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Thread Statistics | Show CCP posts - 5 post(s) |
CAPN' OBVIOUS
UNOBTANIUM INC General Tso's Alliance
0
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Posted - 2013.07.01 22:39:00 -
[1] - Quote
I've been getting pretty frustrated lately because of this... I've been playing since open beta and have had some incredibly good battles where both teams duke it out and the battle is super close and super fun.
But recently a new trend has occurred, the pubstomp!
This isn't happening because the matchmaking system is so bad, ok maybe partly the reason but the other reason and most frequent reason is because of a select few, the pu**ies.
Multiple battles over the weekend went something like this... I enter the warbarge and see that the teams are pretty evenly matched, 6man sqd of xxxx on our team, 6man sqd of xxxx on their team (xxxx=good corp) the battles looked as if they'd be extremely fun and close and then the pu**ies get sand in their clam and one of the 6man xxxx squads leaves the battle leaving a bunch of non squaded newberries to face the other dominant and now way better stacked team.
I can only imagine two reasons this is happening, 1. You're a pu**y or 2. You're a pu**y who's scared to lose proto gear and won't run a battle where your facing a decent opponent because you may lose said proto gear and even more so you're such a pu**y that you won't run anything besides proto gear in a pub battle.
Ok, I've vented now and I feel better but just know, if your squad leaves a battle because of the opposition, you're a pu**y, pu**y |
KOBLAKA1
Opus Arcana Covert Intervention
159
|
Posted - 2013.07.01 22:43:00 -
[2] - Quote
Got to play people better than you to get better... well once you have a good chunk of sp neways |
CAPN' OBVIOUS
UNOBTANIUM INC General Tso's Alliance
0
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Posted - 2013.07.01 22:49:00 -
[3] - Quote
KOBLAKA1 wrote:Got to play people better than you to get better... well once you have a good chunk of sp neways I have over 9mil sp, it's not that I can't hold my own, it's that the blues can't... But they could've if they had the support from the top tier corp that left the battle because they were scared of the other top tier corp. |
XeroTheBigBoss
TeamPlayers EoN.
610
|
Posted - 2013.07.01 22:49:00 -
[4] - Quote
I see this a bit. |
Harkon Vysarii
Dead Six Initiative Lokun Listamenn
363
|
Posted - 2013.07.01 22:51:00 -
[5] - Quote
Or it could be they are trying to simul-Q and run some training matches. LIke we were yester day. Thing is that most proto runners have more than enough ISK to last a lifetime and probably aren't worried about losing proto gear.
I mean I just bought about 100 suits as throwaway suit so I could learn to shield tank again.... that's small monies. |
KOBLAKA1
Opus Arcana Covert Intervention
160
|
Posted - 2013.07.01 22:51:00 -
[6] - Quote
CAPN' OBVIOUS wrote:KOBLAKA1 wrote:Got to play people better than you to get better... well once you have a good chunk of sp neways I have over 9mil sp, it's not that I can't hold my own, it's that the blues can't... But they could've if they had the support from the top tier corp that left the battle because they were scared of the other top tier corp. Im not saying it towards you but the pansies that back out. |
CAPN' OBVIOUS
UNOBTANIUM INC General Tso's Alliance
0
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Posted - 2013.07.01 22:52:00 -
[7] - Quote
XeroTheBigBoss wrote:I see this a bit.
Glad I'm not alone in this... It's pretty annoying honestly, especially in skirmish, getting stomped to the redline for 15-20 minutes, it's not even fun if you're doing the stomping.
I can't understand why you'd leave a battle that would be close and fun. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
144
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Posted - 2013.07.01 22:52:00 -
[8] - Quote
Is this really a thing? Fighting others of equal or superior calibre is the best practice there is. Would think it desirable.
Also fun, satisfying, gratifying. |
CAPN' OBVIOUS
UNOBTANIUM INC General Tso's Alliance
0
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Posted - 2013.07.01 22:53:00 -
[9] - Quote
KOBLAKA1 wrote:CAPN' OBVIOUS wrote:KOBLAKA1 wrote:Got to play people better than you to get better... well once you have a good chunk of sp neways I have over 9mil sp, it's not that I can't hold my own, it's that the blues can't... But they could've if they had the support from the top tier corp that left the battle because they were scared of the other top tier corp. Im not saying it towards you but the pansies that back out.
The pansies that back out are usually very good corps that are proven. |
Serimos Haeraven
Deep Space Republic
82
|
Posted - 2013.07.01 22:54:00 -
[10] - Quote
The abuse of the word "P**sies" makes this argument a little hard to get-along with, except i do agree that there are certain matches that have a handful of skilled players while the other team has hardly any. Except the thing i'd have to say about that is that it's natural, every now and then you will come across a team of more experienced players that are more organized and as a result lose, and vic versa, sometimes you will have the dominant team and totally crush the opposition. You can't have perfectly balanced teams every game, that's just a reality. |
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XeroTheBigBoss
TeamPlayers EoN.
610
|
Posted - 2013.07.01 22:54:00 -
[11] - Quote
CAPN' OBVIOUS wrote:XeroTheBigBoss wrote:I see this a bit. Glad I'm not alone in this... It's pretty annoying honestly, especially in skirmish, getting stomped to the redline for 15-20 minutes, it's not even fun if you're doing the stomping. I can't understand why you'd leave a battle that would be close and fun.
Ya most of my corp just stay in OMS now. They don't red lines. |
CAPN' OBVIOUS
UNOBTANIUM INC General Tso's Alliance
0
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Posted - 2013.07.01 22:55:00 -
[12] - Quote
Poplo Furuya wrote:Is this really a thing? .
3 seperate occasions this happened, all within a 2 hour window. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1256
|
Posted - 2013.07.01 22:55:00 -
[13] - Quote
CAPN' OBVIOUS wrote:I've been getting pretty frustrated lately because of this... I've been playing since open beta and have had some incredibly good battles where both teams duke it out and the battle is super close and super fun.
But recently a new trend has occurred, the pubstomp!
This isn't happening because the matchmaking system is so bad, ok maybe partly the reason but the other reason and most frequent reason is because of a select few, the pu**ies.
Multiple battles over the weekend went something like this... I enter the warbarge and see that the teams are pretty evenly matched, 6man sqd of xxxx on our team, 6man sqd of xxxx on their team (xxxx=good corp) the battles looked as if they'd be extremely fun and close and then the pu**ies get sand in their clam and one of the 6man xxxx squads leaves the battle leaving a bunch of non squaded newberries to face the other dominant and now way better stacked team.
I can only imagine two reasons this is happening, 1. You're a pu**y or 2. You're a pu**y who's scared to lose proto gear and won't run a battle where your facing a decent opponent because you may lose said proto gear and even more so you're such a pu**y that you won't run anything besides proto gear in a pub battle.
Ok, I've vented now and I feel better but just know, if your squad leaves a battle because of the opposition, you're a pu**y, pu**y
CAPN' OBVIOUS wrote:But recently a new trend has occurred, the pubstomp!
CAPN' OBVIOUS wrote:new trend
This isn't new. |
CAPN' OBVIOUS
UNOBTANIUM INC General Tso's Alliance
0
|
Posted - 2013.07.01 22:57:00 -
[14] - Quote
Serimos Haeraven wrote:The abuse of the word "P**sies" makes this argument a little hard to get-along with, except i do agree that there are certain matches that have a handful of skilled players while the other team has hardly any. Except the thing i'd have to say about that is that it's natural, every now and then you will come across a team of more experienced players that are more organized and as a result lose, and vic versa, sometimes you will have the dominant team and totally crush the opposition. You can't have perfectly balanced teams every game, that's just a reality.
Did you read the op?
If you get stomped due to matchmaking so be it, it's the squad of skilled mercs that leave the battle because there's a squad of skilled mercs on the other team and they don't wanna lose their precious proto ****. |
DJINN leukoplast
Hellstorm Inc League of Infamy
541
|
Posted - 2013.07.01 22:58:00 -
[15] - Quote
Just another reason to have squadless options for pubmatches. |
CAPN' OBVIOUS
UNOBTANIUM INC General Tso's Alliance
1
|
Posted - 2013.07.01 22:58:00 -
[16] - Quote
TheAmazing FlyingPig wrote:CAPN' OBVIOUS wrote:I've been getting pretty frustrated lately because of this... I've been playing since open beta and have had some incredibly good battles where both teams duke it out and the battle is super close and super fun.
But recently a new trend has occurred, the pubstomp!
This isn't happening because the matchmaking system is so bad, ok maybe partly the reason but the other reason and most frequent reason is because of a select few, the pu**ies.
Multiple battles over the weekend went something like this... I enter the warbarge and see that the teams are pretty evenly matched, 6man sqd of xxxx on our team, 6man sqd of xxxx on their team (xxxx=good corp) the battles looked as if they'd be extremely fun and close and then the pu**ies get sand in their clam and one of the 6man xxxx squads leaves the battle leaving a bunch of non squaded newberries to face the other dominant and now way better stacked team.
I can only imagine two reasons this is happening, 1. You're a pu**y or 2. You're a pu**y who's scared to lose proto gear and won't run a battle where your facing a decent opponent because you may lose said proto gear and even more so you're such a pu**y that you won't run anything besides proto gear in a pub battle.
Ok, I've vented now and I feel better but just know, if your squad leaves a battle because of the opposition, you're a pu**y, pu**y CAPN' OBVIOUS wrote:But recently a new trend has occurred, the pubstomp! CAPN' OBVIOUS wrote:new trend This isn't new.
No, pub stomping is not new, teams leaving prior to battle to save isk and face is new, at least I've never noticed it before uprising. |
hooc roht
Deep Space Republic
157
|
Posted - 2013.07.01 23:02:00 -
[17] - Quote
CAPN' OBVIOUS wrote:I've been getting pretty frustrated lately because of this... I've been playing since open beta and have had some incredibly good battles where both teams duke it out and the battle is super close and super fun.
But recently a new trend has occurred, the pubstomp!
This isn't happening because the matchmaking system is so bad, ok maybe partly the reason but the other reason and most frequent reason is because of a select few, the pu**ies.
Multiple battles over the weekend went something like this... I enter the warbarge and see that the teams are pretty evenly matched, 6man sqd of xxxx on our team, 6man sqd of xxxx on their team (xxxx=good corp) the battles looked as if they'd be extremely fun and close and then the pu**ies get sand in their clam and one of the 6man xxxx squads leaves the battle leaving a bunch of non squaded newberries to face the other dominant and now way better stacked team.
I can only imagine two reasons this is happening, 1. You're a pu**y or 2. You're a pu**y who's scared to lose proto gear and won't run a battle where your facing a decent opponent because you may lose said proto gear and even more so you're such a pu**y that you won't run anything besides proto gear in a pub battle.
Ok, I've vented now and I feel better but just know, if your squad leaves a battle because of the opposition, you're a pu**y, pu**y
nah matchmaking is the reason. I have 2.3 Sp spent and i go out use1 or 2 lives then sit in the MCC for the rest of the match if my team gets red lined. I do this because everyone has more SP then me and there is no point in giving them free kills.
If my team is unwilling to win from the start i am not going to sacrifice myself for them...and i sure as hell am not going to sacrifice myself to help the other teams SP WP K/D ratio.
You all have more SP then me. You all have Uber powers that i do not. You all can go **** yourselves. |
Disturbingly Bored
The Strontium Asylum
364
|
Posted - 2013.07.01 23:06:00 -
[18] - Quote
CAPN' OBVIOUS wrote:Poplo Furuya wrote:Is this really a thing? . 3 seperate occasions this happened, all within a 2 hour window.
I see it a fair bit, too. Sadly, most often it's a name I recognize as a "good player" before the "left the battle" text. People cherry-picking fights to stomp, it seems.
I've backed out of exactly four matches since I began playing DUST. Two because the rest of the corp mates in my squad left the game (even though I urged to suck it up and stick it out), two because I was too damn frustrated with the Dukes of Hazard LAV fest to continue.
It's cowardice to leave a match because the other team has players that can stomp you. |
CAPN' OBVIOUS
UNOBTANIUM INC General Tso's Alliance
1
|
Posted - 2013.07.01 23:06:00 -
[19] - Quote
hooc roht wrote:CAPN' OBVIOUS wrote:I've been getting pretty frustrated lately because of this... I've been playing since open beta and have had some incredibly good battles where both teams duke it out and the battle is super close and super fun.
But recently a new trend has occurred, the pubstomp!
This isn't happening because the matchmaking system is so bad, ok maybe partly the reason but the other reason and most frequent reason is because of a select few, the pu**ies.
Multiple battles over the weekend went something like this... I enter the warbarge and see that the teams are pretty evenly matched, 6man sqd of xxxx on our team, 6man sqd of xxxx on their team (xxxx=good corp) the battles looked as if they'd be extremely fun and close and then the pu**ies get sand in their clam and one of the 6man xxxx squads leaves the battle leaving a bunch of non squaded newberries to face the other dominant and now way better stacked team.
I can only imagine two reasons this is happening, 1. You're a pu**y or 2. You're a pu**y who's scared to lose proto gear and won't run a battle where your facing a decent opponent because you may lose said proto gear and even more so you're such a pu**y that you won't run anything besides proto gear in a pub battle.
Ok, I've vented now and I feel better but just know, if your squad leaves a battle because of the opposition, you're a pu**y, pu**y nah matchmaking is the reason. I have 2.3 Sp spent and i go out use1 or 2 lives then sit in the MCC for the rest of the match if my team gets red lined. I do this because everyone has more SP then me and there is no point in giving them free kills. If my team is unwilling to win from the start i am not going to sacrifice myself for them...and i sure as hell am not going to sacrifice myself to help the other teams SP WP K/D ratio. You all have more SP then me. You all have Uber powers that i do not. You all can go **** yourselves.
Killin me smalls... Sp doesn't make the player good... I can go out and run all mlt gear and do great in a battle, top 3 spots easy... You're part of the problem, honestly. |
Rogatien Merc
Ill Omens EoN.
209
|
Posted - 2013.07.01 23:20:00 -
[20] - Quote
Disturbingly Bored wrote:CAPN' OBVIOUS wrote:Poplo Furuya wrote:Is this really a thing? . 3 seperate occasions this happened, all within a 2 hour window. I see it a fair bit, too. Sadly, most often it's a name I recognize as a "good player" before the "left the battle" text. People cherry-picking fights to stomp, it seems. I've backed out of exactly four matches since I began playing DUST. Two because the rest of the corp mates in my squad left the game (even though I urged them to suck it up and stick it out), two because I was too damn frustrated with the Dukes of Hazard LAV fest to continue. It's cowardice to leave a match because the other team has players that can stomp you. In my experience, almost never the case.
80% of the time when you see a "good" squad leave a battle it is because a squad member disconnected or someone just Xed up and they backed out to pick them up.
19.99999% of the time they got called to a PC or had some other better **** to do.
the other .000001% of the time may be them being pussies, but... TBH if they backed out because they were afraid of the other squad, they wouldn't have helped you win anyway. |
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Sotapopthegrey gay
Storm Wind Strikeforce Caldari State
19
|
Posted - 2013.07.01 23:24:00 -
[21] - Quote
CAPN' OBVIOUS wrote:I've been getting pretty frustrated lately because of this... I've been playing since open beta and have had some incredibly good battles where both teams duke it out and the battle is super close and super fun.
But recently a new trend has occurred, the pubstomp!
This isn't happening because the matchmaking system is so bad, ok maybe partly the reason but the other reason and most frequent reason is because of a select few, the pu**ies.
Multiple battles over the weekend went something like this... I enter the warbarge and see that the teams are pretty evenly matched, 6man sqd of xxxx on our team, 6man sqd of xxxx on their team (xxxx=good corp) the battles looked as if they'd be extremely fun and close and then the pu**ies get sand in their clam and one of the 6man xxxx squads leaves the battle leaving a bunch of non squaded newberries to face the other dominant and now way better stacked team.
I can only imagine two reasons this is happening, 1. You're a pu**y or 2. You're a pu**y who's scared to lose proto gear and won't run a battle where your facing a decent opponent because you may lose said proto gear and even more so you're such a pu**y that you won't run anything besides proto gear in a pub battle.
Ok, I've vented now and I feel better but just know, if your squad leaves a battle because of the opposition, you're a pu**y, pu**y
If you can't beat them join them.
|
The Cobra Commander
Bojo's School of the Trades
47
|
Posted - 2013.07.01 23:34:00 -
[22] - Quote
DJINN leukoplast wrote:Just another reason to have squadless options for pubmatches.
+1
QFT
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Rynoceros
Rise Of Old Dudes
173
|
Posted - 2013.07.01 23:42:00 -
[23] - Quote
If the Squad Leader gets DC'd does the squad go with him? Maybe they didn't approve of their Teammates? I have corps I don't like and would never stand shoulder to shoulder with. Pubstomping a bunch of randoms for good WP after you've capped is a valid approach. Not a bad idea, now that iI think of it... Then sometimes, ***** just happens.
Enjoy your big, scary epeen. |
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CCP Nullarbor
C C P C C P Alliance
1591
|
Posted - 2013.07.01 23:47:00 -
[24] - Quote
I am working on a rewrite of matchmaking as we speak. We share the same concern. |
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Noc Tempre
Imperfects Negative-Feedback
2059
|
Posted - 2013.07.01 23:50:00 -
[25] - Quote
CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern.
What is the goals you are trying to achieve when rewriting the matchmaking? Are you trying to balance skill? SP? WP? Prototype vs Prototype? Shorter queue times?
I understand matchmaking is very complex, but also you can't please everyone. What is CCP trying to achieve here? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
473
|
Posted - 2013.07.01 23:51:00 -
[26] - Quote
@CCP Nullarbor
Just curious since we're talking matchmaking and people leaving battles, is there anyway to tell if someone has been disconnected due to network errors or if they just left the battle?
If so, are there any plans (short or longterm) to implement a desertion annotation on mercs? |
echo47
Sebiestor Field Sappers Minmatar Republic
20
|
Posted - 2013.07.01 23:52:00 -
[27] - Quote
The problem is you win even if you loose. If the battle turns and is no longer in your favor the WP and isk pay out stay the same. Either there should be an increase in isk/sp gain for winning or a lower amount for loosing.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
293
|
Posted - 2013.07.01 23:55:00 -
[28] - Quote
CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern.
LOL I thought PC and FW was your matchmaking fix.
Hummm must not have worked as good as you all thought huh? |
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CCP Nullarbor
C C P C C P Alliance
1599
|
Posted - 2013.07.01 23:55:00 -
[29] - Quote
Noc Tempre wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. What is the goals you are trying to achieve when rewriting the matchmaking? Are you trying to balance skill? SP? WP? Prototype vs Prototype? Shorter queue times? I understand matchmaking is very complex, but also you can't please everyone. What is CCP trying to achieve here?
Well the goal is simple, create an even probability for a side to win or lose with the least dependence on individual players. How that is achieved I will write about in a dev blog when we are further along with our simulation.
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5aEKUXeRJGJ27kCDnDVYak4
Expert Intervention Caldari State
9
|
Posted - 2013.07.01 23:56:00 -
[30] - Quote
CCP Nullarbor wrote:Noc Tempre wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. What is the goals you are trying to achieve when rewriting the matchmaking? Are you trying to balance skill? SP? WP? Prototype vs Prototype? Shorter queue times? I understand matchmaking is very complex, but also you can't please everyone. What is CCP trying to achieve here? Well the goal is simple, create an even probability for a side to win or lose with the least dependence on individual players. How that is achieved I will write about in a dev blog when we are further along with our simulation. k/d ratio matching? good idea |
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Sloth9230
Reaper Galactic
2109
|
Posted - 2013.07.01 23:56:00 -
[31] - Quote
BMSTUBBY wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. LOL I thought PC and FW was your matchmaking fix. Hummm must not have worked as good as you all thought huh? They never said that, it was the players who said it would it would keep the pros busy |
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CCP Nullarbor
C C P C C P Alliance
1599
|
Posted - 2013.07.01 23:57:00 -
[32] - Quote
BMSTUBBY wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. LOL I thought PC and FW was your matchmaking fix. Hummm must not have worked as good as you all thought huh?
No, actually pulling people away from the instant battle queue decreases its effectiveness but we like the concept of offering different engagement levels. We still have work to go on that front too. |
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Noc Tempre
Imperfects Negative-Feedback
2059
|
Posted - 2013.07.02 00:00:00 -
[33] - Quote
CCP Nullarbor wrote:Noc Tempre wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. What is the goals you are trying to achieve when rewriting the matchmaking? Are you trying to balance skill? SP? WP? Prototype vs Prototype? Shorter queue times? I understand matchmaking is very complex, but also you can't please everyone. What is CCP trying to achieve here? Well the goal is simple, create an even probability for a side to win or lose with the least dependence on individual players. How that is achieved I will write about in a dev blog when we are further along with our simulation.
I hope your models look at being above average/below average as logarithmic, not linear, numbers for balancing. An exceptionally bad player and an exceptionally good player does not balance out to two average players. |
CAPN' OBVIOUS
UNOBTANIUM INC General Tso's Alliance
4
|
Posted - 2013.07.02 00:01:00 -
[34] - Quote
CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern.
Thank you, glad it's being worked on. |
Telcontar Dunedain
Imperfects Negative-Feedback
491
|
Posted - 2013.07.02 00:24:00 -
[35] - Quote
CCP Nullarbor wrote:Noc Tempre wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. What is the goals you are trying to achieve when rewriting the matchmaking? Are you trying to balance skill? SP? WP? Prototype vs Prototype? Shorter queue times? I understand matchmaking is very complex, but also you can't please everyone. What is CCP trying to achieve here? Well the goal is simple, create an even probability for a side to win or lose with the least dependence on individual players. How that is achieved I will write about in a dev blog when we are further along with our simulation.
Have you confirmed that a 50% probability to winning equates to actual fun or have you just gone forward with the assumption that fair > all?
Is there any industry literature on matchmaking in gaming that you looked at?
Reading over the X-Box Live [url]https://en.wikipedia.org/wiki/TrueSkill[/url] I have some questions and concerns.
So in any system like this it seems like it would work great in the beginning but it causes some weird effects.
At beginning you put people in different matches based on things like KDR and Win/Loss. Good players vs good players and bad players vs bad players.
Good players and bad players start to play matches in which they are less likely to win and have high k/d in the case of good players and bad players are going to do better then they did previously.
Over time your statistics start to skew everyone into a muddle of the same stats and you no longer have much to base things on?
Do you guys seriously have the bandwidth to design, setup and MAINTAIN this system over time?
It's probably going to need constant tuning, monitoring and thoughtfulness to not suck is my guess. Xbox probably has a few employees that specialize in this system...
p.s. I reiterate my concern that squads will end up fighting the same opponents over and over again.
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FATPrincess - XOXO
Shining Flame Amarr Empire
46
|
Posted - 2013.07.02 00:49:00 -
[36] - Quote
CCP Nullarbor wrote:Noc Tempre wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. What is the goals you are trying to achieve when rewriting the matchmaking? Are you trying to balance skill? SP? WP? Prototype vs Prototype? Shorter queue times? I understand matchmaking is very complex, but also you can't please everyone. What is CCP trying to achieve here? Well the goal is simple, create an even probability for a side to win or lose with the least dependence on individual players. How that is achieved I will write about in a dev blog when we are further along with our simulation.
This isn't the concern. The concern here is that the big corps make squads to stomp players who aren't in a squad, which is the majority of the newer players. By increasing squad size this got even worse because now there are more "good" players stomping everyone in the other team. There are 2 simpler ways to solve this:
-Increase WP to 50,000 for the battke academy. Make the new players play more vs new players.
-Make a no squads matchmaking mode. Those with squads get to play with those who are in squads as well. Those who don't have squads or aren't interested in squads get to play with same random, unorganized people.
-Lower squad size to 4 again.
K/D ratio and minimum SP matchmaking separates the player base way too much and can lead to empty or uneven lobbies.
-XOXO |
hooc roht
Deep Space Republic
157
|
Posted - 2013.07.02 00:51:00 -
[37] - Quote
CCP Nullarbor wrote:Noc Tempre wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. What is the goals you are trying to achieve when rewriting the matchmaking? Are you trying to balance skill? SP? WP? Prototype vs Prototype? Shorter queue times? I understand matchmaking is very complex, but also you can't please everyone. What is CCP trying to achieve here? Well the goal is simple, create an even probability for a side to win or lose with the least dependence on individual players. How that is achieved I will write about in a dev blog when we are further along with our simulation.
Bad idea.
if one team is given 3 high powered (high Sp) players and the other team gets the same what happens when one or two decide to AFK?
You get a pub stomp....and a pub stomp that can be pretty easy to manipulate into happening.
Better to focus on matchmaking on putting like powered players with like powered players then too worry about w/l ratio.
The SP tiers has already been suggested and even implemented with the academy. Why reinvent the wheel for a "goal" that no one cares about when the problem is plain to see: low powered players being stomped by high power players not based on skill or strategy but simply because they have acquired more SP.
Also why is it taking so long? Why are you dragging your feet? Don't say it is complicated because it is not at all. The academy took how long to put in the game? A day? A week? A rudimentary matchmaking system can be put in the game at any time (matchmaking is server side not client side)...and should have been put in months ago. |
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CCP Nullarbor
C C P C C P Alliance
1630
|
Posted - 2013.07.02 00:53:00 -
[38] - Quote
FATPrincess - XOXO wrote:CCP Nullarbor wrote:Noc Tempre wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. What is the goals you are trying to achieve when rewriting the matchmaking? Are you trying to balance skill? SP? WP? Prototype vs Prototype? Shorter queue times? I understand matchmaking is very complex, but also you can't please everyone. What is CCP trying to achieve here? Well the goal is simple, create an even probability for a side to win or lose with the least dependence on individual players. How that is achieved I will write about in a dev blog when we are further along with our simulation. This isn't the concern. The concern here is that the big corps make squads to stomp players who aren't in a squad, which is the majority of the newer players. By increasing squad size this got even worse because now there are more "good" players stomping everyone in the other team. There are 2 simpler ways to solve this: -Increase WP to 50,000 for the battke academy. Make the new players play more vs new players. -Make a no squads matchmaking mode. Those with squads get to play with those who are in squads as well. Those who don't have squads or aren't interested in squads get to play with same random, unorganized people. K/D ratio and minimum SP matchmaking separates the player base way too much and can lead to empty or uneven lobbies. -XOXO
Not sure you understand what I mean by probability. If a fully stacked team joins a battle then the probability of them winning is pretty high, the job of matchmaking is to recognise that and even the odds. Hence we will be taking squads into consideration when building teams.
K/D ratio and SP are not good metrics on their own for determining the probability of a win. |
|
|
CCP Nullarbor
C C P C C P Alliance
1630
|
Posted - 2013.07.02 00:54:00 -
[39] - Quote
hooc roht wrote:CCP Nullarbor wrote:Noc Tempre wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. What is the goals you are trying to achieve when rewriting the matchmaking? Are you trying to balance skill? SP? WP? Prototype vs Prototype? Shorter queue times? I understand matchmaking is very complex, but also you can't please everyone. What is CCP trying to achieve here? Well the goal is simple, create an even probability for a side to win or lose with the least dependence on individual players. How that is achieved I will write about in a dev blog when we are further along with our simulation. Bad idea. if one team is given 3 high powered (high Sp) players and the other team gets the same what happens when one or two decide to AFK? You get a pub stomp....and a pub stomp that can be pretty easy to manipulate into happening. Better to focus on matchmaking on putting like powered players with like powered players then too worry about w/l ratio. The SP tiers has already been suggested and even implemented with the academy. Why reinvent the wheel for a "goal" that no one cares about when the problem is plain to see: low powered players being stomped by high power players not based on skill or strategy but simply because they have acquired more SP. Also why is it taking so long? Why are you dragging your feet? Don't say it is complicated because it is not at all. The academy took how long to put in the game? A day? A week? A rudimentary matchmaking system can be put in the game at any time (matchmaking is server side not client side)...and should have been put in months ago.
"with the least dependence on individual players" |
|
FATPrincess - XOXO
Shining Flame Amarr Empire
46
|
Posted - 2013.07.02 01:02:00 -
[40] - Quote
CCP Nullarbor wrote:FATPrincess - XOXO wrote:CCP Nullarbor wrote:Noc Tempre wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. What is the goals you are trying to achieve when rewriting the matchmaking? Are you trying to balance skill? SP? WP? Prototype vs Prototype? Shorter queue times? I understand matchmaking is very complex, but also you can't please everyone. What is CCP trying to achieve here? Well the goal is simple, create an even probability for a side to win or lose with the least dependence on individual players. How that is achieved I will write about in a dev blog when we are further along with our simulation. This isn't the concern. The concern here is that the big corps make squads to stomp players who aren't in a squad, which is the majority of the newer players. By increasing squad size this got even worse because now there are more "good" players stomping everyone in the other team. There are 2 simpler ways to solve this: -Increase WP to 50,000 for the battke academy. Make the new players play more vs new players. -Make a no squads matchmaking mode. Those with squads get to play with those who are in squads as well. Those who don't have squads or aren't interested in squads get to play with same random, unorganized people. K/D ratio and minimum SP matchmaking separates the player base way too much and can lead to empty or uneven lobbies. -XOXO Not sure you understand what I mean by probability. If a fully stacked team joins a battle then the probability of them winning is pretty high, the job of matchmaking is to recognise that and even the odds. Hence we will be taking squads into consideration when building teams. K/D ratio and SP are not good metrics on their own for determining the probability of a win.
Ok then what is the plan? Kick squad members because the other team doesn't have squads? I don't understand, lol. I hope you consider no squad matchmaking anyway. Naughty Dog did it and it's the fairest matchmaking system I've ever seen. Been playing whole day and only got "stomped" 2 or 3 times.
-XOXO
|
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hooc roht
Deep Space Republic
157
|
Posted - 2013.07.02 01:03:00 -
[41] - Quote
CCP Nullarbor wrote:hooc roht wrote:CCP Nullarbor wrote:Noc Tempre wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. What is the goals you are trying to achieve when rewriting the matchmaking? Are you trying to balance skill? SP? WP? Prototype vs Prototype? Shorter queue times? I understand matchmaking is very complex, but also you can't please everyone. What is CCP trying to achieve here? Well the goal is simple, create an even probability for a side to win or lose with the least dependence on individual players. How that is achieved I will write about in a dev blog when we are further along with our simulation. Bad idea. if one team is given 3 high powered (high Sp) players and the other team gets the same what happens when one or two decide to AFK? You get a pub stomp....and a pub stomp that can be pretty easy to manipulate into happening. Better to focus on matchmaking on putting like powered players with like powered players then too worry about w/l ratio. The SP tiers has already been suggested and even implemented with the academy. Why reinvent the wheel for a "goal" that no one cares about when the problem is plain to see: low powered players being stomped by high power players not based on skill or strategy but simply because they have acquired more SP. Also why is it taking so long? Why are you dragging your feet? Don't say it is complicated because it is not at all. The academy took how long to put in the game? A day? A week? A rudimentary matchmaking system can be put in the game at any time (matchmaking is server side not client side)...and should have been put in months ago. "with the least dependence on individual players"
Whatever dude.
I am not the one who designed a game that chases new players away in droves. If you want to put up artificial barriers to fixing that problem then go ahead. I won't be losing my job when Dust is closed down due to lack of customers. You will. |
Sloth9230
Reaper Galactic
2114
|
Posted - 2013.07.02 01:05:00 -
[42] - Quote
hooc roht wrote: I am not the one who designed a game that chases new players away in droves. If you want to put up artificial barriers to fixing that problem then go ahead. I won't be losing my job when Dust is closed down due to lack of customers. You will.
Why are you still playing a game that purposefully "carries it's older players", geez man |
Azura Sakura
Militaires-Sans-Frontieres
167
|
Posted - 2013.07.02 01:08:00 -
[43] - Quote
Poplo Furuya wrote:Is this really a thing? Fighting others of equal or superior calibre is the best practice there is. Would think it desirable.
Also fun, satisfying, gratifying. I want to choke you. Obviously having militia/STD gear puts you on equal footing against proto stompers |
STABBEY
WarRavens League of Infamy
28
|
Posted - 2013.07.02 01:31:00 -
[44] - Quote
hooc roht wrote:
Whatever dude.
I am not the one who designed a game that chases new players away in droves. If you want to put up artificial barriers to fixing that problem then go ahead. I won't be losing my job when Dust is closed down due to lack of customers. You will.
I dont understand why forum warriors are even voiceing opinions on this. I've played this game since it came out and I've never seen nor heard of you or your corps in game. If you spend 90% of your time in these forums while the real players actualy play the game I dont think you need to be QQing about the game mechanics. Dust wasnt made to be a browser game. |
echo47
Sebiestor Field Sappers Minmatar Republic
20
|
Posted - 2013.07.02 01:42:00 -
[45] - Quote
hooc roht wrote:CCP Nullarbor wrote:Noc Tempre wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. What is the goals you are trying to achieve when rewriting the matchmaking? Are you trying to balance skill? SP? WP? Prototype vs Prototype? Shorter queue times? I understand matchmaking is very complex, but also you can't please everyone. What is CCP trying to achieve here? Well the goal is simple, create an even probability for a side to win or lose with the least dependence on individual players. How that is achieved I will write about in a dev blog when we are further along with our simulation. Bad idea. if one team is given 3 high powered (high Sp) players and the other team gets the same what happens when one or two decide to AFK? You get a pub stomp....and a pub stomp that can be pretty easy to manipulate into happening. Better to focus on matchmaking on putting like powered players with like powered players then too worry about w/l ratio. The SP tiers has already been suggested and even implemented with the academy. Why reinvent the wheel for a "goal" that no one cares about when the problem is plain to see: low powered players being stomped by high power players not based on skill or strategy but simply because they have acquired more SP. Also why is it taking so long? Why are you dragging your feet? Don't say it is complicated because it is not at all. The academy took how long to put in the game? A day? A week? A rudimentary matchmaking system can be put in the game at any time (matchmaking is server side not client side)...and should have been put in months ago.
Pubstomps dont happen simply because of skill points. There is no incentive to coninue the match if things go sideways for your team, so players AFK or quit. when you have one squad or three or four indviduals playing against an entire team it just gets worse.
There is no ingame incentive to win a pub match, or faction warfare the rewards are the same wether you win or loose. You get redlined and still come out ahead in SP/WP and ISK. As for faction warefare right now as Dust players we see no benefit in a faction controlling a system, other than bragging rights. |
Kane Fyea
DUST University Ivy League
554
|
Posted - 2013.07.02 01:56:00 -
[46] - Quote
hooc roht wrote:CCP Nullarbor wrote:hooc roht wrote:CCP Nullarbor wrote:Noc Tempre wrote: What is the goals you are trying to achieve when rewriting the matchmaking? Are you trying to balance skill? SP? WP? Prototype vs Prototype? Shorter queue times?
I understand matchmaking is very complex, but also you can't please everyone. What is CCP trying to achieve here?
Well the goal is simple, create an even probability for a side to win or lose with the least dependence on individual players. How that is achieved I will write about in a dev blog when we are further along with our simulation. Bad idea. if one team is given 3 high powered (high Sp) players and the other team gets the same what happens when one or two decide to AFK? You get a pub stomp....and a pub stomp that can be pretty easy to manipulate into happening. Better to focus on matchmaking on putting like powered players with like powered players then too worry about w/l ratio. The SP tiers has already been suggested and even implemented with the academy. Why reinvent the wheel for a "goal" that no one cares about when the problem is plain to see: low powered players being stomped by high power players not based on skill or strategy but simply because they have acquired more SP. Also why is it taking so long? Why are you dragging your feet? Don't say it is complicated because it is not at all. The academy took how long to put in the game? A day? A week? A rudimentary matchmaking system can be put in the game at any time (matchmaking is server side not client side)...and should have been put in months ago. "with the least dependence on individual players" Whatever dude. I am not the one who designed a game that chases new players away in droves. If you want to put up artificial barriers to fixing that problem then go ahead. I won't be losing my job when Dust is closed down due to lack of customers. You will. How about you learn to program before you say what is easy and what is not. Matchmaking normally would be easy since most developers have their matchmaking based on KDR (Which wouldn't work for this game thanks to the skill system) |
Colonel Killar
DUST CORE DARKSTAR ARMY
73
|
Posted - 2013.07.02 03:08:00 -
[47] - Quote
hooc roht wrote:CAPN' OBVIOUS wrote:I've been getting pretty frustrated lately because of this... I've been playing since open beta and have had some incredibly good battles where both teams duke it out and the battle is super close and super fun.
But recently a new trend has occurred, the pubstomp!
This isn't happening because the matchmaking system is so bad, ok maybe partly the reason but the other reason and most frequent reason is because of a select few, the pu**ies.
Multiple battles over the weekend went something like this... I enter the warbarge and see that the teams are pretty evenly matched, 6man sqd of xxxx on our team, 6man sqd of xxxx on their team (xxxx=good corp) the battles looked as if they'd be extremely fun and close and then the pu**ies get sand in their clam and one of the 6man xxxx squads leaves the battle leaving a bunch of non squaded newberries to face the other dominant and now way better stacked team.
I can only imagine two reasons this is happening, 1. You're a pu**y or 2. You're a pu**y who's scared to lose proto gear and won't run a battle where your facing a decent opponent because you may lose said proto gear and even more so you're such a pu**y that you won't run anything besides proto gear in a pub battle.
Ok, I've vented now and I feel better but just know, if your squad leaves a battle because of the opposition, you're a pu**y, pu**y nah matchmaking is the reason. I have 2.3 Sp spent and i go out use1 or 2 lives then sit in the MCC for the rest of the match if my team gets red lined. I do this because everyone has more SP then me and there is no point in giving them free kills. If my team is unwilling to win from the start i am not going to sacrifice myself for them...and i sure as hell am not going to sacrifice myself to help the other teams SP WP K/D ratio. You all have more SP then me. You all have Uber powers that i do not. You all can go **** yourselves. Don't talk to this person he will lower your IQ |
Colonel Killar
DUST CORE DARKSTAR ARMY
73
|
Posted - 2013.07.02 03:12:00 -
[48] - Quote
hooc roht wrote:CCP Nullarbor wrote:Noc Tempre wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. What is the goals you are trying to achieve when rewriting the matchmaking? Are you trying to balance skill? SP? WP? Prototype vs Prototype? Shorter queue times? I understand matchmaking is very complex, but also you can't please everyone. What is CCP trying to achieve here? Well the goal is simple, create an even probability for a side to win or lose with the least dependence on individual players. How that is achieved I will write about in a dev blog when we are further along with our simulation. Bad idea. if one team is given 3 high powered (high Sp) players and the other team gets the same what happens when one or two decide to AFK? You get a pub stomp....and a pub stomp that can be pretty easy to manipulate into happening. Better to focus on matchmaking on putting like powered players with like powered players then too worry about w/l ratio. The SP tiers has already been suggested and even implemented with the academy. Why reinvent the wheel for a "goal" that no one cares about when the problem is plain to see: low powered players being stomped by high power players not based on skill or strategy but simply because they have acquired more SP. Also why is it taking so long? Why are you dragging your feet? Don't say it is complicated because it is not at all. The academy took how long to put in the game? A day? A week? A rudimentary matchmaking system can be put in the game at any time (matchmaking is server side not client side)...and should have been put in months ago. Would you like a free trip to Iceland to be made to look like the fool that you are. |
Eno Raef
KILL-EM-QUICK RISE of LEGION
4
|
Posted - 2013.07.02 03:13:00 -
[49] - Quote
CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern.
Militia and standard gear only matches seems like a great way. Sure some teams and players will likely always perform well but at least they won't have the gear advantage. |
Kane Fyea
DUST University Ivy League
555
|
Posted - 2013.07.02 03:14:00 -
[50] - Quote
Eno Raef wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. Militia and standard gear only matches seems like a great way. Sure some teams and players will likely always perform well but at least they won't have the gear advantage. I'd rather have a no squad game mode. |
|
Rogatien Merc
Ill Omens EoN.
218
|
Posted - 2013.07.02 03:17:00 -
[51] - Quote
Eno Raef wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. Militia and standard gear only matches seems like a great way. Sure some teams and players will likely always perform well but at least they won't have the gear advantage. This has basically been requested ad nauseum.
Would bring things more in-line with the working EvE model and give new players a reason to focus on core skills before ramping up to proto gear (conceptually, the early SP focus in this game is the polar opposite of EvE). |
FATPrincess - XOXO
Shining Flame Amarr Empire
46
|
Posted - 2013.07.02 03:23:00 -
[52] - Quote
Kane Fyea wrote:Eno Raef wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. Militia and standard gear only matches seems like a great way. Sure some teams and players will likely always perform well but at least they won't have the gear advantage. I'd rather have a no squad game mode.
This please. Gear is irrelevant when you have communication and greater amount of skill (good players) in the opposing team. Any top corp can easily pubstomp a bunch of randoms while using exile ARs. My std LAV can wreak a full team of random players using proto suits. Gear, K/D ratio, SP, it doesn't matter. Stomping will always exist if 6 man top corp squads are playing the game vs randoms. We only need this and more time in the academy, 10k WP is way too low to get out of the academy.
-XOXO
|
STABBEY
WarRavens League of Infamy
32
|
Posted - 2013.07.02 03:47:00 -
[53] - Quote
Wow CCP since you have all the time in the world to sit here and delete posts why dont you get off your ass and go answer this post: https://forums.dust514.com/default.aspx?g=posts&t=90777&find=unread |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
473
|
Posted - 2013.07.02 03:57:00 -
[54] - Quote
Kane Fyea wrote:Eno Raef wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. Militia and standard gear only matches seems like a great way. Sure some teams and players will likely always perform well but at least they won't have the gear advantage. I'd rather have a no squad game mode.
Why couldn't they both be options?
1) Militia, accepts squads 2) Militia, no squads 3) STD/ADV, accepts squads 4) STD/ADV, no squads 5) PRO/Whatever, accepts squads 6) PRO/Whatever, no squads
I think that would be the best of both worlds, I also don't think it would be much harder than doing either option singularly. |
Michael Cratar
Fenrir's Wolves RUST415
232
|
Posted - 2013.07.02 04:12:00 -
[55] - Quote
CAPN' OBVIOUS wrote: But recently a new trend has occurred, the pubstomp!
Quote: But recently a new trend has occurred, the pubstomp!
Where have you been?
|
CAPN' OBVIOUS
UNOBTANIUM INC General Tso's Alliance
9
|
Posted - 2013.07.02 04:14:00 -
[56] - Quote
Michael Cratar wrote:CAPN' OBVIOUS wrote: But recently a new trend has occurred, the pubstomp!
Quote: But recently a new trend has occurred, the pubstomp! Where have you been?
Different type of pubstomp, go back and read the op |
hooc roht
Deep Space Republic Top Men.
159
|
Posted - 2013.07.02 04:23:00 -
[57] - Quote
Colonel Killar wrote:hooc roht wrote:CCP Nullarbor wrote:Noc Tempre wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. What is the goals you are trying to achieve when rewriting the matchmaking? Are you trying to balance skill? SP? WP? Prototype vs Prototype? Shorter queue times? I understand matchmaking is very complex, but also you can't please everyone. What is CCP trying to achieve here? Well the goal is simple, create an even probability for a side to win or lose with the least dependence on individual players. How that is achieved I will write about in a dev blog when we are further along with our simulation. Bad idea. if one team is given 3 high powered (high Sp) players and the other team gets the same what happens when one or two decide to AFK? You get a pub stomp....and a pub stomp that can be pretty easy to manipulate into happening. Better to focus on matchmaking on putting like powered players with like powered players then too worry about w/l ratio. The SP tiers has already been suggested and even implemented with the academy. Why reinvent the wheel for a "goal" that no one cares about when the problem is plain to see: low powered players being stomped by high power players not based on skill or strategy but simply because they have acquired more SP. Also why is it taking so long? Why are you dragging your feet? Don't say it is complicated because it is not at all. The academy took how long to put in the game? A day? A week? A rudimentary matchmaking system can be put in the game at any time (matchmaking is server side not client side)...and should have been put in months ago. Would you like a free trip to Iceland to be made to look like the fool that you are.
A CCP employee comes to the forums and full on lies to us.
And you make the choice to call me a fool?
Brilliant move fan boy. Keep on defending the indefensible.
Note: the lie was about faction warfare and PC not being intended to draw away high level players from pub matches.
Link to lie:
https://forums.dust514.com/default.aspx?g=posts&m=998548#post998548
Pretty sure everything the dev wrote here is filled with lies but this one is the most easily provable. I am kind of sick it...and i am kind of sick of fan boys defending it. |
Eno Raef
KILL-EM-QUICK RISE of LEGION
4
|
Posted - 2013.07.02 04:25:00 -
[58] - Quote
Pubstomping has been going on for possibly every build and coordinated teams and players better adept at getting kills will most likely win their matches.
Having militia and standard only gear matches will reduce the degree of stomping, perhaps to an acceptable amount, even thought it won't remove it completely.
|
FATPrincess - XOXO
Shining Flame Amarr Empire
46
|
Posted - 2013.07.02 04:48:00 -
[59] - Quote
Eno Raef wrote:Pubstomping has been going on for possibly every build and coordinated teams and players better adept at getting kills will most likely win their matches.
Having militia and standard only gear matches will reduce the degree of stomping, perhaps to an acceptable amount, even thought it won't remove it completely.
Gear matchmaking over complicate things. What about people (like me) who run ADV suit with proto weapons? Proto suits with exile AR? It separates the player base way too much. Please stop suggesting gear matchmaking.
-XOXO
|
The Robot Devil
BetaMax. CRONOS.
500
|
Posted - 2013.07.02 05:13:00 -
[60] - Quote
CCP Nullarbor wrote:FATPrincess - XOXO wrote:CCP Nullarbor wrote:Noc Tempre wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. What is the goals you are trying to achieve when rewriting the matchmaking? Are you trying to balance skill? SP? WP? Prototype vs Prototype? Shorter queue times? I understand matchmaking is very complex, but also you can't please everyone. What is CCP trying to achieve here? Well the goal is simple, create an even probability for a side to win or lose with the least dependence on individual players. How that is achieved I will write about in a dev blog when we are further along with our simulation. This isn't the concern. The concern here is that the big corps make squads to stomp players who aren't in a squad, which is the majority of the newer players. By increasing squad size this got even worse because now there are more "good" players stomping everyone in the other team. There are 2 simpler ways to solve this: -Increase WP to 50,000 for the battke academy. Make the new players play more vs new players. -Make a no squads matchmaking mode. Those with squads get to play with those who are in squads as well. Those who don't have squads or aren't interested in squads get to play with same random, unorganized people. K/D ratio and minimum SP matchmaking separates the player base way too much and can lead to empty or uneven lobbies. -XOXO Not sure you understand what I mean by probability. If a fully stacked team joins a battle then the probability of them winning is pretty high, the job of matchmaking is to recognise that and even the odds. Hence we will be taking squads into consideration when building teams. K/D ratio and SP are not good metrics on their own for determining the probability of a win.
What is a good indicator? Low player count really hurts also. |
|
Zekain K
Expert Intervention Caldari State
161
|
Posted - 2013.07.02 05:17:00 -
[61] - Quote
CCP Nullarbor wrote:Noc Tempre wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. What is the goals you are trying to achieve when rewriting the matchmaking? Are you trying to balance skill? SP? WP? Prototype vs Prototype? Shorter queue times? I understand matchmaking is very complex, but also you can't please everyone. What is CCP trying to achieve here? Well the goal is simple, create an even probability for a side to win or lose with the least dependence on individual players. How that is achieved I will write about in a dev blog when we are further along with our simulation. What about just matching squads with other squads, and lone players with other lone players.
How hard could THAT be?
|
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
183
|
Posted - 2013.07.02 10:31:00 -
[62] - Quote
It's all well and good limiting matches to Proto only, STD only, ADV only.
What about mixed squads, what if, as a player with weaker gear I WANT to fight Protoheads? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
476
|
Posted - 2013.07.02 14:24:00 -
[63] - Quote
I would imagine that in a match where Proto was allowed, anything would be allowed.
It wouldn't work the other way around though to give newbs or people looking to just grind ISK a more or less even playing field. |
Daedric Lothar
Tritan's Onslaught RISE of LEGION
805
|
Posted - 2013.07.02 14:38:00 -
[64] - Quote
I dont see what everyone is going on about, protogear does not affect the outcome of the game.. Because both sides can have protogear at the same time and on average both sides should.....
Now, lets name something that both sides are not as likely to have the same of.
You guessed it, teamwork/squads.
Making matches based on gear only is like chopping off your arm when you have frostbite on your foot.
However..
People like playing with others and queueing solo is BORING.. So how do you seperate players based on skill? I've see a few ideas, Lifetime Total WP is one, Average WP is a bad idea as someone can MCC AFK and get that down.
However, my idea was having a newbie match and a pro match. You can queue for both if you want. The newbie match pays out like 50 ISk/WP and the pro match pays out 200 ISK/WP.
So then, most squads will gravitate towards the 200 Isk matches because they know together they can do well, this will leave all you solo people and newbie squads to gravitate towards the 50 isk/wp match and your experience will improve. |
BOUNTYHUNTER187
Mcalpines Fusiliers
6
|
Posted - 2013.07.09 23:12:00 -
[65] - Quote
iv being playing the game with the new patch and its a pain in the arse because knew the seasoned players are even harder to kill because they can dodge your bullets even faster and hit u with max out weapons. first thing don't add anything new like weapons,suits,equipment, etc to the game until u fix the main equipment. have all the main equipment balanced before u start adding things because once the main equipment is balance anything new that is OP can be nerfed down to the balance of the main equipment so everything is balance. but when the game is balanced you should only add drop suits to the game so each race has all of there LIGHT,MEDIUM,HEAVY, drop suits then start to bring in the other stuff like guns,equipment, etc.
what id like to see with the matchmaking and should of being done from the start. us should have it locked down to a matchmaking of BEGINNER,NOVICE,SEMI PRO,PRO,SEASONED, and all out WAR for players that just want to jump in to battles with any players
1. ACADEMY - JUST GETTING STARTED 2. BEGINNER - 3,000,000 3. NOVICE - 6,000,000 4. SEMI PRO - 9,000,000 5. PRO - 12,000,000 6. SEASONED - 15,000,000 7. WAR - ANY SP TYPE
then a least everyone with the same SP can fight each other with the same SP then they can earn there strips and go up through the ranks. and if u do this CCP you'l see the game flooded with new players and players willing to put in the time and then the game will get off the road of destruction its on.
and would like to hear back from a dev |
Son Down
SamsClub
29
|
Posted - 2013.07.09 23:17:00 -
[66] - Quote
CCP Nullarbor wrote:Noc Tempre wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. What is the goals you are trying to achieve when rewriting the matchmaking? Are you trying to balance skill? SP? WP? Prototype vs Prototype? Shorter queue times? I understand matchmaking is very complex, but also you can't please everyone. What is CCP trying to achieve here? Well the goal is simple, create an even probability for a side to win or lose with the least dependence on individual players. How that is achieved I will write about in a dev blog when we are further along with our simulation.
It is this mode of Dev thinking that resulted in the catastrophe we now have, after this game peaked with Chromosome. "With the least dependence on individual players". Artificially leveling the skill required to be better at gun game, and making it appeal to a larger player base. Shame on you.
|
STABBEY
WarRavens League of Infamy
60
|
Posted - 2013.07.09 23:22:00 -
[67] - Quote
Son Down wrote:CCP Nullarbor wrote:Noc Tempre wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. What is the goals you are trying to achieve when rewriting the matchmaking? Are you trying to balance skill? SP? WP? Prototype vs Prototype? Shorter queue times? I understand matchmaking is very complex, but also you can't please everyone. What is CCP trying to achieve here? Well the goal is simple, create an even probability for a side to win or lose with the least dependence on individual players. How that is achieved I will write about in a dev blog when we are further along with our simulation. It is this mode of Dev thinking that resulted in the catastrophe we now have, after this game peaked with Chromosome. "With the least dependence on individual players". Artificially leveling the skill required to be better at gun game, and making it appeal to a larger player base. Shame on you.
Umm you just made no sense at all, not even a little bit. "Artificially leveling the skill required to be better at gun game" Dah Fuq does that mean? Only the player himself can determine his gun game and/or improve it. No1 can do it for a player. |
Malkai Inos
Opus Arcana Covert Intervention
631
|
Posted - 2013.07.09 23:24:00 -
[68] - Quote
BOUNTYHUNTER187 wrote:iv being playing the game with the new patch and its a pain in the arse because knew the seasoned players are even harder to kill because they can dodge your bullets even faster and hit u with max out weapons. first thing don't add anything new like weapons,suits,equipment, etc to the game until u fix the main equipment. have all the main equipment balanced before u start adding things because once the main equipment is balance anything new that is OP can be nerfed down to the balance of the main equipment so everything is balance. but when the game is balanced you should only add drop suits to the game so each race has all of there LIGHT,MEDIUM,HEAVY, drop suits then start to bring in the other stuff like guns,equipment, etc.
what id like to see with the matchmaking and should of being done from the start. us should have it locked down to a matchmaking of BEGINNER,NOVICE,SEMI PRO,PRO,SEASONED, and all out WAR for players that just want to jump in to battles with any players
1. BEGINNER - 3,000,000 2. NOVICE - 6,000,000 3. SEMI PRO - 9,000,000 4. PRO - 12,000,000 5. SEASONED - 15,000,000 6. WAR - ANY SP TYPE
then a least everyone with the same SP can fight each other with the same SP then they can earn there strips and go up through the ranks. and if u do this CCP you'l see the game flooded with new players and players willing to put in the time and then the game will get off the road of destruction its on.
and would like to hear back from a dev SP is a bad system as some people might take a break and end up in a higher tier while their actual performance has decreased due to not playing the game.
No matchmaking system should just look at one individual parameter and start throwing players together based on it. This is bound to fail at fixing the problem. |
AnALogginS
S.e.V.e.N.
15
|
Posted - 2013.07.09 23:26:00 -
[69] - Quote
You can thank PC and the games broken economy for that. The mega corps have endless wallets now. And only give a crap about themselves. They dont even care about the well being of the game. If they have better gear thats great. And if they have more money thats great. Thats all thats going through there heads when teams full of the chumps pubstomping all day and show our new players the door. PC money should not be able to leave PC |
Ynned Ivanova
Decrepid Old Sods
14
|
Posted - 2013.07.09 23:33:00 -
[70] - Quote
Really liking the SP based thang.
About as even as yout'll get it Ithink. |
|
BOUNTYHUNTER187
Mcalpines Fusiliers
6
|
Posted - 2013.07.09 23:35:00 -
[71] - Quote
Malkai Inos wrote:BOUNTYHUNTER187 wrote:iv being playing the game with the new patch and its a pain in the arse because knew the seasoned players are even harder to kill because they can dodge your bullets even faster and hit u with max out weapons. first thing don't add anything new like weapons,suits,equipment, etc to the game until u fix the main equipment. have all the main equipment balanced before u start adding things because once the main equipment is balance anything new that is OP can be nerfed down to the balance of the main equipment so everything is balance. but when the game is balanced you should only add drop suits to the game so each race has all of there LIGHT,MEDIUM,HEAVY, drop suits then start to bring in the other stuff like guns,equipment, etc.
what id like to see with the matchmaking and should of being done from the start. us should have it locked down to a matchmaking of BEGINNER,NOVICE,SEMI PRO,PRO,SEASONED, and all out WAR for players that just want to jump in to battles with any players
1. BEGINNER - 3,000,000 2. NOVICE - 6,000,000 3. SEMI PRO - 9,000,000 4. PRO - 12,000,000 5. SEASONED - 15,000,000 6. WAR - ANY SP TYPE
then a least everyone with the same SP can fight each other with the same SP then they can earn there strips and go up through the ranks. and if u do this CCP you'l see the game flooded with new players and players willing to put in the time and then the game will get off the road of destruction its on.
and would like to hear back from a dev SP is a bad system as some people might take a break and end up in a higher tier while their actual performance has decreased due to not playing the game. No matchmaking system should just look at one individual parameter and start throwing players together based on it. This is bound to fail at fixing the problem.
you don't get that much passive SP so it wouldn't be that bad at all you stay off the game for 2 weeks you get 168,000 passive SP
|
STABBEY
WarRavens League of Infamy
60
|
Posted - 2013.07.09 23:41:00 -
[72] - Quote
AnALogginS wrote:You can thank PC and the games broken economy for that. The mega corps have endless wallets now. And only give a crap about themselves. They dont even care about the well being of the game. If they have better gear thats great. And if they have more money thats great. Thats all thats going through there heads when teams full of the chumps pubstomping all day and show our new players the door. PC money should not be able to leave PC
PC money dosent leave PC. You sir obviously have no idea how the system works.
All money made in PC stays in the corp wallet. Money made on an individual basis is usually just enough to cover the losses from the match.
Most of the people Proto stomping pub matches are the guys that DO NOT play PC because they are lacking the skill to kill anyone not wearing militia gear. |
Ynned Ivanova
Decrepid Old Sods
14
|
Posted - 2013.07.09 23:44:00 -
[73] - Quote
It would do much for the game i think. No more excuses, no more mass pub stomping and/or whining, individual skillsets being brought to the fore. |
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
140
|
Posted - 2013.07.09 23:47:00 -
[74] - Quote
TheAmazing FlyingPig wrote:CAPN' OBVIOUS wrote:I've been getting pretty frustrated lately because of this... I've been playing since open beta and have had some incredibly good battles where both teams duke it out and the battle is super close and super fun.
But recently a new trend has occurred, the pubstomp!
This isn't happening because the matchmaking system is so bad, ok maybe partly the reason but the other reason and most frequent reason is because of a select few, the pu**ies.
Multiple battles over the weekend went something like this... I enter the warbarge and see that the teams are pretty evenly matched, 6man sqd of xxxx on our team, 6man sqd of xxxx on their team (xxxx=good corp) the battles looked as if they'd be extremely fun and close and then the pu**ies get sand in their clam and one of the 6man xxxx squads leaves the battle leaving a bunch of non squaded newberries to face the other dominant and now way better stacked team.
I can only imagine two reasons this is happening, 1. You're a pu**y or 2. You're a pu**y who's scared to lose proto gear and won't run a battle where your facing a decent opponent because you may lose said proto gear and even more so you're such a pu**y that you won't run anything besides proto gear in a pub battle.
Ok, I've vented now and I feel better but just know, if your squad leaves a battle because of the opposition, you're a pu**y, pu**y CAPN' OBVIOUS wrote:But recently a new trend has occurred, the pubstomp! CAPN' OBVIOUS wrote:new trend This isn't new.
I have seen this a few times.
You look at the player lists see that both sides have a squad from some Corp. or other and when you all spawn in... Bam one squad leaves the match.
|
Son Down
SamsClub
29
|
Posted - 2013.07.10 00:06:00 -
[75] - Quote
STABBEY wrote:AnALogginS wrote:You can thank PC and the games broken economy for that. The mega corps have endless wallets now. And only give a crap about themselves. They dont even care about the well being of the game. If they have better gear thats great. And if they have more money thats great. Thats all thats going through there heads when teams full of the chumps pubstomping all day and show our new players the door. PC money should not be able to leave PC PC money dosent leave PC. You sir obviously have no idea how the system works. All money made in PC stays in the corp wallet. Money made on an individual basis is usually just enough to cover the losses from the match. Most of the people Proto stomping pub matches are the guys that DO NOT play PC because they are lacking the skill to kill anyone not wearing militia gear.
If you were actually around for Chromosome, Stabbey, you would remember an elite 3%, who with nothing but an AR, could go 33-1 in an ambush match, simply because they hit detection/aiming was less forgiving than it is now, where any 12 year COD 'tard can pick it up. That....is leveling a once upon a time skill based shooter, that was Chromosome. Now its more like Hello Kitty. |
General John Ripper
The Generals EoN.
1653
|
Posted - 2013.07.10 00:10:00 -
[76] - Quote
CAPN' OBVIOUS wrote:I've been getting pretty frustrated lately because of this... I've been playing since open beta and have had some incredibly good battles where both teams duke it out and the battle is super close and super fun.
But recently a new trend has occurred, the pubstomp!
This isn't happening because the matchmaking system is so bad, ok maybe partly the reason but the other reason and most frequent reason is because of a select few, the pu**ies.
Multiple battles over the weekend went something like this... I enter the warbarge and see that the teams are pretty evenly matched, 6man sqd of xxxx on our team, 6man sqd of xxxx on their team (xxxx=good corp) the battles looked as if they'd be extremely fun and close and then the pu**ies get sand in their clam and one of the 6man xxxx squads leaves the battle leaving a bunch of non squaded newberries to face the other dominant and now way better stacked team.
I can only imagine two reasons this is happening, 1. You're a pu**y or 2. You're a pu**y who's scared to lose proto gear and won't run a battle where your facing a decent opponent because you may lose said proto gear and even more so you're such a pu**y that you won't run anything besides proto gear in a pub battle.
Ok, I've vented now and I feel better but just know, if your squad leaves a battle because of the opposition, you're a pu**y, pu**y
I usually only back out when a team mate does not make it into the game because of CCP's glitches. |
STABBEY
WarRavens League of Infamy
60
|
Posted - 2013.07.10 00:34:00 -
[77] - Quote
Son Down wrote:STABBEY wrote:AnALogginS wrote:You can thank PC and the games broken economy for that. The mega corps have endless wallets now. And only give a crap about themselves. They dont even care about the well being of the game. If they have better gear thats great. And if they have more money thats great. Thats all thats going through there heads when teams full of the chumps pubstomping all day and show our new players the door. PC money should not be able to leave PC PC money dosent leave PC. You sir obviously have no idea how the system works. All money made in PC stays in the corp wallet. Money made on an individual basis is usually just enough to cover the losses from the match. Most of the people Proto stomping pub matches are the guys that DO NOT play PC because they are lacking the skill to kill anyone not wearing militia gear. If you were actually around for Chromosome, Stabbey, you would remember an elite 3%, who with nothing but an AR, could go 33-1 in an ambush match, simply because they hit detection/aiming was less forgiving than it is now, where any 12 year COD 'tard can pick it up. That....is leveling a once upon a time skill based shooter, that was Chromosome. Now its more like Hello Kitty.
I've been here since the game came out. I think me and you have a language barrier because i still dont understand wth your trying to say. (No troll) |
THUNDERGROOVE
ZionTCD
69
|
Posted - 2013.07.10 00:38:00 -
[78] - Quote
FATPrincess - XOXO wrote:Eno Raef wrote:Pubstomping has been going on for possibly every build and coordinated teams and players better adept at getting kills will most likely win their matches.
Having militia and standard only gear matches will reduce the degree of stomping, perhaps to an acceptable amount, even thought it won't remove it completely.
Gear matchmaking over complicate things. What about people (like me) who run ADV suit with proto weapons? Proto suits with exile AR? It separates the player base way too much. Please stop suggesting gear matchmaking. -XOXO I agree there is no way that will work, how would the matchmaking system know if I'm going to use my prototype Sentinel suit and Boundless HMG, or a Gallente basic light frame with a standard mass driver? |
Meeko Fent
Seituoda Taskforce Command Caldari State
228
|
Posted - 2013.07.10 01:25:00 -
[79] - Quote
FATPrincess - XOXO wrote:Kane Fyea wrote:Eno Raef wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. Militia and standard gear only matches seems like a great way. Sure some teams and players will likely always perform well but at least they won't have the gear advantage. I'd rather have a no squad game mode. This please. Gear is irrelevant when you have communication and greater amount of skill (good players) in the opposing team. Any top corp can easily pubstomp a bunch of randoms while using exile ARs. My std LAV can wreak a full team of random players using proto suits. Gear, K/D ratio, SP, it doesn't matter. Stomping will always exist if 6 man top corp squads are playing the game vs randoms. We only need this and more time in the academy, 10k WP is way too low to get out of the academy. -XOXO Wait,
Let me make a point on how it is the gear that cause proto stomps, while coordination just makes things worse
I have a STD CalSalt with all standard with a EHP of 481
Assuming one can fit it, a PROTO CalSalt, with 4 comp extenders, 2 enhanced plates, and one repper, with an EHP of 768.
The is almost 2x the HP on a very unused suit, not counting skills
2x HP could roughly translate into 2x the TTK.
So, provided that Protostomper avoid some shots, and with the added DPS of a proto gun, means that someone running that suit could take on 2 STD CalSalts.
While having gear tiers of usage shouldn't be the only way to prevent the stomping, it needs to be implemented so 3+ STD players are needed to go head to head with a Proto player. |
ugg reset
Molon Labe. League of Infamy
303
|
Posted - 2013.07.10 01:29:00 -
[80] - Quote
I don't care how much SP you have, everyone gets pub stopped. It only makes victory taste that much sweeter. |
|
Meeko Fent
Seituoda Taskforce Command Caldari State
228
|
Posted - 2013.07.10 01:35:00 -
[81] - Quote
THUNDERGROOVE wrote:FATPrincess - XOXO wrote:Eno Raef wrote:Pubstomping has been going on for possibly every build and coordinated teams and players better adept at getting kills will most likely win their matches.
Having militia and standard only gear matches will reduce the degree of stomping, perhaps to an acceptable amount, even thought it won't remove it completely.
Gear matchmaking over complicate things. What about people (like me) who run ADV suit with proto weapons? Proto suits with exile AR? It separates the player base way too much. Please stop suggesting gear matchmaking. -XOXO I agree there is no way that will work, how would the matchmaking system know if I'm going to use my prototype Sentinel suit and Boundless HMG, or a Gallente basic light frame with a standard mass driver? It would lock this fits, as if you ran out of stock, for that battle.
And lower level gear would be permitted into a higher tiered match.
Otherwise fats issue would be valid |
AnALogginS
S.e.V.e.N. Top Men.
18
|
Posted - 2013.07.10 01:40:00 -
[82] - Quote
STABBEY wrote:AnALogginS wrote:You can thank PC and the games broken economy for that. The mega corps have endless wallets now. And only give a crap about themselves. They dont even care about the well being of the game. If they have better gear thats great. And if they have more money thats great. Thats all thats going through there heads when teams full of the chumps pubstomping all day and show our new players the door. PC money should not be able to leave PC PC money dosent leave PC. You sir obviously have no idea how the system works. All money made in PC stays in the corp wallet. Money made on an individual basis is usually just enough to cover the losses from the match. Most of the people Proto stomping pub matches are the guys that DO NOT play PC because they are lacking the skill to kill anyone not wearing militia gear.
Oh it gos into the corp wallet? And the funds cant leave the corp wallet? From one to another as anyone sees fit? What the hell are you talking about... |
Malkai Inos
Opus Arcana Covert Intervention
641
|
Posted - 2013.07.10 01:40:00 -
[83] - Quote
BOUNTYHUNTER187 wrote:*snip for getting too long you don't get that much passive SP so it wouldn't be that bad at all you stay off the game for 2 weeks you get 168,000 passive SP and fixed me first post forgot to add ACADEMY True, but what about 2 months, 6months, a year? You could try the game, decide you don't like it and forget about it for several months. Once you get back in you will have forgotten whatever you learned about the game, spend your SP for useless stuff and get utterly destroyed by people who know what they're doing without even a slight chance of catching up to the way too high level of play anytime soon. |
STABBEY
WarRavens League of Infamy
65
|
Posted - 2013.07.10 01:46:00 -
[84] - Quote
AnALogginS wrote:STABBEY wrote:AnALogginS wrote:You can thank PC and the games broken economy for that. The mega corps have endless wallets now. And only give a crap about themselves. They dont even care about the well being of the game. If they have better gear thats great. And if they have more money thats great. Thats all thats going through there heads when teams full of the chumps pubstomping all day and show our new players the door. PC money should not be able to leave PC PC money dosent leave PC. You sir obviously have no idea how the system works. All money made in PC stays in the corp wallet. Money made on an individual basis is usually just enough to cover the losses from the match. Most of the people Proto stomping pub matches are the guys that DO NOT play PC because they are lacking the skill to kill anyone not wearing militia gear. Oh it gos into the corp wallet? And the funds cant leave the corp wallet? From one to another as anyone sees fit? What the hell are you talking about...
I didnt say they cant leave the wallet I said they dont leave the wallet moron. Why dont you figure out how things work before you make stupid comments on things you know NOTHING about. |
Clone Sixty
Isuuaya Tactical Caldari State
0
|
Posted - 2013.07.10 01:48:00 -
[85] - Quote
AnALogginS wrote:STABBEY wrote:AnALogginS wrote:You can thank PC and the games broken economy for that. The mega corps have endless wallets now. And only give a crap about themselves. They dont even care about the well being of the game. If they have better gear thats great. And if they have more money thats great. Thats all thats going through there heads when teams full of the chumps pubstomping all day and show our new players the door. PC money should not be able to leave PC PC money dosent leave PC. You sir obviously have no idea how the system works. All money made in PC stays in the corp wallet. Money made on an individual basis is usually just enough to cover the losses from the match. Most of the people Proto stomping pub matches are the guys that DO NOT play PC because they are lacking the skill to kill anyone not wearing militia gear. Oh it gos into the corp wallet? And the funds cant leave the corp wallet? From one to another as anyone sees fit? What the hell are you talking about...
Glad someone else saw that one.
What's the point in just saving all that ISK? You don't need that much for PC. Less with the coming changes. Sounds like your either full of it or fleecing your corp mates. |
AnALogginS
S.e.V.e.N. Top Men.
18
|
Posted - 2013.07.10 01:50:00 -
[86] - Quote
hooc roht wrote:CAPN' OBVIOUS wrote:I've been getting pretty frustrated lately because of this... I've been playing since open beta and have had some incredibly good battles where both teams duke it out and the battle is super close and super fun.
But recently a new trend has occurred, the pubstomp!
This isn't happening because the matchmaking system is so bad, ok maybe partly the reason but the other reason and most frequent reason is because of a select few, the pu**ies.
Multiple battles over the weekend went something like this... I enter the warbarge and see that the teams are pretty evenly matched, 6man sqd of xxxx on our team, 6man sqd of xxxx on their team (xxxx=good corp) the battles looked as if they'd be extremely fun and close and then the pu**ies get sand in their clam and one of the 6man xxxx squads leaves the battle leaving a bunch of non squaded newberries to face the other dominant and now way better stacked team.
I can only imagine two reasons this is happening, 1. You're a pu**y or 2. You're a pu**y who's scared to lose proto gear and won't run a battle where your facing a decent opponent because you may lose said proto gear and even more so you're such a pu**y that you won't run anything besides proto gear in a pub battle.
Ok, I've vented now and I feel better but just know, if your squad leaves a battle because of the opposition, you're a pu**y, pu**y nah matchmaking is the reason. I have 2.3 Sp spent and i go out use1 or 2 lives then sit in the MCC for the rest of the match if my team gets red lined. I do this because everyone has more SP then me and there is no point in giving them free kills. If my team is unwilling to win from the start i am not going to sacrifice myself for them...and i sure as hell am not going to sacrifice myself to help the other teams SP WP K/D ratio. You all have more SP then me. You all have Uber powers that i do not. You all can go **** yourselves.
And who could blame you. |
DJINN leukoplast
Hellstorm Inc League of Infamy
639
|
Posted - 2013.07.10 01:58:00 -
[87] - Quote
Come on CCP, why not test out squadless options for the modes for a few weeks? I guarantee you aren't going to make matchmaking work like it should anytime soon, I don't think any developer has cracked it yet. So while we wait for you to roll out whatever it is you have planned, just implement no-squad options for each mode and see how it works.
- Limited segregation - No more team-stacking pubstomps against those not in squads - Consistent battles match after match; Squads know they will face squads, solo know they will only face solo. - Easing academy players into standard matches is not as traumatic - Players in squads have more fun fighting others in squads - Player enjoyment factor skyrockets which = more profit.
I really miss the days of the closed beta when team stacking pubstomps were somewhat rare. I remember having fun rivalries with certain players that I would come across from time to time. It felt more like a small community and I looked forward to running into these players again. Plus back then there was no blob spawning, so there was a lot more personal 1v1 fights going on, rather than the 1v10 we have now and almost a guaranteed suicide if you stray from the pack.
For the most part, extreme team-stacking pubstomps didn't start happening until near the end of Chromosome, when corps were starting to get ready for PC. And it hasn't slowed down one bit since (significantly worse now due to 6 player squads).
It's great you are concerned and working on matchmaking CCP, but for the time being we need a quick and dirty solution that will have a positive impact on MM balance, and no-squad options is that solution.
|
STABBEY
WarRavens League of Infamy
65
|
Posted - 2013.07.10 02:01:00 -
[88] - Quote
Clone Sixty wrote:AnALogginS wrote:STABBEY wrote:AnALogginS wrote:You can thank PC and the games broken economy for that. The mega corps have endless wallets now. And only give a crap about themselves. They dont even care about the well being of the game. If they have better gear thats great. And if they have more money thats great. Thats all thats going through there heads when teams full of the chumps pubstomping all day and show our new players the door. PC money should not be able to leave PC PC money dosent leave PC. You sir obviously have no idea how the system works. All money made in PC stays in the corp wallet. Money made on an individual basis is usually just enough to cover the losses from the match. Most of the people Proto stomping pub matches are the guys that DO NOT play PC because they are lacking the skill to kill anyone not wearing militia gear. Oh it gos into the corp wallet? And the funds cant leave the corp wallet? From one to another as anyone sees fit? What the hell are you talking about... Glad someone else saw that one. What's the point in just saving all that ISK? You don't need that much for PC. Less with the coming changes. Sounds like your either full of it or fleecing your corp mates.
I really dont think you noobs understand how much isk was p*ssed away when PC started, hence what I mean by you know nothing and you just sound idiotic.
When PC started hundreds of millions were spent on attacks, some cases Billions. considering a districts pay out was only 8mill a day... WE LOST MORE THEN WE MADE DUMB ASSES. Understand now?
|
Clone Sixty
Isuuaya Tactical Caldari State
1
|
Posted - 2013.07.10 02:02:00 -
[89] - Quote
I envy you people that started in open beta.
You will be the only people who might have had the chance to play on an a perfectly level playing field. |
Clone Sixty
Isuuaya Tactical Caldari State
1
|
Posted - 2013.07.10 02:05:00 -
[90] - Quote
STABBEY wrote:Clone Sixty wrote:AnALogginS wrote:STABBEY wrote:AnALogginS wrote:You can thank PC and the games broken economy for that. The mega corps have endless wallets now. And only give a crap about themselves. They dont even care about the well being of the game. If they have better gear thats great. And if they have more money thats great. Thats all thats going through there heads when teams full of the chumps pubstomping all day and show our new players the door. PC money should not be able to leave PC PC money dosent leave PC. You sir obviously have no idea how the system works. All money made in PC stays in the corp wallet. Money made on an individual basis is usually just enough to cover the losses from the match. Most of the people Proto stomping pub matches are the guys that DO NOT play PC because they are lacking the skill to kill anyone not wearing militia gear. Oh it gos into the corp wallet? And the funds cant leave the corp wallet? From one to another as anyone sees fit? What the hell are you talking about... Glad someone else saw that one. What's the point in just saving all that ISK? You don't need that much for PC. Less with the coming changes. Sounds like your either full of it or fleecing your corp mates. I really dont think you noobs understand how much isk was p*ssed away when PC started, hence what I mean by you know nothing and you just sound idiotic. When PC started hundreds of millions were spent on attacks, some cases Billions. considering a districts pay out was only 8mill a day... WE LOST MORE THEN WE MADE DUMB ASSES. Understand now?
Being that some corps claim to have hundreds of millions stored up. So much that they can basically give away districts, no not really. Either your a liar or your corp is fail. Third option is that your leadership is fail.
Still, if all you do is store that ISK up and not reimburse the people fighting for you, I have to wonder why they do. |
|
STABBEY
WarRavens League of Infamy
65
|
Posted - 2013.07.10 02:12:00 -
[91] - Quote
WOW lol im done your ignorance is insane.
Every corp worth a **** has hundreds of millions mainly because the loyal players put it there. What your not understanding is the districts have not replaced the isk initialy spent. When your being attacked or attacking the districts yield no pay out.
If you dont understand what ive been trying to tell you get the **** off the forums, you just made yourself sound completely stupid. |
Clone Sixty
Isuuaya Tactical Caldari State
3
|
Posted - 2013.07.10 02:15:00 -
[92] - Quote
STABBEY wrote:WOW lol im done your ignorance is insane.
Every corp worth a **** has hundreds of millions mainly because the loyal players put it there. What your not understanding is the districts have not replaced the isk initialy spent. When your being attacked or attacking the districts yield no pay out.
If you dont understand what ive been trying to tell you get the **** off the forums, you just made yourself sound completely stupid.
Says the gamer near foaming at the most in desperation to defend his greed, impotence and inability to reply without cursing. Only one idiot here good chump and his name is STABBEY. (All in caps no less. Bravo good sir, you are true class). |
AnALogginS
S.e.V.e.N. Top Men.
21
|
Posted - 2013.07.10 02:15:00 -
[93] - Quote
STABBEY wrote:AnALogginS wrote:STABBEY wrote:AnALogginS wrote:You can thank PC and the games broken economy for that. The mega corps have endless wallets now. And only give a crap about themselves. They dont even care about the well being of the game. If they have better gear thats great. And if they have more money thats great. Thats all thats going through there heads when teams full of the chumps pubstomping all day and show our new players the door. PC money should not be able to leave PC PC money dosent leave PC. You sir obviously have no idea how the system works. All money made in PC stays in the corp wallet. Money made on an individual basis is usually just enough to cover the losses from the match. Most of the people Proto stomping pub matches are the guys that DO NOT play PC because they are lacking the skill to kill anyone not wearing militia gear. Oh it gos into the corp wallet? And the funds cant leave the corp wallet? From one to another as anyone sees fit? What the hell are you talking about... I didnt say they cant leave the wallet I said they dont leave the wallet moron. Why dont you figure out how things work before you make stupid comments on things you know NOTHING about.
Wow missed the point by a mile. The money can go wherever they want it to once they have earned it.THEREFOR It DOES AFFECT PUB MATCHES. I dont have to stoop to petty insults to get my point across and see that you did not clealey think or read the whole nature of the posts here as well to be talkinging down to anyone. The Money you earn Can go to individual players as anyone who can use a corp wallet can transfer it to them. Or that person can simpley draw it out and distribute it as he sees fit person to person because there are personal transfers now. I know how things work. It appers you dont. |
AnALogginS
S.e.V.e.N. Top Men.
21
|
Posted - 2013.07.10 02:16:00 -
[94] - Quote
STABBEY wrote:Clone Sixty wrote:AnALogginS wrote:STABBEY wrote:AnALogginS wrote:You can thank PC and the games broken economy for that. The mega corps have endless wallets now. And only give a crap about themselves. They dont even care about the well being of the game. If they have better gear thats great. And if they have more money thats great. Thats all thats going through there heads when teams full of the chumps pubstomping all day and show our new players the door. PC money should not be able to leave PC PC money dosent leave PC. You sir obviously have no idea how the system works. All money made in PC stays in the corp wallet. Money made on an individual basis is usually just enough to cover the losses from the match. Most of the people Proto stomping pub matches are the guys that DO NOT play PC because they are lacking the skill to kill anyone not wearing militia gear. Oh it gos into the corp wallet? And the funds cant leave the corp wallet? From one to another as anyone sees fit? What the hell are you talking about... Glad someone else saw that one. What's the point in just saving all that ISK? You don't need that much for PC. Less with the coming changes. Sounds like your either full of it or fleecing your corp mates. I really dont think you noobs understand how much isk was p*ssed away when PC started, hence what I mean by you know nothing and you just sound idiotic. When PC started hundreds of millions were spent on attacks, some cases Billions. considering a districts pay out was only 8mill a day... WE LOST MORE THEN WE MADE DUMB ASSES. Understand now? And i dont beleave anyone was talking about your corp. How about the 3 or 4 main powers left that have been holding the whole time? And expanding |
STABBEY
WarRavens League of Infamy
65
|
Posted - 2013.07.10 02:31:00 -
[95] - Quote
You 2 need to go read up on things in the war room i'm done trying to explain to 2 idiots how PC works.
Quit blameing PC and the players in it for your lack of skill. K? k. Instead of running your mouth why dont you start attacking districts and see how much money you lose and dont get back. Until then, I'm done with you.
Umm 1 of those 3 main powers is my alliance, pretty sure i know what im talking about. |
Clone Sixty
Isuuaya Tactical Caldari State
4
|
Posted - 2013.07.10 02:39:00 -
[96] - Quote
STABBEY wrote:You 2 need to go read up on things in the war room i'm done trying to explain to 2 idiots how PC works.
Quit blameing PC and the players in it for your lack of skill. K? k. Instead of running your mouth why dont you start attacking districts and see how much money you lose and dont get back. Until then, I'm done with you.
Umm 1 of those 3 main powers is my alliance, pretty sure i know what im talking about.
Just "lol".
Nice way to change the subject but none of it was about how PC worked. Not even this thread was about how PC worked. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
15
|
Posted - 2013.07.10 03:29:00 -
[97] - Quote
DJINN leukoplast wrote:Just another reason to have squadless options for pubmatches.
This is the stupidest idea... Ever. This is a team based game. This, in my opinion, is what makes the game truly enjoyable, working with a squad to smash your foes. If you want to run solo then play a role where that works or find a squad and stick with them. Otherwise don't get frustrated when a better organized group kicks your ass and cry foul. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
15
|
Posted - 2013.07.10 03:33:00 -
[98] - Quote
Rogatien Merc wrote:Disturbingly Bored wrote:CAPN' OBVIOUS wrote:Poplo Furuya wrote:Is this really a thing? . 3 seperate occasions this happened, all within a 2 hour window. I see it a fair bit, too. Sadly, most often it's a name I recognize as a "good player" before the "left the battle" text. People cherry-picking fights to stomp, it seems. I've backed out of exactly four matches since I began playing DUST. Two because the rest of the corp mates in my squad left the game (even though I urged them to suck it up and stick it out), two because I was too damn frustrated with the Dukes of Hazard LAV fest to continue. It's cowardice to leave a match because the other team has players that can stomp you. In my experience, almost never the case. 80% of the time when you see a "good" squad leave a battle it is because a squad member disconnected or someone just Xed up and they backed out to pick them up. 19.99999% of the time they got called to a PC or had some other better **** to do. the other .000001% of the time may be them being pussies, but... TBH if they backed out because they were afraid of the other squad, they wouldn't have helped you win anyway.
I agree. I have been in squads crushing the other side and only once in a while does a good corps squad leave (at which point I do apply the correct label to them). Much more often the other side just gives up and hangs back, pulling out their snipper fits etc...
|
Abby Invo
muse.and.fury
1
|
Posted - 2013.07.10 03:41:00 -
[99] - Quote
pub stomping is most definitely a problem, but there is something to be said for relishing the challenge. I wound up in a proto pub stomp thread earlier today, upon seeing how bad it was I switched to militia gear and simply tried to get as many kills as possible. I got great enjoyment out of the 8 proto's I was able to take down and it cost me nothing. with that being said though, matchmaking needs implementation sooner rather than later as not everyone shares my viewpoint. |
Meeko Fent
Seituoda Taskforce Command Caldari State
228
|
Posted - 2013.07.10 03:43:00 -
[100] - Quote
Clone Sixty wrote:STABBEY wrote:You 2 need to go read up on things in the war room i'm done trying to explain to 2 idiots how PC works.
Quit blameing PC and the players in it for your lack of skill. K? k. Instead of running your mouth why dont you start attacking districts and see how much money you lose and dont get back. Until then, I'm done with you.
Umm 1 of those 3 main powers is my alliance, pretty sure i know what im talking about. Just "lol". Nice way to change the subject but none of it was about how PC worked. Not even this thread was about how PC worked. STFU and get back on topic.
That topic being protostomping.
While the iskies that corps get from holding districts does contribute to the prevalence of proto gear, it is needed in order to have any continual usage of proto in PC. |
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Operative 1174 Uuali
D3LTA ACADEMY Inver Brass
22
|
Posted - 2013.07.10 05:38:00 -
[101] - Quote
Yep, this is what you get when the game is based on gear and even worse having to skill up to that gear.
Note: playing people better than you doesn't mean they are better because the game mechanics reward them for grinding. Better means you actually put a good group together to win via strat.
This game rarely displays that.
Guaranteed the premade squad of known proto geared corpmates will win the game. Everyone else truly ends up being carried. I've been on the winning side and it is every bit as boring as being on the losing side.
Grind, grind, grind to the top or the game means nothing until then and then you have to find others who are also already ground to the top of the gear list.
I love tactics and strat but they noticeably mean nothing in this game where otherwise you might argue over what wins the game. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
15
|
Posted - 2013.07.10 06:07:00 -
[102] - Quote
Zekain K wrote:CCP Nullarbor wrote:Noc Tempre wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. What is the goals you are trying to achieve when rewriting the matchmaking? Are you trying to balance skill? SP? WP? Prototype vs Prototype? Shorter queue times? I understand matchmaking is very complex, but also you can't please everyone. What is CCP trying to achieve here? Well the goal is simple, create an even probability for a side to win or lose with the least dependence on individual players. How that is achieved I will write about in a dev blog when we are further along with our simulation. What about just matching squads with other squads, and lone players with other lone players. How hard could THAT be?
Not hard, just stupid. Enough with the dumb ideas about matches for solo players. It's a team based game, I hope CCP doesn't listen to ideas like this. |
I-Shayz-I
ZionTCD
383
|
Posted - 2013.07.10 06:21:00 -
[103] - Quote
Sometimes a group of 5 of us backs out so we can pick up another guy that was lfs-ing
Don't just assume we're leaving because we're afraid of losing. If we know we're up against some good players, we just use less expensive suits during the match because we're tired of losing out suits to flaylocks, stacked damage mods, or LAVs when we're in the middle of a gunfight.
It's hard enough to fight a good corp with 6 members in their squad. It's even harder when they have random blueberries, or members in that corp that all decide to use the cheapest weapons and methods in the game. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
130
|
Posted - 2013.07.10 06:27:00 -
[104] - Quote
CAPN' OBVIOUS wrote:I've been getting pretty frustrated lately because of this... I've been playing since open beta and have had some incredibly good battles where both teams duke it out and the battle is super close and super fun.
But recently a new trend has occurred, the pubstomp!
This isn't happening because the matchmaking system is so bad, ok maybe partly the reason but the other reason and most frequent reason is because of a select few, the pu**ies.
Multiple battles over the weekend went something like this... I enter the warbarge and see that the teams are pretty evenly matched, 6man sqd of xxxx on our team, 6man sqd of xxxx on their team (xxxx=good corp) the battles looked as if they'd be extremely fun and close and then the pu**ies get sand in their clam and one of the 6man xxxx squads leaves the battle leaving a bunch of non squaded newberries to face the other dominant and now way better stacked team.
I can only imagine two reasons this is happening, 1. You're a pu**y or 2. You're a pu**y who's scared to lose proto gear and won't run a battle where your facing a decent opponent because you may lose said proto gear and even more so you're such a pu**y that you won't run anything besides proto gear in a pub battle.
Ok, I've vented now and I feel better but just know, if your squad leaves a battle because of the opposition, you're a pu**y, pu**y The other reason could be merc battles an their might be two squads an one doesn't get in so they back out to get in with more team |
The Cobra Commander
Bojo's School of the Trades
72
|
Posted - 2013.07.10 07:42:00 -
[105] - Quote
Operative 1174 Uuali wrote:Yep, this is what you get when the game is based on gear and even worse having to skill up to that gear.
Note: playing people better than you doesn't mean they are better because the game mechanics reward them for grinding. Better means you actually put a good group together to win via strat.
This game rarely displays that.
Guaranteed the premade squad of known proto geared corpmates will win the game. Everyone else truly ends up being carried. I've been on the winning side and it is every bit as boring as being on the losing side.
Grind, grind, grind to the top or the game means nothing until then and then you have to find others who are also already ground to the top of the gear list.
I love tactics and strat but they noticeably mean nothing in this game where otherwise you might argue over what wins the game.
Pubstomping is a huge issue in this game right now and many here don't even see what is going on. The new player retention has to be a serious issue right now. Even more look at the numbers...can barely keep 5k people online.
I just got out of a squad tonight with some guys straight out of the academy. They are running basic gear and have just joined a corp. Match after match it was proto this and proto that. I died a crap load of times just trying to show them how to play and explain what did what. They were out of the academy but still had no idea how to really fit their suits.
These guys all had mics and were trying their best and keeping with the squad...but this does not mean anything for the most part when the guys in the other squad have more firepower, shields, armor, etc... I hope that these guys stay but based on what I heard tonight and what I saw who the hell knows.
We can all sit here and ***** and moan about squad vs. non-squad games or gear based matches etc...but something better get figured out or that 5k will soon be 4k which will be 3k etc...
But hey maybe it does not matter when we are all playing the same 12 people over and over...as long as I can wear my proto gear. |
BOUNTYHUNTER187
Mcalpines Fusiliers
8
|
Posted - 2013.07.10 10:27:00 -
[106] - Quote
Malkai Inos wrote:BOUNTYHUNTER187 wrote:*snip for getting too long you don't get that much passive SP so it wouldn't be that bad at all you stay off the game for 2 weeks you get 168,000 passive SP and fixed me first post forgot to add ACADEMY True, but what about 2 months, 6months, a year? You could try the game, decide you don't like it and forget about it for several months. Once you get back in you will have forgotten whatever you learned about the game, spend your SP for useless stuff and get utterly destroyed by people who know what they're doing without even a slight chance of catching up to the way too high level of play anytime soon.
true, you could be off for a set amount of months you leave with 1,000,000 SP don,t play for 3 months you get 1,080,000 you'l be still in the academy. you leave for 6 months you'l get 2,160,000 you'd be in the range of players that are between 3,000,000 to 6,000,000 not coming back after 6 months and getting stomped by players that are on 7,000,000 8,000,000 9,000,000 15,000,000 20,000,000 etc. do you get what im saying
|
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
8
|
Posted - 2013.07.10 11:38:00 -
[107] - Quote
A lot of ideas here which is good. I think there is a problem, I've been on both sides of the pub stomp but they both share the same characteristics: Match ends quickly Everyone in the match has low kill counts Clone counts of each team stays above 100 For the losing side -> a lot of people are in the MCC afk or on the redline For the winning side -> you're running around with nothing to do, making runs into the redline for a kill.
Both sides of these matches in my opinion are not fun.
A few issues need to be dealt with before this phenomenon becomes less of a problem: - AFK. A lot of people just go AFK after the initial wave of deaths in the MCC (on the losing side in any case). Last week I saw 8 people in the MCC AFK.... - Rewards for winning - Unless I'm mistaken, you don't get any particular reward for winning a match? This would incentivise people to fight more.
Main issue is, if you have a six man organised squad with voice comms in a pub match, they move, fight and deal with setbacks a lot faster than a bunch of randoms who can't communicate. Having said that, the most fun, the most fulfilling DUST fights I've had are when there are no squads on either team. Kill counts were high, clones were close to zero, and the matches ended very close! This are the fights I long for but sadly seem to be rarer and rarer nowadays.
You could just have squadless matches, and this would taper the proto-effect but wouldn't solve it completely. It's a hard issue to solve. On a side note - a pure deathmatch mode would be fun too , each man for himself. :)
Keep the debate rolling... |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
52
|
Posted - 2013.07.10 21:45:00 -
[108] - Quote
DJINN leukoplast wrote:Come on CCP, why not test out squadless options for the modes for a few weeks? I guarantee you aren't going to make matchmaking work like it should anytime soon, I don't think any developer has cracked it yet. So while we wait for you to roll out whatever it is you have planned, just implement no-squad options for each mode and see how it works. - Limited segregation - No more team-stacking pubstomps against those not in squads - Consistent battles match after match; Squads know they will face squads, solo know they will only face solo. - Easing academy players into standard matches is not as traumatic - Gameplay balance is significantly increased - Players in squads have more fun fighting others in squads - Player enjoyment factor skyrockets which = more profit. I really miss the days of the closed beta when team stacking pubstomps were somewhat rare. I remember having fun rivalries with certain players that I would come across from time to time. It felt more like a small community and I looked forward to running into these players again. Plus back then there was no blob spawning, so there was a lot more personal 1v1 fights going on, rather than the 1v10 we have now and almost a guaranteed suicide if you stray from the pack. For the most part, extreme team-stacking pubstomps didn't start happening until near the end of Chromosome, when corps were starting to get ready for PC. And it hasn't slowed down one bit since (significantly worse now due to 6 player squads). It's great you are concerned and working on matchmaking CCP, but for the time being we need a quick and dirty solution that will have a positive impact on MM balance, and no-squad options is that solution.
Can't handle playing a good team? |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
52
|
Posted - 2013.07.10 21:51:00 -
[109] - Quote
CAPN' OBVIOUS wrote:I've been getting pretty frustrated lately because of this... I've been playing since open beta and have had some incredibly good battles where both teams duke it out and the battle is super close and super fun.
But recently a new trend has occurred, the pubstomp!
This isn't happening because the matchmaking system is so bad, ok maybe partly the reason but the other reason and most frequent reason is because of a select few, the pu**ies.
Multiple battles over the weekend went something like this... I enter the warbarge and see that the teams are pretty evenly matched, 6man sqd of xxxx on our team, 6man sqd of xxxx on their team (xxxx=good corp) the battles looked as if they'd be extremely fun and close and then the pu**ies get sand in their clam and one of the 6man xxxx squads leaves the battle leaving a bunch of non squaded newberries to face the other dominant and now way better stacked team.
I can only imagine two reasons this is happening, 1. You're a pu**y or 2. You're a pu**y who's scared to lose proto gear and won't run a battle where your facing a decent opponent because you may lose said proto gear and even more so you're such a pu**y that you won't run anything besides proto gear in a pub battle.
Ok, I've vented now and I feel better but just know, if your squad leaves a battle because of the opposition, you're a pu**y, pu**y
You pretty much hit the nail on the head. What we've noticed is either our side decides to sit in the red zone and we have 10 snipers on our team, or they are just chilling in the mcc because there is a good/ranked corp on the other side.
Just so it's out there, D.A.R.K L.E.G.I.O.N has a policy: -Absolutely no MCC AFK -Do your best every round (or try really hard)
With that said, we also advise to "NOT" use proto-gear in pub matches. No reason to lose 500k in suits when you only make an average of 200k per match. So we've been advising using blueprint suits and advanced suits. Something like 50-100k on average, and even as low as 15k (my blueprint suit for example).
I would recommend most players to run blue print suits with their good weapon. The games can be really fun just trying to survive and you can make 80-100% profit every match! 200+k every match is really nice! |
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