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zapfrog
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.06.26 12:38:00 -
[1] - Quote
Why is this concept so hard for CCP to grasp?
Any other game that has RPG elements in it you can respec. ANY!
Of course there usually is a cost; in game money/gold, skill points, real money, items, etc.
So why can't CCP implement something like this? Make it cost a large amount of ISK or 20k of AUR or something.
The current structure makes it very difficult to try new equipment and vehicles. What if I want to try a heavy, a tank, be a pilot? New players that make spec mistakes or want to try other classes, vehicles, etc. will quickly get annoyed by any lack of respecing system and leave. I would think CCP wants to actually keep players. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
191
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Posted - 2013.06.26 12:42:00 -
[2] - Quote
1: no.
2: vehicle users are called pilots here. specific pilot names are- tanker, derpship flyer, lolav driver.
get out.
Peace, Godin
EDIT: I noticed that your KEQ, so no wonder you're making requests like this.... |
Daedric Lothar
Onslaught Inc RISE of LEGION
717
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Posted - 2013.06.26 12:46:00 -
[3] - Quote
Oh look, yet another respec thread. |
zapfrog
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.06.26 12:50:00 -
[4] - Quote
Godin Thekiller wrote:1: no. 2: vehicle users are called pilots here. specific pilot names are- tanker, derpship flyer, lolav driver. get out. Peace, Godin EDIT: I noticed that your KEQ, so no wonder you're making requests like this....
Really? Any game with rpg elements I've played have it, so what ones don't? |
Daedric Lothar
Onslaught Inc RISE of LEGION
717
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Posted - 2013.06.26 12:54:00 -
[5] - Quote
zapfrog wrote: Really? Any game with rpg elements I've played have it, so what ones don't?
EVE Online, Dark Souls, Skyrim, Fallout,
I'm thinking maybe most Final Fantasies, but I can't remember if the newest one did or did not let you.
So yea, basically all the big names in RPG, don't let you do it. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
193
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Posted - 2013.06.26 13:00:00 -
[6] - Quote
Daedric Lothar wrote:zapfrog wrote: Really? Any game with rpg elements I've played have it, so what ones don't? EVE Online, Dark Souls, Skyrim, Fallout, I'm thinking maybe most Final Fantasies, but I can't remember if the newest one did or did not let you. So yea, basically all the big names in RPG, don't let you do it.
^ point exact out my mouth. He knows better. He knows why not in EVE. Dust is apart of EVE, so it applies. No exceptions. I'm not giving this troll of telling him why. |
zapfrog
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.06.26 13:00:00 -
[7] - Quote
Actually in FO: New Vegas you can and the Skyrim: Dragonborne DLC included a patch for respeccing. |
ZDub 303
TeamPlayers EoN.
490
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Posted - 2013.06.26 13:11:00 -
[8] - Quote
I used to disagree with offering a way to respec... but god this game has been so much more fun with the last two respecs we've had.. it would be really nice if they added in that feature... even if its only every 3-6 months... we need a way to spice things up... for vehicle drivers to get out of vehicles, people can try different builds... etc.
atm, this game just gets boring when you're grinding day after day, week after week, with the exact same build... and no way to branch out.
If you play PC you know how important it is to have a single gun maxed... i mean sharpshooter (if it has it), proficiency, ammo cap, and rapid reload all to level 5... its like 2-3 months of SP to get all of those skills.. this is before you can even start on something else.
and if your 3 months of grinding gets nullified by an overnerf... then you're better off quitting the game.
Maybe once all of the content is out (all racial variants) then we can say no more respecs... but damn this game is in so much flux you can't keep up anymore. |
Laurent Cazaderon
What The French CRONOS.
1638
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Posted - 2013.06.26 13:14:00 -
[9] - Quote
1 free respec per year. One more you can buy with Aurum.
Done. |
Daedric Lothar
Onslaught Inc RISE of LEGION
717
|
Posted - 2013.06.26 13:15:00 -
[10] - Quote
zapfrog wrote:Actually in FO: New Vegas you can and the Skyrim: Dragonborne DLC included a patch for respeccing.
Yea, you could respec 1 point for 1 dragon soul with the DLC. We could incorporate that into Dust, for each battle you win, you can unallocate 1 SP. But you lose the ability of the skill if you go under the required points for it. |
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zapfrog
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.06.26 13:51:00 -
[11] - Quote
Daedric Lothar wrote:zapfrog wrote:Actually in FO: New Vegas you can and the Skyrim: Dragonborne DLC included a patch for respeccing. Yea, you could respec 1 point for 1 dragon soul with the DLC. We could incorporate that into Dust, for each battle you win, you can unallocate 1 SP. But you lose the ability of the skill if you go under the required points for it.
I do like the ability of spending dragon souls to respec, has made Skyrim that much more interesting.
Interesting idea for winning battles to shift points around. And Laurent's idea is good also...he says "DONE". Dies this mean it's coming? |
Daedric Lothar
Onslaught Inc RISE of LEGION
719
|
Posted - 2013.06.26 13:58:00 -
[12] - Quote
zapfrog wrote: Interesting idea for winning battles to shift points around. And Laurent's idea is good also...he says "DONE". Dies this mean it's coming?
No idea, doubt it. It probably means the opposite actually because the CPM is subject to a non disclosure agreement. So if CCP were going to do that then Laurent couldn't talk about it and so his commenting about it means they aren't so he can. |
zapfrog
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.06.26 14:13:00 -
[13] - Quote
Depends on what the agreement says. He could drop hints just to see what players reactions are so he can report back. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
28
|
Posted - 2013.06.26 15:06:00 -
[14] - Quote
zapfrog wrote:Why is this concept so hard for CCP to grasp?
Any other game that has RPG elements in it you can respec. ANY!
Of course there usually is a cost; in game money/gold, skill points, real money, items, etc.
So why can't CCP implement something like this? Make it cost a large amount of ISK or 20k of AUR or something.
The current structure makes it very difficult to try new equipment and vehicles. What if I want to try a heavy, a tank, be a pilot? New players that make spec mistakes or want to try other classes, vehicles, etc. will quickly get annoyed by any lack of respecing system and leave. I would think CCP wants to actually keep players.
Because in other RPG style games you only have a limited amount of SP. In Dust you have unlimited. You get SP all the time, you get more when you fight. You can skill everything if your character is old enough. Want to try out new vehicles? Well then. Just gather enough SP to try them out. No big deal.
I would hate it when everybody could just instantly respec to a new weapon which is currently OP. Because lets be honest: When they add new equip and vehicles and the likes it is most likely that they will often break the balancing in some way.
There is no reason at all for giving players something like a yearly respec or letting them buy one. The only thing they could add is an Attributesystem like they have in Eve. |
Gaelon Thrace
DUST University Ivy League
12
|
Posted - 2013.06.26 16:50:00 -
[15] - Quote
zapfrog wrote: The current structure makes it very difficult to try new equipment and vehicles. What if I want to try a heavy, a tank, be a pilot? New players that make spec mistakes or want to try other classes, vehicles, etc. will quickly get annoyed by any lack of respecing system and leave. I would think CCP wants to actually keep players.
Militia gear doesn't have skill requirements. You can also use Aurum to buy non-militia items that have no skill requirements. Basic gear should be sufficient for getting a feel for a playstyle before you sink your SP into it. With the matchmaking fixes coming in the next update hopefully this will be a more viable option as you can try it out against people closer to your own gear/SP level. Respecs should be reserved for major alterations to the skill tree during updates. |
low genius
The Sound Of Freedom Renegade Alliance
127
|
Posted - 2013.06.26 17:32:00 -
[16] - Quote
zapfrog wrote:Why is this concept so hard for CCP to grasp?
Any other game that has RPG elements in it you can respec. ANY!
Of course there usually is a cost; in game money/gold, skill points, real money, items, etc.
So why can't CCP implement something like this? Make it cost a large amount of ISK or 20k of AUR or something.
The current structure makes it very difficult to try new equipment and vehicles. What if I want to try a heavy, a tank, be a pilot? New players that make spec mistakes or want to try other classes, vehicles, etc. will quickly get annoyed by any lack of respecing system and leave. I would think CCP wants to actually keep players.
because eve isn't like other games. because that really is 'pay to win'. because your decisions in eve carry weight. |
low genius
The Sound Of Freedom Renegade Alliance
127
|
Posted - 2013.06.26 17:33:00 -
[17] - Quote
Laurent Cazaderon wrote:1 free respec per year. One more you can buy with Aurum.
Done.
absolutely not. |
Vell0cet
Royal Uhlans Amarr Empire
13
|
Posted - 2013.06.26 19:45:00 -
[18] - Quote
We need one last respec once CCP gets all of the basic racial suits in there, and the weapons sorted and their skills more-or less finalized. That's it though. Never again after, not for ISK, AUR, X amount of time, nothing. The game will never be done, but let's face facts, the game is basically a late-stage beta lacking major chunks of core content. To draw a parallel with EVE, it'd be like the Amarr and Caldari having no frigates available, and the only battleships are Amarr. CCP has to try to balance as they go since they ended the beta way too early, and one final respec once the core skills, suits and weapons are in place is reasonable, and will create more diversity and specialization, not before and never again. |
RoundEy3
Metal Mind Industries
136
|
Posted - 2013.06.26 19:49:00 -
[19] - Quote
Oh this topic will never die. You know if you're proposing spending large sums of AUR on a respec so you can use other equipment, you could instead buy the AUR variants for much less probably while you skill into them. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2124
|
Posted - 2013.06.26 19:53:00 -
[20] - Quote
Laurent Cazaderon wrote:1 free respec per year. One more you can buy with Aurum.
Done. I could agree with this, except for the AUR respec. If you're paying real money for an unfinished game, I have some Capcom game DLC to sell you... |
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Malkai Inos
Opus Arcana
468
|
Posted - 2013.06.26 20:05:00 -
[21] - Quote
Vell0cet wrote:We need one last respec once CCP gets all of the basic racial suits in there, and the weapons sorted and their skills more-or less finalized. That's it though. Never again after, not for ISK, AUR, X amount of time, nothing. The game will never be done, but let's face facts, the game is basically a late-stage beta lacking major chunks of core content. To draw a parallel with EVE, it'd be like the Amarr and Caldari having no frigates available, and the only battleships are Amarr. CCP has to try to balance as they go since they ended the beta way too early, and one final respec once the core skills, suits and weapons are in place is reasonable, and will create more diversity and specialization, not before and never again. The problem is that the definition of "basic" is currently way too vague to draw a definite line of when this respec is supposed to happen. Is it after we get racial variants for the roles we have now? When all known but missing roles are finalized? What does "all" even mean within a game that is already planning on adding new content that might not come this or even next year? Respec everyone because eve <-> dust trading including its skillset?
I'll just quote myself from this thread for a proposal that solves this definition problem and can easily be in effect indefinitely without making respecs a commonplace. It has to be said that i am strictly anti respec and that this proposal is not aimed to appease players that would like to have unconditional respecs but rather fix the systemic problem that slow content cycles cause wich lead to the current outcry in favor of unconditional respecs.
Malkai Inos wrote: The problem is there is no "everything" in terms of content in an evolving game and the definition of "core" is equally vague. More content will be added throughout the game's lifespan. We will get new suits, vehicles and weapons, each with their own skillsets not just in the next 6-12 months but in five years aswell (for as long as dust exists, really) so "everything" will mean something different every 6 months and some of these additions will become such a fundamental part of the battlefield once they arrive so that we would consider them "core" today if only we knew about them already.
The only possible justification for limited respecs after adding new content that i find actually usefull is "respec for racial symmetry" i.e the notion that any type of gear or niche should be represented in all four races and people should not be penalized for preferring a racial variant that is not yet available. For example, heavy users can opt in to relocate their heavy suit skills to another racial equivalent once it's released.
This should not apply to the release of completely new roles as all players can choose to specialize into that role at the same time, even if it's not their preferred racial variant. It does however apply to any role that gets a racial variant added so once you specced into amarr commando just as everyone else who wanted to play a commando you can have your amarr commando skills changed to your preferred racial variant once. This means that no one is excluded from playing that role from the second it's released and everyone can switch their SP into the preferred race after release so that in effect no one is really penalized in the long run.
The difference to saying "core" stuff is that this always only applies to partially existing roles where some players are able to specialize into their preferred race sooner than others and don't have to to invest the same SP for the same playstile twice.
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Vell0cet
Royal Uhlans Amarr Empire
15
|
Posted - 2013.06.26 22:14:00 -
[22] - Quote
Malkai Inos wrote:The problem is that the definition of "basic" is currently way too vague to draw a definite line of when this respec is supposed to happen. Is it after we get racial variants for the roles we have now? When all known but missing roles are finalized? What does "all" even mean within a game that is already planning on adding new content that might not come this or even next year? Respec everyone because eve <-> dust trading including its skillset? I'll just quote myself from this thread for a proposal that solves this definition problem and can easily be in effect indefinitely without making respecs a commonplace. It has to be said that i am strictly anti respec and that this proposal is not aimed to appease players that would like to have unconditional respecs but rather fix the systemic problem that slow content cycles cause wich lead to the current outcry in favor of unconditional respecs. Malkai Inos wrote: The problem is there is no "everything" in terms of content in an evolving game and the definition of "core" is equally vague. More content will be added throughout the game's lifespan. We will get new suits, vehicles and weapons, each with their own skillsets not just in the next 6-12 months but in five years aswell (for as long as dust exists, really) so "everything" will mean something different every 6 months and some of these additions will become such a fundamental part of the battlefield once they arrive so that we would consider them "core" today if only we knew about them already.
The only possible justification for limited respecs after adding new content that i find actually usefull is "respec for racial symmetry" i.e the notion that any type of gear or niche should be represented in all four races and people should not be penalized for preferring a racial variant that is not yet available. For example, heavy users can opt in to relocate their heavy suit skills to another racial equivalent once it's released.
This should not apply to the release of completely new roles as all players can choose to specialize into that role at the same time, even if it's not their preferred racial variant. It does however apply to any role that gets a racial variant added so once you specced into amarr commando just as everyone else who wanted to play a commando you can have your amarr commando skills changed to your preferred racial variant once. This means that no one is excluded from playing that role from the second it's released and everyone can switch their SP into the preferred race after release so that in effect no one is really penalized in the long run.
The difference to saying "core" stuff is that this always only applies to partially existing roles where some players are able to specialize into their preferred race sooner than others and don't have to to invest the same SP for the same playstile twice.
I agree that this is tricky to pin down and to draw a hard line when things are fuzzy. Your quoted post articulated my concerns better than I could, but in my mind, the key (as you pointed out) is racial symmetry. I think that's the benchmark that we can say the core gameplay is there. In my mind, this should be the highest priority. I would like to see every race have heavy, medium and light suits, each race have a version of the AR, HMG, and Sniper Rifle. As well as racial symmetry with all of the vehicles.
Once this is achieved (and it should be the number 1 priority, WAY ahead of templar events and commando suits etc.) then there is one final respec.
What I don't want is every heavy vet to be in an Amarr dropsuit, or every sniper wearing Gallente scout suits. If it were feasible to implement the racial migration that you proposed, that would be acceptable. I fear it's going to be too hard to implement properly and one last respec seems like a reasonable solution that's easier to implement and avoids all of the weird edge-cases that will arise from a migration. After it's implemented, when new content is added, people can skill into it as they please (and new content should always be added symmetrically across all races from then on). |
low genius
The Sound Of Freedom Renegade Alliance
129
|
Posted - 2013.06.26 22:19:00 -
[23] - Quote
Vell0cet wrote:We need one last respec once CCP gets all of the basic racial suits in there, and the weapons sorted and their skills more-or less finalized. That's it though. Never again after, not for ISK, AUR, X amount of time, nothing. The game will never be done, but let's face facts, the game is basically a late-stage beta lacking major chunks of core content. To draw a parallel with EVE, it'd be like the Amarr and Caldari having no frigates available, and the only battleships are Amarr. CCP has to try to balance as they go since they ended the beta way too early, and one final respec once the core skills, suits and weapons are in place is reasonable, and will create more diversity and specialization, not before and never again.
we don't. by then you'll be able to run 3 proto suits. |
Vell0cet
Royal Uhlans Amarr Empire
15
|
Posted - 2013.06.26 22:34:00 -
[24] - Quote
low genius wrote:we don't. by then you'll be able to run 3 proto suits.
My concern is for racial symmetry and balance. Think about how the market plays out when every heavy player is guaranteed to be skilled into Amarr drop suits. I'd like to see things more spread out and evenly distributed. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
202
|
Posted - 2013.06.26 23:13:00 -
[25] - Quote
Vell0cet wrote:We need one last respec once CCP gets all of the basic racial suits in there, and the weapons sorted and their skills more-or less finalized. That's it though. Never again after, not for ISK, AUR, X amount of time, nothing. The game will never be done, but let's face facts, the game is basically a late-stage beta lacking major chunks of core content. To draw a parallel with EVE, it'd be like the Amarr and Caldari having no frigates available, and the only battleships are Amarr. CCP has to try to balance as they go since they ended the beta way too early, and one final respec once the core skills, suits and weapons are in place is reasonable, and will create more diversity and specialization, not before and never again.
No, just refund the frame that it was missing from (so no medium frame respecs), and weapon roles (there's a lot that need respecing from this side). |
Buster Friently
Rosen Association
765
|
Posted - 2013.06.27 00:26:00 -
[26] - Quote
zapfrog wrote:Why is this concept so hard for CCP to grasp?
Any other game that has RPG elements in it you can respec. ANY!
Of course there usually is a cost; in game money/gold, skill points, real money, items, etc.
So why can't CCP implement something like this? Make it cost a large amount of ISK or 20k of AUR or something.
The current structure makes it very difficult to try new equipment and vehicles. What if I want to try a heavy, a tank, be a pilot? New players that make spec mistakes or want to try other classes, vehicles, etc. will quickly get annoyed by any lack of respecing system and leave. I would think CCP wants to actually keep players.
There is a Respec system in place. It's called none.
Btw, eve, an rpg, has no respecs either. Learn to spend your sp wisely - diversify, keep a buffer.
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Cross Atu
Conspiratus Immortalis Covert Intervention
1217
|
Posted - 2013.06.27 02:10:00 -
[27] - Quote
Laurent Cazaderon wrote:1 free respec per year. One more you can buy with Aurum.
Done.
Hey since your a CPM and seem to be in support of Respec maybe you can succeed where so many others have failed to even try. Answer the questions present in the following.
Gaelon Thrace wrote:Cross Atu wrote:To all Mercs in support of respecs please read and respond to in detail my posts #19 & #92. In this thread. As well as post #14 by Malkai Inos. There's a lot of ground to cover and the issues presented within those posts (as well as other posts in that thread) really do require an address before any such idea should be considered for adoption into the game. Cheers, Cross FYI you can link directly to the post by clicking the post number. I'll link the posts you mentioned here, here, and here to make it easier for anyone interested.
There are notable problems created by unlimited respecs (and yes they're still unlimited no matter how often you get them so long as their total number is not predetermined and finite).
I'm more than happy to reconsider my stance on respecs of someone can provide counter proposals which actually adress the concerns and issues created by respecs, until then I remain convinced that they are a bad idea for all the reason stated via the links (plus some extra, after all this is respec thread 1000 or so and it's hard to condense all the critiques of the concept into one area at this point).
0.02 ISK Cross |
Cross Atu
Conspiratus Immortalis Covert Intervention
1217
|
Posted - 2013.06.27 02:12:00 -
[28] - Quote
Godin Thekiller wrote:Vell0cet wrote:We need one last respec once CCP gets all of the basic racial suits in there, and the weapons sorted and their skills more-or less finalized. That's it though. Never again after, not for ISK, AUR, X amount of time, nothing. The game will never be done, but let's face facts, the game is basically a late-stage beta lacking major chunks of core content. To draw a parallel with EVE, it'd be like the Amarr and Caldari having no frigates available, and the only battleships are Amarr. CCP has to try to balance as they go since they ended the beta way too early, and one final respec once the core skills, suits and weapons are in place is reasonable, and will create more diversity and specialization, not before and never again. No, just refund the frame that it was missing from (so no medium frame respecs), and weapon roles (there's a lot that need respecing from this side).
I'm highly anti-respec, I'll spare the wall-o-text here but I could support a suit only point refund in the interests of racial distribution and game diversity. Once the initial line of suits is out however, as it is for medium frames now then no more respecs regardless of future new additions to that frame size. Also no respecs for points outside of the suit specifically..
0.02 ISK Cross |
Malkai Inos
Opus Arcana
478
|
Posted - 2013.06.27 02:52:00 -
[29] - Quote
Cross Atu wrote:Godin Thekiller wrote:Vell0cet wrote:We need one last respec once CCP gets all of the basic racial suits in there, and the weapons sorted and their skills more-or less finalized. That's it though. Never again after, not for ISK, AUR, X amount of time, nothing. The game will never be done, but let's face facts, the game is basically a late-stage beta lacking major chunks of core content. To draw a parallel with EVE, it'd be like the Amarr and Caldari having no frigates available, and the only battleships are Amarr. CCP has to try to balance as they go since they ended the beta way too early, and one final respec once the core skills, suits and weapons are in place is reasonable, and will create more diversity and specialization, not before and never again. No, just refund the frame that it was missing from (so no medium frame respecs), and weapon roles (there's a lot that need respecing from this side). I'm highly anti-respec, I'll spare the wall-o-text here but I could support a suit only point refund in the interests of racial distribution and game diversity. Once the initial line of suits is out however, as it is for medium frames now then no more respecs regardless of future new additions to that frame size. Also no respecs for points outside of the suit specifically.. 0.02 ISK Cross While i share your opinion of "no respecs" in principal i proposed the solution in #2 as a possible middleground in this discussion IFF we had to have any kind of respec included. I'd like to ask you to look at my posts in this thread and especially #11 for my reasoning as to why i'm not convinced that drawing a somewhat arbitrary line to seperate between new gear that warrants a respec and new gear that doesn't is the right way to permanently settle this issue.
We have to remember that such a solution if it really had to happen should at least aim to solve the issue it's supposed to solve for good rather than temporary. I feel that drawing the line based on the difference between beeing either released or not is not enough to justify a completely different treatment of added gear and in effect will not prevent threads like this in the future. |
Mobius Wyvern
BetaMax. CRONOS.
2105
|
Posted - 2013.06.27 03:15:00 -
[30] - Quote
zapfrog wrote:Why is this concept so hard for CCP to grasp?
Any other game that has RPG elements in it you can respec. ANY!
Of course there usually is a cost; in game money/gold, skill points, real money, items, etc.
So why can't CCP implement something like this? Make it cost a large amount of ISK or 20k of AUR or something.
The current structure makes it very difficult to try new equipment and vehicles. What if I want to try a heavy, a tank, be a pilot? New players that make spec mistakes or want to try other classes, vehicles, etc. will quickly get annoyed by any lack of respecing system and leave. I would think CCP wants to actually keep players. EVE doesn't have it.
It shouldn't be here.
Give it up. |
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Maken Tosch
DUST University Ivy League
2912
|
Posted - 2013.06.27 03:25:00 -
[31] - Quote
zapfrog wrote:Why is this concept so hard for CCP to grasp?
Any other game that has RPG elements in it you can respec. ANY!
Of course there usually is a cost; in game money/gold, skill points, real money, items, etc.
So why can't CCP implement something like this? Make it cost a large amount of ISK or 20k of AUR or something.
The current structure makes it very difficult to try new equipment and vehicles. What if I want to try a heavy, a tank, be a pilot? New players that make spec mistakes or want to try other classes, vehicles, etc. will quickly get annoyed by any lack of respecing system and leave. I would think CCP wants to actually keep players.
Because this is New Eden and the rules clearly state that all players who reside in it much accept the permanent consequences of their choices.
Bare in mind that Eve Online players use to pester CCP just like you are doing right now into adopting respecs in Eve. CCP refused. If Eve players are unable to sway CCP into putting in respecs, then your chances of convincing CCP as a Dust player is as likely as Sheldon getting laid in Big Bang Theory. |
Vell0cet
Royal Uhlans Amarr Empire
20
|
Posted - 2013.06.27 04:21:00 -
[32] - Quote
Mobius Wyvern wrote: EVE doesn't have it.
It shouldn't be here.
Give it up.
While I agree with this more or less completely, there is a major issue of asymmetry in the various racial dropsuits and weapons currently. I think getting a roughly even distribution of players specializing in a broad spectrum of roles across the races is an important foundation to build upon. If EVE had come out of beta with no Caldari or Amarr frigates, and only Amarr Battleships at launch, and many of the major weapon systems were non-existant, a respec would have been appropriate for EVE too once those were implemented.
Once symmetry has been achieved, it has to be maintained for ongoing content.
If there's a way to implement it where only certain dropsuit skills and weapons are refunded, that might be acceptable, but I think one final respec might be the cleanest way to move forward into a racially symmetrical future. As new content is created, people can then spec into it, but with the current setup every heavy out there will be guaranteed to have a significant investment in Amarr Heavy suits. This is weird and very lopsided and will have unintended negative consequences on the market for example.
This may be an inappropriate place to discuss it, but I'd like to see the weapon skills re-organized as well so that you spec into a weapon family first (projectile, rail/blaster, missiles, lasers) and then sub-specialize into the various weapons with additional skills for your weapon family. This creates more variety on the battlefield, and mirrors EVE's skill tree more closely. It also makes it harder to chase the FOTM because many people will be deeply invested in certain weapon families and will be better off continuing to specialize in them than chasing the latest about-to-be-nerfed weapon.
For example:
Amarr Lasers: 3 - Scrambler Rifle Operation 5, Scrambler Rifle Proficiency 3, Scrambler Rapid Reload 2, etc. - Scrambler Sniper Rifle 3, Scrambler Sniper Rapid Reload 2 - Laser Enhancements 4 (pg/cp bonus applies to all laser weapons)- laser heat buildup 4, Laser damage bonus 3
When we get racial symmetry, organizing the skill tree in this way would be better IMO and is part of the reason why I'd like to see a respec (the reason I mention it here). |
Eris Ernaga
Super Nerds
244
|
Posted - 2013.06.27 04:40:00 -
[33] - Quote
Very good suggestion ecpsecially since your not sure what you want to do until late late in the game and the full variety of vehicles and dropsuits aren't here. I mean what about the people who want to skill into the 3 other heavys, 2 other scouts, hover bike, Medium attack vehicle, fighters, mechs, or the MCCS. And hell each of those are gonna come in 4 types with a different skill tree we haven't even begun seeing all the variety in this game yet CCP says thats all the respects. |
Danny Las Piedras
El Cartel Del Caribe
4
|
Posted - 2013.06.27 04:51:00 -
[34] - Quote
$1 a respec |
Mobius Wyvern
BetaMax. CRONOS.
2108
|
Posted - 2013.06.27 04:55:00 -
[35] - Quote
Danny Las Piedras wrote:$1 a respec Pay-to-Win. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1220
|
Posted - 2013.06.27 06:44:00 -
[36] - Quote
Malkai Inos wrote:Cross Atu wrote:Godin Thekiller wrote:Vell0cet wrote:We need one last respec once CCP gets all of the basic racial suits in there, and the weapons sorted and their skills more-or less finalized. That's it though. Never again after, not for ISK, AUR, X amount of time, nothing. The game will never be done, but let's face facts, the game is basically a late-stage beta lacking major chunks of core content. To draw a parallel with EVE, it'd be like the Amarr and Caldari having no frigates available, and the only battleships are Amarr. CCP has to try to balance as they go since they ended the beta way too early, and one final respec once the core skills, suits and weapons are in place is reasonable, and will create more diversity and specialization, not before and never again. No, just refund the frame that it was missing from (so no medium frame respecs), and weapon roles (there's a lot that need respecing from this side). I'm highly anti-respec, I'll spare the wall-o-text here but I could support a suit only point refund in the interests of racial distribution and game diversity. Once the initial line of suits is out however, as it is for medium frames now then no more respecs regardless of future new additions to that frame size. Also no respecs for points outside of the suit specifically.. 0.02 ISK Cross While i share your opinion of "no respecs" in principle i proposed the solution in #2 as a possible middleground in this discussion IFF we had to have any kind of respec included. I'd like to ask you to look at my posts in this thread and especially #11 for my reasoning as to why i'm not convinced that drawing a somewhat arbitrary line to seperate between new gear that warrants a respec and new gear that doesn't is the right way to permanently settle this issue. We have to remember that such a solution if it really had to happen should at least aim to solve the issue it's supposed to solve for good rather than temporary. I feel that drawing the line based on the difference between beeing either released or not is not enough to justify a completely different treatment of added gear and in effect will not prevent threads like this in the future.
I like your proposed idea in the linked post #2. Having said that there's an element that to me must be reiterated (included?), that being it is a one time use. Not once per role, frame, race, or any other effect. One time. So long as respecs are not a repeatable mechanics they avoid most of the issues I've raised in the other threads as soon as they cease to be finite in that manner they begin to snowball into problem after problem with the major question being "how fast".
So my revision would be
Malkai Inos wrote:My proposal boils down to "Grace period for one limited respec from one racial equivalent to another whenever a new racial equivalent gets released".
True it's somewhat arbitrary to draw a line at any point if the gate is opened, a major reason I'm against opening the gate at all, but it's also true that the further away something is the easier it is for a player to save up the points needed in advance and lose nothing from their other investment as they'll still be able to use the new stuff day one with a bit of planing.
In fact saving and planing is specifically what I do, it gives choices meaning and it's part of what drew me to both EVE and Dust. Removing the persistent world in which choices matter and everything becomes a lot less interesting to me. I admit that may bias my perception which is why when objecting to respecs I try to expose my reasoning to scrutiny.
I completely agree that racial symmetry matters and would like to see it supported more fully, but as vital as I find that if it's a choice between having that quickly with recurring respecs in dust, or having it much more slowly with no respecs I'll take the slow and steady path (at least until persuaded otherwise ).
Cheers, Cross |
zapfrog
KILL-EM-QUICK RISE of LEGION
2
|
Posted - 2013.06.27 11:46:00 -
[37] - Quote
When people don't troll and actually intelligently discuss the issue whether they are for or against makes for a better understanding.
Now that people have discussed the negatives I can see their points. I'm liking some of the ideas that share a comprimise. |
strikerprime
DRAGOON SINGULARITY
0
|
Posted - 2013.06.27 22:20:00 -
[38] - Quote
I think its unfair how we can spend real money on this game to spec into the stuff we want just to have the company nerf our gear. They give a respect for every nerf we get. Or at least make a buy able respect ether isk and real money just really expensive with isk or something. I mean come on be fair with us. |
LuckyLuke Wargan
HavoK Core RISE of LEGION
181
|
Posted - 2013.06.29 06:07:00 -
[39] - Quote
I wanted to be an AV specialist running Swarm and AR... but could not because technically it is impossible to settle for 2 ligh weapons... So I gave up on my dream fit, to become once again a logi, because I am more efficient with AR than an SMG, even though I love swarm. Now they are releasing the commando, which would have allowed me to run my dream AV fit, but I can't now that I am fully spec into logi... and I am sure I am not the only one with that problem. So they come out with new classes that makes you salivate thinking.... oouh! That's what I would have wanted was it there to begin with... but you can't. it's too late, and if you are a casual player like me, it's going to take you another 6-8 month before you can spec into what you really want to do. That's why I am in favor of respec. |
dday3six
Intrepidus XI Omega Commission
31
|
Posted - 2013.06.29 06:31:00 -
[40] - Quote
Mobius Wyvern wrote:Danny Las Piedras wrote:$1 a respec Pay-to-Win.
The more I think about how a greater SP pool means better gear, the more I start to feel boosters and even lower skill requiring AUR items only escape being labeled PtW because they're not an instance advantage. |
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RKKR
The Southern Legion RISE of LEGION
127
|
Posted - 2013.06.29 07:35:00 -
[41] - Quote
I'm feeling like a parrot but what do you guys think of untraining one skill-level a week with a loss of X% SP of that levels SP? |
zapfrog
KILL-EM-QUICK RISE of LEGION
4
|
Posted - 2013.06.29 17:11:00 -
[42] - Quote
LuckyLuke Wargan wrote:I wanted to be an AV specialist running Swarm and AR... but could not because technically it is impossible to settle for 2 ligh weapons... So I gave up on my dream fit, to become once again a logi, because I am more efficient with AR than an SMG, even though I love swarm. Now they are releasing the commando, which would have allowed me to run my dream AV fit, but I can't now that I am fully spec into logi... and I am sure I am not the only one with that problem. So they come out with new classes that makes you salivate thinking.... oouh! That's what I would have wanted was it there to begin with... but you can't. it's too late, and if you are a casual player like me, it's going to take you another 6-8 month before you can spec into what you really want to do. That's why I am in favor of respec.
This is my problem. Even though I've been playing for over a year I come up with new fits only to realize that it's going to take me another 6-8 months to be able to do them. This is the core of my issue and why respecs could be good. |
Vell0cet
Royal Uhlans Amarr Empire
29
|
Posted - 2013.06.29 17:47:00 -
[43] - Quote
zapfrog wrote:This is my problem. Even though I've been playing for over a year I come up with new fits only to realize that it's going to take me another 6-8 months to be able to do them. This is the core of my issue and why respecs could be good. 6-8 months to be totally maxed out you mean right? You should be able to get a basic Commando fit going rather quickly, plus you still have all of your existing skills to work with as you work towards your new goal. I don't see a problem with this at all. The way the skill tree is designed is you get the biggest benefits quickly, and the smaller benefits have the large SP requirements. This means most people should be able to get a decent STD suit with decent mods fairly quickly. |
GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
16
|
Posted - 2013.06.29 18:05:00 -
[44] - Quote
Vell0cet wrote:zapfrog wrote:This is my problem. Even though I've been playing for over a year I come up with new fits only to realize that it's going to take me another 6-8 months to be able to do them. This is the core of my issue and why respecs could be good. 6-8 months to be totally maxed out you mean right? You should be able to get a basic Commando fit going rather quickly, plus you still have all of your existing skills to work with as you work towards your new goal. I don't see a problem with this at all. The way the skill tree is designed is you get the biggest benefits quickly, and the smaller benefits have the large SP requirements. This means most people should be able to get a decent STD suit with decent mods fairly quickly.
i think CCP believes that losing the player base is less important than changing their mind-set AND adapting to the industry |
loumanchew
Ametat Security Amarr Empire
15
|
Posted - 2013.06.29 18:17:00 -
[45] - Quote
The only reason people don't want respecs is that they already got theirs and are maxed out in their specialty. Giving respecs to new players actually gives them a chance to catch up and being competitive by taking their badly spent points due to lack of knowledge of the game into a concentration. God forbid some competition and a retention of new players. |
Vell0cet
Royal Uhlans Amarr Empire
29
|
Posted - 2013.06.29 18:25:00 -
[46] - Quote
loumanchew wrote:The only reason people don't want respecs is that they already got theirs and are maxed out in their specialty. Giving respecs to new players actually gives them a chance to catch up and being competitive by taking their badly spent points due to lack of knowledge of the game into a concentration. God forbid some competition and a retention of new players. Or we are against it because choices should have permanent consequences in New Eden. CCP can cater to the people who are interested in Dust for the long haul and are willing to support it over the next 10 years, or they can cater to the crowd that wants to turn Dust into Halo and see more newbies retained at the expense of loosing it's long-term support base, and then watch their numbers plummet when the next new shiny shooter is released in 6-months.
Regarding people who want respecs, no cap on SP gain, gear-based pools to keep them safe, and who don't want to work for their goals and invest time/effort in:
This sums it up best. |
loumanchew
Ametat Security Amarr Empire
15
|
Posted - 2013.06.29 19:39:00 -
[47] - Quote
Vell0cet wrote:loumanchew wrote:The only reason people don't want respecs is that they already got theirs and are maxed out in their specialty. Giving respecs to new players actually gives them a chance to catch up and being competitive by taking their badly spent points due to lack of knowledge of the game into a concentration. God forbid some competition and a retention of new players. Or we are against it because choices should have permanent consequences in New Eden. CCP can cater to the people who are interested in Dust for the long haul and are willing to support it over the next 10 years, or they can cater to the crowd that wants to turn Dust into Halo and see more newbies retained at the expense of loosing it's long-term support base, and then watch their numbers plummet when the next new shiny shooter is released in 6-months. Regarding people who want respecs, no cap on SP gain, gear-based pools to keep them safe, and who don't want to work for their goals and invest time/effort in: This sums it up best.
You are assuming that there is a correlation between respecs and long term involvement. Things are being nerfed, buffed and changed at the rate of a beta so it makes no sense to say ''you chose this class!'' when the original decision was based on other variables that are no longer valid. Once the core is out and there is balance between classes I would agree with a reasonable respecing system like once a year but until then I fully understand players wanting to have regular respecs on patch releases. |
dday3six
Intrepidus XI Omega Commission
32
|
Posted - 2013.06.29 20:01:00 -
[48] - Quote
Vell0cet wrote:loumanchew wrote:The only reason people don't want respecs is that they already got theirs and are maxed out in their specialty. Giving respecs to new players actually gives them a chance to catch up and being competitive by taking their badly spent points due to lack of knowledge of the game into a concentration. God forbid some competition and a retention of new players. Or we are against it because choices should have permanent consequences in New Eden. CCP can cater to the people who are interested in Dust for the long haul and are willing to support it over the next 10 years, or they can cater to the crowd that wants to turn Dust into Halo and see more newbies retained at the expense of loosing it's long-term support base, and then watch their numbers plummet when the next new shiny shooter is released in 6-months. Regarding people who want respecs, no cap on SP gain, gear-based pools to keep them safe, and who don't want to work for their goals and invest time/effort in: This sums it up best.
The key differentiation between Dust and Eve is how it's revenue gain is set up. With a free to play business model simply playing is not techinally supporting Dust, players need to actively purchase AUR to truly be supporting the game. That translates to Dust needing a larger pool of players in general whether new or old.
It's also very easy to set here a decade prior and say "I'll still be playing Dust 10 years from now". It seems to be chic among some forum goers in fact. However it's very hard to say what will actually happen 10 years from now. |
LuckyLuke Wargan
HavoK Core RISE of LEGION
183
|
Posted - 2013.06.30 00:55:00 -
[49] - Quote
Vell0cet wrote:zapfrog wrote:This is my problem. Even though I've been playing for over a year I come up with new fits only to realize that it's going to take me another 6-8 months to be able to do them. This is the core of my issue and why respecs could be good. 6-8 months to be totally maxed out you mean right? You should be able to get a basic Commando fit going rather quickly, plus you still have all of your existing skills to work with as you work towards your new goal. I don't see a problem with this at all. The way the skill tree is designed is you get the biggest benefits quickly, and the smaller benefits have the large SP requirements. This means most people should be able to get a decent STD suit with decent mods fairly quickly. I have been playing since May of last year, and since the last reset too and I have only about 6 million SP... For casual players, it's a real pain to see those game changes and not be able to respec. Forgive me for having a life. |
zapfrog
KILL-EM-QUICK RISE of LEGION
10
|
Posted - 2013.07.30 16:26:00 -
[50] - Quote
RoundEy3 wrote:Oh this topic will never die. You know if you're proposing spending large sums of AUR on a respec so you can use other equipment, you could instead buy the AUR variants for much less probably while you skill into them.
No this topic will never die...at all!
Just spent 880000sp to try forg/hmg/heavy and decided it wasn't for me so now it sits there and 880,000sp is gone |
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Meeko Fent
Seituoda Taskforce Command Caldari State
424
|
Posted - 2013.07.30 17:17:00 -
[51] - Quote
zapfrog wrote:Actually in FO: New Vegas you can and the Skyrim: Dragonborne DLC included a patch for respeccing. By collecting some random piece junk right?
And you were expected to pay 20$ for it. |
Herman Hardon
Seraphim Initiative. CRONOS.
13
|
Posted - 2013.07.30 21:53:00 -
[52] - Quote
RoundEy3 wrote:Oh this topic will never die. You know if you're proposing spending large sums of AUR on a respec so you can use other equipment, you could instead buy the AUR variants for much less probably while you skill into them.
Don't invest in aur , they can sell you an item then take a third of that item away without any penalty . You can buy a 30 day booster and then they can tell you its only good for 10 days .
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