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Harpyja
DUST University Ivy League
150
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Posted - 2013.06.30 13:58:00 -
[1] - Quote
As a large missile turret user, I would like to see an increase in splash radius, such that they have 5m splash radius with the fragmented missiles spreading further out to a 7.5m splash radius.
Also, give them more range! I remember back when I could fire my missiles over the mountains, switch to the map overview, and watch them fly off the map. If not 'infinite'-range, then give them range comparable to railguns. Railguns will always have more accuracy at range than missiles, as well as near instant dealing of damage. I hate firing at enemies that appear in range but then having my missiles explode in the air in front of them.
I also want to suggest giving missiles lock on abilities with reduced tracking than swarms against vehicles and small flight correction on dumbfire to hit infantry easier, as currently my salvos fly directly past their suits at close to medium range so I either have to resort to splash damage (which is terrible, unless buffed!) or try aiming slightly off-target to hit my target.
These current missiles are almost liking giving us a Javelin missile, except you tell us to fire it like an RPG because it can't actually lock targets and its guidance system is broken so there won't be any flight correction towards its target.
Either rename missile turrets to rocket turrets and bring in real missile turrets, or let me bring a Javelin into Dust! Because it sure as hell beats Dust's 'missiles'.
Edit: Here's another suggestion. Allow missiles to detonate at certain ranges, such that if the dropsuit your reticle is on is 15m away, instead of having the missiles fly past his head, they detonate 15m into their flight (which is where your target is at as well) and deal their splash damage. That would solve a major issue which missiles currently have against infantry. |
Harpyja
DUST University Ivy League
174
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Posted - 2013.07.01 15:58:00 -
[2] - Quote
medomai grey wrote:Harpyja wrote:As a large missile turret user, I would like to see an increase in splash radius, such that they have 5m splash radius with the fragmented missiles spreading further out to a 7.5m splash radius.
Also, give them more range! I remember back when I could fire my missiles over the mountains, switch to the map overview, and watch them fly off the map. If not 'infinite'-range, then give them range comparable to railguns. Railguns will always have more accuracy at range than missiles, as well as near instant dealing of damage. I hate firing at enemies that appear in range but then having my missiles explode in the air in front of them.
I also want to suggest giving missiles lock on abilities with reduced tracking than swarms against vehicles and small flight correction on dumbfire to hit infantry easier, as currently my salvos fly directly past their suits at close to medium range so I either have to resort to splash damage (which is terrible, unless buffed!) or try aiming slightly off-target to hit my target.
These current missiles are almost liking giving us a Javelin missile, except you tell us to fire it like an RPG because it can't actually lock targets and its guidance system is broken so there won't be any flight correction towards its target.
Either rename missile turrets to rocket turrets and bring in real missile turrets, or let me bring a Javelin into Dust! Because it sure as hell beats Dust's 'missiles'.
Edit: Here's another suggestion. Allow missiles to detonate at certain ranges, such that if the dropsuit your reticle is on is 15m away, instead of having the missiles fly past his head, they detonate 15m into their flight (which is where your target is at as well) and deal their splash damage. That would solve a major issue which missiles currently have against infantry. Limited tracking on vehicles is ok. Tracking on infantry on the other hand would make missile turrets OP. Unless missile turrets took a huge damage nerf; but that would make them pointless against vehicles.
My edit takes care of that part. WWII near-object detecting radar flak rounds are smarter than Dust missiles lol. I think limited tracking against vehicles and programmable fuses against infantry would help their accuracy.
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Harpyja
DUST University Ivy League
510
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Posted - 2013.08.13 23:24:00 -
[3] - Quote
I especially hate those moments where there's some sort of AV guy on a building's roof launching swarms at you, and your missiles can do absolutely nothing about it. He stands still, your missiles keep flying past his head. Those moments make me want to scream and wish I could magically transform my missile turret into a blaster turret so I can pop that guy's head off. |
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