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Quill Killian
Better Hide R Die D.E.F.I.A.N.C.E
172
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Posted - 2013.06.23 08:58:00 -
[1] - Quote
CCP, et al.:
How hard would it be to code something like this into Dust 514? And, if it is possible, is it a good idea?
I tend to think it would be a good idea. It would instantly negate the chickens who hide behind the red line sniping or those who use their HAVs as long-range sniper HAVs.
Even better yet, if a player remains behind the red line for more than one minute, they're instakilled.
Anyway, just some ideas on an early Sunday morning GÇö ideas that came to me, naturally, after I'd be picked off more than once by red line snipers. |
dday3six
Intrepidus XI Omega Commission
24
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Posted - 2013.06.23 09:05:00 -
[2] - Quote
I think a better idea would be to add a timer to a team's own redline that begins after being in there for too long. As well as an AFK auto-kick after setting idle for too long. |
McFurious
TeamPlayers EoN.
141
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Posted - 2013.06.23 09:06:00 -
[3] - Quote
Probably not a good idea. If they can't shoot back at all the enemies shooting at them from the other side of the redline they're even more at a disadvantage. Then they'll all hide behind rocks or in the MCC and never come out. Or not spawn or just leave the match.
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Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
336
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Posted - 2013.06.23 09:35:00 -
[4] - Quote
Disbling weapon in the redline is a bad idea, people would not be able to fight back when redlined.
I would remove ALL wp and sp gains while in the redline if your team have a spawn point out of it. |
Quill Killian
Better Hide R Die D.E.F.I.A.N.C.E
172
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Posted - 2013.06.23 09:37:00 -
[5] - Quote
McFurious wrote:Probably not a good idea. If they can't shoot back at all the enemies shooting at them from the other side of the redline they're even more at a disadvantage. Then they'll all hide behind rocks or in the MCC and never come out. Or not spawn or just leave the match.
Huh. Unfortunately, your scenario is probably the one that would bear fruit. In my scenario, players would simply come out from behind the red line GÇö even if it meant merely stepping a foot beyond it GÇö and actually engage the opposing team in an actual game.
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Quill Killian
Better Hide R Die D.E.F.I.A.N.C.E
172
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Posted - 2013.06.23 09:39:00 -
[6] - Quote
Martin0 Brancaleone wrote:Disbling weapon in the redline is a bad idea, people would not be able to fight back when redlined.
I would remove ALL wp and sp gains while in the redline if your team have a spawn point out of it.
That's a great idea! You really should forward it to the devs at CCP. |
Nebra Tene
Roaming Blades
93
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Posted - 2013.06.23 09:42:00 -
[7] - Quote
Quill Killian wrote:CCP, et al.:
How hard would it be to code something like this into Dust 514? And, if it is possible, is it a good idea?
I tend to think it would be a good idea. It would instantly negate the chickens who hide behind the red line sniping or those who use their HAVs as long-range sniper HAVs.
Even better yet, if a player remains behind the red line for more than one minute, they're instakilled.
Anyway, just some ideas on an early Sunday morning GÇö ideas that came to me, naturally, after I'd be picked off more than once by red line snipers.
dday3six wrote:I think a better idea would be to add a timer to a team's own redline that begins after being in there for too long. As well as an AFK auto-kick after setting idle for too long.
Bad Dust Bunnies, BAD! Once again people thinking of "solutions" that woulds just hurt active players than it would AFKers or Redzoners.
What happens when a team gets pushed back to their Red Zone by the enemy team then? A) They're either rendered defenseless. B)killed because they couldn't get out.
For A), that'll just encourage more AFKing the moment things start to go bad. For B) It encourages just dropping out of the match when things start to go bad.
For both, you'll just have more annoyed active players than AFKers.
Also again, AFK auto kick would be the most useless thing to ad, people will just put a rubber band on the controller, or set it up so that the character will keep spinning in place or something. Even if not, they can just check on it every now and then and just flick an analogue stick or press a button every now and then.
You'd just be inconveniencing those who do HAVE to leave for a few moments for whatever reason, but plan to come back to continue helping while actual AFKers would remain unaffected or at most slightly inconvenienced.
Besides, how is Redzone penalties going to afect Ambush AFKers or AFKers that hide outside the redzone?
Come on people THINK of how your ideas would affect everyone in the game, not just the people you're attempting to hinder. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
336
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Posted - 2013.06.23 09:43:00 -
[8] - Quote
Quill Killian wrote:Martin0 Brancaleone wrote:Disbling weapon in the redline is a bad idea, people would not be able to fight back when redlined.
I would remove ALL wp and sp gains while in the redline if your team have a spawn point out of it. That's a great idea! You really should forward it to the devs at CCP.
Already expressed this idea like a dozen time on every "Fix redline sniping" thread, noone ever cared. |
dday3six
Intrepidus XI Omega Commission
24
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Posted - 2013.06.23 10:28:00 -
[9] - Quote
Nebra Tene wrote:Quill Killian wrote:CCP, et al.:
How hard would it be to code something like this into Dust 514? And, if it is possible, is it a good idea?
I tend to think it would be a good idea. It would instantly negate the chickens who hide behind the red line sniping or those who use their HAVs as long-range sniper HAVs.
Even better yet, if a player remains behind the red line for more than one minute, they're instakilled.
Anyway, just some ideas on an early Sunday morning GÇö ideas that came to me, naturally, after I'd be picked off more than once by red line snipers. dday3six wrote:I think a better idea would be to add a timer to a team's own redline that begins after being in there for too long. As well as an AFK auto-kick after setting idle for too long. Bad Dust Bunnies, BAD! Once again people thinking of "solutions" that woulds just hurt active players than it would AFKers or Redzoners. What happens when a team gets pushed back to their Red Zone by the enemy team then? A) They're either rendered defenseless. B)killed because they couldn't get out. For A), that'll just encourage more AFKing the moment things start to go bad. For B) It encourages just dropping out of the match when things start to go bad. For both, you'll just have more annoyed active players than AFKers. Also again, AFK auto kick would be the most useless thing to ad, people will just put a rubber band on the controller, or set it up so that the character will keep spinning in place or something. Even if not, they can just check on it every now and then and just flick an analogue stick or press a button every now and then. You'd just be inconveniencing those who do HAVE to leave for a few moments for whatever reason, but plan to come back to continue helping while actual AFKers would remain unaffected or at most slightly inconvenienced. Besides, how is Redzone penalties going to afect Ambush AFKers or AFKers that hide outside the redzone? Come on people THINK of how your ideas would affect everyone in the game, not just the people you're attempting to hinder.
You realize that my comment was open-ended for a reason right?
Redzones, save for the MCC after little to no cover, and dying because you couldn't get out is a very real threat whether there is a timer or not. Then let's be honest, if a team was able to redline another in almost all situations they've won. Comeback-from-behind victories are fascinating and inspiring, but not often readily repeated. If the friendly redline timer was for example 5 or 6 minutes, that would be more then enough to fight for a comeback, as any longer and opposing victory is nearly assured giving the massive lead they'll possess. There
Because of lossing ISK and SP from dropping most players are inclined to stick matches out.
If someone needs to go AFK for a few moments and the timer is 2 or 3 mintues they'll either be back in time, since they were only stepping away for a few moments, or there is always the option taking the controller with them. If players are using rubberbands (which btw quickly ruins your controller) or occasionally forced to flick the toggle at least they're induced to more interaction then simply finding a match, spawning and putting the controller down for the rest of it.
Redzone penalties aren't going to punish AFK players in Ambush because they aren't meant to. The AFK timer would be there for that, and also for those who are AFK outside of the redzone. |
Crash Monster
Snipers Anonymous
724
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Posted - 2013.06.23 10:38:00 -
[10] - Quote
Hey, don't complain that CCP didn't implement your ideas if you are offering them crappy ideas. |
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Baku Amad
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.06.23 10:47:00 -
[11] - Quote
The only issue I've really seen with recline snipers is a glitch that sometimes doesn't draw people in the red line. There is also a glitch that if a person has an attack or defend order placed on them they will render at a farther distance than people can normally see. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
219
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Posted - 2013.06.23 10:54:00 -
[12] - Quote
Quill Killian wrote:CCP, et al.:
How hard would it be to code something like this into Dust 514? And, if it is possible, is it a good idea?
I tend to think it would be a good idea. It would instantly negate the chickens who hide behind the red line sniping or those who use their HAVs as long-range sniper HAVs.
Even better yet, if a player remains behind the red line for more than one minute, they're instakilled.
Anyway, just some ideas on an early Sunday morning GÇö ideas that came to me, naturally, after I'd be picked off more than once by red line snipers.
I'm normally for doing this but.... snipers don't normally sit in places people can get to easily.... sure I agree the red line snipers are annoying but I mean most sniping, in my limited understanding, is done from KM away. |
Willie Fistersnatch
Tal-Romon Legion Amarr Empire
1
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Posted - 2013.06.23 11:15:00 -
[13] - Quote
Quill Killian wrote:CCP, et al.:
How hard would it be to code something like this into Dust 514? And, if it is possible, is it a good idea?
I tend to think it would be a good idea. It would instantly negate the chickens who hide behind the red line sniping or those who use their HAVs as long-range sniper HAVs.
Even better yet, if a player remains behind the red line for more than one minute, they're instakilled.
Anyway, just some ideas on an early Sunday morning GÇö ideas that came to me, naturally, after I'd be picked off more than once by red line snipers.
let them stay back there. These guys are pathetic and noone really wants them on the field anyway. If you are getting picked off by these guys you should probably join them. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
97
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Posted - 2013.06.23 11:22:00 -
[14] - Quote
Why is people shooting weapons from the red zone a problem in the first place?
I fail to see the problem |
Tectonious Falcon
Phaze O n e
581
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Posted - 2013.06.23 11:25:00 -
[15] - Quote
I thought we all agreed (including CCP) months ago that a yellow line was the best solution. |
GVGMODE
GVGMODE.
12
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Posted - 2013.06.23 12:01:00 -
[16] - Quote
If CCP removed the ability of players to shoot from the red line, they should also negate bullets going across the redline in both directions, orbital strikes used in the red line should do 0 damage, punish vehicles and enemies that cross the red line with death/explosion and might as well use subtract SP and ISK from the defeated team such that the loosing team that has obviously failed to deliver the contract will be punished by decreasing the current ISK and SP from their accounts and transferred to the winning team, after all people want consequences, right? |
Quill Killian
Better Hide R Die D.E.F.I.A.N.C.E
175
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Posted - 2013.06.23 19:51:00 -
[17] - Quote
Willie Fistersnatch wrote:Quill Killian wrote:CCP, et al.:
How hard would it be to code something like this into Dust 514? And, if it is possible, is it a good idea?
I tend to think it would be a good idea. It would instantly negate the chickens who hide behind the red line sniping or those who use their HAVs as long-range sniper HAVs.
Even better yet, if a player remains behind the red line for more than one minute, they're instakilled.
Anyway, just some ideas on an early Sunday morning GÇö ideas that came to me, naturally, after I'd be picked off more than once by red line snipers. let them stay back there. These guys are pathetic and noone really wants them on the field anyway. If you are getting picked off by these guys you should probably join them.
Are you implying that I don't use cover when attempting to reach objectives? Because if you are, you are most certainly mistaken. Some maps are extremely sniper friendly GÇö even more so from behind the red line GÇö and there are stretches where you have to risk exposing yourself ever so briefly in order to get to where the action is.
The bridge map was the one where particularly annoying red line snipers were not only picking me off on occasion, but my teammates as well. We tried hunting them down, but they were nested in some hills far enough beyond the red line that we couldn't get to them before the timer ran out and instakilled us. |
Xender17
Intrepidus XI Omega Commission
186
|
Posted - 2013.06.23 19:52:00 -
[18] - Quote
This is the most awesome cool- no. |
Thumb Green
THE STAR BORN Dark Taboo
133
|
Posted - 2013.06.23 19:58:00 -
[19] - Quote
Quill Killian wrote: Huh. Unfortunately, your scenario is probably the one that would bear fruit. In my scenario, players would simply come out from behind the red line GÇö even if it meant merely stepping a foot beyond it GÇö and actually engage the opposing team in an actual game.
In your scenario they'd get killed before they could even make it to the edge of the red line to engage the enemy team. |
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
67
|
Posted - 2013.06.23 20:03:00 -
[20] - Quote
Quill Killian wrote:CCP, et al.:
How hard would it be to code something like this into Dust 514? And, if it is possible, is it a good idea?
I tend to think it would be a good idea. It would instantly negate the chickens who hide behind the red line sniping or those who use their HAVs as long-range sniper HAVs.
Even better yet, if a player remains behind the red line for more than one minute, they're instakilled.
Anyway, just some ideas on an early Sunday morning GÇö ideas that came to me, naturally, after I'd be picked off more than once by red line snipers.
You come to cry on the forums, because a Chicken shot you in the head?
You are a Merc. from the future. Go get your best Chicken Killing Outfit from the Shed and shoot it. |
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Maken Tosch
DUST University Ivy League
2827
|
Posted - 2013.06.23 20:07:00 -
[21] - Quote
It won't work out very well at all in public matches. That kind of situation will only benefit profile-dampened scouts and there are not that many of them going around and more than likely you might not have good enough stealth scout in your team to help sneak out of the redline to plant an uplink. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
347
|
Posted - 2013.06.23 20:28:00 -
[22] - Quote
My idea to fix redline sniping and afking |
Eskel Bondfree
DUST University Ivy League
112
|
Posted - 2013.06.23 20:33:00 -
[23] - Quote
Well, here's an easy solution to red zone sniping: get rid of the red zone.
Honestly, isn't Dust supposed to be a sandbox game? Rather than implementing restrictions and then more restrictions to solve problems stemming from introducing those restrictions in the first place, just put well designed home bases on the maps. Bases that can not easily be camped and/or locked down, are easily defended with lots of cover, and that are a good way off of the next objective so a siege of the base is not easily sustainable and risks losing objectives through players that could break out unnoticed. In other words, don't make home bases like the ones on 'Ashland'. |
Sgt Buttscratch
G I A N T EoN.
211
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Posted - 2013.06.23 20:37:00 -
[24] - Quote
Redline tanks, can gather some good war points, every so oftern get an infantry kill, supression hinders them bigime, not an invincible tactic. Redline snipers, once again, they have limited view of the field, can be counter sniped.
main thing here, is both sides can do it. both snipers and tanks can be dealth with, it requires a little co-rdination, won't say too much here, due to the fact, I will redline snipe, If i can correctly cover multiple locations for my squad. |
itsmellslikefish
DIOS X. II
38
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Posted - 2013.06.23 21:53:00 -
[25] - Quote
Quill Killian wrote:CCP, et al.:
How hard would it be to code something like this into Dust 514? And, if it is possible, is it a good idea?
I tend to think it would be a good idea. It would instantly negate the chickens who hide behind the red line sniping or those who use their HAVs as long-range sniper HAVs.
Even better yet, if a player remains behind the red line for more than one minute, they're instakilled.
Anyway, just some ideas on an early Sunday morning GÇö ideas that came to me, naturally, after I'd be picked off more than once by red line snipers.
Lulz |
Ignatius Crumwald
IMPSwarm Negative-Feedback
602
|
Posted - 2013.06.23 22:06:00 -
[26] - Quote
This is silly, but what they should do is add a 2.5MIN long timer for getting out of your own redzone before you clonedied AND a normal length timer for crossing back over. This would put an end to idling and turn up the heat on a redline stand in one fell swoop.
The idea being the client ain't paying you to goldbrick.
Of course, it goes without saying that there should be no redzone in PC. |
XxWarlordxX97
Internal Error. Negative-Feedback
2158
|
Posted - 2013.06.23 22:07:00 -
[27] - Quote
Quill Killian wrote:CCP, et al.:
How hard would it be to code something like this into Dust 514? And, if it is possible, is it a good idea?
I tend to think it would be a good idea. It would instantly negate the chickens who hide behind the red line sniping or those who use their HAVs as long-range sniper HAVs.
Even better yet, if a player remains behind the red line for more than one minute, they're instakilled.
Anyway, just some ideas on an early Sunday morning GÇö ideas that came to me, naturally, after I'd be picked off more than once by red line snipers.
Or no redline |
Quill Killian
Better Hide R Die D.E.F.I.A.N.C.E
175
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Posted - 2013.06.24 07:25:00 -
[28] - Quote
Vavilia Lysenko wrote:Quill Killian wrote:CCP, et al.:
How hard would it be to code something like this into Dust 514? And, if it is possible, is it a good idea?
I tend to think it would be a good idea. It would instantly negate the chickens who hide behind the red line sniping or those who use their HAVs as long-range sniper HAVs.
Even better yet, if a player remains behind the red line for more than one minute, they're instakilled.
Anyway, just some ideas on an early Sunday morning GÇö ideas that came to me, naturally, after I'd be picked off more than once by red line snipers. You come to cry on the forums, because a Chicken shot you in the head? You are a Merc. from the future. Go get your best Chicken Killing Outfit from the Shed and shoot it.
Chicken? *lol* You're a hoot, dude. No, I merely came to offer a possible solution to what I perceive is a problem.
Since the OP, other contributors have offered their thoughts, some of which I think would really rock, such as the no SP/ISK gains so long as you sit behind the red line while there's at least one spawn point available to the team beyond the red line. |
Quill Killian
Better Hide R Die D.E.F.I.A.N.C.E
175
|
Posted - 2013.06.24 07:28:00 -
[29] - Quote
Sgt Buttscratch wrote:Redline tanks, can gather some good war points, every so oftern get an infantry kill, supression hinders them bigime, not an invincible tactic. Redline snipers, once again, they have limited view of the field, can be counter sniped.
main thing here, is both sides can do it. both snipers and tanks can be dealth with, it requires a little co-rdination, won't say too much here, due to the fact, I will redline snipe, If i can correctly cover multiple locations for my squad.
I'm just quoting this because I think your Dust handle rocks, Sgt Buttscratch. *thumbs up* |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
170
|
Posted - 2013.06.24 07:36:00 -
[30] - Quote
Martin0 Brancaleone wrote:Disbling weapon in the redline is a bad idea, people would not be able to fight back when redlined.
I would remove ALL wp and sp gains while in the redline if your team have a spawn point out of it.
This would encourage spawn camping ~ but i think this is a step in the right direction |
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Darken-Sol
BIG BAD W0LVES Eternal Syndicate
359
|
Posted - 2013.06.24 08:56:00 -
[31] - Quote
Quill Killian wrote:Willie Fistersnatch wrote:Quill Killian wrote:CCP, et al.:
How hard would it be to code something like this into Dust 514? And, if it is possible, is it a good idea?
I tend to think it would be a good idea. It would instantly negate the chickens who hide behind the red line sniping or those who use their HAVs as long-range sniper HAVs.
Even better yet, if a player remains behind the red line for more than one minute, they're instakilled.
Anyway, just some ideas on an early Sunday morning GÇö ideas that came to me, naturally, after I'd be picked off more than once by red line snipers. let them stay back there. These guys are pathetic and noone really wants them on the field anyway. If you are getting picked off by these guys you should probably join them. Are you implying that I don't use cover when attempting to reach objectives? Because if you are, you are most certainly mistaken. Some maps are extremely sniper friendly GÇö even more so from behind the red line GÇö and there are stretches where you have to risk exposing yourself ever so briefly in order to get to where the action is. The bridge map was the one where particularly annoying red line snipers were not only picking me off on occasion, but my teammates as well. We tried hunting them down, but they were nested in some hills far enough beyond the red line that we couldn't get to them before the timer ran out and instakilled us.
^That^ and you could counter snipe. I just move. I'm heavy so i memorize the refire time and move a half second sooner. Or dead stop. |
Imp Smash
Seraphim Auxiliaries CRONOS.
139
|
Posted - 2013.06.24 09:24:00 -
[32] - Quote
Martin0 Brancaleone wrote:Disbling weapon in the redline is a bad idea, people would not be able to fight back when redlined.
I would remove ALL wp and sp gains while in the redline if your team have a spawn point out of it.
That's a damn good idea. |
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