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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
103
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Posted - 2013.06.23 22:35:00 -
[1] - Quote
Sgt Buttscratch wrote:R'adeh Hunt wrote:The only balancing it needs is bringing PG usage in line with other sidearms. Its drawbacks (range, small clip size, only 3 shots, slow flight time of bullets, not all that effective against shields, ...) make up for its advantages. If you compare DPS with other sidearms, you'll notice it's already really well balanced. High damage per shot, but due to more frequent reloading, its DPS is in line with other sidearms....which is something a lot of whiners conveniently forget hardly, scrambler pistol requires perfect accurate to generate any real DPS, smg requires bullets to hit, which isnt the guns style, nova knifes require sleeping enemies, flaylock requires a shot in the general direct. I'd like to see it be more like a sawnoff shotgun, 1 very powerful shot, effective within say 10m, but then a reload.
I would like CCP to comment first - and why would you want it to be like that when we already have shotguns???
What is so funny are the nerfs that you guys want will render the weapon near useless and you point to MD like if that works fine.
As some sensible people have said - lower ROF, slight reduction in splash damage.
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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
103
|
Posted - 2013.06.23 22:39:00 -
[2] - Quote
N1ck Comeau wrote:it does need additional pg requirements to bring it in line, i agree with that
Doesnt the Plasma Cannon also have the same styled CPU/G layout with minimum PG
CCP should also explain why they have chosen that setup as there might be some reasoning for certain gear combinations. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
103
|
Posted - 2013.06.23 23:09:00 -
[3] - Quote
N1ck Comeau wrote:Jin Robot wrote:Sgt Buttscratch wrote:R'adeh Hunt wrote:The only balancing it needs is bringing PG usage in line with other sidearms. Its drawbacks (range, small clip size, only 3 shots, slow flight time of bullets, not all that effective against shields, ...) make up for its advantages. If you compare DPS with other sidearms, you'll notice it's already really well balanced. High damage per shot, but due to more frequent reloading, its DPS is in line with other sidearms....which is something a lot of whiners conveniently forget hardly, scrambler pistol requires perfect accurate to generate any real DPS, smg requires bullets to hit, which isnt the guns style, nova knifes require sleeping enemies, flaylock requires a shot in the general direct. I'd like to see it be more like a sawnoff shotgun, 1 very powerful shot, effective within say 10m, but then a reload. It requires more than "a shot in the general direction". Do you understand splash damage? also scrambler pistol is not hard to use effectively at all. But it still is too easy to get a kill just by shooting the feet.
We have murder taxis and remote explosives - all need no to little SP and kill just as easy or easier. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
103
|
Posted - 2013.06.24 02:03:00 -
[4] - Quote
N1ck Comeau wrote:Scheneighnay McBob wrote:I think the damage is OK the way it is, but I agree with the rest of the post. RoF also needs to be toned down. with only 3 shots, rof can stay the same, but make reload time longer
But that wont stop the crying.
If it shoots slower then the enemy has more time to evade and the shooter has to be more cautious aiming.
Yes longer reload time may cause some to be more careful but if you have someone in sights its 123 - queue the QQ |
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