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ICECREAMK1NG
WARRIORS 1NC
593
|
Posted - 2013.06.25 06:41:00 -
[1] - Quote
I was talking to my corp mates tonight. We were having a genuine discussion on the positives of DUST.
All we could come up with were.
1. Free to play.
2. Comms work well.
3. 6 man squads are ok. ( 8 would be better )
4. The idea behind suit customisation is nice.
This was all we could honestly come up with.
Can you think of anything else ? |
Calroon DeVil
Internal Error. Negative-Feedback
60
|
Posted - 2013.06.25 06:41:00 -
[2] - Quote
The End. |
The legend345
F3AR3D ASSASSINS
179
|
Posted - 2013.06.25 06:48:00 -
[3] - Quote
Its easy to get involved in the community
Always trying to improve the game
potential
thelegend345 plays this game ;) |
Johnny Guilt
Algintal Core Gallente Federation
115
|
Posted - 2013.06.25 06:49:00 -
[4] - Quote
it's not COD? |
Jathniel
G I A N T EoN.
513
|
Posted - 2013.06.25 06:52:00 -
[5] - Quote
5. Meta-game (awoxing, politics, etc.)
6. Passive EXP(SP) gain (literally the ONLY reason why someone CAN come back, if they leave)
but that's all I got.
|
Sgt Kirk
SyNergy Gaming EoN.
709
|
Posted - 2013.06.25 06:55:00 -
[6] - Quote
a sense of ownership that is rare to find in a game now. |
JOE-90
Storm Wind Strikeforce Caldari State
57
|
Posted - 2013.06.25 06:59:00 -
[7] - Quote
Jathniel wrote:5. Meta-game (awoxing, politics, etc.)
6. Passive EXP(SP) gain (literally the ONLY reason why someone CAN come back, if they leave)
but that's all I got.
are you for real or is this some sort of sarcasm." POLITICS" wtf lmfao" POLITICS" omg face palm |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
245
|
Posted - 2013.06.25 07:04:00 -
[8] - Quote
ICECREAMK1NG wrote:I was talking to my corp mates tonight. We were having a genuine discussion on the positives of DUST.
All we could come up with were.
1. Free to play.
2. Comms work well.
3. 6 man squads are ok. ( 8 would be better )
4. The idea behind suit customisation is nice.
This was all we could honestly come up with.
Can you think of anything else ?
Links with Eve
Developing and Shifting universe with rich history and player created content
Corporation Mechanics that beat the ****** clan system hands down.
Just to name a few. |
x-DAVMIA-x
WARRIORS 1NC
3
|
Posted - 2013.06.25 07:04:00 -
[9] - Quote
truly the best thing and most fun i have had with dust is right here the forums being trolled & trolling |
Jathniel
G I A N T EoN.
513
|
Posted - 2013.06.25 07:06:00 -
[10] - Quote
JOE-90 wrote:Jathniel wrote:5. Meta-game (awoxing, politics, etc.)
6. Passive EXP(SP) gain (literally the ONLY reason why someone CAN come back, if they leave)
but that's all I got.
are you for real or is this some sort of sarcasm." POLITICS" wtf lmfao" POLITICS" omg face palm
Yesssssss. "POLITICS".
Say it slowly... "POLITICSSSS".
It's not necessary to the game, but it's there. So it counts as meta. |
|
ICECREAMK1NG
WARRIORS 1NC
593
|
Posted - 2013.06.25 07:12:00 -
[11] - Quote
True Adamance wrote:ICECREAMK1NG wrote:I was talking to my corp mates tonight. We were having a genuine discussion on the positives of DUST.
All we could come up with were.
1. Free to play.
2. Comms work well.
3. 6 man squads are ok. ( 8 would be better )
4. The idea behind suit customisation is nice.
This was all we could honestly come up with.
Can you think of anything else ? Links with Eve Developing and Shifting universe with rich history and player created content Corporation Mechanics that beat the ****** clan system hands down. Just to name a few.
''links with eve''........... lol. orbitals in PC. yeah fantastic.
''player created content''............. Really, where ?
'' Corp mechanics''............ Corp or Clan, it's just a name that's it.
Sorry but these are not really positives in DUST. Neither are fanbois I'm afraid. |
JOE-90
Storm Wind Strikeforce Caldari State
57
|
Posted - 2013.06.25 07:21:00 -
[12] - Quote
Jathniel wrote:JOE-90 wrote:Jathniel wrote:5. Meta-game (awoxing, politics, etc.)
6. Passive EXP(SP) gain (literally the ONLY reason why someone CAN come back, if they leave)
but that's all I got.
are you for real or is this some sort of sarcasm." POLITICS" wtf lmfao" POLITICS" omg face palm Yesssssss. "POLITICS". Say it slowly... "POLITICSSSS". It's not necessary to the game, but it's there. So it counts as meta.
so you on the left or the right . what you call politics most call girly gossip and pathetic rivalry, politics !!! |
Galvan Nized
Deep Space Republic
45
|
Posted - 2013.06.25 07:39:00 -
[13] - Quote
Death has a meaning beyond your kdr
Building an empire (I can't wait until this gets expanded)
Really there is a ton to like about this game, sadly none of them involve anything to do with FPS. |
Banning Hammer
Tal-Romon Legion Amarr Empire
53
|
Posted - 2013.06.25 08:20:00 -
[14] - Quote
- The forum is very nicely design.
- You can play the game without playing the game.
- It makes me enjoy other games ALOT more.
- It makes me realize how hard other companies work to make their games.
- It makes me feel like i'm back to the 90's, and involve in the early days of AAA game development.
I have few more, but those are the most important ones. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
37
|
Posted - 2013.06.25 08:29:00 -
[15] - Quote
I can only think of two positives:
- Customization
- It is kinda fun to play occasionally |
Klark Morrigan
Molon Labe. League of Infamy
90
|
Posted - 2013.06.25 08:39:00 -
[16] - Quote
Chromoso--- Oh, wait. Make it new friends and good memories then. |
Malik loves Love
Kinsho Swords Caldari State
13
|
Posted - 2013.06.25 09:39:00 -
[17] - Quote
ICECREAMK1NG wrote:I was talking to my corp mates tonight. We were having a genuine discussion on the positives of DUST.
All we could come up with were.
1. Free to play.
2. Comms work well.
3. 6 man squads are ok. ( 8 would be better )
4. The idea behind suit customisation is nice.
This was all we could honestly come up with.
Can you think of anything else ? Destiny is coming.
|
ICECREAMK1NG
WARRIORS 1NC
595
|
Posted - 2013.06.25 10:14:00 -
[18] - Quote
Malik loves Love wrote:ICECREAMK1NG wrote:I was talking to my corp mates tonight. We were having a genuine discussion on the positives of DUST.
All we could come up with were.
1. Free to play.
2. Comms work well.
3. 6 man squads are ok. ( 8 would be better )
4. The idea behind suit customisation is nice.
This was all we could honestly come up with.
Can you think of anything else ? Destiny is coming.
Yup, already practicing my royal wave. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
246
|
Posted - 2013.06.25 10:30:00 -
[19] - Quote
ICECREAMK1NG wrote:True Adamance wrote:ICECREAMK1NG wrote:I was talking to my corp mates tonight. We were having a genuine discussion on the positives of DUST.
All we could come up with were.
1. Free to play.
2. Comms work well.
3. 6 man squads are ok. ( 8 would be better )
4. The idea behind suit customisation is nice.
This was all we could honestly come up with.
Can you think of anything else ? Links with Eve Developing and Shifting universe with rich history and player created content Corporation Mechanics that beat the ****** clan system hands down. Just to name a few. ''links with eve''........... lol. orbitals in PC. yeah fantastic. ''player created content''............. Really, where ? '' Corp mechanics''............ Corp or Clan, it's just a name that's it. Sorry but these are not really positives in DUST. Neither are fanbois I'm afraid.
1- Links with EVE- I am a part of a corporation that essentially specialises in FW combat for the Amarr Empire. We roll out a reasonably strong ground team whenever we can have small gangs complexing in Amarr FW space so that the modifiers scale in our favour.
Our guys go out and generate FW matches for us to fight in. They also have one or two players rolling Orbital Teams, to whom we send the location of the battle, our teams get the WP, we get the strikes, we get the wins.
Up in EVE our guys get the bonuses and glowing praise of how we brought God's vengeance to the Matari scum (since they are RPers they love it), the also get the complexes they need to more quickly, which in turn allows them to push into more systems, get more LP, and eventually strike down enemy POS's like we did tonight.
2- Player Created Content- Firsty you have to go out and make the content ....you know...its player made....
I find the more you invest into Dust the more you get out of it, the more I create my character, the more I fight with my corp over things to take, or to defend, when we dominate the field, and when we are on the back peddle, and when we get paid to fight and kill in the name of God, the more I enjoy what I am doing.
I create my own content, and as a corp we all create a story for ourselves and our corp. FPSers don't understand complex narration.... that's just how they are.... they like movies like Fast and Furious ****....uh Six and explosions...and boobies ( the latter is the more admirable) they don't really care about narrative....this is Dust and New Eden we need to care.
3- Corp mechanics are something that puts the clan system to shame, Clans are simply groups with clan leaders who just try and subdue/ micromanage the fractious personalities of FPSers welding them into a coherent whole based on sheer charisma alone. Dust structures this, it allows for management of corporation resources, player base, the promotion and allocation of roles.
"It's just a name" that's the attitude that a need to change with Dust, A corp is something you should have pride in, take pleasure out of the corps infamy, its trustworthiness, its prestige, and of course its player base. In most FPS games a clan or corp is a group of people you play with but the bigger and stronger corps always consider themselves more than that, they are communities, families, friends, etc. |
ICECREAMK1NG
WARRIORS 1NC
595
|
Posted - 2013.06.25 11:02:00 -
[20] - Quote
True Adamance wrote:ICECREAMK1NG wrote:True Adamance wrote:ICECREAMK1NG wrote:I was talking to my corp mates tonight. We were having a genuine discussion on the positives of DUST.
All we could come up with were.
1. Free to play.
2. Comms work well.
3. 6 man squads are ok. ( 8 would be better )
4. The idea behind suit customisation is nice.
This was all we could honestly come up with.
Can you think of anything else ? Links with Eve Developing and Shifting universe with rich history and player created content Corporation Mechanics that beat the ****** clan system hands down. Just to name a few. ''links with eve''........... lol. orbitals in PC. yeah fantastic. ''player created content''............. Really, where ? '' Corp mechanics''............ Corp or Clan, it's just a name that's it. Sorry but these are not really positives in DUST. Neither are fanbois I'm afraid. 1- Links with EVE- I am a part of a corporation that essentially specialises in FW combat for the Amarr Empire. We roll out a reasonably strong ground team whenever we can have small gangs complexing in Amarr FW space so that the modifiers scale in our favour. Our guys go out and generate FW matches for us to fight in. They also have one or two players rolling Orbital Teams, to whom we send the location of the battle, our teams get the WP, we get the strikes, we get the wins. Up in EVE our guys get the bonuses and glowing praise of how we brought God's vengeance to the Matari scum (since they are RPers they love it), the also get the complexes they need to more quickly, which in turn allows them to push into more systems, get more LP, and eventually strike down enemy POS's like we did tonight. 2- Player Created Content- Firsty you have to go out and make the content ....you know...its player made.... I find the more you invest into Dust the more you get out of it, the more I create my character, the more I fight with my corp over things to take, or to defend, when we dominate the field, and when we are on the back peddle, and when we get paid to fight and kill in the name of God, the more I enjoy what I am doing. I create my own content, and as a corp we all create a story for ourselves and our corp. FPSers don't understand complex narration.... that's just how they are.... they like movies like Fast and Furious ****....uh Six and explosions...and boobies ( the latter is the more admirable) they don't really care about narrative....this is Dust and New Eden we need to care. 3- Corp mechanics are something that puts the clan system to shame, Clans are simply groups with clan leaders who just try and subdue/ micromanage the fractious personalities of FPSers welding them into a coherent whole based on sheer charisma alone. Dust structures this, it allows for management of corporation resources, player base, the promotion and allocation of roles. "It's just a name" that's the attitude that a need to change with Dust, A corp is something you should have pride in, take pleasure out of the corps infamy, its trustworthiness, its prestige, and of course its player base. In most FPS games a clan or corp is a group of people you play with but the bigger and stronger corps always consider themselves more than that, they are communities, families, friends, etc.
WOW...... You got me LMFAO.
You are either.
1. Insane.
2. Trolling your little heart out.
3. Taking the pi$$
Whatever, good for you, you nutter. Hilarious. |
|
KingBabar
NorwegianWood
868
|
Posted - 2013.06.25 11:06:00 -
[21] - Quote
2. Coms work well. I don't agree. There are lots of bugs and issues and the MAG com system build was much better in therms of the various officer chats and how easy and intuitive it was to change between them. Its not by random chance that many corps keep muting out members of their own team in PC, making communications flow smoother and in a general sort of "MAG" way of organizing it.
But I do have one thing to add:
- The nade mechanics for the Locus nades and the flux nades are very good. (It would all be good except for the AV-nades being wonky and the whole direct hit nades issue...) |
IamI3rian
OSG Planetary Operations Covert Intervention
229
|
Posted - 2013.06.25 11:07:00 -
[22] - Quote
Corp mates and I were talking the other day about what actually works in Dust.
Turns out, they fixed the mail system. =' ( |
IamI3rian
OSG Planetary Operations Covert Intervention
229
|
Posted - 2013.06.25 11:09:00 -
[23] - Quote
KingBabar wrote:2. Coms work well. I don't agree. There are lots of bugs and issues and the MAG com system build was much better ...
My thoughts on comms...
If push to talk became pust to team broadcast, in which case everyone on the team heard you (assuming you aren't muted) the entire system would work flawlessly.
...assuming you take a few minutes to set up comms ahead of time of course.
--- Remember: IamI3rian told ya Kinda like this game but there's something you should know... I just came to say hello |
dustwaffle
Ill Omens EoN.
98
|
Posted - 2013.06.25 11:09:00 -
[24] - Quote
JOE-90 wrote:Jathniel wrote:JOE-90 wrote:Jathniel wrote:5. Meta-game (awoxing, politics, etc.)
6. Passive EXP(SP) gain (literally the ONLY reason why someone CAN come back, if they leave)
but that's all I got.
are you for real or is this some sort of sarcasm." POLITICS" wtf lmfao" POLITICS" omg face palm Yesssssss. "POLITICS". Say it slowly... "POLITICSSSS". It's not necessary to the game, but it's there. So it counts as meta. so you on the left or the right . what you call politics most call girly gossip and pathetic rivalry, politics !!! I don't you understand the definition of the word. |
JOE-90
Storm Wind Strikeforce Caldari State
60
|
Posted - 2013.06.25 11:13:00 -
[25] - Quote
True Adamance wrote:ICECREAMK1NG wrote:True Adamance wrote:ICECREAMK1NG wrote:I was talking to my corp mates tonight. We were having a genuine discussion on the positives of DUST.
All we could come up with were.
1. Free to play.
2. Comms work well.
3. 6 man squads are ok. ( 8 would be better )
4. The idea behind suit customisation is nice.
This was all we could honestly come up with.
Can you think of anything else ? Links with Eve Developing and Shifting universe with rich history and player created content Corporation Mechanics that beat the ****** clan system hands down. Just to name a few. ''links with eve''........... lol. orbitals in PC. yeah fantastic. ''player created content''............. Really, where ? '' Corp mechanics''............ Corp or Clan, it's just a name that's it. Sorry but these are not really positives in DUST. Neither are fanbois I'm afraid. 1- Links with EVE- I am a part of a corporation that essentially specialises in FW combat for the Amarr Empire. We roll out a reasonably strong ground team whenever we can have small gangs complexing in Amarr FW space so that the modifiers scale in our favour. Our guys go out and generate FW matches for us to fight in. They also have one or two players rolling Orbital Teams, to whom we send the location of the battle, our teams get the WP, we get the strikes, we get the wins. Up in EVE our guys get the bonuses and glowing praise of how we brought God's vengeance to the Matari scum (since they are RPers they love it), the also get the complexes they need to more quickly, which in turn allows them to push into more systems, get more LP, and eventually strike down enemy POS's like we did tonight. 2- Player Created Content- Firsty you have to go out and make the content ....you know...its player made.... I find the more you invest into Dust the more you get out of it, the more I create my character, the more I fight with my corp over things to take, or to defend, when we dominate the field, and when we are on the back peddle, and when we get paid to fight and kill in the name of God, the more I enjoy what I am doing. I create my own content, and as a corp we all create a story for ourselves and our corp. FPSers don't understand complex narration.... that's just how they are.... they like movies like Fast and Furious ****....uh Six and explosions...and boobies ( the latter is the more admirable) they don't really care about narrative....this is Dust and New Eden we need to care. 3- Corp mechanics are something that puts the clan system to shame, Clans are simply groups with clan leaders who just try and subdue/ micromanage the fractious personalities of FPSers welding them into a coherent whole based on sheer charisma alone. Dust structures this, it allows for management of corporation resources, player base, the promotion and allocation of roles. "It's just a name" that's the attitude that a need to change with Dust, A corp is something you should have pride in, take pleasure out of the corps infamy, its trustworthiness, its prestige, and of course its player base. In most FPS games a clan or corp is a group of people you play with but the bigger and stronger corps always consider themselves more than that, they are communities, families, friends, etc.
so what you are saying to the OP is not much as the list above you have written exists only in you head |
JOE-90
Storm Wind Strikeforce Caldari State
61
|
Posted - 2013.06.25 11:21:00 -
[26] - Quote
dustwaffle wrote:JOE-90 wrote:Jathniel wrote:JOE-90 wrote:Jathniel wrote:5. Meta-game (awoxing, politics, etc.)
6. Passive EXP(SP) gain (literally the ONLY reason why someone CAN come back, if they leave)
but that's all I got.
are you for real or is this some sort of sarcasm." POLITICS" wtf lmfao" POLITICS" omg face palm Yesssssss. "POLITICS". Say it slowly... "POLITICSSSS". It's not necessary to the game, but it's there. So it counts as meta. so you on the left or the right . what you call politics most call girly gossip and pathetic rivalry, politics !!! I don't you understand the definition of the word.
i don't you understand how to string a sentence together "POLITICS" really come on dude |
ICECREAMK1NG
WARRIORS 1NC
596
|
Posted - 2013.06.25 11:22:00 -
[27] - Quote
KingBabar wrote:2. Coms work well. I don't agree. There are lots of bugs and issues and the MAG com system build was much better in therms of the various officer chats and how easy and intuitive it was to change between them. Its not by random chance that many corps keep muting out members of their own team in PC, making communications flow smoother and in a general sort of "MAG" way of organizing it.
But I do have one thing to add:
- The nade mechanics for the Locus nades and the flux nades are very good. (It would all be good except for the AV-nades being wonky and the whole direct hit nades issue...)
Yes comms were better in mag as far as structure. All we meant was they are clear.
The off by default is dumb, and the glitching is annoying, but at least they're clear.
As for grenades, they are not good. The L2 button is stupid, the delay is bad and yes AV nades are busted. So no, nades are not ok. |
ICECREAMK1NG
WARRIORS 1NC
596
|
Posted - 2013.06.25 11:25:00 -
[28] - Quote
IamI3rian wrote:Corp mates and I were talking the other day about what actually works in Dust.
Turns out, they fixed the mail system. =' (
--- Remember: IamI3rian told ya Kinda like this game but there's something you should know... I just came to say hello
Yup they did. Did they?. Oh no, they didn't. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
247
|
Posted - 2013.06.25 11:26:00 -
[29] - Quote
JOE-90 wrote:True Adamance wrote:ICECREAMK1NG wrote:True Adamance wrote:ICECREAMK1NG wrote:I was talking to my corp mates tonight. We were having a genuine discussion on the positives of DUST.
All we could come up with were.
1. Free to play.
2. Comms work well.
3. 6 man squads are ok. ( 8 would be better )
4. The idea behind suit customisation is nice.
This was all we could honestly come up with.
Can you think of anything else ? Links with Eve Developing and Shifting universe with rich history and player created content Corporation Mechanics that beat the ****** clan system hands down. Just to name a few. ''links with eve''........... lol. orbitals in PC. yeah fantastic. ''player created content''............. Really, where ? '' Corp mechanics''............ Corp or Clan, it's just a name that's it. Sorry but these are not really positives in DUST. Neither are fanbois I'm afraid. 1- Links with EVE- I am a part of a corporation that essentially specialises in FW combat for the Amarr Empire. We roll out a reasonably strong ground team whenever we can have small gangs complexing in Amarr FW space so that the modifiers scale in our favour. Our guys go out and generate FW matches for us to fight in. They also have one or two players rolling Orbital Teams, to whom we send the location of the battle, our teams get the WP, we get the strikes, we get the wins. Up in EVE our guys get the bonuses and glowing praise of how we brought God's vengeance to the Matari scum (since they are RPers they love it), the also get the complexes they need to more quickly, which in turn allows them to push into more systems, get more LP, and eventually strike down enemy POS's like we did tonight. 2- Player Created Content- Firsty you have to go out and make the content ....you know...its player made.... I find the more you invest into Dust the more you get out of it, the more I create my character, the more I fight with my corp over things to take, or to defend, when we dominate the field, and when we are on the back peddle, and when we get paid to fight and kill in the name of God, the more I enjoy what I am doing. I create my own content, and as a corp we all create a story for ourselves and our corp. FPSers don't understand complex narration.... that's just how they are.... they like movies like Fast and Furious ****....uh Six and explosions...and boobies ( the latter is the more admirable) they don't really care about narrative....this is Dust and New Eden we need to care. 3- Corp mechanics are something that puts the clan system to shame, Clans are simply groups with clan leaders who just try and subdue/ micromanage the fractious personalities of FPSers welding them into a coherent whole based on sheer charisma alone. Dust structures this, it allows for management of corporation resources, player base, the promotion and allocation of roles. "It's just a name" that's the attitude that a need to change with Dust, A corp is something you should have pride in, take pleasure out of the corps infamy, its trustworthiness, its prestige, and of course its player base. In most FPS games a clan or corp is a group of people you play with but the bigger and stronger corps always consider themselves more than that, they are communities, families, friends, etc. so what you are saying to the OP is not much as the list above you have written exists only in you head
Then I'm struggling to understand what most videogames have going for them as the entirety of such gameplay exists solely in the mind.
The more you push into the current mechanics the more the game opens up.
If you don't play with EVE capsuleers then you aren't getting content, if you don't immerse yourself in the games lore and history you aren't again getting all of the content, and if you don't join and appreciate the corp you are with then you aren't getting all of the content.
|
ICECREAMK1NG
WARRIORS 1NC
596
|
Posted - 2013.06.25 11:34:00 -
[30] - Quote
@ adamance
This is what is commonly known as. '' bollox speak '' usually spoken by politicians and estate agents, also actors in Oscar acceptance speech's |
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
247
|
Posted - 2013.06.25 11:36:00 -
[31] - Quote
ICECREAMK1NG wrote:@ adamance
This is what is commonly known as. '' bollox speak '' usually spoken by politicians and estate agents, also actors in Oscar acceptance speech's
Um so it seems like I'm enjoying the game Like Devs want me to and you aren't so how is this so called "bollox speak"...
Games are always most assuredly better than their competition if they have good narrative, and or a reason for player immersion. |
JOE-90
Storm Wind Strikeforce Caldari State
62
|
Posted - 2013.06.25 11:37:00 -
[32] - Quote
@ adamance arrr man you had me there for about 1 second, but no i don't think so gtfoh you must be high son!! |
Daedric Lothar
Onslaught Inc RISE of LEGION
710
|
Posted - 2013.06.25 11:39:00 -
[33] - Quote
True Adamance wrote: 1- Links with EVE- I am a part of a corporation that essentially specialises in FW combat for the Amarr Empire. We roll out a reasonably strong ground team whenever we can have small gangs complexing in Amarr FW space so that the modifiers scale in our favour.
Our guys go out and generate FW matches for us to fight in. They also have one or two players rolling Orbital Teams, to whom we send the location of the battle, our teams get the WP, we get the strikes, we get the wins.
Up in EVE our guys get the bonuses and glowing praise of how we brought God's vengeance to the Matari scum (since they are RPers they love it), the also get the complexes they need to more quickly, which in turn allows them to push into more systems, get more LP, and eventually strike down enemy POS's like we did tonight.
2- Player Created Content- Firsty you have to go out and make the content ....you know...its player made....
I find the more you invest into Dust the more you get out of it, the more I create my character, the more I fight with my corp over things to take, or to defend, when we dominate the field, and when we are on the back peddle, and when we get paid to fight and kill in the name of God, the more I enjoy what I am doing.
I create my own content, and as a corp we all create a story for ourselves and our corp. FPSers don't understand complex narration.... that's just how they are.... they like movies like Fast and Furious ****....uh Six and explosions...and boobies ( the latter is the more admirable) they don't really care about narrative....this is Dust and New Eden we need to care.
3- Corp mechanics are something that puts the clan system to shame, Clans are simply groups with clan leaders who just try and subdue/ micromanage the fractious personalities of FPSers welding them into a coherent whole based on sheer charisma alone. Dust structures this, it allows for management of corporation resources, player base, the promotion and allocation of roles.
"It's just a name" that's the attitude that a need to change with Dust, A corp is something you should have pride in, take pleasure out of the corps infamy, its trustworthiness, its prestige, and of course its player base. In most FPS games a clan or corp is a group of people you play with but the bigger and stronger corps always consider themselves more than that, they are communities, families, friends, etc.
Lol,
Can I join your corp on my alt? This sounds like alot of fun. |
ICECREAMK1NG
WARRIORS 1NC
596
|
Posted - 2013.06.25 11:39:00 -
[34] - Quote
True Adamance wrote:ICECREAMK1NG wrote:@ adamance
This is what is commonly known as. '' bollox speak '' usually spoken by politicians and estate agents, also actors in Oscar acceptance speech's Um so it seems like I'm enjoying the game Like Devs want me to and you aren't so how is this so called "bollox speak"... Games are always most assuredly better than their competition if they have good narrative, and or a reason for player immersion.
Guess this game is an example of it NOT working then, eh pal.
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
247
|
Posted - 2013.06.25 11:46:00 -
[35] - Quote
Daedric Lothar wrote:True Adamance wrote: 1- Links with EVE- I am a part of a corporation that essentially specialises in FW combat for the Amarr Empire. We roll out a reasonably strong ground team whenever we can have small gangs complexing in Amarr FW space so that the modifiers scale in our favour.
Our guys go out and generate FW matches for us to fight in. They also have one or two players rolling Orbital Teams, to whom we send the location of the battle, our teams get the WP, we get the strikes, we get the wins.
Up in EVE our guys get the bonuses and glowing praise of how we brought God's vengeance to the Matari scum (since they are RPers they love it), the also get the complexes they need to more quickly, which in turn allows them to push into more systems, get more LP, and eventually strike down enemy POS's like we did tonight.
2- Player Created Content- Firsty you have to go out and make the content ....you know...its player made....
I find the more you invest into Dust the more you get out of it, the more I create my character, the more I fight with my corp over things to take, or to defend, when we dominate the field, and when we are on the back peddle, and when we get paid to fight and kill in the name of God, the more I enjoy what I am doing.
I create my own content, and as a corp we all create a story for ourselves and our corp. FPSers don't understand complex narration.... that's just how they are.... they like movies like Fast and Furious ****....uh Six and explosions...and boobies ( the latter is the more admirable) they don't really care about narrative....this is Dust and New Eden we need to care.
3- Corp mechanics are something that puts the clan system to shame, Clans are simply groups with clan leaders who just try and subdue/ micromanage the fractious personalities of FPSers welding them into a coherent whole based on sheer charisma alone. Dust structures this, it allows for management of corporation resources, player base, the promotion and allocation of roles.
"It's just a name" that's the attitude that a need to change with Dust, A corp is something you should have pride in, take pleasure out of the corps infamy, its trustworthiness, its prestige, and of course its player base. In most FPS games a clan or corp is a group of people you play with but the bigger and stronger corps always consider themselves more than that, they are communities, families, friends, etc.
Lol, Can I join your corp on my alt? This sounds like alot of fun.
Well that would be up to the corp leadership. I'm just a grunt spreading the word of God.
PIE Inc RP's, we roll FW missions, we try to maintain full squads when possible and when I get online during peak hours year I like to get the word out the the EVE guys to roll out some OB's.
PIE Inc only accepts Amarr or Amarr bloodline races, Khanid, Ni Kunni, Amarr, and were not up for Bloodraiders, Sansha's Nation, or cultist deviants of the faith. In game RP is not required by in IC interview is. GIve it a try and talk to Aethrion Mirra or Aldrith Shutaq.
If I can get a way to record EVE gameplay I would roll some out of me dropping OB's running FW complexing, so on so forth.
@ Icecream- Well it is since I am successfully achieving a level of immersion and therefore enjoying it, as would I say is the predominant number of Duster in my corporation
@ Joe- NO idea what you happen to be talking about... can you explain what you mean with.....um....what're they called..... uh... clear explainations? |
ICECREAMK1NG
WARRIORS 1NC
596
|
Posted - 2013.06.25 12:04:00 -
[36] - Quote
Adamance.
You run out of pills mate ?.
Get the dude in the white coat for a refresh. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
247
|
Posted - 2013.06.25 12:07:00 -
[37] - Quote
ICECREAMK1NG wrote:Adamance. You run out of pills mate ?. Get the dude in the white coat for a refresh. SO your point is invalidated by the existence of someone enjoying the game....
Yup my sanity points hit zero weeks ago, no pill can fix what I have. |
ICECREAMK1NG
WARRIORS 1NC
596
|
Posted - 2013.06.25 12:14:00 -
[38] - Quote
True Adamance wrote:ICECREAMK1NG wrote:Adamance. You run out of pills mate ?. Get the dude in the white coat for a refresh. SO your point is invalidated by the existence of someone enjoying the game.... Yup my sanity points hit zero weeks ago, no pill can fix what I have.
You really aren't helping the stereotypical view of evetards mate.
At all. |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
892
|
Posted - 2013.06.25 12:18:00 -
[39] - Quote
Johnny Guilt wrote:it's not COD?
COD is fun, yes, I said it.
In COD I can change my loadouts out in a heartbeat to completely change my playstyle, in Dust I have to work for months to do so.
In COD my bullets hit their enemy and dont just vanish in tin air, in Dust Hudini messes with my gun and makes my bullets vanish. |
Crash Monster
Snipers Anonymous
771
|
Posted - 2013.06.25 12:26:00 -
[40] - Quote
I'm not very good at whining...
- The game is fun (for people that still find it fun even with the flaws that's a big positive).
Yes, I enjoy snapping a few rounds into some redberry hacking my objective. Success is when the letter stops flashing and I know I've sent at least a few more missiles into the enemy MCC.
I enjoy seeing the preparatory uplinks I've dropped see use when the CRU and objective in our end have been taken. I see the WP wind up as people start spawning in and retaking our end of the map.
I like spotting a vehicle getting hammered and chipping in a few sniper rounds. About half the time the system will recognize my effort and give me some WP. This can even work for structures.
I enjoy counter-sniping people off of tall buildings or mountains. I know I've saved a few of my bros every time I take out one of those bastards.
I enjoy being near enough to the fray that I can chip away at shields and armor ending up with twice the assists as kills. I may be hated by many but I'm rewarded by knowing I've helped my team.
And, yes, I know hit boxes are a problem, sometimes I can't hit people I should. I know we don't have explosions working as they should. I know we use the same maps all the time. I know we have way too many LAVs as I become roadkill often enough. I know there is no permanence to anything I do.
When I'm in battle... I'm in battle and I need to support my team. That's all. |
|
fenrir storm
Tronhadar Free Guard Minmatar Republic
365
|
Posted - 2013.06.25 12:28:00 -
[41] - Quote
According to many this game will be good SOON |
ICECREAMK1NG
WARRIORS 1NC
596
|
Posted - 2013.06.25 12:33:00 -
[42] - Quote
Crash Monster wrote:I'm not very good at whining...
- The game is fun (for people that still find it fun even with the flaws that's a big positive).
Yes, I enjoy snapping a few rounds into some redberry hacking my objective. Success is when the letter stops flashing and I know I've sent at least a few more missiles into the enemy MCC.
I enjoy seeing the preparatory uplinks I've dropped see use when the CRU and objective in our end have been taken. I see the WP wind up as people start spawning in and retaking our end of the map.
I like spotting a vehicle getting hammered and chipping in a few sniper rounds. About half the time the system will recognize my effort and give me some WP. This can even work for structures.
I enjoy counter-sniping people off of tall buildings or mountains. I know I've saved a few of my bros every time I take out one of those bastards.
I enjoy being near enough to the fray that I can chip away at shields and armor ending up with twice the assists as kills. I may be hated by many but I'm rewarded by knowing I've helped my team.
And, yes, I know hit boxes are a problem, sometimes I can't hit people I should. I know we don't have explosions working as they should. I know we use the same maps all the time. I know we have way too many LAVs as I become roadkill often enough. I know there is no permanence to anything I do.
When I'm in battle... I'm in battle and I need to support my team. That's all.
So you couldn't think of anything else either then.
That was all you needed to say.
Oh btw, views of snipers do not count, sorry. |
Crash Monster
Snipers Anonymous
773
|
Posted - 2013.06.25 12:51:00 -
[43] - Quote
ICECREAMK1NG wrote:So you couldn't think of anything else either then. That was all you needed to say. Oh btw, views of snipers do not count, sorry.
Pbltpbltpbltpblt... |
calisk galern
BurgezzE.T.F
334
|
Posted - 2013.06.25 13:09:00 -
[44] - Quote
greed and meaning behind a match.
it's not much but I always find I give a **** about dieing and getting kills in dust, where in most shooters I could care less.
the concept of the equipment permanently being lost, and each death causing you to lose money has added purpose, if they can focus on that element and expand purpose into everything we do dust would be a good game imo.
sadly purpose currently stops at the equipment you bring to the fight =/
|
ReGnYuM
TeamPlayers EoN.
309
|
Posted - 2013.06.25 13:20:00 -
[45] - Quote
True Adamance wrote:ICECREAMK1NG wrote:True Adamance wrote:ICECREAMK1NG wrote:I was talking to my corp mates tonight. We were having a genuine discussion on the positives of DUST.
All we could come up with were.
1. Free to play.
2. Comms work well.
3. 6 man squads are ok. ( 8 would be better )
4. The idea behind suit customisation is nice.
This was all we could honestly come up with.
Can you think of anything else ? Links with Eve Developing and Shifting universe with rich history and player created content Corporation Mechanics that beat the ****** clan system hands down. Just to name a few. ''links with eve''........... lol. orbitals in PC. yeah fantastic. ''player created content''............. Really, where ? '' Corp mechanics''............ Corp or Clan, it's just a name that's it. Sorry but these are not really positives in DUST. Neither are fanbois I'm afraid. 1- Links with EVE- I am a part of a corporation that essentially specialises in FW combat for the Amarr Empire. We roll out a reasonably strong ground team whenever we can have small gangs complexing in Amarr FW space so that the modifiers scale in our favour. Our guys go out and generate FW matches for us to fight in. They also have one or two players rolling Orbital Teams, to whom we send the location of the battle, our teams get the WP, we get the strikes, we get the wins. Up in EVE our guys get the bonuses and glowing praise of how we brought God's vengeance to the Matari scum (since they are RPers they love it), the also get the complexes they need to more quickly, which in turn allows them to push into more systems, get more LP, and eventually strike down enemy POS's like we did tonight. 2- Player Created Content- Firsty you have to go out and make the content ....you know...its player made.... I find the more you invest into Dust the more you get out of it, the more I create my character, the more I fight with my corp over things to take, or to defend, when we dominate the field, and when we are on the back peddle, and when we get paid to fight and kill in the name of God, the more I enjoy what I am doing. I create my own content, and as a corp we all create a story for ourselves and our corp. FPSers don't understand complex narration.... that's just how they are.... they like movies like Fast and Furious ****....uh Six and explosions...and boobies ( the latter is the more admirable) they don't really care about narrative....this is Dust and New Eden we need to care. 3- Corp mechanics are something that puts the clan system to shame, Clans are simply groups with clan leaders who just try and subdue/ micromanage the fractious personalities of FPSers welding them into a coherent whole based on sheer charisma alone. Dust structures this, it allows for management of corporation resources, player base, the promotion and allocation of roles. "It's just a name" that's the attitude that a need to change with Dust, A corp is something you should have pride in, take pleasure out of the corps infamy, its trustworthiness, its prestige, and of course its player base. In most FPS games a clan or corp is a group of people you play with but the bigger and stronger corps always consider themselves more than that, they are communities, families, friends, etc.
AMARR VICTOR!
May those heretical scum be purified in the holy fires of Justice! |
ICECREAMK1NG
WARRIORS 1NC
596
|
Posted - 2013.06.25 13:40:00 -
[46] - Quote
Reg, what have you been told about making fun of mentals. |
Onesimus Tarsus
Kameira Lodge Amarr Empire
522
|
Posted - 2013.06.25 13:49:00 -
[47] - Quote
Quote: 2- Player Created Content- Firsty you have to go out and make the content ....you know...its player made....
I find the more you invest into Dust the more you get out of it, the more I create my character, the more I fight with my corp over things to take, or to defend, when we dominate the field, and when we are on the back peddle, and when we get paid to fight and kill in the name of God, the more I enjoy what I am doing.
I create my own content, and as a corp we all create a story for ourselves and our corp. FPSers don't understand complex narration.... that's just how they are.... they like movies like Fast and Furious ****....uh Six and explosions...and boobies ( the latter is the more admirable) they don't really care about narrative....this is Dust and New Eden we need to care.
3- Corp mechanics are something that puts the clan system to shame, Clans are simply groups with clan leaders who just try and subdue/ micromanage the fractious personalities of FPSers welding them into a coherent whole based on sheer charisma alone. Dust structures this, it allows for management of corporation resources, player base, the promotion and allocation of roles.
"It's just a name" that's the attitude that a need to change with Dust, A corp is something you should have pride in, take pleasure out of the corps infamy, its trustworthiness, its prestige, and of course its player base. In most FPS games a clan or corp is a group of people you play with but the bigger and stronger corps always consider themselves more than that, they are communities, families, friends, etc.
This would be nice except for the bilking and backstabbing that is expected, encouraged, and celebrated in this particular universe. I gave a few Mil to a corp that was all talk and no do at the end of the day. No skin off my nose, but it was a waste of my effort, so I have decided not to participate in corps, because I can't stand that kind of petty thievery dressed up as intrigue.
One has to admire your support for the poor dimwits who "just don't get" this game. I love the places your mind went when trying to imagine the tawdry shallows of "FPS players" minds. Project much? "FPS players" as you so condescendingly sneer in the paragraph above, do understand narrative. Unfortunately, your "narrative" sucks. It is just the reading of the business minutes in a den of untrustworthy troglodytes. Go play dress-up with your friends. I want an FPS that is immersive without having to pretend it's immersive. |
ReGnYuM
TeamPlayers EoN.
311
|
Posted - 2013.06.25 14:29:00 -
[48] - Quote
ICECREAMK1NG wrote:Reg, what have you been told about making fun of mentals.
I miss you
... and the zitros, protoman, nova, young, fizzy, tryhard, metro, bumble bee, the twins, and much more
Dark times |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
250
|
Posted - 2013.06.25 19:51:00 -
[49] - Quote
ReGnYuM wrote:True Adamance wrote:ICECREAMK1NG wrote:True Adamance wrote:ICECREAMK1NG wrote:I was talking to my corp mates tonight. We were having a genuine discussion on the positives of DUST.
All we could come up with were.
1. Free to play.
2. Comms work well.
3. 6 man squads are ok. ( 8 would be better )
4. The idea behind suit customisation is nice.
This was all we could honestly come up with.
Can you think of anything else ? Links with Eve Developing and Shifting universe with rich history and player created content Corporation Mechanics that beat the ****** clan system hands down. Just to name a few. ''links with eve''........... lol. orbitals in PC. yeah fantastic. ''player created content''............. Really, where ? '' Corp mechanics''............ Corp or Clan, it's just a name that's it. Sorry but these are not really positives in DUST. Neither are fanbois I'm afraid. 1- Links with EVE- I am a part of a corporation that essentially specialises in FW combat for the Amarr Empire. We roll out a reasonably strong ground team whenever we can have small gangs complexing in Amarr FW space so that the modifiers scale in our favour. Our guys go out and generate FW matches for us to fight in. They also have one or two players rolling Orbital Teams, to whom we send the location of the battle, our teams get the WP, we get the strikes, we get the wins. Up in EVE our guys get the bonuses and glowing praise of how we brought God's vengeance to the Matari scum (since they are RPers they love it), the also get the complexes they need to more quickly, which in turn allows them to push into more systems, get more LP, and eventually strike down enemy POS's like we did tonight. 2- Player Created Content- Firsty you have to go out and make the content ....you know...its player made.... I find the more you invest into Dust the more you get out of it, the more I create my character, the more I fight with my corp over things to take, or to defend, when we dominate the field, and when we are on the back peddle, and when we get paid to fight and kill in the name of God, the more I enjoy what I am doing. I create my own content, and as a corp we all create a story for ourselves and our corp. FPSers don't understand complex narration.... that's just how they are.... they like movies like Fast and Furious ****....uh Six and explosions...and boobies ( the latter is the more admirable) they don't really care about narrative....this is Dust and New Eden we need to care. 3- Corp mechanics are something that puts the clan system to shame, Clans are simply groups with clan leaders who just try and subdue/ micromanage the fractious personalities of FPSers welding them into a coherent whole based on sheer charisma alone. Dust structures this, it allows for management of corporation resources, player base, the promotion and allocation of roles. "It's just a name" that's the attitude that a need to change with Dust, A corp is something you should have pride in, take pleasure out of the corps infamy, its trustworthiness, its prestige, and of course its player base. In most FPS games a clan or corp is a group of people you play with but the bigger and stronger corps always consider themselves more than that, they are communities, families, friends, etc. AMARR VICTOR! May those heretical scum be purified in the holy fires of Justice!
Thanks mate I can always count of you to be an Amarrian Badass! |
Maikyl Metsar
PIE Inc. Praetoria Imperialis Excubitoris
7
|
Posted - 2013.07.04 03:58:00 -
[50] - Quote
True Adamance wrote:Daedric Lothar wrote:True Adamance wrote: 1- Links with EVE- I am a part of a corporation that essentially specialises in FW combat for the Amarr Empire. We roll out a reasonably strong ground team whenever we can have small gangs complexing in Amarr FW space so that the modifiers scale in our favour.
Our guys go out and generate FW matches for us to fight in. They also have one or two players rolling Orbital Teams, to whom we send the location of the battle, our teams get the WP, we get the strikes, we get the wins.
Up in EVE our guys get the bonuses and glowing praise of how we brought God's vengeance to the Matari scum (since they are RPers they love it), the also get the complexes they need to more quickly, which in turn allows them to push into more systems, get more LP, and eventually strike down enemy POS's like we did tonight.
2- Player Created Content- Firsty you have to go out and make the content ....you know...its player made....
I find the more you invest into Dust the more you get out of it, the more I create my character, the more I fight with my corp over things to take, or to defend, when we dominate the field, and when we are on the back peddle, and when we get paid to fight and kill in the name of God, the more I enjoy what I am doing.
I create my own content, and as a corp we all create a story for ourselves and our corp. FPSers don't understand complex narration.... that's just how they are.... they like movies like Fast and Furious ****....uh Six and explosions...and boobies ( the latter is the more admirable) they don't really care about narrative....this is Dust and New Eden we need to care.
3- Corp mechanics are something that puts the clan system to shame, Clans are simply groups with clan leaders who just try and subdue/ micromanage the fractious personalities of FPSers welding them into a coherent whole based on sheer charisma alone. Dust structures this, it allows for management of corporation resources, player base, the promotion and allocation of roles.
"It's just a name" that's the attitude that a need to change with Dust, A corp is something you should have pride in, take pleasure out of the corps infamy, its trustworthiness, its prestige, and of course its player base. In most FPS games a clan or corp is a group of people you play with but the bigger and stronger corps always consider themselves more than that, they are communities, families, friends, etc.
Lol, Can I join your corp on my alt? This sounds like alot of fun. Well that would be up to the corp leadership. I'm just a grunt spreading the word of God. PIE Inc RP's, we roll FW missions, we try to maintain full squads when possible and when I get online during peak hours year I like to get the word out the the EVE guys to roll out some OB's. PIE Inc only accepts Amarr or Amarr bloodline races, Khanid, Ni Kunni, Amarr, and were not up for Bloodraiders, Sansha's Nation, or cultist deviants of the faith. In game RP is not required by in IC interview is. GIve it a try and talk to Aethrion Mirra or Aldrith Shutaq. If I can get a way to record EVE gameplay I would roll some out of me dropping OB's running FW complexing, so on so forth. @ Icecream- Well it is since I am successfully achieving a level of immersion and therefore enjoying it, as would I say is the predominant number of Duster in my corporation @ Joe- NO idea what you happen to be talking about... can you explain what you mean with.....um....what're they called..... uh... clear explainations?
Hey all, I'm part of PIE's Ground Command and just wanted to f.y.i. that we do have an allied corp, the Praetorian Auxiliary Force [PAUX] for non-amarr that want to join. Also PIE Inc is one of EVE's oldest corps (I think among first 3, and just celebrated our 10th anniversary.) We are an RP corp but we keep that to text, so if you're interested don't be afraid of having to talk in character on your mic. We RP for fun, just to add some flavor to what we do. People tend to leap to the grognard image of basement-dwelling, reality-lost, neckbeards at the mere mention of RP. The truth couldn't be further, we're just a group of guys and gals playing a game. If you still don't believe me play with us, we meet up on our in-game channel PIE Public.
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Michael Arck
sephiroth clones General Tso's Alliance
72
|
Posted - 2013.07.04 04:06:00 -
[51] - Quote
1. Teamwork
2. Lore
3. Heavy customization
4. Intense Firefights
5. Nice sized maps
6. Comms as a whole
7. F2P and not P2W
8. now near monthly updates
9. Duvolle
10. Team roles are actually used in this FPS by many instead of everyone being either a assault or sniper
|
Jathniel
G I A N T EoN.
580
|
Posted - 2013.07.04 04:53:00 -
[52] - Quote
Michael Arck wrote:
10. Team roles are actually used in this FPS by many instead of everyone being either a assault or sniper
Not for long.
I made the huge mistake of respeccing as a sniper.
Enjoyed it for a week... Bam. Nerfed into uselessness again.
Going back to assault as soon as I get a respec... |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
106
|
Posted - 2013.07.04 06:38:00 -
[53] - Quote
The fact that an MMO developer tried their hand at something different(FPS) with features that no other FPS dev. thought of and accomplished in making a very addictive game even with its faults(glitches, bugs, core gameplay, content). It will only get better from my knowledge of CCP |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
203
|
Posted - 2013.07.04 10:11:00 -
[54] - Quote
Knight SoIaire wrote:Johnny Guilt wrote:it's not COD? COD is fun, yes, I said it. In COD I can change my loadouts out in a heartbeat to completely change my playstyle, in Dust I have to work for months to do so. In COD my bullets hit their enemy and dont just vanish in tin air, in Dust Hudini messes with my gun and makes my bullets vanish. Nope. For me, COD is the biggest lagging POS, worse than DUST for some reason |
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