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XeroTheBigBoss
TeamPlayers EoN.
482
|
Posted - 2013.06.17 02:23:00 -
[1] - Quote
Rapid fire MD! Thank you CCP for this godmode! |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
137
|
Posted - 2013.06.17 02:24:00 -
[2] - Quote
I was running with a sniper squad earlier who all used this on secondary.
Literally godmode, that **** is hilariously awesome. |
Azura Sakura
Militaires-Sans-Frontieres
132
|
Posted - 2013.06.17 02:25:00 -
[3] - Quote
MD> Faylock just cause I rain down he'll from up top :) |
XeroTheBigBoss
TeamPlayers EoN.
482
|
Posted - 2013.06.17 02:26:00 -
[4] - Quote
Dale Templar wrote:I was running with a sniper squad earlier who all used this on secondary.
Literally godmode, that **** is hilariously awesome.
It's good! It shoots fast. 200 or so dmg for splash and like 450 with direct. Lol I'll take it! Dual Godlock pistols is fun! |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
137
|
Posted - 2013.06.17 02:28:00 -
[5] - Quote
XeroTheBigBoss wrote:Dale Templar wrote:I was running with a sniper squad earlier who all used this on secondary.
Literally godmode, that **** is hilariously awesome. It's good! It shoots fast. 200 or so dmg for splash and like 450 with direct. Lol I'll take it! Dual Godlock pistols is fun!
Yup, one of the guys went 22/1 with Core Flaylock alone, totally cashmoney business. |
Brutus Va'Khan
Tronhadar Free Guard Minmatar Republic
27
|
Posted - 2013.06.17 02:28:00 -
[6] - Quote
XeroTheBigBoss wrote:Dale Templar wrote:I was running with a sniper squad earlier who all used this on secondary.
Literally godmode, that **** is hilariously awesome. It's good! It shoots fast. 200 or so dmg for splash and like 450 with direct. Lol I'll take it! Dual Godlock pistols is fun! Dual wield flaylock. This is why we can't have nice things. |
XeroTheBigBoss
TeamPlayers EoN.
482
|
Posted - 2013.06.17 02:28:00 -
[7] - Quote
CCP can we get a HMG that shoots grenades? Since we wanna be like COD so much let's just call it death machine too! |
Sloth9230
Reaper Galactic ROFL BROS
1812
|
Posted - 2013.06.17 02:34:00 -
[8] - Quote
lol 2shots to kill a gallenete assault with milita stats on a direct hit |
XeroTheBigBoss
TeamPlayers EoN.
482
|
Posted - 2013.06.17 02:36:00 -
[9] - Quote
Sloth9230 wrote:lol 2shots to kill a gallenete assault with milita stats on a direct hit
With dmg mods you can get about 500dmg direct and nearly 300 dmg splash. Run dual wield Core Godlock pistols and it's over. I give it 2 weeks everybody is running around with them a lot more often. Core Godlock FTW! |
Sloth9230
Reaper Galactic ROFL BROS
1812
|
Posted - 2013.06.17 02:39:00 -
[10] - Quote
XeroTheBigBoss wrote:Sloth9230 wrote:lol 2shots to kill a gallenete assault with milita stats on a direct hit With dmg mods you can get about 500dmg direct and nearly 300 dmg splash. Run dual wield Core Godlock pistols and it's over. I give it 2 weeks everybody is running around with them a lot more often. Core Godlock FTW!
It's splash or direct, not both, direct hit is what? 20 points better or something?
Dmg mods... for a side arm.... oh god, what has the world come to? |
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XeroTheBigBoss
TeamPlayers EoN.
482
|
Posted - 2013.06.17 02:40:00 -
[11] - Quote
Sloth9230 wrote:XeroTheBigBoss wrote:Sloth9230 wrote:lol 2shots to kill a gallenete assault with milita stats on a direct hit With dmg mods you can get about 500dmg direct and nearly 300 dmg splash. Run dual wield Core Godlock pistols and it's over. I give it 2 weeks everybody is running around with them a lot more often. Core Godlock FTW! It's splash or direct, not both, direct hit is what? 20 points better or something? Dmg mods... for a side arm.... oh god, what has the world come to?
It works! shoots rapid can get 600 dmg easy a clip swap to other one and do it again enemy dead. |
Sloth9230
Reaper Galactic ROFL BROS
1812
|
Posted - 2013.06.17 02:42:00 -
[12] - Quote
XeroTheBigBoss wrote: It works! shoots rapid can get 600 dmg easy a clip swap to other one and do it again enemy dead.
And when you run into another flaylock with mods, do you both 1 shot each other?
Idk... think I'll stick to shields |
XeroTheBigBoss
TeamPlayers EoN.
482
|
Posted - 2013.06.17 02:43:00 -
[13] - Quote
Sloth9230 wrote:XeroTheBigBoss wrote: It works! shoots rapid can get 600 dmg easy a clip swap to other one and do it again enemy dead.
And when you run into another flaylock with mods, do you both 1 shot each other? Idk... think I'll stick to shields
Well I was talking about the good players anyway so... |
stlcarlos989
SVER True Blood Public Disorder.
128
|
Posted - 2013.06.17 02:45:00 -
[14] - Quote
Its perfectly balanced no nerf coming for it. |
XeroTheBigBoss
TeamPlayers EoN.
482
|
Posted - 2013.06.17 02:46:00 -
[15] - Quote
stlcarlos989 wrote:Its perfectly balanced no nerf coming for it.
I agree I like it! Keep it the same please! |
Sloth9230
Reaper Galactic ROFL BROS
1812
|
Posted - 2013.06.17 02:46:00 -
[16] - Quote
XeroTheBigBoss wrote:Sloth9230 wrote:XeroTheBigBoss wrote: It works! shoots rapid can get 600 dmg easy a clip swap to other one and do it again enemy dead.
And when you run into another flaylock with mods, do you both 1 shot each other? Idk... think I'll stick to shields Well I was talking about the good players anyway so... I would assume two good players would instantly land headshots on each other the instant they spotted the other |
XeroTheBigBoss
TeamPlayers EoN.
482
|
Posted - 2013.06.17 02:48:00 -
[17] - Quote
Sloth9230 wrote:XeroTheBigBoss wrote:Sloth9230 wrote:XeroTheBigBoss wrote: It works! shoots rapid can get 600 dmg easy a clip swap to other one and do it again enemy dead.
And when you run into another flaylock with mods, do you both 1 shot each other? Idk... think I'll stick to shields Well I was talking about the good players anyway so... I would assume two good players would instantly land headshots on each other the instant they spotted the other
This is the difference between blue berries and killers.. |
stlcarlos989
SVER True Blood Public Disorder.
128
|
Posted - 2013.06.17 02:58:00 -
[18] - Quote
Flaylock users serious quesqtion, where do aim with it, actual enemy or the ground under their feet? Be honest are you killing the enemy because you are skilled or because you are using weapon that requires less skill because you don't even have to hit your target? |
Golda Go
Fraternity of St. Venefice Amarr Empire
25
|
Posted - 2013.06.17 03:03:00 -
[19] - Quote
Why would anyone use this when he have fused locus grenades. |
Sloth9230
Reaper Galactic ROFL BROS
1812
|
Posted - 2013.06.17 03:09:00 -
[20] - Quote
stlcarlos989 wrote:Flaylock users serious quesqtion, where do aim with it, actual enemy or the ground under their feet? Be honest are you killing the enemy because you are skilled or because you are using weapon that requires less skill because you don't even have to hit your target?
Direct hits back when I used the STD, feet with core... |
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Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
142
|
Posted - 2013.06.17 03:10:00 -
[21] - Quote
Golda Go wrote:Why would anyone use this when he have fused locus grenades.
Must.. Resist...
Because Flaylock Pistols hold more ammo, fire faster, and can be supplemented with fused grenades? |
XeroTheBigBoss
TeamPlayers EoN.
482
|
Posted - 2013.06.17 03:45:00 -
[22] - Quote
stlcarlos989 wrote:Flaylock users serious quesqtion, where do aim with it, actual enemy or the ground under their feet? Be honest are you killing the enemy because you are skilled or because you are using weapon that requires less skill because you don't even have to hit your target?
If the enemy is moving at you in straight line aim and pop him with rapid direct for the kill. If they are gunfighting with you than jump and just rain hell down at their feet. Core Godlock is fun! Requires no skill to use it's easy :) |
Cass Barr
Red Star. EoN.
296
|
Posted - 2013.06.17 04:12:00 -
[23] - Quote
I hate you all.
My poor Gallente suit |
DoomLead
Dead Six Initiative Lokun Listamenn
23
|
Posted - 2013.06.17 04:21:00 -
[24] - Quote
as a heavy I have hmg proficiency 5 I run a single damage mod on my hmg with quadruple armor plates and a logi behind me and have been destroying you flaylock users who jump and dance jigs thank you for raising my kdr I love it when you come into my range |
LUGMOS
YELLOW JESUS EXP FORCE
0
|
Posted - 2013.06.17 04:52:00 -
[25] - Quote
DoomLead wrote:as a heavy I have hmg proficiency 5 I run a single damage mod on my hmg with quadruple armor plates and a logi behind me and have been destroying you flaylock users who jump and dance jigs thank you for raising my kdr I love it when you come into my range Cool story! |
Golda Go
Fraternity of St. Venefice Amarr Empire
31
|
Posted - 2013.06.17 05:28:00 -
[26] - Quote
DoomLead wrote:as a heavy I have hmg proficiency 5 I run a single damage mod on my hmg with quadruple armor plates and a logi behind me and have been destroying you flaylock users who jump and dance jigs thank you for raising my kdr I love it when you come into my range
Fused locus grenades says hello
|
Tek Hound
Death In Xcess Corporation
0
|
Posted - 2013.06.17 15:11:00 -
[27] - Quote
Useless against shield tanks.If you AR users stop damage mod stacking and added some shield mods you wont have a problem.How about you ask ccp to remove every non-Ar weapon from dust so you guys can stop crying |
Knarf Black
Subdreddit Test Alliance Please Ignore
912
|
Posted - 2013.06.17 15:29:00 -
[28] - Quote
stlcarlos989 wrote:Flaylock users serious question, where do aim with it, actual enemy or the ground under their feet? Be honest are you killing the enemy because you are skilled or because you are using weapon that requires less skill because you don't even have to hit your target?
I prefer to hit the wall behind my target (when applicable) or tag them with a max range air burst, as opposed to feet shooting, but going for direct hits is pointless. The damage increase is token at best, and there is a strong likelihood that the missile will phase right through the guy.
I hate people who spam it in CQC, though; it's a far more elegant weapon when used correctly. (You actually have to lead targets!) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1791
|
Posted - 2013.06.17 15:34:00 -
[29] - Quote
Tek Hound wrote:Useless against shield tanks.If you AR users stop damage mod stacking and added some shield mods you wont have a problem.How about you ask ccp to remove every non-Ar weapon from dust so you guys can stop crying QFT |
Jin Robot
Foxhound Corporation General Tso's Alliance
893
|
Posted - 2013.06.17 16:01:00 -
[30] - Quote
Moar tears!! |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1793
|
Posted - 2013.06.17 16:07:00 -
[31] - Quote
In B4 Minmatar Assault with dual core Flaylocks is the new FotM. |
Bones McGavins
TacoCat Industries
324
|
Posted - 2013.06.17 16:30:00 -
[32] - Quote
I honestly dont understand why youd go dual. LIke how would the small increase in rate of fire from swapping guns compared to reload remotely make up for the versatility of carrying an actual main. Unless you are terribad at shooting and one clip isnt enough to kill your target... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1797
|
Posted - 2013.06.17 16:41:00 -
[33] - Quote
Bones McGavins wrote:I honestly dont understand why youd go dual. LIke how would the small increase in rate of fire from swapping guns compared to reload remotely make up for the versatility of carrying an actual main. Unless you are terribad at shooting and one clip isnt enough to kill your target... 8 shots before you actually have to reload. Need I say more? |
General Erick
Onslaught Inc RISE of LEGION
38
|
Posted - 2013.06.17 17:10:00 -
[34] - Quote
Decrease the firerate, it is meant to be a secondary weapon |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1800
|
Posted - 2013.06.17 17:27:00 -
[35] - Quote
General Erick wrote:Decrease the firerate, it is meant to be a secondary weapon Sidearm =/= secondary weapon |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
97
|
Posted - 2013.06.17 20:46:00 -
[36] - Quote
stlcarlos989 wrote:Flaylock users serious question, where do aim with it, actual enemy or the ground under their feet? Be honest are you killing the enemy because you are skilled or because you are using weapon that requires less skill because you don't even have to hit your target?
Do you jump or just stand there smiling waiting to be plastered - serious question |
XeroTheBigBoss
TeamPlayers EoN.
500
|
Posted - 2013.06.17 20:50:00 -
[37] - Quote
Daxxis KANNAH wrote:stlcarlos989 wrote:Flaylock users serious question, where do aim with it, actual enemy or the ground under their feet? Be honest are you killing the enemy because you are skilled or because you are using weapon that requires less skill because you don't even have to hit your target? Do you jump or just stand there smiling waiting to be plastered - serious question
Always jump so you can rain the dmg down on them. |
gbh08
74656d70
16
|
Posted - 2013.06.17 21:06:00 -
[38] - Quote
Bones McGavins wrote:I honestly dont understand why youd go dual. LIke how would the small increase in rate of fire from swapping guns compared to reload remotely make up for the versatility of carrying an actual main. Unless you are terribad at shooting and one clip isnt enough to kill your target...
how about to actually scrape some kind off enjoyment out of the game, explosives are fun, explosives are more fun when frame rate, hit detection and aiming are all off key, flaylock is no way op, range like everything else is pants, 3 shots before reload is not that great, chances of all 3 shots hitting are slim
i took my main (AR toon) out of the mcc for the first time in forever today, played skirmish, went something like 12-1(poor score for me), finished 2nd for points, and i had 25 fecking assists...... TWENTY FIVE lol wtf, i cant bare to play on my main anymore
also, about flaylocks, the funny thing is, watching the people you shoot at, i shoot at you with a AR and you shoot back, i shoot you with my flaylocks and you run away jumping like a little girl which then results in your death
|
XeroTheBigBoss
TeamPlayers EoN.
501
|
Posted - 2013.06.17 21:07:00 -
[39] - Quote
gbh08 wrote:Bones McGavins wrote:I honestly dont understand why youd go dual. LIke how would the small increase in rate of fire from swapping guns compared to reload remotely make up for the versatility of carrying an actual main. Unless you are terribad at shooting and one clip isnt enough to kill your target... how about to actually scrape some kind off enjoyment out of the game, explosives are fun, explosives are more fun when frame rate, hit detection and aiming are all off key, flaylock is no way op, range like everything else is pants, 3 shots before reload is not that great, chances of all 3 shots hitting are slim i took my main (AR toon) out of the mcc for the first time in forever today, played skirmish, went something like 12-1(poor score for me), finished 2nd for points, and i had 25 fecking assists...... TWENTY FIVE lol wtf, i cant bare to play on my main anymore also, about flaylocks, the funny thing is, watching the people you shoot at, i shoot at you with a AR and you shoot back, i shoot you with my flaylocks and you run away jumping like a little girl which then results in your death
Godlock pistol FTW! |
gbh08
74656d70
16
|
Posted - 2013.06.17 21:13:00 -
[40] - Quote
XeroTheBigBoss wrote:
Godlock pistol FTW!
Have you even specced into proto flaylock to try it? |
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XeroTheBigBoss
TeamPlayers EoN.
510
|
Posted - 2013.06.17 21:14:00 -
[41] - Quote
gbh08 wrote:XeroTheBigBoss wrote:
Godlock pistol FTW!
Have you even specced into proto flaylock to try it?
Lol, um yes it's EASY mode. It shoots a rapid 600dmg a second. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
153
|
Posted - 2013.06.18 02:15:00 -
[42] - Quote
XeroTheBigBoss wrote:gbh08 wrote:XeroTheBigBoss wrote:
Godlock pistol FTW!
Have you even specced into proto flaylock to try it? Lol, um yes it's EASY mode. It shoots a rapid 600dmg a second.
Oh I get it, this is a QQ thread.
Suprised I didn't realise that before.
rapid 600dmg a second, by whos calculations? |
The Black Art
Pro Hic Immortalis
129
|
Posted - 2013.06.18 02:28:00 -
[43] - Quote
Dale Templar wrote: Oh I get it, this is a QQ thread.
Suprised I didn't realise that before.
rapid 600dmg a second, by whos calculations?
Nobody's. Everything is conjecture until CCP provides the real numbers. |
ADAPTandKILL
ZionTCD
36
|
Posted - 2013.06.18 03:47:00 -
[44] - Quote
if you all like the flaylock try running a massdriver, but then again i stopped using the flaylock because of the three shot clip size, i use the assault massdriver now, but if i wasn't a logi i would run it as my sidearm with the massdriver as my primary. |
hgghyujh
Expert Intervention Caldari State
31
|
Posted - 2013.06.18 10:05:00 -
[45] - Quote
its something this game has needed a small increase in power for a significant increase in skills....... it'll get nerfed, like every thing that detracts from the every mans weapon, the AR, it will get nerfed into uselessness. |
GLiMPSE X
IMPSwarm Negative-Feedback
161
|
Posted - 2013.06.18 10:08:00 -
[46] - Quote
I think the gun is fine really, it's frustrating getting blasted by one but it's really week to people that use their jump key. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
60
|
Posted - 2013.06.18 10:12:00 -
[47] - Quote
GLiMPSE X wrote:I think the gun is fine really, it's frustrating getting blasted by one but it's really weak to people that use their jump key. Most of us cannot jump 3 metres in the air so no, jumping is not a good counter to this gun. As a sidearm, this gun is op but that's just my opinion. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
99
|
Posted - 2013.06.18 12:18:00 -
[48] - Quote
Commander Tuna wrote:GLiMPSE X wrote:I think the gun is fine really, it's frustrating getting blasted by one but it's really weak to people that use their jump key. Most of us cannot jump 3 metres in the air so no, jumping is not a good counter to this gun. As a sidearm, this gun is op but that's just my opinion.
Sorry but from all accounts the splash dmg isnt spherical (if am terming that right) so a well timed jump can minimize most if not all of the dmg. Also if you see who is shooting at you you can also dodge the missiles.
And the "3m" is affected many times by lag / hit detection |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
62
|
Posted - 2013.06.19 13:02:00 -
[49] - Quote
Daxxis KANNAH wrote:Commander Tuna wrote:GLiMPSE X wrote:I think the gun is fine really, it's frustrating getting blasted by one but it's really weak to people that use their jump key. Most of us cannot jump 3 metres in the air so no, jumping is not a good counter to this gun. As a sidearm, this gun is op but that's just my opinion. Sorry but from all accounts the splash dmg isnt spherical (if am terming that right) so a well timed jump can minimize most if not all of the dmg. Also if you see who is shooting at you you can also dodge the missiles. And the "3m" is affected many times by lag / hit detection
I do believe it is "spherical" just like the MD. And yes sometimes the flaylock missiles do sometimes get ****** over by lag most noticably when they simply pass through targets. Anways this is all from my experience is isn't exactly factual. |
AION ETERNITY
Wrath Of The Lamb
0
|
Posted - 2013.06.19 13:07:00 -
[50] - Quote
GLiMPSE X wrote:I think the gun is fine really, it's frustrating getting blasted by one but it's really weak to people that use their jump key.
That is extremely ********. Not only does everyone not have the foreknowledge of knowing when they're going to be shot at by flaylock, even if they anyone who can think for 10 seconds would just wait for the window of opportunity when you are touching the ground but before you jump again. Not only that, but if you're a heavy then jumping is impossible after the first two, and that's assuming you were able to successfully avoid damage from the first two shots. You obviously don't "Think" because this is the most overpowered gun in Dust 514 to date, but it won't get nerfed because CCP likes to use it. |
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Revelations 514
Red Star. EoN.
69
|
Posted - 2013.06.19 17:38:00 -
[51] - Quote
I do hope they get some balancing done before adding in the dual wielding fit. Imagine two Core Flays or two AR's simultaneously. Or one of each |
Gaechti
BetaMax. CRONOS.
81
|
Posted - 2013.06.19 17:56:00 -
[52] - Quote
You forgot to mention zero pg.. Makes awsome fits possible.. |
Jin Robot
Foxhound Corporation General Tso's Alliance
924
|
Posted - 2013.06.19 18:04:00 -
[53] - Quote
Lol, yeah that plasma cannon is OP also due to the PG requirements. |
Orion Vahid
DUST University Ivy League
22
|
Posted - 2013.06.19 18:07:00 -
[54] - Quote
Methinks this weapon will get a giant nerf when Commando Suit comes out |
Jin Robot
Foxhound Corporation General Tso's Alliance
924
|
Posted - 2013.06.19 18:23:00 -
[55] - Quote
Methinks I can grow a marshmellow tree |
Colonel Killar
DUST CORE DARKSTAR ARMY
12
|
Posted - 2013.06.19 18:32:00 -
[56] - Quote
The Good Old MD just needs more flaylock and then the MD QQ will end just make the MD a Flaylock with 6 shots and a greater arc and AoE and range for supression fire at mid range to get over obstacles and behind cover.
still CCP before nerfing this you'll have to pry it from my cold dead hands |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
421
|
Posted - 2013.06.19 18:34:00 -
[57] - Quote
The flaylock doesn't even start getting good until you hit proto, then it's fun to play with... Which is how it should be, a nerf would ruin the weapon as it already has plenty of drawbacks.
|
Jin Robot
Foxhound Corporation General Tso's Alliance
924
|
Posted - 2013.06.19 18:38:00 -
[58] - Quote
XeroTheBigBoss wrote:gbh08 wrote:XeroTheBigBoss wrote:
Godlock pistol FTW!
Have you even specced into proto flaylock to try it? Lol, um yes it's EASY mode. It shoots a rapid 600dmg a second. So much untrue it is funny. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
99
|
Posted - 2013.06.19 19:01:00 -
[59] - Quote
What is this dual wielding talk.
I thought the Commando can carry two light weapons, he cant equip them at the same time. |
Xender17
Intrepidus XI Omega Commission
175
|
Posted - 2013.06.19 19:03:00 -
[60] - Quote
A sidearm isn't suppose to get this much attention. |
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Colonel Killar
DUST CORE DARKSTAR ARMY
12
|
Posted - 2013.06.19 19:10:00 -
[61] - Quote
Daxxis KANNAH wrote:What is this dual wielding talk.
I thought the Commando can carry two light weapons, he cant equip them at the same time. ...and you are correct |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
421
|
Posted - 2013.06.19 19:16:00 -
[62] - Quote
Yeah, you can already run dual flaylocks, nobody will be dual wielding anything, even with the commando. |
Aliakin Koreck
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2013.06.20 05:56:00 -
[63] - Quote
OP NERF IT.
HIT IT HARD.
|
XeroTheBigBoss
TeamPlayers EoN.
531
|
Posted - 2013.06.20 06:16:00 -
[64] - Quote
They won't nerf it. I will be nothing without it. |
Sloth9230
Reaper Galactic ROFL BROS
1853
|
Posted - 2013.06.20 06:29:00 -
[65] - Quote
Xender17 wrote:A sidearm isn't suppose to get this much attention. When was the last time anybody used any proto side arm?
People only using STD scrambler pistols is what's keeping them from the spotlight. |
Dust Project 514
Dust Evo 514
26
|
Posted - 2013.06.20 06:39:00 -
[66] - Quote
XeroTheBigBoss wrote:gbh08 wrote:XeroTheBigBoss wrote:
Godlock pistol FTW!
Have you even specced into proto flaylock to try it? Lol, um yes it's EASY mode. It shoots a rapid 600dmg a second.
Militia Scrambler Pistol does over 1000 in one clip... Assume its all headshots.
All Sidearms are super powerful if you use them properly. Heck I demolished a heavy with one clip from a militia scrambler pistol (no upgrades) with headshots, a few matches ago.. |
Dust Project 514
Dust Evo 514
26
|
Posted - 2013.06.20 06:40:00 -
[67] - Quote
I may not have invented the art of the dual wielding Flaylock, but I did perfect it. |
Fredrikson Revel
Holdfast Syndicate Amarr Empire
0
|
Posted - 2013.06.20 17:53:00 -
[68] - Quote
This gun is OP
I get killed more than smg now with it |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
423
|
Posted - 2013.06.20 18:07:00 -
[69] - Quote
Fredrikson Revel wrote:This gun is OP
I get killed more than smg now with it
No, it's not.... I'll bet that 90% of flaylock kills come from a core flaylock, like I said before, all the flaylocks before proto are pretty garbage honestly.
Use one for a while and tell me they're OP, any lvl5 wpn especially with proficiency should be powerful or what's the point? |
Jin Robot
Foxhound Corporation General Tso's Alliance
940
|
Posted - 2013.06.20 18:10:00 -
[70] - Quote
xLTShinySidesx wrote:Fredrikson Revel wrote:This gun is OP
I get killed more than smg now with it No, it's not.... I'll bet that 90% of flaylock kills come from a core flaylock, like I said before, all the flaylocks before proto are pretty garbage honestly. Use one for a while and tell me they're OP, any lvl5 wpn especially with proficiency should be powerful or what's the point? But he died....it must be OP. |
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Cass Barr
Red Star. EoN.
333
|
Posted - 2013.06.20 18:51:00 -
[71] - Quote
Dust Project 514 wrote:XeroTheBigBoss wrote:gbh08 wrote:XeroTheBigBoss wrote:
Godlock pistol FTW!
Have you even specced into proto flaylock to try it? Lol, um yes it's EASY mode. It shoots a rapid 600dmg a second. Militia Scrambler Pistol does over 1000 in one clip... Assume its all headshots. All Sidearms are super powerful if you use them properly. Heck I demolished a heavy with one clip from a militia scrambler pistol (no upgrades) with headshots, a few matches ago..
One requires multiple headshots in succession, the other doesn't even require you to hit the target.
See the difference?
In six months of playing I've been killed by Scrambler Pistol headshots exactly once. |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
424
|
Posted - 2013.06.20 19:03:00 -
[72] - Quote
Grab a std or adv flaylock and shoot at people's feet and see how many kills you get.
The core is the only flaylock that can kill enemies decently with shots to the feet, however, it's a proto weapon and should have some sort of bonus.
Even then, you need to have proficiency up in the flaylock to really get the feet shots working, so how many skill points is that?
Whether main weapon or sidearm, if you skill into proficiencies, it should be a damn good weapon or what the hell is the point of sp at all? |
Cass Barr
Red Star. EoN.
333
|
Posted - 2013.06.20 19:26:00 -
[73] - Quote
You do see the thread title specifies the Core, right? |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
424
|
Posted - 2013.06.20 19:58:00 -
[74] - Quote
Cass Barr wrote:You do see the thread title specifies the Core, right?
Yeah I realize that.
I still don't think the core is OP, I can kill people faster with an ar, shotty, NK's etc... Like I said, regardless of whether it's a sidearm or a light weapon, if you skill into proto, it better be a damn good weapon or what's the point?
Like was mentioned earlier, I can ohk someone with a mlt shotty, I can't ohk anybody (minus a scout) with a flaylock, even with a headshot. |
XeroTheBigBoss
TeamPlayers EoN.
533
|
Posted - 2013.06.20 20:01:00 -
[75] - Quote
xLTShinySidesx wrote:Cass Barr wrote:You do see the thread title specifies the Core, right? Yeah I realize that. I still don't think the core is OP, I can kill people faster with an ar, shotty, NK's etc... Like I said, regardless of whether it's a sidearm or a light weapon, if you skill into proto, it better be a damn good weapon or what's the point? Like was mentioned earlier, I can ohk someone with a mlt shotty, I can't ohk anybody (minus a scout) with a flaylock, even with a headshot.
I highly doubt you can kill somebody faster with a AR vs Core Godlock. Even Shotgun is a challenge you have to be right in there face for a 1 shot where they can shoot 1000 dmg at you. quick.
Just because you killed a Dragon fly once doesn't mean it's a permanent occurrence. |
GVGMODE
GVGMODE.
11
|
Posted - 2013.06.20 20:07:00 -
[76] - Quote
Core GodFeetLock
Buff plasma cannon to have a higher clip please, no charge delay, higher reload and we have a Core GodFeetLock |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
424
|
Posted - 2013.06.20 20:22:00 -
[77] - Quote
XeroTheBigBoss wrote:xLTShinySidesx wrote:Cass Barr wrote:You do see the thread title specifies the Core, right? Yeah I realize that. I still don't think the core is OP, I can kill people faster with an ar, shotty, NK's etc... Like I said, regardless of whether it's a sidearm or a light weapon, if you skill into proto, it better be a damn good weapon or what's the point? Like was mentioned earlier, I can ohk someone with a mlt shotty, I can't ohk anybody (minus a scout) with a flaylock, even with a headshot. I highly doubt you can kill somebody faster with a AR vs Core Godlock. Even Shotgun is a challenge you have to be right in there face for a 1 shot where they can shoot 1000 dmg at you. quick. Just because you killed a Dragon fly once doesn't mean it's a permanent occurrence.
The two play types vary drastically, but I guarantee (from experience) I can get far more kills and less deaths with a mlt shotty than by running dual flaylocks, I know because I've done both. |
Cass Barr
Red Star. EoN.
334
|
Posted - 2013.06.20 20:32:00 -
[78] - Quote
Again a lot of the disagreement stems from the very large explosives damage bonus to armor.
While you're using a Flaylock, most of the people you run into are shield tanked so you only do 70% damage. Meanwhile, I'm in an armor suit so when I run into a Core Flaylock I'm essentially instagibbed. I'm not lying when I say they kill me considerably faster than even officer weapons.
While I also think the splash damage is too high, likely the biggest concerns with Flaylocks stem from the massive damage differential between shields and armor. |
gbh08
74656d70
31
|
Posted - 2013.06.20 20:38:00 -
[79] - Quote
XeroTheBigBoss wrote:
Lol, um yes it's EASY mode. It shoots a rapid 600dmg a second.
says the dude that wants it nerfed, to make the whole game easy mode, honestly, you guys wont be happy untill every weapon has the same stats
I played since the build before chromo, i never used the forums really untill upriseing dropped, but its quite apparent why every fecking gun got nerferd, because of you bunch of b!tches
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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
99
|
Posted - 2013.06.20 20:50:00 -
[80] - Quote
@Cass Barr So then you need to use weapons that allow you to engage at distance and dodge the missiles.
You can also use extenders so once you are hit by the first missile you can try to train fire on that opponent. |
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Cass Barr
Red Star. EoN.
334
|
Posted - 2013.06.20 20:56:00 -
[81] - Quote
Daxxis KANNAH wrote:@Cass Barr So then you need to use weapons that allow you to engage at distance and dodge the missiles.
You can also use extenders so once you are hit by the first missile you can try to train fire on that opponent.
It's not like flaylock users have a little icon over their heads, or that NEVER engaging in close quarters fights is at all a reasonable strategy in an objectives based game. Even less so when the enemies spawn ON the objectives.
Camping in the hills with a sniper isn't a viable counter strategy. |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
425
|
Posted - 2013.06.20 20:59:00 -
[82] - Quote
Cass Barr wrote:Again a lot of the disagreement stems from the very large explosives damage bonus to armor.
While you're using a Flaylock, most of the people you run into are shield tanked so you only do 70% damage. Meanwhile, I'm in an armor suit so when I run into a Core Flaylock I'm essentially instagibbed. I'm not lying when I say they kill me considerably faster than even officer weapons.
While I also think the splash damage is too high, likely the biggest concerns with Flaylocks stem from the massive damage differential between shields and armor.
There are armor and shield differentials with every weapon, the flay is explosive so it damages armor, the scramblers (rifle and pistol) drain my shield like crazy, it's part of the game....
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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
100
|
Posted - 2013.06.20 21:02:00 -
[83] - Quote
Cass Barr wrote:Daxxis KANNAH wrote:@Cass Barr So then you need to use weapons that allow you to engage at distance and dodge the missiles.
You can also use extenders so once you are hit by the first missile you can try to train fire on that opponent. It's not like flaylock users have a little icon over their heads, or that NEVER engaging in close quarters fights is at all a reasonable strategy in an objectives based game. Even less so when the enemies spawn ON the objectives. Camping in the hills with a sniper isn't a viable counter strategy.
But is sounds like you want it nerfed so you can run "your" strategy to your hearts content.
I thought this is the reason Dust has so many suit options - you get killed by a certain thing a couple of times you switch up.
You can have a full armour suit with damage mods but when explosive weapons hit the field you bring out a more balanced suit and probably play a bit more cautious. |
Cass Barr
Red Star. EoN.
334
|
Posted - 2013.06.20 21:06:00 -
[84] - Quote
No, I'm saying if a weapon is so strong there's not even a contest between it and OFFICER WEAPONS (and in this case there isn't, the Core Flaylock is far and away more effective than even Balac's or Cala's in TTK on armor suits), then something might be off. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
100
|
Posted - 2013.06.20 21:12:00 -
[85] - Quote
Snipers and Scrambler pistols can kill faster - no?
Forge too?
I think you are picking on this one weapon for whatever reason.
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xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
425
|
Posted - 2013.06.20 21:16:00 -
[86] - Quote
I've been killed by a core flaylock about 5 times since uprising, I know this doesn't mean it's not OP but pulling from past experience (TAR), you'd think everyone on the field would be using one.
The flaylock has as many drawbacks as it does good things going for it, range sucks, slow flight time which makes you have to lead the enemy and hope they don't change directions, dropping of the round, small clip size, reload time, ammo on hand.
Every weapon is good and bad in certain things, everyone just seems to focus on the things that are good about weapons and claim OP without even accounting for the skill involved to use it or it's drawbacks. |
Cass Barr
Red Star. EoN.
334
|
Posted - 2013.06.20 21:37:00 -
[87] - Quote
A damage modded Thale's would need a headshot, a Scrambler Pistol would need two. A Forge would need a direct hit. I explicitly stated it before, though not there. Yes OHKO weapons are faster. They're also a far less common occurrence.
Like I said I've been killed by Scrambler headshots once in 6 months, a Thale's headshot just a few times. A good flaylock user will get me that many times in a single match. Forge guns used as anti-infantry are more common than them other two, but also not all that effective.
A smart Flaylock user will pull it out against a Gallente suit immediately, cause they know it's an instagib.
Face it, no one likes getting killed before they even have a chance to react and at least make an attempt at survival. |
Cass Barr
Red Star. EoN.
334
|
Posted - 2013.06.20 21:43:00 -
[88] - Quote
Daxxis KANNAH wrote:Cass Barr wrote:Daxxis KANNAH wrote:@Cass Barr So then you need to use weapons that allow you to engage at distance and dodge the missiles.
You can also use extenders so once you are hit by the first missile you can try to train fire on that opponent. It's not like flaylock users have a little icon over their heads, or that NEVER engaging in close quarters fights is at all a reasonable strategy in an objectives based game. Even less so when the enemies spawn ON the objectives. Camping in the hills with a sniper isn't a viable counter strategy. But is sounds like you want it nerfed so you can run "your" strategy to your hearts content. I thought this is the reason Dust has so many suit options - you get killed by a certain thing a couple of times you switch up. You can have a full armour suit with damage mods but when explosive weapons hit the field you bring out a more balanced suit and probably play a bit more cautious.
I've never run damage Mods, they're inferior to Complex Shield Extenders, which I have in every high slot. It makes little difference. My Adv suit dies in two shots, the proto in three. Pretty much the only other gun with that damage output, a Sniper, has a far slower RoF. |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
425
|
Posted - 2013.06.20 21:45:00 -
[89] - Quote
Cass Barr wrote:A damage modded Thale's would need a headshot, a Scrambler Pistol would need two. A Forge would need a direct hit. I explicitly stated it before, though not there. Yes OHKO weapons are faster. They're also a far less common occurrence.
Like I said I've been killed by Scrambler headshots once in 6 months, a Thale's headshot just a few times. A good flaylock user will get me that many times in a single match. Forge guns used as anti-infantry are more common than the other two, but also not all that effective.
A smart Flaylock user will pull it out against a Gallente suit immediately, cause they know it's an instagib.
Face it, no one likes getting killed before they even have a chance to react and at least make an attempt at survival, especially not in a game that's supposed to be (and for most weapons is) a tracking shooter.
Maybe I'm strange but I don't pay attention at all what my enemy is wearing (other than scout, assault, heavy, logi)
If you're having this much of an issue with it maybe you should run a shield suit, I have a good gallente armor suit and a good caldari shield suit, just incase.
I honestly rarely get killed by a flaylock (1-2 times per day) and I play a lot. |
Cass Barr
Red Star. EoN.
334
|
Posted - 2013.06.20 21:58:00 -
[90] - Quote
I'm assuming they're not as common as they would be because they released after the universal respec. I'm sure they will become increasingly more common though.
I also only run into them on occasion, but when I do it's the deadliest weapon on the field to my suit. And it's not just to me, as the people I've run into who were spamming them were topping the board. But that was in pub matches so it's inconsequential. For all I know the rest of my team was in MLT gear.
I actually did run into someone using a Cala's earlier today and the difference in effectiveness was laughable. |
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xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
425
|
Posted - 2013.06.20 22:04:00 -
[91] - Quote
All I know is that I run the core and while it is effective, there are other weapons that I do better with, scram rifle, shotty etc.
While they are powerful, I believe they fall in line with other proto weapons in terms of effectiveness, the blast radius really isn't that big and if I miss one shot I most likely get killed... Unless the person I'm shooting at charges me because I'll just rip out my shotty and let them have it.
Like I said before, they have their drawbacks just like other weapons do, I don't believe they're OP.
Agree to disagree :) and I'll see you in battle. |
Fredrikson Revel
Holdfast Syndicate Amarr Empire
3
|
Posted - 2013.06.20 22:31:00 -
[92] - Quote
Get a room you 2 |
Dust Project 514
Dust Evo 514
31
|
Posted - 2013.06.21 20:42:00 -
[93] - Quote
After playing some matches last night... I must admit. There's quite a few people using the Core, now. Seems fairly recent that people have been starting to use it in large numbers.
I however can't say that it's OP, as I run weak suits and am easy to kill by everything. |
Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
16
|
Posted - 2013.06.21 20:46:00 -
[94] - Quote
One of the guys in my corp runs a gallente scout with two of these equipped. Not OP at all. |
Planetside2onPS4
Algintal Core Gallente Federation
0
|
Posted - 2013.06.22 07:03:00 -
[95] - Quote
Video of OP's concerns |
Ray Poe
Algintal Core Gallente Federation
0
|
Posted - 2013.06.22 19:56:00 -
[96] - Quote
Id say splash needs a nerf that is all |
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