Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
richiesutie 2
Seraphim Auxiliaries CRONOS.
82
|
Posted - 2013.07.04 14:30:00 -
[31] - Quote
Foxhound Elite wrote:redline railgun tank two shotted my logistics class dropship bringing in a full load of infantry to the fight, only to end up in flames and me recieving -75 Eryx Destruction and 2x -50 kills.
Thanks, CCP! play ambush no reline tanks it like heaven for pilots
|
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
53
|
Posted - 2013.07.04 15:38:00 -
[32] - Quote
^^ thats a lie, u will still get forge gunned down in 2 shots |
Spycrab Potato
Hold-Your-Fire
96
|
Posted - 2013.07.04 15:39:00 -
[33] - Quote
That's right keep calling in those dropships so i can blast em out the sky with my tank. Pew Pew! |
IR Scifi
Silver Talon Corporation
43
|
Posted - 2013.07.04 16:08:00 -
[34] - Quote
Not having flown a derpship for quite some time on the ground level it looks like they either need to be speedy and fragile or slow and tanky. From what I see (and shoot) it looks like it's usually slow and fragile. I can see why you guys have so much trouble with them. |
Serimos Haeraven
Deep Space Republic Top Men.
94
|
Posted - 2013.07.04 16:51:00 -
[35] - Quote
What a few Betamax Beta pilots and I have recently discovered is that only when you have the skills in flying and SP to max the fitting to 100% the best it can be, only then are they able to really take shots (and only about 3 from FG when flying an ADS), However i maxed my Eryx recently with Aeroscopic Ward Shield Extenders and it has 4,680 Shield (Highest any shield tank ds can have) and while it's slow, any militia swarm or forge-gun feels like a slap on the wrist, however it moves extremely slow. But once you are able to max your dropship to being equal to about a proto-ship, it can at least kind of survive, but only if you're not stupid. It definitely doesn't perform like a proto should, but it can still take a few shots.. |
Pvt Numnutz
BetaMax Beta CRONOS.
73
|
Posted - 2013.07.05 01:48:00 -
[36] - Quote
You really do have to skill all the way into dropships and vehicles and spend a lot of isk and something like loosing 100 dropships you gain enough experience to fly dropship well. Though there are enough experienced pilots in here to know that. I must admit that the new fall off damage for forge guns has balanced the DS FG game. I've noticed that at longer ranges the fg deals a lot less and the ADS can take about 3 and get out. However at close range it does full damage. Which is a fair trade off and desperatly needed.
If there is one thing I can say about the dropship is that it is a team vehicle. You can't really solo in a dropship as blues are useless and you'll have no help to deal with ground threats or a heads up that a tank is coming in. The full potential of the dropship comes with working as a team and in your squad. I have also flow some double assault dropship teams with foxhound, (long time ago) back when I was with OTB we had a full squad and he did too, was some good fun and total air superiority. Also flew some with serimous yesterday and two assault dropships can actually be quite the presence on the battlefield. I don't think their as useless as you make them sound gentlemen. |
richiesutie 2
Seraphim Auxiliaries CRONOS.
83
|
Posted - 2013.07.05 08:06:00 -
[37] - Quote
Pvt Numnutz wrote:You really do have to skill all the way into dropships and vehicles and spend a lot of isk and something like loosing 100 dropships you gain enough experience to fly dropship well. Though there are enough experienced pilots in here to know that. I must admit that the new fall off damage for forge guns has balanced the DS FG game. I've noticed that at longer ranges the fg deals a lot less and the ADS can take about 3 and get out. However at close range it does full damage. Which is a fair trade off and desperatly needed.
If there is one thing I can say about the dropship is that it is a team vehicle. You can't really solo in a dropship as blues are useless and you'll have no help to deal with ground threats or a heads up that a tank is coming in. The full potential of the dropship comes with working as a team and in your squad. I have also flow some double assault dropship teams with foxhound, (long time ago) back when I was with OTB we had a full squad and he did too, was some good fun and total air superiority. Also flew some with serimous yesterday and two assault dropships can actually be quite the presence on the battlefield. I don't think their as useless as you make them sound gentlemen. yh with a pilot and 2 gunners the ads becomes a wp farming machine
|
Nguruthos IX
Hellstorm Inc League of Infamy
680
|
Posted - 2013.07.05 08:11:00 -
[38] - Quote
richiesutie 2 wrote:Pvt Numnutz wrote:You really do have to skill all the way into dropships and vehicles and spend a lot of isk and something like loosing 100 dropships you gain enough experience to fly dropship well. Though there are enough experienced pilots in here to know that. I must admit that the new fall off damage for forge guns has balanced the DS FG game. I've noticed that at longer ranges the fg deals a lot less and the ADS can take about 3 and get out. However at close range it does full damage. Which is a fair trade off and desperatly needed.
If there is one thing I can say about the dropship is that it is a team vehicle. You can't really solo in a dropship as blues are useless and you'll have no help to deal with ground threats or a heads up that a tank is coming in. The full potential of the dropship comes with working as a team and in your squad. I have also flow some double assault dropship teams with foxhound, (long time ago) back when I was with OTB we had a full squad and he did too, was some good fun and total air superiority. Also flew some with serimous yesterday and two assault dropships can actually be quite the presence on the battlefield. I don't think their as useless as you make them sound gentlemen. yh with a pilot and 2 gunners the ads becomes a wp farming machine
...For the other team's forge guns. Which can 1 shot a max EHP 1.5 million isk ADS. Made all the easier having two ground game out of the picture and all the more sweeter when they add to the +75, +25, +25, +25
lol, what are you on about dude? |
richiesutie 2
Seraphim Auxiliaries CRONOS.
84
|
Posted - 2013.07.05 13:23:00 -
[39] - Quote
Nguruthos IX wrote:richiesutie 2 wrote:Pvt Numnutz wrote:You really do have to skill all the way into dropships and vehicles and spend a lot of isk and something like loosing 100 dropships you gain enough experience to fly dropship well. Though there are enough experienced pilots in here to know that. I must admit that the new fall off damage for forge guns has balanced the DS FG game. I've noticed that at longer ranges the fg deals a lot less and the ADS can take about 3 and get out. However at close range it does full damage. Which is a fair trade off and desperatly needed.
If there is one thing I can say about the dropship is that it is a team vehicle. You can't really solo in a dropship as blues are useless and you'll have no help to deal with ground threats or a heads up that a tank is coming in. The full potential of the dropship comes with working as a team and in your squad. I have also flow some double assault dropship teams with foxhound, (long time ago) back when I was with OTB we had a full squad and he did too, was some good fun and total air superiority. Also flew some with serimous yesterday and two assault dropships can actually be quite the presence on the battlefield. I don't think their as useless as you make them sound gentlemen. yh with a pilot and 2 gunners the ads becomes a wp farming machine ...For the other team's forge guns. Which can 1 shot a max EHP 1.5 million isk ADS.Made all the easier having two ground game out of the picture and all the more sweeter when they add to the +75, +25, +25, +25 lol, what are you on about dude? in most situations yes but a good ads pilot and 2 fairly skilled gunners versus a team of militia only swarms can easily go 20-30/0 (combined)in 1 ambush match as long as the turrets are proto |
gbghg
L.O.T.I.S. RISE of LEGION
2173
|
Posted - 2013.07.05 14:56:00 -
[40] - Quote
Yeah the new fall off mechanic are working quite well, the only reason I've lost dropships since 1.2 is my own incompetence. Flew straight onto the MCC... |
|
Akdhar Saif
Resistance of Tomorrow
1
|
Posted - 2013.07.05 15:23:00 -
[41] - Quote
I don't know much about DS (only been playing for 2 weeks) but surely there's some sort of decoy flare ability or even a sig radius bonus to prevent lock-on\? |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
385
|
Posted - 2013.07.05 15:26:00 -
[42] - Quote
Akdhar Saif wrote:I don't know much about DS (only been playing for 2 weeks) but surely there's some sort of decoy flare ability or even a sig radius bonus to prevent lock-on\?
How can you think that ccp would have dome something so smart?
Dropships have no kind of countermeasures, low hp, low pg/cpu and can only get wp trough kills/assits. |
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
646
|
Posted - 2013.07.05 15:29:00 -
[43] - Quote
Akdhar Saif wrote:I don't know much about DS (only been playing for 2 weeks) but surely there's some sort of decoy flare ability or even a sig radius bonus to prevent lock-on\?
the bigger danger is from forge gun. i haven't been downed to swarms in almost a year |
bethany valvetino
Dead Six Initiative Lokun Listamenn
55
|
Posted - 2013.07.05 15:43:00 -
[44] - Quote
I fly dropships
and while I agree, there do seem to be paper thin, however getting smoked by red line rail tanks, is more an issue with redline sniper tanks, than it is dropships.
You guys, with your "ooooh, dust is hard, make it easier" posts make me chuckle.
When will you learn, CCP will not allow you to have a hard counter to everything, some maps and matches suit drop ships, other do not.
Might I suggest you learn your craft, before dropping on the forums to ***** and whine about how your play style should be focused on by CCP more than others.
Learn the maps too, understand how swarms work and how their users like to play, work as a team with spotters and/or gunners. All the maps have a place you can hide, find out where hostile rail turrets are and where they will drop.
I'm my opinion, swarms are not an issue, none can one shot a DS or ADS and most will not get a second volley into you, before you can redline or drop behind a hill or building, as someone said... a bigger issue is getting one shotted by breach forge guns.
At the end of the end, if you're not able to use your drop ship, recall it and go sit in the MCC. |
The Cobra Commander
Bojo's School of the Trades
55
|
Posted - 2013.07.05 16:22:00 -
[45] - Quote
To you guys who are still at it I hope it gets better for you. CCP has not done anything for DS pilots and the pilot numbers have to be getting smaller. When I play I go games without even seeing one in the air...and then if I do see one it's to land on a high structure just to be recalled for a sniper.
I got out full time at the respec and can honestly say for me it was a great decision. No more going negative isk after 2-3 min. in a match because of some redline rail tank/turret or a FG on a tower all the way across the map.
To you guys still holding out hope I salute you! o7 |
gbghg
L.O.T.I.S. RISE of LEGION
2173
|
Posted - 2013.07.05 17:16:00 -
[46] - Quote
Dust isn't hard, it's just incomplete and stupid. CCP has been building up vehicle and AC gameplay and mechanics a bit at a time, that's the problem. If dropships had been introduced alongside things like countermeasures or the new falloff mechanics things would never have been as bad as it got, as it stands it'd like playing a board game with only half the pieces, the relationships between the pieces are inbalanced. |
Pvt Numnutz
BetaMax Beta CRONOS.
73
|
Posted - 2013.07.05 18:29:00 -
[47] - Quote
Nguruthos IX wrote:...For the other team's forge guns. Which can 1 shot a max EHP 1.5 million isk ADS.Made all the easier having two ground game out of the picture and all the more sweeter when they add to the +75, +25, +25, +25 lol, what are you on about dude?
If a forge gunner gets a lucky shot and hits me in the engine then good for him. Just like if I'm going full throttle shoot randomly get a direct hit and kill him. With falloff if I have some distance, even with a direct hit on my engine ill still survive. That post you referanced was before 1.2. On a side note I've also specked into ground game. Its almost a mistake to shoot down my dropship because my gunner goes rage mode. I lol so hard when we get shot down and he runs outta the wrekage and guns 3 people down screaming profanity and praising sanshas name. Good times. |
Foxhound Elite
Seraphim Initiative. CRONOS.
272
|
Posted - 2013.07.05 22:15:00 -
[48] - Quote
bethany valvetino wrote:I fly dropships
and while I agree, there do seem to be paper thin, however getting smoked by red line rail tanks, is more an issue with redline sniper tanks, than it is dropships.
You guys, with your "ooooh, dust is hard, make it easier" posts make me chuckle.
When will you learn, CCP will not allow you to have a hard counter to everything, some maps and matches suit drop ships, other do not.
Might I suggest you learn your craft, before dropping on the forums to ***** and whine about how your play style should be focused on by CCP more than others.
Learn the maps too, understand how swarms work and how their users like to play, work as a team with spotters and/or gunners. All the maps have a place you can hide, find out where hostile rail turrets are and where they will drop.
I'm my opinion, swarms are not an issue, none can one shot a DS or ADS and most will not get a second volley into you, before you can redline or drop behind a hill or building, as someone said... a bigger issue is getting one shotted by breach forge guns.
At the end of the end, if you're not able to use your drop ship, recall it and go sit in the MCC.
i've been flying alot longer than you and I've done everything in my power to survive, in the safest way possible, involves sitting in the red-line and waiting for my squad to give me the all-clear. it's come to this, when it should never have to, so don't you talk to me about whining, when in fact you're whining about others not knowing how to fly properly. there's only so much you can do about redline railgun tanks or forgegunners. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
204
|
Posted - 2013.07.05 22:24:00 -
[49] - Quote
Just passing by to say it's kinda funny that a dev has posted in SILVERBACK's entirely serious and gravitas-filled dropship thread but still failed to comment in here or other such threads, get the low-down from the good men and women trying to keep dropship piloting alive.
Forge Gun hit direction indicators really need fixing. The weak point is also a massive liability, honestly don't think it should be there for dropships. Or at the very least should be on top even if it doesn't make sense, have it somewhere it's actually possible to keep it covered.
Here's hoping the dark days are numbered. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |