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N1ck Comeau
Pro Hic Immortalis
471
|
Posted - 2013.06.23 20:28:00 -
[1] - Quote
So ok, The flaylock some love it some hate it.
I personally find that it needs a rebalance just a slight one though.
So heres my experience with it, and keep in mind i'm a heavy, i use it as my sidearm. It's pretty easy to get kills with it, too easy some would say, and this is because the splash damage is just too high. When compared to a Mass Driver or missle turrets there better then both.
I suggest increasing direct hit damage to around 500 maybe? Rough guess, thats proto level btw. Reducing splash damage by 30-50%
Increasing CPU and PG requirements to make it in line with SMG's and Scrambler pistols. I don't know if the extra 25% splash makes it really good or not, i only have ADV level currently
Heres how these weapons should work
Flaylock very high direct hit damage low splash damage. Medium splash radius
Mass Driver medium direct hit damage medium splash damage Huge splash radius, it is a support weapon
Missle turrets medium direct damage, medium-high splash damage medium-high splash radius.
Feel free to share your own balancing opinions Thanks -N1ck |
N1ck Comeau
Pro Hic Immortalis
471
|
Posted - 2013.06.23 20:58:00 -
[2] - Quote
No one else has any opinions? |
Arkena Wyrnspire
Turalyon Plus
1260
|
Posted - 2013.06.23 21:01:00 -
[3] - Quote
500 direct damage on the flaylock? Are you completely insane? |
N1ck Comeau
Pro Hic Immortalis
471
|
Posted - 2013.06.23 21:03:00 -
[4] - Quote
Arkena Wyrnspire wrote:500 direct damage on the flaylock? Are you completely insane? Just rough numbers. |
Cody Sietz
Tritan's Onslaught
229
|
Posted - 2013.06.23 21:46:00 -
[5] - Quote
I think the flaylock is kind if the opposite of the SMG.
The smg works well with no skill point invested into it (of course its even better with points into, but you get what I mean)
The flaylock is not too good at the beginning, but once you put some points in and get the aiming down, it becomes a beast.
MY opinion is, its a good weapon aat higher tiers but suffers otherwise. Balance the core by raising the PG requirement. |
Sir Petersen
Valhalla Nord
194
|
Posted - 2013.06.23 21:47:00 -
[6] - Quote
The Flaylock is the silliest weapon in the game at the moment. No question about it. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
116
|
Posted - 2013.06.23 21:51:00 -
[7] - Quote
The only balancing it needs is bringing PG usage in line with other sidearms. Its drawbacks (range, small clip size, only 3 shots, slow flight time of bullets, not all that effective against shields, ...) make up for its advantages. If you compare DPS with other sidearms, you'll notice it's already really well balanced. High damage per shot, but due to more frequent reloading, its DPS is in line with other sidearms....which is something a lot of whiners conveniently forget |
Sgt Buttscratch
G I A N T EoN.
215
|
Posted - 2013.06.23 22:28:00 -
[8] - Quote
R'adeh Hunt wrote:The only balancing it needs is bringing PG usage in line with other sidearms. Its drawbacks (range, small clip size, only 3 shots, slow flight time of bullets, not all that effective against shields, ...) make up for its advantages. If you compare DPS with other sidearms, you'll notice it's already really well balanced. High damage per shot, but due to more frequent reloading, its DPS is in line with other sidearms....which is something a lot of whiners conveniently forget
hardly, scrambler pistol requires perfect accurate to generate any real DPS, smg requires bullets to hit, which isnt the guns style, nova knifes require sleeping enemies, flaylock requires a shot in the general direct.
I'd like to see it be more like a sawnoff shotgun, 1 very powerful shot, effective within say 10m, but then a reload.
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N1ck Comeau
Pro Hic Immortalis
473
|
Posted - 2013.06.23 22:33:00 -
[9] - Quote
it does need additional pg requirements to bring it in line, i agree with that |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
103
|
Posted - 2013.06.23 22:35:00 -
[10] - Quote
Sgt Buttscratch wrote:R'adeh Hunt wrote:The only balancing it needs is bringing PG usage in line with other sidearms. Its drawbacks (range, small clip size, only 3 shots, slow flight time of bullets, not all that effective against shields, ...) make up for its advantages. If you compare DPS with other sidearms, you'll notice it's already really well balanced. High damage per shot, but due to more frequent reloading, its DPS is in line with other sidearms....which is something a lot of whiners conveniently forget hardly, scrambler pistol requires perfect accurate to generate any real DPS, smg requires bullets to hit, which isnt the guns style, nova knifes require sleeping enemies, flaylock requires a shot in the general direct. I'd like to see it be more like a sawnoff shotgun, 1 very powerful shot, effective within say 10m, but then a reload.
I would like CCP to comment first - and why would you want it to be like that when we already have shotguns???
What is so funny are the nerfs that you guys want will render the weapon near useless and you point to MD like if that works fine.
As some sensible people have said - lower ROF, slight reduction in splash damage.
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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
103
|
Posted - 2013.06.23 22:39:00 -
[11] - Quote
N1ck Comeau wrote:it does need additional pg requirements to bring it in line, i agree with that
Doesnt the Plasma Cannon also have the same styled CPU/G layout with minimum PG
CCP should also explain why they have chosen that setup as there might be some reasoning for certain gear combinations. |
Cass Barr
Red Star. EoN.
359
|
Posted - 2013.06.23 22:41:00 -
[12] - Quote
Core Flaylock is far better than a Cala's SMG. Yeah that makes sense.
It also has the fastest base reload time in the game, for those who like to point out that it only has 3 rounds in a mag. Not to mention 3 rounds is significantly less of a hindrance when you don't even need to hit your target. |
Jin Robot
Foxhound Corporation General Tso's Alliance
999
|
Posted - 2013.06.23 22:41:00 -
[13] - Quote
Sgt Buttscratch wrote:R'adeh Hunt wrote:The only balancing it needs is bringing PG usage in line with other sidearms. Its drawbacks (range, small clip size, only 3 shots, slow flight time of bullets, not all that effective against shields, ...) make up for its advantages. If you compare DPS with other sidearms, you'll notice it's already really well balanced. High damage per shot, but due to more frequent reloading, its DPS is in line with other sidearms....which is something a lot of whiners conveniently forget hardly, scrambler pistol requires perfect accurate to generate any real DPS, smg requires bullets to hit, which isnt the guns style, nova knifes require sleeping enemies, flaylock requires a shot in the general direct. I'd like to see it be more like a sawnoff shotgun, 1 very powerful shot, effective within say 10m, but then a reload. It requires more than "a shot in the general direction". Do you understand splash damage? also scrambler pistol is not hard to use effectively at all. |
N1ck Comeau
Pro Hic Immortalis
473
|
Posted - 2013.06.23 22:55:00 -
[14] - Quote
Jin Robot wrote:Sgt Buttscratch wrote:R'adeh Hunt wrote:The only balancing it needs is bringing PG usage in line with other sidearms. Its drawbacks (range, small clip size, only 3 shots, slow flight time of bullets, not all that effective against shields, ...) make up for its advantages. If you compare DPS with other sidearms, you'll notice it's already really well balanced. High damage per shot, but due to more frequent reloading, its DPS is in line with other sidearms....which is something a lot of whiners conveniently forget hardly, scrambler pistol requires perfect accurate to generate any real DPS, smg requires bullets to hit, which isnt the guns style, nova knifes require sleeping enemies, flaylock requires a shot in the general direct. I'd like to see it be more like a sawnoff shotgun, 1 very powerful shot, effective within say 10m, but then a reload. It requires more than "a shot in the general direction". Do you understand splash damage? also scrambler pistol is not hard to use effectively at all. But it still is too easy to get a kill just by shooting the feet. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
103
|
Posted - 2013.06.23 23:09:00 -
[15] - Quote
N1ck Comeau wrote:Jin Robot wrote:Sgt Buttscratch wrote:R'adeh Hunt wrote:The only balancing it needs is bringing PG usage in line with other sidearms. Its drawbacks (range, small clip size, only 3 shots, slow flight time of bullets, not all that effective against shields, ...) make up for its advantages. If you compare DPS with other sidearms, you'll notice it's already really well balanced. High damage per shot, but due to more frequent reloading, its DPS is in line with other sidearms....which is something a lot of whiners conveniently forget hardly, scrambler pistol requires perfect accurate to generate any real DPS, smg requires bullets to hit, which isnt the guns style, nova knifes require sleeping enemies, flaylock requires a shot in the general direct. I'd like to see it be more like a sawnoff shotgun, 1 very powerful shot, effective within say 10m, but then a reload. It requires more than "a shot in the general direction". Do you understand splash damage? also scrambler pistol is not hard to use effectively at all. But it still is too easy to get a kill just by shooting the feet.
We have murder taxis and remote explosives - all need no to little SP and kill just as easy or easier. |
Sloth9230
Reaper Galactic ROFL BROS
1876
|
Posted - 2013.06.23 23:12:00 -
[16] - Quote
Sir Petersen wrote:The Flaylock is the silliest weapon in the game at the moment. No question about it. Says the guy who wants claymores |
Kane Fyea
DUST University Ivy League
421
|
Posted - 2013.06.23 23:14:00 -
[17] - Quote
Sgt Buttscratch wrote:R'adeh Hunt wrote:The only balancing it needs is bringing PG usage in line with other sidearms. Its drawbacks (range, small clip size, only 3 shots, slow flight time of bullets, not all that effective against shields, ...) make up for its advantages. If you compare DPS with other sidearms, you'll notice it's already really well balanced. High damage per shot, but due to more frequent reloading, its DPS is in line with other sidearms....which is something a lot of whiners conveniently forget hardly, scrambler pistol requires perfect accurate to generate any real DPS, smg requires bullets to hit, which isnt the guns style, nova knifes require sleeping enemies, flaylock requires a shot in the general direct. I'd like to see it be more like a sawnoff shotgun, 1 very powerful shot, effective within say 10m, but then a reload. Scrambler pistols are easy to use effectively
Scrambler > Flaylock |
Sloth9230
Reaper Galactic ROFL BROS
1876
|
Posted - 2013.06.23 23:16:00 -
[18] - Quote
N1ck Comeau wrote:Jin Robot wrote:Sgt Buttscratch wrote:R'adeh Hunt wrote:The only balancing it needs is bringing PG usage in line with other sidearms. Its drawbacks (range, small clip size, only 3 shots, slow flight time of bullets, not all that effective against shields, ...) make up for its advantages. If you compare DPS with other sidearms, you'll notice it's already really well balanced. High damage per shot, but due to more frequent reloading, its DPS is in line with other sidearms....which is something a lot of whiners conveniently forget hardly, scrambler pistol requires perfect accurate to generate any real DPS, smg requires bullets to hit, which isnt the guns style, nova knifes require sleeping enemies, flaylock requires a shot in the general direct. I'd like to see it be more like a sawnoff shotgun, 1 very powerful shot, effective within say 10m, but then a reload. It requires more than "a shot in the general direction". Do you understand splash damage? also scrambler pistol is not hard to use effectively at all. But it still is too easy to get a kill just by shooting the feet. At feet is not the same as "general direction" |
Sloth9230
Reaper Galactic ROFL BROS
1876
|
Posted - 2013.06.23 23:21:00 -
[19] - Quote
Kane Fyea wrote: Scrambler pistols are easy to use effectively
It's only a matter of time before people start talking about "exploiting headshots" |
LAZOZAROW
RONIN EMPIRE DOMINION
0
|
Posted - 2013.06.23 23:52:00 -
[20] - Quote
If u use the faylock why in the world would you start a thread an put it on blast? An if you got killed by it I can see why you would complain, but if you get lured in buy a guy smart enough to make you think he's a easy target then he lights ur feet up wit it that's ur fault! Their missiles not grenades like the mass driver it's supposed to be used that way direct hits ussually wiz past people . It's a sneaky weapon for sneaky tactics I say leave it where it is since I just specked into it ;) |
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ReGnYuM
TeamPlayers EoN.
299
|
Posted - 2013.06.24 00:12:00 -
[21] - Quote
N1ck Comeau wrote:So ok, The flaylock some love it some hate it.
I personally find that it needs a rebalance just a slight one though.
So heres my experience with it, and keep in mind i'm a heavy, i use it as my sidearm. It's pretty easy to get kills with it, too easy some would say, and this is because the splash damage is just too high. When compared to a Mass Driver or missle turrets there better then both.
I suggest increasing direct hit damage to around 500 maybe? Rough guess, thats proto level btw. Reducing splash damage by 30-50%
Increasing CPU and PG requirements to make it in line with SMG's and Scrambler pistols. I don't know if the extra 25% splash makes it really good or not, i only have ADV level currently
Heres how these weapons should work
Flaylock very high direct hit damage low splash damage. Medium splash radius
Mass Driver medium direct hit damage medium splash damage Huge splash radius, it is a support weapon
Missle turrets medium direct damage, medium-high splash damage medium-high splash radius.
Feel free to share your own balancing opinions Thanks -N1ck
Oh God just sticking to being a fanboi LOLOLOLOLOL |
Delta 749
Kestrel Reconnaissance
541
|
Posted - 2013.06.24 00:19:00 -
[22] - Quote
Scrap splash damage all together |
IamI3rian
OSG Planetary Operations Covert Intervention
227
|
Posted - 2013.06.24 00:26:00 -
[23] - Quote
IamI3rian wrote:The fact that a militia shotgun does the same thing for (mostly) free is clearly lost on people hating on the flaylock.
Those are the people who've never actually fired it of course.
P.S. Militia shotty's get 6 rounds to OHKO you with. = )
...but by all means, remove the flaylock and give my my SP back. When I'm shooting your face off with a protopistol, do the same with that.
I'll move to the SMG... eventually we won't have sidearms.
--- Remember: IamI3rian told ya Kinda like this game but there's something you should know... I just came to say hello
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Sloth9230
Reaper Galactic ROFL BROS
1876
|
Posted - 2013.06.24 00:30:00 -
[24] - Quote
Delta 749 wrote:Scrap splash damage all together And there we have it, the real reason people hate flaylocks, not because they're "too good", but because splash damage = noob tube = no skill weapon
Whah, it's so hard to aim my AR |
King Kobrah
SyNergy Gaming EoN.
401
|
Posted - 2013.06.24 00:43:00 -
[25] - Quote
even with prof 3 and a proto flaylock i can't drop the shields on most caldari assault. even militia gear takes two shots, what weapon in the game at proto level takes 2/3rds a magazine to kill a militia suit? |
Sloth9230
Reaper Galactic ROFL BROS
1876
|
Posted - 2013.06.24 00:45:00 -
[26] - Quote
King Kobrah wrote:even with prof 3 and a proto flaylock i can't drop the shields on most caldari assault. even militia gear takes two shots, what weapon in the game at proto level takes 2/3rds a magazine to kill a militia suit? The plasma cannon I believe. |
Johnny Guilt
Algintal Core Gallente Federation
115
|
Posted - 2013.06.24 01:12:00 -
[27] - Quote
All flaylocks should be 1m blast radius, 2 is pushing it just drop a compact nano hive and se how big 2m is.. |
IamI3rian
OSG Planetary Operations Covert Intervention
228
|
Posted - 2013.06.24 01:14:00 -
[28] - Quote
Johnny Guilt wrote:All flaylocks should be 1m blast radius, 2 is pushing it just drop a compact nano hive and se how big 2m is..
Fix hit detection and you can have your meter back.
You do realize how small a meter is right? |
Johnny Guilt
Algintal Core Gallente Federation
115
|
Posted - 2013.06.24 01:16:00 -
[29] - Quote
IamI3rian wrote:Johnny Guilt wrote:All flaylocks should be 1m blast radius, 2 is pushing it just drop a compact nano hive and se how big 2m is.. Fix hit detection and you can have your meter back. You do realize how small a meter is right? yes but with the skills it gets bigger so it not really 1 m,but not over killing to 2m |
IamI3rian
OSG Planetary Operations Covert Intervention
228
|
Posted - 2013.06.24 01:17:00 -
[30] - Quote
Still not big enough to actually HIT until hit detection's fixed. That's why you don't see and std or adv flaylocks. |
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Johnny Guilt
Algintal Core Gallente Federation
115
|
Posted - 2013.06.24 01:18:00 -
[31] - Quote
IamI3rian wrote:Still not big enough to actually HIT until hit detection's fixed. That's why you don't see and std or adv flaylocks. avd is fine for me(too cheap to get core) |
Scheneighnay McBob
Bojo's School of the Trades
1734
|
Posted - 2013.06.24 01:19:00 -
[32] - Quote
I think the damage is OK the way it is, but I agree with the rest of the post. RoF also needs to be toned down. |
N1ck Comeau
Pro Hic Immortalis
474
|
Posted - 2013.06.24 01:58:00 -
[33] - Quote
Scheneighnay McBob wrote:I think the damage is OK the way it is, but I agree with the rest of the post. RoF also needs to be toned down. with only 3 shots, rof can stay the same, but make reload time longer |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
103
|
Posted - 2013.06.24 02:03:00 -
[34] - Quote
N1ck Comeau wrote:Scheneighnay McBob wrote:I think the damage is OK the way it is, but I agree with the rest of the post. RoF also needs to be toned down. with only 3 shots, rof can stay the same, but make reload time longer
But that wont stop the crying.
If it shoots slower then the enemy has more time to evade and the shooter has to be more cautious aiming.
Yes longer reload time may cause some to be more careful but if you have someone in sights its 123 - queue the QQ |
Sgt Buttscratch
G I A N T EoN.
215
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Posted - 2013.06.24 02:06:00 -
[35] - Quote
Kane Fyea wrote:Sgt Buttscratch wrote:R'adeh Hunt wrote:The only balancing it needs is bringing PG usage in line with other sidearms. Its drawbacks (range, small clip size, only 3 shots, slow flight time of bullets, not all that effective against shields, ...) make up for its advantages. If you compare DPS with other sidearms, you'll notice it's already really well balanced. High damage per shot, but due to more frequent reloading, its DPS is in line with other sidearms....which is something a lot of whiners conveniently forget hardly, scrambler pistol requires perfect accurate to generate any real DPS, smg requires bullets to hit, which isnt the guns style, nova knifes require sleeping enemies, flaylock requires a shot in the general direct. I'd like to see it be more like a sawnoff shotgun, 1 very powerful shot, effective within say 10m, but then a reload. Scrambler pistols are easy to use effectively Scrambler > Flaylock Oh and sawed off shotguns have two shots.
Scrambler pistols are no where near as easy as a flaylock, body shots are good on SP to supress a foe, headshots neaded for the damage tho, flaylock aim at ground, if you can miss the floor you are real talented..
A sawn of double barrel SG has 2 shots, not all sawn offs are double barreled....
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Dengru
Red Star. EoN.
29
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Posted - 2013.06.24 03:16:00 -
[36] - Quote
The PG should be higher. it is so low (at 2) that 5 tiers of fitting optimization are redundant. Some people spec into minmatar assault partially for the bonus to flaylocks so any nerfs should take into account the 3 million + sp investments into getting the suit, core flaylocks and proficiency. It would not be fair to entirely poop on that in a game with bad aiming and huge sp costs just cause splash damage can be a bit unfair to people.
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Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
217
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Posted - 2013.06.24 10:15:00 -
[37] - Quote
I chaulk this up to CCP's in-experience when it comes to FPS.
Tell you what CCP should allow players to make their own battles, allow them to choose how they want to play.
Example:
Player 1 creates a Line Harvest Map: No Vehicles and no flaylocks
Player 2 creates a Fish Bowl: All Vehicles and Weapons a standard CCP game
Which one do you think the player base will end up playing the majority of the time?
At least my way people that want to play X will play X, but people that think that X is a cheap no skill situation - don't have to put up with the nonsense at the same time, still giving those that think X is fine; the chance to play against other players who share the opinion that there is no problem with it - can spend their time fighting each other with the cheapest no skill weapons till the cows come home. Would be funny to see all the players complaining at that point....
While I hate to seperate the tiny playerbase even further, I am tired of dealing with things that CCP is doing to ruin any chance of this game providing some fun.
I still get paid for backing out of matches, so I have absolutely no qualms about doing so now when I see this nonsense being abused.... and before you ask I learned that little trick from watching the rest of the special ed corps doing the same thing so call me whatever you like, I am done playing your way all the time. |
Delta 749
Kestrel Reconnaissance
548
|
Posted - 2013.06.24 10:33:00 -
[38] - Quote
Sloth9230 wrote:Delta 749 wrote:Scrap splash damage all together And there we have it, the real reason people hate flaylocks, not because they're "too good", but because splash damage = noob tube = no skill weapon Whah, it's so hard to aim my AR
Or you know, its a sidearm arm and having a splash radius that lets you shoot at an enemies feet while dealing significant damage is a bad design decision for a sidearm but perfectly reasonable on other weapons such as the mass driver or forge gun
Tsch, you guys always so eager to blame the spectre of the assault rifle users, I guess thats your catch all straw man huh "My HMG is bad, its the AR users fault" "People can blow up HAVs, must be the AR users fault" "The person at starbucks got my order wrong, damn those AR users for making that happen" |
Sir Petersen
Valhalla Nord
198
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Posted - 2013.06.24 11:01:00 -
[39] - Quote
Sloth9230 wrote:Sir Petersen wrote:The Flaylock is the silliest weapon in the game at the moment. No question about it. Says the guy who wants claymores So you think the Flaylock is on equal terms compared to other side arms in the game or are you here doing what you do best.. Trolling? |
Sloth9230
Reaper Galactic
1923
|
Posted - 2013.06.25 19:49:00 -
[40] - Quote
Delta 749 wrote:
"My HMG is bad, its the AR users fault"
Well... yes, that is in fact how it went down.
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Anita Hardone
Fraternity of St. Venefice Amarr Empire
138
|
Posted - 2013.06.25 20:09:00 -
[41] - Quote
The flaylock has 3 in the mag... limited range. Best case scenario you are 1v1 someone who has no shields (because you had to use all of your main weapon ammo to take them down) and you can easily kill them with the 3 missiles.
Worst case scenario, you dont have Core Flaylocks. |
Sloth9230
Reaper Galactic
1924
|
Posted - 2013.06.25 20:48:00 -
[42] - Quote
Sir Petersen wrote:Sloth9230 wrote:Sir Petersen wrote:The Flaylock is the silliest weapon in the game at the moment. No question about it. Says the guy who wants claymores So you think the Flaylock is on equal terms compared to other side arms in the game or are you here doing what you do best.. Trolling? Define "equal terms"?
Is it easier to use? Yes Is it more rewarding? That depends on the players skill level
The flaylock is a low skill high rewards weapon, whether that is broken or not depends on whether the game has weapons that offer higher rewards in exchange for being harder to use.
Does the game have such a thing? Why yes, yes it does.
A proto scambler does 88 a hit, when you factor in their 450% headshot bonus, that number skyrockets to 396 per head shot. 396 compared to the flaylock's 239 direct hit damage. Now, while that bonus might be nearly useless for a noob with poor aim, in that hands of a skilled player it is a very dangerous thing.
Are the rewards proportional to skill required to use them? No, I'd say landing a headshot with the scrambler is about 10x harder than shooting at someones feet, the rewards aren't even 2x, but that is how it should be. you see, what developers are doing when they introduce "noob tubes" is "balancing for skill", the noob tubes are there for a reason, they're there to give noobs a fighting chance against the pros.
You can watch this video if you'd like to know more about balancing for skill http://www.youtube.com/watch?v=EitZRLt2G3w
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