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Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1793
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Posted - 2013.06.17 16:07:00 -
[31] - Quote
In B4 Minmatar Assault with dual core Flaylocks is the new FotM. |
Bones McGavins
TacoCat Industries
324
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Posted - 2013.06.17 16:30:00 -
[32] - Quote
I honestly dont understand why youd go dual. LIke how would the small increase in rate of fire from swapping guns compared to reload remotely make up for the versatility of carrying an actual main. Unless you are terribad at shooting and one clip isnt enough to kill your target... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1797
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Posted - 2013.06.17 16:41:00 -
[33] - Quote
Bones McGavins wrote:I honestly dont understand why youd go dual. LIke how would the small increase in rate of fire from swapping guns compared to reload remotely make up for the versatility of carrying an actual main. Unless you are terribad at shooting and one clip isnt enough to kill your target... 8 shots before you actually have to reload. Need I say more? |
General Erick
Onslaught Inc RISE of LEGION
38
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Posted - 2013.06.17 17:10:00 -
[34] - Quote
Decrease the firerate, it is meant to be a secondary weapon |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1800
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Posted - 2013.06.17 17:27:00 -
[35] - Quote
General Erick wrote:Decrease the firerate, it is meant to be a secondary weapon Sidearm =/= secondary weapon |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
97
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Posted - 2013.06.17 20:46:00 -
[36] - Quote
stlcarlos989 wrote:Flaylock users serious question, where do aim with it, actual enemy or the ground under their feet? Be honest are you killing the enemy because you are skilled or because you are using weapon that requires less skill because you don't even have to hit your target?
Do you jump or just stand there smiling waiting to be plastered - serious question |
XeroTheBigBoss
TeamPlayers EoN.
500
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Posted - 2013.06.17 20:50:00 -
[37] - Quote
Daxxis KANNAH wrote:stlcarlos989 wrote:Flaylock users serious question, where do aim with it, actual enemy or the ground under their feet? Be honest are you killing the enemy because you are skilled or because you are using weapon that requires less skill because you don't even have to hit your target? Do you jump or just stand there smiling waiting to be plastered - serious question
Always jump so you can rain the dmg down on them. |
gbh08
74656d70
16
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Posted - 2013.06.17 21:06:00 -
[38] - Quote
Bones McGavins wrote:I honestly dont understand why youd go dual. LIke how would the small increase in rate of fire from swapping guns compared to reload remotely make up for the versatility of carrying an actual main. Unless you are terribad at shooting and one clip isnt enough to kill your target...
how about to actually scrape some kind off enjoyment out of the game, explosives are fun, explosives are more fun when frame rate, hit detection and aiming are all off key, flaylock is no way op, range like everything else is pants, 3 shots before reload is not that great, chances of all 3 shots hitting are slim
i took my main (AR toon) out of the mcc for the first time in forever today, played skirmish, went something like 12-1(poor score for me), finished 2nd for points, and i had 25 fecking assists...... TWENTY FIVE lol wtf, i cant bare to play on my main anymore
also, about flaylocks, the funny thing is, watching the people you shoot at, i shoot at you with a AR and you shoot back, i shoot you with my flaylocks and you run away jumping like a little girl which then results in your death
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XeroTheBigBoss
TeamPlayers EoN.
501
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Posted - 2013.06.17 21:07:00 -
[39] - Quote
gbh08 wrote:Bones McGavins wrote:I honestly dont understand why youd go dual. LIke how would the small increase in rate of fire from swapping guns compared to reload remotely make up for the versatility of carrying an actual main. Unless you are terribad at shooting and one clip isnt enough to kill your target... how about to actually scrape some kind off enjoyment out of the game, explosives are fun, explosives are more fun when frame rate, hit detection and aiming are all off key, flaylock is no way op, range like everything else is pants, 3 shots before reload is not that great, chances of all 3 shots hitting are slim i took my main (AR toon) out of the mcc for the first time in forever today, played skirmish, went something like 12-1(poor score for me), finished 2nd for points, and i had 25 fecking assists...... TWENTY FIVE lol wtf, i cant bare to play on my main anymore also, about flaylocks, the funny thing is, watching the people you shoot at, i shoot at you with a AR and you shoot back, i shoot you with my flaylocks and you run away jumping like a little girl which then results in your death
Godlock pistol FTW! |
gbh08
74656d70
16
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Posted - 2013.06.17 21:13:00 -
[40] - Quote
XeroTheBigBoss wrote:
Godlock pistol FTW!
Have you even specced into proto flaylock to try it? |
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XeroTheBigBoss
TeamPlayers EoN.
510
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Posted - 2013.06.17 21:14:00 -
[41] - Quote
gbh08 wrote:XeroTheBigBoss wrote:
Godlock pistol FTW!
Have you even specced into proto flaylock to try it?
Lol, um yes it's EASY mode. It shoots a rapid 600dmg a second. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
153
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Posted - 2013.06.18 02:15:00 -
[42] - Quote
XeroTheBigBoss wrote:gbh08 wrote:XeroTheBigBoss wrote:
Godlock pistol FTW!
Have you even specced into proto flaylock to try it? Lol, um yes it's EASY mode. It shoots a rapid 600dmg a second.
Oh I get it, this is a QQ thread.
Suprised I didn't realise that before.
rapid 600dmg a second, by whos calculations? |
The Black Art
Pro Hic Immortalis
129
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Posted - 2013.06.18 02:28:00 -
[43] - Quote
Dale Templar wrote: Oh I get it, this is a QQ thread.
Suprised I didn't realise that before.
rapid 600dmg a second, by whos calculations?
Nobody's. Everything is conjecture until CCP provides the real numbers. |
ADAPTandKILL
ZionTCD
36
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Posted - 2013.06.18 03:47:00 -
[44] - Quote
if you all like the flaylock try running a massdriver, but then again i stopped using the flaylock because of the three shot clip size, i use the assault massdriver now, but if i wasn't a logi i would run it as my sidearm with the massdriver as my primary. |
hgghyujh
Expert Intervention Caldari State
31
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Posted - 2013.06.18 10:05:00 -
[45] - Quote
its something this game has needed a small increase in power for a significant increase in skills....... it'll get nerfed, like every thing that detracts from the every mans weapon, the AR, it will get nerfed into uselessness. |
GLiMPSE X
IMPSwarm Negative-Feedback
161
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Posted - 2013.06.18 10:08:00 -
[46] - Quote
I think the gun is fine really, it's frustrating getting blasted by one but it's really week to people that use their jump key. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
60
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Posted - 2013.06.18 10:12:00 -
[47] - Quote
GLiMPSE X wrote:I think the gun is fine really, it's frustrating getting blasted by one but it's really weak to people that use their jump key. Most of us cannot jump 3 metres in the air so no, jumping is not a good counter to this gun. As a sidearm, this gun is op but that's just my opinion. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
99
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Posted - 2013.06.18 12:18:00 -
[48] - Quote
Commander Tuna wrote:GLiMPSE X wrote:I think the gun is fine really, it's frustrating getting blasted by one but it's really weak to people that use their jump key. Most of us cannot jump 3 metres in the air so no, jumping is not a good counter to this gun. As a sidearm, this gun is op but that's just my opinion.
Sorry but from all accounts the splash dmg isnt spherical (if am terming that right) so a well timed jump can minimize most if not all of the dmg. Also if you see who is shooting at you you can also dodge the missiles.
And the "3m" is affected many times by lag / hit detection |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
62
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Posted - 2013.06.19 13:02:00 -
[49] - Quote
Daxxis KANNAH wrote:Commander Tuna wrote:GLiMPSE X wrote:I think the gun is fine really, it's frustrating getting blasted by one but it's really weak to people that use their jump key. Most of us cannot jump 3 metres in the air so no, jumping is not a good counter to this gun. As a sidearm, this gun is op but that's just my opinion. Sorry but from all accounts the splash dmg isnt spherical (if am terming that right) so a well timed jump can minimize most if not all of the dmg. Also if you see who is shooting at you you can also dodge the missiles. And the "3m" is affected many times by lag / hit detection
I do believe it is "spherical" just like the MD. And yes sometimes the flaylock missiles do sometimes get ****** over by lag most noticably when they simply pass through targets. Anways this is all from my experience is isn't exactly factual. |
AION ETERNITY
Wrath Of The Lamb
0
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Posted - 2013.06.19 13:07:00 -
[50] - Quote
GLiMPSE X wrote:I think the gun is fine really, it's frustrating getting blasted by one but it's really weak to people that use their jump key.
That is extremely ********. Not only does everyone not have the foreknowledge of knowing when they're going to be shot at by flaylock, even if they anyone who can think for 10 seconds would just wait for the window of opportunity when you are touching the ground but before you jump again. Not only that, but if you're a heavy then jumping is impossible after the first two, and that's assuming you were able to successfully avoid damage from the first two shots. You obviously don't "Think" because this is the most overpowered gun in Dust 514 to date, but it won't get nerfed because CCP likes to use it. |
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Revelations 514
Red Star. EoN.
69
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Posted - 2013.06.19 17:38:00 -
[51] - Quote
I do hope they get some balancing done before adding in the dual wielding fit. Imagine two Core Flays or two AR's simultaneously. Or one of each |
Gaechti
BetaMax. CRONOS.
81
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Posted - 2013.06.19 17:56:00 -
[52] - Quote
You forgot to mention zero pg.. Makes awsome fits possible.. |
Jin Robot
Foxhound Corporation General Tso's Alliance
924
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Posted - 2013.06.19 18:04:00 -
[53] - Quote
Lol, yeah that plasma cannon is OP also due to the PG requirements. |
Orion Vahid
DUST University Ivy League
22
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Posted - 2013.06.19 18:07:00 -
[54] - Quote
Methinks this weapon will get a giant nerf when Commando Suit comes out |
Jin Robot
Foxhound Corporation General Tso's Alliance
924
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Posted - 2013.06.19 18:23:00 -
[55] - Quote
Methinks I can grow a marshmellow tree |
Colonel Killar
DUST CORE DARKSTAR ARMY
12
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Posted - 2013.06.19 18:32:00 -
[56] - Quote
The Good Old MD just needs more flaylock and then the MD QQ will end just make the MD a Flaylock with 6 shots and a greater arc and AoE and range for supression fire at mid range to get over obstacles and behind cover.
still CCP before nerfing this you'll have to pry it from my cold dead hands |
xLTShinySidesx
Sardaukar Merc Guild General Tso's Alliance
421
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Posted - 2013.06.19 18:34:00 -
[57] - Quote
The flaylock doesn't even start getting good until you hit proto, then it's fun to play with... Which is how it should be, a nerf would ruin the weapon as it already has plenty of drawbacks.
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Jin Robot
Foxhound Corporation General Tso's Alliance
924
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Posted - 2013.06.19 18:38:00 -
[58] - Quote
XeroTheBigBoss wrote:gbh08 wrote:XeroTheBigBoss wrote:
Godlock pistol FTW!
Have you even specced into proto flaylock to try it? Lol, um yes it's EASY mode. It shoots a rapid 600dmg a second. So much untrue it is funny. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
99
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Posted - 2013.06.19 19:01:00 -
[59] - Quote
What is this dual wielding talk.
I thought the Commando can carry two light weapons, he cant equip them at the same time. |
Xender17
Intrepidus XI Omega Commission
175
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Posted - 2013.06.19 19:03:00 -
[60] - Quote
A sidearm isn't suppose to get this much attention. |
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