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zapfrog
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.06.26 12:38:00 -
[1] - Quote
Why is this concept so hard for CCP to grasp?
Any other game that has RPG elements in it you can respec. ANY!
Of course there usually is a cost; in game money/gold, skill points, real money, items, etc.
So why can't CCP implement something like this? Make it cost a large amount of ISK or 20k of AUR or something.
The current structure makes it very difficult to try new equipment and vehicles. What if I want to try a heavy, a tank, be a pilot? New players that make spec mistakes or want to try other classes, vehicles, etc. will quickly get annoyed by any lack of respecing system and leave. I would think CCP wants to actually keep players. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
191
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Posted - 2013.06.26 12:42:00 -
[2] - Quote
1: no.
2: vehicle users are called pilots here. specific pilot names are- tanker, derpship flyer, lolav driver.
get out.
Peace, Godin
EDIT: I noticed that your KEQ, so no wonder you're making requests like this.... |
Daedric Lothar
Onslaught Inc RISE of LEGION
717
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Posted - 2013.06.26 12:46:00 -
[3] - Quote
Oh look, yet another respec thread. |
zapfrog
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.06.26 12:50:00 -
[4] - Quote
Godin Thekiller wrote:1: no. 2: vehicle users are called pilots here. specific pilot names are- tanker, derpship flyer, lolav driver. get out. Peace, Godin EDIT: I noticed that your KEQ, so no wonder you're making requests like this....
Really? Any game with rpg elements I've played have it, so what ones don't? |
Daedric Lothar
Onslaught Inc RISE of LEGION
717
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Posted - 2013.06.26 12:54:00 -
[5] - Quote
zapfrog wrote: Really? Any game with rpg elements I've played have it, so what ones don't?
EVE Online, Dark Souls, Skyrim, Fallout,
I'm thinking maybe most Final Fantasies, but I can't remember if the newest one did or did not let you.
So yea, basically all the big names in RPG, don't let you do it. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
193
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Posted - 2013.06.26 13:00:00 -
[6] - Quote
Daedric Lothar wrote:zapfrog wrote: Really? Any game with rpg elements I've played have it, so what ones don't? EVE Online, Dark Souls, Skyrim, Fallout, I'm thinking maybe most Final Fantasies, but I can't remember if the newest one did or did not let you. So yea, basically all the big names in RPG, don't let you do it.
^ point exact out my mouth. He knows better. He knows why not in EVE. Dust is apart of EVE, so it applies. No exceptions. I'm not giving this troll of telling him why. |
zapfrog
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.06.26 13:00:00 -
[7] - Quote
Actually in FO: New Vegas you can and the Skyrim: Dragonborne DLC included a patch for respeccing. |
ZDub 303
TeamPlayers EoN.
490
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Posted - 2013.06.26 13:11:00 -
[8] - Quote
I used to disagree with offering a way to respec... but god this game has been so much more fun with the last two respecs we've had.. it would be really nice if they added in that feature... even if its only every 3-6 months... we need a way to spice things up... for vehicle drivers to get out of vehicles, people can try different builds... etc.
atm, this game just gets boring when you're grinding day after day, week after week, with the exact same build... and no way to branch out.
If you play PC you know how important it is to have a single gun maxed... i mean sharpshooter (if it has it), proficiency, ammo cap, and rapid reload all to level 5... its like 2-3 months of SP to get all of those skills.. this is before you can even start on something else.
and if your 3 months of grinding gets nullified by an overnerf... then you're better off quitting the game.
Maybe once all of the content is out (all racial variants) then we can say no more respecs... but damn this game is in so much flux you can't keep up anymore. |
Laurent Cazaderon
What The French CRONOS.
1638
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Posted - 2013.06.26 13:14:00 -
[9] - Quote
1 free respec per year. One more you can buy with Aurum.
Done. |
Daedric Lothar
Onslaught Inc RISE of LEGION
717
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Posted - 2013.06.26 13:15:00 -
[10] - Quote
zapfrog wrote:Actually in FO: New Vegas you can and the Skyrim: Dragonborne DLC included a patch for respeccing.
Yea, you could respec 1 point for 1 dragon soul with the DLC. We could incorporate that into Dust, for each battle you win, you can unallocate 1 SP. But you lose the ability of the skill if you go under the required points for it. |
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zapfrog
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.06.26 13:51:00 -
[11] - Quote
Daedric Lothar wrote:zapfrog wrote:Actually in FO: New Vegas you can and the Skyrim: Dragonborne DLC included a patch for respeccing. Yea, you could respec 1 point for 1 dragon soul with the DLC. We could incorporate that into Dust, for each battle you win, you can unallocate 1 SP. But you lose the ability of the skill if you go under the required points for it.
I do like the ability of spending dragon souls to respec, has made Skyrim that much more interesting.
Interesting idea for winning battles to shift points around. And Laurent's idea is good also...he says "DONE". Dies this mean it's coming? |
Daedric Lothar
Onslaught Inc RISE of LEGION
719
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Posted - 2013.06.26 13:58:00 -
[12] - Quote
zapfrog wrote: Interesting idea for winning battles to shift points around. And Laurent's idea is good also...he says "DONE". Dies this mean it's coming?
No idea, doubt it. It probably means the opposite actually because the CPM is subject to a non disclosure agreement. So if CCP were going to do that then Laurent couldn't talk about it and so his commenting about it means they aren't so he can. |
zapfrog
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2013.06.26 14:13:00 -
[13] - Quote
Depends on what the agreement says. He could drop hints just to see what players reactions are so he can report back. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
28
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Posted - 2013.06.26 15:06:00 -
[14] - Quote
zapfrog wrote:Why is this concept so hard for CCP to grasp?
Any other game that has RPG elements in it you can respec. ANY!
Of course there usually is a cost; in game money/gold, skill points, real money, items, etc.
So why can't CCP implement something like this? Make it cost a large amount of ISK or 20k of AUR or something.
The current structure makes it very difficult to try new equipment and vehicles. What if I want to try a heavy, a tank, be a pilot? New players that make spec mistakes or want to try other classes, vehicles, etc. will quickly get annoyed by any lack of respecing system and leave. I would think CCP wants to actually keep players.
Because in other RPG style games you only have a limited amount of SP. In Dust you have unlimited. You get SP all the time, you get more when you fight. You can skill everything if your character is old enough. Want to try out new vehicles? Well then. Just gather enough SP to try them out. No big deal.
I would hate it when everybody could just instantly respec to a new weapon which is currently OP. Because lets be honest: When they add new equip and vehicles and the likes it is most likely that they will often break the balancing in some way.
There is no reason at all for giving players something like a yearly respec or letting them buy one. The only thing they could add is an Attributesystem like they have in Eve. |
Gaelon Thrace
DUST University Ivy League
12
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Posted - 2013.06.26 16:50:00 -
[15] - Quote
zapfrog wrote: The current structure makes it very difficult to try new equipment and vehicles. What if I want to try a heavy, a tank, be a pilot? New players that make spec mistakes or want to try other classes, vehicles, etc. will quickly get annoyed by any lack of respecing system and leave. I would think CCP wants to actually keep players.
Militia gear doesn't have skill requirements. You can also use Aurum to buy non-militia items that have no skill requirements. Basic gear should be sufficient for getting a feel for a playstyle before you sink your SP into it. With the matchmaking fixes coming in the next update hopefully this will be a more viable option as you can try it out against people closer to your own gear/SP level. Respecs should be reserved for major alterations to the skill tree during updates. |
low genius
The Sound Of Freedom Renegade Alliance
127
|
Posted - 2013.06.26 17:32:00 -
[16] - Quote
zapfrog wrote:Why is this concept so hard for CCP to grasp?
Any other game that has RPG elements in it you can respec. ANY!
Of course there usually is a cost; in game money/gold, skill points, real money, items, etc.
So why can't CCP implement something like this? Make it cost a large amount of ISK or 20k of AUR or something.
The current structure makes it very difficult to try new equipment and vehicles. What if I want to try a heavy, a tank, be a pilot? New players that make spec mistakes or want to try other classes, vehicles, etc. will quickly get annoyed by any lack of respecing system and leave. I would think CCP wants to actually keep players.
because eve isn't like other games. because that really is 'pay to win'. because your decisions in eve carry weight. |
low genius
The Sound Of Freedom Renegade Alliance
127
|
Posted - 2013.06.26 17:33:00 -
[17] - Quote
Laurent Cazaderon wrote:1 free respec per year. One more you can buy with Aurum.
Done.
absolutely not. |
Vell0cet
Royal Uhlans Amarr Empire
13
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Posted - 2013.06.26 19:45:00 -
[18] - Quote
We need one last respec once CCP gets all of the basic racial suits in there, and the weapons sorted and their skills more-or less finalized. That's it though. Never again after, not for ISK, AUR, X amount of time, nothing. The game will never be done, but let's face facts, the game is basically a late-stage beta lacking major chunks of core content. To draw a parallel with EVE, it'd be like the Amarr and Caldari having no frigates available, and the only battleships are Amarr. CCP has to try to balance as they go since they ended the beta way too early, and one final respec once the core skills, suits and weapons are in place is reasonable, and will create more diversity and specialization, not before and never again. |
RoundEy3
Metal Mind Industries
136
|
Posted - 2013.06.26 19:49:00 -
[19] - Quote
Oh this topic will never die. You know if you're proposing spending large sums of AUR on a respec so you can use other equipment, you could instead buy the AUR variants for much less probably while you skill into them. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2124
|
Posted - 2013.06.26 19:53:00 -
[20] - Quote
Laurent Cazaderon wrote:1 free respec per year. One more you can buy with Aurum.
Done. I could agree with this, except for the AUR respec. If you're paying real money for an unfinished game, I have some Capcom game DLC to sell you... |
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Malkai Inos
Opus Arcana
468
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Posted - 2013.06.26 20:05:00 -
[21] - Quote
Vell0cet wrote:We need one last respec once CCP gets all of the basic racial suits in there, and the weapons sorted and their skills more-or less finalized. That's it though. Never again after, not for ISK, AUR, X amount of time, nothing. The game will never be done, but let's face facts, the game is basically a late-stage beta lacking major chunks of core content. To draw a parallel with EVE, it'd be like the Amarr and Caldari having no frigates available, and the only battleships are Amarr. CCP has to try to balance as they go since they ended the beta way too early, and one final respec once the core skills, suits and weapons are in place is reasonable, and will create more diversity and specialization, not before and never again. The problem is that the definition of "basic" is currently way too vague to draw a definite line of when this respec is supposed to happen. Is it after we get racial variants for the roles we have now? When all known but missing roles are finalized? What does "all" even mean within a game that is already planning on adding new content that might not come this or even next year? Respec everyone because eve <-> dust trading including its skillset?
I'll just quote myself from this thread for a proposal that solves this definition problem and can easily be in effect indefinitely without making respecs a commonplace. It has to be said that i am strictly anti respec and that this proposal is not aimed to appease players that would like to have unconditional respecs but rather fix the systemic problem that slow content cycles cause wich lead to the current outcry in favor of unconditional respecs.
Malkai Inos wrote: The problem is there is no "everything" in terms of content in an evolving game and the definition of "core" is equally vague. More content will be added throughout the game's lifespan. We will get new suits, vehicles and weapons, each with their own skillsets not just in the next 6-12 months but in five years aswell (for as long as dust exists, really) so "everything" will mean something different every 6 months and some of these additions will become such a fundamental part of the battlefield once they arrive so that we would consider them "core" today if only we knew about them already.
The only possible justification for limited respecs after adding new content that i find actually usefull is "respec for racial symmetry" i.e the notion that any type of gear or niche should be represented in all four races and people should not be penalized for preferring a racial variant that is not yet available. For example, heavy users can opt in to relocate their heavy suit skills to another racial equivalent once it's released.
This should not apply to the release of completely new roles as all players can choose to specialize into that role at the same time, even if it's not their preferred racial variant. It does however apply to any role that gets a racial variant added so once you specced into amarr commando just as everyone else who wanted to play a commando you can have your amarr commando skills changed to your preferred racial variant once. This means that no one is excluded from playing that role from the second it's released and everyone can switch their SP into the preferred race after release so that in effect no one is really penalized in the long run.
The difference to saying "core" stuff is that this always only applies to partially existing roles where some players are able to specialize into their preferred race sooner than others and don't have to to invest the same SP for the same playstile twice.
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Vell0cet
Royal Uhlans Amarr Empire
15
|
Posted - 2013.06.26 22:14:00 -
[22] - Quote
Malkai Inos wrote:The problem is that the definition of "basic" is currently way too vague to draw a definite line of when this respec is supposed to happen. Is it after we get racial variants for the roles we have now? When all known but missing roles are finalized? What does "all" even mean within a game that is already planning on adding new content that might not come this or even next year? Respec everyone because eve <-> dust trading including its skillset? I'll just quote myself from this thread for a proposal that solves this definition problem and can easily be in effect indefinitely without making respecs a commonplace. It has to be said that i am strictly anti respec and that this proposal is not aimed to appease players that would like to have unconditional respecs but rather fix the systemic problem that slow content cycles cause wich lead to the current outcry in favor of unconditional respecs. Malkai Inos wrote: The problem is there is no "everything" in terms of content in an evolving game and the definition of "core" is equally vague. More content will be added throughout the game's lifespan. We will get new suits, vehicles and weapons, each with their own skillsets not just in the next 6-12 months but in five years aswell (for as long as dust exists, really) so "everything" will mean something different every 6 months and some of these additions will become such a fundamental part of the battlefield once they arrive so that we would consider them "core" today if only we knew about them already.
The only possible justification for limited respecs after adding new content that i find actually usefull is "respec for racial symmetry" i.e the notion that any type of gear or niche should be represented in all four races and people should not be penalized for preferring a racial variant that is not yet available. For example, heavy users can opt in to relocate their heavy suit skills to another racial equivalent once it's released.
This should not apply to the release of completely new roles as all players can choose to specialize into that role at the same time, even if it's not their preferred racial variant. It does however apply to any role that gets a racial variant added so once you specced into amarr commando just as everyone else who wanted to play a commando you can have your amarr commando skills changed to your preferred racial variant once. This means that no one is excluded from playing that role from the second it's released and everyone can switch their SP into the preferred race after release so that in effect no one is really penalized in the long run.
The difference to saying "core" stuff is that this always only applies to partially existing roles where some players are able to specialize into their preferred race sooner than others and don't have to to invest the same SP for the same playstile twice.
I agree that this is tricky to pin down and to draw a hard line when things are fuzzy. Your quoted post articulated my concerns better than I could, but in my mind, the key (as you pointed out) is racial symmetry. I think that's the benchmark that we can say the core gameplay is there. In my mind, this should be the highest priority. I would like to see every race have heavy, medium and light suits, each race have a version of the AR, HMG, and Sniper Rifle. As well as racial symmetry with all of the vehicles.
Once this is achieved (and it should be the number 1 priority, WAY ahead of templar events and commando suits etc.) then there is one final respec.
What I don't want is every heavy vet to be in an Amarr dropsuit, or every sniper wearing Gallente scout suits. If it were feasible to implement the racial migration that you proposed, that would be acceptable. I fear it's going to be too hard to implement properly and one last respec seems like a reasonable solution that's easier to implement and avoids all of the weird edge-cases that will arise from a migration. After it's implemented, when new content is added, people can skill into it as they please (and new content should always be added symmetrically across all races from then on). |
low genius
The Sound Of Freedom Renegade Alliance
129
|
Posted - 2013.06.26 22:19:00 -
[23] - Quote
Vell0cet wrote:We need one last respec once CCP gets all of the basic racial suits in there, and the weapons sorted and their skills more-or less finalized. That's it though. Never again after, not for ISK, AUR, X amount of time, nothing. The game will never be done, but let's face facts, the game is basically a late-stage beta lacking major chunks of core content. To draw a parallel with EVE, it'd be like the Amarr and Caldari having no frigates available, and the only battleships are Amarr. CCP has to try to balance as they go since they ended the beta way too early, and one final respec once the core skills, suits and weapons are in place is reasonable, and will create more diversity and specialization, not before and never again.
we don't. by then you'll be able to run 3 proto suits. |
Vell0cet
Royal Uhlans Amarr Empire
15
|
Posted - 2013.06.26 22:34:00 -
[24] - Quote
low genius wrote:we don't. by then you'll be able to run 3 proto suits.
My concern is for racial symmetry and balance. Think about how the market plays out when every heavy player is guaranteed to be skilled into Amarr drop suits. I'd like to see things more spread out and evenly distributed. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
202
|
Posted - 2013.06.26 23:13:00 -
[25] - Quote
Vell0cet wrote:We need one last respec once CCP gets all of the basic racial suits in there, and the weapons sorted and their skills more-or less finalized. That's it though. Never again after, not for ISK, AUR, X amount of time, nothing. The game will never be done, but let's face facts, the game is basically a late-stage beta lacking major chunks of core content. To draw a parallel with EVE, it'd be like the Amarr and Caldari having no frigates available, and the only battleships are Amarr. CCP has to try to balance as they go since they ended the beta way too early, and one final respec once the core skills, suits and weapons are in place is reasonable, and will create more diversity and specialization, not before and never again.
No, just refund the frame that it was missing from (so no medium frame respecs), and weapon roles (there's a lot that need respecing from this side). |
Buster Friently
Rosen Association
765
|
Posted - 2013.06.27 00:26:00 -
[26] - Quote
zapfrog wrote:Why is this concept so hard for CCP to grasp?
Any other game that has RPG elements in it you can respec. ANY!
Of course there usually is a cost; in game money/gold, skill points, real money, items, etc.
So why can't CCP implement something like this? Make it cost a large amount of ISK or 20k of AUR or something.
The current structure makes it very difficult to try new equipment and vehicles. What if I want to try a heavy, a tank, be a pilot? New players that make spec mistakes or want to try other classes, vehicles, etc. will quickly get annoyed by any lack of respecing system and leave. I would think CCP wants to actually keep players.
There is a Respec system in place. It's called none.
Btw, eve, an rpg, has no respecs either. Learn to spend your sp wisely - diversify, keep a buffer.
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Cross Atu
Conspiratus Immortalis Covert Intervention
1217
|
Posted - 2013.06.27 02:10:00 -
[27] - Quote
Laurent Cazaderon wrote:1 free respec per year. One more you can buy with Aurum.
Done.
Hey since your a CPM and seem to be in support of Respec maybe you can succeed where so many others have failed to even try. Answer the questions present in the following.
Gaelon Thrace wrote:Cross Atu wrote:To all Mercs in support of respecs please read and respond to in detail my posts #19 & #92. In this thread. As well as post #14 by Malkai Inos. There's a lot of ground to cover and the issues presented within those posts (as well as other posts in that thread) really do require an address before any such idea should be considered for adoption into the game. Cheers, Cross FYI you can link directly to the post by clicking the post number. I'll link the posts you mentioned here, here, and here to make it easier for anyone interested.
There are notable problems created by unlimited respecs (and yes they're still unlimited no matter how often you get them so long as their total number is not predetermined and finite).
I'm more than happy to reconsider my stance on respecs of someone can provide counter proposals which actually adress the concerns and issues created by respecs, until then I remain convinced that they are a bad idea for all the reason stated via the links (plus some extra, after all this is respec thread 1000 or so and it's hard to condense all the critiques of the concept into one area at this point).
0.02 ISK Cross |
Cross Atu
Conspiratus Immortalis Covert Intervention
1217
|
Posted - 2013.06.27 02:12:00 -
[28] - Quote
Godin Thekiller wrote:Vell0cet wrote:We need one last respec once CCP gets all of the basic racial suits in there, and the weapons sorted and their skills more-or less finalized. That's it though. Never again after, not for ISK, AUR, X amount of time, nothing. The game will never be done, but let's face facts, the game is basically a late-stage beta lacking major chunks of core content. To draw a parallel with EVE, it'd be like the Amarr and Caldari having no frigates available, and the only battleships are Amarr. CCP has to try to balance as they go since they ended the beta way too early, and one final respec once the core skills, suits and weapons are in place is reasonable, and will create more diversity and specialization, not before and never again. No, just refund the frame that it was missing from (so no medium frame respecs), and weapon roles (there's a lot that need respecing from this side).
I'm highly anti-respec, I'll spare the wall-o-text here but I could support a suit only point refund in the interests of racial distribution and game diversity. Once the initial line of suits is out however, as it is for medium frames now then no more respecs regardless of future new additions to that frame size. Also no respecs for points outside of the suit specifically..
0.02 ISK Cross |
Malkai Inos
Opus Arcana
478
|
Posted - 2013.06.27 02:52:00 -
[29] - Quote
Cross Atu wrote:Godin Thekiller wrote:Vell0cet wrote:We need one last respec once CCP gets all of the basic racial suits in there, and the weapons sorted and their skills more-or less finalized. That's it though. Never again after, not for ISK, AUR, X amount of time, nothing. The game will never be done, but let's face facts, the game is basically a late-stage beta lacking major chunks of core content. To draw a parallel with EVE, it'd be like the Amarr and Caldari having no frigates available, and the only battleships are Amarr. CCP has to try to balance as they go since they ended the beta way too early, and one final respec once the core skills, suits and weapons are in place is reasonable, and will create more diversity and specialization, not before and never again. No, just refund the frame that it was missing from (so no medium frame respecs), and weapon roles (there's a lot that need respecing from this side). I'm highly anti-respec, I'll spare the wall-o-text here but I could support a suit only point refund in the interests of racial distribution and game diversity. Once the initial line of suits is out however, as it is for medium frames now then no more respecs regardless of future new additions to that frame size. Also no respecs for points outside of the suit specifically.. 0.02 ISK Cross While i share your opinion of "no respecs" in principal i proposed the solution in #2 as a possible middleground in this discussion IFF we had to have any kind of respec included. I'd like to ask you to look at my posts in this thread and especially #11 for my reasoning as to why i'm not convinced that drawing a somewhat arbitrary line to seperate between new gear that warrants a respec and new gear that doesn't is the right way to permanently settle this issue.
We have to remember that such a solution if it really had to happen should at least aim to solve the issue it's supposed to solve for good rather than temporary. I feel that drawing the line based on the difference between beeing either released or not is not enough to justify a completely different treatment of added gear and in effect will not prevent threads like this in the future. |
Mobius Wyvern
BetaMax. CRONOS.
2105
|
Posted - 2013.06.27 03:15:00 -
[30] - Quote
zapfrog wrote:Why is this concept so hard for CCP to grasp?
Any other game that has RPG elements in it you can respec. ANY!
Of course there usually is a cost; in game money/gold, skill points, real money, items, etc.
So why can't CCP implement something like this? Make it cost a large amount of ISK or 20k of AUR or something.
The current structure makes it very difficult to try new equipment and vehicles. What if I want to try a heavy, a tank, be a pilot? New players that make spec mistakes or want to try other classes, vehicles, etc. will quickly get annoyed by any lack of respecing system and leave. I would think CCP wants to actually keep players. EVE doesn't have it.
It shouldn't be here.
Give it up. |
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