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N1ck Comeau
Pro Hic Immortalis
471
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Posted - 2013.06.23 20:28:00 -
[1] - Quote
So ok, The flaylock some love it some hate it.
I personally find that it needs a rebalance just a slight one though.
So heres my experience with it, and keep in mind i'm a heavy, i use it as my sidearm. It's pretty easy to get kills with it, too easy some would say, and this is because the splash damage is just too high. When compared to a Mass Driver or missle turrets there better then both.
I suggest increasing direct hit damage to around 500 maybe? Rough guess, thats proto level btw. Reducing splash damage by 30-50%
Increasing CPU and PG requirements to make it in line with SMG's and Scrambler pistols. I don't know if the extra 25% splash makes it really good or not, i only have ADV level currently
Heres how these weapons should work
Flaylock very high direct hit damage low splash damage. Medium splash radius
Mass Driver medium direct hit damage medium splash damage Huge splash radius, it is a support weapon
Missle turrets medium direct damage, medium-high splash damage medium-high splash radius.
Feel free to share your own balancing opinions Thanks -N1ck |
N1ck Comeau
Pro Hic Immortalis
471
|
Posted - 2013.06.23 20:58:00 -
[2] - Quote
No one else has any opinions? |
N1ck Comeau
Pro Hic Immortalis
471
|
Posted - 2013.06.23 21:03:00 -
[3] - Quote
Arkena Wyrnspire wrote:500 direct damage on the flaylock? Are you completely insane? Just rough numbers. |
N1ck Comeau
Pro Hic Immortalis
473
|
Posted - 2013.06.23 22:33:00 -
[4] - Quote
it does need additional pg requirements to bring it in line, i agree with that |
N1ck Comeau
Pro Hic Immortalis
473
|
Posted - 2013.06.23 22:55:00 -
[5] - Quote
Jin Robot wrote:Sgt Buttscratch wrote:R'adeh Hunt wrote:The only balancing it needs is bringing PG usage in line with other sidearms. Its drawbacks (range, small clip size, only 3 shots, slow flight time of bullets, not all that effective against shields, ...) make up for its advantages. If you compare DPS with other sidearms, you'll notice it's already really well balanced. High damage per shot, but due to more frequent reloading, its DPS is in line with other sidearms....which is something a lot of whiners conveniently forget hardly, scrambler pistol requires perfect accurate to generate any real DPS, smg requires bullets to hit, which isnt the guns style, nova knifes require sleeping enemies, flaylock requires a shot in the general direct. I'd like to see it be more like a sawnoff shotgun, 1 very powerful shot, effective within say 10m, but then a reload. It requires more than "a shot in the general direction". Do you understand splash damage? also scrambler pistol is not hard to use effectively at all. But it still is too easy to get a kill just by shooting the feet. |
N1ck Comeau
Pro Hic Immortalis
474
|
Posted - 2013.06.24 01:58:00 -
[6] - Quote
Scheneighnay McBob wrote:I think the damage is OK the way it is, but I agree with the rest of the post. RoF also needs to be toned down. with only 3 shots, rof can stay the same, but make reload time longer |
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