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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Eterne
C C P C C P Alliance
2131
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Posted - 2013.06.27 11:13:00 -
[1] - Quote
The EVE: Into the Second Decade book is just a couple of weeks from going to print. To finish things off, we'd like to get a few of your predictions for the months and years ahead. All you have to do is post your prognosis below and we will go through and pick the best ones, whether they be plausible, absurd or simply entertaining. Don't go mad; 50-100 words will be plenty.
If you need some help thinking what to write, here are a few questions to get you started.
1.What will be the game be like in in the future? 2.What feature am I looking forward to and why? 3.What is my greatest fear for the game?
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Bendtner92
Imperfects Negative-Feedback
628
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Posted - 2013.06.27 11:32:00 -
[2] - Quote
I fear that CCP aren't capable of making anything but a sub-par lobby shooter with bad gameplay mechanics and gamemodes. I fear that CCP won't be trying to include the community in improving this game by reaching out to the community and listening to it's feedback. If these predictions are true Dust 514 will remain a non-competitive game with an extremely low playerbase in the months and years to come. I strongly hope CCP will make the nessecary changes to make a fantastic game for the dedicated console players interested in Dust 514. |
Needless Sacermendor
Red Fox Brigade
278
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Posted - 2013.06.27 11:39:00 -
[3] - Quote
Bendtner92 wrote:I fear that CCP aren't capable of making anything but a sub-par lobby shooter with bad gameplay mechanics and gamemodes. I fear that CCP won't be trying to include the community in improving this game by reaching out to the community and listening to it's feedback. If these predictions are true Dust 514 will remain a non-competitive game with an extremely low playerbase in the months and years to come. I strongly hope CCP will make the necessary changes to make a fantastic game for the dedicated console players interested in Dust 514. I fear that people like this might still be here in the future.
CCP are quite capable of making something other than a sub-par lobby shooter ... have you heard of Eve Online ... it's not sub-par ... it's not a lobby shooter ... it's not got bad gameplay mechanics or gamemodes.
Grow up. |
Grit Breather
BetaMax. CRONOS.
784
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Posted - 2013.06.27 11:50:00 -
[4] - Quote
In the future we will start virtually living in New Eden full time. Affordable VR headsets and immersion suits coupled with advancements in graphics will make this feasible. People will be able to make a living in New Eden after CCP open up the ISK to USD transfer capability. The limitation of either flying or fighting on the ground will also be lifted once all gaming platforms are merged into the gaming cloud and its virtual hardware. |
Aran Abbas
Goonfeet Special Planetary Emergency Response Group
118
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Posted - 2013.06.27 11:52:00 -
[5] - Quote
The Technological Singularity arrives. We all download ourselves into the Great Server and spend our time living in a simulated reality universe, sometimes lying on a beach, sometimes lying on a partner, sometimes lying our way into an EVE or Dust corporation in order to bring it down from the inside, by way of a seductive female avatar. Internet Spaceships and mercenary warfare become indistinguishable from current reality*
*Timeline may be off by a few decades/centuries/millenia |
Musta Tornius
Sinq Laison Gendarmes Gallente Federation
428
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Posted - 2013.06.27 11:53:00 -
[6] - Quote
The essence of the game will be the tactical shooter that Dust has strived to be. With enough parts of the systems finally fleshed out, it will feel like a wholesome game and the major problems will have been dealt with. In short it will be a well rounded enjoyable first person shooter.
On my personal list I am looking forward to being able to enjoy all the racial heavies and the missing heavy weapons to make my choice to play the heavy class to its fullest potential possible. That would be for the near future, in long term I really hope that CCP will have the guts to integrate Dust with EVE Online so that we can take the fight to the space, space stations and maybe even to the supers.
My greatest fear will be that CCP will fall short on everything and not daring to try something that the EVE players might not like at first which would leave Dust short of its potential.
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Jungian
Ahrendee Mercenaries Omega Commission
68
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Posted - 2013.06.27 12:00:00 -
[7] - Quote
CCP Eterne wrote:1. What will be the game be like in in the future?
I envision Dust 514 battles taking place in our Solar System after the stargate back to Sol has been built in EVE.
CCP Eterne wrote:2. What feature am I looking forward to and why?
Zero gravity, and Low gravity battlefields. Boarding parties battle inside stations. The ideas alone is reason why.
CCP Eterne wrote:3. What is my greatest fear for the game?
Not coming to PS4.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
1010
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Posted - 2013.06.27 12:13:00 -
[8] - Quote
I like to think more nuanced game modes that reflect the cutthroat nature of the universe of New Eden will become available in the future. It's a setting possessed of backstabbing, espionage, and other maneuvers that aren't necessarily open battlefields. Smaller groups of mercs infiltrating factories/labs with a focus on stealth, environmental awareness, and objectives that extend beyond "kill all the opposition". |
IceStormers
Forsaken Immortals
40
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Posted - 2013.06.27 12:13:00 -
[9] - Quote
Looking into the future of EVE is a hard task, when i first started playing EVE i never thought i would still be here 10 years later looking at other games from the same universe while still enjoying the complexities of EVE online
So what does the future hold for the next 10 years, can i really still be playing, will it be another new game in New Eden or still in one or more of the current ever expanding worlds
I think im looking forward to an RTS version of EVE next, where i can run cities in my districts, all with new resources, then hiring Merc's from Dust 514 who would fight in the city i have built, all custom built maps
Would you run your city for profit or for war? buildings being destroyed and looted by pirates on the planet / landing on the planet, needing constant upkeep (resources from market etc)
linking up Districts next to each other for profit and for larger map sizes
unlimited players per map, with maps of unlimited size (based on the number of districts)
those 3 games linked very heavily Dust maps designed by New Eden RTS player Dust players transported by EvE pilots Resources transported by EVE pilots and NPC Pilots Dust players able to board EVE NCP ships (for looting, EVE Pilot needed to get them near the ship and carry loot away)
My only concern is that CCP will change CCP are a brave developer who does not sell out, they don't go for quick isk they are here to make great games they will last longer than one generation, they have the strength to take the risks needed to suceed I look forward to telling my Kids when they start gaming that i was there when New Eden was born, and when my grand kids start living in new Eden i can give them that old Thorax that's been sat in my hanger ready to help them along their career path |
Yosef Autaal
KILL-EM-QUICK RISE of LEGION
103
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Posted - 2013.06.27 12:20:00 -
[10] - Quote
A Blue Fleet fights above a planet against overwhelming red forces in hopes that they are able to get a hauler in position to transfer extra clones to a allied battle barge which sits in low orbit, where an intense high octane battle between EVR pilots is happening where reds are trying to disable the barge to stop any orbital assistance reaching the blue dusters who are currently fighting on the ground, attacking a red district which contains the control system for the cyno field jammer which sits on a heavly defended tower around one of the planets moons.
the hauler gets into position and transfers the clones to the barge, the EVR pilots push back the reds long enough that the battle barge is able to move the clones to the battlefield just in time, so that the dusters are able to make a comeback and win the battle disabling the control system which disables the cyno field jammer which allows the fleet to bring in there cap support onto the field and use this extra force to capture the system.
This is my hopes for the 2nd Decade |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4591
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Posted - 2013.06.27 12:23:00 -
[11] - Quote
CCP Eterne wrote:The EVE: Into the Second Decade book is just a couple of weeks from going to print. To finish things off, we'd like to get a few of your predictions for the months and years ahead. All you have to do is post your prognosis below and we will go through and pick the best ones, whether they be plausible, absurd or simply entertaining. Don't go mad; 50-100 words will be plenty.
If you need some help thinking what to write, here are a few questions to get you started.
1.What will be the game be like in in the future? 2.What feature am I looking forward to and why? 3.What is my greatest fear for the game?
1. Mercs are hired by EVE players to board the starships of their enemies, and to engage in 64+ player complex large scale battles on the industrial moons and planets owned by EVE players. 2. PVE. All our current game modes are PVP, and cooperative gameplay with interesting enemy types will greatly increase the variety Dust offers. 3. That despite all strides forward, the moment-to-moment gameplay will always be generic and below the standard set by shooters and MMOFPS. Basically that Dust will always be playing catchup. |
La Fortune
Terranauts
109
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Posted - 2013.06.27 13:16:00 -
[12] - Quote
A flash of light, so pure of plasma white tinged with greenish electrical hue, it almost overloads my optical sensors. I instinctively launch myself into a nearby ditch among the skeletal ruins of a long abandoned starship. Then a distant roar, a solid wall of sound accompanied by smoke and chaos, sweeps across the desolated landscape above. The ancient starship disintegrates as my atoms begin to unbind. I see my suit peel away, the skin strip from my hands, my body turn to dust as my reality is pulled back, my conciousness ripped from a material existence. I wake up really pissed.
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
188
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Posted - 2013.06.27 13:32:00 -
[13] - Quote
CCP Eterne wrote: 1.What will be the game be like in in the future? 2.What feature am I looking forward to and why? 3.What is my greatest fear for the game?
1) Much more connected to EVE, strengthening both games.
2) Sooner I want the decoupling of Tactical Starship strikes from WP requirements. Later I would love to have EVE players place contract for the capturing of districts, so we can function like actual mercenaries.
3) The greatest fear I have is that CCP will worry too much about upsetting either game to the point where they don't make any bold moves at completely connecting them. I want to destroy PI infrastructure in my districts if they are there, I want to board ships and pod the pilot, I want to infiltrate CSAA's and abort/delay Supercap construction projects, I want to walk in stations and pop war targets in the face inside their captain's quarters. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
471
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Posted - 2013.06.27 13:32:00 -
[14] - Quote
One thing that came to mind picturing myself reading that book 10 years into the future... "I'm still here."
/c |
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Agent Joseph
ROYAL SQUAD Shadow of the Apocalypse
3
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Posted - 2013.06.27 14:33:00 -
[15] - Quote
Once CCP proves that you can host multiple game worlds inside an integrated economy, it will be beautiful.
* Today, EvE players craft nearly everything in their own economy. Tomorrow, they will craft everything in the DUST514 economy too. * Today, EvE players hire haulers, mercenaries, and bounty hunters. Tomorrow, they will hire infantry, hacking mini-game specialists, ship skin artists, and more. * Today, DUST514 players fight sandbox battles. Tomorrow, DUST514 players will storm planets and stations. First null-sec, then low-sec, and then Jita will fall. Even CONCORD won't be able to stop the onslaught of immortal soldiers as we march across the universe. * Today, the plan is to have ISK and gear flow from EvE to DUST514. Tomorrow in the sandbox, anything can happen.
That will be beautiful. |
Aeon Amadi
Unkn0wn Killers
1654
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Posted - 2013.06.27 16:08:00 -
[16] - Quote
CCP Eterne wrote:The EVE: Into the Second Decade book is just a couple of weeks from going to print. To finish things off, we'd like to get a few of your predictions for the months and years ahead. All you have to do is post your prognosis below and we will go through and pick the best ones, whether they be plausible, absurd or simply entertaining. Don't go mad; 50-100 words will be plenty. If you need some help thinking what to write, here are a few questions to get you started. 1.What will be the game be like in in the future? 2.What feature am I looking forward to and why? 3.What is my greatest fear for the game? If you haven't already pre-ordered the EVE Collector's Edition, you can do so through our official store today.
When Eve players realize the potential that Dust mercs have to alter the game in their favor, theyll utilize them to such an extent that the very meaning of the Eve-Dust link will come to fruition. The interactivity between two completely different gaming cultures and all of their vices and virtues will establish an entirely new milestone in the history of both gaming and New Eden...
...but if its one thing Ive learned from the bitter, dark and cold expanse that is New Eden - that bond wont past long.. Proximity breeds contempt, and though there may be thousands of kilometers between Planet and Station, distance never stopped a war. |
Dao Ferret
BetaMax. CRONOS.
133
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Posted - 2013.06.27 16:41:00 -
[17] - Quote
Quote:I predict that when we usher in the third decade of New Eden, the stories that have happened, driven by the players and using the sandboxes that CCP provided, will have filled us all with surprise and delight and will surpass our expectations. |
Iron Wolf Saber
Den of Swords
5448
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Posted - 2013.06.27 17:16:00 -
[18] - Quote
That a decade from now we will not be playing Eve Online, we will not be playing Dust 514, but we will be playing New Eden Online. |
Natu Nobilis
BetaMax Beta CRONOS.
400
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Posted - 2013.06.27 17:43:00 -
[19] - Quote
CCP Eterne wrote:The EVE: Into the Second Decade book is just a couple of weeks from going to print. To finish things off, we'd like to get a few of your predictions for the months and years ahead. All you have to do is post your prognosis below and we will go through and pick the best ones, whether they be plausible, absurd or simply entertaining. Don't go mad; 50-100 words will be plenty. If you need some help thinking what to write, here are a few questions to get you started. 1.What will be the game be like in in the future? 2.What feature am I looking forward to and why? 3.What is my greatest fear for the game? If you haven't already pre-ordered the EVE Collector's Edition, you can do so through our official store today.
There are a lot of people in Brazil trying to buy Aurum and the Collector Edition and they simply can-¦t.
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Adelia Lafayette
DUST University Ivy League
83
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Posted - 2013.06.27 18:27:00 -
[20] - Quote
I look forward to perching mercenaries on asteroids to jump onto mining barges and steal their ship. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
4156
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Posted - 2013.06.27 21:45:00 -
[21] - Quote
DUST 514 isn't a Shooter that you play; it's one that you live. These battlefields aren't for the feint of heart or the light of skill; this is where the best of New Eden comes to challenge their mettle. Be it fighting through enemy lines, destroying rogue drones, or lighting the Heavens on fire; your future is just a click away.
I'm gonna keep that there anyways, but I just realized that it's not quite what you were looking for, so I'll edit in something else
"The night is darkest just before the dawn. And I promise you, the dawn is coming" ~ The Dark Knight
DUST 514 may not have started as strong as others would have liked, but it improves month after month, week after week, even day after day. With a strong focus on core functionality and a dedicated approach to quick, quality updates, CCP will see DUST rise before them into yet another gaming Juggernaut. Through clear and focused communication with the community and the Council of Planetary Management, DUST 514 will seamlessly fuse with the universe of New Eden.
In short, DUST 514 is the light at the end of the tunnel. Keep moving steadily forward; there are few obstacles that cannot be overcome. |
Raynedog Lightstar
O.Q.R.D.
14
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Posted - 2013.06.27 23:38:00 -
[22] - Quote
Dust Mercs take part in on board ship raids forcing EVE corps to keep a few hired guns on the payroll to protect the larger ship investments. EVE pilots will be busy settling new systems while using DUST players to remove hostile local life from planets to make them viable for profit centers. DUST players will be able to take to space in large war ships to engage in fleet battle. EVE players will be landing ships on the planet surface, picking up Mercs and transporting them to other wise unreachable hot spots. EVE and Dust corps will be able to take part in every aspect of game play for both games. New Eden will be filled with two types of players, those who choose the way of the gun, and those who choose the way of the pilot. No matter the choice everyone in New Eden will be engaged in bloody conflict that spans every known system, and those yet to be discovered.
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Arron Rift
Commando Perkone Caldari State
156
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Posted - 2013.06.28 00:34:00 -
[23] - Quote
I fear that one day in the future technology will advance to the point where no one will want to play this game, because they can already do all of this crazy sci-fi stuff in real life! Why fly a virtual spaceship when you can just walk over to you home's hanger and fly your real one?? |
Judge Rhadamanthus
Kapow Heavy Industries
180
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Posted - 2013.06.28 08:41:00 -
[24] - Quote
1.What will be the game be like in in the future?
EDITING
2.What feature am I looking forward to and why?
A single universe where we are not Dust or Eve players but simply Mercenaries or Capsulers; not classified by our platforms but but our professions. This will give us a universe where your have to watch the sky and the ground and have friends in both. A universe where a corporation is not always a space fleet with a ground force unit but can be a ground force with some space support. In this universe getting too close to a planet means risking getting shot to salvage from a massive ground cannon not just by a pirate fleet.
3.What is my greatest fear for the game?
That the developers cave to the formula of presently successful FPS games. EvE is art, entertainment and vision. Console FPS games need to be given a chance to become that too. They have been held back by developers with limited vision and by publishers whose eye is looking out for their share holders. There will be failure and much criticism and I hope CCP have enough plate to tank the abuse of small minds and bring the future of FPS games closer. |
blue skink
Subdreddit Test Alliance Please Ignore
6
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Posted - 2013.06.28 13:34:00 -
[25] - Quote
1.What will be the game be like in in the future? Not as good as tabula rasa but the closet thing to it. Its more fps and less wow like in that regard.
2.What feature am I looking forward to and why?
I hope they improve the graphics and make the maps better. Too many grabby spots. I really tire trying to walk over a 2" bump and needing to jump on a relatively smooth surface.
3.What is my greatest fear for the game?
They do not fix the suspension on the LAVs. For an off road vehicle these cars really have a bumpy and non smooth ride. |
Lt Royal
Subdreddit Test Alliance Please Ignore
32
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Posted - 2013.06.28 14:46:00 -
[26] - Quote
1. What will be the game be like in in the future? IGÇÖd like it to be more open world and more diversity; bigger maps, all racial roles for dropsuits, a massive selection of weaponry and possibly the added bonus use of the Oculus Rift.
2. What feature am I looking forward to and why? If and when bigger mapps are introduced, the implementation of Jet fighters; Dog fights and bombing runs. What countermeasures will people come up with?
3. What is my greatest fear for the game? I found this one extremely hard to answer but ultimately, I guess it comes down to the amount of players, seeing as the console markets is a tough cookie. |
TITANIC Xangore
Subdreddit Test Alliance Please Ignore
12
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Posted - 2013.06.28 18:51:00 -
[27] - Quote
1.What will be the game be like in in the future?
The game will be a feature rich variety where we can fight in space or on the ground. we will have world after world that we can conquer or ravage.
2.What feature am I looking forward to and why?
I am looking forward to destroying a Titan after we board it just to watch an eve player cry.
3.What is my greatest fear for the game?
My fear is that CCP sill listen to the griefers and decide that the game isn't worth pursuing. I hope that the fact that we still have many thousand players on average logging on most times of the day it will be enough for them to keep developing further and further with the game. |
Gregere Goldnight
Goldknight Legionnaires
0
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Posted - 2013.06.28 19:21:00 -
[28] - Quote
As with most items in Eve, more player control over Dust514. I'd really like to see a "command" function to battles, where one person on each team would designate where installations drop, direct the team towards objectives, call in Orbital Strikes of larger caliber, and whatever else we've yet to see. Player owned war barges. Player owned and organized everything in short.
I left SWTOR because I grew up on games like Tie Fighter and Rogue Squadron, and SWTOR had little to nothing like that, and figured Eve was close enough. The level of immersion, of community in Eve and the grand scale of the universe is everything I've wanted in a game for a long time and Dust514 extends that immersion and expansive universe. It is my utmost fear that the game will fail to keep everyone's attention until the master strokes are released. It is the sense that above you can have a raging space fleet battle brawling ship to ship while on the ground, fighters struggle back and forth to secure orbital cannons and space elevators that will always have my support.
Finally, more cinematics. Always appreciated.
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Rynx Sinfar
Subdreddit Test Alliance Please Ignore
916
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Posted - 2013.06.28 20:10:00 -
[29] - Quote
1. Galactic wars with slow give and take on the scale of armies. Forces deployed with specific corp related missions in mind. 2. Nullsec and blasting ships from the ground. 3. That I won't be able to say I was in the middle of whatever epic event is next. |
IceShifter Childhaspawn
DUST University Ivy League
86
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Posted - 2013.06.29 00:36:00 -
[30] - Quote
I believe that, in the future, Mercenaries will log on and have so many options they will never complain (besides the trolls) again. I believe, EVEntually, DUST will be the only game still played by Americans on the PS3. I envision
- Storming a Gurista base with a team of corpies
- Clearing out drones on a plasma planet for salvage and whatever else we can find.
- Suppressing civilian rebellions on an aquatic world
- Assassination missions where the targets are NPC or whatever EVE pilot had a bounty and station logged.
- Custom fortifying ones home district(s) Seeing snow accumulate of a turret and fall off as it fires
- Storming Cap ships and fighting around giant modules thinking "So that's what an active hardener actually looks like."
- Blowing Cap ships and POSes out of the sky or watching the fleet warps in the sky above a PC battle.
- Battling through a district where a player set up the outposts and turrets with defense in mind.
Why? It would be a new reason to log on EVERY day. You wouldn't log on to choose between capture-the-flag and death match. If you needed isk go hunt a pirate! Pod person with a 2 Bil bounty had better hire security or lose his implants before he relogs. Clear drones for salvage and bounty, Disable the DD on an Avatar or save an Aeon for your favorite alliance at a reasonable (or not) sum. Because playing gets you skills, skills gets you isk, isk gets you suits, suits get you better matches, better matches are more fun.
I fear that as complicated as this game is to program and develop, the flame will die out before it has reached its potential. |
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