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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Sloth9230
Reaper Galactic
2073
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Posted - 2013.06.30 02:05:00 -
[1] - Quote
CCP Nullarbor wrote:So the guys doing the balancing are not the same people who work on frame rate and performance. Fortunately this means we can work on both at the same time.
I would expect to see performance improvements in the patch notes for almost every release this year. It is a high priority for us. But... the aiming system... and hit detection...
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Sloth9230
Reaper Galactic
2073
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Posted - 2013.06.30 02:14:00 -
[2] - Quote
ZDub 303 wrote:the god lock pistol Even it is currently being held back by the projectile bug, so how can you expect accurate fixes? |
Sloth9230
Reaper Galactic
2073
|
Posted - 2013.06.30 02:25:00 -
[3] - Quote
sammus420 wrote:Sloth9230 wrote: Even it is currently being held back by the projectile bug, so how can you expect accurate fixes?
They'll just "fix" stuff until they find a broken system that works for the player base. After we get used to that for a few months, they'll "fix" the broken system, which will make the weapons work "as expected" which will have the effect of breaking them for the player base.
*Buffs MD to make up for bad aim, hit detection, and projectile performance* MD users: Yay!
Months later * Fix bad aim, hit detection, and projectile performance*
Everyone else: MDs are OP
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Sloth9230
Reaper Galactic
2073
|
Posted - 2013.06.30 02:28:00 -
[4] - Quote
ADAM-OF-EVE wrote:different departments.... why would any other part of ccp stop, have a cup of tea and a biscuit while the guys working on the frame rates etc work on that problem. its nothing to do with them. getting them to join in on fixing a problem they know nothing about would do more harm than good.
different departments have their own problems to fix.
next you will be saying "frame rates are fine, why are you not working on new content" So we should buff ARs because, according to our feedback, they take too long to kill. Even though the long TTKs were caused by the boinked aiming system, and not the weapons stats?
That makes perfect sense |
Sloth9230
Reaper Galactic
2073
|
Posted - 2013.06.30 02:34:00 -
[5] - Quote
Aeon Amadi wrote:Some crazy hit detection issues with Nova Knives and Shotguns. Nothing like getting a hit indicator and wondering if the spread went around the target or if the game is just lieing.
That being said, Id rather them fix the weapons before the aiming because no amount of aiming solutions is going to fix the Laser Rifle. Sure it is, just change ADS back to how it used to be. Or were there any other changes besides fixing the broken proto variant? |
Sloth9230
Reaper Galactic
2073
|
Posted - 2013.06.30 02:37:00 -
[6] - Quote
ADAM-OF-EVE wrote:Sloth9230 wrote:ADAM-OF-EVE wrote:different departments.... why would any other part of ccp stop, have a cup of tea and a biscuit while the guys working on the frame rates etc work on that problem. its nothing to do with them. getting them to join in on fixing a problem they know nothing about would do more harm than good.
different departments have their own problems to fix.
next you will be saying "frame rates are fine, why are you not working on new content" So we should buff ARs because, according to our feedback, they take too long to kill. Even though the long TTKs were caused by the boinked aiming system, and not the weapon's stats? That makes perfect sense Lets also give MDs a 12 m blast radius i have no idea how that in anyway has bearing on what i said. actually i have no idea what your going on about Then why are you posting in this thread? Because everything I said is relevant to THIS THREAD, and if you think it's not, then you don't understand what the OP is talking about.
Let me make things simple for you, trying to fix weapon balance without fixing core mechanics first is a bad move, it's that easy.
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Sloth9230
Reaper Galactic
2073
|
Posted - 2013.06.30 02:53:00 -
[7] - Quote
There's two guys, both wearing Proto Caldari Assault suits and wielding Duvolls ARs, they're also both strafing in a figure 8 pattern. They spend the next two minutes trying to kill each other before an LAV comes and ends their misery.
What was the problem here? Was it
A) ARs are UP, buff them B) Proto Assault suits are OP, nerf them C) Strafing is OP, nerf movement speeds D) Aiming suck at the moment, fix before any other changes.
Or E) A combination of the above, should still fix D first just to make sure feedback is as accurate as possible. |
Sloth9230
Reaper Galactic
2073
|
Posted - 2013.06.30 02:59:00 -
[8] - Quote
ZDub 303 wrote:Sloth9230 wrote:There's two guys, both wearing Proto Caldari Assault suits and wielding Duvolls ARs, they're also both strafing in a figure 8 pattern. They spend the next two minutes trying to kill each other before an LAV comes and ends their misery.
What was the problem here? Was it
A) ARs are UP, buff them B) Proto Assault suits are OP, nerf them C) Strafing is OP, nerf movement speeds D) Aiming suck at the moment, fix before any other changes.
Or E) A combination of the above, should still fix D first just to make sure feedback is as accurate as possible. or... F) They can't aim if 2 minutes of continuous fire and still neither one dies. It was an exaggeration obviously, but the current aiming system is still worse than what we had in Chromosome. At least give us the option to turn off turn acceleration, which complete screws up muscle memory. |
Sloth9230
Reaper Galactic
2073
|
Posted - 2013.06.30 03:07:00 -
[9] - Quote
ADAM-OF-EVE wrote:Sloth9230 wrote:There's two guys, both wearing Proto Caldari Assault suits and wielding Duvolls ARs, they're also both strafing in a figure 8 pattern. They spend the next two minutes trying to kill each other before an LAV comes and ends their misery.
What was the problem here? Was it
A) ARs are UP, buff them B) Proto Assault suits are OP, nerf them C) Strafing is OP, nerf movement speeds D) Aiming suck at the moment, fix before any other changes.
Or E) A combination of the above, should still fix D first just to make sure feedback is as accurate as possible. there is a right weapon for every job. AR at close range against moving targets = bad aim so is the wrong weapon but thats down to the person wielding the weapon and not an issue to fix. now if you said you were close range with a SM and were missing shots then i would accept that as an aiming issue So you're going to deny that there's a problem with the aim and instead go with "get gud scrubs"(It's not the way you put it, but it is essentially what you're saying), okay. |
Sloth9230
Reaper Galactic
2074
|
Posted - 2013.06.30 03:30:00 -
[10] - Quote
Delta 749 wrote:Chromosome had problems but aiming and hit detection were what I would consider in the acceptable range
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Sloth9230
Reaper Galactic
2074
|
Posted - 2013.06.30 03:33:00 -
[11] - Quote
ADAM-OF-EVE wrote:Sloth9230 wrote:So you're going to deny that there's a problem with the aim and instead go with "get gud scrubs"(It's not the way you put it, but it is essentially what you're saying), okay. no i'm not denying their is a problem. i'm simply stating that stopping progression because the few are experiencing a problem is not the way to go about it. having a few more peoples points of view on balancing issues when the majority of people are experiencing these balancing issues will achieve nothing more than it already does. if 9 people out of 10 say there is an issue with an item that requires rebalancing and the other person is having framerate issues or aiming issues which prevent him/her from stating weather there is an issue then ccp are going to go with the majority. yes there might be a real problem with that player which compounds the problem with the problem item but seeing as the balancing is based on the majority then any framerate issues or aim issues are irellivent Ughh... this is not something that is happening to a few people, it happened to everyone.
They took the old aiming system and tried to make some 'improvements" to it, these improvements made the aiming far worse than it's ever been.
This is not a bug that randomly happens to a few select players, this is CCP touching something they should left alone. |
Sloth9230
Reaper Galactic
2075
|
Posted - 2013.06.30 03:39:00 -
[12] - Quote
What we don't want to do is compensate for these problem by buffing weapons, that's it.
An example of compensating for a problem
Quote:* Increased radius for nanite injector revival This is fine, it does nothing to screw up weapon balance, but if the patch notes had said
Quote:*increased splash radius on weapons to make up for poor server to client performance of projectile based weaponry Then there would be a problem.
Sometimes weapons have problems aside from just their stats, those should be a priority. |
Sloth9230
Reaper Galactic
2075
|
Posted - 2013.06.30 03:58:00 -
[13] - Quote
https://forums.dust514.com/default.aspx?g=search&search=Aim&forumID=728
There's plenty of threads https://forums.dust514.com/default.aspx?g=posts&t=88081 https://forums.dust514.com/default.aspx?g=posts&t=74613 https://forums.dust514.com/default.aspx?g=posts&t=75436
Also
CCP Eterne wrote:
They don't need Mintchip to tell them. Aiming is a priority to fix, it's just more complicated than could be done in the current patch cycle.
As you can see, it is a problem. |
Sloth9230
Reaper Galactic
2075
|
Posted - 2013.06.30 04:05:00 -
[14] - Quote
Delta 749 wrote:That reminds me, where is our community manager or whatever the hell shes supposed to be? Beats me *shrug* |
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