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Spec Ops Cipher
Seraphim Initiative. CRONOS.
98
|
Posted - 2013.07.02 15:00:00 -
[1] - Quote
Scouts now move slower (bug, not design I think), and are really easy to kill. I'm having trouble achieving anything in this suit atm, dying ridiculously fast as usual, but it happens every spawn.
Any other scouts finding their suits a lot worse than they were yesterday? |
Rich o
United Pwnage Service RISE of LEGION
38
|
Posted - 2013.07.02 15:09:00 -
[2] - Quote
Spec Ops Cipher wrote:Scouts now move slower (bug, not design I think), and are really easy to kill. I'm having trouble achieving anything in this suit atm, dying ridiculously fast as usual, but it happens every spawn.
Any other scouts finding their suits a lot worse than they were yesterday? Same here |
Ghost Kaisar
Intrepidus XI Omega Commission
32
|
Posted - 2013.07.02 15:11:00 -
[3] - Quote
It might be the aim fixes. Now everybody can shoot us easier :(
Haven't finished Downloading yet. Gonna see what all the fuss is about after work. |
Sinboto Simmons
SVER True Blood Public Disorder.
335
|
Posted - 2013.07.02 15:14:00 -
[4] - Quote
Oh boy not liking the sound of this *sigh* ok I'll see for myself soon then report back |
Icy TIG3R
Red Star. EoN.
379
|
Posted - 2013.07.02 15:17:00 -
[5] - Quote
You guys were bad scouts with no skills who only got by because the hit detection was trash.
Scout is the hardest class to play. Get good. |
Scheneighnay McBob
Bojo's School of the Trades
1868
|
Posted - 2013.07.02 15:17:00 -
[6] - Quote
Apparently I'm looking at a 9 hour download so I can't check |
XeroTheBigBoss
TeamPlayers EoN.
625
|
Posted - 2013.07.02 15:18:00 -
[7] - Quote
Spec Ops Cipher wrote:Scouts now move slower (bug, not design I think), and are really easy to kill. I'm having trouble achieving anything in this suit atm, dying ridiculously fast as usual, but it happens every spawn.
Any other scouts finding their suits a lot worse than they were yesterday?
Got to used to being Barry Allen huh? Didn't think it would ever end did ya? :) This isn't DCUO and I shouldn't have to feel like I am shooting at a hero/villian using Super Speed trait. |
Ferren Devarri
Chatelain Rapid Response Gallente Federation
52
|
Posted - 2013.07.02 15:18:00 -
[8] - Quote
Unpronounced run speed advantage Same Scan radius Lowest HP -> high chance of being 1-shotted by snipers, charge weapons, and shotguns Least number of slots Lowest fitting space No points for spotting/scanning assists No points for destroying enemy deployables
Why the F would anyone run a light fit?
If you want a sniper, get a caldari medium or caldari logi for more damage amps. If you want utility/support, any medium will do better If you just want to kill sh*t, get a heavy and a HMG If you want to go anywhere in a jiffy, call a free LAV If you want to stay out of the way and spot, quit. You aren't contributing. |
Aisha Ctarl
The Generals EoN.
379
|
Posted - 2013.07.02 15:19:00 -
[9] - Quote
Probably due to the fact that bullets will no longer disappear, and aim fixes. |
Oso Peresoso
RisingSuns
67
|
Posted - 2013.07.02 15:20:00 -
[10] - Quote
maybe this is the result of the reportedly improved framerate. |
|
calisk galern
BurgezzE.T.F
386
|
Posted - 2013.07.02 15:20:00 -
[11] - Quote
one of the reasons I could never shoot scouts was the less then 30 fps.
the lag skipping half of them do never helped either.
scouts are what scouts are, fast small suits for those that like that thing, it's a play style for those that want it, medium suits and heavy suits are their for those that don't. |
Niuvo
The Phoenix Federation
50
|
Posted - 2013.07.02 15:22:00 -
[12] - Quote
damn it man, just let us play with our scout suits. It's a shame that scouts have to now train in medium frames. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
125
|
Posted - 2013.07.02 15:23:00 -
[13] - Quote
Havent played yet but some posters suggested that scouts would be easier to kill once the game's aim/lag framerate issues got cleaned up.
You shouldnt feel slower though. You would appear slower to others and easier to track but your movement should feel fluid to you as well.
If what you are describing is actually happening then I hope it is resolved shortly. |
Morathi III
Pro Hic Immortalis
109
|
Posted - 2013.07.02 15:25:00 -
[14] - Quote
Every body move slower, not only scout |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
98
|
Posted - 2013.07.02 15:27:00 -
[15] - Quote
Morathi III wrote:Every body move slower, not only scout It hurts the scout the most. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
100
|
Posted - 2013.07.02 15:29:00 -
[16] - Quote
Icy TIG3R wrote:You guys were bad scouts with no skills who only got by because the hit detection was trash.
Scout is the hardest class to play. Get good. Scout was always the hardest class to play, bar E3 build, when I was heavy/assault. I ain't bad... |
Morathi III
Pro Hic Immortalis
109
|
Posted - 2013.07.02 15:30:00 -
[17] - Quote
The hit detection solve affect the scout the most |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
125
|
Posted - 2013.07.02 15:30:00 -
[18] - Quote
Morathi III wrote:Every body move slower, not only scout
Well that sucks big time.
|
Morathi III
Pro Hic Immortalis
109
|
Posted - 2013.07.02 15:32:00 -
[19] - Quote
Daxxis KANNAH wrote:Morathi III wrote:Every body move slower, not only scout Well that sucks big time. They bring the speed of cromosome back i guess |
Sollemnis Aelinos
89th Infantry Division
46
|
Posted - 2013.07.02 15:48:00 -
[20] - Quote
well once the cloaking modules will be added, then scouts will become a deadly force. im still a scout and that i will never change |
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Her Nibs
CLONE KILLERZ
2
|
Posted - 2013.07.02 15:51:00 -
[21] - Quote
Scheneighnay McBob wrote:Apparently I'm looking at a 9 hour download so I can't check Have you got a hamster powering your computer...It took me 30 mins. |
OZAROW
A.N.O.N.Y.M.O.U.S.
42
|
Posted - 2013.07.02 15:52:00 -
[22] - Quote
12 mill in a entire class of useless crap on anything other than scouts! Damit now I gotta run a fat suit with knives a shotty an complex speed mods! |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
125
|
Posted - 2013.07.02 15:52:00 -
[23] - Quote
Sollemnis Aelinos wrote:well once the cloaking modules will be added, then scouts will become a deadly force. im still a scout and that i will never change
Only if it was restricted to scouts which it isnt. Maybe they will allow scouts to run with it active and other suits to only move.
We will have to see how this plays out first - maybe a slight move and sprint speed increase across the board and/or buffing their scan radius and precision. |
Her Nibs
CLONE KILLERZ
2
|
Posted - 2013.07.02 15:53:00 -
[24] - Quote
XeroTheBigBoss wrote:Spec Ops Cipher wrote:Scouts now move slower (bug, not design I think), and are really easy to kill. I'm having trouble achieving anything in this suit atm, dying ridiculously fast as usual, but it happens every spawn.
Any other scouts finding their suits a lot worse than they were yesterday? Got to used to being Barry Allen huh? Didn't think it would ever end did ya? :) This isn't DCUO and I shouldn't have to feel like I am shooting at a hero/villian using Super Speed trait.
I am in a female Amarr dropsuit. Have a look at how they walk in the War Room...kinda like a robot. I lost my wiggle. |
Sollemnis Aelinos
89th Infantry Division
46
|
Posted - 2013.07.02 15:55:00 -
[25] - Quote
Daxxis KANNAH wrote:Sollemnis Aelinos wrote:well once the cloaking modules will be added, then scouts will become a deadly force. im still a scout and that i will never change Only if it was restricted to scouts which it isnt. Maybe they will allow scouts to run with it active and other suits to only move. We will have to see how this plays out first - maybe a slight move and sprint speed increase across the board and/or buffing their scan radius and precision.
it would make sense to add bonuses to scouts who uses it. i mean we are squishy as it is lol. 1.2 has the aiming fix so this scout job has become quite a challenge though , but i like it. i noticed the hit detection problem for the nova knives seems to hv been resolved though its too early to tell |
Eriknaught
Vader's Taco Shack
16
|
Posted - 2013.07.02 16:00:00 -
[26] - Quote
Her Nibs wrote:XeroTheBigBoss wrote:Spec Ops Cipher wrote:Scouts now move slower (bug, not design I think), and are really easy to kill. I'm having trouble achieving anything in this suit atm, dying ridiculously fast as usual, but it happens every spawn.
Any other scouts finding their suits a lot worse than they were yesterday? Got to used to being Barry Allen huh? Didn't think it would ever end did ya? :) This isn't DCUO and I shouldn't have to feel like I am shooting at a hero/villian using Super Speed trait. I am in a female Amarr dropsuit. Have a look at how they walk in the War Room...kinda like a robot. I lost my wiggle.
Yeah, my Girlfriends not to happy bout that either. Me other the other hand, I'm glad less creeps are following her sexy Caldari kitten. That is all. Eriknaught out. END TRANSMISSION.
side note: Sounds like Scouts went from "Hard-mode" to "Very Hard-mode." Can't wait to check it out, sounds fun. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
100
|
Posted - 2013.07.02 16:15:00 -
[27] - Quote
Its not so much the hit detection thats killing me now, its the movement speed and restrictions |
DUST Fiend
OSG Planetary Operations Covert Intervention
4256
|
Posted - 2013.07.02 16:18:00 -
[28] - Quote
::gently pats his crystal ball::
Thank you friend.
Thank you. |
AfroSunshineY Consequence
Clan Choinnich
1
|
Posted - 2013.07.02 16:21:00 -
[29] - Quote
You're telling me that when I get back to my PS3 I won't be able to play as the - already flaccid - gallente scout? Plus armor is terrible + no way to hide from opponents + DS3 < KB/M. This is life on hard mode. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
81
|
Posted - 2013.07.02 16:25:00 -
[30] - Quote
Icy TIG3R wrote:You guys were bad scouts with no skills who only got by because the hit detection was trash.
Scout is the hardest class to play. Get good.
This statement is the truth.
Is it really a surprise a suit that was meant for speed dies quickly? |
|
AfroSunshineY Consequence
Clan Choinnich
1
|
Posted - 2013.07.02 16:27:00 -
[31] - Quote
TEXA5 HiTM4N wrote:Icy TIG3R wrote:You guys were bad scouts with no skills who only got by because the hit detection was trash.
Scout is the hardest class to play. Get good. This statement is the truth. Is it really a surprise a suit that was meant for speed dies quickly?
Well yes, when that suit isn't noticeably faster than others in the game |
Shion Typhon
Intara Direct Action Caldari State
88
|
Posted - 2013.07.02 16:30:00 -
[32] - Quote
TEXA5 HiTM4N wrote:Icy TIG3R wrote:You guys were bad scouts with no skills who only got by because the hit detection was trash.
Scout is the hardest class to play. Get good. This statement is the truth. Is it really a surprise a suit that was meant for speed dies quickly?
True but it probably doesn't have sufficient speed to be an equal tradeoff. I did notice I was killing scouts pretty easily.
However, better they fix the game play/movement/framerate first then rebalance scouts rather than the other way around. |
Sinboto Simmons
SVER True Blood Public Disorder.
336
|
Posted - 2013.07.02 16:33:00 -
[33] - Quote
Something tells me I'm gonna be using my proto biotic a lot more very soon |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
100
|
Posted - 2013.07.02 16:37:00 -
[34] - Quote
TEXA5 HiTM4N wrote:Icy TIG3R wrote:You guys were bad scouts with no skills who only got by because the hit detection was trash.
Scout is the hardest class to play. Get good. This statement is the truth. Is it really a surprise a suit that was meant for speed dies quickly?
Minnie scouts have 0.3 higher movement speed than assaults. Gal scouts have 0.2 higher...
A proto scout typically has 420 hp. An assault? you tell, me, I usually see 800+ |
Matticus Monk
Ordus Trismegistus
134
|
Posted - 2013.07.02 16:41:00 -
[35] - Quote
Hm.....
Well, since scouts were sort of advantaged by the unreliable hit detection I sort of expected to die more frequently in this build, so I'm not suprised to hear that is what people are reporting. Enough of my shots have missed in the past, so hopefully I also get additional kills so that this isn't entirely a disadvantage.
Since CCP nerfs scouts every build and makes them continually harder to play I'm not suprised to hear that due to the hit detection and/or speed (nerf?) it's now even more challenging to play a scout.
About the only thing that's suprised me at this point is that we are 2 pages into a scout thread, which even mentions girls (sorry, 'ladies') in terms of their walking animation, and Surt Gods End hasn't made any comments yet..... definitely not at all expected.
|
Shotty GoBang
Pro Hic Immortalis
148
|
Posted - 2013.07.02 16:53:00 -
[36] - Quote
Absolutely, Cipher.
In thread after thread since Uprising, Scouts have asked for assistance. We have received quite the opposite in Uprising 1.2, albeit likely an unintended consequence of improved mechanics. Either way, "nigh unplayable" is an apt description.
Adapt or Die, right? Get Good?
I'll give it a shot, but my patience is wearing thin. I have very little desire to play after being beat down in 10 or so matches this morning. Hence the time to post the following feedback (QQ to be precise)...
Speed Tank Scout/Shotty Build (~$120,000):
Gallente Scout (Proto) K5 Specialist Shotgun Core Flaylock 3 Complex Kin Cats 1 Complex Armor Rep 1 Complex Shield Extender + Active Scanner
* 10.73 sprint speed: my only defense at under 300 total HP. Critique if you wish, but the above build made for a good time and decent odds in Uprising 1.1 Pubs (though it was total garbage in PC).
Uprising 1.1, Scout/Shotty Tactics (Ambush)
Flank, scan, surprise attack, run for cover ... rinse & repeat.
Detection was unavoidable. Hostiles (except for other Scouts) generally had time to turn around and spot me before dying to the 2nd, 3rd or 4th shotgun blast. More often than not, my shields were depleted post slaying. Speedy evasives and 137 remaining armor were all that protected me from falling to enemy fire. Fortunately, the scout's presumably small hitbox combined with erratic movement at high speed made me hard to hit while running away.
Uprising 1.2, Experience and Observations
Flank, scan, surprise attack, run ... Dangit! I keep dying while running way. Not even close to reaching a safe distance or cover. What happened to my trusty, super-speedy Proto Scout suit?
Adapt or Die, Adapt or Die ... I must adapt!
Maybe I'm supposed to try the new Armor Plates. 1) I can't fit the good ones on my suit. Non-Option. 2) Let's trade one complex kin-cat for +40 HP. 3) Still getting hit hard while running away (now more slowly). 4) Note to self: 1-2 bullets worth of more armor doesn't seem to help.
Maybe I'll try this cool new Shiny Shield thingy. 1) I can't fit the complex, let's try the Enhanced. 2) Swapped Shiny Shield Thingy for Complex Extender (using my one high slot). 3) My Proto's sittin' pretty at 200HP. This isn't gonna cut it. Gonna give it try anyway. 4) Fails. Turns off game. Proceeds to Forums.
Improved Mechanics = Bad News for Scouts
Seems most bullets fired at me now land on target, regardless of sprint speed or evasion technique. Granted, I can see how not being able to hit a Scout would frustrate the AR types. Yet in Uprising 1.1, we 'hard-to-hit' Scouts died after every other kill on average (remember, 60% of us have a KDR below 2).
Adaptation Options -------------------------------------------------------------- 1) Find a new suit, if you want to shoot at bad guys. 2) Find a new game, if you want to be rewarded for clever play. 3) Wait for CCP to throw us a bone.
- Shotty GoBang
|
DoomLead
Dead Six Initiative Lokun Listamenn
78
|
Posted - 2013.07.02 16:56:00 -
[37] - Quote
Spec Ops Cipher wrote:Scouts now move slower (bug, not design I think), and are really easy to kill. I'm having trouble achieving anything in this suit atm, dying ridiculously fast as usual, but it happens every spawn.
Any other scouts finding their suits a lot worse than they were yesterday? you probably need more time getting used to 1.3 https://forums.dust514.com/default.aspx?g=posts&t=91068&find=unread |
Lance 2ballzStrong
SyNergy Gaming EoN.
2468
|
Posted - 2013.07.02 16:59:00 -
[38] - Quote
Spec Ops Cipher wrote:Morathi III wrote:Every body move slower, not only scout It hurts the scout the most.
not if the heavies move slower also. Any movement speed penalty hurts heavies the most. While you still have decent speed and jumping, we don't.
We can't jump 2 inches, we can't run faster than a turtle, and our hitbox is the size of an LAV. |
The Cobra Commander
Bojo's School of the Trades
47
|
Posted - 2013.07.02 17:04:00 -
[39] - Quote
Shotty GoBang wrote:Absolutely, Cipher.
In thread after thread since Uprising, Scouts have asked for assistance. We have received quite the opposite in Uprising 1.2, albeit likely an unintended consequence of improved mechanics. Either way, "nigh unplayable" is an apt description.
Adapt or Die, right? Get Good?
I'll give it a shot, but my patience is wearing thin. I have very little desire to play after being beat down in 10 or so matches this morning. Hence the time to post the following feedback (QQ to be precise)...
My Trusty Speed Tank Scout/Shotty Build (~$120,000):
Gallente Scout (Proto) K5 Specialist Shotgun Core Flaylock 3 Complex Kin Cats 1 Complex Armor Rep 1 Complex Shield Extender + Active Scanner
* 10.73 sprint speed: my only defense at under 300 total HP. Critique if you wish, but the above build made for a good time and decent odds in Uprising 1.1 Pubs (though it was total garbage in PC).
Uprising 1.1, Scout/Shotty Tactics (Ambush)
Flank, scan, surprise attack, run for cover ... rinse & repeat.
Detection was unavoidable. Hostiles (except for other Scouts) generally had time to turn around and spot me before dying to the 2nd, 3rd or 4th shotgun blast. More often than not, my shields were depleted post slaying. Speedy evasives and 137 remaining armor were all that protected me from falling to enemy fire. Fortunately, the scout's presumably small hitbox combined with erratic movement at high speed made me hard to hit while running away.
Uprising 1.2, Experience and Observations
Flank, scan, surprise attack, run ... Dangit! I keep dying while running way. Not even close to reaching a safe distance or cover. What happened to my trusty, super-speedy Proto Scout suit?
Adapt or Die, Adapt or Die ... I must adapt!
Maybe I'm supposed to try the new Armor Plates. 1) I can't fit the good ones on my suit. Non-Option. 2) Let's trade one complex kin-cat for +40 HP. 3) Still getting hit hard while running away (now more slowly). 4) Note to self: 1-2 bullets worth of more armor doesn't seem to help.
Maybe I'll try this cool new Shiny Shield thingy. 1) I can't fit the complex, let's try the Enhanced. 2) Swapped Shiny Shield Thingy for Complex Extender (using my one high slot). 3) My Proto's sittin' pretty at 200HP. This isn't gonna cut it. Gonna give it try anyway. 4) Fails. Turns off game. Proceeds to Forums.
Improved Mechanics = Bad News for Scouts
Seems most bullets fired at me now land on target, regardless of sprint speed or evasion technique. Granted, I can see how not being able to hit a Scout would frustrate the AR types. Yet in Uprising 1.1, we 'hard-to-hit' Scouts died after every other kill on average (remember, 60% of us have a KDR below 2).
Adaptation Options: 1) Find a new suit, if you want to shoot at bad guys. 2) Or find another game, if you want to be rewarded for clever play. 3) Or wait for CCP to throw us Scouts a bone. (Please hurry).
- Shotty GoBang
Wow...I have not played yet but I have been told that the suits are noticeably slower. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
103
|
Posted - 2013.07.02 17:05:00 -
[40] - Quote
Not sure if it's just because everything feels slower, but i feel as though scouts can't jump as high as yesterday either.
Heavies do need a portable stepladder built into their suit. |
|
kanders
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
11
|
Posted - 2013.07.02 17:11:00 -
[41] - Quote
Shotty GoBang wrote:] Adaptation Options: 1) Find a new suit, if you want to shoot at bad guys. 2) Or find another game, if you want to be rewarded for clever play. 3) Or wait for CCP to throw us Scouts a bone. (Please hurry).
- Shotty GoBang Downloaded the update this morning but didn't have a chance to play. This certainly doesn't make me excited about logging on tonight. And to think I was actually feeling a little better about the scout community after you put that registry together. |
BARDAS
Amarr Templars Amarr Empire
23
|
Posted - 2013.07.02 17:18:00 -
[42] - Quote
I really hope reports are exagerrated because I already died enough as it is. Squashing bugs is good and improving mechanics is good, but destroying a type of gameplay in the process is not. Something should have been added to benefit the Scout.
Will give it a shot myself once I get off work. If it is too bad will probably just go pickup that copy of Dragon's Dogma Dark Arisen I been eyeballing and wait a couple month and try again. |
Shotty GoBang
Pro Hic Immortalis
151
|
Posted - 2013.07.02 17:30:00 -
[43] - Quote
kanders wrote: Downloaded the update this morning but didn't have a chance to play. This certainly doesn't make me excited about logging on tonight. And to think I was actually feeling a little better about the scout community after you put that registry together.
The Scout Registry will continue to be updated regularly.
We have collected Uprising 1.1 statistics for 83 scouts. I'll keep track of exactly how hard each of us has been hit by Uprising 1.2. Plummeting statistics will make for sound debate.
Not that anyone cares, but I'll quit the game before I abandon the Scout Suit and our Scout Community. I'm hoping that an upcoming "Rapid-Fire Update" makes things better for us sooner rather than later. CCP has shown us little love, but they are responsive to their player base, and I'll give 'em a fair chance before throwing in the towel.
- Shotty GoBang |
Shotty GoBang
Pro Hic Immortalis
154
|
Posted - 2013.07.02 17:38:00 -
[44] - Quote
Icy TIG3R wrote:You guys were bad scouts with no skills who only got by because the hit detection was trash.
Spec Ops Cipher (OP) is one of the best Scouts in the game. The concerns of a Scout with over 20,000 kills should not be dismissed so readily. |
Shotty GoBang
Pro Hic Immortalis
154
|
Posted - 2013.07.02 17:40:00 -
[45] - Quote
Sinboto Simmons wrote:Oh boy not liking the sound of this *sigh* ok I'll see for myself soon then report back
I suspect you'll find your Mass Driver more agreeable today, Sinboto. You'll also be happy to find smoother mechanics and fewer instances of sticky walls and terrain.
|
Spec Ops Cipher
Seraphim Initiative. CRONOS.
104
|
Posted - 2013.07.02 18:02:00 -
[46] - Quote
Shotty GoBang wrote:kanders wrote: Downloaded the update this morning but didn't have a chance to play. This certainly doesn't make me excited about logging on tonight. And to think I was actually feeling a little better about the scout community after you put that registry together.
The Scout Registry will continue to be updated regularly. We have collected Uprising 1.1 statistics for 83 scouts. I'll keep track of exactly how hard each of us has been hit by Uprising 1.2. Plummeting statistics will make for sound debate. Not that anyone cares, but I'll quit the game before I abandon the Scout Suit and our Scout Community. I'm hoping that an upcoming "Rapid-Fire Update" makes things better for us sooner rather than later. CCP has shown us little love, but they are responsive to their player base, and I'll give 'em a fair chance before throwing in the towel. - Shotty GoBang
I am one of the many people that appreciate your work on the Scout Registry, I think it will show an interesting trend in the next week or so, although not a positive one.
Stand strong scouts, stand together! |
Fox Gaden
DUST University Ivy League
572
|
Posted - 2013.07.02 18:15:00 -
[47] - Quote
Shotty GoBang wrote:kanders wrote: Downloaded the update this morning but didn't have a chance to play. This certainly doesn't make me excited about logging on tonight. And to think I was actually feeling a little better about the scout community after you put that registry together.
The Scout Registry will continue to be updated regularly. We have collected Uprising 1.1 statistics for 83 scouts. I'll keep track of exactly how hard each of us has been hit by Uprising 1.2. Plummeting statistics will make for sound debate. Not that anyone cares, but I'll quit the game before I abandon the Scout Suit and our Scout Community. I'm hoping that an upcoming "Rapid-Fire Update" makes things better for us sooner rather than later. CCP has shown us little love, but they are responsive to their player base, and I'll give 'em a fair chance before throwing in the towel. - Shotty GoBang I agree. If the frame rate and other changes had the unintentional consequence of making Scouts ventrally unplayable, then I am sure this will cause CCP to reprioritise the balancing of Scouts. If this is the case, then Scouts will have a hard time in 1.2, but will likely receive buffs in 1.3 if they are not hot fixed in sooner.
Of course there is also the danger that since this nerf was unintentional, CCP may over react and over buff Scouts, making them the FTM class in 1.3. I suspect that the hard core Scouts in here donGÇÖt want that either. So I suggest giving rational suggestions for how to fix the problem so that CCP has some good ideas to work with rather than taking a knee jerk approach.
I have played Scout off and on, and would like to see Scouts function as they should. Currently I use the toughest Scout suite available: the Minmitar Assault suit. |
Crash Monster
Snipers Anonymous
891
|
Posted - 2013.07.02 18:19:00 -
[48] - Quote
On the plus side, as a scout, I should be able to snipe the bastards easier now too! |
The Cobra Commander
Bojo's School of the Trades
47
|
Posted - 2013.07.02 18:21:00 -
[49] - Quote
Guys I just played a couple of games and what is said in this thread is true...and for those saying "get gud" and all that...
The game is slower I think but the weapons seem to have further range and do considerable damage even as you are running away and putting extreme distance between you and the enemy (was mowed down by a militia smg at a range I should have been safe!). Also, we cannot jump as high anymore. Good luck trying to get out of the way of flaylocks now...and even mass drivers.
Also CQC is still choppy at times and does not run smooth. If you use knives you will see this.
I will play a little more tonight but playing scout is really going to be for the dedicated. |
Morathi III
Pro Hic Immortalis
114
|
Posted - 2013.07.02 18:48:00 -
[50] - Quote
That affect the entire CQC department not only the scout but also other Shotgunner, i just try some matches and cant do anything because im too slow |
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mollerz
Minja Scouts
546
|
Posted - 2013.07.02 19:05:00 -
[51] - Quote
I think your movmeent actually seems to slow down if you are fighting more than two people. Sprinting at least. I can run in fast, but as sooon as everyone catche son to me and starts firing, my movement slows down considerably and I become toast. it's liek the game slows me down so everyone has a chance to shoot me.
The frame rate seems very improved however.
I seem to be having some hit detection issues with the knives, but it is hard to tell right now. I want to give it some more time.
Certainly, the game has changed :) |
Lycuo
Seraphim Initiative. CRONOS.
33
|
Posted - 2013.07.02 19:06:00 -
[52] - Quote
I am just wondering why their walking speed has been slowed down?
I need to be able to escape |
BARDAS
Amarr Templars Amarr Empire
26
|
Posted - 2013.07.02 20:35:00 -
[53] - Quote
So I went home for my lunch break and installed the update and had time for a single Ambush match. I found that my run speed is slow, but my strafe speed is increased. It honestly feels like I can run sideways faster than I can run forwards... kind of like a crab or something... anywho... The Nova Knives charge/attack sound changed as well as the charge speed it seems to me. I'm charging them faster it seems than in 1.1. If anyone else with knives can confirm that would be awesome. I'm going to play a bunch more later when I get home also.
In regards to the match I played we got horribly, horribly, horribly, pubstomped into the ground. I went 1-6 K/D though I still ended up #1 on the boards for my team simply because everyone was using my drop uplinks and pumping me full of WP. Never did get a chance to stab anyone and my SMG seemed like a BB gun in comparison to the AR ProtoStompers we went off against.
Guess I will need to play more tonight for a better account of the changes. Didn't get to see the snow people are talking about yet either. And yeah it was harder to dodge. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
107
|
Posted - 2013.07.02 21:39:00 -
[54] - Quote
Tomorrow I'm gonna skill into flaylocks. I need an edge :/ |
The Cobra Commander
Bojo's School of the Trades
48
|
Posted - 2013.07.02 21:59:00 -
[55] - Quote
Spec Ops Cipher wrote:Tomorrow I'm gonna skill into flaylocks. I need an edge :/
Just watched a scout vid on Youtube using knives and the flaylock...miss with the knife or get bad hit detection....no problem just pull out flaylock and aim at their feet +50! |
grunt party
BetaMax. CRONOS.
2
|
Posted - 2013.07.02 22:01:00 -
[56] - Quote
Icy TIG3R wrote:You guys were bad scouts with no skills who only got by because the hit detection was trash.
Scout is the hardest class to play. Get good.
you never played with spec then i have played with him many times and HE IS GOOD and has skill. im not a scout(only at random times) but even i can see how hard the patch has hit them. and i never had much trouble killing scouts if at the appropriate range e.c.t. u must just be S**T |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
112
|
Posted - 2013.07.02 22:21:00 -
[57] - Quote
grunt party wrote:Icy TIG3R wrote:You guys were bad scouts with no skills who only got by because the hit detection was trash.
Scout is the hardest class to play. Get good. you never played with spec then i have played with him many times and HE IS GOOD and has skill. im not a scout(only at random times) but even i can see how hard the patch has hit them. and i never had much trouble killing scouts if at the appropriate range e.c.t. u must just be S**T Aww thank you :) |
Dust Project 514
Dust Evo 514
74
|
Posted - 2013.07.02 22:22:00 -
[58] - Quote
This seems bad. I will give my scout a go later. I'm too upset at how fast my minmatar Medium gets dropped by HMGs, ARs, and MDs, now. :( |
Sinboto Simmons
SVER True Blood Public Disorder.
339
|
Posted - 2013.07.03 00:10:00 -
[59] - Quote
I've just played a match and have come back with my report are you ready for this extremely long and detailed report well here it is
Sinboto's extremely long and detailed report: oh **** |
Sleepy Zan
Sleepytime Gorilla Mercenaries
2349
|
Posted - 2013.07.03 00:42:00 -
[60] - Quote
Crash Monster wrote:On the plus side, as a scout, I should be able to snipe the bastards easier now too! Scouts make terrible snipers |
|
Matticus Monk
Ordus Trismegistus
135
|
Posted - 2013.07.03 00:50:00 -
[61] - Quote
I've played about 4-5 games today.... I can second that for some reason scouts seem to move forward more slowly than previously, but strafe speed does seem faster as well. Additionally, while movement is across the board smoother I've also noticed some choppiness during CQC fights, but nothing unbearable.
The hit detection is much improved, and it seems much easier to kill me now, as expected, but also my own hit detection seems improved. I've started to play a bit more cautiously and seem to be doing okay, with my lowest KDR in today's game of .5 (which for me, is just below my average) and a few games on the order of 1, with the highest being 8 kills / 8 deaths.
From my own experience playing today I think I can adapt to this.
I think the smoothness and hit detection will help CCP balance things, and now that some of this is fixed (or, improvements are being made) maybe we can see a return to higher speed levels for scouts in the future, as speed nerfs hopefully won't be needed to solve hit detection issues.
I guess I can live with this. And fighting in the snow is fun. Dodging mass drivers is not. And there are a few maps where I feel like I'm fighting on dirt covered in popcorn butter... everything is this weird powdery yellow. Cool.... Alien....
|
Spec Ops Cipher
Seraphim Initiative. CRONOS.
115
|
Posted - 2013.07.03 09:05:00 -
[62] - Quote
Still bad today. One good player on the enemy team can kill you every time. A duvolle Ar does 40 damage per bullet, until 50 ish metres. That's before damage mods and proficiency. |
Dust Project 514
Dust Evo 514
78
|
Posted - 2013.07.03 09:14:00 -
[63] - Quote
Scouts need a speed or shield or armor or all of the above buffed.
I can't play as a scout anymore without dying faster than ever before.
It's completely unenjoyable. |
Surt gods end
Demon Ronin
410
|
Posted - 2013.07.03 09:22:00 -
[64] - Quote
Her Nibs wrote:XeroTheBigBoss wrote:Spec Ops Cipher wrote:Scouts now move slower (bug, not design I think), and are really easy to kill. I'm having trouble achieving anything in this suit atm, dying ridiculously fast as usual, but it happens every spawn.
Any other scouts finding their suits a lot worse than they were yesterday? Got to used to being Barry Allen huh? Didn't think it would ever end did ya? :) This isn't DCUO and I shouldn't have to feel like I am shooting at a hero/villian using Super Speed trait. I am in a female Amarr dropsuit. Have a look at how they walk in the War Room...kinda like a robot. I lost my wiggle.
OUTRAGE!!!!!!!!!
*Kinda of blowing it out of.... are you writing a letter to ccp?*
|
Surt gods end
Demon Ronin
410
|
Posted - 2013.07.03 09:27:00 -
[65] - Quote
I've always been a stealth scout. But Getting "caught" never meant instant death. Now getting caught behind enemy lines means lasting just long enough for the guys friends to show up, and finish me off.
He ain't gonna get close to me, not with my shotty and smg. and I ain't gonna get close to him since my low HP means almost instant death. So I dodge, till his buddies show up. sucks. |
The Robot Devil
BetaMax. CRONOS.
501
|
Posted - 2013.07.03 09:31:00 -
[66] - Quote
Scheneighnay McBob wrote:Apparently I'm looking at a 9 hour download so I can't check
Wow my download only lasted about 10 minutes . |
Korvin Lomont
United Pwnage Service RISE of LEGION
31
|
Posted - 2013.07.03 09:31:00 -
[67] - Quote
Well for some weird reason CCP nerfed scouts hard with uprising 1.0. And the current patch makes things even worse. Especially the Gallente Scout was hitted hard (crappy racial Bonus, Loosing a High Slot on Proto and unusable Armor mods due to high requirements) and i could go on. Its really pointless to spec into scouts right now |
Synther Bix
R.I.f.t
42
|
Posted - 2013.07.03 09:34:00 -
[68] - Quote
I'm not a scout but i'm posting in behalf of a scout, probably the best scout we have in our corp and he says the movement speed has changed. He even boosted his speed up to 10.12 (or something like that) and he still feels like he moves slower. |
Sir Petersen
Valhalla Nord
227
|
Posted - 2013.07.03 09:36:00 -
[69] - Quote
Yeah.. Something is going on with my scout suit and I don-Št like it.. Jumping is all messed up among other things.. |
Rogue Saint
Science For Death The Shadow Eclipse
48
|
Posted - 2013.07.03 09:49:00 -
[70] - Quote
Shotty GoBang wrote: The Scout Registry will continue to be updated regularly.
We have collected Uprising 1.1 statistics for 83 scouts. I'll keep track of exactly how hard each of us has been hit by Uprising 1.2. Plummeting statistics will make for sound debate.
Not that anyone cares, but I'll quit the game before I abandon the Scout Suit and our Scout Community. I'm hoping that an upcoming "Rapid-Fire Update" makes things better for us sooner rather than later. CCP has shown us little love, but they are responsive to their player base, and I'll give 'em a fair chance before throwing in the towel.
- Shotty GoBang
This char (a scout) is not in the registry, but agree with Spec Ops and Shotty, my scout normally has a balanced KDR (10/10), but since the update I'm seriously going negative now (2/17 in my last match). I get that the new fall-off of guns is chewing my meagre shield/armour whilst evading/running, but there is definitely something else going on (speed?).
I've been up against Shotty and Bob McCobb in my assault class char and notice I can blap those guys easier now.
My scout is by no means as good as others, but its become a completely flank/hide/hack/run char without even attempting to get kills. Yes I do "feel" slower too.
Please CCP, save the scout, we love our skinny suits. |
|
Chilled Pill
Pro Hic Immortalis
102
|
Posted - 2013.07.03 09:54:00 -
[71] - Quote
Will give the update a day or two more before I throw my hand in here. |
Karazantor
Mannar Focused Warfare Gallente Federation
39
|
Posted - 2013.07.03 09:54:00 -
[72] - Quote
Have scouts been nerfed again, in another way (a fair bit of it is ranting by one guy, but if true probably justified):
https://forums.dust514.com/default.aspx?g=posts&t=91396&find=unread
I saw no notes on this particular 'update', so can this be confirmed/denied by CCP as something that was meant to happen? |
Delta 749
Kestrel Reconnaissance
711
|
Posted - 2013.07.03 09:57:00 -
[73] - Quote
Psh, you all got complacent with poor hit detection and bullets just vanishing Now that thats fixed its some huge conspiracy of them nerfing you guys and not just you having been used to the bad mechanics
It works both ways, went and played some other games for a while, got used to the decent aiming, came back to Dust and seemed all I was able to do was get assists |
GRIM GEAR
The Enclave Syndicate Dark Taboo
3
|
Posted - 2013.07.03 10:27:00 -
[74] - Quote
1.2 is not that bad the only major change for scout suits is the fact that projectiles don't magically drop off and disappear anymore, which can be deadly when you're running away in a scout suit. I've also noticed if you're under fire and you run around a corner that the damage is delayed a bit as you take damage whilst you're out of sight. Also when you're stamina runs out you cant use the little bit off stamina to sprint as it replenishes. All in all +1 for ccp |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
115
|
Posted - 2013.07.03 10:50:00 -
[75] - Quote
Delta 749 wrote:Psh, you all got complacent with poor hit detection and bullets just vanishing Now that thats fixed its some huge conspiracy of them nerfing you guys and not just you having been used to the bad mechanics
It works both ways, went and played some other games for a while, got used to the decent aiming, came back to Dust and seemed all I was able to do was get assists Assault rifles now do 110% damage up to 50m. Snipers now do 90% damage and 175% to the head, used to be 100% and 195%. Flaylocks still prettymuch 1HK scouts.
WE have suffered a speed nerf, strafing is only 7% faster in scouts than assaults. We have next to no HP and all dampening skills and modules have no effect whatsoever. |
OZAROW
A.N.O.N.Y.M.O.U.S.
46
|
Posted - 2013.07.03 11:20:00 -
[76] - Quote
Its the endurance! You can't run an jump, you can't deak n dodge, you run out of gas you get stuck standing still waiting to run again but now theirs a delay or something it's friggin horrible I'm so choked! I bought booster an played every damn day to finally get a wicked killing machine for over 20 kills a match with knives an now nothingg! I don't even think I got 10 kills in a match I barely went positive! Every weapon I have is close range except faylock thank god. Proficiency Knives -trash-proficiency shotty- crap-proto scout-paper-endurance an cat mods - crap Frigging pissed straight up! |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
116
|
Posted - 2013.07.03 11:27:00 -
[77] - Quote
OZAROW wrote:Its the endurance! You can't run an jump, you can't deak n dodge, you run out of gas you get stuck standing still waiting to run again but now theirs a delay or something it's friggin horrible I'm so choked! I bought booster an played every damn day to finally get a wicked killing machine for over 20 kills a match with knives an now nothingg! I don't even think I got 10 kills in a match I barely went positive! Every weapon I have is close range except faylock thank god. Proficiency Knives -trash-proficiency shotty- crap-proto scout-paper-endurance an cat mods - crap Frigging pissed straight up! I know exactly what you mean, its more difficult to move about fluidly, we have to stop a lot more often. It's really annoying me and causing so many deaths.
I'm skilling into the flaylock now, I didn't before because it is OP, but I'm pretty annoyed about being borderline useless in PC and even some pubs now. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
116
|
Posted - 2013.07.03 11:28:00 -
[78] - Quote
First post updated. |
grunt party
BetaMax. CRONOS.
4
|
Posted - 2013.07.03 16:22:00 -
[79] - Quote
Delta 749 wrote:Psh, you all got complacent with poor hit detection and bullets just vanishing Now that thats fixed its some huge conspiracy of them nerfing you guys and not just you having been used to the bad mechanics
It works both ways, went and played some other games for a while, got used to the decent aiming, came back to Dust and seemed all I was able to do was get assists
just because your are good at one game doesn't mean your good at all games and will people stop bitching about poor hit detection i never had a real problem with that last build but this build i shot a heavy twice with a shotty took them down to 40 hp the next 4 shots all hit and did nothing then another shot gunner came in shot him 1st shot did nothing again 2nd killed him i also had a go with a flayloc on my alt and it wasn't splashing any one so don't say hit detection is fixed it blatlently isn't |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
120
|
Posted - 2013.07.03 18:36:00 -
[80] - Quote
Temporay Fix- FLAYLOCK. Using the Aur core, I just pulled 24 - 1 running with my squad. UP + OP = OP. Flaylock needs a nerf, and scouts still need a buff.
If you are a scout using a flaylock, stop for a game, use something else, then tell me how you're doing. |
|
Bob Teller
The Unholy Legion Of DarkStar DARKSTAR ARMY
9
|
Posted - 2013.07.03 18:56:00 -
[81] - Quote
Ferren Devarri wrote:Unpronounced run speed advantage Same Scan radius Lowest HP -> high chance of being 1-shotted by snipers, charge weapons, and shotguns Least number of slots Lowest fitting space No points for spotting/scanning assists No points for destroying enemy deployables
Why the F would anyone run a light fit?
If you want a sniper, get a caldari medium or caldari logi for more damage amps. If you want utility/support, any medium will do better If you just want to kill sh*t, get a heavy and a HMG If you want to go anywhere in a jiffy, call a free LAV If you want to stay out of the way and spot, quit. You aren't contributing. Light suits have the best run/walk/strafe speed,best stamina,best shield regen,best shield regulation,best scan precision/profile.It's not the suit that is the problem,it's that most players dont play it right. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
52
|
Posted - 2013.07.03 19:08:00 -
[82] - Quote
Bob Teller wrote: Light suits have the best run/walk/strafe speed,best stamina,best shield regen,best shield regulation,best scan precision/profile.It's not the suit that is the problem,it's that most players dont play it right.
run - not fast enough for us to get out of hot zones
walk/strafe - not fast enough for us to effectively dodge fire
shield regen/regulation - doesn't matter since they get wiped out in 1-2 seconds (2 seconds for someone who is a bad shot)
scan precision/profile - Which would be nice if passive scan wasn't broken |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
121
|
Posted - 2013.07.03 19:22:00 -
[83] - Quote
All profile dampening and passive scanning skills and modules do not work atm.
Tested last build and retested yesterday, all suits scan equally well, regardless of the numbers, and can pick up anyone, regardless of dampening. |
BARDAS
Amarr Templars Amarr Empire
31
|
Posted - 2013.07.03 19:24:00 -
[84] - Quote
Well if you are a Playstation Plus member Battlefield 3 is now FREE to download and play. Never got into it but will be taking a break from Dust to give it a try. Hopefully, something is done to fix/buff Scouts in the meantime. Toodles.
http://www.joystiq.com/2013/07/01/battlefield-3-free-on-playstation-plus-this-week/ |
mollerz
Minja Scouts
574
|
Posted - 2013.07.03 19:25:00 -
[85] - Quote
i hate when heavies get the jump on me. luckily, many of those dudes shoot as soon as they see anything moving, so it mostly gives me a chance to escape. |
Aythadis Smith
The Generals EoN.
29
|
Posted - 2013.07.03 20:41:00 -
[86] - Quote
Personal thought, the sprint increase and hit detection kinda hurt the scout the most. I was breaking even or going belligerent with it. Now, negative.
Even if I sneak for a kill, dead before I can exit.
With the sprint speed, most side to side and I can't even keep the cross hairs on it. Even with sensitivity at 100 |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
455
|
Posted - 2013.07.03 21:05:00 -
[87] - Quote
Yep, the scout is still dead... Feels like I have about 17ehp... And now with 1.2 my suit feels slower which makes it even worse. |
Aythadis Smith
The Generals EoN.
29
|
Posted - 2013.07.03 21:41:00 -
[88] - Quote
Every other suit feels faster, scout feels like I'm dragging bricks and a heavy. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
54
|
Posted - 2013.07.03 21:42:00 -
[89] - Quote
Aythadis Smith wrote:I was breaking even or going belligerent with it. Now, negative.
Ironically enough, my k/dr is going to be doing better now. I've stopped my usual scout activities of running behind enemy lines, dropping uplinks, and hacking stuff and transitioned to being a full-time sniper. |
Niuvo
The Phoenix Federation
55
|
Posted - 2013.07.03 22:02:00 -
[90] - Quote
The best thing now is to adapt, take off the scanning modules and run something else. Play even more carefully. I'm doing the same as a scout, meaning there hasn't been an improvement in mechanics. Please adapt with the light frame/scout. |
|
Niuvo
The Phoenix Federation
55
|
Posted - 2013.07.03 22:05:00 -
[91] - Quote
I wish I can show other scouts my tactics in the battlefield, as I will like to see your triumphs over the majority. I seriously think that my diversions have won fights and wars.
A form of video sharing, showing off your best feats. |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
|
Posted - 2013.07.03 23:04:00 -
[92] - Quote
well, its pretty bad right now for us, now as soon as we are seen, we are dead, and the reality is that not many weapons can be used efectively with the light frame, only weapons that kill on 3 or less shots, we have the lowest health on the game and we dont really have ANYTHING that compensate us, medium frame can outrun us, thats just ridicolous, but its true and thats our situation, we can go positive on matches only because or individual skills, and when i see another scout do amazing stuff regardless of our bad spot, then i realize that the scout playerbase are the best players of the game |
Aythadis Smith
The Generals EoN.
30
|
Posted - 2013.07.04 04:17:00 -
[93] - Quote
Krom Ganesh wrote:Aythadis Smith wrote:I was breaking even or going belligerent with it. Now, negative. Ironically enough, my k/dr is going to be doing better now. I've stopped my usual scout activities of running behind enemy lines, dropping uplinks, and hacking stuff and transitioned to being a full-time sniper. I will agree sniping is easier, sniping feels cheaper.
Personal thought
Sniping is an asset and was once a play style of mine. I need to see that suits serial number before I abliterate him. Chrome and 1.0/ 1.1 made me craze the pink mist that was previously a red dot. Now....... I fell I was once that mist I used to create.
I pitty my former enemies |
Niuvo
The Phoenix Federation
57
|
Posted - 2013.07.04 06:40:00 -
[94] - Quote
Phazoid wrote:, and when i see another scout do amazing stuff regardless of our bad spot, then i realize that the scout playerbase are the best players of the game Amen brotha, I remember clearly how a scout snok around me an blasted my back with pellets, as I dropped to the floor I saw him leap to the bottom floor like a boss. lol |
grunt party
BetaMax. CRONOS.
6
|
Posted - 2013.07.04 10:57:00 -
[95] - Quote
Another boss thing i have seen is scouts marioing on people then shooting them in the back (GG spec) |
mr musturd
A.N.O.N.Y.M.O.U.S.
21
|
Posted - 2013.07.04 13:02:00 -
[96] - Quote
Honestly I'm not having trouble still playing my scout, if anything it seems better much smoother gameplay now just gotta manage my stamina a bit but other than that its enjoyable |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
129
|
Posted - 2013.07.04 14:31:00 -
[97] - Quote
mr musturd wrote:Honestly I'm not having trouble still playing my scout, if anything it seems better much smoother gameplay now just gotta manage my stamina a bit but other than that its enjoyable Do you use a flaylock? |
mr musturd
A.N.O.N.Y.M.O.U.S.
22
|
Posted - 2013.07.04 15:05:00 -
[98] - Quote
Spec Ops Cipher wrote:mr musturd wrote:Honestly I'm not having trouble still playing my scout, if anything it seems better much smoother gameplay now just gotta manage my stamina a bit but other than that its enjoyable Do you use a flaylock? Pistols and knives mostly only have an advanced flaylock atm |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
129
|
Posted - 2013.07.04 15:20:00 -
[99] - Quote
mr musturd wrote:Spec Ops Cipher wrote:mr musturd wrote:Honestly I'm not having trouble still playing my scout, if anything it seems better much smoother gameplay now just gotta manage my stamina a bit but other than that its enjoyable Do you use a flaylock? Pistols and knives mostly only have an advanced flaylock atm Using a flaylock makes scouts viable again, but it won't last. Against good players, scouts don't last half as long as they used to, due to being able to track us easier. It's very noticeable in PC, but only in pubs if you are against people with gun game.
My god the flaylock is OP, kept getting 20+ kills for 0 or 1 deaths last night, like the good old days of last build. It needs to go. |
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