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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
ADAM-OF-EVE
Svartur Bjorn
60
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Posted - 2013.06.30 02:23:00 -
[1] - Quote
different departments.... why would any other part of ccp stop, have a cup of tea and a biscuit while the guys working on the frame rates etc work on that problem. its nothing to do with them. getting them to join in on fixing a problem they know nothing about would do more harm than good.
different departments have their own problems to fix inc balancing their own work
next you will be saying "frame rates are fine, why are you not working on new content" |
ADAM-OF-EVE
Svartur Bjorn
60
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Posted - 2013.06.30 02:31:00 -
[2] - Quote
Sloth9230 wrote:ADAM-OF-EVE wrote:different departments.... why would any other part of ccp stop, have a cup of tea and a biscuit while the guys working on the frame rates etc work on that problem. its nothing to do with them. getting them to join in on fixing a problem they know nothing about would do more harm than good.
different departments have their own problems to fix.
next you will be saying "frame rates are fine, why are you not working on new content" So we should buff ARs because, according to our feedback, they take too long to kill. Even though the long TTKs were caused by the boinked aiming system, and not the weapon's stats? That makes perfect sense Lets also give MDs a 12 m blast radius
i have no idea how that in anyway has bearing on what i said. actually i have no idea what your going on about
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ADAM-OF-EVE
Svartur Bjorn
60
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Posted - 2013.06.30 02:52:00 -
[3] - Quote
Sloth9230 wrote:Then why are you posting in this thread? Because everything I said is relevant to THIS THREAD, and if you think it's not, then you don't understand what the OP is talking about.
Let me make things simple for you, trying to fix weapon balance, without fixing core mechanics first, is a bad move, it's that easy.
the way i see it your asking ccp to stop working on everything while they fix framerate issues which the minority are experiencing. meanwhile the ones not having problems have to suffer on from unbalanced items and not recieving new content (after all how can you stop balancing without stopping new content which would effect ballance). |
ADAM-OF-EVE
Svartur Bjorn
60
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Posted - 2013.06.30 03:04:00 -
[4] - Quote
Sloth9230 wrote:There's two guys, both wearing Proto Caldari Assault suits and wielding Duvolls ARs, they're also both strafing in a figure 8 pattern. They spend the next two minutes trying to kill each other before an LAV comes and ends their misery.
What was the problem here? Was it
A) ARs are UP, buff them B) Proto Assault suits are OP, nerf them C) Strafing is OP, nerf movement speeds D) Aiming suck at the moment, fix before any other changes.
Or E) A combination of the above, should still fix D first just to make sure feedback is as accurate as possible.
there is a right weapon for every job. AR at close range against moving targets = bad aim so is the wrong weapon but thats down to the person wielding the weapon and not an issue to fix. now if you said you were close range with a SM and were missing shots then i would accept that as an aiming issue |
ADAM-OF-EVE
Svartur Bjorn
60
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Posted - 2013.06.30 03:30:00 -
[5] - Quote
Sloth9230 wrote:So you're going to deny that there's a problem with the aim and instead go with "get gud scrubs"(It's not the way you put it, but it is essentially what you're saying), okay.
no i'm not denying their is a problem. i'm simply stating that stopping progression because the few are experiencing a problem is not the way to go about it. having a few more peoples points of view on balancing issues when the majority of people are experiencing these balancing issues will achieve nothing more than it already does.
if 9 people out of 10 say there is an issue with an item that requires rebalancing and the other person is having framerate issues or aiming issues which prevent him/her from stating weather there is an issue then ccp are going to go with the majority. yes there might be a real problem with that player which compounds the problem with the problem item but seeing as the balancing is based on the majority then any framerate issues or aim issues are irellivent |
ADAM-OF-EVE
Svartur Bjorn
61
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Posted - 2013.06.30 03:44:00 -
[6] - Quote
Sloth9230 wrote:ADAM-OF-EVE wrote:Sloth9230 wrote:So you're going to deny that there's a problem with the aim and instead go with "get gud scrubs"(It's not the way you put it, but it is essentially what you're saying), okay. no i'm not denying their is a problem. i'm simply stating that stopping progression because the few are experiencing a problem is not the way to go about it. having a few more peoples points of view on balancing issues when the majority of people are experiencing these balancing issues will achieve nothing more than it already does. if 9 people out of 10 say there is an issue with an item that requires rebalancing and the other person is having framerate issues or aiming issues which prevent him/her from stating weather there is an issue then ccp are going to go with the majority. yes there might be a real problem with that player which compounds the problem with the problem item but seeing as the balancing is based on the majority then any framerate issues or aim issues are irellivent Ughh... this is not something that is happening to a few people, it happened to everyone. They took the old aiming system and tried to make some 'improvements" to it, these improvements made the aiming far worse than it's ever been. This is not a bug that randomly happens to a few select players, this is CCP touching something they should left alone.
i have experienced no issues i didn't expect to have. and you only have to look at how long the thread is to gauge how much issue people have. aiming is the most important thing in a fps and if it was that bad the forums and this post would be swamped but they are not |
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