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Thread Statistics | Show CCP posts - 5 post(s) |
FATPrincess - XOXO
Shining Flame Amarr Empire
46
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Posted - 2013.07.02 00:49:00 -
[1] - Quote
CCP Nullarbor wrote:Noc Tempre wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. What is the goals you are trying to achieve when rewriting the matchmaking? Are you trying to balance skill? SP? WP? Prototype vs Prototype? Shorter queue times? I understand matchmaking is very complex, but also you can't please everyone. What is CCP trying to achieve here? Well the goal is simple, create an even probability for a side to win or lose with the least dependence on individual players. How that is achieved I will write about in a dev blog when we are further along with our simulation.
This isn't the concern. The concern here is that the big corps make squads to stomp players who aren't in a squad, which is the majority of the newer players. By increasing squad size this got even worse because now there are more "good" players stomping everyone in the other team. There are 2 simpler ways to solve this:
-Increase WP to 50,000 for the battke academy. Make the new players play more vs new players.
-Make a no squads matchmaking mode. Those with squads get to play with those who are in squads as well. Those who don't have squads or aren't interested in squads get to play with same random, unorganized people.
-Lower squad size to 4 again.
K/D ratio and minimum SP matchmaking separates the player base way too much and can lead to empty or uneven lobbies.
-XOXO |
FATPrincess - XOXO
Shining Flame Amarr Empire
46
|
Posted - 2013.07.02 01:02:00 -
[2] - Quote
CCP Nullarbor wrote:FATPrincess - XOXO wrote:CCP Nullarbor wrote:Noc Tempre wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. What is the goals you are trying to achieve when rewriting the matchmaking? Are you trying to balance skill? SP? WP? Prototype vs Prototype? Shorter queue times? I understand matchmaking is very complex, but also you can't please everyone. What is CCP trying to achieve here? Well the goal is simple, create an even probability for a side to win or lose with the least dependence on individual players. How that is achieved I will write about in a dev blog when we are further along with our simulation. This isn't the concern. The concern here is that the big corps make squads to stomp players who aren't in a squad, which is the majority of the newer players. By increasing squad size this got even worse because now there are more "good" players stomping everyone in the other team. There are 2 simpler ways to solve this: -Increase WP to 50,000 for the battke academy. Make the new players play more vs new players. -Make a no squads matchmaking mode. Those with squads get to play with those who are in squads as well. Those who don't have squads or aren't interested in squads get to play with same random, unorganized people. K/D ratio and minimum SP matchmaking separates the player base way too much and can lead to empty or uneven lobbies. -XOXO Not sure you understand what I mean by probability. If a fully stacked team joins a battle then the probability of them winning is pretty high, the job of matchmaking is to recognise that and even the odds. Hence we will be taking squads into consideration when building teams. K/D ratio and SP are not good metrics on their own for determining the probability of a win.
Ok then what is the plan? Kick squad members because the other team doesn't have squads? I don't understand, lol. I hope you consider no squad matchmaking anyway. Naughty Dog did it and it's the fairest matchmaking system I've ever seen. Been playing whole day and only got "stomped" 2 or 3 times.
-XOXO
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FATPrincess - XOXO
Shining Flame Amarr Empire
46
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Posted - 2013.07.02 03:23:00 -
[3] - Quote
Kane Fyea wrote:Eno Raef wrote:CCP Nullarbor wrote:I am working on a rewrite of matchmaking as we speak. We share the same concern. Militia and standard gear only matches seems like a great way. Sure some teams and players will likely always perform well but at least they won't have the gear advantage. I'd rather have a no squad game mode.
This please. Gear is irrelevant when you have communication and greater amount of skill (good players) in the opposing team. Any top corp can easily pubstomp a bunch of randoms while using exile ARs. My std LAV can wreak a full team of random players using proto suits. Gear, K/D ratio, SP, it doesn't matter. Stomping will always exist if 6 man top corp squads are playing the game vs randoms. We only need this and more time in the academy, 10k WP is way too low to get out of the academy.
-XOXO
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FATPrincess - XOXO
Shining Flame Amarr Empire
46
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Posted - 2013.07.02 04:48:00 -
[4] - Quote
Eno Raef wrote:Pubstomping has been going on for possibly every build and coordinated teams and players better adept at getting kills will most likely win their matches.
Having militia and standard only gear matches will reduce the degree of stomping, perhaps to an acceptable amount, even thought it won't remove it completely.
Gear matchmaking over complicate things. What about people (like me) who run ADV suit with proto weapons? Proto suits with exile AR? It separates the player base way too much. Please stop suggesting gear matchmaking.
-XOXO
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