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1. Announcement:February Event! - in Announcement and Events [original thread]
CCP Cmdr Wang wrote: dragonsage2008 wrote: i used standered HMG MH-82 boundless and six kin burst and only received 3 stealmine boundless HMGs -_- Let me know which character you used and I will take a look. Check my stats too, firs...
- by Danny Las Piedras - at 2014.03.17 13:24:00
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2. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
Danny Las Piedras wrote: Shokhann Echo wrote: [quote=Danny Las Piedras][quote=Sgt Buttscratch]This game allows you to choose how you want to play. These vehicles have been skillid into and deserve their place on the field as much as the next...
- by Danny Las Piedras - at 2013.08.21 00:27:00
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3. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
Shokhann Echo wrote: Danny Las Piedras wrote: Sgt Buttscratch wrote: This game allows you to choose how you want to play. These vehicles have been skillid into and deserve their place on the field as much as the next. A lot of L/LAV's wil...
- by Danny Las Piedras - at 2013.08.21 00:22:00
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4. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: This game allows you to choose how you want to play. These vehicles have been skillid into and deserve their place on the field as much as the next. A lot of L/LAV's will out score most snipers these days. Its not ...
- by Danny Las Piedras - at 2013.08.20 18:13:00
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5. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
Ld Collins wrote: Danny Las Piedras wrote: I dont understand why is this the only game that i have ever played that have vehicles in team death match, and CCP refuses to take them out. What is a lav role in ambush besides cheap kills? Tra...
- by Danny Las Piedras - at 2013.08.20 13:50:00
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6. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
It has no place in ambush! Ccp fix this! And put smaller maps
- by Danny Las Piedras - at 2013.08.20 04:15:00
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7. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
I dont understand why is this the only game that i have ever played that have vehicles in team death match, and CCP refuses to take them out. What is a lav role in ambush besides cheap kills?
- by Danny Las Piedras - at 2013.08.20 04:09:00
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8. Cladari logi is still tooo overpowered - in Feedback/Requests [original thread]
Its messed up because they didnt do a minor nerf, they changed the reazon people wasted month saving millions of sp, so they would stop getting proto stomped and a week after specking into proto , im back to sniping when getting overpowered, total...
- by Danny Las Piedras - at 2013.07.31 04:45:00
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9. Cladari logi is still tooo overpowered - in Feedback/Requests [original thread]
Ccp in order to properly balance this suit eliminate all low and high module and gun, but please leave the granade slot. What a waste of sp!
- by Danny Las Piedras - at 2013.07.31 01:37:00
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10. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
I would tell him to get a copy of Battlefield 3 or battlefield 4
- by Danny Las Piedras - at 2013.07.24 16:41:00
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11. How do contact granedes work? - in Rookie Training Grounds [original thread]
How do contact granades work? Are they like claymores. You throw and they explode if some one toch them? Or are they like av granades that follow the target and explode on contact?
- by Danny Las Piedras - at 2013.07.24 03:18:00
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12. Caldari logis (who are actually logis) should get a respec option into another l... - in Feedback/Requests [original thread]
SirManBoy wrote: When I chose my logi class, I made an evaluation that took into account things like survivability, equipment capacity, speed, and other factors. At the time that I made my initial choice, the Caldari logi suit appealed to me fo...
- by Danny Las Piedras - at 2013.07.24 02:19:00
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13. How triple sp work? Its thursday - in Technical Support/Bugs [original thread]
Does any body know how thursdays triple sp work? Does it go against the cap?
- by Danny Las Piedras - at 2013.07.02 17:01:00
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14. Respec System - in Feedback/Requests [original thread]
$1 a respec
- by Danny Las Piedras - at 2013.06.27 04:51:00
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15. New game mode for next update anounced - in Feedback/Requests [original thread]
How about this idea i read in another post: You can't create additional modes or the playerbase will fracture too much. We would be better off remaking the existting matchmaking options. Something Like: [Academy] - Open to all players regardle...
- by Danny Las Piedras - at 2013.06.25 11:38:00
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16. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
ZDub 303 wrote: Aikuchi Tomaru wrote: I strongly disagree. We have about 7000 players at max online at the same time. Making 3 different modes would split these 7000 players not only between 5 modes, but between 15 modes. This means you woul...
- by Danny Las Piedras - at 2013.06.25 03:56:00
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17. New game mode for next update anounced - in Feedback/Requests [original thread]
I know im gonna recive hate post by some all proto corporation members that love abusing on new players! But oh well
- by Danny Las Piedras - at 2013.06.25 03:49:00
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18. New game mode for next update anounced - in Feedback/Requests [original thread]
Easy implement 3 mode which will get players ready for indebt fighting but taking steps: Militia mode: were player can only use militia gear Mercenary mode: players can use standerd and advanced gear, while restricting prototype gear Elite mode:...
- by Danny Las Piedras - at 2013.06.25 03:45:00
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19. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Skipper Jones wrote: Aikuchi Tomaru wrote: The Knight Faust wrote: Danny Las Piedras wrote: Easy implement 3 mode which will get players ready for indebt fighting but taking steps: Militia mode: were player can only use militia gear Me...
- by Danny Las Piedras - at 2013.06.25 03:20:00
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20. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: The Knight Faust wrote: Danny Las Piedras wrote: Easy implement 3 mode which will get players ready for indebt fighting but taking steps: Militia mode: were player can only use militia gear Mercenary mode: players ca...
- by Danny Las Piedras - at 2013.06.25 03:15:00
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