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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Delta 749
Kestrel Reconnaissance
651
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Posted - 2013.06.29 23:14:00 -
[1] - Quote
CCP Nullarbor wrote:So the guys doing the balancing are not the same people who work on frame rate and performance. Fortunately this means we can work on both at the same time.
I would expect to see performance improvements in the patch notes for almost every release this year. It is a high priority for us.
The guys doing the balancing desperately need to keep their hands off tweaking the guns until hit detection and aiming are back to at least chromosome level Tweaking them while those fundamental things are broken will just mean they will have to be monkeyed with again later on for a real proper balance and it just creates extra work and wastes time and resources to do it backwards |
Delta 749
Kestrel Reconnaissance
656
|
Posted - 2013.06.30 03:25:00 -
[2] - Quote
CCP Nullarbor wrote:ReGnYuM wrote:CCP Nullarbor wrote:So the guys doing the balancing are not the same people who work on frame rate and performance. Fortunately this means we can work on both at the same time.
I would expect to see performance improvements in the patch notes for almost every release this year. It is a high priority for us. But you should not do both at the sametime. Null I understand that you guys are trying to get things back on par, but this type of issue is more like a: Part A must be achieved before Part B can begin kinda get my point Except that you are not going to see a defining moment like you suggest, that suddenly performance and hit detection are "fixed". They will always be iterated upon and delaying balance work is just going to waste time and prevent us getting valuable feedback early. What you suggest sounds good in practice but it's just not the way that progress is made.
This is just such a flawed argument it gives me a headache No one is asking for some mythical idea of "perfect" but only something that is acceptable and works as it should, Chromosome had problems but aiming and hit detection were what I would consider in the acceptable range
This idea of constantly tweaking and adjusting these core mechanics is asinine, Im sure one of you on the dev team has heard the phrase "if it aint broke dont fix it" Find something that works and then leave it the **** alone, dont mess things up just to tell people "Look, we are still working on it" |
Delta 749
Kestrel Reconnaissance
656
|
Posted - 2013.06.30 03:49:00 -
[3] - Quote
ADAM-OF-EVE wrote:Sloth9230 wrote:ADAM-OF-EVE wrote:Sloth9230 wrote:So you're going to deny that there's a problem with the aim and instead go with "get gud scrubs"(It's not the way you put it, but it is essentially what you're saying), okay. no i'm not denying their is a problem. i'm simply stating that stopping progression because the few are experiencing a problem is not the way to go about it. having a few more peoples points of view on balancing issues when the majority of people are experiencing these balancing issues will achieve nothing more than it already does. if 9 people out of 10 say there is an issue with an item that requires rebalancing and the other person is having framerate issues or aiming issues which prevent him/her from stating weather there is an issue then ccp are going to go with the majority. yes there might be a real problem with that player which compounds the problem with the problem item but seeing as the balancing is based on the majority then any framerate issues or aim issues are irellivent Ughh... this is not something that is happening to a few people, it happened to everyone. They took the old aiming system and tried to make some 'improvements" to it, these improvements made the aiming far worse than it's ever been. This is not a bug that randomly happens to a few select players, this is CCP touching something they should left alone. i have experienced no issues i didn't expect to have. and you only have to look at how long the thread is to gauge how much issue people have. aiming is the most important thing in a fps and if it was that bad the forums and this post would be swamped but they are not
You are discounting the make up of the playerbase, many of eve players whose last FPS experience was a decade or more ago so they dont notice any difference since its all they know now Others who have played a wider variety of games or have played more FPS games in general see the problem like a flashing light And hell then when you get to the forum itself most of the posters come from the first group and are more concerned with blaming the phantom of assault players for everything and crying OP since surprise surprise their experience is out of date and others have better playing ability |
Delta 749
Kestrel Reconnaissance
657
|
Posted - 2013.06.30 04:02:00 -
[4] - Quote
That reminds me, where is our community manager or whatever the hell shes supposed to be? |
Delta 749
Kestrel Reconnaissance
657
|
Posted - 2013.06.30 04:08:00 -
[5] - Quote
Sloth9230 wrote:Delta 749 wrote:That reminds me, where is our community manager or whatever the hell shes supposed to be? Beats me *shrug*
Thats really disappointing |
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