Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ICECREAMK1NG
WARRIORS 1NC
593
|
Posted - 2013.06.25 06:41:00 -
[1] - Quote
I was talking to my corp mates tonight. We were having a genuine discussion on the positives of DUST.
All we could come up with were.
1. Free to play.
2. Comms work well.
3. 6 man squads are ok. ( 8 would be better )
4. The idea behind suit customisation is nice.
This was all we could honestly come up with.
Can you think of anything else ? |
Calroon DeVil
Internal Error. Negative-Feedback
60
|
Posted - 2013.06.25 06:41:00 -
[2] - Quote
The End. |
The legend345
F3AR3D ASSASSINS
179
|
Posted - 2013.06.25 06:48:00 -
[3] - Quote
Its easy to get involved in the community
Always trying to improve the game
potential
thelegend345 plays this game ;) |
Johnny Guilt
Algintal Core Gallente Federation
115
|
Posted - 2013.06.25 06:49:00 -
[4] - Quote
it's not COD? |
Jathniel
G I A N T EoN.
513
|
Posted - 2013.06.25 06:52:00 -
[5] - Quote
5. Meta-game (awoxing, politics, etc.)
6. Passive EXP(SP) gain (literally the ONLY reason why someone CAN come back, if they leave)
but that's all I got.
|
Sgt Kirk
SyNergy Gaming EoN.
709
|
Posted - 2013.06.25 06:55:00 -
[6] - Quote
a sense of ownership that is rare to find in a game now. |
JOE-90
Storm Wind Strikeforce Caldari State
57
|
Posted - 2013.06.25 06:59:00 -
[7] - Quote
Jathniel wrote:5. Meta-game (awoxing, politics, etc.)
6. Passive EXP(SP) gain (literally the ONLY reason why someone CAN come back, if they leave)
but that's all I got.
are you for real or is this some sort of sarcasm." POLITICS" wtf lmfao" POLITICS" omg face palm |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
245
|
Posted - 2013.06.25 07:04:00 -
[8] - Quote
ICECREAMK1NG wrote:I was talking to my corp mates tonight. We were having a genuine discussion on the positives of DUST.
All we could come up with were.
1. Free to play.
2. Comms work well.
3. 6 man squads are ok. ( 8 would be better )
4. The idea behind suit customisation is nice.
This was all we could honestly come up with.
Can you think of anything else ?
Links with Eve
Developing and Shifting universe with rich history and player created content
Corporation Mechanics that beat the ****** clan system hands down.
Just to name a few. |
x-DAVMIA-x
WARRIORS 1NC
3
|
Posted - 2013.06.25 07:04:00 -
[9] - Quote
truly the best thing and most fun i have had with dust is right here the forums being trolled & trolling |
Jathniel
G I A N T EoN.
513
|
Posted - 2013.06.25 07:06:00 -
[10] - Quote
JOE-90 wrote:Jathniel wrote:5. Meta-game (awoxing, politics, etc.)
6. Passive EXP(SP) gain (literally the ONLY reason why someone CAN come back, if they leave)
but that's all I got.
are you for real or is this some sort of sarcasm." POLITICS" wtf lmfao" POLITICS" omg face palm
Yesssssss. "POLITICS".
Say it slowly... "POLITICSSSS".
It's not necessary to the game, but it's there. So it counts as meta. |
|
ICECREAMK1NG
WARRIORS 1NC
593
|
Posted - 2013.06.25 07:12:00 -
[11] - Quote
True Adamance wrote:ICECREAMK1NG wrote:I was talking to my corp mates tonight. We were having a genuine discussion on the positives of DUST.
All we could come up with were.
1. Free to play.
2. Comms work well.
3. 6 man squads are ok. ( 8 would be better )
4. The idea behind suit customisation is nice.
This was all we could honestly come up with.
Can you think of anything else ? Links with Eve Developing and Shifting universe with rich history and player created content Corporation Mechanics that beat the ****** clan system hands down. Just to name a few.
''links with eve''........... lol. orbitals in PC. yeah fantastic.
''player created content''............. Really, where ?
'' Corp mechanics''............ Corp or Clan, it's just a name that's it.
Sorry but these are not really positives in DUST. Neither are fanbois I'm afraid. |
JOE-90
Storm Wind Strikeforce Caldari State
57
|
Posted - 2013.06.25 07:21:00 -
[12] - Quote
Jathniel wrote:JOE-90 wrote:Jathniel wrote:5. Meta-game (awoxing, politics, etc.)
6. Passive EXP(SP) gain (literally the ONLY reason why someone CAN come back, if they leave)
but that's all I got.
are you for real or is this some sort of sarcasm." POLITICS" wtf lmfao" POLITICS" omg face palm Yesssssss. "POLITICS". Say it slowly... "POLITICSSSS". It's not necessary to the game, but it's there. So it counts as meta.
so you on the left or the right . what you call politics most call girly gossip and pathetic rivalry, politics !!! |
Galvan Nized
Deep Space Republic
45
|
Posted - 2013.06.25 07:39:00 -
[13] - Quote
Death has a meaning beyond your kdr
Building an empire (I can't wait until this gets expanded)
Really there is a ton to like about this game, sadly none of them involve anything to do with FPS. |
Banning Hammer
Tal-Romon Legion Amarr Empire
53
|
Posted - 2013.06.25 08:20:00 -
[14] - Quote
- The forum is very nicely design.
- You can play the game without playing the game.
- It makes me enjoy other games ALOT more.
- It makes me realize how hard other companies work to make their games.
- It makes me feel like i'm back to the 90's, and involve in the early days of AAA game development.
I have few more, but those are the most important ones. |
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
37
|
Posted - 2013.06.25 08:29:00 -
[15] - Quote
I can only think of two positives:
- Customization
- It is kinda fun to play occasionally |
Klark Morrigan
Molon Labe. League of Infamy
90
|
Posted - 2013.06.25 08:39:00 -
[16] - Quote
Chromoso--- Oh, wait. Make it new friends and good memories then. |
Malik loves Love
Kinsho Swords Caldari State
13
|
Posted - 2013.06.25 09:39:00 -
[17] - Quote
ICECREAMK1NG wrote:I was talking to my corp mates tonight. We were having a genuine discussion on the positives of DUST.
All we could come up with were.
1. Free to play.
2. Comms work well.
3. 6 man squads are ok. ( 8 would be better )
4. The idea behind suit customisation is nice.
This was all we could honestly come up with.
Can you think of anything else ? Destiny is coming.
|
ICECREAMK1NG
WARRIORS 1NC
595
|
Posted - 2013.06.25 10:14:00 -
[18] - Quote
Malik loves Love wrote:ICECREAMK1NG wrote:I was talking to my corp mates tonight. We were having a genuine discussion on the positives of DUST.
All we could come up with were.
1. Free to play.
2. Comms work well.
3. 6 man squads are ok. ( 8 would be better )
4. The idea behind suit customisation is nice.
This was all we could honestly come up with.
Can you think of anything else ? Destiny is coming.
Yup, already practicing my royal wave. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
246
|
Posted - 2013.06.25 10:30:00 -
[19] - Quote
ICECREAMK1NG wrote:True Adamance wrote:ICECREAMK1NG wrote:I was talking to my corp mates tonight. We were having a genuine discussion on the positives of DUST.
All we could come up with were.
1. Free to play.
2. Comms work well.
3. 6 man squads are ok. ( 8 would be better )
4. The idea behind suit customisation is nice.
This was all we could honestly come up with.
Can you think of anything else ? Links with Eve Developing and Shifting universe with rich history and player created content Corporation Mechanics that beat the ****** clan system hands down. Just to name a few. ''links with eve''........... lol. orbitals in PC. yeah fantastic. ''player created content''............. Really, where ? '' Corp mechanics''............ Corp or Clan, it's just a name that's it. Sorry but these are not really positives in DUST. Neither are fanbois I'm afraid.
1- Links with EVE- I am a part of a corporation that essentially specialises in FW combat for the Amarr Empire. We roll out a reasonably strong ground team whenever we can have small gangs complexing in Amarr FW space so that the modifiers scale in our favour.
Our guys go out and generate FW matches for us to fight in. They also have one or two players rolling Orbital Teams, to whom we send the location of the battle, our teams get the WP, we get the strikes, we get the wins.
Up in EVE our guys get the bonuses and glowing praise of how we brought God's vengeance to the Matari scum (since they are RPers they love it), the also get the complexes they need to more quickly, which in turn allows them to push into more systems, get more LP, and eventually strike down enemy POS's like we did tonight.
2- Player Created Content- Firsty you have to go out and make the content ....you know...its player made....
I find the more you invest into Dust the more you get out of it, the more I create my character, the more I fight with my corp over things to take, or to defend, when we dominate the field, and when we are on the back peddle, and when we get paid to fight and kill in the name of God, the more I enjoy what I am doing.
I create my own content, and as a corp we all create a story for ourselves and our corp. FPSers don't understand complex narration.... that's just how they are.... they like movies like Fast and Furious ****....uh Six and explosions...and boobies ( the latter is the more admirable) they don't really care about narrative....this is Dust and New Eden we need to care.
3- Corp mechanics are something that puts the clan system to shame, Clans are simply groups with clan leaders who just try and subdue/ micromanage the fractious personalities of FPSers welding them into a coherent whole based on sheer charisma alone. Dust structures this, it allows for management of corporation resources, player base, the promotion and allocation of roles.
"It's just a name" that's the attitude that a need to change with Dust, A corp is something you should have pride in, take pleasure out of the corps infamy, its trustworthiness, its prestige, and of course its player base. In most FPS games a clan or corp is a group of people you play with but the bigger and stronger corps always consider themselves more than that, they are communities, families, friends, etc. |
ICECREAMK1NG
WARRIORS 1NC
595
|
Posted - 2013.06.25 11:02:00 -
[20] - Quote
True Adamance wrote:ICECREAMK1NG wrote:True Adamance wrote:ICECREAMK1NG wrote:I was talking to my corp mates tonight. We were having a genuine discussion on the positives of DUST.
All we could come up with were.
1. Free to play.
2. Comms work well.
3. 6 man squads are ok. ( 8 would be better )
4. The idea behind suit customisation is nice.
This was all we could honestly come up with.
Can you think of anything else ? Links with Eve Developing and Shifting universe with rich history and player created content Corporation Mechanics that beat the ****** clan system hands down. Just to name a few. ''links with eve''........... lol. orbitals in PC. yeah fantastic. ''player created content''............. Really, where ? '' Corp mechanics''............ Corp or Clan, it's just a name that's it. Sorry but these are not really positives in DUST. Neither are fanbois I'm afraid. 1- Links with EVE- I am a part of a corporation that essentially specialises in FW combat for the Amarr Empire. We roll out a reasonably strong ground team whenever we can have small gangs complexing in Amarr FW space so that the modifiers scale in our favour. Our guys go out and generate FW matches for us to fight in. They also have one or two players rolling Orbital Teams, to whom we send the location of the battle, our teams get the WP, we get the strikes, we get the wins. Up in EVE our guys get the bonuses and glowing praise of how we brought God's vengeance to the Matari scum (since they are RPers they love it), the also get the complexes they need to more quickly, which in turn allows them to push into more systems, get more LP, and eventually strike down enemy POS's like we did tonight. 2- Player Created Content- Firsty you have to go out and make the content ....you know...its player made.... I find the more you invest into Dust the more you get out of it, the more I create my character, the more I fight with my corp over things to take, or to defend, when we dominate the field, and when we are on the back peddle, and when we get paid to fight and kill in the name of God, the more I enjoy what I am doing. I create my own content, and as a corp we all create a story for ourselves and our corp. FPSers don't understand complex narration.... that's just how they are.... they like movies like Fast and Furious ****....uh Six and explosions...and boobies ( the latter is the more admirable) they don't really care about narrative....this is Dust and New Eden we need to care. 3- Corp mechanics are something that puts the clan system to shame, Clans are simply groups with clan leaders who just try and subdue/ micromanage the fractious personalities of FPSers welding them into a coherent whole based on sheer charisma alone. Dust structures this, it allows for management of corporation resources, player base, the promotion and allocation of roles. "It's just a name" that's the attitude that a need to change with Dust, A corp is something you should have pride in, take pleasure out of the corps infamy, its trustworthiness, its prestige, and of course its player base. In most FPS games a clan or corp is a group of people you play with but the bigger and stronger corps always consider themselves more than that, they are communities, families, friends, etc.
WOW...... You got me LMFAO.
You are either.
1. Insane.
2. Trolling your little heart out.
3. Taking the pi$$
Whatever, good for you, you nutter. Hilarious. |
|
KingBabar
NorwegianWood
868
|
Posted - 2013.06.25 11:06:00 -
[21] - Quote
2. Coms work well. I don't agree. There are lots of bugs and issues and the MAG com system build was much better in therms of the various officer chats and how easy and intuitive it was to change between them. Its not by random chance that many corps keep muting out members of their own team in PC, making communications flow smoother and in a general sort of "MAG" way of organizing it.
But I do have one thing to add:
- The nade mechanics for the Locus nades and the flux nades are very good. (It would all be good except for the AV-nades being wonky and the whole direct hit nades issue...) |
IamI3rian
OSG Planetary Operations Covert Intervention
229
|
Posted - 2013.06.25 11:07:00 -
[22] - Quote
Corp mates and I were talking the other day about what actually works in Dust.
Turns out, they fixed the mail system. =' ( |
IamI3rian
OSG Planetary Operations Covert Intervention
229
|
Posted - 2013.06.25 11:09:00 -
[23] - Quote
KingBabar wrote:2. Coms work well. I don't agree. There are lots of bugs and issues and the MAG com system build was much better ...
My thoughts on comms...
If push to talk became pust to team broadcast, in which case everyone on the team heard you (assuming you aren't muted) the entire system would work flawlessly.
...assuming you take a few minutes to set up comms ahead of time of course.
--- Remember: IamI3rian told ya Kinda like this game but there's something you should know... I just came to say hello |
dustwaffle
Ill Omens EoN.
98
|
Posted - 2013.06.25 11:09:00 -
[24] - Quote
JOE-90 wrote:Jathniel wrote:JOE-90 wrote:Jathniel wrote:5. Meta-game (awoxing, politics, etc.)
6. Passive EXP(SP) gain (literally the ONLY reason why someone CAN come back, if they leave)
but that's all I got.
are you for real or is this some sort of sarcasm." POLITICS" wtf lmfao" POLITICS" omg face palm Yesssssss. "POLITICS". Say it slowly... "POLITICSSSS". It's not necessary to the game, but it's there. So it counts as meta. so you on the left or the right . what you call politics most call girly gossip and pathetic rivalry, politics !!! I don't you understand the definition of the word. |
JOE-90
Storm Wind Strikeforce Caldari State
60
|
Posted - 2013.06.25 11:13:00 -
[25] - Quote
True Adamance wrote:ICECREAMK1NG wrote:True Adamance wrote:ICECREAMK1NG wrote:I was talking to my corp mates tonight. We were having a genuine discussion on the positives of DUST.
All we could come up with were.
1. Free to play.
2. Comms work well.
3. 6 man squads are ok. ( 8 would be better )
4. The idea behind suit customisation is nice.
This was all we could honestly come up with.
Can you think of anything else ? Links with Eve Developing and Shifting universe with rich history and player created content Corporation Mechanics that beat the ****** clan system hands down. Just to name a few. ''links with eve''........... lol. orbitals in PC. yeah fantastic. ''player created content''............. Really, where ? '' Corp mechanics''............ Corp or Clan, it's just a name that's it. Sorry but these are not really positives in DUST. Neither are fanbois I'm afraid. 1- Links with EVE- I am a part of a corporation that essentially specialises in FW combat for the Amarr Empire. We roll out a reasonably strong ground team whenever we can have small gangs complexing in Amarr FW space so that the modifiers scale in our favour. Our guys go out and generate FW matches for us to fight in. They also have one or two players rolling Orbital Teams, to whom we send the location of the battle, our teams get the WP, we get the strikes, we get the wins. Up in EVE our guys get the bonuses and glowing praise of how we brought God's vengeance to the Matari scum (since they are RPers they love it), the also get the complexes they need to more quickly, which in turn allows them to push into more systems, get more LP, and eventually strike down enemy POS's like we did tonight. 2- Player Created Content- Firsty you have to go out and make the content ....you know...its player made.... I find the more you invest into Dust the more you get out of it, the more I create my character, the more I fight with my corp over things to take, or to defend, when we dominate the field, and when we are on the back peddle, and when we get paid to fight and kill in the name of God, the more I enjoy what I am doing. I create my own content, and as a corp we all create a story for ourselves and our corp. FPSers don't understand complex narration.... that's just how they are.... they like movies like Fast and Furious ****....uh Six and explosions...and boobies ( the latter is the more admirable) they don't really care about narrative....this is Dust and New Eden we need to care. 3- Corp mechanics are something that puts the clan system to shame, Clans are simply groups with clan leaders who just try and subdue/ micromanage the fractious personalities of FPSers welding them into a coherent whole based on sheer charisma alone. Dust structures this, it allows for management of corporation resources, player base, the promotion and allocation of roles. "It's just a name" that's the attitude that a need to change with Dust, A corp is something you should have pride in, take pleasure out of the corps infamy, its trustworthiness, its prestige, and of course its player base. In most FPS games a clan or corp is a group of people you play with but the bigger and stronger corps always consider themselves more than that, they are communities, families, friends, etc.
so what you are saying to the OP is not much as the list above you have written exists only in you head |
JOE-90
Storm Wind Strikeforce Caldari State
61
|
Posted - 2013.06.25 11:21:00 -
[26] - Quote
dustwaffle wrote:JOE-90 wrote:Jathniel wrote:JOE-90 wrote:Jathniel wrote:5. Meta-game (awoxing, politics, etc.)
6. Passive EXP(SP) gain (literally the ONLY reason why someone CAN come back, if they leave)
but that's all I got.
are you for real or is this some sort of sarcasm." POLITICS" wtf lmfao" POLITICS" omg face palm Yesssssss. "POLITICS". Say it slowly... "POLITICSSSS". It's not necessary to the game, but it's there. So it counts as meta. so you on the left or the right . what you call politics most call girly gossip and pathetic rivalry, politics !!! I don't you understand the definition of the word.
i don't you understand how to string a sentence together "POLITICS" really come on dude |
ICECREAMK1NG
WARRIORS 1NC
596
|
Posted - 2013.06.25 11:22:00 -
[27] - Quote
KingBabar wrote:2. Coms work well. I don't agree. There are lots of bugs and issues and the MAG com system build was much better in therms of the various officer chats and how easy and intuitive it was to change between them. Its not by random chance that many corps keep muting out members of their own team in PC, making communications flow smoother and in a general sort of "MAG" way of organizing it.
But I do have one thing to add:
- The nade mechanics for the Locus nades and the flux nades are very good. (It would all be good except for the AV-nades being wonky and the whole direct hit nades issue...)
Yes comms were better in mag as far as structure. All we meant was they are clear.
The off by default is dumb, and the glitching is annoying, but at least they're clear.
As for grenades, they are not good. The L2 button is stupid, the delay is bad and yes AV nades are busted. So no, nades are not ok. |
ICECREAMK1NG
WARRIORS 1NC
596
|
Posted - 2013.06.25 11:25:00 -
[28] - Quote
IamI3rian wrote:Corp mates and I were talking the other day about what actually works in Dust.
Turns out, they fixed the mail system. =' (
--- Remember: IamI3rian told ya Kinda like this game but there's something you should know... I just came to say hello
Yup they did. Did they?. Oh no, they didn't. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
247
|
Posted - 2013.06.25 11:26:00 -
[29] - Quote
JOE-90 wrote:True Adamance wrote:ICECREAMK1NG wrote:True Adamance wrote:ICECREAMK1NG wrote:I was talking to my corp mates tonight. We were having a genuine discussion on the positives of DUST.
All we could come up with were.
1. Free to play.
2. Comms work well.
3. 6 man squads are ok. ( 8 would be better )
4. The idea behind suit customisation is nice.
This was all we could honestly come up with.
Can you think of anything else ? Links with Eve Developing and Shifting universe with rich history and player created content Corporation Mechanics that beat the ****** clan system hands down. Just to name a few. ''links with eve''........... lol. orbitals in PC. yeah fantastic. ''player created content''............. Really, where ? '' Corp mechanics''............ Corp or Clan, it's just a name that's it. Sorry but these are not really positives in DUST. Neither are fanbois I'm afraid. 1- Links with EVE- I am a part of a corporation that essentially specialises in FW combat for the Amarr Empire. We roll out a reasonably strong ground team whenever we can have small gangs complexing in Amarr FW space so that the modifiers scale in our favour. Our guys go out and generate FW matches for us to fight in. They also have one or two players rolling Orbital Teams, to whom we send the location of the battle, our teams get the WP, we get the strikes, we get the wins. Up in EVE our guys get the bonuses and glowing praise of how we brought God's vengeance to the Matari scum (since they are RPers they love it), the also get the complexes they need to more quickly, which in turn allows them to push into more systems, get more LP, and eventually strike down enemy POS's like we did tonight. 2- Player Created Content- Firsty you have to go out and make the content ....you know...its player made.... I find the more you invest into Dust the more you get out of it, the more I create my character, the more I fight with my corp over things to take, or to defend, when we dominate the field, and when we are on the back peddle, and when we get paid to fight and kill in the name of God, the more I enjoy what I am doing. I create my own content, and as a corp we all create a story for ourselves and our corp. FPSers don't understand complex narration.... that's just how they are.... they like movies like Fast and Furious ****....uh Six and explosions...and boobies ( the latter is the more admirable) they don't really care about narrative....this is Dust and New Eden we need to care. 3- Corp mechanics are something that puts the clan system to shame, Clans are simply groups with clan leaders who just try and subdue/ micromanage the fractious personalities of FPSers welding them into a coherent whole based on sheer charisma alone. Dust structures this, it allows for management of corporation resources, player base, the promotion and allocation of roles. "It's just a name" that's the attitude that a need to change with Dust, A corp is something you should have pride in, take pleasure out of the corps infamy, its trustworthiness, its prestige, and of course its player base. In most FPS games a clan or corp is a group of people you play with but the bigger and stronger corps always consider themselves more than that, they are communities, families, friends, etc. so what you are saying to the OP is not much as the list above you have written exists only in you head
Then I'm struggling to understand what most videogames have going for them as the entirety of such gameplay exists solely in the mind.
The more you push into the current mechanics the more the game opens up.
If you don't play with EVE capsuleers then you aren't getting content, if you don't immerse yourself in the games lore and history you aren't again getting all of the content, and if you don't join and appreciate the corp you are with then you aren't getting all of the content.
|
ICECREAMK1NG
WARRIORS 1NC
596
|
Posted - 2013.06.25 11:34:00 -
[30] - Quote
@ adamance
This is what is commonly known as. '' bollox speak '' usually spoken by politicians and estate agents, also actors in Oscar acceptance speech's |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |