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TEXA5 HiTM4N
ROGUE SPADES EoN.
71
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Posted - 2013.06.24 23:29:00 -
[1] - Quote
I believe with the all the ways vehicles can be destroyed it is time the missiles return to do what they were best at, suppressing and making the enemy scramble. A buff in the splash radius is all it really needs, around 5-7 meters. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
180
|
Posted - 2013.06.25 00:10:00 -
[2] - Quote
Agreed. |
Doyle Reese
OSG Planetary Operations Covert Intervention
169
|
Posted - 2013.06.25 02:49:00 -
[3] - Quote
I think all missiles need is to be able to aim straight, or at least not fire in random directions. |
Spycrab Potato
The Red Guards EoN.
34
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Posted - 2013.06.25 02:52:00 -
[4] - Quote
Doyle Reese wrote:I think all missiles need is to be able to aim straight, or at least not fire in random directions. Yes, it's quite annoying when I shoot my missile turret 15 meters from the target and it goes 10 meters to the right. -.- |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
367
|
Posted - 2013.06.25 02:55:00 -
[5] - Quote
I don't really want to go back to the "missiles are the only small turret worth using" thing. Not that buffing any or all turrets is really going to fix the problems. The problem is that there's no role for vehicles to fill right now. All our maps are essentially infantry playgrounds, there's no reason to use armored vehicles or air support in tiny areas like these. |
Nova Knife
Seituoda Taskforce Command Caldari State
1063
|
Posted - 2013.06.25 04:19:00 -
[6] - Quote
@ OP : You realize that they never really changed the damage, all they ever did to nerf missiles was take away practically all of their splash?
Buffing their splash without reducing damage (Which needs to be reduced TBH) will basically just make them even more hilariously OP than they were & still are (If you get a chance to use missiles with a pilot who doesn't suck, dropships + missiles = hilarious OHK's errywhere) |
Sinboto Simmons
SVER True Blood Public Disorder.
261
|
Posted - 2013.06.25 04:35:00 -
[7] - Quote
Ignoring the title name for now
While the missiles need a splash radius increase without first tweaking damage this would quickly bring a flood o assault player QQ threads, and while I would love to see this happen it's not likely |
medomai grey
WarRavens League of Infamy
46
|
Posted - 2013.06.25 05:19:00 -
[8] - Quote
I would be happy if missile turrets had the ability to lock on to vehicles with around 5% of the swarm launcher's tracking abilities. Missile turrets are Caldari tech after all; not primitive Minmatar duct-taped sticks and stones. |
Stands Alone
Ultramarine Corp
26
|
Posted - 2013.06.25 05:29:00 -
[9] - Quote
missiles are pre-new eden tech...
anyways
i think that they should fix the aim of ground vehicle mounted missile and railgun turrets first. i can make many kills with a missile turret on the back of an LAV, when its aim isnt 15 degrees off.
although this doesnt get my +1, i do however agree that the aim needs to be fixed, then tackle the other stuff after, as fixing the aim may be enough |
medomai grey
WarRavens League of Infamy
46
|
Posted - 2013.06.25 06:01:00 -
[10] - Quote
"Even if the Caldari have not engaged in war for many decades, they still strive to be at the cutting edge of military technology and their vessels, weapons and fighting methods are inferior to none but the enigmatic Jove." -EVElopedia
All missile turrets in the current iteration of the game are Caldari. Ergo, according to lore, Caldari missiles are better than Minmatar missles. But for the sake of balance they're really not. |
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darkiller240
INGLORIOUS-INQUISITION
18
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Posted - 2013.06.25 06:02:00 -
[11] - Quote
TEXA5 HiTM4N wrote:I believe with the all the ways vehicles can be destroyed it is time the missiles return to do what they were best at, suppressing and making the enemy scramble. A buff in the splash radius is all it really needs, around 5-7 meters. +1 |
Stands Alone
Ultramarine Corp
27
|
Posted - 2013.06.25 06:32:00 -
[12] - Quote
medomai grey wrote:"Even if the Caldari have not engaged in war for many decades, they still strive to be at the cutting edge of military technology and their vessels, weapons and fighting methods are inferior to none but the enigmatic Jove." - EVElopediaAll missile turrets in the current iteration of the game are Caldari. Ergo, according to lore, Caldari missiles are better than Minmatar missles. But for the sake of balance they're really not.
it was a sarcastic joke dude heh |
medomai grey
WarRavens League of Infamy
46
|
Posted - 2013.06.25 06:57:00 -
[13] - Quote
Stands Alone wrote:medomai grey wrote:"Even if the Caldari have not engaged in war for many decades, they still strive to be at the cutting edge of military technology and their vessels, weapons and fighting methods are inferior to none but the enigmatic Jove." - EVElopediaAll missile turrets in the current iteration of the game are Caldari. Ergo, according to lore, Caldari missiles are better than Minmatar missles. But for the sake of balance they're really not. it was a sarcastic joke dude heh
It's ok. I just enjoy reminding you that you that Minmatar < Caldari. :p |
Judge Rhadamanthus
Kapow Heavy Industries
177
|
Posted - 2013.06.25 07:42:00 -
[14] - Quote
Agreed. From a Drop ship, which has small turrets only, the damage is not enough. With the range of swarms and Forgeguns me or my gunners often get one shot before we die to the next hit or are knocked all over the place and are unable to aim properly.
We need that first shot to count. It should one shot any ground troop hit directly and OHK kill all but a heavy within 5 metres. |
First Prophet
Jaguar Empire
192
|
Posted - 2013.06.25 08:23:00 -
[15] - Quote
Small missile turrets wouldn't be so bad if they shot straight. I'd say make them shoot straight first, then we'll see about the splash. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
355
|
Posted - 2013.06.25 08:32:00 -
[16] - Quote
TEXA5 HiTM4N wrote:I believe with the all the ways vehicles can be destroyed it is time the missiles return to do what they were best at, suppressing and making the enemy scramble. A buff in the splash radius is all it really needs, around 5-7 meters.
IMO missiles needs their old splash radius back but the splash damage should be lowered.
The only problem with missiles have always been the one hit kill splash damage, the radius was fine. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
323
|
Posted - 2013.06.25 09:59:00 -
[17] - Quote
In my oppinion I think large missile turrets on tanks are almost perfect (appart from the cycled) all id like to see tweeked is there range, an extra 50-100m would make them perfect. As the frags splash is ok and well worth the trade off for direct dammage. The accelerated do their job quite nicely. The cycled are a joke with only a .6 second reductuon in fire rate is not worth the lesser dammage. As I said all the largw missiles need is an increase in range. |
Django Quik
R.I.f.t
744
|
Posted - 2013.06.25 11:12:00 -
[18] - Quote
Small turrets certainly need some love. The dispersion has been toned down since Chromosome but is still too high. You should always be able to hit your target with at least splash damage; so if splash radius is 5m, make max dispersion 5m.
However, small rails need much more attention than any other. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
323
|
Posted - 2013.06.25 11:38:00 -
[19] - Quote
Django Quik wrote:Small turrets certainly need some love. The dispersion has been toned down since Chromosome but is still too high. You should always be able to hit your target with at least splash damage; so if splash radius is 5m, make max dispersion 5m.
However, small rails need much more attention than any other.
Oh god yes the small rails need attention . I have a sniper llav fit thats ok I have the proto rail turret installd (was testing it) it is obviously better than it was in chromosome but it still needs dire attention. |
Scheneighnay McBob
Bojo's School of the Trades
1759
|
Posted - 2013.06.25 15:10:00 -
[20] - Quote
medomai grey wrote:"Even if the Caldari have not engaged in war for many decades, they still strive to be at the cutting edge of military technology and their vessels, weapons and fighting methods are inferior to none but the enigmatic Jove." - EVElopediaAll missile turrets in the current iteration of the game are Caldari. Ergo, according to lore, Caldari missiles are better than Minmatar missles. But for the sake of balance they're really not. Funny, because minmatar stuff is superior to caldari in function, without all the use of fancy technology |
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DeathwindRising
ROGUE SPADES EoN.
36
|
Posted - 2013.06.25 16:21:00 -
[21] - Quote
I thought the issues with missiles was that their blast radius was spherical, but a two dimensional circle? did they fix that issue and now we still don't have effective blast radius'? I'd suggest incremental increases to test this out, but increasing blast radius on missile turrets by one meter across the board. see how that works first |
TEXA5 HiTM4N
ROGUE SPADES EoN.
74
|
Posted - 2013.06.25 16:25:00 -
[22] - Quote
Nova Knife wrote:@ OP : You realize that they never really changed the damage, all they ever did to nerf missiles was take away practically all of their splash?
Buffing their splash without reducing damage (Which needs to be reduced TBH) will basically just make them even more hilariously OP than they were & still are (If you get a chance to use missiles with a pilot who doesn't suck, dropships + missiles = hilarious OHK's errywhere)
i do realize that that is why i said all they need is a buff to their splash radius. All it takes is for someone to bring out an advanced swarm lock on to my dropship keep firing and bunny hop out of my missile's radius. I usually have to run away. |
medomai grey
WarRavens League of Infamy
46
|
Posted - 2013.06.25 16:28:00 -
[23] - Quote
Scheneighnay McBob wrote:medomai grey wrote:"Even if the Caldari have not engaged in war for many decades, they still strive to be at the cutting edge of military technology and their vessels, weapons and fighting methods are inferior to none but the enigmatic Jove." - EVElopediaAll missile turrets in the current iteration of the game are Caldari. Ergo, according to lore, Caldari missiles are better than Minmatar missles. But for the sake of balance they're really not. Funny, because minmatar stuff is superior to caldari in function, without all the use of fancy technology
Winmatar duct-tape wins again huh? |
Doyle Reese
OSG Planetary Operations Covert Intervention
174
|
Posted - 2013.06.25 16:39:00 -
[24] - Quote
Small Missile Turrets right now is weird to me, I know you have to lead it (if the vehicle is going forward, your reticle should be to the right of the target), but it still does weird stuff sometimes, I think it's because it's based on vehicle speed AND turret turn speed. Adjusting aim due to vehicle speed is okay, that can stay, but the turret turn speed is weird to me, maybe I'm just not used to it |
TEXA5 HiTM4N
ROGUE SPADES EoN.
74
|
Posted - 2013.06.27 18:16:00 -
[25] - Quote
May a dev please tell us what the plans are for the missile turrets? because right now they are pretty worthless. |
KOBLAKA1
Opus Arcana Covert Intervention
96
|
Posted - 2013.06.27 18:27:00 -
[26] - Quote
splash is def all they need to be more effective not damage.
(i would like to see fragmented smalls get higher splash/reduced direct damage rather than more splash radius and less splash damage)
[also i know comparing dust to weapons today is taboo but a simple frag grenade today has a kill radius of 5m much less a missile and its only the size of an apple] |
Maken Tosch
DUST University Ivy League
2928
|
Posted - 2013.06.27 18:29:00 -
[27] - Quote
I agree. As a ninja knifer, I find it laughable that I am often dancing on top of the missile tanks taunting the driver and only thing he do about it is get out of his tank and face me like a man. There was only one super rare occasion in which a missile tank killed me but that was pure luck. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
76
|
Posted - 2013.06.28 15:37:00 -
[28] - Quote
who knows what the plan is? |
KOBLAKA1
Opus Arcana Covert Intervention
120
|
Posted - 2013.06.28 15:44:00 -
[29] - Quote
If CCp told you they would have to Ban you |
TEXA5 HiTM4N
ROGUE SPADES EoN.
76
|
Posted - 2013.06.29 00:00:00 -
[30] - Quote
guess we'll have to wait. |
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Patoman Radiant
ZionTCD
139
|
Posted - 2013.06.29 00:37:00 -
[31] - Quote
medomai grey wrote:"Even if the Caldari have not engaged in war for many decades, they still strive to be at the cutting edge of military technology and their vessels, weapons and fighting methods are inferior to none but the enigmatic Jove." - EVElopediaAll missile turrets in the current iteration of the game are Caldari. Ergo, according to lore, Caldari missiles are better than Minmatar missles. But for the sake of balance they're really not.
Their ships get better bonuses to missiles, and I think caldari navy and guristas are the best faction.
So they are in a way, game-play wise the tech edge is reflected. |
CharCharOdell
Shining Flame Amarr Empire
234
|
Posted - 2013.06.30 05:51:00 -
[32] - Quote
i'd be in favor of reducing damage a lot in place of increasing splash by a lot. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
346
|
Posted - 2013.06.30 06:14:00 -
[33] - Quote
Range give them more range. |
Cyrille Fodeux
Ostrakon Agency Gallente Federation
5
|
Posted - 2013.06.30 06:34:00 -
[34] - Quote
Doyle Reese wrote:I think all missiles need is to be able to aim straight, or at least not fire in random directions.
This is not just a problem with missles, it-¦s a general small turret problem. Railguns are just used too seldom that you would notice it and Blasters have a such high RoF so it does not really matter. Though the problem is there too. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
77
|
Posted - 2013.06.30 07:17:00 -
[35] - Quote
CharCharOdell wrote:i'd be in favor of reducing damage a lot in place of increasing splash by a lot.
I would like see something like 350 splash damage if they keep the radius down to 2.7 meters max. has to be one or the other. I still believe all it needs is a radius buff. |
Harpyja
DUST University Ivy League
150
|
Posted - 2013.06.30 13:58:00 -
[36] - Quote
As a large missile turret user, I would like to see an increase in splash radius, such that they have 5m splash radius with the fragmented missiles spreading further out to a 7.5m splash radius.
Also, give them more range! I remember back when I could fire my missiles over the mountains, switch to the map overview, and watch them fly off the map. If not 'infinite'-range, then give them range comparable to railguns. Railguns will always have more accuracy at range than missiles, as well as near instant dealing of damage. I hate firing at enemies that appear in range but then having my missiles explode in the air in front of them.
I also want to suggest giving missiles lock on abilities with reduced tracking than swarms against vehicles and small flight correction on dumbfire to hit infantry easier, as currently my salvos fly directly past their suits at close to medium range so I either have to resort to splash damage (which is terrible, unless buffed!) or try aiming slightly off-target to hit my target.
These current missiles are almost liking giving us a Javelin missile, except you tell us to fire it like an RPG because it can't actually lock targets and its guidance system is broken so there won't be any flight correction towards its target.
Either rename missile turrets to rocket turrets and bring in real missile turrets, or let me bring a Javelin into Dust! Because it sure as hell beats Dust's 'missiles'.
Edit: Here's another suggestion. Allow missiles to detonate at certain ranges, such that if the dropsuit your reticle is on is 15m away, instead of having the missiles fly past his head, they detonate 15m into their flight (which is where your target is at as well) and deal their splash damage. That would solve a major issue which missiles currently have against infantry. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
78
|
Posted - 2013.06.30 18:05:00 -
[37] - Quote
Harpyja wrote: I also want to suggest giving missiles lock on abilities with reduced tracking than swarms against vehicles and small flight correction on dumbfire to hit infantry easier, as currently my salvos fly directly past their suits at close to medium range so I either have to resort to splash damage (which is terrible, unless buffed!) or try aiming slightly off-target to hit my target.
These current missiles are almost liking giving us a Javelin missile, except you tell us to fire it like an RPG because it can't actually lock targets and its guidance system is broken so there won't be any flight correction towards its target.
Either rename missile turrets to rocket turrets and bring in real missile turrets, or let me bring a Javelin into Dust! Because it sure as hell beats Dust's 'missiles'.
Edit: Here's another suggestion. Allow missiles to detonate at certain ranges, such that if the dropsuit your reticle is on is 15m away, instead of having the missiles fly past his head, they detonate 15m into their flight (which is where your target is at as well) and deal their splash damage. That would solve a major issue which missiles currently have against infantry.
i would have to be against missiles having tracking unless you have a module that allows you too. right now the dumbfire is ok on infantry, if the blast radius was bigger it would be perfect. I agree with the range since you have to predict where your target is going to be. |
medomai grey
WarRavens League of Infamy
55
|
Posted - 2013.06.30 19:31:00 -
[38] - Quote
Harpyja wrote:As a large missile turret user, I would like to see an increase in splash radius, such that they have 5m splash radius with the fragmented missiles spreading further out to a 7.5m splash radius.
Also, give them more range! I remember back when I could fire my missiles over the mountains, switch to the map overview, and watch them fly off the map. If not 'infinite'-range, then give them range comparable to railguns. Railguns will always have more accuracy at range than missiles, as well as near instant dealing of damage. I hate firing at enemies that appear in range but then having my missiles explode in the air in front of them.
I also want to suggest giving missiles lock on abilities with reduced tracking than swarms against vehicles and small flight correction on dumbfire to hit infantry easier, as currently my salvos fly directly past their suits at close to medium range so I either have to resort to splash damage (which is terrible, unless buffed!) or try aiming slightly off-target to hit my target.
These current missiles are almost liking giving us a Javelin missile, except you tell us to fire it like an RPG because it can't actually lock targets and its guidance system is broken so there won't be any flight correction towards its target.
Either rename missile turrets to rocket turrets and bring in real missile turrets, or let me bring a Javelin into Dust! Because it sure as hell beats Dust's 'missiles'.
Edit: Here's another suggestion. Allow missiles to detonate at certain ranges, such that if the dropsuit your reticle is on is 15m away, instead of having the missiles fly past his head, they detonate 15m into their flight (which is where your target is at as well) and deal their splash damage. That would solve a major issue which missiles currently have against infantry.
Limited tracking on vehicles is ok. Tracking on infantry on the other hand would make missile turrets OP. Unless missile turrets took a huge damage nerf; but that would make them pointless against vehicles. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
2
|
Posted - 2013.06.30 20:26:00 -
[39] - Quote
Patoman Radiant wrote:medomai grey wrote:"Even if the Caldari have not engaged in war for many decades, they still strive to be at the cutting edge of military technology and their vessels, weapons and fighting methods are inferior to none but the enigmatic Jove." - EVElopediaAll missile turrets in the current iteration of the game are Caldari. Ergo, according to lore, Caldari missiles are better than Minmatar missles. But for the sake of balance they're really not. Their ships get better bonuses to missiles, and I think caldari navy and guristas are the best faction. So they are in a way, game-play wise the tech edge is reflected.
You drunk bro? |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
423
|
Posted - 2013.06.30 20:36:00 -
[40] - Quote
I'm perfectly content with the Small Missile Turrets as they wreck infantry from the air and when on an HAV they decimate other vehicles, my only problem at this point are the Large Missile Turrets which don't compete very well with the other two Large Turrets anfdfor some inexplicable reason are missing some Advanced types. |
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Harpyja
DUST University Ivy League
174
|
Posted - 2013.07.01 15:58:00 -
[41] - Quote
medomai grey wrote:Harpyja wrote:As a large missile turret user, I would like to see an increase in splash radius, such that they have 5m splash radius with the fragmented missiles spreading further out to a 7.5m splash radius.
Also, give them more range! I remember back when I could fire my missiles over the mountains, switch to the map overview, and watch them fly off the map. If not 'infinite'-range, then give them range comparable to railguns. Railguns will always have more accuracy at range than missiles, as well as near instant dealing of damage. I hate firing at enemies that appear in range but then having my missiles explode in the air in front of them.
I also want to suggest giving missiles lock on abilities with reduced tracking than swarms against vehicles and small flight correction on dumbfire to hit infantry easier, as currently my salvos fly directly past their suits at close to medium range so I either have to resort to splash damage (which is terrible, unless buffed!) or try aiming slightly off-target to hit my target.
These current missiles are almost liking giving us a Javelin missile, except you tell us to fire it like an RPG because it can't actually lock targets and its guidance system is broken so there won't be any flight correction towards its target.
Either rename missile turrets to rocket turrets and bring in real missile turrets, or let me bring a Javelin into Dust! Because it sure as hell beats Dust's 'missiles'.
Edit: Here's another suggestion. Allow missiles to detonate at certain ranges, such that if the dropsuit your reticle is on is 15m away, instead of having the missiles fly past his head, they detonate 15m into their flight (which is where your target is at as well) and deal their splash damage. That would solve a major issue which missiles currently have against infantry. Limited tracking on vehicles is ok. Tracking on infantry on the other hand would make missile turrets OP. Unless missile turrets took a huge damage nerf; but that would make them pointless against vehicles.
My edit takes care of that part. WWII near-object detecting radar flak rounds are smarter than Dust missiles lol. I think limited tracking against vehicles and programmable fuses against infantry would help their accuracy.
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TEXA5 HiTM4N
ROGUE SPADES EoN.
82
|
Posted - 2013.07.03 18:13:00 -
[42] - Quote
I really don't want to let this thread get buried until a dev comments. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
85
|
Posted - 2013.07.05 03:17:00 -
[43] - Quote
come on dev |
TEXA5 HiTM4N
ROGUE SPADES EoN.
85
|
Posted - 2013.07.05 18:35:00 -
[44] - Quote
any hope? |
Atlas Pillar
The Unholy Legion Of DarkStar DARKSTAR ARMY
4
|
Posted - 2013.07.06 16:47:00 -
[45] - Quote
:bump: |
TEXA5 HiTM4N
ROGUE SPADES EoN.
86
|
Posted - 2013.07.07 18:18:00 -
[46] - Quote
come on devs. you can do it. |
CLONE117
Planetary Response Organization
19
|
Posted - 2013.07.07 18:22:00 -
[47] - Quote
just increase the missles blast radius to 4 and see where that gets us.... |
CharCharOdell
Shining Flame Amarr Empire
269
|
Posted - 2013.07.07 21:31:00 -
[48] - Quote
devs |
TEXA5 HiTM4N
ROGUE SPADES EoN.
86
|
Posted - 2013.07.08 23:30:00 -
[49] - Quote
ok. who do we yell at? |
Atlas Pillar
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
|
Posted - 2013.07.09 18:58:00 -
[50] - Quote
TEXA5 HiTM4N wrote:ok. who do we yell at? No clue, just keep bumping. :Bump: |
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TEXA5 HiTM4N
Rogue Spades EoN.
167
|
Posted - 2013.08.13 21:18:00 -
[51] - Quote
reviving in hopes that wolfman would actually listen.
I have been using a missile tank for the past week and I have to got to say the large missiles is by far the worst out of the turrets. It has almost the same range as a blaster turret. horrible splash damage, and weak proto types.
All it needs is a 40 splash damage buff, 2 meter radius increase and around 400 meter range. Also, we need vehicle lock. |
Alena Ventrallis
Osmon Surveillance Caldari State
65
|
Posted - 2013.08.13 22:58:00 -
[52] - Quote
Here's a thought. Slightly buff splash damage. Buff splash radius. Homogenize direct and splash damage. Just throwing ideas out there. |
Harpyja
DUST University Ivy League
510
|
Posted - 2013.08.13 23:24:00 -
[53] - Quote
I especially hate those moments where there's some sort of AV guy on a building's roof launching swarms at you, and your missiles can do absolutely nothing about it. He stands still, your missiles keep flying past his head. Those moments make me want to scream and wish I could magically transform my missile turret into a blaster turret so I can pop that guy's head off. |
Meeko Fent
Seituoda Taskforce Command Caldari State
578
|
Posted - 2013.08.14 00:30:00 -
[54] - Quote
Poor Ol' Missiles.
Its like the Poor Ol' Free Infini-Tanks.
God I miss them. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
168
|
Posted - 2013.08.15 04:16:00 -
[55] - Quote
I know what you mean. I hate when swarmers just dance back and forth in front of me knowing as long as i dont hit them directly they will be fine. forgers are the worst though, because it take about 8 volleys to kill them |
Bojo The Mighty
Zanzibar Concept
1476
|
Posted - 2013.08.15 05:35:00 -
[56] - Quote
As long as it applies only to large missile turrets. Small are fine, do not touch. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
180
|
Posted - 2013.08.23 04:58:00 -
[57] - Quote
bumping this thread since they are now working on vehicles. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
195
|
Posted - 2013.08.27 11:36:00 -
[58] - Quote
make sure we get better range now that we will have finite ammo |
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