropships and vehicles and spend a lot of isk and something like loosing 100 dropships you gain enough experience to fly dropship well. Though there are enough experienced pilots in here to know that. I must admit that the new fall off damage for forge guns has balanced the DS FG game. I've noticed that at longer ranges the fg deals a lot less and the ADS can take about 3 and get out. However at close range it does full damage. Which is a fair trade off and desperatly needed.
If there is one thing I can say about the dropship is that it is a team vehicle. You can't really solo in a dropship as blues are useless and you'll have no help to deal with ground threats or a heads up that a tank is coming in. The full potential of the dropship comes with working as a team and in your squad. I have also flow some double assault dropship teams with foxhound, (long time ago) back when I was with OTB we had a full squad and he did too, was some good fun and total air superiority. Also flew some with serimous yesterday and two assault dropships can actually be quite the presence on the battlefield. I don't think their as useless as you make them sound gentlemen. yh with a pilot and 2 gunners the ads becomes a wp farming machine ...For the other team's forge guns. Which can 1 shot a max EHP 1.5 million isk ADS.Made all the easier having two ground game out of the picture and all the more sweeter when they add to the +75, +25, +25, +25 lol, what are you on about dude? in most situations yes but a good ads pilot and 2 fairly skilled gunners versus a team of militia only swarms can easily go 20-30/0 (combined)in 1 ambush match as long as the turrets are proto |
gbghg
L.O.T.I.S. RISE of LEGION
2173
|
Posted - 2013.07.05 14:56:00 -
[40] - Quote
Yeah the new fall off mechanic are working quite well, the only reason I've lost dropships since 1.2 is my own incompetence. Flew straight onto the MCC... |
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Akdhar Saif
Resistance of Tomorrow
1
|
Posted - 2013.07.05 15:23:00 -
[41] - Quote
I don't know much about DS (only been playing for 2 weeks) but surely there's some sort of decoy flare ability or even a sig radius bonus to prevent lock-on\? |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
385
|
Posted - 2013.07.05 15:26:00 -
[42] - Quote
Akdhar Saif wrote:I don't know much about DS (only been playing for 2 weeks) but surely there's some sort of decoy flare ability or even a sig radius bonus to prevent lock-on\?
How can you think that ccp would have dome something so smart?
Dropships have no kind of countermeasures, low hp, low pg/cpu and can only get wp trough kills/assits. |
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
646
|
Posted - 2013.07.05 15:29:00 -
[43] - Quote
Akdhar Saif wrote:I don't know much about DS (only been playing for 2 weeks) but surely there's some sort of decoy flare ability or even a sig radius bonus to prevent lock-on\?
the bigger danger is from forge gun. i haven't been downed to swarms in almost a year |
bethany valvetino
Dead Six Initiative Lokun Listamenn
55
|
Posted - 2013.07.05 15:43:00 -
[44] - Quote
I fly dropships
and while I agree, there do seem to be paper thin, however getting smoked by red line rail tanks, is more an issue with redline sniper tanks, than it is dropships.
You guys, with your "ooooh, dust is hard, make it easier" posts make me chuckle.
When will you learn, CCP will not allow you to have a hard counter to everything, some maps and matches suit drop ships, other do not.
Might I suggest you learn your craft, before dropping on the forums to ***** and whine about how your play style should be focused on by CCP more than others.
Learn the maps too, understand how swarms work and how their users like to play, work as a team with spotters and/or gunners. All the maps have a place you can hide, find out where hostile rail turrets are and where they will drop.
I'm my opinion, swarms are not an issue, none can one shot a DS or ADS and most will not get a second volley into you, before you can redline or drop behind a hill or building, as someone said... a bigger issue is getting one shotted by breach forge guns.
At the end of the end, if you're not able to use your drop ship, recall it and go sit in the MCC. |
The Cobra Commander
Bojo's School of the Trades
55
|
Posted - 2013.07.05 16:22:00 -
[45] - Quote
To you guys who are still at it I hope it gets better for you. CCP has not done anything for DS pilots and the pilot numbers have to be getting smaller. When I play I go games without even seeing one in the air...and then if I do see one it's to land on a high structure just to be recalled for a sniper.
I got out full time at the respec and can honestly say for me it was a great decision. No more going negative isk after 2-3 min. in a match because of some redline rail tank/turret or a FG on a tower all the way across the map.
To you guys still holding out hope I salute you! o7 |
gbghg
L.O.T.I.S. RISE of LEGION
2173
|
Posted - 2013.07.05 17:16:00 -
[46] - Quote
Dust isn't hard, it's just incomplete and stupid. CCP has been building up vehicle and AC gameplay and mechanics a bit at a time, that's the problem. If dropships had been introduced alongside things like countermeasures or the new falloff mechanics things would never have been as bad as it got, as it stands it'd like playing a board game with only half the pieces, the relationships between the pieces are inbalanced. |
Pvt Numnutz
BetaMax Beta CRONOS.
73
|
Posted - 2013.07.05 18:29:00 -
[47] - Quote
Nguruthos IX wrote:...For the other team's forge guns. Which can 1 shot a max EHP 1.5 million isk ADS.Made all the easier having two ground game out of the picture and all the more sweeter when they add to the +75, +25, +25, +25 lol, what are you on about dude?
If a forge gunner gets a lucky shot and hits me in the engine then good for him. Just like if I'm going full throttle shoot randomly get a direct hit and kill him. With falloff if I have some distance, even with a direct hit on my engine ill still survive. That post you referanced was before 1.2. On a side note I've also specked into ground game. Its almost a mistake to shoot down my dropship because my gunner goes rage mode. I lol so hard when we get shot down and he runs outta the wrekage and guns 3 people down screaming profanity and praising sanshas name. Good times. |
Foxhound Elite
Seraphim Initiative. CRONOS.
272
|
Posted - 2013.07.05 22:15:00 -
[48] - Quote
bethany valvetino wrote:I fly dropships
and while I agree, there do seem to be paper thin, however getting smoked by red line rail tanks, is more an issue with redline sniper tanks, than it is dropships.
You guys, with your "ooooh, dust is hard, make it easier" posts make me chuckle.
When will you learn, CCP will not allow you to have a hard counter to everything, some maps and matches suit drop ships, other do not.
Might I suggest you learn your craft, before dropping on the forums to ***** and whine about how your play style should be focused on by CCP more than others.
Learn the maps too, understand how swarms work and how their users like to play, work as a team with spotters and/or gunners. All the maps have a place you can hide, find out where hostile rail turrets are and where they will drop.
I'm my opinion, swarms are not an issue, none can one shot a DS or ADS and most will not get a second volley into you, before you can redline or drop behind a hill or building, as someone said... a bigger issue is getting one shotted by breach forge guns.
At the end of the end, if you're not able to use your drop ship, recall it and go sit in the MCC.
i've been flying alot longer than you and I've done everything in my power to survive, in the safest way possible, involves sitting in the red-line and waiting for my squad to give me the all-clear. it's come to this, when it should never have to, so don't you talk to me about whining, when in fact you're whining about others not knowing how to fly properly. there's only so much you can do about redline railgun tanks or forgegunners. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
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Posted - 2013.07.05 22:24:00 -
[49] - Quote
Just passing by to say it's kinda funny that a dev has posted in SILVERBACK's entirely serious and gravitas-filled dropship thread but still failed to comment in here or other such threads, get the low-down from the good men and women trying to keep dropship piloting alive.
Forge Gun hit direction indicators really need fixing. The weak point is also a massive liability, honestly don't think it should be there for dropships. Or at the very least should be on top even if it doesn't make sense, have it somewhere it's actually possible to keep it covered.
Here's hoping the dark days are numbered. |
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