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TEXA5 HiTM4N
ROGUE SPADES EoN.
71
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Posted - 2013.06.24 23:29:00 -
[1] - Quote
I believe with the all the ways vehicles can be destroyed it is time the missiles return to do what they were best at, suppressing and making the enemy scramble. A buff in the splash radius is all it really needs, around 5-7 meters. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
74
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Posted - 2013.06.25 16:25:00 -
[2] - Quote
Nova Knife wrote:@ OP : You realize that they never really changed the damage, all they ever did to nerf missiles was take away practically all of their splash?
Buffing their splash without reducing damage (Which needs to be reduced TBH) will basically just make them even more hilariously OP than they were & still are (If you get a chance to use missiles with a pilot who doesn't suck, dropships + missiles = hilarious OHK's errywhere)
i do realize that that is why i said all they need is a buff to their splash radius. All it takes is for someone to bring out an advanced swarm lock on to my dropship keep firing and bunny hop out of my missile's radius. I usually have to run away. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
74
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Posted - 2013.06.27 18:16:00 -
[3] - Quote
May a dev please tell us what the plans are for the missile turrets? because right now they are pretty worthless. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
76
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Posted - 2013.06.28 15:37:00 -
[4] - Quote
who knows what the plan is? |
TEXA5 HiTM4N
ROGUE SPADES EoN.
76
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Posted - 2013.06.29 00:00:00 -
[5] - Quote
guess we'll have to wait. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
77
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Posted - 2013.06.30 07:17:00 -
[6] - Quote
CharCharOdell wrote:i'd be in favor of reducing damage a lot in place of increasing splash by a lot.
I would like see something like 350 splash damage if they keep the radius down to 2.7 meters max. has to be one or the other. I still believe all it needs is a radius buff. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
78
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Posted - 2013.06.30 18:05:00 -
[7] - Quote
Harpyja wrote: I also want to suggest giving missiles lock on abilities with reduced tracking than swarms against vehicles and small flight correction on dumbfire to hit infantry easier, as currently my salvos fly directly past their suits at close to medium range so I either have to resort to splash damage (which is terrible, unless buffed!) or try aiming slightly off-target to hit my target.
These current missiles are almost liking giving us a Javelin missile, except you tell us to fire it like an RPG because it can't actually lock targets and its guidance system is broken so there won't be any flight correction towards its target.
Either rename missile turrets to rocket turrets and bring in real missile turrets, or let me bring a Javelin into Dust! Because it sure as hell beats Dust's 'missiles'.
Edit: Here's another suggestion. Allow missiles to detonate at certain ranges, such that if the dropsuit your reticle is on is 15m away, instead of having the missiles fly past his head, they detonate 15m into their flight (which is where your target is at as well) and deal their splash damage. That would solve a major issue which missiles currently have against infantry.
i would have to be against missiles having tracking unless you have a module that allows you too. right now the dumbfire is ok on infantry, if the blast radius was bigger it would be perfect. I agree with the range since you have to predict where your target is going to be. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
82
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Posted - 2013.07.03 18:13:00 -
[8] - Quote
I really don't want to let this thread get buried until a dev comments. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
85
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Posted - 2013.07.05 03:17:00 -
[9] - Quote
come on dev |
TEXA5 HiTM4N
ROGUE SPADES EoN.
85
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Posted - 2013.07.05 18:35:00 -
[10] - Quote
any hope? |
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TEXA5 HiTM4N
ROGUE SPADES EoN.
86
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Posted - 2013.07.07 18:18:00 -
[11] - Quote
come on devs. you can do it. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
86
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Posted - 2013.07.08 23:30:00 -
[12] - Quote
ok. who do we yell at? |
TEXA5 HiTM4N
Rogue Spades EoN.
167
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Posted - 2013.08.13 21:18:00 -
[13] - Quote
reviving in hopes that wolfman would actually listen.
I have been using a missile tank for the past week and I have to got to say the large missiles is by far the worst out of the turrets. It has almost the same range as a blaster turret. horrible splash damage, and weak proto types.
All it needs is a 40 splash damage buff, 2 meter radius increase and around 400 meter range. Also, we need vehicle lock. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
168
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Posted - 2013.08.15 04:16:00 -
[14] - Quote
I know what you mean. I hate when swarmers just dance back and forth in front of me knowing as long as i dont hit them directly they will be fine. forgers are the worst though, because it take about 8 volleys to kill them |
TEXA5 HiTM4N
ROGUE SPADES EoN.
180
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Posted - 2013.08.23 04:58:00 -
[15] - Quote
bumping this thread since they are now working on vehicles. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
195
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Posted - 2013.08.27 11:36:00 -
[16] - Quote
make sure we get better range now that we will have finite ammo |
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