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Thread Statistics | Show CCP posts - 0 post(s) |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
98
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Posted - 2013.07.02 15:00:00 -
[1] - Quote
Scouts now move slower (bug, not design I think), and are really easy to kill. I'm having trouble achieving anything in this suit atm, dying ridiculously fast as usual, but it happens every spawn.
Any other scouts finding their suits a lot worse than they were yesterday? |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
98
|
Posted - 2013.07.02 15:27:00 -
[2] - Quote
Morathi III wrote:Every body move slower, not only scout It hurts the scout the most. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
100
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Posted - 2013.07.02 15:29:00 -
[3] - Quote
Icy TIG3R wrote:You guys were bad scouts with no skills who only got by because the hit detection was trash.
Scout is the hardest class to play. Get good. Scout was always the hardest class to play, bar E3 build, when I was heavy/assault. I ain't bad... |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
100
|
Posted - 2013.07.02 16:15:00 -
[4] - Quote
Its not so much the hit detection thats killing me now, its the movement speed and restrictions |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
100
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Posted - 2013.07.02 16:37:00 -
[5] - Quote
TEXA5 HiTM4N wrote:Icy TIG3R wrote:You guys were bad scouts with no skills who only got by because the hit detection was trash.
Scout is the hardest class to play. Get good. This statement is the truth. Is it really a surprise a suit that was meant for speed dies quickly?
Minnie scouts have 0.3 higher movement speed than assaults. Gal scouts have 0.2 higher...
A proto scout typically has 420 hp. An assault? you tell, me, I usually see 800+ |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
103
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Posted - 2013.07.02 17:05:00 -
[6] - Quote
Not sure if it's just because everything feels slower, but i feel as though scouts can't jump as high as yesterday either.
Heavies do need a portable stepladder built into their suit. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
104
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Posted - 2013.07.02 18:02:00 -
[7] - Quote
Shotty GoBang wrote:kanders wrote: Downloaded the update this morning but didn't have a chance to play. This certainly doesn't make me excited about logging on tonight. And to think I was actually feeling a little better about the scout community after you put that registry together.
The Scout Registry will continue to be updated regularly. We have collected Uprising 1.1 statistics for 83 scouts. I'll keep track of exactly how hard each of us has been hit by Uprising 1.2. Plummeting statistics will make for sound debate. Not that anyone cares, but I'll quit the game before I abandon the Scout Suit and our Scout Community. I'm hoping that an upcoming "Rapid-Fire Update" makes things better for us sooner rather than later. CCP has shown us little love, but they are responsive to their player base, and I'll give 'em a fair chance before throwing in the towel. - Shotty GoBang
I am one of the many people that appreciate your work on the Scout Registry, I think it will show an interesting trend in the next week or so, although not a positive one.
Stand strong scouts, stand together! |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
107
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Posted - 2013.07.02 21:39:00 -
[8] - Quote
Tomorrow I'm gonna skill into flaylocks. I need an edge :/ |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
112
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Posted - 2013.07.02 22:21:00 -
[9] - Quote
grunt party wrote:Icy TIG3R wrote:You guys were bad scouts with no skills who only got by because the hit detection was trash.
Scout is the hardest class to play. Get good. you never played with spec then i have played with him many times and HE IS GOOD and has skill. im not a scout(only at random times) but even i can see how hard the patch has hit them. and i never had much trouble killing scouts if at the appropriate range e.c.t. u must just be S**T Aww thank you :) |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
115
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Posted - 2013.07.03 09:05:00 -
[10] - Quote
Still bad today. One good player on the enemy team can kill you every time. A duvolle Ar does 40 damage per bullet, until 50 ish metres. That's before damage mods and proficiency. |
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Spec Ops Cipher
Seraphim Initiative. CRONOS.
115
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Posted - 2013.07.03 10:50:00 -
[11] - Quote
Delta 749 wrote:Psh, you all got complacent with poor hit detection and bullets just vanishing Now that thats fixed its some huge conspiracy of them nerfing you guys and not just you having been used to the bad mechanics
It works both ways, went and played some other games for a while, got used to the decent aiming, came back to Dust and seemed all I was able to do was get assists Assault rifles now do 110% damage up to 50m. Snipers now do 90% damage and 175% to the head, used to be 100% and 195%. Flaylocks still prettymuch 1HK scouts.
WE have suffered a speed nerf, strafing is only 7% faster in scouts than assaults. We have next to no HP and all dampening skills and modules have no effect whatsoever. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
116
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Posted - 2013.07.03 11:27:00 -
[12] - Quote
OZAROW wrote:Its the endurance! You can't run an jump, you can't deak n dodge, you run out of gas you get stuck standing still waiting to run again but now theirs a delay or something it's friggin horrible I'm so choked! I bought booster an played every damn day to finally get a wicked killing machine for over 20 kills a match with knives an now nothingg! I don't even think I got 10 kills in a match I barely went positive! Every weapon I have is close range except faylock thank god. Proficiency Knives -trash-proficiency shotty- crap-proto scout-paper-endurance an cat mods - crap Frigging pissed straight up! I know exactly what you mean, its more difficult to move about fluidly, we have to stop a lot more often. It's really annoying me and causing so many deaths.
I'm skilling into the flaylock now, I didn't before because it is OP, but I'm pretty annoyed about being borderline useless in PC and even some pubs now. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
116
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Posted - 2013.07.03 11:28:00 -
[13] - Quote
First post updated. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
120
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Posted - 2013.07.03 18:36:00 -
[14] - Quote
Temporay Fix- FLAYLOCK. Using the Aur core, I just pulled 24 - 1 running with my squad. UP + OP = OP. Flaylock needs a nerf, and scouts still need a buff.
If you are a scout using a flaylock, stop for a game, use something else, then tell me how you're doing. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
121
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Posted - 2013.07.03 19:22:00 -
[15] - Quote
All profile dampening and passive scanning skills and modules do not work atm.
Tested last build and retested yesterday, all suits scan equally well, regardless of the numbers, and can pick up anyone, regardless of dampening. |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
129
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Posted - 2013.07.04 14:31:00 -
[16] - Quote
mr musturd wrote:Honestly I'm not having trouble still playing my scout, if anything it seems better much smoother gameplay now just gotta manage my stamina a bit but other than that its enjoyable Do you use a flaylock? |
Spec Ops Cipher
Seraphim Initiative. CRONOS.
129
|
Posted - 2013.07.04 15:20:00 -
[17] - Quote
mr musturd wrote:Spec Ops Cipher wrote:mr musturd wrote:Honestly I'm not having trouble still playing my scout, if anything it seems better much smoother gameplay now just gotta manage my stamina a bit but other than that its enjoyable Do you use a flaylock? Pistols and knives mostly only have an advanced flaylock atm Using a flaylock makes scouts viable again, but it won't last. Against good players, scouts don't last half as long as they used to, due to being able to track us easier. It's very noticeable in PC, but only in pubs if you are against people with gun game.
My god the flaylock is OP, kept getting 20+ kills for 0 or 1 deaths last night, like the good old days of last build. It needs to go. |
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