Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![Hawkin P Hawkin P](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Hawkin P
Molon Labe. League of Infamy
74
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 05:33:00 -
[1] - Quote
Grrr, new game modes, Need New Gamemodes!
How long do they think people will grind every week to the same 3 gamemodes?
Do something to make this game different, less of the same old boring and more fun again. Adding new heavy suits, that will only be used for camping, not going to make this game any better. At best it's a sideways move. |
![Reimus Klinsman Reimus Klinsman](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Reimus Klinsman
BetaMax. CRONOS.
330
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 05:36:00 -
[2] - Quote
We need skirmish 1.0 where **** actually happens. |
![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
5476
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 05:54:00 -
[3] - Quote
Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. |
![Kane Fyea Kane Fyea](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Kane Fyea
DUST University Ivy League
501
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 05:57:00 -
[4] - Quote
Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Is there an ETA on skirmish 3.0? |
![Phazoid Phazoid](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 06:19:00 -
[5] - Quote
imagine a RAID mode, a team needs to plant and detonate several objectives while the other protect the objectives, respawn by waves (once an objective is detonated the raiding team can respawn again), and the defending team respawn by waves on timer, if a team is completedly neutralize from the battlefield the game is over, the defending team has no idea where the raiding team spawns, the defending team only knows the area in where the objectives are, by this i mean the defending team doent know what the raiding team is targeting, there are several areas with an objective on the map, now imagine it on a city, a big city, the defending team has structures set for defense, always set at night, 48 mercs at once on that mode, awesome? |
![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
5477
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 06:20:00 -
[6] - Quote
Kane Fyea wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Is there an ETA on skirmish 3.0?
Unfortunately not yet. |
![Avinash Decker Avinash Decker](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Avinash Decker
BetaMax. CRONOS.
51
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 06:24:00 -
[7] - Quote
Iron Wolf Saber wrote:Kane Fyea wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Is there an ETA on skirmish 3.0? Unfortunately not yet.
so is it like rush from bf3 |
![xAckie xAckie](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
xAckie
Ahrendee Mercenaries Omega Commission
202
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 06:26:00 -
[8] - Quote
Iron Wolf Saber wrote:Kane Fyea wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Is there an ETA on skirmish 3.0? Unfortunately not yet.
2017. Maybe. Possibly 2018 |
![Allah's Snackbar Allah's Snackbar](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Allah's Snackbar
Forty-Nine Fedayeen Minmatar Republic
279
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 06:52:00 -
[9] - Quote
So no new game modes for 4-5 years? |
![dday3six dday3six](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
dday3six
Intrepidus XI Omega Commission
35
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 06:56:00 -
[10] - Quote
Suck as it may, it's best to focus on stabilizing the core issues with Dust, like aiming before adding additional game modes. Basically would it translate to more code that is not functioning as intended. |
|
![Tech Ohm Eaven Tech Ohm Eaven](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
552
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 06:57:00 -
[11] - Quote
Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0.
Translation: we were lied to?
There is no such thing as "buried source code" .
A real new map can enable skirmish 1.0 .
Sighs and looks at PS4 preorder and decides it no longer matters what is promised. |
![xAckie xAckie](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
xAckie
Ahrendee Mercenaries Omega Commission
202
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 06:58:00 -
[12] - Quote
Allah's Snackbar wrote:So no new game modes for 4-5 years?
More maps more important than new game modes IMHO. Though would prefer skirmish 1.0 /3.0 quickly as it provides a better playing /objective based experience than the run run round the circle and cap points we have now. |
![Kane Fyea Kane Fyea](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Kane Fyea
DUST University Ivy League
511
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 07:02:00 -
[13] - Quote
Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised. If it is connected to a lot of other functions and spread around many files then yes it can be buried. I've done it a few times in my projects. |
![Allah's Snackbar Allah's Snackbar](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Allah's Snackbar
Forty-Nine Fedayeen Minmatar Republic
280
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 07:13:00 -
[14] - Quote
Kane Fyea wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised. If it is connected to a lot of other functions and spread around many files then yes it can be buried. I've done it a few times in my projects. You have to wonder how software would be architected in such a way these days. "Buried code". Sounds like "code" for we destroyed it to get other stuff done. |
![dday3six dday3six](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
dday3six
Intrepidus XI Omega Commission
35
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 07:14:00 -
[15] - Quote
Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised.
If the PS4 is capable of running CCP's Carbon Engine, which I believe it is, that will help a great deal on the programming side for Dust. Likely most major updates such as additional game modes and more EVE integration are likely not to happen until Dust is up and running with Carbon on the PS4. |
![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
5478
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 07:16:00 -
[16] - Quote
Allah's Snackbar wrote:Kane Fyea wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised. If it is connected to a lot of other functions and spread around many files then yes it can be buried. I've done it a few times in my projects. You have to wonder how software would be architected in such a way these days. "Buried code". Sounds like "code" for we destroyed it to get other stuff done.
This is probably a more accurate translation of it. There are a few things that need to get wrecking ball treatment done to it. I mean I knew since Fanfest that Skirmish 1.0 is turned off. |
![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
5478
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 07:17:00 -
[17] - Quote
dday3six wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised. If the PS4 is capable of running CCP's Carbon Engine, which I believe it is, that will help a great deal on the programming side for Dust. Likely most major updates such as additional game modes and more EVE integration are likely not to happen until Dust is up and running with Carbon on the PS4.
http://www.youtube.com/watch?v=uepAJ-rqJKA |
![Kane Fyea Kane Fyea](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Kane Fyea
DUST University Ivy League
511
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 07:17:00 -
[18] - Quote
dday3six wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised. If the PS4 is capable of running CCP's Carbon Engine, which I believe it is, that will help a great deal on the programming side for Dust. Likely most major updates such as additional game modes and more EVE integration are likely not to happen until Dust is up and running with Carbon on the PS4. To switch back to the Carbon engine would take up WAY too much time and money. So I highly doubt they'll use the Carbon engine. Well at least for quite a few years. (Changing from one engine to another is pretty much like making a brand new game) |
![Kane Fyea Kane Fyea](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Kane Fyea
DUST University Ivy League
511
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 07:18:00 -
[19] - Quote
Iron Wolf Saber wrote:dday3six wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised. If the PS4 is capable of running CCP's Carbon Engine, which I believe it is, that will help a great deal on the programming side for Dust. Likely most major updates such as additional game modes and more EVE integration are likely not to happen until Dust is up and running with Carbon on the PS4. http://www.youtube.com/watch?v=uepAJ-rqJKA People need to start watching the videos by them. I personally LOVE that channel. |
![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
5479
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 07:26:00 -
[20] - Quote
Kane Fyea wrote:
People need to start watching the videos by them. I personally LOVE that channel.
Yeah almost caught up myself also been reading a bunch of 'boring' papers.
http://research.microsoft.com/pubs/67956/NIPS2006_0688.pdf |
|
![Pseudogenesis Pseudogenesis](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Pseudogenesis
Subdreddit Test Alliance Please Ignore
37
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 07:29:00 -
[21] - Quote
Extra Credits is an absolutely beautiful show. That link was in agreement with the quoted, correct? Better mechanics translates into smoother dynamics, which in turn translates to a more satisfying aesthetic. |
![hooc roht hooc roht](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
hooc roht
Deep Space Republic
142
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 07:30:00 -
[22] - Quote
Quote: Dust 1.2 Still Playing the same 3 games.
CCP should add fishing so it can be a real RPGMMO. |
![Tech Ohm Eaven Tech Ohm Eaven](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
554
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 07:40:00 -
[23] - Quote
Iron Wolf Saber wrote:Allah's Snackbar wrote:Kane Fyea wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised. If it is connected to a lot of other functions and spread around many files then yes it can be buried. I've done it a few times in my projects. You have to wonder how software would be architected in such a way these days. "Buried code". Sounds like "code" for we destroyed it to get other stuff done. This is probably a more accurate translation of it. There are a few things that need to get wrecking ball treatment done to it. I mean I knew since Fanfest that Skirmish 1.0 is turned off.
Yeah, sure 2013 02 07 feedback : reintroduciong one and only game mode update DEV team agrees and this map will be coming back in the near future
|
![dday3six dday3six](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
dday3six
Intrepidus XI Omega Commission
38
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 07:47:00 -
[24] - Quote
Kane Fyea wrote:dday3six wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised. If the PS4 is capable of running CCP's Carbon Engine, which I believe it is, that will help a great deal on the programming side for Dust. Likely most major updates such as additional game modes and more EVE integration are likely not to happen until Dust is up and running with Carbon on the PS4. To switch back to the Carbon engine would take up WAY too much time and money. So I highly doubt they'll use the Carbon engine. Well at least for quite a few years. (Changing from one engine to another is pretty much like making a brand new game)
Dust is not likely to last if it's still going to run on Unreal 3 for too long, it's old, out dated, and 4 is just around the corner. Furthermore it's not CCP's main experience in regards to programming. Familiarity with an engine cuts way down on man hours needed to program for said engine, and out-sourcing is often more expensive then in-house labor. Also Dust originally ran on Carbon, so it's not inconceivable given Dust's longterm road map that it's being developed for the long run on Carbon while in the short term for Unreal. |
![Kane Fyea Kane Fyea](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Kane Fyea
DUST University Ivy League
513
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 07:52:00 -
[25] - Quote
dday3six wrote:Kane Fyea wrote:dday3six wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised. If the PS4 is capable of running CCP's Carbon Engine, which I believe it is, that will help a great deal on the programming side for Dust. Likely most major updates such as additional game modes and more EVE integration are likely not to happen until Dust is up and running with Carbon on the PS4. To switch back to the Carbon engine would take up WAY too much time and money. So I highly doubt they'll use the Carbon engine. Well at least for quite a few years. (Changing from one engine to another is pretty much like making a brand new game) Dust is not likely to last if it's still going to run on Unreal 3 for too long, it's old, out dated, and 4 is just around the corner. Furthermore it's not CCP's main experience in regards to programming. Familiarity with an engine cuts way down on man hours needed to program for said engine, and out-sourcing is often more expensive then in-house labor. Also Dust originally ran on Carbon, so it's not inconceivable given Dust's longterm road map that it's being developed for the long run on Carbon while in the short term for Unreal. UE3 is still being updated to this day. Also CCP modifies the engine to work better. Seriously there have been MANY games made with the UE3 engine in recent years. They just modify it to make it better.
Switching back to their Carbon engine would cause more problems then it's worth. If they do go back it won't be for at the very least 5 years (Probably quite a few more actually which by then CCP would know UE3 like the back of their hands. ) |
![Pseudogenesis Pseudogenesis](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Pseudogenesis
Subdreddit Test Alliance Please Ignore
37
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 07:55:00 -
[26] - Quote
dday3six wrote:Kane Fyea wrote:dday3six wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised. If the PS4 is capable of running CCP's Carbon Engine, which I believe it is, that will help a great deal on the programming side for Dust. Likely most major updates such as additional game modes and more EVE integration are likely not to happen until Dust is up and running with Carbon on the PS4. To switch back to the Carbon engine would take up WAY too much time and money. So I highly doubt they'll use the Carbon engine. Well at least for quite a few years. (Changing from one engine to another is pretty much like making a brand new game) Dust is not likely to last if it's still going to run on Unreal 3 for too long, it's old, out dated, and 4 is just around the corner. Furthermore it's not CCP's main experience in regards to programming. Familiarity with an engine cuts way down on man hours needed to program for said engine, and out-sourcing is often more expensive then in-house labor. Also Dust originally ran on Carbon, so it's not inconceivable given Dust's longterm road map that it's being developed for the long run on Carbon while in the short term for Unreal.
Shanghai team =/= Reykjavik team |
![Duran Lex Duran Lex](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Duran Lex
Silver Talon Corporation
26
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 09:13:00 -
[27] - Quote
Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised.
Damn son, you are awesome...being able to develop and code all that **** so easily. You obviously know more then people who make a living at it. Maybe you should try and help out CCP since its just so easy with your extended, real life experience with this sort of thing.
|
![Duran Lex Duran Lex](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Duran Lex
Silver Talon Corporation
26
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 09:22:00 -
[28] - Quote
Kane Fyea wrote: UE3 is still being updated to this day. Also CCP modifies the engine to work better. Seriously there have been MANY games made with the UE3 engine in recent years. They just modify it to make it better.
Switching back to their Carbon engine would cause more problems then it's worth. If they do go back it won't be for at the very least 4 years (Probably quite a few more actually which by then CCP would know UE3 like the back of their hands. )
The developers that created those games using the UE3 engine have been tinkering with it for YEARS. They know its dirty little secrets, they know how to coerce it into performing to the best of its sexy abilities.
CCP took the UE3 without ever using it, not knowing how to use it, and then proceeded to learn how to use it, because they had no other choice if they were going to provide us with their game.
Switching to the engine CCP themselves created will cause ZERO problems, as long as the PS4 can handle it...which judging by the specs...it can.
UE3 is the readheaded step child in the CCP family, and it WILL get put up for adoption.
Edit - UE3 is still an old dog, regardless of how many tricks it can do. |
![Kane Fyea Kane Fyea](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Kane Fyea
DUST University Ivy League
514
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 09:28:00 -
[29] - Quote
Duran Lex wrote:Kane Fyea wrote: UE3 is still being updated to this day. Also CCP modifies the engine to work better. Seriously there have been MANY games made with the UE3 engine in recent years. They just modify it to make it better.
Switching back to their Carbon engine would cause more problems then it's worth. If they do go back it won't be for at the very least 4 years (Probably quite a few more actually which by then CCP would know UE3 like the back of their hands. )
The developers that created those games using the UE3 engine have been tinkering with it for YEARS. They know its dirty little secrets, they know how to coerce it into performing to the best of its sexy abilities. CCP took the UE3 without ever using it, not knowing how to use it, and then proceeded to learn how to use it, because they had no other choice if they were going to provide us with their game. Switching to the engine CCP themselves created will cause ZERO problems, as long as the PS4 can handle it...which judging by the specs...it can. UE3 is the readheaded step child in the CCP family, and it WILL get put up for adoption. Edit - and anyways, UE3 is still an old dog, regardless of how many tricks it can do. If CCP can't utilize one of the simplest engines for consoles then there is no hope for them. For now i'm going to stop arguing because clearly you don't know nothing about game development and marketing. |
![Duran Lex Duran Lex](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Duran Lex
Silver Talon Corporation
26
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 09:39:00 -
[30] - Quote
Kane Fyea wrote:Duran Lex wrote:Kane Fyea wrote: UE3 is still being updated to this day. Also CCP modifies the engine to work better. Seriously there have been MANY games made with the UE3 engine in recent years. They just modify it to make it better.
Switching back to their Carbon engine would cause more problems then it's worth. If they do go back it won't be for at the very least 4 years (Probably quite a few more actually which by then CCP would know UE3 like the back of their hands. )
The developers that created those games using the UE3 engine have been tinkering with it for YEARS. They know its dirty little secrets, they know how to coerce it into performing to the best of its sexy abilities. CCP took the UE3 without ever using it, not knowing how to use it, and then proceeded to learn how to use it, because they had no other choice if they were going to provide us with their game. Switching to the engine CCP themselves created will cause ZERO problems, as long as the PS4 can handle it...which judging by the specs...it can. UE3 is the readheaded step child in the CCP family, and it WILL get put up for adoption. Edit - and anyways, UE3 is still an old dog, regardless of how many tricks it can do. If CCP can't utilize one of the simplest engines for consoles then there is no hope for them. For now i'm going to stop arguing because clearly you don't know nothing about game development. Bye.
So what game have you developed on the UE3? Clearly you have the knowledge. |
|
![Kane Fyea Kane Fyea](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Kane Fyea
DUST University Ivy League
514
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 09:45:00 -
[31] - Quote
Duran Lex wrote:Kane Fyea wrote:Duran Lex wrote:Kane Fyea wrote: UE3 is still being updated to this day. Also CCP modifies the engine to work better. Seriously there have been MANY games made with the UE3 engine in recent years. They just modify it to make it better.
Switching back to their Carbon engine would cause more problems then it's worth. If they do go back it won't be for at the very least 4 years (Probably quite a few more actually which by then CCP would know UE3 like the back of their hands. )
The developers that created those games using the UE3 engine have been tinkering with it for YEARS. They know its dirty little secrets, they know how to coerce it into performing to the best of its sexy abilities. CCP took the UE3 without ever using it, not knowing how to use it, and then proceeded to learn how to use it, because they had no other choice if they were going to provide us with their game. Switching to the engine CCP themselves created will cause ZERO problems, as long as the PS4 can handle it...which judging by the specs...it can. UE3 is the readheaded step child in the CCP family, and it WILL get put up for adoption. Edit - and anyways, UE3 is still an old dog, regardless of how many tricks it can do. If CCP can't utilize one of the simplest engines for consoles then there is no hope for them. For now i'm going to stop arguing because clearly you don't know nothing about game development. Bye. So what game have you developed on the UE3? Clearly you have the knowledge. I'm currently in college for game development and have done a couple of projects with UE3. Although it's called UDK when you use it for non commercial use but has the same features as UE3.
Now bye. |
![Duran Lex Duran Lex](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Duran Lex
Silver Talon Corporation
26
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 09:52:00 -
[32] - Quote
Kane Fyea wrote:Duran Lex wrote:Kane Fyea wrote:Duran Lex wrote:Kane Fyea wrote: UE3 is still being updated to this day. Also CCP modifies the engine to work better. Seriously there have been MANY games made with the UE3 engine in recent years. They just modify it to make it better.
Switching back to their Carbon engine would cause more problems then it's worth. If they do go back it won't be for at the very least 4 years (Probably quite a few more actually which by then CCP would know UE3 like the back of their hands. )
The developers that created those games using the UE3 engine have been tinkering with it for YEARS. They know its dirty little secrets, they know how to coerce it into performing to the best of its sexy abilities. CCP took the UE3 without ever using it, not knowing how to use it, and then proceeded to learn how to use it, because they had no other choice if they were going to provide us with their game. Switching to the engine CCP themselves created will cause ZERO problems, as long as the PS4 can handle it...which judging by the specs...it can. UE3 is the readheaded step child in the CCP family, and it WILL get put up for adoption. Edit - and anyways, UE3 is still an old dog, regardless of how many tricks it can do. If CCP can't utilize one of the simplest engines for consoles then there is no hope for them. For now i'm going to stop arguing because clearly you don't know nothing about game development. Bye. So what game have you developed on the UE3? Clearly you have the knowledge. I'm currently in college for game development and have done a couple of projects with UE3. Although it's called UDK when you use it for non commercial use but has the same features as UE3. Now bye.
Again, what game have you developed on the UE3? Spouting your hopes and dreams while in school doesn't give credibility to your boast. |
![Kane Fyea Kane Fyea](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Kane Fyea
DUST University Ivy League
514
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 09:56:00 -
[33] - Quote
Duran Lex wrote:Kane Fyea wrote:Duran Lex wrote:Kane Fyea wrote:Duran Lex wrote:The developers that created those games using the UE3 engine have been tinkering with it for YEARS. They know its dirty little secrets, they know how to coerce it into performing to the best of its sexy abilities.
CCP took the UE3 without ever using it, not knowing how to use it, and then proceeded to learn how to use it, because they had no other choice if they were going to provide us with their game.
Switching to the engine CCP themselves created will cause ZERO problems, as long as the PS4 can handle it...which judging by the specs...it can.
UE3 is the readheaded step child in the CCP family, and it WILL get put up for adoption.
Edit - and anyways, UE3 is still an old dog, regardless of how many tricks it can do. If CCP can't utilize one of the simplest engines for consoles then there is no hope for them. For now i'm going to stop arguing because clearly you don't know nothing about game development. Bye. So what game have you developed on the UE3? Clearly you have the knowledge. I'm currently in college for game development and have done a couple of projects with UE3. Although it's called UDK when you use it for non commercial use but has the same features as UE3. Now bye. Again, what game have you developed on the UE3? Spouting your hopes and dreams while in school doesn't give credibility to your boast. How about you tell me your experience with making games. If you have non then you shouldn't be arguing with me since you have no idea what your talking about. |
![Duran Lex Duran Lex](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Duran Lex
Silver Talon Corporation
26
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 10:05:00 -
[34] - Quote
Kane Fyea wrote: How about you tell me your experience with making games. If you have non then you shouldn't be arguing with me since you have no idea what your talking about.
1 - I never brought up my experience in game development as a basis to imply my opinion has more bearing than yours, as i have no desire to bring up pointless information.
2 - Until you work for CCP on Dust 514, you would have no idea on how easy/hard it is to develop Dust on the UE3. |
![Kane Fyea Kane Fyea](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Kane Fyea
DUST University Ivy League
514
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 10:20:00 -
[35] - Quote
Duran Lex wrote:Kane Fyea wrote: How about you tell me your experience with making games. If you have non then you shouldn't be arguing with me since you have no idea what your talking about.
1 - I never brought up my experience in game development as a basis to imply my opinion has more bearing than yours, as i have no desire to bring up pointless information. 2 - Until you work for CCP on Dust 514, you would have no idea on how easy/hard it is to develop Dust on the UE3. Ok then dumbass. |
![Duran Lex Duran Lex](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Duran Lex
Silver Talon Corporation
26
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 10:23:00 -
[36] - Quote
Kane Fyea wrote:Duran Lex wrote:Kane Fyea wrote: How about you tell me your experience with making games. If you have non then you shouldn't be arguing with me since you have no idea what your talking about.
1 - I never brought up my experience in game development as a basis to imply my opinion has more bearing than yours, as i have no desire to bring up pointless information. 2 - Until you work for CCP on Dust 514, you would have no idea on how easy/hard it is to develop Dust on the UE3. Ok then dumbass.
Indeed, angry child. |
![mollerz mollerz](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
mollerz
Minja Scouts
526
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 10:36:00 -
[37] - Quote
Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0.
Sorry man. That isn't how development/programming works. Code doesn't get "buried" unless you have straight up "spaghetti code" and that is seriously not good. But it would certainly explain the nose dive in QA we are suffering. It also would explain the horrible lag and the sheer dearth of bugs that plague this game.
|
![Tech Ohm Eaven Tech Ohm Eaven](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
555
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 11:21:00 -
[38] - Quote
mollerz wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Sorry man. That isn't how development/programming works. Code doesn't get "buried" unless you have straight up "spaghetti code" and that is seriously not good. But it would certainly explain the nose dive in QA we are suffering. It also would explain the horrible lag and the sheer dearth of bugs that plague this game.
better optimization for compiler, loops and machine codes and also improved branch code but not that I know anything about source code optimization . |
![Eskel Bondfree Eskel Bondfree](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Eskel Bondfree
DUST University Ivy League
116
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 13:22:00 -
[39] - Quote
Duran Lex wrote: 1 - I never brought up my experience in game development as a basis to imply my opinion has more bearing than yours, as i have no desire to bring up pointless information.
2 - Until you work for CCP on Dust 514, you would have no idea on how easy/hard it is to develop Dust on the UE3.
Then why are you so confident about the fact you stated before?
Duran Lex wrote: Switching to the engine CCP themselves created will cause ZERO problems
Even if it does not cause "problems", it sure will cause a hell of a lot of extra work. And I would assume that currently developer time is in very short supply at the Shanghai Office. Which probably won't change until CCP is able to pump more money into Dust and can hire more people for the game's development. |
![Th3rdSun Th3rdSun](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Th3rdSun
L.O.T.I.S. RISE of LEGION
401
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 13:34:00 -
[40] - Quote
Hawkin P wrote:Grrr, new game modes, Need New Gamemodes!
How long do they think people will grind every week to the same 3 gamemodes?
Do something to make this game different, less of the same old boring and more fun again. Adding new heavy suits, that will only be used for camping, not going to make this game any better. At best it's a sideways move.
And this is one of the reasons why the player count has dipped under 5k within the last few weeks.People are tired of playing a broken game,and they are really tired to playing a broken game with the same game modes on the same maps.At least if there were more variety it would be a little easier to stomach this games shortcomings.
|
|
![Orenji Jiji Orenji Jiji](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Orenji Jiji
Seraphim Initiative. CRONOS.
121
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 13:53:00 -
[41] - Quote
Allah's Snackbar wrote:You have to wonder how software would be architected in such a way these days. "Buried code". Sounds like "code" for we destroyed it to get other stuff done.
Because during development you deprecate stuff, then you remove that stuff, or change the APIs/ABIs and break compatibility, change how things work internally, modify previous assumptions etc. Your old, deprecated stuff will then have collisions with the new stuff and it's not like it can just be enabled at compile time to work, it would have to be re-developed to work with current internals. This is probably why we wont get "skirmish 1.0" but will get "skirmish 3.0" instead.
This does not happen in things like JVM or Linux kernel, where developers will do crazy **** to not break users' programs. But for stuff only used internally? If you aggressively iterate version by version and have no external parties relying on your internal code being stable there is no need for keeping every internal part backwards compatible that long (it's been few builds, some completely altering how the game looks and acts). Especially features that were commissioned out.
tl;dr Developing software is not as straightforward as it seems. |
![Reimus Klinsman Reimus Klinsman](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Reimus Klinsman
BetaMax. CRONOS.
337
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 14:54:00 -
[42] - Quote
Phazoid wrote:imagine a RAID mode, a team needs to plant and detonate several objectives while the other protect the objectives, respawn by waves (once an objective is detonated the raiding team can respawn again), and the defending team respawn by waves on timer, if a team is completedly neutralize from the battlefield the game is over, the defending team has no idea where the raiding team spawns, the defending team only knows the area in where the objectives are, by this i mean the defending team doent know what the raiding team is targeting, there are several areas with an objective on the map, now imagine it on a city, a big city, the defending team has structures set for defense, always set at night, 48 mercs at once on that mode, awesome?
This definitely sounds like a blast. It adds more risk to dying too being that you need to wait. |
![Severance Pay Severance Pay](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Severance Pay
Purgatorium of the Damned League of Infamy
500
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 15:44:00 -
[43] - Quote
Hawkin P wrote:Grrr, new game modes, Need New Gamemodes!
How long do they think people will grind every week to the same 3 gamemodes?
Do something to make this game different, less of the same old boring and more fun again. Adding new heavy suits, that will only be used for camping, not going to make this game any better. At best it's a sideways move. No! Don't you dare complain about gamemodes when we finally got them to focus on fixing the bugs. There is NOT going to be new anything until bugs get fixed. Think about this the next time you want new content. |
![Hawkin P Hawkin P](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Hawkin P
Molon Labe. League of Infamy
74
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 22:22:00 -
[44] - Quote
dday3six wrote:Suck as it may, it's best to focus on stabilizing the core issues with Dust, like aiming before adding additional game modes. Basically would it translate to more code that is not functioning as intended.
No it's best to introduce new gamemodes instead of introducing garbage new dropsuits, or even good ones at this point. |
![Xocoyol Zaraoul Xocoyol Zaraoul](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Xocoyol Zaraoul
Zumari Force Projection Caldari State
429
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 22:28:00 -
[45] - Quote
Tech Ohm Eaven wrote:There is no such thing as "buried source code" .
You can if you "bury it" under modifications to the actual code. |
![Hawkin P Hawkin P](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Hawkin P
Molon Labe. League of Infamy
74
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 22:29:00 -
[46] - Quote
Severance Pay wrote: No! Don't you dare complain about gamemodes when we finally got them to focus on fixing the bugs. There is NOT going to be new anything until bugs get fixed. Think about this the next time you want new content.
They put in new content 90% of which is garbage. I would trade all the new content for a few new gamemodes. The only new content I even like is the new armor mods, and kicking people from PC. |
![Mac Dac Mac Dac](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Mac Dac
Wraith Shadow Guards
83
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 22:44:00 -
[47] - Quote
dday3six wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised. If the PS4 is capable of running CCP's Carbon Engine, which I believe it is, that will help a great deal on the programming side for Dust. Likely most major updates such as additional game modes and more EVE integration are likely not to happen until Dust is up and running with Carbon on the PS4. Yeah but i read somewhere that the 2011 trailer was made on unreal. so Dust shouldnt really be pushing the engine now. |
![JonnyAugust JonnyAugust](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
JonnyAugust
Internal Error. Negative-Feedback
315
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 23:11:00 -
[48] - Quote
Severance Pay wrote:Hawkin P wrote:Grrr, new game modes, Need New Gamemodes!
How long do they think people will grind every week to the same 3 gamemodes?
Do something to make this game different, less of the same old boring and more fun again. Adding new heavy suits, that will only be used for camping, not going to make this game any better. At best it's a sideways move. No! Don't you dare complain about gamemodes when we finally got them to focus on fixing the bugs. There is NOT going to be new anything until bugs get fixed. Think about this the next time you want new content.
As truly boring as this game is I would indeed rather them fix how my gun shoots rather than adding Skirmish 1.0 back in.. Althought I would love Skirmish 1.0, making my gun hit targets in a predicable fashion or making sure I can cross terrain without hitting a pinch point that kills me, or getting blocked by an invisible wall.
I want more content but as long as the game is fundamentally broken at the core, what good does it do?
Guns with reticles that are more than just square, poorly colored pixels Terrible Hit Detection lag freezes glitchy movement and terrain mapping
This game desperately needs new content that is worth something and not just the next AUR version of the some old tired gun but the core needs to get fixed first otherwise none of it matters. |
![Alaika Arbosa Alaika Arbosa](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
444
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 23:51:00 -
[49] - Quote
I believe you mean two, we only have Ambush and Skirmish and their variants. |
![Sotapopthegrey gay Sotapopthegrey gay](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Sotapopthegrey gay
Storm Wind Strikeforce Caldari State
9
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 23:53:00 -
[50] - Quote
Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0.
So what your staying is... fanboys can bring it back to life if dust dies? |
|
|
|
|
Pages: 1 2 :: [one page] |