
Matticus Monk
Ordus Trismegistus
134
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Posted - 2013.07.02 16:41:00 -
[1] - Quote
Hm.....
Well, since scouts were sort of advantaged by the unreliable hit detection I sort of expected to die more frequently in this build, so I'm not suprised to hear that is what people are reporting. Enough of my shots have missed in the past, so hopefully I also get additional kills so that this isn't entirely a disadvantage.
Since CCP nerfs scouts every build and makes them continually harder to play I'm not suprised to hear that due to the hit detection and/or speed (nerf?) it's now even more challenging to play a scout.
About the only thing that's suprised me at this point is that we are 2 pages into a scout thread, which even mentions girls (sorry, 'ladies') in terms of their walking animation, and Surt Gods End hasn't made any comments yet..... definitely not at all expected.
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Matticus Monk
Ordus Trismegistus
135
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Posted - 2013.07.03 00:50:00 -
[2] - Quote
I've played about 4-5 games today.... I can second that for some reason scouts seem to move forward more slowly than previously, but strafe speed does seem faster as well. Additionally, while movement is across the board smoother I've also noticed some choppiness during CQC fights, but nothing unbearable.
The hit detection is much improved, and it seems much easier to kill me now, as expected, but also my own hit detection seems improved. I've started to play a bit more cautiously and seem to be doing okay, with my lowest KDR in today's game of .5 (which for me, is just below my average) and a few games on the order of 1, with the highest being 8 kills / 8 deaths.
From my own experience playing today I think I can adapt to this.
I think the smoothness and hit detection will help CCP balance things, and now that some of this is fixed (or, improvements are being made) maybe we can see a return to higher speed levels for scouts in the future, as speed nerfs hopefully won't be needed to solve hit detection issues.
I guess I can live with this. And fighting in the snow is fun. Dodging mass drivers is not. And there are a few maps where I feel like I'm fighting on dirt covered in popcorn butter... everything is this weird powdery yellow. Cool.... Alien....
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