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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
5aEKUXeRJGJ27kCDnDVYak3
Kinsho Swords Caldari State
271
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Posted - 2013.06.29 16:34:00 -
[1] - Quote
Because obviously you can't do one thing before another |
Jade Dragonis
GRIM MARCH
5
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Posted - 2013.06.29 16:36:00 -
[2] - Quote
All depends on who is whining about it and how loud.... |
Mobius Wyvern
BetaMax. CRONOS.
2119
|
Posted - 2013.06.29 16:38:00 -
[3] - Quote
Jade Dragonis wrote:All depends on who is whining about it and how loud.... ^This.
Also, framerate fixes and improvements to the system they use for streaming in environment components have been confirmed for 1.2 |
Al Lopestes
PlayStation Home Comminity Group
17
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Posted - 2013.06.29 16:43:00 -
[4] - Quote
I'm confused. Isn't most of this will be fixed on Uprising 1.2? |
5aEKUXeRJGJ27kCDnDVYak3
Kinsho Swords Caldari State
271
|
Posted - 2013.06.29 16:47:00 -
[5] - Quote
Al Lopestes wrote:I'm confused. Isn't most of this will be fixed on Uprising 1.2? Erm... nope, they said they don't even know when they are gonna be fixed. |
N1ck Comeau
Pro Hic Immortalis
539
|
Posted - 2013.06.29 17:19:00 -
[6] - Quote
these are fixed in 1.2. I don't see the problem |
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CCP Nullarbor
C C P C C P Alliance
1514
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Posted - 2013.06.29 23:10:00 -
[7] - Quote
So the guys doing the balancing are not the same people who work on frame rate and performance. Fortunately this means we can work on both at the same time.
I would expect to see performance improvements in the patch notes for almost every release this year. It is a high priority for us. |
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Delta 749
Kestrel Reconnaissance
651
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Posted - 2013.06.29 23:14:00 -
[8] - Quote
CCP Nullarbor wrote:So the guys doing the balancing are not the same people who work on frame rate and performance. Fortunately this means we can work on both at the same time.
I would expect to see performance improvements in the patch notes for almost every release this year. It is a high priority for us.
The guys doing the balancing desperately need to keep their hands off tweaking the guns until hit detection and aiming are back to at least chromosome level Tweaking them while those fundamental things are broken will just mean they will have to be monkeyed with again later on for a real proper balance and it just creates extra work and wastes time and resources to do it backwards |
5aEKUXeRJGJ27kCDnDVYak3
Kinsho Swords Caldari State
279
|
Posted - 2013.06.29 23:21:00 -
[9] - Quote
Delta 749 wrote:CCP Nullarbor wrote:So the guys doing the balancing are not the same people who work on frame rate and performance. Fortunately this means we can work on both at the same time.
I would expect to see performance improvements in the patch notes for almost every release this year. It is a high priority for us. The guys doing the balancing desperately need to keep their hands off tweaking the guns until hit detection and aiming are back to at least chromosome level Tweaking them while those fundamental things are broken will just mean they will have to be monkeyed with again later on for a real proper balance and it just creates extra work and wastes time and resources to do it backwards This
CCP how do you intent to balance things when hit detections and aiming are off? |
Malkai Inos
Opus Arcana Covert Intervention
494
|
Posted - 2013.06.30 00:06:00 -
[10] - Quote
5aEKUXeRJGJ27kCDnDVYak3 wrote:Delta 749 wrote:CCP Nullarbor wrote:So the guys doing the balancing are not the same people who work on frame rate and performance. Fortunately this means we can work on both at the same time.
I would expect to see performance improvements in the patch notes for almost every release this year. It is a high priority for us. The guys doing the balancing desperately need to keep their hands off tweaking the guns until hit detection and aiming are back to at least chromosome level Tweaking them while those fundamental things are broken will just mean they will have to be monkeyed with again later on for a real proper balance and it just creates extra work and wastes time and resources to do it backwards This CCP how do you intent to balance things when hit detections and aiming are off? They can balance things now to work better within the current environment and redo everything later, or don't balance things and redo everything later either way. I'd rather they make the best out of it instead of sitting there, waiting for something to do. |
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THUNDERGROOVE
ZionTCD
67
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Posted - 2013.06.30 00:13:00 -
[11] - Quote
Hit detection is solid, as long as your internet isn't bad. Though, the aiming is awkward if you're coming from a game with more smooth aiming. |
Princeps Marcellus
Expert Intervention Caldari State
61
|
Posted - 2013.06.30 00:23:00 -
[12] - Quote
Imagine that you have a guy (Bob) who loves talking to people but can't handle computers at all, and a girl (Alice) who can fix up computers nearly instantly, but absolutely hates talking to people. They form a company with the goal of fixing peoples' computers and making money off it.
As you'd expect, Bob handles the front desk, the cash register, or whatever they happen to have at their business. He talks the costumers up and makes sure that they have a good experience at Alice and Bob's Pooter Palace. Alice fixes up and tinkers around with computers in the back of their little building, where all the parts and tools and broken computers are.
Now, while you could theoretically get Alice and Bob both working in the back, that would be an absolutely horrible idea because Bob is just going to sit there uselessly. He has no idea what a motherboard is, let alone a graphics card. You could get Alice and Bob both working on the store front, but that would also be a total waste of worker resourcefulness, because Alice doesn't know Bleep about interacting with people. She'd be more likely to scare customers away than bring 'em in.
What you're describing is essentially this. You're want to get people who are good at one job and put them to work on something entirely different. Why would you do that? It's useless. You squeeze more usefulness putting them to work on something that they're actually good at.
-Princeps Marcellus, Forum Patrol |
Th3rdSun
L.O.T.I.S. RISE of LEGION
400
|
Posted - 2013.06.30 00:28:00 -
[13] - Quote
THUNDERGROOVE wrote:Hit detection is solid, as long as your internet isn't bad. Though, the aiming is awkward if you're coming from a game with more smooth aiming.
What would you consider not bad internet?
I'm using Comcast cable internet and I normally get 20-25 down,and 4.5 up(just did a speed test right now and I'm getting 35 down and 5.5 up) with 28 ping.Now of course,that's locally,but I don't know what I'm getting on Dust's server.
Anyone know the IP address to the server so I can ping it for a speed test?
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CCP Nullarbor
C C P C C P Alliance
1537
|
Posted - 2013.06.30 00:33:00 -
[14] - Quote
You can use these IP addresses to check your ping against each region.
Europe: 5.10.86.104 US: 50.97.153.36 Asia: 216.185.108.171 Australia: 27.50.71.26
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5aEKUXeRJGJ27kCDnDVYak3
Kinsho Swords Caldari State
279
|
Posted - 2013.06.30 00:34:00 -
[15] - Quote
Hit detection is no solid at all I'm afraid. My ping is perfectly fine (constantly monitored so I'm sure my internet is not the issue) and hit detection is wonky. I guess it also depends on which weapon you're using, as I have been pumping shotties into enemies faces without doing any damage. |
5aEKUXeRJGJ27kCDnDVYak3
Kinsho Swords Caldari State
279
|
Posted - 2013.06.30 00:43:00 -
[16] - Quote
My ping to EU server is hovering within 16 to 20 ms. Dunno if the game actually connects me to the local region server though. |
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CCP Nullarbor
C C P C C P Alliance
1544
|
Posted - 2013.06.30 00:58:00 -
[17] - Quote
For instant battle and academy matches we auto detect your region, or if you suspect this isn't working correctly you can set it manually in the options. There are exceptions to when this works though, for example joining a squad if your squad leader is in a different region or if a region is offline (doesn't happen very often).
Faction warfare matches in the mercenary tab can also vary their region but you can tell your latency from the quality bars on the UI. Planetary conquest battles pick the best region for all the connected players.
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ReGnYuM
TeamPlayers EoN.
331
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Posted - 2013.06.30 01:13:00 -
[18] - Quote
CCP Nullarbor wrote:So the guys doing the balancing are not the same people who work on frame rate and performance. Fortunately this means we can work on both at the same time.
I would expect to see performance improvements in the patch notes for almost every release this year. It is a high priority for us.
But you should not do both at the sametime.
Null I understand that you guys are trying to get things back on par, but this type of issue is more like a:
Part A must be achieved before Part B can begin
kinda get my point |
Zatara Rought
TeamPlayers EoN.
368
|
Posted - 2013.06.30 01:18:00 -
[19] - Quote
ReGnYuM wrote:CCP Nullarbor wrote:So the guys doing the balancing are not the same people who work on frame rate and performance. Fortunately this means we can work on both at the same time.
I would expect to see performance improvements in the patch notes for almost every release this year. It is a high priority for us. But you should not do both at the sametime. Null I understand that you guys are trying to get things back on par, but this type of issue is more like a: Part A must be achieved before Part B can begin kinda get my point
Makes sense. Unless adding more people to that team wouldn't necessarily help it go any faster I say use them all on bugs and performance. I can deal adapt to OP weapons, I can't adapt to game breaking framerate and bad hit detection. |
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CCP Nullarbor
C C P C C P Alliance
1548
|
Posted - 2013.06.30 01:32:00 -
[20] - Quote
ReGnYuM wrote:CCP Nullarbor wrote:So the guys doing the balancing are not the same people who work on frame rate and performance. Fortunately this means we can work on both at the same time.
I would expect to see performance improvements in the patch notes for almost every release this year. It is a high priority for us. But you should not do both at the sametime. Null I understand that you guys are trying to get things back on par, but this type of issue is more like a: Part A must be achieved before Part B can begin kinda get my point
Except that you are not going to see a defining moment like you suggest, that suddenly performance and hit detection are "fixed". They will always be iterated upon and delaying balance work is just going to waste time and prevent us getting valuable feedback early.
What you suggest sounds good in practice but it's just not the way that progress is made. |
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undeadsoldier90
Hellstorm Inc League of Infamy
572
|
Posted - 2013.06.30 01:41:00 -
[21] - Quote
CCP Nullarbor wrote:ReGnYuM wrote:CCP Nullarbor wrote:So the guys doing the balancing are not the same people who work on frame rate and performance. Fortunately this means we can work on both at the same time.
I would expect to see performance improvements in the patch notes for almost every release this year. It is a high priority for us. But you should not do both at the sametime. Null I understand that you guys are trying to get things back on par, but this type of issue is more like a: Part A must be achieved before Part B can begin kinda get my point Except that you are not going to see a defining moment like you suggest, that suddenly performance and hit detection are "fixed". They will always be iterated upon and delaying balance work is just going to waste time and prevent us getting valuable feedback early. What you suggest sounds good in practice but it's just not the way that progress is made.
LOL you just logic flaylocked regnyum..... best thing I have seen on here all day. Sorry regnyum |
5aEKUXeRJGJ27kCDnDVYak3
Kinsho Swords Caldari State
281
|
Posted - 2013.06.30 01:44:00 -
[22] - Quote
How come there isn't a define moment? Surely it's just some bugs causing the lag and framerate and hit detection to be debugged right?
I mean... if it can't be fixed 100% I don't know what to say really. I mean, is it that hard to make a functional FPS? |
sammus420
Goonfeet Special Planetary Emergency Response Group
165
|
Posted - 2013.06.30 01:59:00 -
[23] - Quote
CCP Nullarbor wrote: Except that you are not going to see a defining moment like you suggest, that suddenly performance and hit detection are "fixed". They will always be iterated upon and delaying balance work is just going to waste time and prevent us getting valuable feedback early.
What you suggest sounds good in practice but it's just not the way that progress is made.
Yes because feedback based on a system that is broken for reason other than the weapon stats is really valuable.
After the **** show that was Uprising, i'm not really sure you guys know what "progress" and "wasting time" means. |
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CCP Nullarbor
C C P C C P Alliance
1557
|
Posted - 2013.06.30 02:01:00 -
[24] - Quote
5aEKUXeRJGJ27kCDnDVYak3 wrote:How come there isn't a define moment? Surely it's just some bugs causing the lag and framerate and hit detection to be debugged right?
I mean... if it can't be fixed 100% I don't know what to say really. I mean, is it that hard to make a functional FPS?
Bad frame rate in particular is a fickle beast, we are working on fixing it from multiple different angles right now and progress is made in increments as ideas are tested and fixes work their way in to builds. |
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Sloth9230
Reaper Galactic
2073
|
Posted - 2013.06.30 02:05:00 -
[25] - Quote
CCP Nullarbor wrote:So the guys doing the balancing are not the same people who work on frame rate and performance. Fortunately this means we can work on both at the same time.
I would expect to see performance improvements in the patch notes for almost every release this year. It is a high priority for us. But... the aiming system... and hit detection...
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Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1472
|
Posted - 2013.06.30 02:09:00 -
[26] - Quote
Zatara Rought wrote:
Makes sense. Unless adding more people to that team wouldn't necessarily help it go any faster I say use them all on bugs and performance. I can deal adapt to OP weapons, I can't adapt to game breaking framerate and bad hit detection.
yes...aiming and hit detection are deal breakers. OP weapons can be bad too but we can try to find a way to deal with that until it is fixed. But working with an aiming mechanic that is working against you aiming.....is a pill that is really hard to swallow. |
ZDub 303
TeamPlayers EoN.
526
|
Posted - 2013.06.30 02:10:00 -
[27] - Quote
So I'm a dirty mouse user... and therefore my opinions might not be very valid for the topic...
However.. hit detection issues for me are caused completely by framerate problems... outside of PC I usually do fine.
And with a mouse.. I find aiming to be fine... You need to change the settings for the controller and PS move, and then turn off mouse smoothing. After that its pretty much just muscle memory.
personally.. I would rather see balance changes start now... rather than later.. I would hate to see the god lock pistol remain in its current state for the next 3-4 months while they wait for performance fixes |
sammus420
Goonfeet Special Planetary Emergency Response Group
165
|
Posted - 2013.06.30 02:12:00 -
[28] - Quote
ZDub 303 wrote:So I'm a dirty mouse user... and therefore my opinions might not be very valid for the topic... However.. hit detection issues for me are caused completely by framerate problems... outside of PC I usually do fine. And with a mouse.. I find aiming to be fine... You need to change the settings for the controller and PS move, and then turn off mouse smoothing. After that its pretty much just muscle memory.
I agree on the hit detection, and I'm a DS3 user. I feel like the aiming issues are also directly related to the framerate, because the constant drops it experiences throws off the smoothness of the aiming experience. |
Sloth9230
Reaper Galactic
2073
|
Posted - 2013.06.30 02:14:00 -
[29] - Quote
ZDub 303 wrote:the god lock pistol Even it is currently being held back by the projectile bug, so how can you expect accurate fixes? |
sammus420
Goonfeet Special Planetary Emergency Response Group
165
|
Posted - 2013.06.30 02:16:00 -
[30] - Quote
Sloth9230 wrote: Even it is currently being held back by the projectile bug, so how can you expect accurate fixes?
They'll just "fix" stuff until they find a broken system that works for the player base. After we get used to that for a few months, they'll "fix" the broken system, which will make the weapons work "as expected" which will have the effect of breaking them for the player base. |
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ReGnYuM
TeamPlayers EoN.
332
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Posted - 2013.06.30 02:18:00 -
[31] - Quote
CCP Nullarbor wrote:ReGnYuM wrote:CCP Nullarbor wrote:So the guys doing the balancing are not the same people who work on frame rate and performance. Fortunately this means we can work on both at the same time.
I would expect to see performance improvements in the patch notes for almost every release this year. It is a high priority for us. But you should not do both at the sametime. Null I understand that you guys are trying to get things back on par, but this type of issue is more like a: Part A must be achieved before Part B can begin kinda get my point Except that you are not going to see a defining moment like you suggest, that suddenly performance and hit detection are "fixed". They will always be iterated upon and delaying balance work is just going to waste time and prevent us getting valuable feedback early. What you suggest sounds good in practice but it's just not the way that progress is made.
Normally this would be correct. However, I would argue that core aiming is so bad right not that weapon balance would be counter productive.
For example, I do not even know if AR sharp shooter is productive skill to have. The aiming is so inconsistent right now that I don't even know if the decrease in dispersion helps or even exists.
Secondly, I am not looking for some defining moment. All I am asking for is the basics, not having to fight my controller to kill things. Chromosome was the basics sure it could use improvements, but it would not of affected weapon balancing.
Bottom line is that team is balancing weapons on flawed core mechanics. |
ADAM-OF-EVE
Svartur Bjorn
60
|
Posted - 2013.06.30 02:23:00 -
[32] - Quote
different departments.... why would any other part of ccp stop, have a cup of tea and a biscuit while the guys working on the frame rates etc work on that problem. its nothing to do with them. getting them to join in on fixing a problem they know nothing about would do more harm than good.
different departments have their own problems to fix inc balancing their own work
next you will be saying "frame rates are fine, why are you not working on new content" |
Sloth9230
Reaper Galactic
2073
|
Posted - 2013.06.30 02:25:00 -
[33] - Quote
sammus420 wrote:Sloth9230 wrote: Even it is currently being held back by the projectile bug, so how can you expect accurate fixes?
They'll just "fix" stuff until they find a broken system that works for the player base. After we get used to that for a few months, they'll "fix" the broken system, which will make the weapons work "as expected" which will have the effect of breaking them for the player base.
*Buffs MD to make up for bad aim, hit detection, and projectile performance* MD users: Yay!
Months later * Fix bad aim, hit detection, and projectile performance*
Everyone else: MDs are OP
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Sloth9230
Reaper Galactic
2073
|
Posted - 2013.06.30 02:28:00 -
[34] - Quote
ADAM-OF-EVE wrote:different departments.... why would any other part of ccp stop, have a cup of tea and a biscuit while the guys working on the frame rates etc work on that problem. its nothing to do with them. getting them to join in on fixing a problem they know nothing about would do more harm than good.
different departments have their own problems to fix.
next you will be saying "frame rates are fine, why are you not working on new content" So we should buff ARs because, according to our feedback, they take too long to kill. Even though the long TTKs were caused by the boinked aiming system, and not the weapons stats?
That makes perfect sense |
ADAM-OF-EVE
Svartur Bjorn
60
|
Posted - 2013.06.30 02:31:00 -
[35] - Quote
Sloth9230 wrote:ADAM-OF-EVE wrote:different departments.... why would any other part of ccp stop, have a cup of tea and a biscuit while the guys working on the frame rates etc work on that problem. its nothing to do with them. getting them to join in on fixing a problem they know nothing about would do more harm than good.
different departments have their own problems to fix.
next you will be saying "frame rates are fine, why are you not working on new content" So we should buff ARs because, according to our feedback, they take too long to kill. Even though the long TTKs were caused by the boinked aiming system, and not the weapon's stats? That makes perfect sense Lets also give MDs a 12 m blast radius
i have no idea how that in anyway has bearing on what i said. actually i have no idea what your going on about
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1693
|
Posted - 2013.06.30 02:32:00 -
[36] - Quote
Some crazy hit detection issues with Nova Knives and Shotguns. Nothing like getting a hit indicator and wondering if the spread went around the target or if the game is just lieing.
That being said, Id rather them fix the weapons before the aiming because no amount of aiming solutions is going to fix the Laser Rifle. |
Sloth9230
Reaper Galactic
2073
|
Posted - 2013.06.30 02:34:00 -
[37] - Quote
Aeon Amadi wrote:Some crazy hit detection issues with Nova Knives and Shotguns. Nothing like getting a hit indicator and wondering if the spread went around the target or if the game is just lieing.
That being said, Id rather them fix the weapons before the aiming because no amount of aiming solutions is going to fix the Laser Rifle. Sure it is, just change ADS back to how it used to be. Or were there any other changes besides fixing the broken proto variant? |
Telcontar Dunedain
Imperfects Negative-Feedback
484
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Posted - 2013.06.30 02:37:00 -
[38] - Quote
Aeon Amadi wrote:Some crazy hit detection issues with Nova Knives and Shotguns. Nothing like getting a hit indicator and wondering if the spread went around the target or if the game is just lieing.
That being said, Id rather them fix the weapons before the aiming because no amount of aiming solutions is going to fix the Laser Rifle.
This is in one of the worst opinions I've ever seen on the forums.
Grats? |
Sloth9230
Reaper Galactic
2073
|
Posted - 2013.06.30 02:37:00 -
[39] - Quote
ADAM-OF-EVE wrote:Sloth9230 wrote:ADAM-OF-EVE wrote:different departments.... why would any other part of ccp stop, have a cup of tea and a biscuit while the guys working on the frame rates etc work on that problem. its nothing to do with them. getting them to join in on fixing a problem they know nothing about would do more harm than good.
different departments have their own problems to fix.
next you will be saying "frame rates are fine, why are you not working on new content" So we should buff ARs because, according to our feedback, they take too long to kill. Even though the long TTKs were caused by the boinked aiming system, and not the weapon's stats? That makes perfect sense Lets also give MDs a 12 m blast radius i have no idea how that in anyway has bearing on what i said. actually i have no idea what your going on about Then why are you posting in this thread? Because everything I said is relevant to THIS THREAD, and if you think it's not, then you don't understand what the OP is talking about.
Let me make things simple for you, trying to fix weapon balance without fixing core mechanics first is a bad move, it's that easy.
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ADAM-OF-EVE
Svartur Bjorn
60
|
Posted - 2013.06.30 02:52:00 -
[40] - Quote
Sloth9230 wrote:Then why are you posting in this thread? Because everything I said is relevant to THIS THREAD, and if you think it's not, then you don't understand what the OP is talking about.
Let me make things simple for you, trying to fix weapon balance, without fixing core mechanics first, is a bad move, it's that easy.
the way i see it your asking ccp to stop working on everything while they fix framerate issues which the minority are experiencing. meanwhile the ones not having problems have to suffer on from unbalanced items and not recieving new content (after all how can you stop balancing without stopping new content which would effect ballance). |
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Sloth9230
Reaper Galactic
2073
|
Posted - 2013.06.30 02:53:00 -
[41] - Quote
There's two guys, both wearing Proto Caldari Assault suits and wielding Duvolls ARs, they're also both strafing in a figure 8 pattern. They spend the next two minutes trying to kill each other before an LAV comes and ends their misery.
What was the problem here? Was it
A) ARs are UP, buff them B) Proto Assault suits are OP, nerf them C) Strafing is OP, nerf movement speeds D) Aiming suck at the moment, fix before any other changes.
Or E) A combination of the above, should still fix D first just to make sure feedback is as accurate as possible. |
ZDub 303
TeamPlayers EoN.
528
|
Posted - 2013.06.30 02:56:00 -
[42] - Quote
Sloth9230 wrote:There's two guys, both wearing Proto Caldari Assault suits and wielding Duvolls ARs, they're also both strafing in a figure 8 pattern. They spend the next two minutes trying to kill each other before an LAV comes and ends their misery.
What was the problem here? Was it
A) ARs are UP, buff them B) Proto Assault suits are OP, nerf them C) Strafing is OP, nerf movement speeds D) Aiming suck at the moment, fix before any other changes.
Or E) A combination of the above, should still fix D first just to make sure feedback is as accurate as possible.
or... F) They can't aim if 2 minutes of continuous fire and still neither one dies. |
Sloth9230
Reaper Galactic
2073
|
Posted - 2013.06.30 02:59:00 -
[43] - Quote
ZDub 303 wrote:Sloth9230 wrote:There's two guys, both wearing Proto Caldari Assault suits and wielding Duvolls ARs, they're also both strafing in a figure 8 pattern. They spend the next two minutes trying to kill each other before an LAV comes and ends their misery.
What was the problem here? Was it
A) ARs are UP, buff them B) Proto Assault suits are OP, nerf them C) Strafing is OP, nerf movement speeds D) Aiming suck at the moment, fix before any other changes.
Or E) A combination of the above, should still fix D first just to make sure feedback is as accurate as possible. or... F) They can't aim if 2 minutes of continuous fire and still neither one dies. It was an exaggeration obviously, but the current aiming system is still worse than what we had in Chromosome. At least give us the option to turn off turn acceleration, which complete screws up muscle memory. |
ADAM-OF-EVE
Svartur Bjorn
60
|
Posted - 2013.06.30 03:04:00 -
[44] - Quote
Sloth9230 wrote:There's two guys, both wearing Proto Caldari Assault suits and wielding Duvolls ARs, they're also both strafing in a figure 8 pattern. They spend the next two minutes trying to kill each other before an LAV comes and ends their misery.
What was the problem here? Was it
A) ARs are UP, buff them B) Proto Assault suits are OP, nerf them C) Strafing is OP, nerf movement speeds D) Aiming suck at the moment, fix before any other changes.
Or E) A combination of the above, should still fix D first just to make sure feedback is as accurate as possible.
there is a right weapon for every job. AR at close range against moving targets = bad aim so is the wrong weapon but thats down to the person wielding the weapon and not an issue to fix. now if you said you were close range with a SM and were missing shots then i would accept that as an aiming issue |
Sloth9230
Reaper Galactic
2073
|
Posted - 2013.06.30 03:07:00 -
[45] - Quote
ADAM-OF-EVE wrote:Sloth9230 wrote:There's two guys, both wearing Proto Caldari Assault suits and wielding Duvolls ARs, they're also both strafing in a figure 8 pattern. They spend the next two minutes trying to kill each other before an LAV comes and ends their misery.
What was the problem here? Was it
A) ARs are UP, buff them B) Proto Assault suits are OP, nerf them C) Strafing is OP, nerf movement speeds D) Aiming suck at the moment, fix before any other changes.
Or E) A combination of the above, should still fix D first just to make sure feedback is as accurate as possible. there is a right weapon for every job. AR at close range against moving targets = bad aim so is the wrong weapon but thats down to the person wielding the weapon and not an issue to fix. now if you said you were close range with a SM and were missing shots then i would accept that as an aiming issue So you're going to deny that there's a problem with the aim and instead go with "get gud scrubs"(It's not the way you put it, but it is essentially what you're saying), okay. |
Delta 749
Kestrel Reconnaissance
656
|
Posted - 2013.06.30 03:25:00 -
[46] - Quote
CCP Nullarbor wrote:ReGnYuM wrote:CCP Nullarbor wrote:So the guys doing the balancing are not the same people who work on frame rate and performance. Fortunately this means we can work on both at the same time.
I would expect to see performance improvements in the patch notes for almost every release this year. It is a high priority for us. But you should not do both at the sametime. Null I understand that you guys are trying to get things back on par, but this type of issue is more like a: Part A must be achieved before Part B can begin kinda get my point Except that you are not going to see a defining moment like you suggest, that suddenly performance and hit detection are "fixed". They will always be iterated upon and delaying balance work is just going to waste time and prevent us getting valuable feedback early. What you suggest sounds good in practice but it's just not the way that progress is made.
This is just such a flawed argument it gives me a headache No one is asking for some mythical idea of "perfect" but only something that is acceptable and works as it should, Chromosome had problems but aiming and hit detection were what I would consider in the acceptable range
This idea of constantly tweaking and adjusting these core mechanics is asinine, Im sure one of you on the dev team has heard the phrase "if it aint broke dont fix it" Find something that works and then leave it the **** alone, dont mess things up just to tell people "Look, we are still working on it" |
ADAM-OF-EVE
Svartur Bjorn
60
|
Posted - 2013.06.30 03:30:00 -
[47] - Quote
Sloth9230 wrote:So you're going to deny that there's a problem with the aim and instead go with "get gud scrubs"(It's not the way you put it, but it is essentially what you're saying), okay.
no i'm not denying their is a problem. i'm simply stating that stopping progression because the few are experiencing a problem is not the way to go about it. having a few more peoples points of view on balancing issues when the majority of people are experiencing these balancing issues will achieve nothing more than it already does.
if 9 people out of 10 say there is an issue with an item that requires rebalancing and the other person is having framerate issues or aiming issues which prevent him/her from stating weather there is an issue then ccp are going to go with the majority. yes there might be a real problem with that player which compounds the problem with the problem item but seeing as the balancing is based on the majority then any framerate issues or aim issues are irellivent |
Sloth9230
Reaper Galactic
2074
|
Posted - 2013.06.30 03:30:00 -
[48] - Quote
Delta 749 wrote:Chromosome had problems but aiming and hit detection were what I would consider in the acceptable range
|
Sloth9230
Reaper Galactic
2074
|
Posted - 2013.06.30 03:33:00 -
[49] - Quote
ADAM-OF-EVE wrote:Sloth9230 wrote:So you're going to deny that there's a problem with the aim and instead go with "get gud scrubs"(It's not the way you put it, but it is essentially what you're saying), okay. no i'm not denying their is a problem. i'm simply stating that stopping progression because the few are experiencing a problem is not the way to go about it. having a few more peoples points of view on balancing issues when the majority of people are experiencing these balancing issues will achieve nothing more than it already does. if 9 people out of 10 say there is an issue with an item that requires rebalancing and the other person is having framerate issues or aiming issues which prevent him/her from stating weather there is an issue then ccp are going to go with the majority. yes there might be a real problem with that player which compounds the problem with the problem item but seeing as the balancing is based on the majority then any framerate issues or aim issues are irellivent Ughh... this is not something that is happening to a few people, it happened to everyone.
They took the old aiming system and tried to make some 'improvements" to it, these improvements made the aiming far worse than it's ever been.
This is not a bug that randomly happens to a few select players, this is CCP touching something they should left alone. |
Sloth9230
Reaper Galactic
2075
|
Posted - 2013.06.30 03:39:00 -
[50] - Quote
What we don't want to do is compensate for these problem by buffing weapons, that's it.
An example of compensating for a problem
Quote:* Increased radius for nanite injector revival This is fine, it does nothing to screw up weapon balance, but if the patch notes had said
Quote:*increased splash radius on weapons to make up for poor server to client performance of projectile based weaponry Then there would be a problem.
Sometimes weapons have problems aside from just their stats, those should be a priority. |
|
ADAM-OF-EVE
Svartur Bjorn
61
|
Posted - 2013.06.30 03:44:00 -
[51] - Quote
Sloth9230 wrote:ADAM-OF-EVE wrote:Sloth9230 wrote:So you're going to deny that there's a problem with the aim and instead go with "get gud scrubs"(It's not the way you put it, but it is essentially what you're saying), okay. no i'm not denying their is a problem. i'm simply stating that stopping progression because the few are experiencing a problem is not the way to go about it. having a few more peoples points of view on balancing issues when the majority of people are experiencing these balancing issues will achieve nothing more than it already does. if 9 people out of 10 say there is an issue with an item that requires rebalancing and the other person is having framerate issues or aiming issues which prevent him/her from stating weather there is an issue then ccp are going to go with the majority. yes there might be a real problem with that player which compounds the problem with the problem item but seeing as the balancing is based on the majority then any framerate issues or aim issues are irellivent Ughh... this is not something that is happening to a few people, it happened to everyone. They took the old aiming system and tried to make some 'improvements" to it, these improvements made the aiming far worse than it's ever been. This is not a bug that randomly happens to a few select players, this is CCP touching something they should left alone.
i have experienced no issues i didn't expect to have. and you only have to look at how long the thread is to gauge how much issue people have. aiming is the most important thing in a fps and if it was that bad the forums and this post would be swamped but they are not |
Delta 749
Kestrel Reconnaissance
656
|
Posted - 2013.06.30 03:49:00 -
[52] - Quote
ADAM-OF-EVE wrote:Sloth9230 wrote:ADAM-OF-EVE wrote:Sloth9230 wrote:So you're going to deny that there's a problem with the aim and instead go with "get gud scrubs"(It's not the way you put it, but it is essentially what you're saying), okay. no i'm not denying their is a problem. i'm simply stating that stopping progression because the few are experiencing a problem is not the way to go about it. having a few more peoples points of view on balancing issues when the majority of people are experiencing these balancing issues will achieve nothing more than it already does. if 9 people out of 10 say there is an issue with an item that requires rebalancing and the other person is having framerate issues or aiming issues which prevent him/her from stating weather there is an issue then ccp are going to go with the majority. yes there might be a real problem with that player which compounds the problem with the problem item but seeing as the balancing is based on the majority then any framerate issues or aim issues are irellivent Ughh... this is not something that is happening to a few people, it happened to everyone. They took the old aiming system and tried to make some 'improvements" to it, these improvements made the aiming far worse than it's ever been. This is not a bug that randomly happens to a few select players, this is CCP touching something they should left alone. i have experienced no issues i didn't expect to have. and you only have to look at how long the thread is to gauge how much issue people have. aiming is the most important thing in a fps and if it was that bad the forums and this post would be swamped but they are not
You are discounting the make up of the playerbase, many of eve players whose last FPS experience was a decade or more ago so they dont notice any difference since its all they know now Others who have played a wider variety of games or have played more FPS games in general see the problem like a flashing light And hell then when you get to the forum itself most of the posters come from the first group and are more concerned with blaming the phantom of assault players for everything and crying OP since surprise surprise their experience is out of date and others have better playing ability |
Sloth9230
Reaper Galactic
2075
|
Posted - 2013.06.30 03:58:00 -
[53] - Quote
https://forums.dust514.com/default.aspx?g=search&search=Aim&forumID=728
There's plenty of threads https://forums.dust514.com/default.aspx?g=posts&t=88081 https://forums.dust514.com/default.aspx?g=posts&t=74613 https://forums.dust514.com/default.aspx?g=posts&t=75436
Also
CCP Eterne wrote:
They don't need Mintchip to tell them. Aiming is a priority to fix, it's just more complicated than could be done in the current patch cycle.
As you can see, it is a problem. |
Delta 749
Kestrel Reconnaissance
657
|
Posted - 2013.06.30 04:02:00 -
[54] - Quote
That reminds me, where is our community manager or whatever the hell shes supposed to be? |
Sloth9230
Reaper Galactic
2075
|
Posted - 2013.06.30 04:05:00 -
[55] - Quote
Delta 749 wrote:That reminds me, where is our community manager or whatever the hell shes supposed to be? Beats me *shrug* |
Delta 749
Kestrel Reconnaissance
657
|
Posted - 2013.06.30 04:08:00 -
[56] - Quote
Sloth9230 wrote:Delta 749 wrote:That reminds me, where is our community manager or whatever the hell shes supposed to be? Beats me *shrug*
Thats really disappointing |
Kane Fyea
DUST University Ivy League
498
|
Posted - 2013.06.30 04:13:00 -
[57] - Quote
Delta 749 wrote:Sloth9230 wrote:Delta 749 wrote:That reminds me, where is our community manager or whatever the hell shes supposed to be? Beats me *shrug* Thats really disappointing I think we scared her off already.... Lol... |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
434
|
Posted - 2013.06.30 04:21:00 -
[58] - Quote
ADAM-OF-EVE wrote:Sloth9230 wrote:ADAM-OF-EVE wrote:Sloth9230 wrote:So you're going to deny that there's a problem with the aim and instead go with "get gud scrubs"(It's not the way you put it, but it is essentially what you're saying), okay. no i'm not denying their is a problem. i'm simply stating that stopping progression because the few are experiencing a problem is not the way to go about it. having a few more peoples points of view on balancing issues when the majority of people are experiencing these balancing issues will achieve nothing more than it already does. if 9 people out of 10 say there is an issue with an item that requires rebalancing and the other person is having framerate issues or aiming issues which prevent him/her from stating weather there is an issue then ccp are going to go with the majority. yes there might be a real problem with that player which compounds the problem with the problem item but seeing as the balancing is based on the majority then any framerate issues or aim issues are irellivent Ughh... this is not something that is happening to a few people, it happened to everyone. They took the old aiming system and tried to make some 'improvements" to it, these improvements made the aiming far worse than it's ever been. This is not a bug that randomly happens to a few select players, this is CCP touching something they should left alone. i have experienced no issues i didn't expect to have. and you only have to look at how long the thread is to gauge how much issue people have. aiming is the most important thing in a fps and if it was that bad the forums and this post would be swamped but they are not
Ignorance of a problem doesn't mean it doesn't exist. Hate to break it to anyone who is reading this post but id say well over 80% of the playerbase is just bad at aiming a gun. I mean even a little side step strafe is enough to make most players simply miss you and empty their entire clip and still barely get into your armor(i armor tank btw). Those who do know how to aim or have played shooters as their genre of choice know exactly how bad the aim and hit detection are. |
Kay High
The Lions Guard
104
|
Posted - 2013.06.30 04:58:00 -
[59] - Quote
if you guys think the framerates and Aiming is bad you didn't play last year during the E3 build, or during Replication right after Fanfest with the hard freezes. |
crazy space 1
Unkn0wn Killers
1409
|
Posted - 2013.06.30 10:16:00 -
[60] - Quote
Sloth9230 wrote:CCP Nullarbor wrote:So the guys doing the balancing are not the same people who work on frame rate and performance. Fortunately this means we can work on both at the same time.
I would expect to see performance improvements in the patch notes for almost every release this year. It is a high priority for us. But... the aiming system... and hit detection... Like... what if a gun only seems unbalanced because of bad mechanics, such as the MD? Is it the projectile bug that's holding MDs back, or is it it's stats, we don't know, and therefore we shouldn't be making changes to it. But fixing the lag might fix the hit detection. |
|
SMiTTYCO
Savage Bullet
37
|
Posted - 2013.06.30 10:22:00 -
[61] - Quote
CCP Nullarbor wrote:So the guys doing the balancing are not the same people who work on frame rate and performance. Fortunately this means we can work on both at the same time.
I would expect to see performance improvements in the patch notes for almost every release this year. It is a high priority for us. Has it been a priority for the last year? Because ill be honest I haven't seen much of a change, you play too long and you'll get memory leaks, or sometimes it's not even that, sometimes you just get terrible fps for no reason, not to mention the freezes and getting stuck on the loading screen. So my question is when we will see noticeable changes? Soon TM? Yeah I stopped buying that about six months back. |
Ensar Cael
Svartur Bjorn
1
|
Posted - 2013.06.30 10:47:00 -
[62] - Quote
Guess we will all have to wait and see if SOON (tm) comes around anytime...SOON......(tm) |
XeroTheBigBoss
TeamPlayers EoN.
592
|
Posted - 2013.06.30 10:48:00 -
[63] - Quote
CCP Nullarbor wrote:So the guys doing the balancing are not the same people who work on frame rate and performance. Fortunately this means we can work on both at the same time.
I would expect to see performance improvements in the patch notes for almost every release this year. It is a high priority for us.
Any talks about bringing the Core Flaylock down from godliness and just make it a sidearm like it was intended to be? |
SMiTTYCO
Savage Bullet
39
|
Posted - 2013.06.30 10:51:00 -
[64] - Quote
XeroTheBigBoss wrote:CCP Nullarbor wrote:So the guys doing the balancing are not the same people who work on frame rate and performance. Fortunately this means we can work on both at the same time.
I would expect to see performance improvements in the patch notes for almost every release this year. It is a high priority for us. Any talks about bringing the Core Flaylock down from godliness and just make it a sidearm like it was intended to be? Listen to the players? No! If they do anything it will be nerfed into oblivion and become useless, look at the LR. It was fine before, (im not even an lr user) it did what it was supposed to, lots of damage at long range and little damage up close. Not look at it, little damage no matter what range you are at, proud of you ccp |
XeroTheBigBoss
TeamPlayers EoN.
592
|
Posted - 2013.06.30 10:55:00 -
[65] - Quote
SMiTTYCO wrote:XeroTheBigBoss wrote:CCP Nullarbor wrote:So the guys doing the balancing are not the same people who work on frame rate and performance. Fortunately this means we can work on both at the same time.
I would expect to see performance improvements in the patch notes for almost every release this year. It is a high priority for us. Any talks about bringing the Core Flaylock down from godliness and just make it a sidearm like it was intended to be? Listen to the players? No! If they do anything it will be nerfed into oblivion and become useless, look at the LR. It was fine before, (im not even an lr user) it did what it was supposed to, lots of damage at long range and little damage up close. Not look at it, little damage no matter what range you are at, proud of you ccp
Well nerfing a SIDEARM into oblivion shouldn't be as bad. |
ZDub 303
TeamPlayers EoN.
531
|
Posted - 2013.06.30 15:20:00 -
[66] - Quote
SMiTTYCO wrote:XeroTheBigBoss wrote:CCP Nullarbor wrote:So the guys doing the balancing are not the same people who work on frame rate and performance. Fortunately this means we can work on both at the same time.
I would expect to see performance improvements in the patch notes for almost every release this year. It is a high priority for us. Any talks about bringing the Core Flaylock down from godliness and just make it a sidearm like it was intended to be? Listen to the players? No! If they do anything it will be nerfed into oblivion and become useless, look at the LR. It was fine before, (im not even an lr user) it did what it was supposed to, lots of damage at long range and little damage up close. Not look at it, little damage no matter what range you are at, proud of you ccp
The laser rifle was not fine in chrome. When the TTK of a weapon in this game is under a second on heavies with a gun that out ranges everything but a sniper rifle... Something is wrong. The damage on the LR is fine now, but the sights were defo a bad choice.
They can nerf the godlock into oblivion for all i care... That gun was the worst design choice ever. |
WOLF T
The Exemplars
9
|
Posted - 2013.06.30 22:28:00 -
[67] - Quote
i hope you're ( CCP ) is alrdy and has been working on balancing for the scrambler rifles and the flaylock pistols. Since the rifles are alrdy broken as they are supposed to be less effective against armor verses shields but there is no difference in damage from either one. And the pistols are just ******** powerful. a pistol should be a last ditch effort weapon when you're out of ammo or you are using a sniper rifle, and you should more than likely expect to die if thats what you're using. but instead ppl run around with nothing but the flaylock and it is more effective than anything else as a stand alone weapon, which if that was by design then ccp u need to rethink ur concept on some weapons and fire whoever came up with that bright idea. Alos pls hurry up with the rolling sp cap as i and a majority of the dust player base would like to be able to take some time off from having to play every single week just so we dont fall behind. |
Himiko Kuronaga
SyNergy Gaming EoN.
715
|
Posted - 2013.06.30 22:51:00 -
[68] - Quote
CCP Nullarbor wrote:ReGnYuM wrote:CCP Nullarbor wrote:So the guys doing the balancing are not the same people who work on frame rate and performance. Fortunately this means we can work on both at the same time.
I would expect to see performance improvements in the patch notes for almost every release this year. It is a high priority for us. But you should not do both at the sametime. Null I understand that you guys are trying to get things back on par, but this type of issue is more like a: Part A must be achieved before Part B can begin kinda get my point Except that you are not going to see a defining moment like you suggest, that suddenly performance and hit detection are "fixed". They will always be iterated upon and delaying balance work is just going to waste time and prevent us getting valuable feedback early. What you suggest sounds good in practice but it's just not the way that progress is made.
Funny, there was a pretty large defining moment when your boys broke aiming.
I wonder why the standard isn't held in reverse? |
Sotapopthegrey gay
Storm Wind Strikeforce Caldari State
8
|
Posted - 2013.06.30 22:54:00 -
[69] - Quote
CCP Nullarbor wrote:So the guys doing the balancing are not the same people who work on frame rate and performance. Fortunately this means we can work on both at the same time.
I would expect to see performance improvements in the patch notes for almost every release this year. It is a high priority for us.
DEVS with bite. |
Vrain Matari
ZionTCD
578
|
Posted - 2013.07.01 01:46:00 -
[70] - Quote
ReGnYuM wrote:CCP Nullarbor wrote:ReGnYuM wrote:CCP Nullarbor wrote:So the guys doing the balancing are not the same people who work on frame rate and performance. Fortunately this means we can work on both at the same time.
I would expect to see performance improvements in the patch notes for almost every release this year. It is a high priority for us. But you should not do both at the sametime. Null I understand that you guys are trying to get things back on par, but this type of issue is more like a: Part A must be achieved before Part B can begin kinda get my point Except that you are not going to see a defining moment like you suggest, that suddenly performance and hit detection are "fixed". They will always be iterated upon and delaying balance work is just going to waste time and prevent us getting valuable feedback early. What you suggest sounds good in practice but it's just not the way that progress is made. Normally this would be correct. However, I would argue that core aiming is so bad right not that weapon balance would be counter productive. For example, I do not even know if AR sharp shooter is productive skill to have. The aiming is so inconsistent right now that I don't even know if the decrease in dispersion helps or even exists. Secondly, I am not looking for some defining moment. All I am asking for is the basics, not having to fight my controller to kill things. Chromosome was the basics sure it could use improvements, but it would not of affected weapon balancing. Bottom line is that team is balancing weapons on flawed core mechanics. Very much agreed - to balance before core mechanics are fixed is cart-before-the-horse thinking of the worst kind.
The issue is further compounded by the fact that the basic suite of bread-and-butter weapons is not ready yet. And by the fact that balancing, when finally addressed properly, should be done on the highest-level teamplay, i.e. integrated combined-arms ops in high-stake nullsec battles. Balancing for 'lower' tiers of play should trickle-down from there.
The danger in succumbing to this tempting-but-backwards way of thinking is wasted devhours, wasted player investment, wasted focus, wasted time. |
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